Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Edible on January 21, 2015, 03:03:21 PM

Title: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 03:03:21 PM
(http://i.imgur.com/psocBVF.png)

Puzzle & Dragons is an ios/android puzzle RPG.  It plays like a cross between Bejeweled and Pok?mon.  It's completely free to play, but has premium features through purchasable "magic stones," the game's premium currency (which can also be obtained frequently as rewards in-game), which allow for increased inventory, pulls from a rare egg machine, and more.  If you're patient enough the game gives you enough stones through special events and rewards that you shouldn't need to buy any.  (It's recommended you don't because then you will be a whale and will be devoured by the Japanese.)

You can control monsters from lowly slimes to even lowlier dragons to even gods like Reine (above).  They all have different stats and skills, allowing you to customize your team for any number of purposes.

If you're interested, there's a really useful database of monsters and game info here:

http://www.puzzledragonx.com/

A tip for new players: At the end of the tutorial the game will give you one free pull on the rare egg machine.  It's best to "scum" this pull and start over (by uninstalling and reinstalling) until you get something that's really rare (a God).  Great starters include any of the Chinese Gods, Ares, Bastet, Isis, Idunn & Idunna, Lu Bu, Zhuge Liang, Odin, Kali, Shiva, Sonia, and many others.  Feel free to ask!

If you need more help or just want to discuss the game, we also have a P&D channel on the MoTK IRC network in here. (https://webchat.ppirc.net/?channels=puzzleandlibrarians) Just type your name and go.
For those using IRC clients other than webchat, the channel is #puzzleandlibrarians on irc.ppirc.net.

List of friends:

Edible: 328,945,274
hyorinryu: 357.646.299
Suikama: 348.941.282
SuikamaEX: 396.277.239
Soichiro: 389,177,249
triangles: 322.456.235
Nobu: 389,151,231
Arashi: 361,443,282
Chaore: 344,844,286
Ghaleon: 374,256,217
Labuto: 362,441,209
omgkitties: 301,354,227
Twillsky: 320,059,211
O4rfish: 389,956,257
Mode: 384,458,286
Arcorann: 326,368,215
Yukarin: 394.177.213
Jq1790: 396,049,294
Pesco: 328 276 294
MJP: 370,479,279
Dibble: 314,673,283
Matsuri: 358,689,277
Fast Fanatic: 359,184,275
Sacchi Hikaru: 385,394,297
rdj: 338,277,280
Chirei: 326,404,383
En: 351,629,319
commandercool: 312,728,337
Aoshi: 398,822,333
Bonkeror (Conqueror): 331,616,320
Lem: 386.230.369
Espadas: 367,032,362
EspadasEX: 301,335,377
MoogsParfait: 313,455,268
Dorakyura: 347,957,300
MewMewHeart: 310,157,312
Bio: 336,681,244

Topic Archive
Thread I (https://www.shrinemaiden.org/forum/index.php/topic,14669.0.html)
Thread II (https://www.shrinemaiden.org/forum/index.php/topic,15058.0.html)
Thread III (https://www.shrinemaiden.org/forum/index.php/topic,15370.0.html)
Thread IV (https://www.shrinemaiden.org/forum/index.php/topic,15728.0.html)
Thread V (https://www.shrinemaiden.org/forum/index.php/topic,16090.0.html)
Thread VI (https://www.shrinemaiden.org/forum/index.php/topic,16209.0.html)
Thread VII (https://www.shrinemaiden.org/forum/index.php/topic,16326.0.html)
Thread VIII (https://www.shrinemaiden.org/forum/index.php/topic,16604.0.html)
Thread IX (https://www.shrinemaiden.org/forum/index.php/topic,16767.0.html)
Thread X (https://www.shrinemaiden.org/forum/index.php/topic,17002.0.html)
Thread XI (https://www.shrinemaiden.org/forum/index.php/topic,17175.0.html)
Thread XII (https://www.shrinemaiden.org/forum/index.php/topic,17337.0.html)
Thread XIII (https://www.shrinemaiden.org/forum/index.php/topic,17483.0.html)
Thread XIV (https://www.shrinemaiden.org/forum/index.php/topic,17582.0.html)
Thread XV (https://www.shrinemaiden.org/forum/index.php/topic,17678.0.html)
Thread XVI (https://www.shrinemaiden.org/forum/index.php/topic,17748.0.html)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 21, 2015, 03:04:15 PM
Quote
Star Vault Didn't Go So Well: I Was Nonplussed

Did you know the number dragons are really bad at Oregon Trail? They keep trying to Defoud the rivers.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 21, 2015, 03:08:17 PM
You can control monsters from lowly slimes to even lowlier dragons to even gods like Reine (above).

:V :V :colonveeplusalpha:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 03:13:15 PM
Did you know the number dragons are really bad at Oregon Trail? They keep trying to Defoud the rivers.

You kali that a pun?  You should take a brachy while you're behind; I'm afreyja might hurt yourself.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 21, 2015, 03:15:17 PM
You kali that a pun?  You should take a brachy while you're behind; I'm afreyja might hurt yourself.

It's not so tyrrable, you're just jealous. Though, if it plesios you, idunn.

:V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 03:26:33 PM
It's not so tyrrable, you're just jealous. Though, if it plesios you, idunn.

:V

Idunna either.  Sigh... Anubis would happen.  It Sonia joke. :(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: triangles on January 21, 2015, 03:39:25 PM
I've never Meta a larger bunch of jokers.  Kraken me up over here.
These puns are pterrable.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 21, 2015, 03:48:09 PM
Idunna either.  Sigh... Anubis would happen.  It Sonia joke. :(

I'm not pulling my heraut over it, I just think the first one should be better plessieved. Zeusee?

These puns are pterrable.

You come up with some betel geukes, then. :(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 21, 2015, 03:58:40 PM
Oh yeah if anyone on my friends list wants free pal points, put up your luci cause I'll be farming Blue masks all day for dat skill up change tomorrow

pun train stops here :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 04:01:03 PM
Oh yeah if anyone on my friends list wants free pal points, put up your luci cause I'll be farming Blue masks all day for dat skill up change tomorrow

pun train stops here :V


I did the same thing yesterday for gold keeper.  I have something like 8 saved up now, which means I'll probably get exactly zero apoc skillups.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 21, 2015, 04:08:48 PM
Oh yeah if anyone on my friends list wants free pal points, put up your luci cause I'll be farming Blue masks all day for dat skill up change tomorrow

pun train stops here :V


I'm assuming he needs to be awawkened, right? There's no way for you to use Perseus, right?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 21, 2015, 04:10:27 PM
Jesus, alt dungeon Dublits are horrifying. I just failed to crack one with three two-prongs. Fortunately I had GZL's active for backup, but that was scary. They always seem to spawn on two turn timers too. That's just unfair.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 21, 2015, 04:51:34 PM
Jesus, alt dungeon Dublits are horrifying. I just failed to crack one with three two-prongs. Fortunately I had GZL's active for backup, but that was scary. They always seem to spawn on two turn timers too. That's just unfair.

Welcome to the single biggest reason as to why this rotation is probably the worst.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 21, 2015, 06:49:52 PM
I just got wrecked by a dub-amelit, myself, on a 2cd timer. Nothing worked and I didn't have any fire orbs for that ONE HP it had left.

Also, a reminder that you shouldn't feed into the alt skillups just yet-- wait for skillup x2. D: (And then I'll be farming trifruits as hard as I can tomorrow to get blue AND red fruits)

ALSO

So I wanted to see if I still was any good at Kirin and see if her damage still holds a candle to my Athena team (it doesn't), but then:
(http://i.imgur.com/tSlfExf.png)
(http://i.imgur.com/9fddI4w.png)

bless kirin gravities
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 06:57:53 PM
If you want omega hyper kirin damage, go phys kirin with a king bubblie for maximum lol.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 21, 2015, 07:03:41 PM
I used to. Then I realized that the standard for normal damage was hampered by Bubblie sucking at everything but its active skill, and decided to roll mono-light instead. Up until recently, I ran TAMApurin instead of Izanagi.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 21, 2015, 08:21:19 PM
Up until recently, I ran TAMApurin instead of Izanagi.

Internally crying.

You know the best way to not get wrecked by Alt Dub-lits?
Stack enough HP to survive.
like with Beelzebub
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 21, 2015, 08:26:14 PM
So I think I might be starting to use Perseus as a lead instead of only as a sub now after messing around with him a bit.

Thanks to some advice from hyorinryu I've got a pretty good idea of what I wanna make it look like when I can, so it should be interesting seeing how it goes.  Got quite the bit of work ahead of me though for it...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 08:27:14 PM
I don't know why I can't s-rank starling, this is not a particularly difficult dungeon.

But I keep either screwing myself partway through the dungeon or I hit a-rank instead.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 21, 2015, 08:32:12 PM
I don't know why I can't s-rank starling, this is not a particularly difficult dungeon.

But I keep either screwing myself partway through the dungeon or I hit a-rank instead.
Sort of like me with my tryin to clear it.  I keep slipping or messing up a combo/row/etc.  Just gotta keep going for it, y'know?  Fight!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 21, 2015, 08:42:33 PM
I shamefully failed to properly unleash the mei the first time i tried. :ohdear:

It happens.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 21, 2015, 09:42:28 PM
I used to. Then I realized that the standard for normal damage was hampered by Bubblie sucking at everything but its active skill, and decided to roll mono-light instead. Up until recently, I ran TAMApurin instead of Izanagi.

Yea, I forwent Shynee in my G/L bastet back then the moment I pulled a izanagi. King Slimes' poor stats just aren't worth the 3x active.

You know the best way to not get wrecked by Alt Dub-lits?

!!!
Infinite Spreadca-....

Stack enough HP to survive.

...oh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 21, 2015, 09:57:59 PM
The actual best way to beat alt dublits is to not get hit. True story.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 21, 2015, 10:03:59 PM
The actual best way to beat alt dublits is to not get hit. True story.

i think you mean

SHIVA
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 10:16:55 PM
*two shivas
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 21, 2015, 10:17:35 PM
You could do it with one

But it would be a

close shiva
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 21, 2015, 11:00:35 PM
You could do it with one

But it would be a

close shiva
Bad puns AND doubleposting?  Banned.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 21, 2015, 11:19:08 PM
Oh hey, a guerrilla 2x skillup event. Now I can get rid of those seven Athenas I collected Monday.

0/7

Fucking christ. It's not even that I get especially terrible numbers for my skillup projects, I usually come in at or even slightly below 1/5. It's just that I never, ever get anything out of the first ten. It's like my guys start with negative ten feeds and I have to dig them out of the hole before I can start. I shouldn't complain, it always works out okay in the end, but man... Demoralizing.

On a more positive (?) note, I've been consistently bombarded by Dub-Amelits in Aither Desert but I've managed to take them all out and they all dropped, so this is an okay source of them weirdly as long as this keeps up. No Pii sightings, no +eggs, not even any Pengrda drops any more (zero in the last six runs, anyway), but I guess I'll take this. Although I haven't had an Athena come online in half an hour, so my run might be cut short which is not great because I don't want to buy Aither Desert again. Skillups for Kali would be great, but I don't want to have to deal with the fire guys resisting my wood guys any more than I have to.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 21, 2015, 11:33:19 PM
You could do it with one

But it would be a

close shiva

You're just droidragon this thread through the mud now; let's get it singing a different neptune. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 22, 2015, 02:43:50 AM
I went to bed hoping the puns would clear up when I awoke but it looks you guys are dedicated to making this the most sigh worthy thread of all.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 02:55:15 AM
I went to bed hoping the puns would clear up when I awoke but it looks you guys are dedicated to making this the most sigh worthy thread of all.

Admittedly, it's a step up from (http://puu.sh/eQUzN.png) :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: triangles on January 22, 2015, 02:56:22 AM
They're Leilan-ing it on pretty thick that's for sure.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 22, 2015, 03:07:32 AM
I dunno man the puns are alraune with me

Admittedly, it's a step up from (http://puu.sh/eQUzN.png) :V

you need to smoke more dewritos if you don't understand the glory of that
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 22, 2015, 03:09:12 AM
*6 Million Thanks! Part 1*
 [Duration]: 1/23 (Fri), 12:00 AM - 1/31 (Sat), 11:59 PM (PST)

 If the average time to say thank you is approximately .72 seconds, it would take roughly 4,320,000 seconds to thank each and every one of you for your dedication to Puzzle & Dragons!

 That?s 72,000 minutes, or 1,200 hours, or 50 days! And that?s not even counting our 5000 lovely followers on Twitter!

 Now, this event isn?t 50 days long, but we think it does a fair job of expressing our eternal gratitude to you as players. We hope you enjoy!

 ■① Daily Login Bonuses
 1/23 - 1/25 - 1 free Magic Stone & 1 free TAMADRA
 1/26 - 1/31 - 1 free Magic Stone
 *Bonuses will be distributed as late as 3:59 AM (PST) the following day.

 ■② Friends & Festivities
 The best part about get-togethers is the blend of old and new. Old friends, but new stories and new experiences to keep relationships thriving through the ages.

 1/23 - 1/27 - Tower of Jewel
 1/28 - 1/30 - Gleaming Dragon
 1/31 - 2/1 - Extreme Devil Rush! *Spirit Jewels invades may appear!*

 ■③ Special Event Content
 1/31 - 2/1 - ???????????

 ■④ Special Event Dungeon Schedule
 The Spirit Jewels are active from 1/23 to 2/8!
 See here for details: http://on.fb.me/1swdWlb

 1/23 - Hera-Beorc Descended!
 1/23 - Draggie!
 1/24 - Hera-Is Descended!
 1/24 - Xuanzang Descended!
 1/25 - Hera-Ur Descended!
 1/25 - Tengu!!!
 1/26 - Satan Descended!
 1/26 - Sandalphon Descended!
 1/27 - Izanami Descended!
 1/28 - Wadatsumi Descended!
 1/29 - Thoth & Sopdet Descended!
 1/30 - Heracles Descended!
 1/30 - Dragon Zombie!
 1/31 - The Goddess Descended!

 ■⑤ Awesome Daily Bonuses

 Dungeon Bonus:
 2x King appearance rates for the Metal and Jewel Dragons
 Fusion Bonus:
 2x chance for 'GREAT!' or 'SUPER!!' EXP Gain
 2x Skill Up rate
 Drop Bonus:
 2x Drops for the Daily Special Dungeons
 2x Coins for the Weekend Dungeon

 *Events subject to change without notice or compensation - see event policy here:http://tinyurl.com/cj7zu4t
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 22, 2015, 03:12:49 AM
They're Leilan-ing it on pretty thick that's for sure.

let's get sirius
or i'll become a fagan
start writing haku
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: triangles on January 22, 2015, 03:18:26 AM
Amon to you, mister.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 03:49:36 AM
...

Wow, not bad. I figured event gift Tamadras were done for good once Tamadra village came out. No Athena descend again, but at least Izanami is there (not that that's surprising, Izanami seems to be in almost every rotation) since I need to grab a couple for my theoretical Kali team.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 22, 2015, 04:25:45 AM
HEY SUIKAMA CHECK PDX
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 04:34:44 AM
HOLY FUCK IT'S ABOUT TIME

it doesn't look like it will cross over with any godfests though which might be painful

RNGESUS PLS
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 22, 2015, 04:39:39 AM
Oh shit gleaming dragon incoming

Persephone skillupssssss
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 22, 2015, 04:40:49 AM
Oh shit gleaming dragon incoming

Persephone skillupssssss

TURN 2 PERSEPHONE ON BEELZEBUBXRONIA PLEASE
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 22, 2015, 04:56:04 AM
it doesn't look like it will cross over with any godfests though which might be painful

The only chance is it it lasts until the end of the month or something, but do carnivals even rage on for that long
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 22, 2015, 05:17:08 AM
(https://pbs.twimg.com/media/B77fpYjIgAAiebe.jpg:large)

/ded
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 22, 2015, 05:35:47 AM
I dunno how well I could make her work but I would make her work.

dang

EDIT: Her active skill is literally called "Puzzle and Dragons". Holy shit.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 05:41:49 AM
(For those of you who didn't get it immediately, she's the first descend boss of 2015 - "Sonia Grand").

So we have a new sister for the Sonia series, this time as a Descend Boss.

Let's see if she manages to snatch Ronia's throne :V not
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 22, 2015, 05:44:45 AM
dragon best type.

even if leader skill is just alright.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 05:52:41 AM
(https://pbs.twimg.com/media/B77hnxQIcAAtc68.png:large)

Stats and stuff, I can't read moonrune but these are surprisingly good awakenings for a Descend Boss, in fact, put her as a sub to a duo Defound Team and you've got 100% chances for enhanced light and dark orbs, along with 60% for all other colors.  :o

Hell, she even has 2 skill boosts and a finger, the skill lock resist is just icing on the cake. Her stats aren't half bad either.

Can somebody translate the effects of her AS and LS? I can see that the AS has a 1.5x enhance (presumably for dragon-types) but that's all I can make out of the moonrunes.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 22, 2015, 05:56:07 AM
Can somebody translate the effects of her AS and LS? I can see that the AS has a 1.5x enhance (presumably for dragon-types) but that's all I can make out of the moonrunes.

[23:21:21] <ArashiKurobara> active: I think time up 5s for a turn and I am sure dragon atk x1.5 for a turn
[23:21:57] <ArashiKurobara> LS: dragon atk and rcv x1.5, attacks 4x if you match all 5 colors
[23:37:11] <Thaws> Active Skill: Puzzle and Dragons
[23:37:33] <Thaws> Leader Skill: Five Elements Dragon Star Strike (literal translation I give up trying to make it sound good)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 05:58:27 AM
wait a fucking moment it's a x4 multiplier on top of an unconditional x1,5? Doesn't that mean it's effectively a x6? :o With a bunch of orb enhances to boot! And she has a dragon enhance to top it off! (Which makes it a x54 multiplier, not counting the orb enhance rainbow madness.)

All of that along with a x2,25 rcv boost?

what is this please tell me i'm wrong.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 22, 2015, 06:07:08 AM
Apparently Murako was saying Sonia Gran here is the strongest descend boss in current PAD history, so I'd believe it. :V

Plus if the other part of the active really is a time extend, they're giving you everything you need to proc that leader skill (except maybe the orbs needed but that's what subs are for).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 22, 2015, 06:11:49 AM
Except when you need all non-heart colors, subs come pretty limited, especially when you want mostly dragons. Easiest way to team build is just throw DKalis and fill B/G with something, with all those time extends should be able to virtually reset the board everytime and keep firing 36x.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 06:12:05 AM
...The worst part about all of this was that I was calling it that the Numbered Dragons would get an uvo one day that would add an unconditional x1,5 atk to dragon types on their LSs :V

(Or at least the not-zaerog numbered dragons)

Apparently GungHo was way ahead of me though. Grand Sonia completely obliterates GOnia as a dragon-type leader so I wonder if GOnia will be getting a buff to compensate or something.

Also, that explains the boost to x7 ATK they gave to L/D Ra.

@e

Except when you need all non-heart colors, subs come pretty limited, especially when you want mostly dragons. Easiest way to team build is just throw DKalis and fill B/G with something.

I can name Blue Dragon Knight for the Blue slot, but the green slot is... weird, to say the least.

And yeah, dragons have an awful lack of quick orbchangers, I guess Defound would be a great sub for her because orb enhance madness + hearts (and jammers) to light but... I can't think of anything else :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 22, 2015, 06:13:43 AM
Meet Angels 2.0! (http://mobile.gungho.jp/news/pad/150122_newmonster.html)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 22, 2015, 06:19:34 AM
Moonstet's Rejected LS #1: Devil Type HP increase by a little, ATK x3.
Moonstet's Rejected LS #2: GG or GD ATK x3, GGD ATK x3.5
(I'm not sure on the details of her 2nd rejected LS)

Green Angel 2.0's LS: Devil Type HP/ATK increase by a little, GG or GD ATK x3.

Is it just me or does this looks familiar :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Shizumarashi Mayuzumi on January 22, 2015, 06:24:39 AM
I can name Blue Dragon Knight for the Blue slot, but the green slot is... weird, to say the least.

Starling. Ultimate version nice but not strictly necessary. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 22, 2015, 06:25:11 AM
Moonstet's Rejected LS #1: Devil Type HP increase by a little, ATK x3.
Moonstet's Rejected LS #2: GG or GD ATK x3, GGD ATK x3.5
(I'm not sure on the details of her 2nd rejected LS)

Green Angel 2.0's LS: Devil Type HP/ATK increase by a little, GG or GD ATK x3.

Is it just me or does this looks familiar :V
And yet it will probably slide because it's not -their beloved Bastet-. They'll let it be made and just ignore it or something, making it a complete waste of everyone's time and extra not-good stuff to hog space in the REM.

Hopefully I'm wrong on that.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 06:31:06 AM
Starling. Ultimate version nice but not strictly necessary. :V

It has an effectively useless active skill though, in both forms.

Though Gran Sonia/Gran Sonia/Defour/Uvo Starling does give you 100% enhanced orbs on blue, dark and light so that's a thing, at least, and it does cover B/G.

So... what, her ideal team is going to be Gran Sonia/Defour/DKali/DKali/Uvo Starling/Gran Sonia or something? :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 22, 2015, 06:36:57 AM
And yet it will probably slide because it's not -their beloved Bastet-. They'll let it be made and just ignore it or something, making it a complete waste of everyone's time and extra not-good stuff to hog space in the REM.

Hopefully I'm wrong on that.

Oh don't get me wrong. Just because it's a combination of two rejected LS doesn't mean it's bad.
In fact, it might be a decent LS, depending on whether it's a 1.2 or 1.35 increase.
Note that not only HP but ATK is also getting a permanent increase so it's more than just a 3x atk LS, the only problem is green devils still doesn't have a large monster pool to choose from.

Besides, the whole series's LS is like this except different colours/types actually.
I'd say this series is more sub-oriented than leader though. (With the previous god series Egypts 2.0 being leader-oriented)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Shizumarashi Mayuzumi on January 22, 2015, 07:40:13 AM
It has an effectively useless active skill though, in both forms.

Though Gran Sonia/Gran Sonia/Defour/Uvo Starling does give you 100% enhanced orbs on blue, dark and light so that's a thing, at least, and it does cover B/G.

So... what, her ideal team is going to be Gran Sonia/Defour/DKali/DKali/Uvo Starling/Gran Sonia or something? :derp:

Well it covers B/G and it has RCV that's not trash. 2.25x trash is still pretty trash and most dragons have fuck-all for RCV so. :V

Moar enhance is nice too though yeah.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 22, 2015, 07:57:36 AM
It has an effectively useless active skill though, in both forms.

yeah because an orb changer+time extend is so useless... right.................

And also the first Descend Boss of 2015 is Diagoldos not Sonia Gran.

And yet it will probably slide because it's not -their beloved Bastet-. They'll let it be made and just ignore it or something, making it a complete waste of everyone's time and extra not-good stuff to hog space in the REM.

The point is that Egypt 1.0 god are thematically combo/color-matching oriented, so it comes as quite of a shocker to have that Bastet G/D give flat boost. That's why no one will bat an eyelid when a new monster offers that similar kind of boost.

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 22, 2015, 10:08:33 AM
Moonstet's Rejected LS #1: Devil Type HP increase by a little, ATK x3.
Moonstet's Rejected LS #2: GG or GD ATK x3, GGD ATK x3.5
(I'm not sure on the details of her 2nd rejected LS)

Green Angel 2.0's LS: Devil Type HP/ATK increase by a little, GG or GD ATK x3.

Is it just me or does this looks familiar :V

Well hey, took yamap a while to dare try to push green devil again.

You know who I blame.

She looks way more solid than Moonstet was though :V



also a+ aesthetics on grand sonia
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 22, 2015, 01:31:19 PM
Alraune now has her much-deserved Skillblock awakening. Wednesday dungeon is now in heaps of trouble every subsequent time I run it from today. (As if it wasn't already)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 02:03:55 PM
Ruka buff go. Keep hangin' in there Ruka, I haven't pulled Andromeda yet. Although your lack of skillboost is starting to become a real thorn in my side. You don't get no respect.

Kali skillups are a thing. Well, guess I gotta get a consistent farming team online. I think it might just be my normal team with an Lmeta friend instead of Idunn. That gives me enough skillboosts to use Valkyrie on the first floor, as well as redundancy in a second major color that I can hopefully just clear the first wave with a mass attack from if my first floor orbs are crazy. Then I have to deal with the fact that I'm going to drop ten Devilits to every Angelit and that I'll have to sacrifice ten Angelits to my -10 initial feed count curse twice, but whatever... At that rate that's only 38,500 stamina. :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 22, 2015, 03:10:03 PM
Zeus Dios is an ass.
That is all.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 03:19:27 PM
Zeus Dios is an ass.
That is all.
this always and forever
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 22, 2015, 03:28:30 PM
well after three attempts with BeelzeLuBu and three runs where Siegfried was on a 1 turn counter (thus binding Persephone for ten turns)

(http://i.imgur.com/U5asXda.jpg)

One true dog gave me enough light attack to OH even without gravities. Also going in with an unbindable fire mob only for Siegfried to spawn on a 3 timer (and get OH by x25 anyway).

Morale of story: 2x light attack on 12 turns is a lot better than 2x light attack on 15 turns
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 03:33:17 PM
yeah because an orb changer+time extend is so useless... right.................

It takes away light, which makes it impossible to activate the x36 on the turn you use it, it also takes away hearts, so you can't even use it as an emergency healing tool.

So yeah, effectively useless on a Gran Sonia team.

And also the first Descend Boss of 2015 is Diagoldos not Sonia Gran.

Oh :derp: my bad.

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 22, 2015, 04:00:15 PM
[10:28] <Chirei> holy shit its the spirit of mufasa (https://pbs.twimg.com/media/B78bynzCcAAABnV.png)
[10:30] <Chirei> at least now we know he went to heaven when he died
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 22, 2015, 04:01:23 PM
Blue god/healer with a sick motherfuckin' active

My two U&Ys want Haniel yesterday
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 05:24:19 PM
meanwhile physicals are left out of the fun once again
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 22, 2015, 05:27:53 PM
It's the price you pay for actually having a good bubblie

Plus, physical has ULTRA HYPER AMBERJACK
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 22, 2015, 05:30:13 PM
It's the price you pay for actually having a good bubblie

Plus, physical has ULTRA HYPER AMBERJACK

Also, healers got rekt in Chinese ults. I remember people thinking that Meimei was going to be healer.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 05:43:38 PM
This is a weird question and possibly unanswerable, but what is playing a physical team like? Is it sort of like playing Athena, where you use a combination of sweeping and tanking do that you don't have to heal? Or do you still stall with actives and awakenings or something?

I've never played a physical or balanced team. I think I know what balanced would be like, but physicals remain the biggest enigma to me.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 06:03:02 PM
With Isis it's not too bad since her RCV is pretty good

For other physical teams, there's a few ways to get by.

One of them is to load up on Bodins since now only do they have amazing RCV but also grant you tons of rows and skill boosts so it's good all around. Further more if you lead with Bonias you get additional RCV and the actives to pump out those rows. The downside of course is this kind of team is pretty much impossible to get for a non super whale >_>

Another is to have a heartbreaker like Megalodran. Heart breaking skills give you both the ability to heal and the ability to deal damage when used in combination with Siegfried. With this kind of team though you have a lot of farmables and thus really shitty awakenings.

Finally you can play a sweeping team that has no intention of healing anyways, like Goemon or Buster Sieg. Which are also pretty outdated.


Yeah the biggest problem with physicals is really there aren't many good ones. Either you need to load up on super hard to get 6 stars like bodin or you're forced to use unoptimal farmable stuff like sieg. It's biggest strength is Bubblie, which is still a farmable mob with terrible stats. Meanwhile everyone else has upgrade options that are really fucking good. Devils have Lubu, Healers have SQ, Attackers have GZL, and balanced has uh... okay they suck too :V

It's changing a bit with new stuff like Skuld and Muse, but on the other hand since Muse boosts God types instead of Physical you might as well just run Gods
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 22, 2015, 06:09:11 PM
So I just realized something.

Consider this team:
Grand Sonia/Grand Sonia/Grand Sonia/filler color dragon/filler color dragon/Grand Sonia

This would mean:
80% skill bind proof
+2 seconds for matching at all times
80% chance ALL COLOR ORBS will be enhanced BY DEFAULT
8 skill boosts

if you make the filler dragons Ult Starling and DKali:

80% enhance chance on Fire, Wood, Dark, and Light, 100% chance for water
+3 seconds for matching
11 skill boosts (which means a skillmaxed Puzzle & Dragons will be ready right away), AND YOU GET FOUR OF THEM
80% skill bind proof

tl;dr: GET THREE GRAND SONIA
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 06:13:12 PM
yeah could say she's pretty-

Grand BV

oh god why it's gotten me too run before it's too la


You can also sub Grand Sonias with Defords if they end up being ridiculously hard to farm. I imagine there will be at least a super Zaerog as one of her evo mats.

Like I heard this descend will be the hardest in the game. Maybe harder than challenge 10???
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 06:36:55 PM
Apparently, it was implied that the form we know Grand Sonia by is actually her ultimate evo which makes sense when you consider that she's 8 star rarity.

It was also said that Grand Sonia is the hardest Descend in the Game, not specifically the hardest dungeon, but the hardest descended.

And I wouldn't be surprised if her uvo mats were like "D/D Zaerog / W/D Zaerog / F/D Zaerog / Evo'd Defour / whatever", everything considered.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 06:42:45 PM
Watch them make up an entire series of monsters that require every single other descend boss in the game to get, just to act as the materials for Grand Sonia

Kinda like how there's the butterfly dragon that pretty much exists to evolve Starling
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 06:46:08 PM
Watch them make up an entire series of monsters that require every single other descend boss in the game to get, just to act as the materials for Grand Sonia

Kinda like how there's the butterfly dragon that pretty much exists to evolve Starling

Now watch as she actually requires the final possible form(s) for literally every other dragon-type monster in the game.

Yes, even the REM exclusives. :V

and watch as we discover that she's actually complete garbage before you uvo her.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 06:46:27 PM
I just died to the red pirate dragon and I don't know how. Admittedly I wasn't paying much attention and went off on him before my actives were optimal, but a 6x attack, four combo, super effective, two row (with seven enhances) attack brought him to just under 50%. He's only supposed to have 2 million health, right? What just happened?

On an unrelated note, how do you guys think White Sonia compares to White Kali? If that form is Sonia's uvo then it's not a totally fair comparison, but I'm curious.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 22, 2015, 06:52:18 PM
Hard mode evo requirements for grand sonia:

Pirate Zaerog, Samurai Zaerog, Light Fagan, Dark Fagan, Draggie (it's rainbow!)

Less hard mode evo requirements:

Zaerog, Wangren, Beyzul, Threedia, Defoud (it's rainbow AND sequential!)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 22, 2015, 07:27:02 PM
Hard mode evo requirements for grand sonia:

Pirate Zaerog, Samurai Zaerog, Light Fagan, Dark Fagan, Draggie (it's rainbow!)

Less hard mode evo requirements:

Zaerog, Wangren, Beyzul, Threedia, Defoud (it's rainbow AND sequential!)
That...Does not actually sound unreasonable, IMO.  The second one.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 22, 2015, 07:38:15 PM
That...Does not actually sound unreasonable, IMO.  The second one.

Too easy :v but it can be like, the first or 2nd stage evo mat assuming it's not just 7 star out of the descend and then uevo.

It is also said you will fight dragons and dragon callers in the descend.
Geez, I wonder who that can be :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 07:42:38 PM
Finally a place where we can punch Ronia in the face :derp:

Hard mode evo requirements for grand sonia:

Pirate Zaerog, Samurai Zaerog, Light Fagan, Dark Fagan, Draggie (it's rainbow!)

Less hard mode evo requirements:

Zaerog, Wangren, Beyzul, Threedia, Defoud (it's rainbow AND sequential!)
More like there will be a new Dragon Fivesomething which needs Zaerog, Wangren, Beyzul, Threedia, Defoud to make, and then it's just ONE of the evo mats for Sonia Grande :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 09:05:31 PM
Quote
*Armored Knight Carnival*
[Duration]: 1/23 (Fri), 12:00 AM - 1/29 (Thurs), 11:59 PM (PST)
Those who adorn the armor of justice step forth to protect? and entertain! The Armored Knights are unique combatants adept at increasing the strength of the type of team they fight for.
Monsters in this lineup are featured at 3x rates, and arrive at Lv. 30. There are fifteen featured monsters in all!
Also with the introduction of this Carnival, there is now a permanent decrease in probability for select 3★ and 4★ Rare Egg Machine monsters such ?Naga? and ?Siren?.
See the lineup below:
5 ★
1649 Red Knight, Nim (NEW)
1651 Blue Knight, Muse (NEW)
1653 Green Knight, Delgado (NEW)
1655 Holy Knight, Arcline (NEW)
1657 Evil Knight, Creuse (NEW)
1614 Fire Wizard, Laila
1616 Water Wizard, Sharon
1618 Wood Wizard, Leeza
1620 Light Wizard, Rei Sirius
1622 Dark Wizard, Dill Sirius
1624 Wandering Wizard, Wee Jas
1626 Jester Wizard, Chester
4 ★
1502 Fire Dragon Swordsman
1504 Water Dragon Swordsman
1506 Shining Dragon Swordsman
Monsters with decreased probabilities in the Rare Egg Machine are listed below:
★4
89 Echidna
91 Siren
93 Mandrake
95 Angel
97 Lilith
★3
88 Naga
90 Mermaid
92 Dryad
94 Cupid
96 Succubus
Knights AND reduced healer girls?

my body is fucking ready
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 22, 2015, 09:43:17 PM
tbh I'm going to bet almost by default you're going to need a better team than grand sonia to get grand sonia :v

She's still aethestically amazing though, seriously.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 09:50:33 PM
My guess is it will be just absolutely loaded with gimmicks. Like skill locks, preemptive binds, leader swaps, bosses you have to stall, bosses you have to burst, pretty much every gimmick at the same time.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 22, 2015, 09:54:03 PM
My guess is it will be just absolutely loaded with gimmicks. Like skill locks, preemptive binds, leader swaps, bosses you have to stall, bosses you have to burst, pretty much every gimmick at the same time.

I'm expecting bullshit.

Like, pre-emptive 100% gravity bullshit.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 09:55:43 PM
100% gravity isn't actually too bad since all you need is 1 resist awakening to survive it :V

Also double awoken teams would reduce it to just 25%
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 10:00:30 PM
100% gravity isn't actually too bad since all you need is 1 resist awakening to survive it :V

Also double awoken teams would reduce it to just 25%

Fine, 105% gravity.:v

I'm expecting something less rough than challenge ten. Don't know how much less, but not impossible.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 22, 2015, 10:07:54 PM
100% gravity isn't actually too bad since all you need is 1 resist awakening to survive it :V

Also double awoken teams would reduce it to just 25%

Which is why it works.

You need a very specific slot in just to work (assuming it's not just dark or light which defeats the point of it), but the workaround works, so it's 'fair' (TM).

For kicks, Wood type gravity, Combo shield of less than 4.

Hades still works, but it's the smallest pool of acceptable leaders.

You can just add a dark absorb down the line.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 22, 2015, 10:17:41 PM
tbh I'm going to bet almost by default you're going to need a better team than grand sonia to get grand sonia :v

She's still aethestically amazing though, seriously.

Well some people mentioned that back in the days, people would be willing to pay like 30 stones just to clear Zeus with Vamp 4x Dark team (because that's the best you can do pretty much back then), and Zeus was simply worth it to some people back then.
How many stones would Sonia Gran worth? She's pretty much a special god level character with skills, awakenings and stats like that.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 10:20:35 PM
This is where PAD's format, which I'm usually relatively fond of for what it is (a parasitic, money-hungry mobile game) shoots itself in the foot a little. I like dungeons where the dungeon itself is a puzzle. That's why I think Thoth And Sopdet is the best dungeon in the game. But make the puzzle too complex and it becomes unsolvable by the non-rich, non-superlucky majority.

Requiring teams to be built a specific way to have a chance of handling a dungeon is already sketchy because of the sheer luck needed to get a great team online, but requiring someone to carefully craft a very specific key team to your puzzle dungeon is an unreasonably tall order. Not to say they won't do it anyway, but at that point it just becomes annoying when it might have been cool if the game worked a little differently.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 22, 2015, 10:23:19 PM
ps

Lumiel evolved is omega cute levels

She's all like YAY :D

I can imagine her as Durga's personal cheerleader
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 22, 2015, 10:28:44 PM
ps

Lumiel evolved is omega cute levels

She's all like YAY :D

I can imagine her as Durga's personal cheerleader

(http://i.imgur.com/hGjAXfV.jpg)

dat high res art on 33mil DL event banner. kawaii
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 10:29:15 PM
This is where PAD's format, which I'm usually relatively fond of for what it is (a parasitic, money-hungry mobile game) shoots itself in the foot a little. I like dungeons where the dungeon itself is a puzzle. That's why I think Thoth And Sopdet is the best dungeon in the game. But make the puzzle too complex and it becomes unsolvable by the non-rich, non-superlucky majority.

Requiring teams to be built a specific way to have a chance of handling a dungeon is already sketchy because of the sheer luck needed to get a great team online, but requiring someone to carefully craft a very specific key team to your puzzle dungeon is an unreasonably tall order. Not to say they won't do it anyway, but at that point it just becomes annoying when it might have been cool if the game worked a little differently.
To be fair I think even the most gimmicky dungons can be beat with Anubis if you have enough skill :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 22, 2015, 10:39:38 PM
Well some people mentioned that back in the days, people would be willing to pay like 30 stones just to clear Zeus with Vamp 4x Dark team (because that's the best you can do pretty much back then), and Zeus was simply worth it to some people back then.
How many stones would Sonia Gran worth? She's pretty much a special god level character with skills, awakenings and stats like that.

News to me. I don't think anyone that wasn't absurdly crazy or a whale would spend 30 as far back as I go, especially in -that- economy.

If you really -really- want to use her, I'd say 5 is a fair shake if you think you can get it done in that many.

Credit cashing would feel really dirty on the true final boss though, god damn.

...oh man, what if they just -force- you to no stone it? They can do that.

Gungho plz i want this so bad now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 22, 2015, 10:57:10 PM
To be fair I think even the most gimmicky dungons can be beat with Anubis if you have enough skill :V

Naw man. I mean, based on everything in the game so far (aside from maybe dark absorb, because good luck getting 10x combo without hitting at least one set of dark orbs) that's true, but "the most gimmicky dungeon" could get pretty crazy.. There's no reason we couldn't see "absorb everything over four combos".
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 22, 2015, 11:29:06 PM
Naw man. I mean, based on everything in the game so far (aside from maybe dark absorb, because good luck getting 10x combo without hitting at least one set of dark orbs) that's true, but "the most gimmicky dungeon" could get pretty crazy.. There's no reason we couldn't see "absorb everything over four combos".
That would actually be an interesting idea on its own.  Have the boss also use a type-skyfall-boost skill to increase the odds of more combos so you had to ration your other orbs to try and make big clumps or something.

Dunno how it'd be in super-endgame true final boss stages, but as a mechanic on its own it could provide something new.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 22, 2015, 11:47:59 PM
what if they made it only beatable with luci :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 22, 2015, 11:56:14 PM
Wouldn't it be ironic if Ronia was capable of easily beating the entire dungeon except for Grand Sonia herself? :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 23, 2015, 12:04:58 AM
That's how it goes for nearly every dungeon ronia can almost but not quite roflstomp

There's usually only one stage that's fatal but oh man, is it fatal
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 23, 2015, 12:33:44 AM
That would actually be an interesting idea on its own.  Have the boss also use a type-skyfall-boost skill to increase the odds of more combos so you had to ration your other orbs to try and make big clumps or something.

Dunno how it'd be in super-endgame true final boss stages, but as a mechanic on its own it could provide something new.

I hope they never do that. That'd be more frustrating than fun. See doing the Friday dungeon for more details(trying to knock out all but 1 or 2 of the lits is kinda like what you're proposing.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 23, 2015, 12:34:05 AM
Fine, 105% gravity.:v

A 105% Gravity would actually be reduced to do 99.75% damage with a mere 5% reduction, so you'd still live! /math

also r/b/d angels pretty why
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 23, 2015, 03:38:29 AM
ps

Lumiel evolved is omega cute levels

https://twitter.com/fam_1227/status/558213422496481283

(o o)/

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 23, 2015, 04:20:32 AM
Oh hey, look at me, I just decided to do cave of dreaming on a whim... and actually got to the boss.

And actually lasted more than a single turn.

I just did the really stupid mistake of activating Angelion which lead to there being no way for me to do an actually decent light orb combo, so I was only able to take away about half of their health in the first turn, at which point I kinda exploded.

Still though, apparently doing trifruits isn't impossible for my LMeta team so yay for progress!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 04:30:30 AM
The trifruits aren't actually that strong, compared to twinlits anyways.

Unlike twinlits they don't go rage mode so if you kill the green one and then either the red or blue, the last trifruit is ridiculously easy.

So basically you don't actually have to burst everything at once. You really just have to burst one of the red/blue ones, and then you can delay the green one and have 5 turns to kill it while the remaining fruit just pokes you every other turn.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 23, 2015, 04:32:48 AM
Yeah, if you wanted to use Raph, this would prolly be one of the best times to do so, since you can stall for him on the tama. Especially if you team with LZL.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 23, 2015, 04:37:48 AM
So basically you don't actually have to burst everything at once. You really just have to burst one of the red/blue ones, and then you can delay the green one and have 5 turns to kill it while the remaining fruit just pokes you every other turn.

I feel it's easiest to burst all of them down at once with mono-fire actually, I do it with Urd -> Murakumo OR Homura depending on the quantity of blue and heart orbs. Then I enhance+mini-grav with Hera-Ur and kill them with rows.

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 04:43:01 AM
(http://i.imgur.com/uQco2dt.jpg)

YOU WA SHOCK
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 23, 2015, 05:19:45 AM
OH THANK CHRIST THEY DIDN'T FORGET ABOUT IT
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 23, 2015, 05:46:27 AM
OH THANK CHRIST THEY DIDN'T FORGET ABOUT IT

(R) Kenshiro (https://twitter.com/pad_sexy/status/558482904053866496)

(R/D) Raoh (https://twitter.com/pad_sexy/status/558483438710185984)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 23, 2015, 08:36:27 AM
LKali skillups: 0/3 :persona:
Skuld skillups: 3/9 :toot:

Two more to go!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Shizumarashi Mayuzumi on January 23, 2015, 08:38:33 AM
People who called Sonia Grand materials as Zaerog/Wangren/Beyzul/Threedia/Defoud - congrats you win. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 23, 2015, 08:51:25 AM
People who called Sonia Grand materials as Zaerog/Wangren/Beyzul/Threedia/Defoud - congrats you win. :V

The good thing is, she drops at 7 star and is totally usable even before ult. She already has the active and LS.
She starts with 3 awakenings only, UEVO gets you the rest of the six, and also +200/50/30 in stats.

The materials aren't even that bad, they could've made it much worse! (Those Fagan theories :V)

I want one for Hathor L/D sub now since I don't have Yomi/Venus!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 23, 2015, 09:12:56 AM
Confirmed No-Attribute Attack symbol in data asset

What if the descend nullifies all attributes at fight...?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 09:52:51 AM
Nut skillups: 5/6

...its good to know that Isis` mom approves of me :3 :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 23, 2015, 10:05:59 AM
Verdandi: 3/6
Elize: 0/1
Urd: 0/2

verdandi plz
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 23, 2015, 01:54:03 PM
Yaaay Kali skillups 1/3 the curse is broken hail Kaliiiii.

So it seems my Gabriel team with a Metatron friend can clear Twinlits at least semi-reliably. The roughest room seems to be the Tamadra one, for no reason other than the game's auto-targeting, which seems to make hitting both Dublits at once without hitting the Tama impossible.

A little more tweaking of my strategy, a modest amount of luck, and hopefully some skillups for my friends should make this a thing. Oh yeah, and first two runs? Dropped two Devilits.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 23, 2015, 02:46:11 PM
PEM was kind to me.

Water jewel is the only super rare drop, but with only one more thing I can do something cool.


However, the BEST drop was actually a dub-emelit.  With that, my mission to ult Perseus is complete and tomorrow I can even finish Awakening him.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 03:24:14 PM
P U L L B O Y S:

Vamp (first pull always sucks)
Dark Chester (well I can get 100% skill lock resist now with dual chesters)
Dill Sirius (eh it's alright)

...NEED MORE STONES
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 23, 2015, 04:05:54 PM
[09:57:03] <~rdj522> First ten pulls: +egg, angelit, RK, Yatagarasu
[09:57:29] <~rdj522> Second ten: trash
[09:57:52] <~rdj522> Third eight: +egg, gold keeper, baby tama
[10:02:04] <~rdj522> Skillups: 1/6 Echidna, 1/1 King Mastering (maxed!)

A good day so far; let's see if this continues when I do SSP farming later.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 05:21:00 PM
welp if there's any time to iap i guess its now

Pierdra (fuck)
Dark Golem (FUCK)
Laila (well I didn't have her before)
Fire Swordsman (come on...)
RED ARMORED KNIGHT (...DAMMIT WRONG ONE)
Homura

Well I guess I have legit fire attackers now

Still bluh ._.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 23, 2015, 05:27:18 PM
don't worry suikama, just pull lu bu and three more dills and you're good :v

edit: also man if this carnival had valks i'd be down for it. ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 23, 2015, 05:48:32 PM
I keep getting I&I skillups for no reason. She's at skill level 5 out of 9 now and I've only fed her maybe seven fodders.

I can't blue healer without Valk or Hatsume though :c
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 23, 2015, 06:04:36 PM
Nut skillups: 5/6

...its good to know that Isis` mom approves of me :3 :V

Hacker

I keep getting I&I skillups for no reason. She's at skill level 5 out of 9 now and I've only fed her maybe seven fodders.

I can't blue healer without Valk or Hatsume though :c

Only blue valk is truly a necessity in blue healers. Hatsume being a must is an old belief which used to be true but they've given blue healers so many choices (that are still mostly REM-only) now you'd do fine without her. (Tbh even if I ever pull a Hatsume I don't know if I'd put her in my team)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 23, 2015, 06:27:59 PM
I mean it's either or really.

They fulfill the same function in the end, Reine just has better stats overall and combos with the large amount of heartmakers you'll have.

There's something to be said about having two 5-turn orb changes on a row team however, and that's that it's very nice to have :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 23, 2015, 06:32:49 PM
(http://i.imgur.com/UXmdWJhl.jpg) (http://i.imgur.com/UXmdWJh.jpg)

...now for the other one so I can run Tengu and/or Gaia at some point. :fail:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 23, 2015, 07:00:01 PM
I mean it's either or really.

They fulfill the same function in the end, Reine just has better stats overall and combos with the large amount of heartmakers you'll have.

There's something to be said about having two 5-turn orb changes on a row team however, and that's that it's very nice to have :v

Combo-ing with heartmaker is what makes Reine the essential one while Hatsume is more of a bonus.
You're going to need that burst power on blue healers.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 23, 2015, 07:05:19 PM
Hatsume is much worse than Reine on most blue healers, partly due to worse stats and awakenings but also partly due to her lack of synergy with the other orbchangers. She can't combo with Gabriel, Siren, or Ruka, and she eats the same color as Gabriel, Ruka, AND Andromeda. Some kind of team with her and Sharon as your orbchangers might be interesting, but initially I'm inclined to think it's pretty suboptimal.

Fine-tuned my Gabriel twinlits strategy and got it worked out to being pretty reliable. Haven't died yet, although dublits on the second floor synced on turn two are pretty threatening if that even happens (hasn't so far).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 23, 2015, 07:48:50 PM
Combo-ing with heartmaker is what makes Reine the essential one while Hatsume is more of a bonus.
You're going to need that burst power on blue healers.

I mean, that's a bonus more than an essentiality.

It's useful because it allows you to use some poverty cards, but it's by no means essential to make blue healer work. The 5 turn part is more important because you need to be able to change to obtain that burst, and both of them have that.

Not comboing is fine as long as you do things in the right order, or simply figure out how to work by changing different orbs.

Hatsume is much worse than Reine on most blue healers, partly due to worse stats and awakenings but also partly due to her lack of synergy with the other orbchangers. She can't combo with Gabriel, Siren, or Ruka, and she eats the same color as Gabriel, Ruka, AND Andromeda. Some kind of team with her and Sharon as your orbchangers might be interesting, but initially I'm inclined to think it's pretty suboptimal.

Fine-tuned my Gabriel twinlits strategy and got it worked out to being pretty reliable. Haven't died yet, although dublits on the second floor on turn two are pretty threatening if that even happens (hasn't so far).

Andromeda and Hatsume don't overlap, firstly. Andromeda is Fire->Water and Light->Heart.

Secondly, Ruka isn't an offensive card without Reine so that's fine really. If you don't have Reine, you're probably not using Ruka or Siren unless you're super poverty in which case you also don't care because hatsume is a godsend to you because she's still a fucking ninja, it's 2015 how do people forget they're fucking great.

Thirdly, You can not give a fuck about overlapping with Gabriel because he just goes dark->Heart so that overlap just allows you to pretend you have a Reine there. This is the same reason you don't care about gabriel and andromeda overlapping too ;v

Hell an Andromeda/Hatsume/Reine core offers all the orbchanges having Gabriel would (and infact, every orb change available to blue healers), with two of them on quicker cooldowns and no overlap if you're not particularly into dealing with order. Granted, Gabriel offers a skill block resist and more HP, so it's down to whether you're feeling a china girl is going to ruin your day or if you'd prefer to have more orb changes available at all times. Personally? I'd feel the orb changes are likely more important.

Double Andromeda is also an option for china girls.

Shit talking Ninjas is generally a really bad idea, your waifu is usually worse than them.


Also Sharon is shit forever I'm not really sure why you're even trying to compare a wizard to a ninja. Like, seriously. What the hell?

She's more of a gimmick pick alongside Gabriel for more skillblock resist.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 08:04:16 PM
MUSE PLS

Prometheus
Wee Jas
Marine Rider
Riding Hood
Thor
Anima
Berserker Z
Farilion
Fairlion...
Strawberry Dragon
Thumbelina
Pierdra...
Asgard
Thumblelina holy fuck
Laila this is literally the worst
Melon dragon why
Toytops fuck this
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 23, 2015, 08:10:09 PM
oh god suikama STOP

DON'T BE ME

DIDN'T I SAY THIS A MONTH AGO ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 23, 2015, 08:19:18 PM
i said i'd give it a shot for muse

but it was not worth

not in the least
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 23, 2015, 08:21:49 PM
Typed up a big thing re: Hatsume, but my shitty breakroom internet connection apparently ate it and I'm not fucking retyping the whole thing, so here is summary:

-Oops, I fucked up Andromeda's active colors again. My bad again.

-I acknowledge that my blue healers experience is abnormal.

-At least in my case orbchange stacking matters a lot.

-Wish I had a Hatsume to try her if she is in fact that great, but I've never missed her.

-She is probably much more generally useful on Idunn than on Gabriel?

-I do have a loose understanding at best of how PAD math works so maybe my damage estimations are way off, but I don't think they're that bad in this case.

-Maybe blue healer prongs with double Reines could be a thing? She would be perfect there. Pending ultimate Sun Quan.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 23, 2015, 09:19:28 PM
i said i'd give it a shot for muse

but it was not worth

not in the least

Wait till you get a godfes overlapping with Muse up somehow if you're gonna whale tbh. that way at least you get better stuff (that you don't need).

I mean, that's a bonus more than an essentiality.

It's useful because it allows you to use some poverty cards, but it's by no means essential to make blue healer work. The 5 turn part is more important because you need to be able to change to obtain that burst, and both of them have that.

Not comboing is fine as long as you do things in the right order, or simply figure out how to work by changing different orbs.

I'd agree if not for the fact Blue Healers have very limited burst options, and that all their orb converters except Reine and Hatsume is a "X to blue, Y to heart" or double heartmaker thing.

There are three popular burst methods.
1. Sonia
2. China Girl+Ninja
3. Double Heartbreaker

Blue healers have none of those sadly, and without Reine you're not going to be able to change 3 colours into blue, 2 at max with Hatsume+Gab or Hatsume+Andro.
Anyways, I'll just leave it here that my point was as of now, Reine is essential for burst, Hatsume is more of a bonus, great member, and in no way I was claiming Hatsume is not a good member in blue healers.
But she's not as essential for blue healers than say, Andro teams or Sarasvati teams.
Just remember that Blue healers play differently from your Shiva in that it's a semi-stall team with >30k hp and >4k rcv but lower base ATKs.

commander has a much lower opinion of Hatsume which I assume is coming from him playing a Gab-central build where quick small bursts are completely useless.



On the topic of blue healers, Sonia Gran seemed to have stolen all the spotlight that no one really discussed Angels 2.0s.
Their LS have been tested to be x1.25 Hp/ATK or ATK/Rcv.
A problem with double I&I has always been that there's too many enhances. Especially if SQ uevo gives him awakenings so good he's a must-have in the team again.
So how does double Famiel leads or I&I/Famiel sound?
Double Famiel basically gives you 1.56/14/1, and the LS activation is so easy it's probably harder to not trigger it :v (Seriously, anyone think they should give China girls LS a type hp buff? These angels 2.0 basically have an easier activation in addition to higher atk multiplier and extra hp buff)
Sadly, Famiel's active have little synergy with other healer orb changers. Coincidentially, it works best with Gabriel which turns your board to B/G/H (2:1:1) which isn't too bad. It's also blue healers one of the two only full board changers, which I have to say is very nice to have with all the poison,jammer orbs they throw at you in higher end dungeon nowadays.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 24, 2015, 12:22:34 AM
*sigh*

the worst part isnt even all the wasted stones

its the fact that even after all these stones im not any closer to actually getting muse cause its not like his odds increase with every pull

i mean sure statistically speaking it kinda does, but still basically if these 85 stones can fail then the next could just as easy give nothing

gacha lyfe sux

Wait till you get a godfes overlapping with Muse up somehow if you're gonna whale tbh. that way at least you get better stuff (that you don't need).
pretty much i dont care about any other monster right now, all i need is this stupid knight >_>

meanwhile some guy gets three in like 6 pulls why
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 24, 2015, 06:57:19 AM
I'd agree if not for the fact Blue Healers have very limited burst options, and that all their orb converters except Reine and Hatsume is a "X to blue, Y to heart" or double heartmaker thing.

There are three popular burst methods.
1. Sonia
2. China Girl+Ninja
3. Double Heartbreaker

Blue healers have none of those sadly, and without Reine you're not going to be able to change 3 colours into blue, 2 at max with Hatsume+Gab or Hatsume+Andro.
Anyways, I'll just leave it here that my point was as of now, Reine is essential for burst, Hatsume is more of a bonus, great member, and in no way I was claiming Hatsume is not a good member in blue healers.
But she's not as essential for blue healers than say, Andro teams or Sarasvati teams.
Just remember that Blue healers play differently from your Shiva in that it's a semi-stall team with >30k hp and >4k rcv but lower base ATKs.

I mean, like. Yeah.

That's why she's better. Not why she's essential.

I mean she's even less essential now that you don't need to make Ruka or Siren's active useful to you :v

You need one of her or Hatsume for quick orb changes more importantly so you can pull a row or two out when you're facing a midboss or the like. That's -more- important. That's really what you can't do without because even if you're semi-stall, getting caught flat active'd is bad.

You can definitely make a team work without Reine, you just can't be as active efficient, which admittedly is much more acceptable because blue healer has a huge glut of orb changes and you can basically stall for them as you mentioned. I mean, seriously, you can still change 3 colors to blue. You just need three actives instead of two.

In short- Team without Reine? Possible. Not as good, but obviously still works, especially now that there are more options. Team without Reine or Hatsume? Oh god what are you doing calm down (Actually, might work, Blue healer seriously has enough orb changes to make it :v)

I'll leave it at this- You don't need to be hyper deluxe efficient to make things work, but you do need a few bare essentials, and a five turn orb change is basically that for rows. I&I has an easier time of that too because she has perfect tanky stats and can make up for longer actives with stalling.



also for the record, i've been theorycrafting this shit since it was a thing and teambuilding is literally what i do thaws

lol

On the topic of blue healers, Sonia Gran seemed to have stolen all the spotlight that no one really discussed Angels 2.0s.
Their LS have been tested to be x1.25 Hp/ATK or ATK/Rcv.
A problem with double I&I has always been that there's too many enhances. Especially if SQ uevo gives him awakenings so good he's a must-have in the team again.
So how does double Famiel leads or I&I/Famiel sound?
Double Famiel basically gives you 1.56/14/1, and the LS activation is so easy it's probably harder to not trigger it :v (Seriously, anyone think they should give China girls LS a type hp buff? These angels 2.0 basically have an easier activation in addition to higher atk multiplier and extra hp buff)
Sadly, Famiel's active have little synergy with other healer orb changers. Coincidentially, it works best with Gabriel which turns your board to B/G/H (2:1:1) which isn't too bad. It's also blue healers one of the two only full board changers, which I have to say is very nice to have with all the poison,jammer orbs they throw at you in higher end dungeon nowadays.

Famiels pretty good, but I feel like he's a poor match for rows.

Especially if prong mania comes to SQ.

This also makes his active insanely more useful because you want to not flood the board with water with that so you have space between prongs.

His awakenings obviously are a bit of a dead drop as he gets no boost in prongs, but the sheer damage on everyone is higher because they don't need to worry about his lack of rows.

I mean I'm more eyeing that those are perfect U&Y colors. Like, if you don't have Kali he's now definitely an option for U&Y
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 24, 2015, 07:51:30 AM
I know Sacchi was trying to do Trifruits with LMeta

https://www.youtube.com/watch?v=XdMCzU3UXoI

this video should help it's Kosuke do Trifruits with an entirely non-REM Healers team
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 24, 2015, 02:52:07 PM
You can definitely make a team work without Reine, you just can't be as active efficient, which admittedly is much more acceptable because blue healer has a huge glut of orb changes and you can basically stall for them as you mentioned. I mean, seriously, you can still change 3 colors to blue. You just need three actives instead of two.

Do you think you can make "a team" (blue healers) without Reine, or "an I&I team"? I don't know what a Gabriel team without Reine would look like, but it might be possible. I guess with Andromeda it could probably work well enough. I don't know if U&Y healers is even a thing, but if they are they probably don't want Hatsume but might still work without Reine.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 24, 2015, 02:58:29 PM
U&Y/Sun Quan/Yomi
Works without any other orb changers because U&Y already make a perfect board for themselves.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 24, 2015, 03:36:20 PM
Do you think you can make "a team" (blue healers) without Reine, or "an I&I team"? I don't know what a Gabriel team without Reine would look like, but it might be possible. I guess with Andromeda it could probably work well enough. I don't know if U&Y healers is even a thing, but if they are they probably don't want Hatsume but might still work without Reine.

I mean.

Both really.

For one Gabriel is not strictly blue healers and can use Siegfried  :getdown:

Edit: also yeah Hatsume isn't on U&Y's orb change list, but he has other options as such.

I don't think anyone's really deeply considered U&Y healer because really an enhance on 25x isn't hugely important (and also you can get the same effect as SQ by matching four orbs)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 24, 2015, 05:07:05 PM
I don't have a blue Valk, so I think I'm stuck with Seigfried. I think U&Y does whatever he wants with his prong enhanced 25x.  I just like having a ton of stats.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 24, 2015, 05:44:38 PM
The advantage of U&Y healer is fallback options.  If you can't activate the 25x due to getting orbscrewed, SQ/Arcline/Sandalphon can, combined with the large number of TPA, still put out some decent damage in a pinch.

IMO there's better options to lessen the chance of getting orbscrewed, though.  (Kalis or Hanael come immediately to mind :V)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 24, 2015, 09:02:38 PM
Assuming one has both, imo U&Y still prefers Lkali over Famiel since lkali+umiyama is like the lkali+fuma combo which is real good. If you use Famiel, good luck getting more than 6 blues.

But then gungho's like here's a specially made Angel for umiyama so have a blue enhance orb awaken instead of blue row, and thus her leader potential is lowered :| though I&I/Famiel sounds like a good compromise. And that'd make no dupe alt dungeons possible for blue healers :v (oh wait I could've just use Reine leader for that)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 24, 2015, 09:53:19 PM
Assuming one has both, imo U&Y still prefers Lkali over Famiel since lkali+umiyama is like the lkali+fuma combo which is real good. If you use Famiel, good luck getting more than 6 blues.

But then gungho's like here's a specially made Angel for umiyama so have a blue enhance orb awaken instead of blue row, and thus her leader potential is lowered :| though I&I/Famiel sounds like a good compromise. And that'd make no dupe alt dungeons possible for blue healers :v (oh wait I could've just use Reine leader for that)

Yeah, I agree.

I'm more considering Famiel will be -far- easier for players to obtain than an Lkali. (Mind, we've had basically one every fest somehow...)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 24, 2015, 10:16:31 PM
Yeah, I agree.

I'm more considering Famiel will be -far- easier for players to obtain than an Lkali. (Mind, we've had basically one every fest somehow...)

I thought 5 star special gods basically have the same pull rates as other gods so LKali is easier to roll since she's there almost every fes
As evident by the number of Ronias people here seem to have :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 24, 2015, 10:37:31 PM
I thought 5 star special gods basically have the same pull rates as other gods so LKali is easier to roll since she's there almost every fes
As evident by the number of Ronias people here seem to have :v

I mean.

pppppossibly? I've seen a sharp increase in special god pulls the last few godfest, but I've always known them to have low as hell rates (See literally never having any of them but grodin ever.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 24, 2015, 10:38:23 PM
I thought 5 star special gods basically have the same pull rates as other gods so LKali is easier to roll since she's there almost every fes
As evident by the number of Ronias people here seem to have :v

yet we still sit here with no verdandi
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 24, 2015, 11:22:23 PM
Dear Gungho,


Please give green more ways to change dark and light.

From,
Perseus

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 25, 2015, 12:59:24 AM
That took a while

(http://i.imgur.com/cWoIsLk.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 25, 2015, 06:11:00 AM
With Poring Tower nowhere in sight and me not being able to do twinlits in the near future, I have decided to get my Mega Valk so I can get a little bit extra oomph on my healer team.

Not like my Athena Team is gonna be a thing in the near future anyway, I mean, I have zero angelits and I need 2 after all.

Still, what do you guys think would be needed most in an Athena team - Izanagi or Mega Light Valk?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on January 25, 2015, 06:34:44 AM
MegaValk is more important for that 5 turn cooldown, but if you can't skill her up Izanagi may be more important.

If you can't beat twinlits you probably can't beat alt dungeons?  An Athena team may be far in the future for you
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 25, 2015, 07:00:49 AM
I mean.

pppppossibly? I've seen a sharp increase in special god pulls the last few godfest, but I've always known them to have low as hell rates (See literally never having any of them but grodin ever.)

https://pbs.twimg.com/media/BqGpHpqCUAIE8nF.png
I can't find a newer image but around 300pulls in a fes half a year ago, and you can see the rate for 5* special gods are pretty much same as normal gods on avg (LMeta LOL)

Dear Gungho,


Please give green more ways to change dark and light.

From,
Perseus



Fun story. Demons got their orb-change sub-effect a long time ago when stall teams were still a big thing, Astaroth was the best demon because it's basically slower Luci but can deal with god binds.
So they intended demons to convert colours that don't collide with other existing orb changers, Astaroth can convert light or dark, but dark wouldn't make sense because of her being sub-dark, so she turned light. Then the complaints came, because it steals light orbs from Piedra which was her best and only heartmaker. They changed it to red because of this.
Fast forward to today, astaroth is godly member because of awakenings and cd shortening, and we green team players continue to suffer in regret. :v

I'll never know why Perseus only turns red and blue. That was dumb. I guess they hate green :V (but then liu bei happened which solved everything including the lack of dark->green)

You're welcome to ditch Meimei and
come to the I-want-verdandi-so-badly-;w; camp. :]

yet we still sit here with no verdandi

;---;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 25, 2015, 12:06:26 PM
https://pbs.twimg.com/media/BqGpHpqCUAIE8nF.png
I can't find a newer image but around 300pulls in a fes half a year ago, and you can see the rate for 5* special gods are pretty much same as normal gods on avg (LMeta LOL)

Half a year is kind of a really significant amount of time, not gonna lie.

And I mean- it also demonstrates my point. Barring that pretty outlierish Lmeta pull rate, the highest amount of dupes are -all- pantheon gods. Theres almost double as many artemis as grodins despite the pantheon as a whole having a lower 'pull rate' (Which is seriously mostly because of that huge outlier in lmeta lol what the hell, lmeta hates this dude) And theres still double the chance to pull a pantheon god overall. It's still pretty safe to say you overall are more likely to pull a pantheon god.

Overall, yeaaah I feel pretty safe saying the person not pulling 300 times is gonna be more likely to get a pantheon god.

This isn't accurate of the current gacha as well for sure. Whale garuanteed.

I'll never know why Perseus only turns red and blue. That was dumb. I guess they hate green :V (but then liu bei happened which solved everything including the lack of dark->green)

You're welcome to ditch Meimei and
come to the I-want-verdandi-so-badly-;w; camp. :]

I'd give one of you my far too many fucking michael. He's a better match for this job I think- shorter cooldown overall, changes both non-green colors allowing a full board with cu chu or elize, dual green...

He has a row too.

Amitan or Generate are obviously easier to get too, but amitan requires three actives minimum to do his job which is far too many, especially on perseus. And generate requires ZEEEEEEEEEEEEE farming.

Comedy option of Saiga too.

Edit: Oh michael also gives you 100% skill block resist- So you get that too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 25, 2015, 04:05:48 PM
What's playing a Perseus team like? And how different is it/in what ways from an Athena team? I have the pieces to make what I think is a solid Perseus build (Perseus, Meimei, Michael, Liu Bei) and have been considering making that my next big project after Kali is done. Most of the pieces aren't skillupped at all though, and that seems important and hard.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 25, 2015, 04:28:59 PM
What's playing a Perseus team like? And how different is it/in what ways from an Athena team? I have the pieces to make what I think is a solid Perseus build (Perseus, Meimei, Michael, Liu Bei) and have been considering making that my next big project after Kali is done. Most of the pieces aren't skillupped at all though, and that seems important and hard.

A glance at your Padherder basically makes me say 'fuck no don't even try' tbh

Liu bei is practically worthless without skill ups, and michael and perseus will probably be a bit too slow.

You'll be basically leaning on Cuchu alone at that point.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 25, 2015, 05:29:32 PM
A glance at your Padherder basically makes me say 'fuck no don't even try' tbh

Liu bei is practically worthless without skill ups, and michael and perseus will probably be a bit too slow.

You'll be basically leaning on Cuchu alone at that point.

Right, when I say "making it my next big project" most of what that entails is "skillmaxing everything". Except maybe Perseus himself because he seems unreasonably difficult to work with. Is that worth undertaking? It's probably a fairly long-term project at any rate.

Edit: Of the things I'd have to work on I think I definitely want Liu Bei maxed out someday regardless, but Michael seems to be of limited use so if I don't use him for this it'll have been kind of a waste. And he's pretty difficult to skillup.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 25, 2015, 07:40:10 PM
Right, when I say "making it my next big project" most of what that entails is "skillmaxing everything". Except maybe Perseus himself because he seems unreasonably difficult to work with. Is that worth undertaking? It's probably a fairly long-term project at any rate.

Edit: Of the things I'd have to work on I think I definitely want Liu Bei maxed out someday regardless, but Michael seems to be of limited use so if I don't use him for this it'll have been kind of a waste. And he's pretty difficult to skillup.

Honnnestly still nah.

The setup feels really weak. Liu Bei especially- yeah he's got a row still, and some huge attack, but 10 turns cooldown is a bit much for heroes and he's not taking advantage of his triple prong.

Not bothering with Perseus also really makes it far weaker.

And honestly, not having the Ninja for your color makes me really wary of suggesting a Hero- It's hugely important to have two 5 turn cooldowns on them.

I'd pass super hard on the idea.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 25, 2015, 07:55:50 PM
Fair enough. I'll infinitely backburner Perseus, as I have been doing. He might get some play someday if I pull the right tools, but he doesn't quite go anywhere yet. I may end up doing a hero at some point, especially since my game plan so far this year is basically "stockpile as much as possible then go nuts on the first hero god festival" which means odds are I'm going to get at least one more.

Liu Bei himself may just be the next project actually, since there's a lot of crossover between that team and Athena. Although there might be too much crossover in that it might just be a second copy of my Athena team. I've got a stall team, I've got a combo team in progress, and I've got a spike team. Does that cover all of the major team type bases, or is there another major archetype I'm forgetting? I guess I don't have a developed full stall team, just a hybrid one, but I don't think I would use a true stall team very often and I'm not sure there's a ton it can do that Gabriel/Idunn can't.

Maybe an Egypt 2.0 bulky combo team or a Chinese team is the most different major thing I don't have, but I don't really have the pieces for either of those right now. Maybe I don't have a next project and I should just work on finishing the general-use utility subs (Odin, Chester, blue Hera) I have sitting around.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 26, 2015, 01:41:00 AM

Fun story. Demons got their orb-change sub-effect a long time ago when stall teams were still a big thing, Astaroth was the best demon because it's basically slower Luci but can deal with god binds.
So they intended demons to convert colours that don't collide with other existing orb changers, Astaroth can convert light or dark, but dark wouldn't make sense because of her being sub-dark, so she turned light. Then the complaints came, because it steals light orbs from Piedra which was her best and only heartmaker. They changed it to red because of this.
Fast forward to today, astaroth is godly member because of awakenings and cd shortening, and we green team players continue to suffer in regret. :v

I'll never know why Perseus only turns red and blue. That was dumb. I guess they hate green :V (but then liu bei happened which solved everything including the lack of dark->green)
Yeah, i was around when it happened. I was kinda with it too. Still am really. They should have made attacker Astaroth G/G and healer Astaroth G/D. That would probably be better for both parties. I have to wonder why Perseus doesn't do light or dark either. It's quite annoying.  I'd want Liu Bei more but he's on a longer cooldown than Meimei(seriously, wth.) They should have made Amitan do dark to green and fire to heal. That would have been nice.




You're welcome to ditch Meimei and
come to the I-want-verdandi-so-badly-;w; camp. :]

;---;

I'm not in the business of wanting specific gods, especially when their godfest exclusives. It rarely turns out well for me. I'm probably replacing her with Guan Yu once he's leveled. If I need a full boarder, I'll use Sonia. Cauchemar is worth looking at too.

Fair enough. I'll infinitely backburner Perseus, as I have been doing. He might get some play someday if I pull the right tools, but he doesn't quite go anywhere yet. I may end up doing a hero at some point, especially since my game plan so far this year is basically "stockpile as much as possible then go nuts on the first hero god festival" which means odds are I'm going to get at least one more.

Liu Bei himself may just be the next project actually, since there's a lot of crossover between that team and Athena. Although there might be too much crossover in that it might just be a second copy of my Athena team. I've got a stall team, I've got a combo team in progress, and I've got a spike team. Does that cover all of the major team type bases, or is there another major archetype I'm forgetting? I guess I don't have a developed full stall team, just a hybrid one, but I don't think I would use a true stall team very often and I'm not sure there's a ton it can do that Gabriel/Idunn can't.

Maybe an Egypt 2.0 bulky combo team or a Chinese team is the most different major thing I don't have, but I don't really have the pieces for either of those right now. Maybe I don't have a next project and I should just work on finishing the general-use utility subs (Odin, Chester, blue Hera) I have sitting around.

If you really want to Perseus, you can make a serviceable team using Cu Chu/Amitan/Hera-Beorc/Canopus. You can replace the last two with quite a few things as well, like Fafnir, Cauchemar, or Athena. If you have Genbu, you can use her too. Just know that risks that come with doing so.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 26, 2015, 01:55:51 AM
Just know that risks that come with doing so.

Every time I use her in an alt dungeon with Verche on cooldown I'm always worried that will happen. It never happens (in fact, I can't remember ever getting less than six of any color) but I know it could and that's worrying. Although my Athena team has a fairly heavy green streak, so at that point hopefully I'd have enough green I could make do.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 26, 2015, 02:37:03 AM
Dumped two rounds, then a rank up, then three more rounds, then two stones worth of stamina into TAMADRA Retreat. Very good results:

BValk: fully awoken
UmiYama: fully awoken
FA Luci: fully awoken
Verche: fully awoken
Izanagi: fully awoken

With 6 TAMADRA and 10 babies left to spare for Orochi when I get him evolved, Reine once she's evolved, and Starling if her ult doesn't get awoken by her pre-evo form.

A productive use of two stones, I must say. Worth it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 26, 2015, 02:40:41 AM
Yeah, i was around when it happened. I was kinda with it too. Still am really. They should have made attacker Astaroth G/G and healer Astaroth G/D. That would probably be better for both parties. I have to wonder why Perseus doesn't do light or dark either. It's quite annoying.  I'd want Liu Bei more but he's on a longer cooldown than Meimei(seriously, wth.) They should have made Amitan do dark to green and fire to heal. That would have been nice.

tbh it's not all bad, now we have a sub with high rcv and godly awakenings for Verdandi other than ADK for red->green. Other colours don't have that luxury.
The plain double greenmaker (Artemis) has 9cd which I assume is longer than colour+heart makers like Perseus because of burst capability. So it's fair Liu Bei is at 10cd because of the 3k rcv.
It's funny how bad Perseus/Sasuke/Meimei works together, when you consider that red,blue,dark's Hero/Ninja/ChinaGirl combinations pretty much have them perfectly match.
Amitan should get an uevo :< he helped me alot in my early days but his stat sucks so I don't really want to use him anymore but he's like my only viable green heartmaker dude.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 26, 2015, 02:45:54 AM
I didn't think it was possible yet.

I was wrong.

So horribly wrong.

(http://i.imgur.com/BPHbyfI.png) (http://i.imgur.com/JeNN91F.png) (http://i.imgur.com/YeCONsz.png)

Best Leader In The Game. Forever.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 26, 2015, 03:34:47 AM
what really blows my mind is that you did it without any orb changers outside of Leilan herself. And Angelion too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 26, 2015, 04:03:46 AM
Don't need no changers when I swing for 12.25x ~7combo avg per turn ;V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 26, 2015, 08:19:09 AM
Pulseneedle time! I'm gonna go all-out and skill up Rei Sirius so he may be useful to me at some point. Already got one skillup on my first try~
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 26, 2015, 09:08:09 AM
https://twitter.com/pad_sexy/status/559636451638247424

2nd Sun Quan UVO art. Confirmed to be Water/Light colors.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 26, 2015, 12:47:19 PM
Coin Rotation 7 list up for North America. Of special note are the following:

-Shadow Sprite (For the 800 of you with Pandoras out there)
-Arboreal Encounter (If you didn't finish maxing Meimei last time)

-D O O D V I L L A G E
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 26, 2015, 01:26:22 PM
-Arboreal Encounter (If you didn't finish maxing Meimei last time)

./rabbits screaming in the distance
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 26, 2015, 01:31:44 PM
Wow, those are some good coin dungeons. Pretty exciting that that stuff can pop up so quickly after it just came out. Running it without 2x drops is going to be painful, but the option is good.

Regarding the alt dungeons, how I do those? I know Big Dog works as a leader, but I'm not exactly swimming in Big Dog friends. How do people usually do this with Athena friends?

Edit: Sun Quan lookin' good too. I hope the new art is for the sub version. Based on precedent it probably isn't, but that's cool too. I really like both of those arts. Neat.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 26, 2015, 01:49:12 PM
Regarding the alt dungeons, how I do those? I know Big Dog works as a leader, but I'm not exactly swimming in Big Dog friends. How do people usually do this with Athena friends?

If you have Ultimate Rose, she is absolutely invaluable here as she restores the flat 3x boost an Athena would give, as the cost of being much offensively lower. You'll have to make up for this lost offense somehow using the extra slot - what that is is up to you. I've used Echidna.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 26, 2015, 01:50:38 PM
Regarding the alt dungeons, how I do those? I know Big Dog works as a leader, but I'm not exactly swimming in Big Dog friends. How do people usually do this with Athena friends?

Kill everything before it kills you. It's flat out rocket tag.

Athena works great as she gives you enough hp to take a hit and also will murder everything with low orb cost (four orbs, 12 kills.) with a flat bonus.

Don't be me and run with something like chokezume. You will cry at one point.

Team suggestions: Multiple orb changers to supply ammunition, and some punchy dudes with prongs. Verche and godvalk obv work well.

tbh it's not all bad, now we have a sub with high rcv and godly awakenings for Verdandi other than ADK for red->green. Other colours don't have that luxury.

tbh this only comes into play when subbing verdandi into row teams. Elize will often combo together much better with verdandi with a shorter cd and prongs.

ADK is also fairly desirable still just for his prong, much like Verche and Athena.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 26, 2015, 01:55:35 PM
If you have Ultimate Rose, she is absolutely invaluable here as she restores the flat 3x boost an Athena would give, as the cost of being much offensively lower. You'll have to make up for this lost offense somehow using the extra slot - what that is is up to you. I've used Echidna.

Ooh, perfect. Forgot about that change to her leader skill. I have quite a few of her as friends (being "the Valkyrie guy" I have a lot of Valkyrie friends who are usually useless to me) as well as my own. That should be more than enough to cover my runs between friend Roses and friend Athenas. I wish I had Godin or Ra finished now to take her spot when I switch her to leader duty, but I should be okay with Echidna. Thanks for the tip, I might not have ever thought to do that.

Kill everything before it kills you. It's flat out rocket tag.

Athena works great as she gives you enough hp to take a hit and also will murder everything with low orb cost (four orbs, 12 kills.) with a flat bonus.

Don't be me and run with something like chokezume. You will cry at one point.

Team suggestions: Multiple orb changers to supply ammunition, and some punchy dudes with prongs. Verche and godvalk obv work well.

Thanks, sorry, I should have been more clear on what I meant. I've been successfully farming alt dungeons with an Athena team (Athena/Rose/Verche/GZL/Meimei/Athena) for a while now. What I meant to ask was "How do Athena farm teams usually get around the no duplicates restriction?".
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 26, 2015, 02:12:38 PM
"How do Athena farm teams usually get around the no duplicates restriction?".

Also more interesting stuff just in case - might do a video with this just to show it's possible. I used Leilan in the leader slot before I had Ultimate Rose and I almost never died. So if you're particularly creative, you can use something else - but Rose (Or maybe even +297 Reine?) is a flat out better deal as the more you have to think, your chances of dying increase by that much more since you are sometimes your own worst enemy. If you're able to pop into the IRC at some point, I can tell you more maybe - all I do half the time I'm online is just ramble in there about this stuff anyway.

In other news, just beat Pulseneedle Mythical with farmable subs. Leilan too OP
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 26, 2015, 02:39:14 PM
Oh gods. Pulseneedle is here.

Time for me to cry as I try to skill Indra.

Edit:  Ooh, login number 450 today.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 26, 2015, 02:43:51 PM
Oh gods. Pulseneedle is here.

Time for me to cry as I try to skill Indra.

oh god damnit that's a thing too

someone send help
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 26, 2015, 06:02:46 PM
Haven't tried Pulseneedle Mythical yet.

(http://i.imgur.com/2fHzh71l.jpg) (http://i.imgur.com/2fHzh71.jpg) (http://i.imgur.com/vPbhy9pl.jpg) (http://i.imgur.com/vPbhy9p.jpg)

Because I'm pretty sure it'd eat this team alive, and even Legend was kind of pushing it because binds.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 26, 2015, 07:45:12 PM
dammit why are the earth dragons always the hardest while the other attributes are pushovers especially light

like earth insect holy shit 4 mil hp and ohkos any regular team while this bee just sprays useless honey everywhere
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 26, 2015, 07:49:17 PM
dammit why are the earth dragons always the hardest while the other attributes are pushovers especially light

like earth insect holy shit 4 mil hp and ohkos any regular team while this bee just sprays useless honey everywhere

he really just wanted to be a porn star but his family told him he had to stay in the family business

so he mixed the two
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 26, 2015, 08:02:43 PM
he really just wanted to be a porn star but his family told him he had to stay in the family business

so he mixed the two
lewd.jpg
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 26, 2015, 09:46:51 PM
dammit why are the earth dragons always the hardest while the other attributes are pushovers especially light

like earth insect holy shit 4 mil hp and ohkos any regular team while this bee just sprays useless honey everywhere

I've had more True Endless Corridors runs cut short by Nazca once I get rolling than anything else. Gravity the floor before Beelzebub is dirty. Green dragons suck.

Although I don't know which Dragon Knight is the hard one, but it's not Ishtar. Ishtar is a megachump.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 26, 2015, 11:19:46 PM
I've had more True Endless Corridors runs cut short by Nazca once I get rolling than anything else. Gravity the floor before Beelzebub is dirty. Green dragons suck.

Although I don't know which Dragon Knight is the hard one, but it's not Ishtar. Ishtar is a megachump.

I know some people complained about Cleopatra but I 2/4/2ed through that pretty easily.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 26, 2015, 11:35:12 PM
well I guess I can just Ronia my way through Threedia for the stone so I can waste it on the rem

>Tama floor
>Binds my one poison

just fuck this game

bonus: used a ronia active, only got enough orbs for 2 red rows which did 250k on a +297 ronia, so like 50k too low to kill the tama, so if I had a proper active or any skyfalls I would have killed it
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 27, 2015, 06:09:32 AM
https://twitter.com/pad_sexy/status/559949239027912705

Sun Quan ults informations

B/G Sun Quan -
Gains a 2nd Blue Row, TPA, Finger
Same LS as normal Sun Quan

B/L Sun Quan -
No added awakenings
New LS: x1.25 HP and RCV to Healer types, x3.5 ATK to Healer types when above 50% HP
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 27, 2015, 06:38:04 AM
https://twitter.com/pad_sexy/status/559949239027912705

Sun Quan ults informations

B/G Sun Quan -
Gains a 2nd Blue Row, TPA, Finger
Same LS as normal Sun Quan

IdunIdun/ Reine,Andro,Andro,SQ / IdunIdun

11 ROWS BLUE HEALERS. I did it chaore ;w;
team has 3 fingers too, wat.

B/L Sun Quan -
No added awakenings
New LS: x1.25 HP and RCV to Healer types, x3.5 ATK to Healer types when above 50% HP

1.25x is not confirmed, right.
They won't do this to LMeta, right. :ohdear:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 27, 2015, 06:59:18 AM
1.25x is not confirmed, right.
They won't do this to LMeta, right. :ohdear:

I won't abandon my sweet angel regardless.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Ghaleon on January 27, 2015, 07:05:35 AM
So uhh. on a whim I clicked this page to see if I'm still listed and I am... I haven't touched this game in ages though, and have no intention to do so again. Selling accounts is illegal, and though I've wanted to I just...I can't!, and it's been so long that I'm not familiar if "giving" an account is difficult to justify too... is it? If it's ok someone want mine? I had...stuff... notable catches I recall were super hera, super zeus, lucifer, 2 haku's, venus, hades, I THINK a max skill ecchi-nida, and another that was not skilled but reasonably leveled...duh.. Maybe a max skill siren...It's been a really long time. But if giving away account info isn't frowned upon here (I'll do wherever one of the staff on this thread says is ok), anyone who goes ape over mah lucifer/haku's/whatever may have it I guess. Unless they have like 5 posts on the forum or something.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 27, 2015, 07:18:23 AM
So guys, remember the pesky "[Type] only" or "[Element] only" restrictions on certain dungeons?

yeah they're gonna start letting people use sub-attributes and sub-types on these things. So building teams for Noah, Guan Yinping, Zhang Fei, Dragon Zombie, and the element restricted technicals has just become a lot easier.

In fact, I think they just removed pretty much all the challenge in making teams for these things, lol.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 27, 2015, 07:19:00 AM
Version 7.6 details up and are available

1) There are icon indicators for materials when you attempt the ultimate evolution
2) Sub-type and sub-attributes are now also allowed for conditional dungeons
3) EC and TEC are now classified under one tab/dungeon
4) You may see your skill cooldowns when you are dead

http://mobile.gungho.jp/news/pad/150127_sinka.html

evo requirements for SQ
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 27, 2015, 07:28:20 AM
2) Sub-type and sub-attributes are now also allowed for conditional dungeons
And all difficulty has now been removed.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 27, 2015, 01:43:48 PM
Wow, ultimate Sun Quan is surprisingly close to my guess/best case scenario. I wanted a skillboost over a finger, but obviously I'll happily take this. That was an insane pipe dream anyway. And since he goes on my Kali team anyway I can definitely get use out of the finger.

I won't abandon my sweet angel regardless.

For what it's worth, when I use a Metatron friend leader right now I'm doing so because I either want the bind resists+skill or I want the skillboosts. I have never run her for her leader skill and will continue to not do so. In that regard, Sun Quan does not compete for usage with her. He maybe competes with I&I a bit, but even there I probably don't use him as a leader.

In fact, I think they just removed pretty much all the challenge in making teams for these things, lol.

Yeah...

I have various thoughts on this, but given that I just had an argument with someone over this and I should leave for work soon I'll leave it at "Yeah...".
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 27, 2015, 02:06:02 PM
Christ, Izanami is really, really difficult now (up from just "really difficult"). I don't think I can farm this anywhere near reliably. We're still on for that skillup dungeon, right Gungho? Because I still need a lot of skillups and I don't think they're coming from here.

By the way, do we know what the white food dragon skills up? Is it white Izanami? Or maybe Zeus or Fagan/Sakuya?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 27, 2015, 02:39:18 PM
By the way, do we know what the white food dragon skills up? Is it white Izanami? Or maybe Zeus or Fagan/Sakuya?

He skills up Mephisto. He was the 2nd food dragon in the rotation.  We're on the 4th in Japan. :V

For what it's worth, when I use a Metatron friend leader right now I'm doing so because I either want the bind resists+skill or I want the skillboosts. I have never run her for her leader skill and will continue to not do so. In that regard, Sun Quan does not compete for usage with her. He maybe competes with I&I a bit, but even there I probably don't use him as a leader.

Uh Sun Quan is basically the nail in the coffin for light healers as a team archetype. There is no more reason to run light healers anymore, Blue is the official healer color now. Thanks for proving my point. I run Light Metatron as a leader because I literally do not have any better healer leaders.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 27, 2015, 02:44:56 PM
IdunIdun/ Reine,Andro,Andro,SQ / IdunIdun

11 ROWS BLUE HEALERS. I did it chaore ;w;
team has 3 fingers too, wat.

paru paru

That's seriously significantly better than my Shiva team to boot :v

wtb> huge shiva buffs


The SQ ult is really pretty strong too. I think he's the strongest double row enhance now. Just slightly less world ending then Liu Bei.

I'm not sure if I'd feel a mix of LS SQ and I&I leads though, mixed conditionals are weird and you drop a row even if you open a space for another Orb Change.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 27, 2015, 03:05:18 PM
paru paru

That's seriously significantly better than my Shiva team to boot :v

wtb> huge shiva buffs

eh, surely cao cao will receive the same treatment.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 27, 2015, 03:15:55 PM
eh, surely cao cao will receive the same treatment.

That'd... actually be a very interesting consideration. He's a bit long, but the delay is pretty handy.

...i'd need to roll and skill one up though. (and I still want a femme come the hell on you gold piece of shit-)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 27, 2015, 03:33:14 PM
welp so the actual hardest part of izanami is the fact that light iza is so weak. I keep bursting her because she keeps changing my orbs to water which gives me massive damage so I cant stall out the skill bind >_>


in retrospect if I just used a neptune ally then the final boss would be pretty much trivialized but eh Isis lyfe
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 27, 2015, 03:36:11 PM
Mephisto: Oh right, I did know that. That's pretty cool.

Healers: Well, sort of. Light healers haven't gotten any worse, they continue to have the same problems they've been having (lack of rows). And technically they retain their main strength, which is farmability of subs. But given optimal conditions that's not a very cool strength. I agree that blue seems to have become the main healer color. White needs their versions of I&I, Sun Quan, and Andromeda. But that's been an ongoing problem. Light Metatron still has a significant niche, but it doesn't have much to do with beinga light healer. And UMeta exists...

Weak Izanami: Agreed. She actively tries to die. Plus her low-health stuff is killer if you get unlucky and she eats all the colors you attack with.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 27, 2015, 05:16:46 PM
Weak Izanami: Agreed. She actively tries to die. Plus her low-health stuff is killer if you get unlucky and she eats all the colors you attack with.

My one run of Iza Mythical she suicided herself on me by flooding light orbs - I have no idea how to get around that except wait until Ult Liu Bei comes around, but then Diza will get harder.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 27, 2015, 05:34:37 PM
What do you think of Athena in Izanami mythical? The biggest hurdles seem to be black Kagu and the skillbind (duh). Black Kagu is almost an insta-loss because Athena can't really come back from his gravity. The skillbind might not be a total deal breaker since light Izanami can feed you orbs and dark Izanami takes double damage, but still, rough.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 27, 2015, 06:50:17 PM
What do you think of Athena in Izanami mythical? The biggest hurdles seem to be black Kagu and the skillbind (duh). Black Kagu is almost an insta-loss because Athena can't really come back from his gravity. The skillbind might not be a total deal breaker since light Izanami can feed you orbs and dark Izanami takes double damage, but still, rough.

Your consistency would probably down the toilet but you can do it if you get extremely lucky with skyfalls. You literally have almost no room for error/many turns on the later waves.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 27, 2015, 06:52:41 PM
Or maybe you could run Echidna + Godin for healing? It's not like you can use any actives after hino anyways
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 27, 2015, 07:07:26 PM
They made light healers the 2 TPA team though
Recently they got another great double TPA in the form of lococo but collab gold egg ew
2TPA light healers are like more REM heavy than blue healers

The only way I know how to deal with light iza is put Indra in and try to get 100% skill bind resist :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 27, 2015, 07:32:46 PM
Gabriel doesn't do an awful job of handling white 'Nami wctually. His weak damage means you can take your time killing her, and he has at least some lock resist anyway. The problem is that the first floor is very rough for him. You kind of need a good board, even with Valk up early. Takes more than one row to kill the oni, although I'm not sure what the minimum you can use actually is. So that's not very consistent either.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 27, 2015, 08:12:50 PM
lol using awoken neptune + Isis

the opening 'ohko' combo barely scratches me :getdown:


...FUCK the whole thing was so easy but then I forgot I no longer resist Izanami once she's at 50% and died argggg
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 28, 2015, 01:59:25 AM
I swear this morning I was just a little short of being able to plausibly take out the first floor of Izanami with my Gabriel team, but now I can barely scratch them even with rows or prongs. I must've gotten some crazy skyfalls and just forgotten about it. Well that sucks. I still need one more black Izanami before I can stop running this fucking mess. I'd try Kali, but she can probably handle the first floor even less. Ugh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 28, 2015, 02:40:43 AM
Kali shouldn't be too hard since you get two turns to deal 600k which isn't that much for Kali. You can take a picture of your initial board right as you enter and then have two full turns to burst, or if you can't activate on the first board, swipe away the darkness while clearing all the green orbs so you can try to burst on the next turn.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 28, 2015, 02:45:56 AM
I've tried to do the "take a picture and use that to combo" thing before and it doesn't work well for me. I just lose track of where everything is too quickly. I suppose I can clear the darkness while eliminating the green and hope everything goes okay though. No reason that shouldn't work unless I get badly orbtrolled, but it's better to rely on that than on getting very lucky with Gabriel. There are a lot of enemies who constantly orbchange in this dungeon which makes Kali's life tough, but well-played delays and Kali actives should get me through that. My main concern at that point is just the general weakness and underleveled-ness of my subs. Given that I want these Izanamis for use as Kali subs the team is still pretty far off. Sounds better than continuously bashing into it with Gabe though (I think I've got two clears out of six today, and most of my deaths were on Legend...).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 28, 2015, 03:05:38 AM
Oh hey, Gravis in NA this Saturday/Sunday.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 28, 2015, 05:14:35 AM
(http://i.imgur.com/MEl9U20.png)
Instead of daydreaming about pulling a verdandi all day, I've decided to actively try to make my team better.
Putting an Andromeda in bastet seems weird at first, but the synergy is there.
Liu Bei + Andromeda active: R->B, DLH->G
That means your board is completely Green and Blue, roughly in the ratio of 2:1.
The best part is you can anticipate how many blues you'd get instead of relying on whatever full board changes are gonna give you.
Combined with Netete's Maximized Power Arrangements (https://www.dropbox.com/sh/xdw74ha20m93psk/AACCZnis3919VvXo_wYOwNN_a/CtW%E3%81%BE%E3%81%A8%E3%82%81%E7%94%BB%E5%83%8F%E3%81%A8%E3%81%8B?dl=0), it's possible to do lots of TPAs
In the pic was me getting a 18-12 board, and did 3 TPAs (total 7 combos skyfall to 8 ).
Green Mask's 1 mil def wasn't even a thing :v (The whole thing works only because liu bei is OP enough that you can waste a slot on non-green, to be frank)

Would a Perseus work better? maybe. but I don't have. :V (Can't make a good 2 colour board easily with him though)

(http://i.imgur.com/EDkCUiY.png)
At least I'm done with Weds myth for a while.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 28, 2015, 05:38:34 AM
Kali worked perfectly on Izanami. This is my first outing in a real dungeon with her, and she did great. Looking forward to getting the team actually fine-tuned so it isn't being dragged down by dead weight Lilith. I would've been in big trouble if my 60% lock resist had failed, but it didn't.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 28, 2015, 05:57:02 AM
https://twitter.com/trancehime/status/560255150149742592

Decided to practice LKali myself; any suggestions on how to improve my team?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on January 28, 2015, 06:16:41 AM
https://twitter.com/trancehime/status/560255150149742592

Decided to practice LKali myself; any suggestions on how to improve my team?

the team is fine.

if you had athena it would be better but that is okay because you got yomi.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 28, 2015, 06:17:58 AM
the team is fine.

if you had athena it would be better but that is okay because you got yomi.

I'll make room for Athena once I ultimate evolve her and awaken her.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 28, 2015, 02:02:36 PM
I've been getting my green Odin ready for the next wave of alt dungeons. I evolved him yesterday and was ready for him to take five million experience to max out and to have some crazy materials for his ultimate evolution. Turns out no, he maxes out at four million and his ultimate evolution costs basically nothing. Well that's good I guess. Old monsters gooooo... I still don't have enough Tamadras to awaken him even with all the free Tamadras lately, but I'll probably pick up a few more on Friday farming Angelits.

Next up is Durga. I need better black filler for my Kali team. Izanami might actually be the right call because she provides a lot of badly-needed HP, but Durga's evo materials are dirt cheap and she takes less to max out.

I could also potentially use this team:

Kali/Kali/Athena/Rose/Hera-Is/Kali

I finally got my Hera-Is evolved, so even though she's underleveled she at least provides the colors she's supposed to. Rose and Athena are already maxed, so I wouldn't have to do very much extra work.

Edit: That team exceeds my team cost by like a lot. Never thought that would happen again. Oh well, later then.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 28, 2015, 04:27:21 PM
I've been getting my green Odin ready for the next wave of alt dungeons. I evolved him yesterday and was ready for him to take five million experience to max out and to have some crazy materials for his ultimate evolution. Turns out no, he maxes out at four million and his ultimate evolution costs basically nothing. Well that's good I guess. Old monsters gooooo... I still don't have enough Tamadras to awaken him even with all the free Tamadras lately, but I'll probably pick up a few more on Friday farming Angelits.

Next up is Durga. I need better black filler for my Kali team. Izanami might actually be the right call because she provides a lot of badly-needed HP, but Durga's evo materials are dirt cheap and she takes less to max out.

I could also potentially use this team:

Kali/Kali/Athena/Rose/Hera-Is/Kali

I finally got my Hera-Is evolved, so even though she's underleveled she at least provides the colors she's supposed to. Rose and Athena are already maxed, so I wouldn't have to do very much extra work.

Edit: That team exceeds my team cost by like a lot. Never thought that would happen again. Oh well, later then.
Until you have like 350cost, there's always at least a slight chance you'll run into cost problems SOMEHOW.  I don't recall anything having a higher cost than 70 right now, though I might be remembering wrong.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 28, 2015, 04:59:33 PM
iirc 70 cost is the highest right now for any reasonably usable card. Though I stopped having problems back at about 280 cost since it's unreasonable to fill your team with 70 cost'ers right now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 28, 2015, 05:01:30 PM
Until you have like 350cost, there's always at least a slight chance you'll run into cost problems SOMEHOW.  I don't recall anything having a higher cost than 70 right now, though I might be remembering wrong.

I've looked into this before, 70 is the limit. Except those goofy masks, but nobody cares about those. Athena and Beezlebub are at the top, possibly with a few others.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 28, 2015, 08:45:39 PM
LKali skillups currently at 1/16 aaaah wtffff my angelits ;--; rip

Apoc is 2/5 tho
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 28, 2015, 08:49:59 PM
I've looked into this before, 70 is the limit. Except those goofy masks, but nobody cares about those. Athena and Beezlebub are at the top, possibly with a few others.

The only 70 cost cards are uvo Hera-Ur, uvo Hera-Is, Uvo Athena, Uvo Beelzebub, uvo DMeta and uvo Satan.

None of them are cards you would particularly want to have multiple of in the same team (Although Athena + DMeta would be a pretty good duo for an attacker horus team.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 28, 2015, 08:52:13 PM
D/D Zaerog used to cost 110! :V

Meanwhile I've got a secret project going; just need a couple dubmythlits on Friday and a bunch more Muspelheims to feed for skillups, and then it's leveling while waiting patiently for a thing to return.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 28, 2015, 08:53:08 PM
D/D Zaerog used to cost 110! :V

And both fagan uvos, don't forget that :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 28, 2015, 09:57:52 PM
Yeah, stacking 70 cost guys seems unlikely, but (as I just found out) ending up with a team of all 60s is very plausible. Loooot of descend bosses are up around there.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 28, 2015, 09:59:49 PM
(http://i.imgur.com/9Di3uWI.jpg)

HOKUTO

HYAKURETSU PULLS
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 28, 2015, 10:14:22 PM
YOU ARE ALREADY SILVER EGG
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 28, 2015, 11:25:15 PM
Sonia Gran is 6mil exp table.
Which is not ridiculous when you consider the fact that she doesn't evolves. (Note, a normal 5mil table monster with evolution takes 5.88mil to max)

Active skill cd goes from 21->11, pretty reasonable?

I think there are leaks of the descend content already but I don't want to look at it so as to make watching the livestream more fun.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 28, 2015, 11:56:59 PM
What time's the stream?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 29, 2015, 12:05:02 AM
Active skill cd goes from 21->11, pretty reasonable?

I mean.

Ten skill up levels for the HARDEST BOSS WE'VE EVER CREATED GUYS sounds on paper really really annoying, to be honest.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 29, 2015, 12:13:21 AM
I mean.

Ten skill up levels for the HARDEST BOSS WE'VE EVER CREATED GUYS sounds on paper really really annoying, to be honest.

If Don Dragons are any indication, there is the possibility SoniaGran gets separate skillups somewhere. Hopefully LIza gets one too, she's actually more annoying to skillup than DIza.

One more thing, you don't have to waste Tamadras on her because you can awaken her with dupes easily as no evolutions. (Does feeding her 9 dupes before uevo-ing works?)

I just realized her LS is weaker if you don't uevo her D: good thing I was planning to use her as sub mostly so I'd mainly just lose a SB and a little stats.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 29, 2015, 12:14:31 AM
I mean.

Ten skill up levels for the HARDEST BOSS WE'VE EVER CREATED GUYS sounds on paper really really annoying, to be honest.

I haven't even bothered with Wadastumi, and I'd use him way before I'd use Grand Sonia.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on January 29, 2015, 01:00:33 AM
GHALEON

psst

READ YOUR PMS
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 29, 2015, 02:02:06 AM
I just stupdily tried to do Wadatsumi with my Gabriel team.  In retrospect I don't know what I was thinking, this could not have been a worse idea. My damage output is completely dependent on either rows or the ability to switch back and forth to Beyzul very frequently (and despite my considerable efforts he still has zero skillups). And I somehow won. It took well over an hour, with just about every move for the last two and a half floors being several minutes of planning, and on top of that I got very lucky. I got some skyfalls on both U&Y's last chunk of health and on Siren that let me get kills I probably shouldn't have gotten. That was painful, I am never doing that again. I shouldn't have done it once, but the game decided to reward my lack of foresight I guess.

Got my stone though guys. Got my stone. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 29, 2015, 02:24:11 AM
Unevolved Grand Sonia:

(http://www.puzzledragonx.com/en/img/monster/MONS_1759.jpg)

On one hand, it's a rather cute touch that she has one of each type of egg on the art.

On the other hand, what the hell is she supposed to be sitting on?!

(And if pdx is to be believed, her LS stays the same pre uvo and post uvo, so she's still a good leader even if you don't want to spend 654981654954 points of stamina to throw the numbered dragons on her.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 29, 2015, 02:26:02 AM
Unevolved Grand Sonia:

(http://www.puzzledragonx.com/en/img/monster/MONS_1759.jpg)

On one hand, it's a rather cute touch that she has one of each type of egg on the art.

On the other hand, what the hell is she supposed to be sitting on?!

(And if pdx is to be believed, her LS stays the same pre uvo and post uvo, so she's still a good leader even if you don't want to spend 654981654954 points of stamina to throw the numbered dragons on her.)

Unfortunately I looked at the LS carefully and her pre-uevo LS says increase a bit instead of 1.5x on atk/rcv of dragons.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 29, 2015, 02:38:09 AM
On the other hand, what the hell is she supposed to be sitting on?!

I don't think she's sitting on anything. If I'm seeing that correctly she's propping herself up on her tail and just kind of floating.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 29, 2015, 03:46:19 AM
My PAD companion pad.skyozora.com has some preliminary information on the new Sonia-Gran descend. Here is what's available on Sonia-Gran as a boss:

Passive - You literally cannot one-shot her when she's above 50%, she will survive with 1 HP and then use...
Dragon Dew - HP100% resurrection (used at 1% HP or less)
Light/Dark Resist - Cuts Light/Dark damage by 50%
"I've been expecting you, heroic one" - Pre-emptive status shield
Draggie's Dragon Enhance - Boosts damage by 250% (used at 50% HP or less)

ATTACK PATTERN
1. Draco-Summoning Circle: Corpse Wyrm - do nothing
2. Hell Poison Breath - Deals 10375 damages (25938) and creates 9 Poison orbs on the board
3. Draco-Summoning Circle: Star Dragon Emperor - do nothing
4. Divine Star - 5 Hits, dealing 25940 damages (64850)
5. Draco-Summoning Circle: Malevolent Dragon Lord - do nothing
6. Zero Blast - 100% Gravity (hope you have Dark resist)

She has 5.55~M HP
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 29, 2015, 03:57:36 AM
My PAD companion pad.skyozora.com has some preliminary information on the new Sonia-Gran descend. Here is what's available on Sonia-Gran as a boss:

Passive - You literally cannot one-shot her when she's above 50%, she will survive with 1 HP and then use...
Dragon Dew - HP100% resurrection (used at 1% HP or less)
Light/Dark Resist - Cuts Light/Dark damage by 50%
"I've been expecting you, heroic one" - Pre-emptive status shield
Draggie's Dragon Enhance - Boosts damage by 250% (used at 50% HP or less)

ATTACK PATTERN
1. Draco-Summoning Circle: Corpse Wyrm - do nothing
2. Hell Poison Breath - Deals 10375 damages (25938) and creates 9 Poison orbs on the board
3. Draco-Summoning Circle: Star Dragon Emperor - do nothing
4. Divine Star - 5 Hits, dealing 25940 damages (64850)
5. Draco-Summoning Circle: Malevolent Dragon Lord - do nothing
6. Zero Blast - 100% Gravity (hope you have Dark resist)

She has 5.55~M HP
Wow uh this actually looks doable for Isis since she doesn't care about her passive or light/dark resist :V

Basically you have to deal half her HP in 4 turns, then use your burst to finish her off. Actually I have a lot more than that if I use Kushi to block the 26k hit and have grape dragon dark resist the gravity :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 29, 2015, 03:58:15 AM
So you need to bring her HP below 50% (2.25~mil damage)  while preferably using RGB as your main damage tool, all the while eating poison orbs, 25k damage, and 100% gravities, before finally killing her off before she murders you?

I am going to guess that the x2.5 damage she gets when below 50% health also affects the Zaerog-summoned 100% gravity which means fuck.

Seems like Awoken Neptune/Ceres/Minerva are going to be good options to deal with her though, since they naturally resist the 25k damage hits, the 100% gravity and neptune even has nigh-immunity to poison, the problem will be bursting her down after you get her below 50% though, since I doubt even 75% damage reduction is going to help much with the 60k damage defour-summon.

Also, kind of bummed that she summons the zombie dragon, defour and zaerog, but not wangren, threedia and beyzul.

Although, come to think of it, if the zaerog-summoned 100% gravity is part of her normal spell rotation, doesn't that mean that, until she's below 50% health, it's counted as light damage? (Which means you need light resist, not dark resist, to survive it.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 29, 2015, 04:00:47 AM
since I doubt even 75% damage reduction is going to help much with the 60k damage defour-summon.
well 15k damage still isn't very much at all especially since she gives you so many free turns

the real problem is if her damage boost stacks with her gravity. 250% HP gravity oh boy :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 29, 2015, 04:03:21 AM
Also, kind of bummed that she summons the zombie dragon, defour and zaerog, but not wangren, threedia and beyzul.

I did not post information on the 3 Sonias, who do appear beforehand as normal enemies

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 29, 2015, 04:12:46 AM
That seems doable if I can get that far. One Beyzul burst should bring her down pretty low (accidentally overshooting and dropping her to 1% is possible, but I think it's unlikely), then I can burst again while she wastes a turn and kill her. Shouldn't be a problem... if I can get that far.

In fact, if you drop her below half with the first attack doesn't she have to waste two turns before she can attack? Or even three if you accidentally drop her to 1%? Do Draggie and her heal take up her turn?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 29, 2015, 04:19:20 AM
In fact, if you drop her below half with the first attack doesn't she have to waste two turns before she can attack? Or even three if you accidentally drop her to 1%? Do Draggie and her heal take up her turn?

Yeah they do but in the case of 1% she does resurrect herself back to full health.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 29, 2015, 04:22:10 AM
Yeah they do but in the case of 1% she does resurrect herself back to full health.

Yeah, I got that. It's just that I'm a lot less worried about accidentally going overboard and knocking her down that low if I don't lose a turn to it. Once I have Beyzul set up I can fairly consistently output huge damage as long as nothing touches me. And as long as she's busy doing other things nothing will. I'll run out of orbchanges eventually, but that still makes her easier to deal with.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 29, 2015, 04:25:33 AM
Yeah, I got that. It's just that I'm a lot less worried about accidentally going overboard and knocking her down that low if I don't lose a turn to it. Once I have Beyzul set up I can fairly consistently output huge damage as long as nothing touches me. And as long as she's busy doing other things nothing will. I'll run out of orbchanges eventually, but that still makes her easier to deal with.

I imagine when taking the boss on her own she's actually pretty doable, but of course there's everything before her which tests your orb and active managements skills.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 29, 2015, 04:41:32 AM
Certainly. I'm sure there's something in there somewhere that I won't be able to manage. Of course they've got to have a countdown floor at some point, and those are the bane of my existence if they come early and/or are green.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 29, 2015, 04:42:44 AM
the real problem is if her damage boost stacks with her gravity. 250% HP gravity oh boy :V

I'm sure we would have heard about it if it did. (http://www.puzzledragonx.com/en/mission.asp?m=539)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Ghaleon on January 29, 2015, 05:34:36 AM
GHALEON

psst

READ YOUR PMS

Yeah I was just waiting to see if any staffers had any objections or whatever first... working on it now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 29, 2015, 06:31:17 AM
so JP's lastest update grouped the two Endless Corridors together, and even if you've cleared TEC before, you can get another stone again.
I could've done it with Hathor again (I even have a Hathor myself this time :v) , but...

(http://i.imgur.com/QLDqNoM.png)(http://i.imgur.com/jTp4tQ4.png)

Bastet is Bestest

okay part of the credits has to go to Liu Bei being the green Athena except better. (Look at him only +3ATK eggs doing almost double damage of a +297 moonstet)

Chirei clearing everything with his own favourite leader was very inspirational.
I've been doing things the easy way since I got myself a blue healers team, it's been quite a while since I did anything adventurous with Bastet :( and sometimes I forget how much raw damage she can pull out without the need of any skills. (In fact, I haven't been able to clear TEC with blue healers! The boss rush starting from Beelzebub is too much for it to handle.)
Team's very REM-heavy though (actually it's completely REM D: )
I also got Hera-Is which is notably easier, but even if it was Hera-Ur I might've made it since I got a very nice board and did 7 combos (2 green TPA and 1 normal green combo).
but whatever a clear's a clear!



Bastet TEC clear ;w;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 29, 2015, 07:15:15 AM
oh hey uhh it's wednesday isn't it

(http://i.imgur.com/XmR2Ans.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 29, 2015, 01:01:52 PM
My PAD companion pad.skyozora.com has some preliminary information on the new Sonia-Gran descend. Here is what's available on Sonia-Gran as a boss:

Passive - You literally cannot one-shot her when she's above 50%, she will survive with 1 HP and then use...
Dragon Dew - HP100% resurrection (used at 1% HP or less)
Light/Dark Resist - Cuts Light/Dark damage by 50%
"I've been expecting you, heroic one" - Pre-emptive status shield
Draggie's Dragon Enhance - Boosts damage by 250% (used at 50% HP or less)

ATTACK PATTERN
1. Draco-Summoning Circle: Corpse Wyrm - do nothing
2. Hell Poison Breath - Deals 10375 damages (25938) and creates 9 Poison orbs on the board
3. Draco-Summoning Circle: Star Dragon Emperor - do nothing
4. Divine Star - 5 Hits, dealing 25940 damages (64850)
5. Draco-Summoning Circle: Malevolent Dragon Lord - do nothing
6. Zero Blast - 100% Gravity (hope you have Dark resist)

She has 5.55~M HP

(She's totally luciable btw.

Diza has a dark resist :getdown:)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 29, 2015, 01:13:16 PM
Again, I ask.

Although, come to think of it, if the zaerog-summoned 100% gravity is part of her normal spell rotation, doesn't that mean that, until she's below 50% health, it's counted as light damage? (Which means you need light resist, not dark resist, to survive it.)

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 29, 2015, 01:17:56 PM
Again, I ask.

This is what will be the case, yes.

I don't think L/D resist will be both needed though, you have five turns to get her below 50%.

And even for luci he has pierdrawn :getdown:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 29, 2015, 03:17:31 PM
Huzzah, got Arcline.

Now I can finally start saving again.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 29, 2015, 03:47:33 PM
last day of carnival time for regrets

Dark Golem (fully evolved yay...)
HINO (OH SHI)
CHRONO TURTLE (LOL)
Fairlion (got skillup so uh worth?)
Basalisk
Another Chester (WHY SO MANY)


Man I just keep getting Red subs

Maybe I should just ditch the idea of God Isis and go Rainbow TPA Isis instead with like Hino, Athena, and uh... other stuff? I dont have GZL or Liu Bei tho for green. Also RCV would suck and Isis still has no tpa >_>

Well anyways Hino is perfect for dealing with those stupid Green dungeons especially since he's Physical too
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 29, 2015, 04:02:12 PM
CHRONO TURTLE (LOL)

Past Suikama is really excited for you!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 29, 2015, 04:13:25 PM
I know >_> I guess this means I'll get Muse only after something better comes out as well <_<

Maybe Isis, Nut, Turtle, Bubblie, Hino could work?
23k HP, 5 +water, 4 skill boosts, 3 fingers. Also a skill lock resist just for that one yolo chance. Or I can swap in a chester.
Hino melts any stupid green walls. Turtle makes pulling off 20.25x TPA burst easier.

Main problems are RCV is kind of ass even with all the +eggs I have and no Echidna delay for stalling.


I could also ditch Bubblie for Blue valk for maximum TPA fun
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on January 29, 2015, 04:29:08 PM
I got Rei Sirius who works with both of my main teams.

Oh crap suddenly I need to do light insect
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 29, 2015, 05:08:10 PM
Decided to yoloroll once, got a Nim.

That's... not bad I guess.

Edit: If I'm gonna focus on attackers I need to pick a color.

Red: Nim, Freyr x2, Ares, Asuka, Ame no Uzume, Dino Rider, Leilan

Green: GZL x2, Liu Bei, Kano, Thumbelina, Sasuke, Michael x2, Leeza

That's all the REM stuff I have; they both have farmable options too.  I'm leaning heavily towards green atm because I can run a straight up Three Kingdoms team with that color, even if it's not ideal :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 29, 2015, 08:54:35 PM
Decided to yoloroll once, got a Nim.

That's... not bad I guess.

Edit: If I'm gonna focus on attackers I need to pick a color.

Red: Nim, Freyr x2, Ares, Asuka, Ame no Uzume, Dino Rider, Leilan

Green: GZL x2, Liu Bei, Kano, Thumbelina, Sasuke, Michael x2, Leeza

That's all the REM stuff I have; they both have farmable options too.  I'm leaning heavily towards green atm because I can run a straight up Three Kingdoms team with that color, even if it's not ideal :V

Off the bat I'd say gren because you have basically the core green attackers (Liu, GZL, Sasuke).

With thumbelina and leeza added in you'd have an...interesting team, I guess?

Red you'd have uh...basically no 5 turn changes too, notably.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 29, 2015, 09:06:28 PM
Rei skillmaxed and Lv90. I'm ready for next rotation!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 29, 2015, 09:25:34 PM
Three-stoned trifruits with my lmeta team, would've been a two-stone if my second board wasn't absolutely stupid (as in, no light orbs whatsoever, and valk wasn't up.)

It would've also have gone much more smoothly had I not gotten a 5-water orb skyfall and hit the green fruit with it.

But whatever, red fruit drop, and at least I now know I can do it to some degree so yay for progress. It's also amusing how this is my first trifruit victory and yet I have no less than four red fruits, five blue fruits and four green fruits. PEM pls.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 30, 2015, 02:15:53 AM
Was just messing around with a +297 white Kali friend in True Endless Corridors, and... maaaaan. The difference is horrifying. I never really noticed with Athena because she tends to just one-shot everything in the dungeons I use her in anyway and her multiplier is lower, but the one-shots the extra attack secures are notable to say the least. Almost makes me want to make one. I'm not gonna, I got blue healers to feed, but I need more maxed Kali friends.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 30, 2015, 02:43:47 AM
This is what will be the case, yes.

I don't think L/D resist will be both needed though, you have five turns to get her below 50%.

And even for luci he has pierdrawn :getdown:

Two DIza is probably necessary but yes the dungeon is actually Luci-able, aren't all descends theoretically luci-able?

Decided to yoloroll once, got a Nim.

Nim actually makes Urd Red Attackers scary, but that's the first thing that comes to mind. Probably you'll need to throw her in with G/R Attackers or something
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on January 30, 2015, 03:15:32 AM
Was just messing around with a +297 white Kali friend in True Endless Corridors, and... maaaaan. The difference is horrifying. I never really noticed with Athena because she tends to just one-shot everything in the dungeons I use her in anyway and her multiplier is lower, but the one-shots the extra attack secures are notable to say the least. Almost makes me want to make one. I'm not gonna, I got blue healers to feed, but I need more maxed Kali friends.

dont worry after +297'ing my Haku, Kali's next.

...however long might that be
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 30, 2015, 03:37:00 AM
http://mobile.gungho.jp/news/pad/150130_hela_challenge.html

Hera Challenge Event - [No Continues]

Hera Rush - GET! Dark Jewel, MAX Level Bleu and Rouge
Hera-Sowilo Mythical - Light Jewel
Hera-Beorc Mythical - Green Jewel
Hera-Ur Mythical - Red Jewel
Hera-Is Mythical - Blue Jewel
Hera Legend - 2000 Pal Points
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 30, 2015, 04:56:00 AM
did some more yolo pulls, absolute trash

well im done iaping forever
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 30, 2015, 05:53:21 AM
First attempt on doing Thoth&Sopdet Legend! 0-stone, I'm happy!

...

(http://i.imgur.com/arFouSG.png)

:colonveeplusalpha:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 30, 2015, 09:18:42 AM

Bastet TEC clear ;w;


(http://i.imgur.com/gto8fLb.png)

and then Hathor crushes it like it's nothing.

It'd be nice if LKali actually skills up though. T_T
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 30, 2015, 09:43:02 AM
did some more yolo pulls, absolute trash

well im done iaping forever

welcome to the league of jaded whales

we have jackets


Also I'm gonna try to have 5 stones by godfest. I don't really NEED anything there but Sun Quan would be nice for the eventual B/G form, and Belial would be nice for a Red Ronia option.

Also also, I am one skillup short of maxing Skuld \o/
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 30, 2015, 12:07:27 PM
(http://i.imgur.com/0LKjapS.png)
Alright what teams do I even throw this guy on.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 30, 2015, 01:20:19 PM
(http://i.imgur.com/gto8fLb.png)

and then Hathor crushes it like it's nothing.

It'd be nice if LKali actually skills up though. T_T

I've got to say, between you and Chirei I'm starting to believe you could clear it with anything if you try hard enough :v

This is like...what, 5 clears in a month?

Two DIza is probably necessary but yes the dungeon is actually Luci-able, aren't all descends theoretically luci-able?

'Theoretically', yeah. I believe theres atleast one person whos done so.

What I'm more getting at is Sonia Gran is -easily- so. This...is probably the least threatening true final boss I could've expected, really.

(http://i.imgur.com/0LKjapS.png)
Alright what teams do I even throw this guy on.

I heard Urd works :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 30, 2015, 01:56:23 PM
Fuuuuck I began my day with a three Sky Prison runs resulting in three losses. One of them was definitely my fault, I feel like the other two really weren't. That is not a fun way to kick off my Friday.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 30, 2015, 02:12:05 PM
What I'm more getting at is Sonia Gran is -easily- so. This...is probably the least threatening true final boss I could've expected, really

to be entirely fair, anything can seem like a joke if you have the right team for it. =|
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 30, 2015, 03:31:59 PM
I've got to say, between you and Chirei I'm starting to believe you could clear it with anything if you try hard enough :v

yea man its pretty ezmode anyone can beat it totes

EDIT: I apparently have never beaten this guy on Mythical before so I gave it a shot. Easier than I expected.

(http://i.imgur.com/FfudMy5.png) (http://i.imgur.com/myGRzEH.png)

Force was too late by one turn as I was going to get hit with the 20000 punches, so I just tried to unload both 7stars on him at 75% left. Apparently two 7stars will beat down over 3,700,000 HP easily if weaknesses are applied.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on January 30, 2015, 04:56:24 PM
(http://i.imgur.com/Cv7YNqNl.jpg) (http://i.imgur.com/Cv7YNqN.jpg)

BEHOLD THE MEATBALL
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 30, 2015, 06:58:39 PM
True Endless Corridors and having new teams (Kali and Athena) have significantly improved my enjoyment of PAD. Not that I was ever bored of it or anything, but now I can play it whenever I want with a fair amount of variety. True Endless Corridors was a great idea, and that's not even factoring in the experience I get from doing it. Good stuff.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Sapz on January 30, 2015, 09:48:18 PM
Went and made a PADHerder (https://www.padherder.com/user/Sapz/monsters/#31,0,31,2047,268435455,0,,0,0,0,eq,0,0,0,0;level,1).

Got 40 stones from various events, clears, etc. Will be using them all on tonight's Godfest which has Indian 2 and Demons boosted by Aqua Carnival, will be posting pulls later.

Progress-wise, near the end of T5 normals. I guess the real game starts soon. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 30, 2015, 10:46:23 PM
Went and made a PADHerder (https://www.padherder.com/user/Sapz/monsters/#31,0,31,2047,268435455,0,,0,0,0,eq,0,0,0,0;level,1).

Got 40 stones from various events, clears, etc. Will be using them all on tonight's Godfest which has Indian 2 and Demons boosted by Aqua Carnival, will be posting pulls later.

Progress-wise, near the end of T5 normals. I guess the real game starts soon. :V
Well IMO the real game begins at Tomb of the Saint - Deep's final battle, but that's just me.

Anyway, good luck when you pull!  Not a terrible pair of pantheons IMO there.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 30, 2015, 11:01:37 PM
I spent all my godfest stones trying to skill Persephone up.
Skill level 7. The last one refuses to come.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Sapz on January 31, 2015, 12:22:53 AM
Alright, Godfest. 40 stones, 8 pulls.

The results!

1.
Ganesha!
2.
Water Wizard, Sharon
3.
Cinderella
4.
ICE GOLEM
!!!!!
5.
Amon!
6.
Astaroth!
7.
Verche, the Knight of the Sky
8.
Toytops RIP

I am very okay with this. :]
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 31, 2015, 01:08:35 AM
Does anyone know what the odds are for floor two of Sky Prison? Which is to say, what are the chances of getting Dublits appearing at different cooldowns? I basically lose if two or more are synced on turn two, which to date has happened to me once out of a dozen runs or so. Have I been getting lucky, or is it just fairly unlikely?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 31, 2015, 05:57:23 AM
Max Murai vs Sonia Gran on right now (http://www.twitch.tv/verypower_momo)

If you couldn't stand how long Antonio takes to make moves though then this will be unwatchable :V


a wild yamaP appears


Chirei you have a higher rank than yamaP lmfao
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 31, 2015, 06:30:54 AM
Chirei you have a higher rank than yamaP lmfao

awful
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 31, 2015, 06:34:40 AM
rolls 5 + 1 cuz Max Murai wonnered

1. Angelius
2. Exa-Hydra
3. Ur-Chimera
4. Claymore
5. (Silver) Ruka
6. Verdandi

:)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 31, 2015, 06:47:21 AM
Dropped a godfest stone on maxing out Persephone. Managed to skill her up entirely in just two days. (Yesterday was all about Trifruits.)

Hopefully I can squeeze two more stones out of the game for a godfest pull.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 31, 2015, 06:53:36 AM
cleared Zeus challenge mode

ronia way too strong
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on January 31, 2015, 06:53:50 AM
Dropped a godfest stone on maxing out Persephone. Managed to skill her up entirely in just two days. (Yesterday was all about Trifruits.)

Hopefully I can squeeze two more stones out of the game for a godfest pull.

hooow I spent six stones on stamina today and just barely got her skill maxed
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 31, 2015, 06:56:08 AM
Hokuto no Ken stuff shown off

Ken, Toki, and Roah are the golds (kinda obvious)

Mamiya has 9 awakenings wut

Mamiya - Fire/Light - Healer
Active: Jammer + Water orbs converted to Fire - 6 turn cd
LS: Healer cards 2.5x ATK, 1.5x RCV

Souther - Light/Dark - Devil
Active: Middle row and 4th column converted to light orbs - 11 turn cd
LS: Slight HP boost for devils, ATK 3x when matching 6 or more light orbs

Shuu - Wood/Light - Attacker
Active: Orb refresh - 6 turn cd (different name from mastering, so can't be skilled up by orb refresh)
LS: 2x ATK for attacker types + resolve (not sure what hp threshold for the resolve)

Yuda - Wood/Dark - Balanced
Active: 50x nuke to one enemy, spawn 2 wood and dark orbs - 5 turn cd
LS: ATK 3.5x when matching 7 or more wood orbs

Rei - Water/Light - Attacker
Active: Poison and heal orbs changed to water - 6 turn cd
LS: Attacker cards 1.5x HP, 2.5x ATK

Shin - Light/Dark - Devil
Active: 30x nuke to one enemy, spawn 7 light orbs - 10 turn cd
LS: Devil cards 2.5x ATK, 1.5x RCV

Toki - Water/Light - Healer/Attacker
Active: For 1 turn, negate ALL damage. Clear 3 turns of bind
LS: Slight boost to HP/ATK for healer type cards. ATK 3x when matching 6 or more water orbs

Raoh - Fire/Dark - Devil/Attacker
Active - Heal orbs converted to fire. Jammer and Poison orbs converted to dark - 7 turn cd
LS: Slight boost to HP/ATK for devil cards. ATK 3x when matching 6 or more fire orbs

Kenshirou - Fire/Light - Phys/Attacker
Active - For 1 turn, enemy def becomes 0. For 1 turn, +7 second orb hold time - 15 turn cd
LS: Slight boost to ATK/RCV for attacker cards. 3.5x ATK when attacking with 4 or more elements


as usual silver eggs kinda suck but dem gold eggs

Toki has ALL damage negate AND bind heal holy shit the utility.

Raoh seems like a meh Ronia but he does have a lower cd and double fire row awakenings.

Ken's active is interesting. Kind of a Yomi + Shiva. Plus he has double tpa and skill boost. Might have triple TPA eventually with an ult? Or maybe even Quad tpa :V :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 31, 2015, 07:44:15 AM
Blue healer unbindable cleric that is slightly more conceivable to roll than the alternative. Also provides a row. Pretty good.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 31, 2015, 07:53:05 AM
Blue healer unbindable cleric that is slightly more conceivable to roll than the alternative. Also provides a row. Pretty good.

His stats are also really good, he has 1568 ATK at max level which is nuts
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on January 31, 2015, 08:08:26 AM
So I decide to do a single pull on this godfest to test a theory.

Jan 25 22:03:08 <Thaws>   I should try to be like Chirei and bang my head against tec until I get a clear with bastet ;;
Jan 25 22:03:30 <Chirei>   Here's the really funny part
Jan 25 22:03:38 <Chirei>   I literally started one run in the bathroom
Jan 25 22:03:40 <Chirei>   Only one
Jan 25 22:04:04 <MoogsParfait>   the king on his throne
Jan 25 22:04:19 <Chirei>   (Even funnier, the first tec clear was in the bathroom too)
Jan 25 22:04:35 <Chirei>   I once heard that the best ideas come while you're in the bathroom and it's true
Jan 25 22:04:47 <Thaws>   :V have you tried pulling REMs in bathroom
Jan 25 22:04:51 <Chirei>   ...no
Jan 25 22:04:55 <Chirei>   now I want to

(http://i.imgur.com/bOWZO50.png)

damn

you think I would have noticed this guy hiding in my bathroom by now
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 31, 2015, 09:21:45 AM
(http://i.imgur.com/hetyop0.png)(http://i.imgur.com/xxbjeiL.png)

This is tough. :<
Currently at 4 runs 2 wins. (2 runs each with bastet and idunidun)
Farming this is gonna be hard.
EXP is delicious. 39k for 50stam.

Winning with bastet is simply for my own satisfaction, blue healers' most likely the safer team to farm this.
Ronia is the true boss for my bastet team, why does she have 1 mil more hp than others argg.

Bathroom

I tried it after getting two silver eggs in a row.
(http://i.imgur.com/99CYyU8.png)
This girl came flushing out of my toilet. It was awkward.

(JP's currently with Angels+Angels2.0 godfes w/ Dark Galas. So yea, she really came out of nowhere)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on January 31, 2015, 09:29:28 AM
Bathroom rolls don't work! Don't be misguided!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 31, 2015, 10:18:03 AM
https://mobile.twitter.com/pad_hnk/status/561397200584863744/photo/1

 :o
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 31, 2015, 02:56:49 PM
Huh.

FotN star cards are uh, interesting.

The silvers are a huge step down from DC, though.  :ohdear:

Edit: Okay, not as huge a step, but a few of them look a bit too gimmicky or not worth.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on January 31, 2015, 03:22:59 PM
Edit: Okay, not as huge a step, but a few of them look a bit too gimmicky or not worth.

Mamiya has 4 dark shields. For some reason. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 31, 2015, 03:34:11 PM
Mamiya has 4 dark shields. For some reason. :V

Yeah, I actually like Mamiya.

I don't think they're all -bad- per se, just not particularly great. I can see them all having silly uses.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 31, 2015, 04:18:56 PM
I'm obigated to throw a few rolls at it because it's fist.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 31, 2015, 04:25:22 PM
I'm kinda split.

Raoh is a -really- good card for me.

On the other hand.

Those silvers are honestly kinda...not my jam, except maybe Mamiya.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 31, 2015, 05:00:34 PM
This week on "commandercool doesn't really get shonen": commandercool doesn't really get Fist Of The North Star. That being the case I probably won't pull, but it seems okay. Toki is decent for me in theory but I don't know what he replaces, so whatever. Going after a one-in-three collab gold egg is insane anyway.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 31, 2015, 05:03:28 PM
Luckily nothing here interests me and I am not a fan of HnK/FotNS so my stones are safe.  Not that the stuff is bad, just doesnt interest ME, specifically.

Ok I lied; Raoh would be great towards a fire focus Sonia team, though one card is not gonna make me cough up my stones.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 31, 2015, 07:53:27 PM
Godfest yoloroll = Cao Cao

So I have 3/5 r3k guys (DQXQ, Cao Cao and Liu Bei). Yay?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on January 31, 2015, 07:59:29 PM
I foolishly yolorolled twice this morning and got undine and something else useless I already forgot what it was
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 31, 2015, 08:13:11 PM
Well, after looking at my lineup and seeing if I had anything better to replace Kano and GOnia for my Green Attacker team,  I discover that I have leeza... And Cu Chu.

Sure, Cu Chu ain't an attacker but he's green and a quick orbchanger, plus, I have more Golden Keepers than I know what to do with so getting his G/R evo is easy :V

(And then I remember that Wood Insect Dragon has just left so I can't skillup leeza, fuuuuuuuuck)

Oh well, at least I now have a more consistent team I guess.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on January 31, 2015, 08:32:44 PM
yoloroll: GOdin #4

:persona:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on January 31, 2015, 08:59:26 PM
yoloroll: GOdin #4

:persona:
For the love of...

at least it wasn't s h a r o n
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 31, 2015, 09:04:31 PM
yoloroll: GOdin #4

:persona:

ONE MORE TILL ALL GRODIN THE TEAM
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 31, 2015, 09:12:31 PM
Do you have an Izanagi? If so, you can do an izanagi/quad grodin/izanagi team!

(Random: I'm close to +297'ing my Horus, he's already +99 on ATK and +91 on HP! and +67 RCV ;_;)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on January 31, 2015, 09:49:08 PM
Do you have an Izanagi? If so, you can do an izanagi/quad grodin/izanagi team!

(Random: I'm close to +297'ing my Horus, he's already +99 on ATK and +91 on HP! and +67 RCV ;_;)

He uses Izanagi in Kirin, so yeah. That could be a thing. I thikn I would rather use Valk instead of the 4th Odin though.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on January 31, 2015, 11:21:30 PM
I mean.

Ten skill up levels for the HARDEST BOSS WE'VE EVER CREATED GUYS sounds on paper really really annoying, to be honest.

So I just got 4/5 skill ups on Sonia Gran...

2/10 on Nut
While LKali is still on 1/18

I'm not complaining but LKali pls I'm tired of doing twinlits.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on January 31, 2015, 11:24:04 PM
I'm flipflopping again on how badly I want Andromeda. I'm starting to think she doesn't actually fit on my team again. I'm trying to figure out how a stall team with just one slow heartmaker would work, and it's hard to tell without actually trying her, but I don't think her massively increased damage over Ruka makes up for the lost heartmaker. The other possibility is that she replaces Beyzul and my team is just 2/4/2 all the time but with nine rows and a ton of bluemakers. That definitely works for at least some dungeons with relatively frail bosses, it probably does not work against anything with more than three million HP, especially if it's immune to status. Have to try it to find out. Saving up for Andro is still my main goal, but I'm not sure I would use her all the time if I had her.

I'm not complaining but LKali pls I'm tired of doing twinlits.

I hear you, I'm still straight up 25% Angelits to 75% Devilits from Sky Prison. And I have two Kalis to do. I have yet to have truly awful skillup luck so here's hoping this isn't the first time.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on January 31, 2015, 11:25:34 PM
Oh Muse is in the current gala

the suffering never ends
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on January 31, 2015, 11:28:18 PM
So I just got 4/5 skill ups on Sonia Gran...

2/10 on Nut
While LKali is still on 1/18

I'm not complaining but LKali pls I'm tired of doing twinlits.

thaws plz
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on January 31, 2015, 11:56:40 PM
Oh Muse is in the current gala

the suffering never ends

Don't do it suikama!

Don't fall for GungHo's trap!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 01, 2015, 12:00:46 AM
Don't do it suikama!

Don't fall for GungHo's trap!

THIS IS HOW I GOT MY FIRST CHIYOME

DO IT SUIKAMA

DO IT
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 01, 2015, 12:01:14 AM
THIS IS HOW I GOT MY FIRST CHIYOME

DO IT SUIKAMA

DO IT
i already have a chiyome lol
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 01, 2015, 12:13:24 AM
I just ran out of Athena friends halfway through an alt dungeon again (by the way, if anyone on my friends this sees this in the next twenty minutes, send Athenas please) and went in with a Rose friend figuring it wouldn't be a problem. At least, I thought it was a Rose. Nope, just regular white Valkyrie. Rank 181 and your leader is a non-mega Valkyrie, huh guy? I mean, I know orbs are capricious, but that seems unreasonable. Maybe I'm the one being unreasonable, but... Yeah, I almost pulled it off. Got to the last boss in Hemera Volcano 5 and dropped it to about half with my team at x3 attack. Athena OP. So glad I didn't drop a Woodpy and have to stone a million times to keep it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 01, 2015, 12:19:23 AM
i already have a chiyome lol

YOU DON'T HAVE A MUSE THOUGH

WHICH IS MY POINT

DO IT NERD.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 01, 2015, 12:33:15 AM
YOU DON'T HAVE A MUSE THOUGH

WHICH IS MY POINT

DO IT NERD.
FINE I'LL YOLO PULL

BUT IF IT SUCKS ITS ALL YOUR FAULT

...

TITAN

FUCK YOUUUUUUUUU
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 01, 2015, 12:36:11 AM
FINE I'LL YOLO PULL

BUT IF IT SUCKS ITS ALL YOUR FAULT

...

TITAN

FUCK YOUUUUUUUUU

I TOLD YOU BRO

I TOLD YOU ABOUT THE PULLS

YOU HAVE FALLEN FOR GUNGHO'S TRAP
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 01, 2015, 12:41:51 AM
FINE I'LL YOLO PULL

BUT IF IT SUCKS ITS ALL YOUR FAULT

...

TITAN

FUCK YOUUUUUUUUU

SUCCESS
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 01, 2015, 12:47:59 AM
FINE I'LL YOLO PULL

BUT IF IT SUCKS ITS ALL YOUR FAULT

...

TITAN

FUCK YOUUUUUUUUU

HAVE YOU HEARD OF THE BATHROOM PULL
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 01, 2015, 01:03:15 AM
SUCCESS
FUCK YOUUUU

i needed those stones for super king runs ;-;

HAVE YOU HEARD OF THE BATHROOM PULL
actually yes that's how i got Nut rofl
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 01, 2015, 01:08:40 AM
FUCK YOUUUU

i needed those stones for super king runs ;-;

don't worry

i'll probably penalty game myself into the same situation later tonight

or when fotn gacha comes

probably tonight, 3k is a bigger draw

edit: so uh, i penalty game'd a bathroom pull






(https://lh6.googleusercontent.com/-c5xJSeCBTAc/VM2pu899enI/AAAAAAAAApY/KIo3trJ1YMA/w385-h684-no/15%2B-%2B1)

thanks suikama
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 01, 2015, 04:56:24 AM
Yaaaaay more Kalis forever. I need more Kali friends.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 01, 2015, 04:58:13 AM
Scrounged up stones because this is a potentially great fest for me.

Gold egg...
...
...
...Leviathan.

I'm really trying to see him as potentially useful due to two water rows.  As discussed on the IRC, perhaps a water team is in my eventual future...?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 01, 2015, 04:58:51 AM
yes more kalis pls

i only have like 5 kali friends and they're not 24/7 up
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 01, 2015, 05:02:03 AM
She's definitely going on my train asap list even if I don't have an immediate use for her.

I've waited so long, it'd be wrong to not evolve her.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Sapz on February 01, 2015, 05:14:00 AM
So I got 5 stones again from various things and went for final pull (#9) at the REM.

...3x Archdemon Combo achieved. :V

9. Fallen Angel Lucifer.

Now what the hell am I going to do with all these demons???
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 01, 2015, 05:57:12 AM
Make a demon team, clearly. Could have sworn you said you had Ronia?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 01, 2015, 07:39:18 AM
actually yes that's how i got Nut rofl

does that make us bathroom nut buddies now
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 01, 2015, 09:25:07 AM
New Ultimate Evolution Interface Tutorial! (http://imgur.com/a/iC1pU)

Special note for those unable/too fuckin lazy to hit the imgur link: EXP and Skillups are no longer given - so you can no longer skill up ronia/folklore/mythril at the same time when you Ult. Evolve them. Better take advantage of it now!

Also there's a hidden spoiler YamaP snuck in there that was mentioned by someone in one of those pictures hinting at future content. Can anyone find it? :P
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 01, 2015, 09:57:51 AM
First time doing Hera-Sowilo (L)

(http://i.imgur.com/2ck3S01.png)(http://i.imgur.com/8TVCgh8.png)

Ah well
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 01, 2015, 12:44:17 PM
Ahh, I see what you mean.  Wonder which way they went with it?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 01, 2015, 12:52:24 PM
Also there's a hidden spoiler YamaP snuck in there that was mentioned by someone in one of those pictures hinting at future content. Can anyone find it? :P

I knew it was in that particular image, it just took me a good 5 minutes to find it, lol.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 01, 2015, 01:30:41 PM
I knew it was in that particular image, it just took me a good 5 minutes to find it, lol.

oh come on guys we all saw that one coming :P
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 01, 2015, 02:02:32 PM
my pad life today: two pys appeared in one run. Naturally, neither of them dropped.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 01, 2015, 03:21:36 PM
Decided to blow the $3.55 of Play credit I collected from surveys to do one more pull.

It was Cao Cao. Is he worth anything? I neither really play attackers or fire. (Though his ults may be good? idk)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Sapz on February 01, 2015, 03:32:58 PM
Make a demon team, clearly. Could have sworn you said you had Ronia?
Not Ronia, unfortunately, but Bonia.  Having said that, Amon still fits on a Bonia team and there's still the Devil team option with FA Luci, so I'll try and set one of those up for now. The biggest problem right now though is cost. ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 01, 2015, 03:34:35 PM
The letters look the same ;w;


Anyway I really don't think I have much use for Cao Cao. I'm hoping he gets a devil ult so I can use him on my Ronia team or something. I *am* hurting for some good red devil subs...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 01, 2015, 03:42:28 PM
Decided to blow the $3.55 of Play credit I collected from surveys to do one more pull.

It was Cao Cao. Is he worth anything? I neither really play attackers or fire. (Though his ults may be good? idk)

Cao Cao is kinda neat, but I've not seen him used much at all.

He's kinda down to his ult like liu bei was.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 02, 2015, 01:50:03 AM
So uh, I have two persephones and one of them is two skillups short of getting max skilled, how stupid of an idea would it be to use the other one for the 100% skillup chance?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 02, 2015, 01:55:31 AM
So uh, I have two persephones and one of them is two skillups short of getting max skilled, how stupid of an idea would it be to use the other one for the 100% skillup chance?
Is there any situation in which you'dwant two Persephones?

If not, then fuse away!  It'd free up a box slot anyway.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 02, 2015, 01:58:34 AM
Yeah, I guess romans 2.0 probably isn't gonna get a second set of uvos anytime soon so it wouldn't be a major loss. It's more of a long-term goal anyway, I'm currently working on my Green Attacker team.

Also guys, don't forget that challenge dungeons 3 are gonna be a thing in a few days, and don't forget that in about a month~two months snow globe dragons are getting their EXP when fed doubled.

So I'd recommend waiting.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 02, 2015, 02:17:13 AM
I would keep the 2nd Persephone in case they get branching ults. I've seen builds, use 4 Hermes, I don't think dual Persephones are too bad.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 02, 2015, 02:59:34 AM
So I just got 4/5 skill ups on Sonia Gran...

The good luck continues

4/12 on BlueValk #2 (maxed)
a further 2/3 on Sonia Gran

Gran is now 4 skill lvs away from max. Whoooaaa :o
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 02, 2015, 03:02:39 AM
If I could get another skill max Persephone on my Beelzebub team I would replace Gryps Rider in a heartbeat. Right now, though, I've only needed one so far.

Also a Flampy dropped today for me, once out of four total sightings. Success!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 02, 2015, 04:15:06 AM
Pretty productive first day. Got five ranks and 200 max stamina from 53 runs of Alt. Castle of Satan. It scares me to think that I already did more than 20% of my runs last rotation in one day using this team.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 02, 2015, 04:50:14 AM
Pretty productive first day. Got five ranks and 200 max stamina from 53 runs of Alt. Castle of Satan. It scares me to think that I already did more than 20% of my runs last rotation in one day using this team.
>53 runs of Alt. Castle of Satan

Chirei, please.  Save some Exp. for the rest of us, will you?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 02, 2015, 06:59:23 AM
(http://i.imgur.com/eE0Bs2H.png)

I AM NOW THE MASTER OF VALKYRIES.

There goes 10 jewels and 5 fatties
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 02, 2015, 09:44:16 AM
Chirei, please.  Save some Exp. for the rest of us, will you?

im trying but my soul screams that it must collect data

There goes 10 jewels and 5 fatties

rip fatty 2k15
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 02, 2015, 01:45:40 PM
wow the new Japanese update made doing Zhang Fei descend incredibly trivial O_o;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 02, 2015, 05:47:42 PM
Two mobs hypermaxed now. (http://imgur.com/RMBeKFr)

On the power up fusion page, I literally can't select Purin anymore, probably because he can't uvo. Byakko can deuvo, so I guess that's why I can still fuse things to her.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 02, 2015, 07:51:43 PM
(http://i.imgur.com/eE0Bs2H.png)

I AM NOW THE MASTER OF VALKYRIES.

There goes 10 jewels and 5 fatties

Uh. Um... MY REINE CAN BEAT UP YOUR REINE.

As long as she doesn't bring friends...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 02, 2015, 08:15:56 PM
(http://i.imgur.com/UQYhiSi.png)

maybe she's not worth as much without a full team of Ronia but I have two at least! Is King Baddie truly a necessity for this kind of team since Lilith only boosts by 1.5x and is off color?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 02, 2015, 08:40:11 PM
Dancing Hera has been really good at challenge modes for me. More well rounded stats and TPA helps with clearing mobs, and bosses are easily wiped with Ronia actives. Making a team for her is easy since you just pair with Lubu and a shitton of Ronias and everyone has those. You can also vary it a bit and go more dark focused with some Hakus and Lucis.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 02, 2015, 09:20:20 PM
Uh. Um... MY REINE CAN BEAT UP YOUR REINE.

As long as she doesn't bring friends...

Don't worry, i've got your back!

Just give me his red valk when we rob him.

we are robbing him right
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 02, 2015, 09:27:08 PM
What do you guys think of Athena in challenge 6? She seems very well suited to handle it, except weirdly Takeminakata seems like the toughest floor because the combo odds are not as stacked as usual against his truckload of health. Unless I'm missing something it should still work though, and I guess I'd be willing to drop a few stones if things go terribly wrong. I really want that white Pii for my Kalis.

Don't worry, i've got your back!

Just give me his red valk when we rob him.

we are robbing him right

I don't even want them, I just gotta bust that union to protect my interests as "the Valkyrie guy". Take what you want, as long as they're not all in one place.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 02, 2015, 09:50:46 PM
What do you guys think of Athena in challenge 6? She seems very well suited to handle it, except weirdly Takeminakata seems like the toughest floor because the combo odds are not as stacked as usual against his truckload of health. Unless I'm missing something it should still work though, and I guess I'd be willing to drop a few stones if things go terribly wrong. I really want that white Pii for my Kalis.

I don't even want them, I just gotta bust that union to protect my interests as "the Valkyrie guy". Take what you want, as long as they're not all in one place.

LKali herself is a good team to do lv 6 in general because no hearts

Also it's okay you can be the Reine guy

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 02, 2015, 10:10:12 PM
Cleared it with Athena. Cost me a stone on Izanami because I underestimated the reduced move time and horrendously botched my GZL active turn, but that's allkay. In retrospect maybe I should have used Kali, but my lack of an acceptable dark sub held me back. Should have done it anyway I guess, just to see.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 02, 2015, 10:40:54 PM
What do you guys think of Athena in challenge 6? She seems very well suited to handle it, except weirdly Takeminakata seems like the toughest floor because the combo odds are not as stacked as usual against his truckload of health. Unless I'm missing something it should still work though, and I guess I'd be willing to drop a few stones if things go terribly wrong. I really want that white Pii for my Kalis.

I don't even want them, I just gotta bust that union to protect my interests as "the Valkyrie guy". Take what you want, as long as they're not all in one place.

You can just use Angelits for Kali though. I kinda want the Pii for Izanagi. Genbu comes up 2 turns before him now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 02, 2015, 11:39:28 PM
You can just use Angelits for Kali though. I kinda want the Pii for Izanagi. Genbu comes up 2 turns before him now.

Can and have, but since I have two Kalis and an awful Devilit to Angelit rate I'm willing to lose the fairly rare Pii in order to be able to stop farming Angelits that much sooner. I have a loooong way to go on that.

Does anyone know if Piis work on secondary colors? I'm assuming they don't since they're used through fusion and experience through fusion only cares about primary color, but that it might change which alt dungeons I farm if Flampys skill up Kali.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 03, 2015, 12:02:00 AM
Does anyone know if Piis work on secondary colors? I'm assuming they don't since they're used through fusion and experience through fusion only cares about primary color, but that it might change which alt dungeons I farm if Flampys skill up Kali.

They do not. You can try this with any Py - it will not flash white if you try to feed it that way, which would signal a 100% skillup rate (feeding max level ult dupes do this also).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 03, 2015, 01:48:12 AM
I think I'm starting to see why LKali is a hot pick for special gods

(http://i.imgur.com/Ujdv9Ia.jpg)(http://i.imgur.com/sGzEbGm.jpg)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 02:20:44 AM
(http://i.imgur.com/f2upDMU.png)

Apparently once you're in the Pii club you're really in it. I had never had a skillup monster before today. Even saw another Shynpy before my runs were done, although it didn't drop.

Still absolute jack shit for +eggs from alt dungeons though. I have literally gotten two ever, from probably around a hundred runs at this point.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 03, 2015, 03:41:49 AM
I lost 90% of my runs today, mostly to groups of Pys

I'm super frustrated and don't want to play anymore, but the sunk cost fallacy is too strong
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 03, 2015, 04:08:46 AM
I lost 90% of my runs today, mostly to groups of Pys

I'm super frustrated and don't want to play anymore, but the sunk cost fallacy is too strong
Just take it easy.  There's a reason people call it the Pypocalypse.

Have you tried bringing in a Def-to-0 monster like Shiva or Top Droidragon?  When I figure out a better team to roll with I'm thinking i'll be trying just that due to the High Dragons also being annoying.  I've died twice there so far today.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 03, 2015, 04:34:27 AM
I lost 90% of my runs today, mostly to groups of Pys

I'm super frustrated and don't want to play anymore, but the sunk cost fallacy is too strong

(http://i.imgur.com/IKRKKKp.jpg)

I'm so sorry.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 03, 2015, 04:37:34 AM
(http://i.imgur.com/IKRKKKp.jpg)

I'm so sorry.

I... actually found myself in the exact same situation when I ran challenge 5, only it was one shynpy and two bubpys.

The fact that I was playing an LMeta team with a max skilled echidna may or may not have had a huge impact on my survival and subsequent victory over the dungeon.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 04:39:26 AM
If you've got a 2/4/2 team I strongly advise you to use it there, especially if you can work in some prongs to deal with the high dragons. With good HP and recovery the Piis really aren't a problem, and because the high dragons work the way they do it's easy to stall on them and enter every floor with your skills up. And the boss is pretty frail and doesn't hit incredibly hard aside from his gravity, so a team without huge attack can still deal with him fairly easily. In fact, any kind of stall team should be fine as long as you bring some way to break or ignore defense. At that point the only thing to be worried about is the devils since they're kind of rough on stall teams, but again prongs are useful there and you can always go into floors with your skills all or mostly up. Challenge five is just a very spike-unfriendly dungeon.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 03, 2015, 05:12:54 AM
After playing in the bath using my wife's bubble bath and incense diffuser, I cleared up to challenge 6.   I don't know what I'm going to do with this light py now though.

Star Vault tomorrow, if it was all day I'd buy some stones dammit.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 03, 2015, 05:44:01 AM
(http://i.imgur.com/IKRKKKp.jpg)

I'm so sorry.

On the bright side, at least you're only taking 25% of that damage? :x
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 03, 2015, 05:47:33 AM
https://twitter.com/trancehime/status/562486926922362881

ayy lmao
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 03, 2015, 05:49:11 AM
https://twitter.com/trancehime/status/562486926922362881

ayy lmao

I'm sorry to make you explain the joke but I don't get it

Also fuck Light Chasers

(http://i.imgur.com/raEsCFVl.jpg) (http://imgur.com/raEsCFV)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 03, 2015, 05:52:00 AM
I AM NOW THE MASTER OF VALKYRIES.

(http://i.imgur.com/YfvWNPc.png)
https://www.youtube.com/watch?v=x2OWeO-bQHY
Have I earned the title yet. :V

and wow I suck at this game when I don't have fingers. :(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 03, 2015, 06:01:05 AM
I'm sorry to make you explain the joke but I don't get it

Also fuck Light Chasers


i accidentally the 3 blue jewels needed for the ultimate evolution and i didn't even know i had the materials for her until i checked my box
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 05:36:41 PM
Just got seven +eggs in three runs of Star Vault. Would have gotten four more runs by going into an alt dungeon to rank up, but I tried to go too fast to squeeze all of the runs into my lunch break and died. Oh well. Seven is still pretty great.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 03, 2015, 06:07:09 PM
Amazing, I try three times to beat Guardian Dragon of God with the LMeta team, and fail miserably all three times, I try to do it twice with my Horus team, and that, too, fails.

I then go "yolo" and try to do it with my (Horribly, horribly underleveled) GZL team, I succeed first try.

What.

@Edit:

Just tried Goddess of Harvest, GZL team strikes again with a first-try win despite facing what should be certain death twice in the run.

Is it supposed to be so easy?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 03, 2015, 06:15:04 PM
Welcome to GZL, enjoy your stay.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 06:32:58 PM
Do people use Hercules on GZL? I guess his cooldown is a little long, but his stats and active seem notable.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 03, 2015, 06:53:50 PM
No TPAs, doesn't change orbs, and isn't an attacker

Not the worst sub for him, I guess, but...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 06:58:19 PM
I guess he's probably situational for dungeons where you get healed up but don't want to. I just want an excuse to run Hercules..  Maybe Goemon I guess, if anyone still uses that.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 03, 2015, 07:10:11 PM
I guess he's probably situational for dungeons where you get healed up but don't want to. I just want an excuse to run Hercules..  Maybe Goemon I guess, if anyone still uses that.

I don't really like Herc in Goemon. A lot of your subs aren't God, and Herc himself is off color, which is a problem when your whole board is red. I'd take Freyr, Bubbles, or Irfit before Herc.  I think he'd do better in GZL, though I don't like him there either. He needs a remake IMO. You need a team of green guys who are both physical and god, and the only notable people I can of that fit either make hearts or have you gain life. They should change it to physical and gods or something.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 07:14:19 PM
What he needs is a badass spirit jewel ultimate evolution that makes him buff gods and gives him a few new awakens including a prong or prongs. That'd make him a lot more notable. And he'll probably get it eventually.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 03, 2015, 07:44:25 PM
Remember how Athena was kind of sorta just there and not really was a thing until she got her uvo?

Remember how strong she is now? (Though admittedly, the two-prong buff certainly helped.)

Yeah, I'm pretty sure the same will apply to Herc if he ever gets a jewel-based uvo, which I'm also going to assume is going to happen eventually to every descend boss.

Eventually.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 08:13:39 PM
Not all of them are probably going to be Athena quality (which is to say, "Hera-Is is kind of a dud"). But much better is still likely and appreciated.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 03, 2015, 08:29:08 PM
At this point you could make almost any monster in the game go from bad to good just by slapping 2 or 3 TPAs on them

*coughisiscoughgunghopls*
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 03, 2015, 08:44:58 PM
At this point you could make almost any monster in the game go from bad to good just by slapping 2 or 3 TPAs on them

*coughisiscoughgunghopls*


Are you saying that Isis is bad  :smug:

I don't think Herc even needs TPAs. He just needs more people to choose from aside from GGY and Parvati. He actually has some subs, but he needs orbchangers pretty bad.

You could somthing like Herc-GGY-B/G Fafnir-G/L Parvati-Guan Yinping if you wanted though. If you wanted, you could replce GGY with Cu and Parvati with something. Heartmaking isn't as important, so I'm go with maybe Zhang Fei.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 03, 2015, 08:57:27 PM
At this point you could make almost any monster in the game go from bad to good just by slapping 2 or 3 TPAs on them

*coughisiscoughgunghopls*

Quad-prong Gabriel? Come on Gungho, he's just got four awakenings. Isn't that a little low for an REM god that needs rare evo materials? Prongs, do it now. I'd take more skillboosts instead. I won't even be greedy and ask for more rows.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 03, 2015, 08:59:36 PM

Are you saying that Isis is bad  :smug:

she needs more damage

its kind of sad when 5x leaders like Kali and U&Y can have double TPAs on top of that while Isis has none on top of really low base attack

also her slightly higher tank stats are also kind of useless when there's HP/RCV boosting spike leaders now too like Hathor and SoniaG
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 03, 2015, 09:54:51 PM
Jan 17 22:39:21 <Chirei>   I can't beat goemon mythical either
Jan 17 22:40:33 <Thaws>   Chirei, but you've no-stoned stuff wayy more difficult than goemon...

You're right. I didn't believe enough.

(http://i.imgur.com/ZHhbF2j.png) (http://i.imgur.com/JnYJQwH.png)

First try, no Jewel, but two plus eggs. Pretty good for 50 stamina.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 03, 2015, 10:05:33 PM
Three skillups today on Apocalypse.

Yay!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 03, 2015, 10:25:26 PM
To the people planning on taking on challenge 5 with 2/4/2, I just have to say make sure you have a way to deal highs. I went 1.5/5/2, and they were annoying as hell. Each high needed two rows, except for red and green, the former only needed one, and the latter needed I&I on top on two rows. Duke wasn't too bad though. That was my first time seeing him and not oneshotting him to black though.
she needs more damage

its kind of sad when 5x leaders like Kali and U&Y can have double TPAs on top of that while Isis has none on top of really low base attack

also her slightly higher tank stats are also kind of useless when there's HP/RCV boosting spike leaders now too like Hathor and SoniaG

I can believe that. I don't really like SoniaG though.

Challenge 6 was a lot  easier than I thought it would be. I owe it to Takeminakata not doing any damage until Unforgivable Revision.

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 03, 2015, 10:39:19 PM
goemon rekt

told ya :V
Good job!

To the people planning on taking on challenge 5 with 2/4/2, I just have to say make sure you have a way to deal highs. I went 1.5/5/2, and they were annoying as hell. Each high needed two rows, except for red and green, the former only needed one, and the latter needed I&I on top on two rows. Duke wasn't too bad though. That was my first time seeing him and not oneshotting him to black though.
I can believe that. I don't really like SoniaG though.

Challenge 6 was a lot  easier than I thought it would be. I owe it to Takeminakata not doing any damage until Unforgivable Revision.

I'm not sure if 2/4/2 is even worth it anymore now that Egypts 2.0s are basically 1.8/X/1.8 where X>=9
We're going into a new age of power creep since Egypts 2.0, now that everything is getting extra hp boosts without really sacrificing much in ATK multipliers -- see angels 2.0 (compared to china girls) and fist collab gold eggs (compared to heroes).

and yea, Takemina's definitely easier than either of the Izanamis, you get like 4 turns minimum of free damage.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 03, 2015, 11:01:36 PM
well
48 +eggs in an hour was fun.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 03, 2015, 11:04:27 PM
I'm not sure if 2/4/2 is even worth it anymore now that Egypts 2.0s are basically 1.8/X/1.8 where X>=9
We're going into a new age of power creep since Egypts 2.0, now that everything is getting extra hp boosts without really sacrificing much in ATK multipliers -- see angels 2.0 (compared to china girls) and fist collab gold eggs (compared to heroes).

and yea, Takemina's definitely easier than either of the Izanamis, you get like 4 turns minimum of free damage.

Well, 2/4/2 does get more flexibility with subs, though that's not really much. They also get a few rows too.  Well, Takemina was replacing Hino Kagu, not the Izanamis. I think Light Hino Kagu is the hardest to deal tbh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 03, 2015, 11:08:40 PM
I would figure dark Hino with his preemptive 99% in a no-RCV dungeon would hurt more than light Hino.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 03, 2015, 11:12:20 PM
Well, 2/4/2 does get more flexibility with subs, though that's not really much. They also get a few rows too.  Well, Takemina was replacing Hino Kagu, not the Izanamis. I think Light Hino Kagu is the hardest to deal tbh.

Yea, only thing I can say about Egypts 2.0 and Angels 2.0 is that they're aware of how good they can be and didn't give rows and more than 1 TPA to them. (I mean, it's kinda obvious gungho themselves are conscious that orb enhance is still inferior which would explain why they're giving the new stuff with borderline OP LSes with all these orb enhance awakenings, right. Just look at the norns and imagine if they had rows instead of enhance.)

I got kinda confused as they're switching around all the japanese god bosses on various iterations of lv6 :V

I would figure dark Hino with his preemptive 99% in a no-RCV dungeon would hurt more than light Hino.

Depends. Seeing Dark Hino in it would make me prefer using DMeta or similar 80% under leads, while otherwise I might use rainbow teams like LKali which benefits a lot from the lack of hearts.
I have to agree Dark Hino is the harder one, but that's because DarkHino->LightIza was the most traumatic lv6 as of today imo
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 03, 2015, 11:30:25 PM
well
48 +eggs in an hour was fun.

How many stones did that take?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 03, 2015, 11:35:56 PM
How many stones did that take?

2 plus rank up. Still better in my opinion than dropping 5 for a Toy Dragon.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 03, 2015, 11:42:56 PM
Yea, only thing I can say about Egypts 2.0 and Angels 2.0 is that they're aware of how good they can be and didn't give rows and more than 1 TPA to them. (I mean, it's kinda obvious gungho themselves are conscious that orb enhance is still inferior which would explain why they're giving the new stuff with borderline OP LSes with all these orb enhance awakenings, right. Just look at the norns and imagine if they had rows instead of enhance.)

I think it was a bit overkill for a number of them though, really. :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 03, 2015, 11:50:34 PM
Nut hypermaxed!


...okay +296 but close enough :V


i also have like 45 +eggs just sitting around waiting for you know who >_>

one day <_<
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 04, 2015, 12:02:36 AM
2 plus rank up. Still better in my opinion than dropping 5 for a Toy Dragon.

was that like 20 runs or what
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 04, 2015, 12:22:31 AM
I think 27~30 or so runs. I've been waiting for this!

doing the math it was more like exactly 25 actually
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 04, 2015, 12:45:09 AM


Depends. Seeing Dark Hino in it would make me prefer using DMeta or similar 80% under leads, while otherwise I might use rainbow teams like LKali which benefits a lot from the lack of hearts.
I have to agree Dark Hino is the harder one, but that's because DarkHino->LightIza was the most traumatic lv6 as of today imo

Well, I have to admit, this is coming from someone who mostly spams Kirin, but the reason I'd rather deal with dark Hino is because if I can get below 50%, he gives me more set up time, while Light Hino just starts oneshotting me. I can usually pop Angelion and get a decent amount of health back that way in time for Izanami. Light Izanami in a No RCV dungeon is annoying regardless though.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 04, 2015, 01:56:55 AM
spend 1m for an hour of dungeons, get a third of it back from one run

(http://i.imgur.com/cg5pkkE.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 04, 2015, 02:46:55 AM
so HnK collab boss is Raoh again lol

his active though is counter attack x10 dmg and he's dark

him on a luci team tanking a 50k hit would reflect it back for 500k :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 04, 2015, 03:24:45 AM
Hokuto no Ken REM rolls

1. Mamiya
2. Mamiya
3. Shuu
4. Mamiya
5. Toki

hello blue healers
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 04, 2015, 04:24:46 AM
Why the hell is Satan floor 23 in endless corridors

Like he's the hardest thing in this dungeon. 6.6 million hp is ridiculous especially since there's RCV orbs unlike his usual dungeon. The final two bosses combined don't even match up to his hp.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 04, 2015, 05:16:21 AM
Drawn Joker Suikama.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 04, 2015, 05:18:04 AM
Drawn Joker Suikama.
wat how does drawn joker help me beat sata-


oh

league collab when
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 04, 2015, 05:34:49 AM
(http://i.imgur.com/9LZ5Jwd.png)
omg 9 combos omgomgomgomg

(http://i.imgur.com/AAh7qUb.png)
nope

So my 3rd try at Hera Rush ended at Wave 4/6 Beroc. Much better than my first two runs with L/L Ra which ended on wave 1 Ur.
Only frd #One_True_God is +297, there's almost no +s on my own stuff so I didn't expect to get anywhere tbh. I don't even have an Anubis. :/
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 04, 2015, 05:47:18 AM
LKali steamrolled through the Hokuto no Ken Collab dungeon. lol
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 04, 2015, 08:47:09 AM
So I just deleted like almost half of my friend's list so I could clean it up from my monored days, if I deleted someone from here by accident, lemme know, I'll add you again.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 04, 2015, 10:07:36 AM
https://twitter.com/nico_wrng/status/562831928311951360

How to use Souther's AS on a single-colored board to guarantee 3 rows of that color

Souther confirmed best Silver egg
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 04, 2015, 10:14:11 AM
Why the hell is Satan floor 23 in endless corridors

Like he's the hardest thing in this dungeon. 6.6 million hp is ridiculous especially since there's RCV orbs unlike his usual dungeon. The final two bosses combined don't even match up to his hp.

I seriously just blow every active on him as if he were the true boss. Any highly levelled and egged team worth their salt should be able to stall everything back up before wave 29 at this point.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 04, 2015, 12:58:22 PM
This latest update means that we can now see whether or not a coin dungeon has been cleared before buying it. That is very useful, I don't know why it didn't do that before.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 04, 2015, 02:24:28 PM
No Andromeda ult makes me sad :( On the birght side, it sounds like we're getting the 3K chibis.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 04, 2015, 03:03:31 PM
No Andromeda ult makes me sad :( On the birght side, it sounds like we're getting the 3K chibis.

Don't forget that the last batch of ults only became a thing three days after the maintenance, so we can't say for sure yet.

I think it's about time for the Liu Bei ult, no?

@Edit

/me decides to run takeminakata mythical to see if he gets the green orb.

/me gets the meimei invade literally first run, first wave.

Man what is it with me and jewels. Literally EVERY TIME I decide to run something for a jewel it invades me on the first run.

'Course, I always end up stoning it, but fortunately this time it was only one stone, and it was also my first time clearing takeminakata mythical so no loss all gain.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 04, 2015, 03:20:38 PM
Yeah, I'm hoping Sun Quan gets piggybacked onto ultimates who have been waiting longer. I don't have any spare Tamadras for him though. Maybe I'll get lucky and drop three from Twinlits.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 04, 2015, 03:51:33 PM
Yeah, I'm hoping Sun Quan gets piggybacked onto ultimates who have been waiting longer. I don't have any spare Tamadras for him though. Maybe I'll get lucky and drop three from Twinlits.

Takeru ult plz

(okay sure i still need -just one femme- to really use him but still)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 04, 2015, 04:04:27 PM
weeellll since hypermax TAMADRApurin outpaces my LZL by four turns now, I find myself needing a faster orb enhancer. Suddenly Takeminakata comes along and gets three skill ups in a row, pushing mine down to 10 turns.

Also two Genbu invades. I'll have to level and awaken Take up.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 04, 2015, 04:38:36 PM
(http://i.imgur.com/gdSHx4X.png)

ye
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 04, 2015, 04:50:41 PM
What do you guys think of golems as Kali subs? I intend to try to pick up a Yomi next time her godfest rolls around (blowing it all on Andromeda or Yomi, whoever comes first) and Kali/Kali/Yomi/Sun Quan/Golem/Kali seems cool.

Could also go Noah for the 100% lock resist, but her active is a lot less useful and I would miss the skillboost. And if I can't pull a Yomi that team but with Durga seems okay. Man, rainbow leaders are cool. I love actually having serious options for subs rather than just "the stuff I own of the correct color and type".
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 04, 2015, 09:50:32 PM
What do you guys think of golems as Kali subs? I intend to try to pick up a Yomi next time her godfest rolls around (blowing it all on Andromeda or Yomi, whoever comes first) and Kali/Kali/Yomi/Sun Quan/Golem/Kali seems cool.

Could also go Noah for the 100% lock resist, but her active is a lot less useful and I would miss the skillboost. And if I can't pull a Yomi that team but with Durga seems okay. Man, rainbow leaders are cool. I love actually having serious options for subs rather than just "the stuff I own of the correct color and type".

Well seeing how people complain about Kali's health, I'd say they're pretty good. I use Midguard in Kirin. Having one of your colors be bind immune is nice. Their active is pretty useful too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 04, 2015, 09:59:10 PM
For how hated they are, Mechwarriors can easily get over 5000 HP without plus eggs, which most cards in the game have a very hard time trying to surpass. They're great to have as an option for sure - and easy to skillmax.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 04, 2015, 10:00:30 PM
For how hated they are, Mechwarriors can easily get over 5000 HP without plus eggs, which most cards in the game have a very hard time trying to surpass. They're great to have as an option for sure - and easy to skillmax.

Yeah. Golems get a lot of underserved hate. Tbf, I would take a golem over those weird attribute switching things they just put in the REM. I think they're better than the fairy tale people too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 04, 2015, 10:04:36 PM
I mostly hate golems because fuck getting golems from REM :V

Also, I do have actual uses for light/dark golems whenever they get their ult evos.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 04, 2015, 10:38:46 PM
Yeah. Golems get a lot of underserved hate. Tbf, I would take a golem over those weird attribute switching things they just put in the REM. I think they're better than the fairy tale people too.

oi oi oi the weapons aren't that bad :(

I still actually don't have Asgard and I should maybe try to find him... though where the fuck do I even, keeper of green?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 04, 2015, 11:08:35 PM
oi oi oi the weapons aren't that bad :(

I still actually don't have Asgard and I should maybe try to find him... though where the fuck do I even, keeper of green?

I was in the same position a while ago, thinking I would need one for the Horus team that never quite materialized. I eventually dropped mine from Keeper Of Green while farming it to evolve my Green Chasers.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 04, 2015, 11:29:25 PM
oi oi oi the weapons aren't that bad :(

I still actually don't have Asgard and I should maybe try to find him... though where the fuck do I even, keeper of green?
I believe Breakers also has a small chance of the RGBs appearing as rare spawns.  Whether they DROP, on the other hand, is another story entirely.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 04, 2015, 11:41:44 PM
The weapons are weird, like how do you even make a team for them?

Most of the time they'll be one att, so you'll want to put them on a team with the same att otherwise you miss out on base stats, but then when they change they boost the att they turn into so no one else on the team benefits.

I guess they might have some niche in mono teams that don't rely too hard on being mono since at least the RGB ones hit the color they're normally weak too. Like maybe they'd work on Egypt 2.0 teams? TPA is nice too of course, but I dunno.

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 04, 2015, 11:48:48 PM
Dodging color binds, I guess?

SUPER LIMITED UTILITY, GO
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 04, 2015, 11:56:09 PM
The Blue weapon can be used on Urd to both lower your max HP (thus making it easier to hit the 100% HP boost) and enhance attacker damage by 1.5x for a turn. Other than that, I got nothing. -shrug-
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 12:38:42 AM
I guess rainbow teams could use them extremely situationally to beat color absorb. I got fucked up by green flower dragon yesterday using Kali because I didn't read its moves before going in and knocked it to low health, where it then gave itself fire absorb that put me on a clock that killed me faster than it wore off. If I could've switched away my red sub (which of course wouldn't have worked in this case since Kali is half red) I might have been able to finish it with two-prongs. Probably not though, the better option in cases like that is probably just to be prepared to blast the boss past its absorb trigger or just stall it out. If you're putting so much preparation into it that you're maxing out a whole extra sub you can probably just bring something way more useful to handle the same situation.

They just don't seem that good right now. Hopefully they get reworked soon to have broader appeal, but doing that might just wipe away the few niches they do have, so it's kind of a lose-lose. They're interesting and I appreciate dumb gimmicks, but they're just too fundamentally weird to work well. I guess their stats are fairly high and their awakenings are great, so maybe they'll find some use for that? Is the white two-prong attacker team hard up enough for subs to use the white one?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 05, 2015, 12:57:48 AM
tbh i feel like they're really just there to stuff up the rem to make up for the stuff they've been removing >_>
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 01:22:15 AM
Recently I've been thinking about how it would be interesting to have a series made just to be stat sticks. No leader skill, no active, probably even no awakens. Just stats, colors, and types. Especially if they pick the colors and types well that could be interesting. So I sorted monsters by weighted stats in PADX to see what they would be up against, and found some interesting (to me, maybe everyone knew these things already) stuff.

-Highest weighted stats is blue Odin. Green Odin is barely behind him with his ultimate form, as opposing to blue's non-ultimate form. Jesus.

-All of the top ten are either special gods or farmable. I had no idea samurai dragons had such big stats.

-The highest non-farmable, non-special by weighted stats is Kagutsuchi's new uvo.

-Not sure if PADX accounts for awakens (I assume they don't) or how they count negative stats, but Gigas is very close to the top as the first non-Odin monster. If his awakenings aren't accounted for I wonder where he would place if they were, since he has two that buff stats.

-Jesus though, how are they ever going to uvo blue Odin? Just leave his stats alone and give him a slightly better leader skill, or go nuts and buff all of his stuff and break the game in half? Or just not give him one for long enough that power creep catches up to him?

-Lowest stat uvoed REM god is red/white Horus. Ouch.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 05, 2015, 01:50:25 AM
-Jesus though, how are they ever going to uvo blue Odin? Just leave his stats alone and give him a slightly better leader skill, or go nuts and buff all of his stuff and break the game in half? Or just not give him one for long enough that power creep catches up to him?

Bind immunity, buff his attack a bit. Easy done :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 05, 2015, 02:09:46 AM
Meanwhile Ulti Rodin will get triple TPA and everyone will lose their shit :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 02:12:33 AM
Please. Triple TPA. What is that, non-whale shit? Quad TPA for special gods.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 05, 2015, 02:22:43 AM
Man if they ever made Quad TPA then even Luci would be able to hit for x9 :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 05, 2015, 04:11:31 AM
Hera Challenge Hera Rush attempt #3
Bastet/ LiuBei,GreenValk,Andro,DMeta / Bastet.

I had the strangest opening board of 11 blues and 3 greens.
I went all out and did 8 combos, ANOTHER BLUE COMBO SKYFELL.
And I hit Hera-Ur to like 35% or so and insta-died.

2.3mil hp boss, red hp against 4/6 green stuff, and 70% of that gone in a hit? what the hell
I'm burning these 99 stams like nothing
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 05, 2015, 04:19:36 AM
Just barely 0 stoned challenge lv 6 holy shit

I'm so glad Isis is bind immune, giving me an extra turn on some bosses BV
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 05, 2015, 04:27:04 AM
-The highest non-farmable, non-special by weighted stats is Kagutsuchi's new uvo.

?  Unless I'm missing something, Kagutsuchi's prong mania uvo has the lowest weighted stat of all its uvos. Using your criteria, the title would actually go to Blue Moon Isis with 777.5. 100 below Blue Odin funnily enough.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 05, 2015, 04:27:21 AM
(http://i.imgur.com/liK3usrl.jpg) (http://i.imgur.com/liK3usr.jpg) (http://i.imgur.com/sLXLYLTl.jpg) (http://i.imgur.com/sLXLYLT.jpg)

Oddly no king dragon sightings. Wonder if they're rare or if I just got lucky.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 04:39:55 AM

?  Unless I'm missing something, Kagutsuchi's prong mania uvo has the lowest weighted stat of all its uvos. Using your criteria, the title would actually go to Blue Moon Isis with 777.5. 100 below Blue Odin funnily enough.

Oops, you're right. I mistook Shingen for Kagu. Shingen has waaaay higher weighted stats than Kagu. Ha.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 05, 2015, 05:30:52 AM
sooo boss Raoh. If you're using a 4x HP team with Beelzebub, and use his counter on a gravity can you expect the enemy to take at least a 700,000 hit in counter damage?

Heh heh. Aside from the "From this point you shall not pass!" demons, what light enemies are there that use gravities?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 05, 2015, 05:40:47 AM
Just going from what bosses I can find in the descends, and leaving out any that Raoh can't enter:

-- sub-50% Zhao Yun (though I'm not sure if he has access to that gravity at that point)
-- sub-50% Noah
-- sub-50% Gabriel (Sandalphon)

So...not a lot. Maybe some of the other dungeons, but I haven't gone and checked all of them.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 05, 2015, 05:49:09 AM
I see. Once sub-attribute colors can contribute to Noah's all colors restriction, I suppose Beel/Raoh/Zeus Stratios/Hera-Is/Awoken Ceres/Beel will cover all the necessary colors, and dual gravity should bring Noah to light before she uses her own.

Except that's still a really bad idea for a really silly gimmick because lol what are orb changers?

The idea of smacking Noah with a 1,400,000 damage counter is tempting, but still a bad idea.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 05, 2015, 08:24:56 AM
Hera Challenge Hera Rush attempt #3
Bastet/ LiuBei,GreenValk,Andro,DMeta / Bastet.

I had the strangest opening board of 11 blues and 3 greens.
I went all out and did 8 combos, ANOTHER BLUE COMBO SKYFELL.
And I hit Hera-Ur to like 35% or so and insta-died.

2.3mil hp boss, red hp against 4/6 green stuff, and 70% of that gone in a hit? what the hell
I'm burning these 99 stams like nothing

Attempt #4

Exact same thing happened.
I had 6 blue orbs and I'm like, oh hell no lets just match 3
cue skyfell to 9 combos with blue in it and I over-damaged ur to like 45% health left. GG

game pls
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 05, 2015, 09:09:22 AM
Seems to be a recurring theme with PaD today, I did four runs of King of the Gods wiht my GZL team to see if I can finally beat starlight sanctuary and get it over with.

In one particular run, I get to stage 9 with all my skills up and like 1k health, so there's absolutely no way anything can go wrong right? Make a simple match of four... Gets 2 three-match orb heartfalls out of freaking nowhere for a total of 9 combos. Heal to full. Zeus Oneshots me and I can't do any damage to him.

(Which brings me to ask, is there any way to prevent this from happening in "below [health treshold]" teams?)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 05, 2015, 09:10:43 AM
Bring Satan.

Though then you might as well field a Satan team and easy clear King of the Gods.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 05, 2015, 01:24:53 PM
http://mobile.gungho.jp/news/pad/150205_newmonster.html

Earth Dragon Swordswoman and Dark Dragon Swordsman arrive!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 01:57:50 PM
Seems to be a recurring theme with PaD today, I did four runs of King of the Gods wiht my GZL team to see if I can finally beat starlight sanctuary and get it over with.

In one particular run, I get to stage 9 with all my skills up and like 1k health, so there's absolutely no way anything can go wrong right? Make a simple match of four... Gets 2 three-match orb heartfalls out of freaking nowhere for a total of 9 combos. Heal to full. Zeus Oneshots me and I can't do any damage to him.

(Which brings me to ask, is there any way to prevent this from happening in "below [health treshold]" teams?)

An active that drops you to one health (which is why I was talking about Hercules on GZL recently) will give you consistency. The problem is finding one with a short enough cooldown to actually be up when you want it. So Durga I guess? I can't remember if there are more, but Durga would work if you have one.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 04:23:08 PM
My phone just forcefully ejected me from a descend again. I had Noah mythical in the bag with Kali and my phone started flickering like crazy and went into critical power shutdown. When I booted it back up I had 77% battery and had been kicked out of the dungeon with my stamina eaten. This ONLY happens to me in descends. Dammit.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 05, 2015, 07:18:13 PM
Heads up, ass nova carnival with both grimoires, all ninjas, all riders, red chester, and normal wee jas as featureds.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 05, 2015, 07:18:52 PM
http://mobile.gungho.jp/news/pad/150205_newmonster.html

Earth Dragon Swordswoman and Dark Dragon Swordsman arrive!

つ ◕_◕ ༽つ GIVE ROWS PLS ༼ つ ◕_◕ ༽つ
sponsered by the Eternal Jade Dragon Caller Sonia Foundation

I really want to figure out challenge 7. Perseus is probably going to continue to get shafted, so I probably need that Pii.

Heads up, ass nova carnival with both grimoires, all ninjas, all riders, red chester, and normal wee jas as featureds.
That is extremely tempting.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 05, 2015, 07:33:07 PM
つ ◕_◕ ༽つ GIVE ROWS PLS ༼ つ ◕_◕ ༽つ
sponsered by the Eternal Jade Dragon Caller Sonia Foundation

I really want to figure out challenge 7. Perseus is probably going to continue to get shafted, so I probably need that Pii.

Their evolved stats are already leaked. They have the same awakenings as the other three.

Perseus seems like a good choice for challenge 7. He has loads of Skill Boosts so you should be able to use something on crystal skull to kill it before he gets to move.
Blue Masks should die to a 8 orb match so it's just about adjusting green's hp.
Isis turns green to blue, but you can turn that back with Perseus, again blue hp, easy.
T&S is all about having enough hp+rcv and not screwing up matching hearts.
Ra is easy for a mono-colour team.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 05, 2015, 08:03:20 PM
Heads up, ass nova carnival with both grimoires, all ninjas, all riders, red chester, and normal wee jas as featureds.

>no valkyries

why gungho

why.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 05, 2015, 08:13:51 PM
Hokuto collab takes priority :|
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 05, 2015, 08:30:27 PM
Attempt #4

Exact same thing happened.
I had 6 blue orbs and I'm like, oh hell no lets just match 3
cue skyfell to 9 combos with blue in it and I over-damaged ur to like 45% health left. GG

game pls

Hera Rush Attempt  #5
I'm over conservative after getting screwed by skyfalls, tried to do some board arranging on my free turn after she binds water, and I fail to make any matches and kushi wasn't up lol.
This failed run was entirely my own fault, can't complain, but now I really want to do it again instead of saving stam for super golds like I should be. halp its like addiction
I won't stop until I get past Ur  :ohdear: (anubis run doesn't count because onetruegod)

3 days left till it ends
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 05, 2015, 08:43:43 PM
Hera Rush Attempt  #5
I'm over conservative after getting screwed by skyfalls, tried to do some board arranging on my free turn after she binds water, and I fail to make any matches and kushi wasn't up lol.
This failed run was entirely my own fault, can't complain, but now I really want to do it again instead of saving stam for super golds like I should be. halp its like addiction
I won't stop until I get past Ur  :ohdear: (anubis run doesn't count because onetruegod)

3 days left till it ends

I don't blame you Hera Rush is prolly more fun and this seems more like a matter of pride. I'll take the accomplishment over some xp. Btw, when are super golds, skyozora isn't showing me anything.


>no valkyries

why gungho

why.

Can't have everything. I don't really think I want to roll it though. There aren't any riders I'm interested in right now.


EDIT: I never realized the Grimoire stats were so low. They're almost competing with healer girls in terms of stats. Even the REM ones aren't impressing  me tbh. I 'd  prefer Takeminakata over Ass Nova tbh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 05, 2015, 08:49:00 PM
I almost want to roll fishing for Fuma, but unless it overlaps with a light gala I probably won't.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 05, 2015, 08:57:08 PM
I almost want to roll fishing for Fuma, but unless it overlaps with a light gala I probably won't.

My experience with trying to fish for hatsume tells me fishing for a specific ninja is the most dreadful thing ever :(

I don't blame you Hera Rush is prolly more fun and this seems more like a matter of pride. I'll take the accomplishment over some xp. Btw, when are super golds, skyozora isn't showing me anything.

Mythicals recently (except sonia gran, and cao yun which was giving me trouble and I can't use blue healers to cheese it) aren't giving me that sense of rush or excitement anymore, and I'm finding it in doing legend pluses. So you're probably right :V

It's weird because skyozora's usually the fastest but they have it at this site :V
http://minpuzz.com/blog-entry-5396.html
A(0,5)・・9時(メゴ)/14時(ゴ)/19時(ゴ)
B(1,6)・・10時(メゴ)/15時(ゴ)/20時(ゴ)
C(2,7)・・11時(メゴ)/16時(ゴ)/21時(ゴ)
D(3,8)・・12時(メゴ)/17時(ゴ)/22時(ゴ)
E(4,9)・・13時(メゴ)/18時(ゴ)/23時(ゴ)
メゴ = MetaGold+TamadraBabies
ゴ = Super Gold
This is in JP timezone GMT+9, not skyozora's GMT+8


Edit: One more thing I forgot to add. If I actually clear hera rush I get two noels which would be worth thousands of stamina? My game plan only goes up to Hera-Is and anything afterwards I have no idea if I can do it though :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 05, 2015, 10:05:54 PM
I have completed my conquest of threedia/defoud and now merely await the arrival of sonia gran.

Oh yeah I need to actually get a zaerog too.  HOW HARD COULD IT BE
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 05, 2015, 10:19:20 PM
I have completed my conquest of threedia/defoud and now merely await the arrival of sonia gran.

Oh yeah I need to actually get a zaerog too.  HOW HARD COULD IT BE
It's not that Zearog is hard

It's that 1/3 drop chance at 99 stamina hahaha good luck
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 05, 2015, 10:59:14 PM

My experience with trying to fish for hatsume tells me fishing for a specific ninja is the most dreadful thing ever :(

Mythicals recently (except sonia gran, and cao yun which was giving me trouble and I can't use blue healers to cheese it) aren't giving me that sense of rush or excitement anymore, and I'm finding it in doing legend pluses. So you're probably right :V
I can understand that. Since I cleared Fagan, Older mythicals aren't very interested to me anymore. The newer Zeus dungeons still seem like they'll destroy me though. Still scared of Zeus Merc and all those guys on 1-timers, mainly Apollo.  I just realized that NepNep is on a 2 timer. He's so much less scary now.
It's not that Zearog is hard

It's that 1/3 drop chance at 99 stamina hahaha good luck

I think I got a green high. It was bitter sweet. I cleared it, but What I got was King Carnival but not as good. Right now, I'm interested in skill up Metatron and Kirin.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 05, 2015, 11:19:13 PM
Holy shit. I finally beat it. With non-IAP subs to boot.

(http://i.imgur.com/LBA0e7W.png)(http://i.imgur.com/6hqkw1O.png) (http://i.imgur.com/MTwhGeW.png)

Thanks to Thaws for deliberating strats with me last night so I could replace Bastet with Alraune. I knew all along she was the new world order
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 06, 2015, 12:07:57 AM
I can understand that. Since I cleared Fagan, Older mythicals aren't very interested to me anymore. The newer Zeus dungeons still seem like they'll destroy me though. Still scared of Zeus Merc and all those guys on 1-timers, mainly Apollo.  I just realized that NepNep is on a 2 timer. He's so much less scary now.
I think I got a green high. It was bitter sweet. I cleared it, but What I got was King Carnival but not as good. Right now, I'm interested in skill up Metatron and Kirin.

I lost Zeus Merc on my first try with blue healers because I let Hermes did his jammer orb up thing and it screwed me up throughout the whole thing. I thus learned to spam all my actives to one shot him and take my time to deal with apollo.
The hard part of Merc is probably Hermes->Apollo and also Hera-Is->Merc. Nep looks hard on paper but then you realize 12 poison orbs on a 2-timer is not that threatening on a team with good rcv.
Merc as a boss itself is not too bad, especially since he wastes a turn in the beginning and also one more under 50%.

I got Zaerog on my first clear and I never realized how lucky I was until now that you guys mentioned it :o totally forgot about the possibility of getting the highs lol
I heard they drop evolved ones on Dragon Rush, I should probably look into that now that I'm on the lets-start-clearing-legend+ spirit.

Holy shit. I finally beat it. With non-IAP subs to boot.
Thanks to Thaws for deliberating strats with me last night so I could replace Bastet with Alraune. I knew all along she was the new world order

Congrats!
lol I thought we concluded on keeping bastet because she's bastet. So the healing active, was it relevant.
Now that you did lv7 I need to step up my game and make some progress on Hera rush too D:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 06, 2015, 12:14:47 AM
lol I thought we concluded on keeping bastet because she's bastet.

its ok she was replaced by the soon-to-be the new master of the world, I mean even Isis couldn't do anything to her
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 12:31:16 AM
I mean even Isis couldn't do anything to her
gungho pls buff
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 06, 2015, 12:35:42 AM
gungho pls buff

'new buff, isis will now deal 100000k damage to all plant girls'
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 06, 2015, 12:37:30 AM
its ok she was replaced

gungho pls buff

on an unrelated note, to step up my game, I'm investigate some approximations of damage output for my team.
So I wanted to compare 2TPA to 1TPA+2non-TPA combos.
And I got skyfalls extra green combos 3 times in a row (one was a whole column of 4 green orbs TPA wtf) when doing 1TPA+2non-TPA throwing off my recording.
Endless corridor pls.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 06, 2015, 12:46:46 AM
'new buff, isis will now deal 100000k damage to all plant girls'

spoiler as a boss she has 20m health and a cure that heals 5m every time she goes below 60%, and has element advantage so rip water teams
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 06, 2015, 12:59:01 AM
spoiler as a boss she has 20m health and a cure that heals 5m every time she goes below 60%, and has element advantage so rip water teams

20m is still less then 50m

rip alraune, destroyed by isis

everyone else is fucked though except GLORIOUS SHIVA
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 06, 2015, 01:06:09 AM
gungho pls buff

on an unrelated note, to step up my game, I'm investigate some approximations of damage output for my team.
So I wanted to compare 2TPA to 1TPA+2non-TPA combos.
And I got skyfalls extra green combos 3 times in a row (one was a whole column of 4 green orbs TPA wtf) when doing 1TPA+2non-TPA throwing off my recording.
Endless corridor pls.

Let me know what you find out, because I'm very interested. Obviously the numbers differ depending on exact team composition, but every time I try to experiment in endless corridors the same thing happens and I give up. I think my biggest want in PAD right now is a readout you can look at and save after each dungeon that gives you detailed numbers about your damage output. I genuinely still have no idea how much damage any of my teams actually do on a burst. I know in theory that could all be done with a calculator, but there are so many factors and so many of those that I don't fully understand that I can't imagine it would be very accurate.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 01:08:59 AM
I just use my phone built in screencap to check my own damage potentials
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 06, 2015, 01:12:17 AM
I just use my phone built in screencap to check my own damage potentials

What do you do when the numbers overlap?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 01:54:29 AM
It's not too hard to pick out which number is which in a still image. Biggest problem is your leader's damage will get cut off on the left side, but if you're using dual +297 of the same leader then you can just check your friend leader's damage.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 06, 2015, 02:17:25 AM
Is there a screen setting difference between us? When I do that I get one continuous number because each damage number overlaps the numbers on either side of it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 02:53:10 AM
There's overlap but you really only need to read the first few numbers and know what range your damage is in

(http://i.imgur.com/bPSvLYh.png)

Like here Isis deals 1.245 million, Nut deals 1.274 million, Valk deals 1.057 million, Sieg deals 1.143 million, and Grape deals 178k.

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 06, 2015, 02:57:55 AM
There's overlap but you really only need to read the first few numbers and know what range your damage is in

(http://i.imgur.com/bPSvLYh.png)

Like here Isis deals 1.245 million, Nut deals 1.274 million, Valk deals 1.057 million, Sieg deals 1.143 million, and Grape deals 178k.

rip grape dragon

it's like my strawberry dragon, poor guy.

except better
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 06, 2015, 03:24:01 AM
There's overlap but you really only need to read the first few numbers and know what range your damage is in

(http://i.imgur.com/bPSvLYh.png)

Like here Isis deals 1.245 million, Nut deals 1.274 million, Valk deals 1.057 million, Sieg deals 1.143 million, and Grape deals 178k.

Yeah, I guess so. And for x/x attribute guys you can easily see the sub-attribute and just multiply it by ten. I'll have to try to screenshot a representative sample of my burst and figure it out. For Gabriel at least it's relatively uniform excepting skyfalls, but my wonky ability to handle Seven Stars makes Athena unpredictable and Kali is all over the map.

Speaking of Kali's damage output, I had to run Noah with her three times this morning (botched one combo, got ejected from the dungeon on the last screen once, died relatively early once) and without a specialized team her damage is pretty terrible. I used Kali/Echidna/Lilith/Sun Quan/GOdin/Kali and was surprised to see just how hard I didn't hit. Lilith as my only acceptable dark sub is becoming a real problem.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 03:27:15 AM
Yeah raw x25 as good as it sounds is still ass without high attack subs, good combos, and proper orb matching
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 06, 2015, 03:37:49 AM
On the plus side on the run I did especially well on I was able to make the bare minimum requirements for activation on the first screen to take out just one Pengdra at a time and stall up, so that's handy to be able to do. Not sure how plausible it would be with real subs and obviously skyfalls are always a possibility, but it was handy in that case. White Kali's got all sorts of tricks, deliberately not activating any prongs is interesting. Learning her is fun. She is fun, I'm very glad to have pulled her.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 03:45:33 AM
Legendary Seaway Challenge mode cleared

seriously fucking ronia is rediculous

Beelz hit for 2 million damage

in challenge mode
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 06, 2015, 05:14:17 AM
Legendary Seaway Challenge mode cleared

seriously fucking ronia is rediculous

Beelz hit for 2 million damage

in challenge mode

What was the team setup? I'm intrigued.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 06, 2015, 06:19:12 AM
satan beelz ronia lu bu haku rodin

beelz took care of most of the mobs with tpas. rodin isnt a devil but he wipes floor 6 and skillboots help a ton. ronia + beelz + lubu on boss matching two dark rows + 1 dark tpa one shot them
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 06, 2015, 07:46:30 AM
sweet jesus i need to make ult beelzebub then

also operation "let's skillmax skuld today because she only needs one more' was a massive flop because i'm a massive fuckup who made 5 obvious mistakes and died five times which means five fruits i did not get

final count for the day:
red: 6
blue: 2 (both failed to skillmax)
green: 2 (god these are worthless to me)

so i guess i have things for ronia when everything changes back i guess because i have 7 reds in all now and that HAS to give at least one come on now gungho don't be a little shit like this
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 06, 2015, 11:05:01 AM
HERA RUSH NO-STONE CLEAR
WITH BASTET + KUSHINADA leads
YAAAY

4 tries with this team, 6 tries in total during this hera challenge thing.
This is the first time I got through Hera-Ur with bastet, and I did the whole thing in one go.
I'd summarize the whole thing as: I'm struggling to stall as skyfalls make me overdamage everything almost hitting the danger zone. I almost hit Ur under 50%, I almost hit Beroc under 30%, I almost killed Sowilo before using kushi.
BUT skyfalls also saved my ass when I screwed up that critical combo to kill sowilo because I totally forgot I needed to do 6 there and I was in a hurry.

(http://i.imgur.com/fTjBB4I.png)(http://i.imgur.com/z9DIp0I.png)

I don't know if anyone would be interested in watching me fight with skyfalls (I did do some good combo-ing in the 7-8c range with TPAs, but every time I tries to minimize my combos to stall the skyfall comes :V), but I recorded the whole thing and will probably upload it tomorrow or something.

First Legend+ clear! And it's with bastet!!! :V!!! :D!!!

Let me know what you find out, because I'm very interested. Obviously the numbers differ depending on exact team composition, but every time I try to experiment in endless corridors the same thing happens and I give up. I think my biggest want in PAD right now is a readout you can look at and save after each dungeon that gives you detailed numbers about your damage output. I genuinely still have no idea how much damage any of my teams actually do on a burst. I know in theory that could all be done with a calculator, but there are so many factors and so many of those that I don't fully understand that I can't imagine it would be very accurate.

I'm afraid TPA heavily depends on individual members of your party, aka the number of TPAs they have and their base ATK. e.g. Bastet has only 1 TPA but she's on 1TPA she does similar damage with Green Valk, while Liu Bei is in a league of his own and do double of everyone.
My leads are also combo leads so I factor in that when I have like 9 orbs, if I do 2 TPAs I'm losing a combo there and that means alot. In general If I do TPAs it's like I'm doing one extra combo, but I'd just say it'd be more effective for non-combo related leads like LKali.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 06, 2015, 12:34:49 PM
(http://i.imgur.com/z9DIp0I.png)


of course the two bosses that gave you trouble didn't drop to flip you one last bird

Misc. Note for NA Players: For some reason the BEAMS Collab has been fully translated into English on PDX. That usually only means one thing nowadays...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 06, 2015, 06:03:44 PM
So I thought poison orbs couldn't convert hearts away unless there was no other choice, since that's how it's always worked out for me. Then the bottom row, second from the left, happened.

(http://i.imgur.com/3nrc8Hol.jpg) (http://i.imgur.com/3nrc8Ho.jpg)

Maybe there's some threshold? Either that or I was just insanely lucky before.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 06, 2015, 06:23:44 PM
Revelation: Beelzebub hits like a truck when he's not the leader

(http://i.imgur.com/aTzNVe5.jpg)

Psssh who needs Lilith or Lu Bu
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 07, 2015, 01:24:46 AM
Right now, Thoth and Sopdet are proving to be the hardest part of 7 for me.  Everyone else I can take care of with 2 actives.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 07, 2015, 01:29:30 AM
Right now, Thoth and Sopdet are proving to be the hardest part of 7 for me.  Everyone else I can take care of with 2 actives.

They were insurmountable for me in whatever part of challenge two they popped up in. Their buffed HP makes them too much harder than the normal ones.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 07, 2015, 03:13:12 AM
HERA RUSH NO-STONE CLEAR
WITH BASTET + KUSHINADA leads

I don't know if anyone would be interested in watching me fight with skyfalls (I did do some good combo-ing in the 7-8c range with TPAs, but every time I tries to minimize my combos to stall the skyfall comes :V), but I recorded the whole thing and will probably upload it tomorrow or something.

http://youtu.be/jAWK-BMcNyc

So I actually uploaded it. I still feel so embarrassed at that last puzzle at Hera Sowilo.

I got so many skyfalls when I both need and not wanted them it was a weird day.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 07, 2015, 03:17:16 AM
jesus liu bei's damage tho
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 07, 2015, 04:20:37 AM
http://youtu.be/jAWK-BMcNyc

So I actually uploaded it. I still feel so embarrassed at that last puzzle at Hera Sowilo.

I got so many skyfalls when I both need and not wanted them it was a weird day.


It's prolly minor, but how much more damage would there have been if you Dmeta'd first then Liu Bei'd?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 07, 2015, 04:25:42 AM
jesus liu bei's damage tho

I'm pretty surprised. I was...kinda expecting more out of 27x multiplier and triple prong.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 07, 2015, 04:39:26 AM

It's prolly minor, but how much more damage would there have been if you Dmeta'd first then Liu Bei'd?

Whoa, I never realized I could do that. lol
There'd be 6 more green enhanced orbs spread among 4 combos of green or so, so it'd be like a 10% damage increase overall I guess?

I'm pretty surprised. I was...kinda expecting more out of 27x multiplier and triple prong.

Hence why when you said there should be more triple rows since there are more triple TPAs now I'm like "wat no"
TPAs force you to split your combos so it doesn't work well with orb enhances, while it gives a much larger boost to row teams.
Another thing is they don't stack and running a full team of liu beis is just not practical.

Actually, many people run GZL along with Liu Bei and splash them into any green teams, because Liu Bei enhanced would do like 6 times of everyone else in the team so why do you even need the rest of the team. However I don't have GZL and I pretty much have no sub slots here for any enhance anyways (if only spreadcat boosts more than x1.15... :V)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 07, 2015, 05:51:50 AM
Hence why when you said there should be more triple rows since there are more triple TPAs now I'm like "wat no"
TPAs force you to split your combos so it doesn't work well with orb enhances, while it gives a much larger boost to row teams.
Another thing is they don't stack and running a full team of liu beis is just not practical.

Nah there should still be more triple rows. BV
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 07, 2015, 06:01:14 AM
For what it's worth I ran Sky Prison six times today and these were the cooldowns on the dublits on the second floor:

4/3/2
3/4/2
4/3/4
3/4/2
4/3/2
2/2/3

So again it looks like fast synced Dublits are not terribly common. Not common enough that not being able to handle them should scare you off from running. I died on the last run to them, but only because of extremely abnormally bad orb drops. I'll keep an eye out and try to get a better idea of just how common the 2/2/2 floor is exactly, but I don't think it's very common.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 07, 2015, 06:06:55 AM
Cople hundred stamina and a stone later because I'm an idiot and didn't grab all my Dragon Fruit Thursday like I THOUGHT I did, and Indra's now ult'd.

That's one thing off my shoulders now at least.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 07, 2015, 06:23:03 AM
Nah there should still be more triple rows. BV

Well Green demands our 3 row odin >:(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 07, 2015, 07:00:43 AM
Wellllp, that was a thing!

First try clear of Hera-Sowlio Legend!

AND SHE DROPPED.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 07, 2015, 09:49:52 AM
(http://i.imgur.com/1K6zxVd.png)(http://i.imgur.com/OwVeAUU.png)

she is so beautiful.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 07, 2015, 12:27:19 PM
Given the pain you went through for one of them, congrats, trance!  = )
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 07, 2015, 03:11:57 PM
Carnival yoloroll = Berry Dragon.

...Which means that I have all of the fruit dragons except melon dragon.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 07, 2015, 07:00:48 PM
It took 4 tries, but I beat it.  (http://imgur.com/a/oaP1V)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 07, 2015, 08:12:54 PM
meanwhile im just losing to kanetsugu over and over

stupid wood and dark ninjas i always have 0 hearts spawn vs them like wtf
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 07, 2015, 10:02:27 PM
im posting nudes without censors and no ones gonna stop me

(http://i.imgur.com/lFqLoo5.jpg)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 07, 2015, 10:41:17 PM
im posting nudes without censors and no ones gonna stop me

[Nsfw](http://i.imgur.com/lFqLoo5.jpg)[/nsfw]
Reported.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 07, 2015, 10:49:05 PM
BANNED
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 07, 2015, 11:46:36 PM
Aaaaaah I just died four times in a row on floor four of Alt Tomb Of The Saint. Fuck this I give up, I'm keeping the rest of my stamina.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: triangles on February 08, 2015, 12:14:09 AM
im posting nudes without censors and no ones gonna stop me

(http://i.imgur.com/lFqLoo5.jpg)
why is this not in my house right now
I will make it little PJ bottoms so qtpie won't get cold
I need this
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 08, 2015, 02:04:48 AM
why is this not in my house right now
I will make it little PJ bottoms so qtpie won't get cold
I need this

i want a tamadra plushie too ;w;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 08, 2015, 05:28:11 PM
Looks like I'm skilling up a Chaos Devil Dragon for the next two weeks. If I'm able to get it maxed, I can have his orb change up on turn one with Beelzebub/Byakko/Persephone/CDD/Christmas Lilith/Beelzebub (or Ronia)

Is subbing out Gryps Rider worth it? I'd have a -much- more reliable Byakko active if I can clear out waters, the turn one orb changer can help with otherwise disastrous opening boards, but CDD doesn't have any offensive awoken skills.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 08, 2015, 08:50:12 PM
I'm beginning to suspect that at least a few of my friends are those weird players who log in constantly but never, ever play. I just made a spreadsheet to track what rank everyone is now and again in a week and possibly the week after. I don't mind having low-level friends at all as long as they're actively rising through the ranks, but I think some of them have been rank 131 or whatever for four months, and they need to go.

And speaking of weird stuff with friends, I have been losing +297 I&I friends alarmingly steadily. It seems like once a month at least I realize one of them hasn't logged on in two weeks and have to delete them. That rarely if ever happens with anyone else, just +297 I&Is. What's going on with that? And how long do you guys wait for someone to be inactive before you delete them? If someone lost or broke their phone and is just waiting for a new one to come in the mail and for their account information to transfer I don't want to delete them prematurely, but I can't have my entire friends list clogged with people who have quit the game either. Is a week reasonable? Now that I think about it that may be a little short, maybe two weeks would be better.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 08, 2015, 09:09:41 PM
And how long do you guys wait for someone to be inactive before you delete them?

I usually go for at least one week. I'll go down to like three days depending on how badly I need space and don't want to stone for more.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 08, 2015, 09:34:13 PM
I usually go for at least one week. I'll go down to like three days depending on how badly I need space and don't want to stone for more.

I just check once a month and see who hasn't played in a while.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 08, 2015, 09:54:20 PM
Almost halfway.

(http://i.imgur.com/2wxyvQT.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 08, 2015, 10:00:13 PM
So... what happened to "one in six-thousand chances to drop" again? :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 08, 2015, 10:38:49 PM
So... what happened to "one in six-thousand chances to drop" again? :V

I took it out back, beat it to death with a nail bat, and threw the mangled remains into the dumpster
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 08, 2015, 10:45:01 PM
I've seen a lot of stuff that refutes the claims of incredible rarity for Piis, but not a lot that confirms it. Can anyone provide any anecdotes of hundreds of runs with no Pii drops to counterbalance out fairly high droprate of them? I'm interested in what the actual rates are and don't want to get all confirmation bias-y, but so far "one in six thousand" seems way off to me.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 08, 2015, 11:00:05 PM
I've seen a lot of stuff that refutes the claims of incredible rarity for Piis, but not a lot that confirms it. Can anyone provide any anecdotes of hundreds of runs with no Pii drops to counterbalance out fairly high droprate of them? I'm interested in what the actual rates are and don't want to get all confirmation bias-y, but so far "one in six thousand" seems way off to me.

It's definitely way off.

I recently tallied up my runs for Alt. Satan in the spreadsheet, and I'm now at 499 runs. The drop rate before at 250 logged runs was about 1%, and even after doubling that number my rate still seems to be the same. Even my plus egg rate is still 30%ish, so I think I have a notable amount of runs for this specific area logged now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 09, 2015, 01:28:22 AM
oh boy hnk collab tomorrow

time to flush all the stones from this event down the drain
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Third Eye Lem on February 09, 2015, 02:20:44 AM
oh boy hnk collab tomorrow

time to flush all the stones from this event down the drain
I'm more interested in the "mini china girls" event for the PAL Machine...Is that still going to happen, or did I miss it? I have about 1800 FP right now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 09, 2015, 02:26:24 AM
I'm mot interested in the "mini china girls" event for the PAL Machine...Is that still going to happen, or did I miss it? I have about 1800 FP right now.

I have some bad news for you.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Third Eye Lem on February 09, 2015, 02:42:03 AM
I have some bad news for you.
Welp.  :derp: Guess I'm rolling for evo mats!

UPDATE: Turns out I was thinking for the Heroes of the Three Kingdoms series. Whoops.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 09, 2015, 08:41:31 AM
Woke up at 2:58AM due to a questionably bad dream. Felt very awake.

(http://i.imgur.com/OOJAToG.png) (http://i.imgur.com/H8BnwEm.png) (http://i.imgur.com/QA9vo3I.png)

I have passed tests harder than yours, God-King. Now give me your stone.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 09, 2015, 08:58:28 AM
I have passed tests harder than yours, God-King. Now give me your stone.

You are the leilan master.

http://mobile.gungho.jp/news/pad/150209_sinka_anke.html
UEVO Survey #3!
This time they're categorized.
One from Pantheon, special, and descended category will win!
Honestly I have no idea what to vote for pantheon. 3k and heroes are out of the equation (pls pandora or lu bu ppl don't vote them they're getting their OP uevo realll soon), probably roman 2.0s. Special god's gonna be a tough choice for everyone :V ronia please don't win again...
As for descend, I think dark iza would be the most useful if she just get some more awakenings, but maybe goemon has a chance simply because of nostalgia? who knows :V

Time to play the guessing game! :v :v :V
Pantheon: Sakuya
Special: LKali
Descend: Dark Iza
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 09, 2015, 09:14:38 AM
Who I want to win:
Pantheon: Venus
Special: BOdin/ROdin/Skuld
Descended: Athena or Wadatsumi (B/G pls)

Who I predict will actually win:
Pantheon: Kirin
Special: LKali or DKali
Descended: Sonia Grand or one of the Heras
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 09, 2015, 12:47:39 PM
So there was some hubbub about some Japanese Rank 600 player who is non-IAP, and just hit his 1000th day not too long ago. People are asking him how he maintains his efficiency, and someone's gone and translated what he has to say. I find it interesting that I've found some of these truths on my own, but maybe other people might glean something useful from it as well. I'm gonna also highlight things that I think are extremely good points as my own addition to this.

Quote
1. Magic stones are important. Get every one that you can get.
a. Get the stones from PADW. <-(JP Only)
b. Get the stones from Challenge Mode and Coin Dungeons.

2. Don't use stamina to play urgent TAMADRA dungeons. Get all the TAMADRAs from S ranks.

3. Refrain from collab REM. YOLO once if you REALLY love the subject.
a. Collab Gold Egg rate is way too low.
b. They're more trophies than actually use. Not enough people put them up as leads to pair with.
c. Wait 3 days to roll if you REALLY want something.
d. Roll more for subs instead of leads since you won't have the corresponding collab monster to pair with.
e. Most of the collab monsters can be substituted by other monsters.

4. Be patient when farming Spirit Jewels
a. Wait for 1.5x rates.
b. Need to have a high clear rate if invaded
c. Only farm on useful descends, where a skilled up boss is actually useful
d. Save 3 of every Spirit Jewel
e. Don't pick and choose on the gift dungeons. You'll get all of them eventually.

5. Don't burn stones on Super Gold, Fat dragons, TAMADRAs. It's only for speed and has diminishing returns.

6. Since the overflow stamina from stamina refresh can be saved, does rank still matter?
a. Of course. Higher ranks means higher total stamina.
b. You can have more overflow stamina from higher ranks.
c. You can have more team slots.

7. Have enough monster boxes. He keeps at least 100 open monster boxes.

8. Friend management. He only has 100 friends.

9. Skill ups
a. Important and often used skills MUST be skilled up
b. Not often used or those that can be substituted can be skilled up as they come.

c. Consider if there are any other additional value to the skill up dungeon?

10. Value of Piis. Many people value them at 5 stones. He values them at 3 stones.
a. The value of piis will decrease, just like the value of TAMADRAs. Spending a bunch of stones or a bunch of stamina just for piis is not wise.
b. The need to use piis are lower than what you think. Eventually you'll have a bunch of piis sitting around without anyone to use them.
c. If he were to spend more than 3 stones for piis, he'd rather play Coin Dungeons.

11. Who should I feed piis to?
a. Those without skill up dungeons (i.e., collab monsters, Greek 1 UVO, monsters that change skills after UVO).
b. Monsters that are hard to attain.
c. Monsters that refuse to skill up.


12. Team composition and +egg investment
Game meta changes so far. He won't be suggesting anyone to target a specific team. Every team can be very strong when taken to its limit. Focus more on what you have fun playing.


13. Coin Dungeon
Where is the value of Coin Dungeons for you? Is it piis? If so, how many stones is that worth to you? Or is it the rank exp? Or is the food exp?
a. Rank exp: Alt. Castle of Satan has the highest rank exp.
b. Food exp: Coin Dungeons have better food exp than the lower rank mobs from King of the Gods
c. +egg rate: Coin Dungeons have lower +egg rate than King of the Gods, but still not bad. Rates a bit lower on stages with pengdras of course.
d. Don't have time to play? Play high stamina dungeons to burn through stamina.
e. Coin Dungeons too expensive? They aren't. You burn through coins really slow, so you wouldn't be losing much coins even if you don't farm coins.
f. You can still play with high efficiency even if you don't IAP.


14. PAD development and non-IAP approach
GungHo is a for-profit company, they're still there to make money.
There are still a lot of good points about the game:
a. Lots of free stones.
b. Higher Gold Egg rate than other games.
c. Change from 10 minutes per stamina to 5 minutes per stamina
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 09, 2015, 01:34:06 PM
Time to play the guessing game! :v :v :V
Pantheon: Sakuya
Special: LKali
Descend: Dark Iza

Your guesses are probably right. As for what I want to win:

Pantheon:
-Horus. This is the only one where it isn't a tossup for me even a little. Egypts are going to get their badass spirit jewel evolutions anyway since they're old and most of them are a little outdated, so why not kickstart that process by doing the least of their brothers first? There are so many areas for improvement that it would be easy.

Special:
-Green Guan Yu. Am I mistaken in thinking he's the least sought-after and used special god? He could use a boost.

-White Kali. She's good and I play heeeeer. For silliness give her a bunch of new awakenings but make them all either HP Boost or Attack Boost. For minmax give her an extra skill boost, some buffed stats, and maybe a bind resist and stuff.

Descend:
-Can I just cram Beyzul in this slot? Give him a skillboost, a second typing, and a lower cooldown nooooow!

-Dark Izanami. She's already one of the best ones, but she's still a little off. I hate to see dark get something before the other colors at this point though, so maybe not.

-Goemon. Let's warp the metagame by making him really good again! Make his leader skill buff gods! I don't know if that would be enough but maybe!

-Hercules. Too cool to be this useless.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 09, 2015, 01:37:20 PM
... quad TPA Beelzebub uvo? :V

I think LZL could -really- use an uvo to not be destroyed by any semblance of a pre-emptive.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 09, 2015, 04:22:02 PM
What's the point of skill binding for 3 turns when you take 3 turns to attack anyway.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 09, 2015, 04:25:53 PM
Apparently some teams have trouble dealing 2 million damage without actives in six turns. If you mistime your kill on turn 4 or 5 you'll still be bound on the boss, though.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 09, 2015, 04:52:31 PM
1 pull

Mamiya

meh
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 09, 2015, 06:17:55 PM
Every ulti evo survey makes me sad.

Nothing that needs an ulti gets voted and everything that doesn't does :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 09, 2015, 06:26:19 PM
Having not farmed insect dragons before I kind of want to skillup Durga but don't have a good idea of how tough that is. Does anyone know roughly what the droprate on rare ladybug guys is? In clearing Dark Insect for the stone I saw three and dropped zero.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 09, 2015, 06:58:02 PM
Every ulti evo survey makes me sad.

Nothing that needs an ulti gets voted and everything that doesn't does :v

It's a popularity contest, and since the strongest tend to be more popular, that is a given.

Them separating it on Descends/Special/Pantheon makes a lot of difference though, it stops things like Ronia/DMeta getting uvos at the same time when everyone agrees they really didn't need it as much as a lot of others.

Although I wonder if Horus will be the Pantheon God chosen, you did say he was on the top 10 most populars, no? And he needs a few changes so... Maybe the Horus users will come together to give him an early Awoken Uvo.

Hey, a guy can dream.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 09, 2015, 07:07:09 PM
I've been thinking about double Black Izanami a lot recently, and that got me thinking about golems. Do you think there's any merit at all in doing a team with five skillmax golems to get a permanent damage reduction? You'd have awful recovery and would have to use their suboptimal-but-not-awful leader skill, but great HP with damage recuction on top of that would be interesting. Maybe Sakuya or Raphael as friend leader?

It wouldn't work for everything but do you think it would work for anything? And if you went with a non-rainbow leader getting ahold of five of the same golem to stack orb enhances might take forever.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 09, 2015, 07:14:10 PM
So there was some hubbub about some Japanese Rank 600 player who is non-IAP, and just hit his 1000th day not too long ago. People are asking him how he maintains his efficiency, and someone's gone and translated what he has to say. I find it interesting that I've found some of these truths on my own, but maybe other people might glean something useful from it as well. I'm gonna also highlight things that I think are extremely good points as my own addition to this.

huh. I thought this was going to be how to tips on getting ranks super fast with alt dungeons and why they're awesome, but then this is generic PAD playing tips and I find his ideology on how to play non-iAP PAD almost identical to mine.  :o

1. Hahaha I really should finish up PADW sometime but it's getting boring when level requirement is like "Link 9 blue orbs together"
slowly doing coin dungeons but I haven't even done all the challenge dungeons. :V but those are always there, also I don't like the if I stone myth I get 1 stone back so it's net 0-stone, because you can wait a few months (or more) and possibly 0 stone it for net-1 stone. (To this day I still regret stoning once for Satan and would never do anything like that again)
If you need the boss like merc to uevo nep then it's another story.

2. S ranking is a fun challenge so everyone should do it when they start being able to clear the hardest difficulty of a dungeon without much trouble :VVV

3. There are some silver eggs worth rolling, Baggi, PADBT stuff, etc. Aiming for one specific gold egg and you're in for a wild ride.

4. hunting jewels while it's not 1.5x jewel rate sux, wait for 1.5x if you don't want to go insane :v

5. never burn stones! yeah! But then he mentions nothing about REM though. REM rolling is one of the parts of PAD I enjoy most so every stone I save is going there eventually. :(

Focus only on teams you enjoy. Most important thing in playing PAD.

Having not farmed insect dragons before I kind of want to skillup Durga but don't have a good idea of how tough that is. Does anyone know roughly what the droprate on rare ladybug guys is? In clearing Dark Insect for the stone I saw three and dropped zero.

This is on myth: I got 20 Durga skillups in 46 Cocoons. I stopped counting after Durga maxed, so the durga skillup count may be slightly underestimated. But not rare at all.
For reference, Sarasvati took me 62 insect dragons and I got 25 ladybugs in the meanwhile. Blue dragonswordsman and Sarasvati skill maxed at almost the same time so this count should be pretty accurate.
I'll say 1 drop per 3 runs roughly. Sometimes you get lucky and 2~3 drop in a run and sometimes it just never drops. My focus was on the insect dragon skillups so I didn't really care if ladybugs dropped so it was less taxing on my mind :V

Although I wonder if Horus will be the Pantheon God chosen, you did say he was on the top 10 most populars, no? And he needs a few changes so... Maybe the Horus users will come together to give him an early Awoken Uvo.

Hey, a guy can dream.

Everyone except Anubis can use an active skill change by awoken uevo. I'd rather wait for a little while until the meta power creeps more before they uevo again though :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 09, 2015, 07:49:45 PM
5. never burn stones! yeah! But then he mentions nothing about REM though. REM rolling is one of the parts of PAD I enjoy most so every stone I save is going there eventually. :(

Actually, he never says anything about the REM in that section but it was actually pretty important in his journey- this guy only took 1000 days to get to rank 600 because he quit PAD midway. At one point he was so unsatisfied with his box+REM luck that he only logged in for months on end to get free stones, and played CoC instead. Then after a while he decided to come back to PAD with a bunch of stones saved up and hit it big, and the game became enjoyable for him again. So he would probably be right there with you on that as well.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 09, 2015, 08:02:11 PM
It's a popularity contest, and since the strongest tend to be more popular, that is a given.

Essentially.

I mean theres probably popular cards that need upgrades, so my point god damn stands.

But yeah honestly expect a groan at the results in a month's time or so.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 09, 2015, 11:26:02 PM
(http://i.imgur.com/8fA0QAHl.jpg) (http://i.imgur.com/8fA0QAH.jpg) (http://i.imgur.com/oKym2Apl.jpg) (http://i.imgur.com/oKym2Ap.jpg)

Just a bunch more to go, and then to catch up on flowers.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 09, 2015, 11:42:00 PM
oh god i just hit over 300k damage per ronia

in challenge mode

with no +orbs or damage enhancers


they might as well just make a boss with 20 million HP already cause ronia would still have no trouble with that
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 10, 2015, 05:28:35 AM
Just met another Pii, this time a green one. It didn't drop, oh well. So this makes me four sightings to what I'm roughly estimating at 140-150 runs, and of those four one of them dropped. Seems reasonable.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 10, 2015, 05:38:23 AM
Athena finally +297 today. That makes two.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 10, 2015, 12:51:14 PM
https://twitter.com/trancehime/status/565101268381605888

my vote has been cast. (Parvati / Skuld / Guan Yinping)

you mad at my poor choice of votes? come at me bros :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 10, 2015, 12:58:01 PM
I mean if you like throwing your votes away because we all know Skuld and Guan Yinping are never going to win.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 10, 2015, 01:01:04 PM
I mean if you like throwing your votes away because we all know Skuld and Guan Yinping are never going to win.

The twitter picture floating around is apparently fake.

Also I don't care. I vote for my favourites, even if I don't have them (in the case of Skuld)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 10, 2015, 01:41:09 PM
I fully support "pointless" votes. Unless you're casting your vote at the last possible second to try to break a tie there's merit in voting for something that probably won't win in a poll as long as the results are visible (which I assume this is). Deciding from the beginning that only a few things can win creates a self-fulfilling prophecy. At least if people can see a few votes on an underdog choice it might cause them to change their minds and pick that one as well.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 10, 2015, 04:22:59 PM
Vote for who you like. Isn't that the point?

In other news, somewhere in between the time I was starting alts and now, I brought the Keeper of Gold down to "farmable" status with Leilan. I suspect this will make my life a lot easier in the future.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 10, 2015, 08:04:07 PM
My coin dungeon clear status reset itself. It's showing nothing as being cleared. Does anyobe else have this or know why I have it?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 10, 2015, 08:23:02 PM
Just do something to connect to the server like entering a dungeon and it should be fine.


Also resist awakenings are legit. I had 27k HP, saw the boss dealt 29k on padx, survived the hit anyways thanks to resist awakenings BV
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 10, 2015, 08:35:20 PM
My coin dungeon clear status reset itself. It's showing nothing as being cleared. Does anyobe else have this or know why I have it?

It randomly doesn't show up sometimes, yeah. A little inconvenient.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 10, 2015, 11:10:26 PM
https://twitter.com/trancehime/status/565101268381605888

my vote has been cast. (Parvati / Skuld / Guan Yinping)

you mad at my poor choice of votes? come at me bros :derp:

I decided on my votes too.
Sarasvati / LKali / DIzanami

Pantheon god was such a tough choice. Sarasvati should get a hp boost on her LS so she can stall while you can never save enough blue orbs on your screen because orbtroll/skyfalls. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 10, 2015, 11:21:40 PM
https://twitter.com/trancehime/status/565101268381605888

my vote has been cast. (Parvati / Skuld / Guan Yinping)

you mad at my poor choice of votes? come at me bros :derp:

./astral dunks




nah they're fine really
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 12:47:22 AM
Gaaaah four in a row Rainbow Keepers with no drop. It's 0% or 100%, of course.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 11, 2015, 01:35:30 AM
And speaking of rainbow keepers, I have been cockblocked out of trying thoth & sopdet with my GZL team twice in a row now because of them.

Granted though, I did manage to beat legend with my GZL team before this so  :toot:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 01:52:51 AM
Christ, I've run Thoth And Sopdet probably 35 or 40 times and  I don't believe I've ever once seen a rainbow keeper in it. That's bad luck.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 11, 2015, 02:06:14 AM
https://twitter.com/trancehime/status/565319913074884608

Rank 200 in 207~ days.

Yay!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 11, 2015, 02:12:45 AM
Christ, I've run Thoth And Sopdet probably 35 or 40 times and  I don't believe I've ever once seen a rainbow keeper in it. That's bad luck.

My one attempt where I 0-stoned Mythical did have him.

He was subsequently owned with almost no effort on my part.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 11, 2015, 02:17:20 AM
Christ, I've run Thoth And Sopdet probably 35 or 40 times and  I don't believe I've ever once seen a rainbow keeper in it. That's bad luck.
Tried it one time for fun.  He came in and poked me to death.

I have not gone into T&S since.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 02:20:01 AM
My one attempt where I 0-stoned Mythical did have him.

He was subsequently owned with almost no effort on my part.

Yeah, he doesn't seem too bad. I wish I saw him more often. But for a GZL team that's pretty rough, unless you're insane and run Tengu.

Actually I kind of like that idea now. Having never actually played a GZL team apparently in my head it's just a dumping ground for dubious descend bosses.

Edit: But of course Rainbow is multi-hit so that wouldn't even work. Look Tengu, I want you to do things. In fact, can we get that guy an ultimate evolution? I don't even know what it would do but I really want to see even more badass Tengu art.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 11, 2015, 06:49:57 AM
I finally beat Alt. Polar Night Tower!

Am I part of the cool kids club yet?

Team was:
(Athena or Indra)/Verche/Perseus/GZL/GreatValk/(Indra or Athena).  Still not fully adjusted to this yet(died a couple times here and there), but I think this dungeon will be consistent enough for me soon enough to reliably rank off of it for a while when I get the money to run it again.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 01:41:40 PM
I've been dying a lot in alt dungeons lately. Partly it's because I've been running them a lot when I'm not paying that much attention, like during my lunch break or a board game. Partly it's that the no-duplicates restriction on this wave has the nasty side effect of dropping Athena's health and damage low enough that it's much harder to one-shot midbosses without skills and less likely that she'll be able to tank a hit from many of them. On dungeons where my green damage is resisted in particular I keep falling short on midbosses and getting smashed. I'm mostly just running those dungeons for the stone anyway and the stamina cost is low enough that usually even a few deaths doesn't stop me from getting the clear in one purchase, but it is something to watch out for.

Since red enemies are the tough ones anyway and I'm not going for speed in those cases maybe I should just break out Gabriel. He can tank quite a few trash monster hits, should hopefully hit hard enough when he's super effective, and can tank most if not all bosses from this wave forever, so it might save me some time. Of course I figured that out when I was basically done with them, but it might come up in the future I guess.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 11, 2015, 01:43:57 PM
HA HA HA HA HA

SUCK ON THAT, PARADISE OF THE HOLY BEASTS

SUCK ON THAT, KOURYU

NOTHING MOVES THE BLOB (of ronia teams)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 11, 2015, 02:05:17 PM
2xHP on the alt dungeons isn't that bad, considering most of the enemies have pretty low health altogether. You might be constantly busting orb conversions since it's not like a 2/6.25/2.5 or 2.6/7.5/1 set up but the enemies are usually fairly tame.

(Having a max skilled Persephone is so wicked I can use her active in the trash waves and still have her up by the wave 9 Tiamat in Castle of Satan ahahahahah)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 11, 2015, 04:12:01 PM
(http://i.imgur.com/WEcpUvH.jpg)

oh god no my poor wallet
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 11, 2015, 04:24:54 PM
(http://i.imgur.com/WEcpUvH.jpg)

oh god no my poor wallet
I want to see more like this.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 11, 2015, 04:35:53 PM
isis pls

actually no dont i need my money
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 11, 2015, 04:49:14 PM
Just no-stoned Hera-Is Mythical with GZL.

This team is so braindead, holy shit, I don't think I even want to see this when the Liu Bei uvos become a thing.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 11, 2015, 04:53:28 PM
Just no-stoned Hera-Is Mythical with GZL.

This team is so braindead, holy shit, I don't think I even want to see this when the Liu Bei uvos become a thing.
p-p-p-p-powa creep
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 11, 2015, 05:00:36 PM
I wonder what the next level of power creep is.

Probably china 2.0 featuring hp/rcv multipliers in addition to conditional 3.5x atk multipliers.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 11, 2015, 05:56:06 PM
I don't think they can quite get away with HP/RCV boost and 3.5x. If they got 3x for three colors and 4.5x for a four-color variation I could see it happening, but...

Also the overlap in colors would be too real unless they go for like "Match two water combos and one green combo for 3.5x"
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 06:11:08 PM
I'm having a surprisingly hard time clearing ancient masks with Kali. Lost three times today, and what was the culprit two of those times? Sun Quan's lack of sub-element. Green mask hanging on at one health TWICE. Sun Quan uvo now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 11, 2015, 07:18:49 PM
I wonder what the next level of power creep is.

Probably china 2.0 featuring hp/rcv multipliers in addition to conditional 3.5x atk multipliers.

yes make me more op

do it
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 11, 2015, 07:27:05 PM
I don't think they can quite get away with HP/RCV boost and 3.5x. If they got 3x for three colors and 4.5x for a four-color variation I could see it happening, but...

Also the overlap in colors would be too real unless they go for like "Match two water combos and one green combo for 3.5x"

Do you not know about angels 2.0 because the power creep already happened and they are 1.5/14/1 teams with an conditional arguably easier than China girls.

yes make me more op

do it

Well they should make more leaders viable for lv10... And then power creep the bosses more so nothing can clear it except anubis again D:
Just no-stoned Hera-Is Mythical with GZL.

This team is so braindead, holy shit, I don't think I even want to see this when the Liu Bei uvos become a thing.

GZL being under 80% hp lead has his own problems I imagine
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 11, 2015, 07:48:28 PM
I wonder what the next level of power creep is.
One Punch Man collab

Saitama

Skill: One Punch
Reduces enemies' HP by 100%

Leader Skill: Invincible
Reduce all damage by 100%
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 07:55:13 PM
I just got kicked out of another 50 stamina dungeon by my phone. This makes what, four times in a week? I know what causes this, it's a battery problem and my new battery is in the mail, but still... Fuck.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 11, 2015, 09:26:00 PM
Do you not know about angels 2.0 because the power creep already happened and they are 1.5/14/1 teams with an conditional arguably easier than China girls.
The typing condition is different already. Moreover, while the bonus multiplier to RCV/HP is nice, it's always boosting -their lowest stat- to what you can only call acceptable levels. In the case of the Red angel, 0 * 1.5 is still zero!
Red Attacker, Blue Healer, and Dark Devil have plenty of subs but light attacker with a TPA? Ammy, Arthur, Kanetsugu, Superman, Suzaku, Mephisto, Flash, and Baal are basically it and -all of the orb changers are REM-.
Green Devil has Cauchemar, Astaroth, Bastet, Genbu, Beast Rider, Ceres and Hera Beorc?   Also -manageable- but also REM heavy as well.

If you don't have the typing requirement and using , you're basically running a gimped China lead at 1/9/1. I don't buy it completely that the power is creeping.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 11, 2015, 09:41:54 PM
The typing condition is different already. Moreover, while the bonus multiplier to RCV/HP is nice, it's always boosting -their lowest stat- to what you can only call acceptable levels. In the case of the Red angel, 0 * 1.5 is still zero!
Red Attacker, Blue Healer, and Dark Devil have plenty of subs but light attacker with a TPA? Ammy, Arthur, Kanetsugu, Superman, Suzaku, Mephisto, Flash, and Baal are basically it and -all of the orb changers are REM-.
Green Devil has Cauchemar, Astaroth, Bastet, Genbu, Beast Rider, Ceres and Hera Beorc?   Also -manageable- but also REM heavy as well.

If you don't have the typing requirement and using , you're basically running a gimped China lead at 1/9/1. I don't buy it completely that the power is creeping.

I was kinda under the assumption that if china gets new uevos their LS would be type restricted, boosts HP/ATK or ATK/RCV with lowered (3x?) conditional multiplier, because that's the trend with Santa Kirin and HnK stuff.
I hope they realize egypts 2.0's generic element boost was too OP but I guess we're talking about power creeping so this assumption is not that valid.

Still, I find Famiel to be the most promising, and the green, light ones to be lacking good subs as you said, but they're definitely buffing green devils and light attackers so it's only a matter of time.
Red and Dark I agree they're not good because rcv boosts are useless if you don't have tremendous hp to heal. (Unless you do different LSes like the infamous Ronia/Lu Bu, and these angels are generic enough to pair up with others I guess, in fact, if Suzaku does become something HP/ATK boost for red attackers then she'd pair well with Rosiel I imagine.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 11, 2015, 09:51:09 PM
The typing condition is different already. Moreover, while the bonus multiplier to RCV/HP is nice, it's always boosting -their lowest stat- to what you can only call acceptable levels. In the case of the Red angel, 0 * 1.5 is still zero!
Red Attacker, Blue Healer, and Dark Devil have plenty of subs but light attacker with a TPA? Ammy, Arthur, Kanetsugu, Superman, Suzaku, Mephisto, Flash, and Baal are basically it and -all of the orb changers are REM-.
Green Devil has Cauchemar, Astaroth, Bastet, Genbu, Beast Rider, Ceres and Hera Beorc?   Also -manageable- but also REM heavy as well.

If you don't have the typing requirement and using , you're basically running a gimped China lead at 1/9/1. I don't buy it completely that the power is creeping.

IIRC even Blue Healer's good subs are just flat out REM territory only. I've been bashing in endgame dungeons with non-IAP subs with Leilan. I don't think I'm wrong when I say absolutely nothing can beat chinas right now in sub flexibility - which is why I'd be scared if they got new ults.

EDIT: Moreover, their flexibility of use even without the ults is enough to draw new players lucky enough to get them into the game - and keep them there. Nowhere near ronia level of cheese, but far from weak, and a sane learning curve that scales right with the game. New ults for them would be to me, nothing short of OP.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 11, 2015, 09:53:56 PM
Ronia has the best sub flexibility in the game

She can use red devils or dark devils!!!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 11, 2015, 10:00:44 PM
Ronia has the best sub flexibility in the game

She can use red devils or dark devils!!!

Haku can use Red and Dark... anything.

Blue also.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 11, 2015, 10:06:52 PM
Haku can use Red and Dark... anything.

Blue also.

of course if you have mostly dark devils with Byakko the damage gets pretty silly (http://imgur.com/mwp43Ur)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 11, 2015, 10:09:48 PM
of course if you have mostly dark devils with Byakko the damage gets pretty silly (http://imgur.com/mwp43Ur)

More or less Haku's equivalent to Rowzaku, yeah. Chinas can just stack either of the three because their active makes it more viable, and non-twinlit versions far less strict for lacking one color.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 11, 2015, 10:14:54 PM
tbf I would probably feel orbtrolled by Seven Star formations a lot less if I actually used an even split of R/B/D instead of going all in on dark and hoping I get at least 8 dark orbs
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 11, 2015, 10:24:42 PM
EDIT: Moreover, their flexibility of use even without the ults is enough to draw new players lucky enough to get them into the game - and keep them there. Nowhere near ronia level of cheese, but far from weak, and a sane learning curve that scales right with the game. New ults for them would be to me, nothing short of OP.

I've been saying since shortly after I started to playing that Gungho needs to dump the starter dragons into the furthest reaches of the sky dragon dungeons and leave them there, and make Chinas the new starters. Make a white China that matches the other and let people pick one. It would make starting the game so much easier and more pleasant. Maybe even make a baby China form that goes before the current starting one with no active and a more limited version of the leader skill for very low team cost. Chinas are strong, flexible, farmable-friendly, and teach good skills and habits. New players who luck out enough to pull a China first (or at least early) are playing the best version of PAD.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 11, 2015, 10:29:07 PM
tbf I would probably feel orbtrolled by Seven Star formations a lot less if I actually used an even split of R/B/D instead of going all in on dark and hoping I get at least 8 dark orbs

I actually only run using 2/3 colors now, but i've definitely tried the all-in route and it hurts ;;

make Chinas the new starters

baby China form

I DIED
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 11, 2015, 11:12:37 PM
day three of Dark Insect Dragon farming: 3 skill ups for CDD

at the end of this dungeon rotation I might actually make a Ripper dragon useable!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 11, 2015, 11:49:56 PM
I've been saying since shortly after I started to playing that Gungho needs to dump the starter dragons into the furthest reaches of the sky dragon dungeons and leave them there, and make Chinas the new starters. Make a white China that matches the other and let people pick one. It would make starting the game so much easier and more pleasant. Maybe even make a baby China form that goes before the current starting one with no active and a more limited version of the leader skill for very low team cost. Chinas are strong, flexible, farmable-friendly, and teach good skills and habits. New players who luck out enough to pull a China first (or at least early) are playing the best version of PAD.
They could just make the  christmas REM Chibis the starter monsters, hell, that would even give them enough reason to give the starter dragons a new uvo that isn't shit.

Of course, they'd need to give compensation for whoever has the chibis, but y'know.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 12, 2015, 12:43:50 AM
IIRC even Blue Healer's good subs are just flat out REM territory only. I've been bashing in endgame dungeons with non-IAP subs with Leilan. I don't think I'm wrong when I say absolutely nothing can beat chinas right now in sub flexibility - which is why I'd be scared if they got new ults.

If they get any new ults it's extremely likely they'd get type restrict LSes anyways or is that what you're scared about. :V

You know there are days where people are dying to get a Dark Starter because they don't have a loki and 1/2/2 Dark was real good. lawl
What if starters get ult-uevos like valks did lol

tbf I would probably feel orbtrolled by Seven Star formations a lot less if I actually used an even split of R/B/D instead of going all in on dark and hoping I get at least 8 dark orbs

During the short period I used Haku, I preferred 7star for mid-dungeon stuff, and only relied on stuff like Persy for bursts. No way I'm betting everything on Haku not screwing the 7star up.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 12, 2015, 12:45:49 AM
God. Dammit. I just died to an enemy left alive at one health in Wednesday Dungeon again, this time the mystic mask on floor four. Seriously, 150 stamina down the drain because Sun Quan's ultimate evolution isn't out. Of course I would have won if I had comboed better on a previous turn too, but shit, this is crazy. Topped off with the one time I lost due to a legitimate series of mistakes on my part and that run that got eaten by my phone and I haven't won anything all day. Ugh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 12, 2015, 12:57:25 AM
God. Dammit. I just died to an enemy left alive at one health in Wednesday Dungeon again, this time the mystic mask on floor four. Seriously, 150 stamina down the drain because Sun Quan's ultimate evolution isn't out. Of course I would have won if I had comboed better on a previous turn too, but shit, this is crazy. Topped off with the one time I lost due to a legitimate series of mistakes on my part and that run that got eaten by my phone and I haven't won anything all day. Ugh.

Wow, I think people are just having all sorts of bad luck today.

I myself just died on an alt. satan run that had 4 plus eggs on top of going 0/5 on apocalypse skillups :sad:

If they get any new ults it's extremely likely they'd get type restrict LSes anyways or is that what you're scared about. :V

I'm more scared that if chinagirls got any more powerful, the bubble would pop and they'd become

m a i n s t r e a m     l e a d s
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 12, 2015, 01:11:49 AM
I myself just died on an alt. satan run that had 4 plus eggs on top of going 0/5 on apocalypse skillups :sad:

I think that is as many +eggs as I have ever dropped in all of my alt dungeon runs combined. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 12, 2015, 02:04:08 AM
I'm more scared that if chinagirls got any more powerful, the bubble would pop and they'd become

m a i n s t r e a m     l e a d s

as opposed to mainstream subs
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 12, 2015, 03:43:42 AM
I think that is as many +eggs as I have ever dropped in all of my alt dungeon runs combined. :V

For real? This rotation should be amazing for them. I get 15 plus eggs on a normal day, with the upper end somewhere being in the 30's. Needless to say I think I didn't plan out this rotation as optimally as I wanted to, so I could maybe have another card half way to +297 by now or something.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 12, 2015, 04:00:31 AM
Oh right, let's just drop this here.


*Wealth of Blessings*
 [Duration]: 2/13 (Fri), 12:00 AM - 2/22 (Sun), 11:59 PM (PST)

Welcome the Year of the Sheep! Gather round to take part and recognize your blessings. Fortune comes in the form of family, and a gigantic feast!

There are many days to enjoy the entire event--and lots of red and gold hues to complement the abundance of warmth and love surrounding.

■① Daily Login Bonuses
 2/13 - 2/22 - 1 free Magic Stone
 *Bonuses will be distributed as late as 3:59 AM (PST) the following day.

■② Families Reunited!
 Brothers and sisters, parents, grandparents, aunts and uncles, and cousins! Once you put your roots down, family can only grow!

2/13 - 2/14 - Ultimate Hera Rush! *Spirit Jewels invades may appear!*
 2/15 - 2/16 - Ultimate God Rush! *Spirit Jewels invades may appear!*
 2/20 - 2/22 - Arboreal Encounter

■③ Gifts in Red Envelopes!
 Take these gifts as an investment into the new year! The Holy Beasts like to be taken seriously though, so don?t be surprised by their dungeon difficulty!

2/13 - 2/22 - Gift from the Holy Beasts
 *Please note that ?A Gift from the World Tree? has a stamina cost of 50. If you do not meet the stamina requirements this dungeon will not display in the client.

■④ Special Event Content
 2/19 - 2/21 - ???????????

■⑤ Special Event Dungeon Schedule
 The Spirit Jewels are active from 2/13 to 2/22!
 See here for details: http://on.fb.me/1swdWlb

2/13 - Mephisto Descended!
 2/14 - Hera-Ur Descended!
 2/15 - Zeus-Dios Descended!
 2/15 - Sandalphon Descended!
 2/16 - Athena Descended!
 2/16 - Tengu!!!
 2/17 - Zeus Mercury Descended!
 2/17 - Dragon Zombie!
 2/18 - Cauchemar Descended!
 2/19 - Wadatsumi Descended!
 2/20 - Kanetsugu!
 2/21 - Hera-Sowilo Descended!
 2/22 - The Thief Descended!
 2/22 - Guan Yinping!

■⑥ Awesome Daily Bonuses
 Dungeon Bonus:
 2x King appearance rates for the Metal and Jewel Dragons
 Fusion Bonus:
 2x chance for 'GREAT!' or 'SUPER!!' EXP Gain
 2x Skill Up rate
 Drop Bonus:
 2x Drops for the Daily Special Dungeons
 2x Coins for the Weekend Dungeon

*Events subject to change without notice or compensation - see event policy here:http://tinyurl.com/cj7zu4t

EDIT:  Despite the name "Gift From the World Tree" appearing in the description, it's safe to say they meant the Challenge of a Lifetime dungeon since they mention 50 stam as the cost. Also Chinese New Year and all.  Get yer sorta free-ish stone & Spirit Jewel~!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 12, 2015, 04:22:34 AM
I like how they keep slapping Leilan invasions on Mephistopheles to cockblock all the Ceres cheese-tanking.

Well I'll just be rolling with Sakuya again, probably.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 12, 2015, 04:26:49 AM
Wow, I think people are just having all sorts of bad luck today.

I myself just died on an alt. satan run that had 4 plus eggs on top of going 0/5 on apocalypse skillups :sad:

welp Liu Bei's steadily getting skill ups at a rate of 1 skill up per 10 winrons for me.
I guess that's 20 more to go.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 12, 2015, 04:28:42 AM
I like how they keep slapping Leilan invasions on Mephistopheles to cockblock all the Ceres cheese-tanking.

Well I'll just be rolling with Sakuya again, probably.

How do you not get destroyed on the 1st floor?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 12, 2015, 04:30:28 AM
Oh another Arboreal Encounter?
I just max skilled my first Meimei with the last of my chasers. Time to max skill the other one I guess (luckily I have a Sasuke this time around too).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 12, 2015, 04:39:30 AM
Finally beat fucking masks with Kali. There's no reason I shouldn't be able to do this consistently, except like a million reasons apparently. Got my goddamn stone, cost like 300 stamina.

For real? This rotation should be amazing for them. I get 15 plus eggs on a normal day, with the upper end somewhere being in the 30's. Needless to say I think I didn't plan out this rotation as optimally as I wanted to, so I could maybe have another card half way to +297 by now or something.

I'm exaggerating, but like slightly. I got effectively none from any of the previous rotations, and this time around I'm getting maybe one per ten runs. I haven't been farming consistently, just running dungeons for the stones and occasionally losing as a result of it, but having cleared them all I think I got three or four from this rotation.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 12, 2015, 05:00:12 AM
How do you not get destroyed on the 1st floor?

Godin/Canopus/Amitaka/dual Ceres have 4000 autoheal so even with both demons alive I only lose ~700 hp per turn. Killing at least one is incredibly easy so then I can just Bejeweled my HP back up.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 12, 2015, 08:17:15 AM
http://mobile.gungho.jp/news/pad/150212_muracolle.html

So results of JP's first Murakore with Special Gods voted by players is out.

Special Gods [x4 rate!]

ROdin
ROnia
LKali
DKali

Normal stuff [x3 rate]

Red/Green/Blue/Dark Valkyrie
Green Wee Jas
Red Chester
Ninjas x5
Avalondrake



ronia stop ruining everything

I have 12 out of 16 on this lineup, and the worst thing is out of those 4 I don't have, I want 3 of them (Hatsume, Hanzo, DKali) halp
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 12, 2015, 08:39:42 AM
[03:33:46] <~Nadeshiko-Matsuri> oh man
[03:33:49] <~Nadeshiko-Matsuri> OH MAN
[03:33:52] <~Nadeshiko-Matsuri> I AM SHOCKED
[03:33:56] <~Nadeshiko-Matsuri> AHAHAHAHAHAHAHAHAH
[03:33:59] <~Nadeshiko-Matsuri> HOW DID I DO THAT
[03:35:30] <~Nadeshiko-Matsuri> ACCIDENTALLY OVERKILLED FLOOR 3 OF TRIFRUITS. RONIA AND HANZO WERE NOWHERE NEAR READY
[03:35:53] <~Nadeshiko-Matsuri> Only units ready: My Pandora, My DMeta, with Vampire two turns away
[03:36:11] <~Nadeshiko-Matsuri> Turn 1 of boss floor: match off something pointless
[03:36:31] <~Nadeshiko-Matsuri> Turn 2: do likewise, but pop DMeta early for damage reduction
[03:36:50] <~Nadeshiko-Matsuri> Trifruits did a Gulp! and a Blue fruit, while green remained asleep
[03:37:18] <~Nadeshiko-Matsuri> Turn 3: Pop Pandora and Vampire. Make 3 perfect dark rows, never breaking 9.00x
[03:37:27] <~Nadeshiko-Matsuri> OHKO'd 'em, blue drop
[03:37:39] <~Nadeshiko-Matsuri> all I need is a blue jewel and ult starling is miiiiiine *_*

you see what I normally do is stall on the baby tama until Ronia and Hanzo are ready, then on trifruits pop Ronia, Hanzo, then DMeta for a flawless, foolproof instakill win. But my normal strategy failed when I killed the baby tama in one shot by accident and I had to pull THAT off oh man that was rad
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 12, 2015, 09:20:46 AM
(http://i.imgur.com/sFxfkQM.jpg)

Upcoming Descend!
Zeus&Hera!

(http://i.imgur.com/DCOLQ8y.jpg)
AND THEN THEY UEVOs
Short hair Hera :o
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 12, 2015, 01:15:17 PM
Non-ultimate Zeus and Hera redrawn in modern style is great! Though I would have never expected this to be the next descend...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 12, 2015, 01:39:26 PM
New decends bosses: The only thing of note I have to say is "I love Hera's new haircut".

New survey dungeon: About time Perseus skillups became reasonable. I'm going to strongly consider using him if I can get him skillmaxed. Guan Yu needed the help too, ladybugs are something but they're still way too capricious for my liking.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 12, 2015, 03:14:24 PM
holy crap the new designs are amazing
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 12, 2015, 03:35:08 PM
is short haired hera really hera? cause her eyes change to blue like hera-is
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 12, 2015, 03:59:58 PM
Maybe chalk it up to the re-design, or mayve it's a side effect of her attitude (which is to say, halo) swap with Big Z.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 13, 2015, 09:07:20 AM
is short haired hera really hera? cause her eyes change to blue like hera-is

The ultimate evolution of Zeus&Hera appear to be completely original designs compared to the base form of Zeus&Hera which is pretty much just Awoken Zeus & Awoken Hera.

Non-ultimate Zeus and Hera redrawn in modern style is great! Though I would have never expected this to be the next descend...

Valentine's Day tomorrow + Their title is 相思の天界神 "Heaven Gods of Mutual Love" + nostalgia factor due to 3rd anniversary
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 13, 2015, 12:13:09 PM
It's hard to stall on twinlits when you drop me a 5-match of light orbs on the first wave skyfalls, especially before I actually got any stalling done, you know.

(Just got screwed out of seriously attempting twinlits because of skyfalls. Twice.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 13, 2015, 01:01:05 PM
It's hard to stall on twinlits when you drop me a 5-match of light orbs on the first wave skyfalls, especially before I actually got any stalling done, you know.

(Just got screwed out of seriously attempting twinlits because of skyfalls. Twice.)
Is Twinlits the bitchiest weekday dungeon? Seems like just anbout every team is heavily counting on RNG somwhere along the line. For most it's first floor skyfalls, for me it's second floor timers.

I stand by my earlier statement that Keeper Of Gold is the easiest one because it isn't that variable. Sometimes skyfalls can get you killed if you accidentally hit a keeper past death range, but enough bulk or enough dqmage makes that a lot less likely than the stuff in Twinlits.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 13, 2015, 01:56:31 PM
Is Twinlits the bitchiest weekday dungeon? Seems like just anbout every team is heavily counting on RNG somwhere along the line. For most it's first floor skyfalls, for me it's second floor timers.

I stand by my earlier statement that Keeper Of Gold is the easiest one because it isn't that variable. Sometimes skyfalls can get you killed if you accidentally hit a keeper past death range, but enough bulk or enough dqmage makes that a lot less likely than the stuff in Twinlits.

I personally think trifruits are the easiest because it's almost 100% static, kill or be killed action. Once you get a working strategy and get in a groove with it, the only time you're really in danger is if you get orbscrewed (and a good strat prevents this) or if you yourself fuck up the matching and underkill the flower/plant or overkill the tama on floor 3. Stalling for a trifruit first turn killswitch makes for a guaranteed kill everytime.

Meanwhile twinlits can fuck you up bad on all floors if you're not prepared.

I don't honestly know how people do ancient masks without a Luci team, because that's the only reliable way I've managed to do it. Meanwhile I'm still too chicken to do gold keeper oops
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 13, 2015, 01:59:53 PM
I personally think trifruits are the easiest because it's almost 100% static, kill or be killed action. Once you get a working strategy and get in a groove with it, the only time you're really in danger is if you get orbscrewed (and a good strat prevents this) or if you yourself fuck up the matching and underkill the flower/plant or overkill the tama on floor 3. Stalling for a trifruit first turn killswitch makes for a guaranteed kill everytime.

Meanwhile twinlits can fuck you up bad on all floors if you're not prepared.

I don't honestly know how people do ancient masks without a Luci team, because that's the only reliable way I've managed to do it. Meanwhile I'm still too chicken to do gold keeper oops

Agree with Matsy regarding Trifruits being the easiest dungeon of the weekday mythicals. For one, I can brainlessly run it over with a mono-fire team. I only die if I'm so sleepy that I accidentally kill the Baby TAMAdra before my actives are up OR if my entire team is unbounded. And this can be fixed once I build up Fire Dragon Knight.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 13, 2015, 02:17:51 PM
At long last.

(http://i.imgur.com/hdauzcL.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 13, 2015, 02:25:51 PM
Agree with Matsy regarding Trifruits being the easiest dungeon of the weekday mythicals. For one, I can brainlessly run it over with a mono-fire team. I only die if I'm so sleepy that I accidentally kill the Baby TAMAdra before my actives are up OR if my entire team is unbounded. And this can be fixed once I build up Fire Dragon Knight.

What's worse is that my Trifruit team is:

Pandora/DMeta/Ronia/Hanzo/Vampire/Pandora

Which means that I don't get double damage on the plants because it would be way smarter to use fire and it takes only half as much damage to accidentally OHKO the tama

all things considered dark is the worst color for the dungeon imo-- but it's also where I have the most utility as well, because Vamp and Hanzo are instant changers for the first two floors, and I have some SL3/4/Max Pandora friends who help for floor 3. Once I finally get my Ronia skillmaxed I won't even have to stall on the baby tama, because all I'd need to do is survive the first trifruit attack, which DMeta lets me do (I can tank all the damage with her reduction, even if red and blue both use Gulp!).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 13, 2015, 02:39:12 PM
What's worse is that my Trifruit team is:

Pandora/DMeta/Ronia/Hanzo/Vampire/Pandora

Which means that I don't get double damage on the plants because it would be way smarter to use fire and it takes only half as much damage to accidentally OHKO the tama

all things considered dark is the worst color for the dungeon imo-- but it's also where I have the most utility as well, because Vamp and Hanzo are instant changers for the first two floors, and I have some SL3/4/Max Pandora friends who help for floor 3. Once I finally get my Ronia skillmaxed I won't even have to stall on the baby tama, because all I'd need to do is survive the first trifruit attack, which DMeta lets me do (I can tank all the damage with her reduction, even if red and blue both use Gulp!).

I thought you used Athena for Thursday.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 13, 2015, 03:25:12 PM
I don't honestly know how people do ancient masks without a Luci team, because that's the only reliable way I've managed to do it. Meanwhile I'm still too chicken to do gold keeper oops

Once Sun Quan uvo is out and now that I know all the ins and outs, this should be pretty reliable:

Wkali/Wkali/GZL/Ruka or Noah/Sun Quan/Wkali

It's REM as fuck, but most of the individual subs don't actually matter that much.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 13, 2015, 03:34:07 PM
all things considered dark is the worst color for the dungeon imo
coughwatercough
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 13, 2015, 04:22:52 PM
Yup, two deaths in 90 seconds to the colossal, unreasonable variability of Twinlits. I so don't regret using those two Piis on Kali. Any fewer runs I can get away with is a great thing.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 13, 2015, 04:28:36 PM
Both lucky and unlucky with my Holy Beast hunting.  Got Kirin in one try, but I messed up and she beat me up.  The stone is worth it though so I can not deal with hundreds of stam down the drain.  Had to leave before I finished her off though, so hopefully I dont get orbtrolled and drop her to kill-you-dead range.  Ill still spend the stone, but I wont like doing it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 13, 2015, 06:28:52 PM
I thought you used Athena for Thursday.

Used to, before I got Hanzo max skilled. Now I run Pandora and it's far more reliable.

coughwatercough

Killing the tamadra early is a far worse fate when everything do is already overkill :v


Also I've spent two stones and 450 stamina on trying to get Karin to show up.

9 fucking tries.

No Karin yet.

Come ON already.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 13, 2015, 08:05:28 PM
Somwhere there's a guy who pulled five Angelits in a row who really wants Devilits and just threw them away. I really wish that guy and I could trade. I have thrown away probably three times as many Devilits as I've ever owned Angelits.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 13, 2015, 08:14:29 PM
I seriously don't see why Gungho doesn't allow an evo-material-only trade system.

Just make so so that people can only exchange evo mats of the same rarity, pretty much every problem ever solved.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 13, 2015, 08:18:04 PM
That woukd solve a lot, but it wouldn't solve my goddamn Beyzul skillup situation. Do that and make it so that skills look at effect rather than name for compatibility (Rei would love that) and many headaches would be saved.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 13, 2015, 08:21:01 PM
I seriously don't see why Gungho doesn't allow an evo-material-only trade system.

Just make so so that people can only exchange evo mats of the same rarity, pretty much every problem ever solved.

because that's lost revenue lol

That woukd solve a lot, but it wouldn't solve my goddamn Beyzul skillup situation. Do that and make it so that skills look at effect rather than name for compatibility (Rei would love that) and many headaches would be saved.

You know they're doing it deliberately when Cinderella and SleepingBeauty has the same skill than two other monsters in the same series, and Rosiel is basically DrawnJoker skill yet they still name it differently.
I guess Parvati was an exception. The old times are weird.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 13, 2015, 11:32:49 PM
I decided I'd try something different for my Holy Beast gift dungeon.

It didn't work. (http://imgur.com/ozlK3Ux)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 14, 2015, 12:07:01 AM
I decided I'd try something different for my Holy Beast gift dungeon.

It didn't work. (http://imgur.com/ozlK3Ux)

This is what you get for making blushiva.

This is what you get.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 14, 2015, 12:21:40 AM
Just got done with a REALLY lucky twinlits run!

(http://i.imgur.com/w4xSrnk.png)

My team for this was LMeta, a level 21 Lilith, Echidna, King Shynee and Mega Light Valk, all of which were max level (except, of course, for the lilith, which was still on her 4* form). My friend leader was a hypermaxxed LMeta.

The first wave was pretty lucky, I managed to start with exactly three light orbs, and, after matching them, absolutely no other combos nor skyfalls happened, it's a christmas miracle! Except not. I didn't have enough damage to kill all non-mythlits. I left the Emelit alive.

...Which, luckily, was on a 2 turn timer :V

Kill him with insect bites (read, making matches of three blue orbs so the metatrons could kill it and then slowly work my way through beating the mythlits, no skyfalls to screw me over here!

Kill them when the need arose, and then, pop the poison mist to kill wave two. I also took the liberty of stockpiling light orbs in the first wave, which I stupidly used on wave two because I forgot that poison needed you to actually make a move to work. :derp:

Pop echidna wave 3, kill one dubmyth, kill the other, stall until I have echidna and lilith up, pop lilith, on to the lits. Pop echidna, pop KShynee, pop Rose and make sure to make one match of 5 plus as many other matches as I can. OHK the Devilit, almost squeal in delight when I see the devilit didn't drop, pray to the skyfall gods that I get enough light orbs to finish the angelit off before it destroys me, manage to, get my stone, get my angelit, and the end result?

(http://i.imgur.com/X8pDcTe.png)

Am I part of the cool kids club yet?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 14, 2015, 12:34:20 AM
Am I part of the cool kids club yet?
Excellent.  Another for Athena's Army.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 14, 2015, 12:45:05 AM
Is there anyone here who doesn't have Athena yet?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 14, 2015, 01:34:12 AM
I decided I'd try something different for my Holy Beast gift dungeon.

It didn't work. (http://imgur.com/ozlK3Ux)

GIVE ME THAT KARIN DAMMIT

(550 stamina down and still NOTHING)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 14, 2015, 01:39:55 AM
Got a Kali skillup earlier. Just one left (until I decide to start Kali 2, but I might take a break because I hate this dungeon right now and I can't think of a lot of scenarios where it would matter that much). Also got three baby Tamadras today which is pretty cool. I don't have all of the crap to evolve them, but I assume gold dragons will be back soon-ish.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 14, 2015, 01:46:11 AM
Is there anyone here who doesn't have Athena yet?

I'm a Beelzebub main. Still haven't bothered to get Athena yet.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 14, 2015, 03:01:03 AM
Here are my floor two Sky Prison results for today:

3/2/3
2/2/2
2/2/3
2/2/3
2/3/3
2/3/3
3/2/4
3/3/4

So while I've been keeping track I've seen one 2/2/2 out of fourteen runs. Unfortunately my 2/2/3 floors tend to coincide with severe water orb droughts, so I die to those occasionally as well.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 14, 2015, 04:33:54 AM
On my last skill lv for liu bei and he ignored 9 winrons in a row.

I'm only at 13 blue fairies so I still gotta keep doing regardless but, maaaaan come onnnn.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 14, 2015, 07:19:40 AM
Total Godfest Rolls:

3/3 Golds
1. Rei Sirius (dupe)
2. Ariel New!
3. Set New!

:getdown:

Edit:

https://twitter.com/trancehime/status/566570976503021568 welp
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 14, 2015, 05:26:30 PM
Present eggs, getcher fresh present eggs!  Today only!
(One time present egg dungeon, you know the drill.  Also of course free stone.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 14, 2015, 06:02:20 PM
Present eggs, getcher fresh present eggs!  Today only!
(One time present egg dungeon, you know the drill.  Also of course free stone.)

Settled for blue so I could die repeatedly to my own incompetence in alt cosita after.

I can give it to Lkali, totes.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 14, 2015, 08:59:31 PM
Total Godfest Rolls:

3/3 Golds
1. Rei Sirius (dupe)
2. Ariel New!
3. Set New!

:getdown:

Edit:

https://twitter.com/trancehime/status/566570976503021568 welp

We have a winnar!
So jelly.

1. Chiyome (dupe)
2. Ruka (dupe... i rolled the heck out of PinkREM for her y u do dis)
3. Mistrain
4. Green Wee Jas (dupe)

I am defeat.
I knew rolling in a murakore where I have 75% of the lineup was not a good idea but DKali and angel 2.0s ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 14, 2015, 09:22:07 PM
Present eggs, getcher fresh present eggs!  Today only!
(One time present egg dungeon, you know the drill.  Also of course free stone.)

REMINDER: DO NOT USE THE SNOW GLOBE DRAGON YET

THE UPDATE THAT DOUBLES THEIR EXP VALUE SHOULD BE AROUND SOON
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 14, 2015, 09:58:13 PM
3. Mistrain

the who the what now
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 14, 2015, 10:07:00 PM
I took a blue egg  because it didn't even occur to me there would be more than just the red one on offer (I mean, it's a Valenteins promotion...). Guess I can max out Hera-Is, although I'm not sure I would ever use her ever. Might just save it for if I ever pull an Andromeda.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 14, 2015, 10:16:54 PM
the who the what now

I had to check pdx for its English name.
Even when I typed it I totally thought it was mis-train. Like what a train wreck my pulls are.
Then I realize it's jap name is Kirisame. Yes that's Marisa 's last name, which is literally mist rain:VVV
Marisa confirmed PADZ crap silver egg in PAD
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 14, 2015, 10:27:53 PM
the who the what now
http://www.puzzledragonx.com/en/monster.asp?n=1353
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 15, 2015, 12:08:06 AM
Wow, I didn't even know it was called that. That goes to show you how notable it is I guess.

EDIT: I DID ITTTTTTT (0stones)

(http://i.imgur.com/LLFU6Bb.png) (http://i.imgur.com/s4Iu3Ao.png)

~     A l l        n o r m a l        d u n g e o n s        c l e a r      ~
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 15, 2015, 01:35:05 AM
I knew rolling in a murakore where I have 75% of the lineup was not a good idea but DKali and angel 2.0s ;;

Yeah I wanted DKali too but I am totally content with Red Valk, she'll be a good upgrade for my Urd team. Ariel i guess I can use her with Athena  :blush:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 15, 2015, 02:07:14 AM
squee my best friend rolled a Kenshiro

Considering that thus far he's been rolling with LMeta or Kushinadahime (he took up Triangle's extra account) the overall damage potential he's had has been on the low end but Kenshiro is probably a step in the uber burst direction
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Dorakyura on February 15, 2015, 02:08:06 AM
~     A l l        n o r m a l        d u n g e o n s        c l e a r      ~

Now go Challange Mode  :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 15, 2015, 02:10:22 AM
Oh hey so I did a thing today.  See, I've had Karin sitting in my box for a while, low leveled, then talking on the IRC got me REALLY wanting to possibly try a team with her. 

About half a week-ish later or so, give or take a few days?

(http://i.imgur.com/xpBsYze.jpg)

Like I said: REALLY wanting to try a team with her.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 15, 2015, 02:12:00 AM
Now go Challange Mode  :derp:
I've almost cleared every challenge mode in the game. Just Zaerog, Threedia, and Defour left

Basically Ronia is fuckin op
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 15, 2015, 02:14:01 AM
I've almost cleared every challenge mode in the game. Just Zaerog, Threedia, and Defour left

Basically Ronia is fuckin op

just how and why
I know that Lu Bu is probably a major component, but what else do you use in there?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 15, 2015, 02:20:06 AM
The majority of the time I just go Dancing Hera, +297 Ronia, +297 Ronia, +297 Ronia, +297 Ronia, Lu Bu

Every midboss is one hit killed by a Ronia active, any boss can be one hit with Ronia, Lubu, Hera

Sometimes if I need less red/more dark I run Satan, Haku, Haku, Beelz/Dmeta, Luci/Ronia, Lubu


Also I forgot to mention Koryu but he's almost impossible to beat in challenge mode unless you Anubis so w/e
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 15, 2015, 02:27:44 AM
Also I forgot to mention Koryu but he's almost impossible to beat in challenge mode unless you Anubis so w/e

This video disagrees with you. (https://www.youtube.com/watch?v=jkGe7lG3tXk) :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 15, 2015, 02:32:27 AM
This video disagrees with you. (https://www.youtube.com/watch?v=jkGe7lG3tXk) :V

is this implying I can clear with my hypermax Byakko what
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 15, 2015, 02:34:49 AM
This video disagrees with you. (https://www.youtube.com/watch?v=jkGe7lG3tXk) :V
>those combos

yeah this might as well be anubis


wow that skyfall luck on Kirin

wow that haku board on koryu

dat rng


I guess this might be possible with ronias too? Ronia + Lubu + orb enhance is enough to ohko fagan. The real problem is the luck/combos you need to beat the rainbow keeper and not to get screwed over
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 15, 2015, 03:26:25 AM
Testing out stuff with Karin.  She's gonna be super fun once I get her going, for sure.

She pairs well with B/L Isis I noticed.  I need to go gather Karin friends though just for dual 7 Star action.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 15, 2015, 03:52:28 AM
>those combos

yeah this might as well be anubis


wow that skyfall luck on Kirin

wow that haku board on koryu

dat rng


I guess this might be possible with ronias too? Ronia + Lubu + orb enhance is enough to ohko fagan. The real problem is the luck/combos you need to beat the rainbow keeper and not to get screwed over

He got super lucky with Leilan too. She used normal attacks twice in a row and the 2nd time she attacked she didn't use Fenghuang sword dance. Had any of those first attacks been Crimson slash, which she usually does when I try it, he woudn't have been in a good situation.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 15, 2015, 06:31:57 AM
Welp I rolled a few more times against my better judgment and got a Lu Bu.
Game stop giving me ronia subs I'll never touch that team! (Except for challenge mode)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 15, 2015, 06:49:25 AM
>Implying Lu Bu is merely a Ronia sub

:V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 15, 2015, 06:57:48 AM
>Implying Lu Bu is merely a Ronia sub

:V

Bastet sub ;V
Yay!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 15, 2015, 08:05:20 AM
I made a ripper dragon useful again. (http://imgur.com/uPmHYeD)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 15, 2015, 08:07:12 AM
03:03] <hyorinryu> You know, I wanted Fuma, so I threw 6 rolls at the REM
[03:06] <hyorinryu> I got Andromeda, Red Sonia, Lilith, Red Dragon Swordsman, Red Valk, and Avalon Drake
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 15, 2015, 12:36:13 PM
03:03] <hyorinryu> You know, I wanted Fuma, so I threw 6 rolls at the REM
[03:06] <hyorinryu> I got Andromeda, Red Sonia, Lilith, Red Dragon Swordsman, Red Valk, and Avalon Drake

uhh red sonia what
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 15, 2015, 12:55:30 PM
uhh red sonia what
Hyorin has JP account as well as NA.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 15, 2015, 02:08:27 PM
oh right fuck i forgot about that
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 15, 2015, 02:38:46 PM
https://twitter.com/trancehime/status/566843817467207680

i was told there was very little i could do to optimize this team further. i guess all that remains is to farm pluses and exp.

good night.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 15, 2015, 03:28:59 PM
It's pretty much just getting a fuma, right?  That looks like a fairly ideal kali team otherwise.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 15, 2015, 03:33:55 PM
Speaking of LKali utility!

Dropped 4 stones and got one back for sucking it up and pushing my way through Sandalphon. Had to use some of my Google play credit.

Worth it. Now I never ever have to do it again. Better to get a Sandalphon today than a silver godfest pull anyway.

Saddest part is that I was really close to not having to stone on Sandy himself, because I tanked 8 of the 10 bind turns with Odin alone.

Raphael was the real boss though. Shit, man.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 15, 2015, 03:42:54 PM
... eep. I still need to get Sandy skill ups. I have at least one irl friend who uses LMeta and Sandy is the closest comparable thing I have, and Sandy himself is a good sub for LZL.

I have one skill up on him, but the next nine... -shudder-
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 15, 2015, 03:55:44 PM
Skilling up Sandalphon is gonna be a b. Still need to find a stable team to farm him.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 15, 2015, 05:06:41 PM
https://twitter.com/trancehime/status/566843817467207680

i was told there was very little i could do to optimize this team further. i guess all that remains is to farm pluses and exp.

good night.

As someone who just started playing Kali and doesn't have a very optimal team, I absolutely love Sun Quan on her. I don't own an Izanagi, but at least on paper I would rather play SQ than him. I'm interested to hear how it goes though. Seems pretty solid. Metatron on that team is interesting. Not certain how often she'll come up, but she gives you intetesting options.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 15, 2015, 05:10:38 PM
... eep. I still need to get Sandy skill ups. I have at least one irl friend who uses LMeta and Sandy is the closest comparable thing I have, and Sandy himself is a good sub for LZL.

I have one skill up on him, but the next nine... -shudder-
If it's LMetas you want, I know me,triangles,(Who also has LZL) and Aoshi(also has twinlit i&i) also have her, the latter two being max level and plussed a fair bit IIRC, while mine is lv. 90.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 15, 2015, 05:18:20 PM
I also have a max level LMeta, max awoken too - no plusses or skillups though.

I've been using GZL more recently, although I can always change to her if you want it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 15, 2015, 11:37:04 PM
I finally did it. I defeated the kaizo mario dungeon.

(http://i.imgur.com/6D7Yjvp.png)

Raw video here(no sound). (https://www.youtube.com/watch?v=G2HBtu15N7U&feature=youtu.be)

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 12:00:44 AM
I finally did it. I defeated the kaizo mario dungeon.

(http://i.imgur.com/6D7Yjvp.png)

Raw video here(no sound). (https://www.youtube.com/watch?v=G2HBtu15N7U&feature=youtu.be)


The drop rate on every floor isn't 100%? That's too much Gungho.

I think I stand a chance of being able to do this with Gabriel. I'll have to do some calculations on the dragon fruits at some point, but I know I can handle everything else. Fruits might be too much, but I can handle twinlits, masks, and keeper, and probably consecutively too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 12:19:45 AM
The drop rate on every floor isn't 100%? That's too much Gungho.

IIRC the drop rate on every floor is the same as if you were trying to do Legend, so at least 40%.

JP has shown to be getting increased drop rates on coin dungeons in the future, so maybe if someone has too much coin and a consistent team, this might be worth it if you need a lil' bit of everything?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 12:29:45 AM
Those boosted coin dungeon drops sound amazing. Is it true that Ruins Of The Star Vault is available as a coin dungeon? Boosted Star Vault sounds too good to be true. Like "drop every single stone you have and +297 your entire team in a day" levels of good.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 12:33:17 AM
Those boosted coin dungeon drops sound amazing. Is it true that Ruins Of The Star Vault is available as a coin dungeon? Boosted Star Vault sounds too good to be true. Like "drop every single stone you have and +297 your entire team in a day" levels of good.

Star Vault is indeed a coin dungeon... but you must pay 30 million for one hour.

I'd rather do alts(unless it's the second set of rotations???) for boosted py rates since +eggs aren't too shabby in there either, and I actually get more than like 3 exp.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 01:56:04 AM
Star Vault is indeed a coin dungeon... but you must pay 30 million for one hour.

I'd rather do alts(unless it's the second set of rotations???) for boosted py rates since +eggs aren't too shabby in there either, and I actually get more than like 3 exp.

Hmm... I could do a shitload of runs in an hour until I ran out of Athenas and Valkyries, but 30 million is still a lot. Maybe on double drops I would get at least some +eggs ever from alt dungeons (did another ~15 runs today on Tomb Of The Saint and got zero again), so that's good too. Honestly anything is good.

Also incidentally saw another Pii earlier, didn't drop. That's five seen, one dropped.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 01:57:52 AM
Hmm... I could do a shitload of runs in an hour until I ran out of Athenas and Valkyries, but 30 million is still a lot. Maybe on double drops I would get at least some +eggs ever from alt dungeons (did another ~15 runs today on Tomb Of The Saint and got zero again), so that's good too. Honestly anything is good.

Also incidentally saw another Pii earlier, didn't drop. That's five seen, one dropped.

JP actually got shafted and got their 2x coin dungeon boost on the "second rotation" of alts (Neleus, Talos, etc), which is arguably the worst of the rotations. Here's hoping we get ours on the third or fourth since those have no pengdras and way better exp.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 02:04:04 AM
It's pretty much just getting a fuma, right?  That looks like a fairly ideal kali team otherwise.

Yeah. I was advised that at some point I could make the following changes:
1. Yomi --> DKali
2. Izanagi --> Muse
3. Fuuma is in there somewhere

As someone who just started playing Kali and doesn't have a very optimal team, I absolutely love Sun Quan on her. I don't own an Izanagi, but at least on paper I would rather play SQ than him. I'm interested to hear how it goes though. Seems pretty solid. Metatron on that team is interesting. Not certain how often she'll come up, but she gives you intetesting options.

I only have a mini SunQuan so unfortunately I would not use him; I would prefer to have a booster that boosts all of my team. Before I could fit Izanagi into my team I was using Arcline, though I can see the logic behind using Sun Quan, because his active is a delay. I put Light Metatron into the team because I would like to have a get out of jail free card versus bind attacks (example: Hera-Is).

JP has shown to be getting increased drop rates on coin dungeons in the future, so maybe if someone has too much coin and a consistent team, this might be worth it if you need a lil' bit of everything?

Correct, the x2.0 Drop Rate is going to be concluding soon for us here.

edit:

JP actually got shafted and got their 2x coin dungeon boost on the "second rotation" of alts (Neleus, Talos, etc), which is arguably the worst of the rotations. Here's hoping we get ours on the third or fourth since those have no pengdras and way better exp.

The real treasure of the 2x coin dungeon boost for us was Survey Dungeons anyway, since SSP was part of the rotation as well. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 03:30:54 AM
Last Sunday I made a spreadsheet of all of my friends and their ranks. Today I compared their current rank against the record and deleted everyone who didn't rank up at all under suspicion that they don't actually play and just log in for the free stones. Ended up deleting five people out of 59. That seems like quite a lot to me. Also found that quite a high number of people only ranked up once. I considered deleting some of them, but decided against it for now.

Does anyone on here and on the US servers have a white Kali who isn't my friend yet? Or is anyone raising one up and wants more Kali friends? Mine isn't up all the time, but feel free to send me a request if you're interested, I have the space right now.

I only have a mini SunQuan so unfortunately I would not use him; I would prefer to have a booster that boosts all of my team. Before I could fit Izanagi into my team I was using Arcline, though I can see the logic behind using Sun Quan, because his active is a delay. I put Light Metatron into the team because I would like to have a get out of jail free card versus bind attacks (example: Hera-Is).

Fair enough if you don't have him, and boosting your entire team is nice. I'm unsure how often Metatron's get out of jail free ability will be the part of her that matters. Things that bind you tend to only do it at certain times that are avoidable, or be fragile (Hera-Is), or do it for more than two turns. For a stallier team having that ability is great, but for a megaspike like Kali for me the get out of jail free card is usually a Kali active to just destroy the thing that would bind me before it does. That doesn't necessarily help against very bulky things that bind or just plain mistakes though, so Metatron definitely pulls a lot of weight beyond her great stats and awakenings, but I don't feel the need to have that ability on a Kali team necessarily. Of course I got lucky enough to get two Kalis so I have three of her active to lean on and can be more careless with them, so it's different enough anyway.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 03:33:13 AM
Fair enough if you don't have him, and boosting your entire team is nice. I'm unsure how often Metatron's get out of jail free ability will be the part of her that matters. Things that bind you tend to only do it at certain times that are avoidable, or be fragile (Hera-Is), or do it for more than two turns. For a stallier team having that ability is great, but for a megaspike like Kali for me the get out of jail free card is usually a Kali active to just destroy the thing that would bind me before it does. That doesn't necessarily help against very bulky things that bind or just plain mistakes though, so Metatron definitely pulls a lot of weight beyond her great stats and awakenings, but I don't feel the need to have that ability on a Kali team necessarily. Of course I got lucky enough to get two Kalis so I have three of her active to lean on and can be more careless with them, so it's different enough anyway.

I enjoy having 1000 RCV on one monster on her own :getdown:

EDIT: Just realized Chibi LMeta would actually be more optimal than normal LMeta for damage alone :V Too bad i don't have her
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 03:59:08 AM
I enjoy having 1000 RCV on one monster on her own :getdown:

EDIT: Just realized Chibi LMeta would actually be more optimal than normal LMeta for damage alone :V Too bad i don't have her

Sometimes better, maybe. I'm a big, big fan of Metatron's two skillboosts. Losing both of those is rough.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 04:02:12 AM
Hahahahahahaha Alt. OoH and Alt. Tower to the Sky are All Att. Required

AHAHAHAHAHAHA
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 04:04:09 AM
Christ. That's mean. Although with the new easy mode restricted descends will those become really easy as well?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 16, 2015, 04:27:52 AM
Christ. That's mean. Although with the new easy mode restricted descends will those become really easy as well?
Ask the 12k Mystic Masks with IIRC 600k Def and 40 HP in OoH.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 04:28:38 AM
Christ. That's mean. Although with the new easy mode restricted descends will those become really easy as well?

not really.

Beautiful Being boss; Cosmos Venus 2.7M HP, 1 timer, 21K Attack

Ocean of Heaven; has 40 HP, 600K DEF Mystic Masks, 1 timer, 12k Attack @_@
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 04:34:27 AM
Beautiful Being boss; Cosmos Venus 2.7M HP, 1 timer, 21K Attack

-69/10 would not run

worst dungeon 2k15
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 04:47:50 AM
Beautiful Being boss; Cosmos Venus 2.7M HP, 1 timer, 21K Attack

I'll take it! But I probably won't farm it.

Ocean of Heaven; has 40 HP, 600K DEF Mystic Masks, 1 timer, 12k Attack @_@

I'll take it! Where did I put that pile of Ra duplicates? :derp:

Is there anything to Neptune? He seems like they could make him really nasty or a total pushover.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 04:59:14 AM
I'll take it! But I probably won't farm it.

I'll take it! Where did I put that pile of Ra duplicates? :derp:

Is there anything to Neptune? He seems like they could make him really nasty or a total pushover.

he is not too bad... he's basically the same as the normal OoH Neptune except with about 300K more HP and doing 50K more damage.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 16, 2015, 06:21:21 AM
[01:19] <hyorinryu> I was so hyped about Perseus beating challenge 7
[01:19] <hyorinryu> I forgot the true way
[01:19] <hyorinryu> http://imgur.com/TUP9eXX
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 08:08:44 AM
https://twitter.com/pad_sexy/status/567230655704997888

AS: Over-Reflection - Leftmost column turns to Light orbs, Rightmost column turns to Dark orbs, and for one turn, counter attacks with heavy Light damage
LS: Regulation of the Mirror World - Dragon and Devil Types' ATK and HP x2, counter all attacks with some Light damage

why cant we have her she is so pretty.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 11:21:44 AM
So Z&H actually looks pretty damn powerful. I wonder how hard it'll be to beat them, though...

EDIT: So by "popular" request, I've finished updating the Alt. Castle of Satan drop log. (https://docs.google.com/spreadsheets/d/1mZeZxf4q_skC7zJ003MQCZXzgcPHRgardne804gywAQ/edit?pli=1#gid=0) It now sits at 659 runs, and the percentages seem to have been staying at more or less the same values compared to when I only had 250 runs logged.

In addition, while i'm not allowed to share the link, someone else used my data (with my permission) and mixed it with data from about 7 other people to total a little over 1800 runs of the place. The total number of Flampy dropped was... 18, which would mean slightly over a 1% chance, which is also not that different than what my log suggests. So I think at this point I can probably personally say that the actual chance of getting a Flampy out of there is in actuality no less than 1%, and a 1/100 chance ain't that bad, I suppose!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 02:01:55 PM
I thought I wanted Yomi or maybe Okuninushi to fill the dark sub spot on my Kali team. Then I met ZeHeusra. Daaaamn. RIP Tengu, we all know you held onto that triple skillboost exclusivity a little too long.

he is not too bad... he's basically the same as the normal OoH Neptune except with about 300K more HP and doing 50K more damage.

Okay, so the important thing is that they didn't quadruple his defense or anything. That doesn't seem too bad. Not that he has to be, since alt carbuncles are pretty big already, but it's better than I expected.

So Z&H actually looks pretty damn powerful. I wonder how hard it'll be to beat them, though...

EDIT: So by "popular" request, I've finished updating the Alt. Castle of Satan drop log. (https://docs.google.com/spreadsheets/d/1mZeZxf4q_skC7zJ003MQCZXzgcPHRgardne804gywAQ/edit?pli=1#gid=0) It now sits at 659 runs, and the percentages seem to have been staying at more or less the same values compared to when I only had 250 runs logged.

In addition, while i'm not allowed to share the link, someone else used my data (with my permission) and mixed it with data from about 7 other people to total a little over 1800 runs of the place. The total number of Flampy dropped was... 18, which would mean slightly over a 1% chance, which is also not that different than what my log suggests. So I think at this point I can probably personally say that the actual chance of getting a Flampy out of there is in actuality no less than 1%, and a 1/100 chance ain't that bad, I suppose!

Sounds pretty reasonable. And with boosted droprates that would become very attainable. Do you have any theory as to how other, non-Castle dungeons compare to those numbers?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 02:07:42 PM
Sounds pretty reasonable. And with boosted droprates that would become very attainable. Do you have any theory as to how other, non-Castle dungeons compare to those numbers?

They also compiled stuff from the other dungeons that rotation, and I was also seeing drop rates of about 1%. If I combined all runs across those five dungeons into one pool (almost 4000 runs!) ...it was still close to 1%.

I should probably ask the guy if I can at least take images of the spreadsheet, so y'all can get a better grasp of the numbers.

EDIT: random musings:

Four 45% gravities = 90.849375% HP removed
Three 45% gravities = 83.3625% HP removed
Two 45% gravities = 69.75% HP removed

Four 35% gravities = 82.149375% HP removed
Three 35% gravities = 72.5375% HP removed
Two 35% gravities = 57.75% HP removed

Four 30% gravities = 75.99% HP removed
Three 30% gravities = 65.7% HP removed
Two 30% gravities = 51% HP removed

Two 45% gravities are stronger than three 30%'s, so I wonder if this means another boon for Lucifer with the additional sub slot?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 16, 2015, 02:19:54 PM
And now I'm seriously starting to wonder how the hell did the JP guys get that 1 in 6000 number. Because that's not even close to a 1% rate, and assuming they really did do the 6000 runs they said, the sample size is big enough that probability should've done its job. So I'm like :wat:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 16, 2015, 02:20:27 PM
holy shit i got a flampy

holy shit holy shit omg the drop was so hype too
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 16, 2015, 02:24:07 PM
And now I'm seriously starting to wonder how the hell did the JP guys get that 1 in 6000 number. Because that's not even close to a 1% rate, and assuming they really did do the 6000 runs they said, the sample size is big enough that probability should've done its job. So I'm like :wat:

aggregates can be misleading I guess
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 02:42:30 PM
And now I'm seriously starting to wonder how the hell did the JP guys get that 1 in 6000 number. Because that's not even close to a 1% rate, and assuming they really did do the 6000 runs they said, the sample size is big enough that probability should've done its job. So I'm like :wat:

They literally just took runs from all alt dungeons regardless of rotation and mashed them together into one mess. NA players are currently working to get the real rates out there.

EDIT: dug up the old picture

(http://blog-imgs-67.fc2.com/m/i/n/minpuzz/c9RpWWj.jpg)

If I'm reading this correctly, they're suggesting that the drop rate is 1/171, which is almost half of 1%. In addition, they're suggesting that the plus egg rate is about 5%, which it is very clearly not for Alt. Castle of Satan, and is easily at least 6x that. The main thing I and the other loggers are ultimately trying to debunk is that these rates are not the same for all the Alt. dungeons, and that some are more worth your time than others.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 16, 2015, 02:50:15 PM
Two 45% gravities are stronger than three 30%'s, so I wonder if this means another boon for Lucifer with the additional sub slot?

Oh hell yes. Especially sporting 1000 autoheal and 3 skillboosts per Z&H, along with a large bucket of HP and decent rcv. And Prong.

Z&H alone may kick lucifer back up a few tiers, so ofcourse they'll be a pain to actually get for lucifer :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 02:54:31 PM
One more addendum before I head to class, assuming I did the math right.

Assuming I get a Flampy drop in AltCoS roughly every 94.14 runs, a Flampy there is worth roughly 2071 stamina. I have no idea why people love to measure these things in stamina costs, but there it is if you're one of those people.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 16, 2015, 06:08:28 PM
Defour 0 stoned isis still da bes

All normals and technicals cleared BV
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 06:15:19 PM
Defour 0 stoned isis still da bes

All normals and technicals cleared BV

I gotta get around to clearing those last few, but I never have spare stamina any more. Too busy grinding up stones from alt dungeons. Defour looks semi-hard.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 16, 2015, 06:21:42 PM
He's not too bad since you get 6 turns + you can Echidna him so you have a lot of time to beat him down
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Sapz on February 16, 2015, 06:22:08 PM
Late, but I got GZL this last godfest. Time to smash some dudes. :getdown:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 16, 2015, 06:31:14 PM
Speaking of GZL, does anyone have any tips towards clearing King of the Gods? Not even with three TPAs x2 multiplier GZL team I can OHK Zeus.

Anything I can do instead of just waiting for Liu Bei's uvo?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Tamer Anode/Cathode on February 16, 2015, 06:39:49 PM
Athena Descended cleared with only one stone used on the CuChu phase. Team used was Kirin/Bastet/Echidna/Reine/Verche/Kirin.

am I allowed to call double Kirin "SKATE OR DIE" because that's pretty much how it works
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 06:40:11 PM
Speaking of GZL, does anyone have any tips towards clearing King of the Gods? Not even with three TPAs x2 multiplier GZL team I can OHK Zeus.

Anything I can do instead of just waiting for Liu Bei's uvo?

Have you tried subbing in Echidna? You're at the mercy of skyfalls to an extent, but you get a while to hammer on him. Mmmmaybe even bring Satan or Hercules?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 16, 2015, 06:46:16 PM
Have you tried subbing in Echidna? You're at the mercy of skyfalls to an extent, but you get a while to hammer on him. Mmmmaybe even bring Satan or Hercules?

Satan and Hercules are non-essential since I have two heartbreakers (Liu Bei and Cu Chu), so so long as skyfalls don't fuck me over, I'm good on that front.

I'm gonna try subbing in echidna instead of Michael, maybe it will help.

@Edit

Welp, it worked. By the skin of my teeth yeah, but it worked. I now have access to Bullshit Earth, Bullshit Seaway (No RCV™) and Bullshit Rush - Devil, God and Hera editions!

(Not like I'm gonna attempt any of it any time soon anyway.)

Thanks for the suggestion :toot:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 06:58:15 PM
Satan and Hercules are non-essential since I have two heartbreakers (Liu Bei and Cu Chu), so so long as skyfalls don't fuck me over, I'm good on that front.

I'm gonna try subbing in echidna instead of Michael, maybe it will help.

I'd be worried about the skyfalls, but I guess if you just want the stone and not to farm it it's cheap. You can just try again if you get unlucky. And if you were going to bring Satan it might as well be a Satan team.

Also speakingbof Satan, could I get away with Satan/Satan/Satan/Hanzo/Vampire/Satan? Is there any reason to put that together? I'm throwing away so many Devilits I figure I might as well use them to uvo something.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 16, 2015, 07:03:16 PM
Welp, it worked. By the skin of my teeth yeah, but it worked. I now have access to Bullshit Earth, Bullshit Seaway (No RCV?) and Bullshit Rush - Devil, God and Hera editions!

Seaway isn't as hard as it appears - but you probably want your team to at least be max level and maybe even egged before you try.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 16, 2015, 07:39:04 PM
alternatively do what Commandercool and I did for a while and Archangel xxxiel through it.

Sometimes LZL does a lot of damage, too. (http://imgur.com/d3xQeXc)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 16, 2015, 08:07:12 PM
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Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 16, 2015, 08:09:15 PM
[10:53:56] <~Nadeshiko-Matsuri> I discovered that my trifruit Pandora team can readily handle Athena
[10:54:19] <~Nadeshiko-Matsuri> it's pretty refreshing since the first and last time I did this it cost me 5 stones
[10:54:25] <~Nadeshiko-Matsuri> First time, no-stone
[10:54:32] <~Nadeshiko-Matsuri> (today)
[10:54:49] <~Nadeshiko-Matsuri> second, Kirin shows up early and fucked me over, one-stone, but with a neato light jewel

and then

[15:05:45] <~Nadeshiko-Matsuri> IT HAPPENED AGAIN
[15:05:50] <~Nadeshiko-Matsuri> KIRIN ON FIRST FLOOR
[15:05:54] <~Nadeshiko-Matsuri> ONE STONE
[15:05:55] <~Nadeshiko-Matsuri> ALMOST TWO
[15:06:02] <~Nadeshiko-Matsuri> two light jewels today
[15:06:05] <~Nadeshiko-Matsuri> fantabulous
[15:06:42] <~Nadeshiko-Matsuri> AND ANOTHER SKILLUP

Today is a good day
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 16, 2015, 08:46:15 PM
Yeah, my roommate's been rolling in the Kirin invades too I hear. Got two in a row on his first runs of the day. None for me yet so far, but I don't really need then and I have a lot of runs left in me. One skillup so far.

In playing terribly while barely awake this morning I discovered that the first floor is the only place I can realistically die, and it would be hard. Possibly a Kirin invade immediately following a Chu gravity if I don't happen to heal while killing him. Gabriel too good, nerf Gabriel (seriously though do not do that).
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 16, 2015, 09:31:50 PM
I've been using Heroes to clear Athena too. I got one light jewel so far. Idk who to use it on. Maybe a Beezle.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 17, 2015, 01:57:00 AM
Remember when I said Egypts 2.0 are so good in that you can pretty do what others do with much less plus eggs?

Well look at this team
(http://i.imgur.com/Koq9CEO.png)
+40 in total. Gran's not even fully levelled.
And...
(http://i.imgur.com/9MKMP7M.png)
God Rush cleared on first try :V

I was quite lucky at the end though, which you can see as I have uploaded a vid. Wasn't planning to upload this but I guess there's value in that this isn't some highly egged hathor team :V
Also lack of hearts on dios that was close, what use is all these rcv if you don't have hearts.
5 colours + TPA is hard.

https://www.youtube.com/watch?v=QlU2-Y1sG0o
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 17, 2015, 02:06:56 AM
They literally just took runs from all alt dungeons regardless of rotation and mashed them together into one mess. NA players are currently working to get the real rates out there.

EDIT: dug up the old picture

(http://blog-imgs-67.fc2.com/m/i/n/minpuzz/c9RpWWj.jpg)

If I'm reading this correctly, they're suggesting that the drop rate is 1/171, which is almost half of 1%. In addition, they're suggesting that the plus egg rate is about 5%, which it is very clearly not for Alt. Castle of Satan, and is easily at least 6x that. The main thing I and the other loggers are ultimately trying to debunk is that these rates are not the same for all the Alt. dungeons, and that some are more worth your time than others.

If you read the fine print, the dungeon they used to test is FIRST STAGE not the last stage.

So you're probably right in that the rates are not the same

EDIT:

Yolo-rolled during Muracolle off-fest against my better judgment.

[10:30:56] <Thaws> ^you know what happens when I tell you not to roll :VVVV

Rolls:
1) Ur-Chimera
2) Evo'd Berry Dragon
3) Dupe LKali
4) Dupe Hanzo
5) Gamble Mage (4*)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 17, 2015, 02:48:29 AM
If you read the fine print, the dungeon they used to test is FIRST STAGE not the last stage.

....wwwwwhat

WHY WOULD YOU TEST THE FIRST STAGE WHO DOES THAT
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 17, 2015, 03:14:54 AM
The last stage for Alt CoS at least has a worse stamina per floor ratio than the other 4.This doesn't apply for the most costly stamina coin dungeon though.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 17, 2015, 03:22:12 AM
I might be interpreting this wrong, but it says 1037 exp/stamina on PDX on average, while the other floors besides the first are significantly worse. The small floors also give you far less time to build up skills, which can make for swift death by boss time.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 17, 2015, 03:22:31 AM
The last stage for Alt CoS at least has a worse stamina per floor ratio than the other 4.This doesn't apply for the most costly stamina coin dungeon though.

more floors = more chances for Pii to spawn as well.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 17, 2015, 03:50:06 AM
[21:41:19] <Thaws> Z&H EVOLVE MATS
[21:41:39] <Thaws> Light Uevo zeus + Dark Uevo zeus + uevo Hera + Light jewel + Dark jewel

sounds easy enough to get four of them then
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 17, 2015, 03:55:57 AM
[21:41:19] <Thaws> Z&H EVOLVE MATS
[21:41:39] <Thaws> Light Uevo zeus + Dark Uevo zeus + uevo Hera + Light jewel + Dark jewel

sounds easy enough to get four of them then

well there is a guy on JP who has 5 hypermaxed Sonia-Gran days after she came out. So... :v

EDIT: https://twitter.com/pad_sexy/status/567543241856143360
"Choose Best Friend" option...?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 17, 2015, 05:22:18 AM
whelp despite me not wanting to use Athena I got her three skillups today.

gdi
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 17, 2015, 10:04:05 AM
JP is getting x3 Plus Egg Rate on Normal Dungeons from 2/18 12PM to 2/20 11:59AM.

h o l y s h i t
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 17, 2015, 10:09:56 AM
JP is getting x3 Plus Egg Rate on Normal Dungeons from 2/18 12PM to 2/20 11:59AM.

h o l y s h i t

run dat ocean of heaven
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 17, 2015, 10:14:23 AM
run dat ocean of heaven

muh stones are ready...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 17, 2015, 11:22:49 AM
Next godfest announced!

This time, it's norse gods and Chinese Gods. x1 rates for the odins.

Yay, a combination of pantheons I have pretty much nothing of! (Except Meimei and Karin, so watch me pull a dupe of them.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 17, 2015, 11:49:19 AM
So I decided to try Medjed Descended

(http://i.imgur.com/1wUfFYw.jpg) (http://i.imgur.com/HE93pDH.jpg)

If you want to swap my leaders at least swap it with a sub that doesn't benefit my team when turned into a Leader

(http://i.imgur.com/G4qwe44.jpg)

8)

EDIT --> LIU BEI UVOS AND MAGICAL GIRL ANDROMEDA NOW IN NA
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 17, 2015, 12:53:26 PM
EDIT --> LIU BEI UVOS AND MAGICAL GIRL ANDROMEDA NOW IN NA

I waa hoping they'd sneak Sun Quan in
 Oh well. Takeru also hasn't got his, right? Hopefully relatively soon then.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 17, 2015, 03:20:32 PM
EDIT --> LIU BEI UVOS AND MAGICAL GIRL ANDROMEDA NOW IN NA

TIME TO DEAL A WHOLE LOT MORE DAMAGE THAN I HAVE ANY RIGHT TO
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 17, 2015, 06:38:31 PM
So I decided to try Medjed Descended

(http://i.imgur.com/1wUfFYw.jpg) (http://i.imgur.com/HE93pDH.jpg)

If you want to swap my leaders at least swap it with a sub that doesn't benefit my team when turned into a Leader

(http://i.imgur.com/G4qwe44.jpg)

8)

EDIT --> LIU BEI UVOS AND MAGICAL GIRL ANDROMEDA NOW IN NA

Haha you dodged all the bad ends and got both mystic mask and medjet.
The only right leader swap for medjet is yomi though.....
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 17, 2015, 07:49:09 PM
So I decided to try Medjed Descended

(http://i.imgur.com/1wUfFYw.jpg) (http://i.imgur.com/HE93pDH.jpg)

If you want to swap my leaders at least swap it with a sub that doesn't benefit my team when turned into a Leader

(http://i.imgur.com/G4qwe44.jpg)

8)

EDIT --> LIU BEI UVOS AND MAGICAL GIRL ANDROMEDA NOW IN NA

Just noticed the background in Medjed's dungeon. Is that new?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 18, 2015, 01:54:11 AM
alright fotns doesn't look too hard to S rank time for another tama

>Final score: 69,500

:colonveeplusalpha:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 01:56:19 AM
Haha you dodged all the bad ends and got both mystic mask and medjet.
The only right leader swap for medjet is yomi though.....

Yep, I infact already used the Mystic Mask for ultimate evolve Parvati.

:*

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 18, 2015, 01:57:34 AM
[20:47] <trance|work> https://twitter.com/DaikeYamamoto/status/567638736276426752 I didn't notice this, but YamaP compares the "Best Friend" feature to "choosing between either Bianca or Flora for marriage in DQ5"
[20:47] <trance|work> welp.
[20:51] <Edible> rofl.
[20:51] <Edible> So it's like
[20:51] <Chirei> i dont wanna pick waifus
[20:51] <Edible> I have to marry chaore or suikama
[20:51] <Edible> :<
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 18, 2015, 02:00:34 AM
[20:47] <trance|work> https://twitter.com/DaikeYamamoto/status/567638736276426752 I didn't notice this, but YamaP compares the "Best Friend" feature to "choosing between either Bianca or Flora for marriage in DQ5"
[20:47] <trance|work> welp.
[20:51] <Edible> rofl.
[20:51] <Edible> So it's like
[20:51] <Chirei> i dont wanna pick waifus
[20:51] <Edible> I have to marry chaore or suikama
[20:51] <Edible> :<
So what does this mean to someone who hasn't played DQV?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 02:08:11 AM
So what does this mean to someone who hasn't played DQV?

Basically in DQV the main character has two potential love interests; Bianca and Flora, there is a scene later on where both of them are in love with the main character for many reasons, and you can choose which one you want as the character's wife. There are some differences in gameplay depending on which of them you choose, though ultimately neither of them would resent you if you spurned them.

What does this mean for PAD? I have no fuckin clue
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 18, 2015, 02:11:02 AM
its probably just extra pal points when using that person

also none of you guys have +297 Isises so no waifu4u :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 02:35:28 AM
Just noticed the background in Medjed's dungeon. Is that new?

Yes, it's a new background for his dungeon!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 18, 2015, 03:29:18 AM
its probably just extra pal points when using that person

also none of you guys have +297 Isises so no waifu4u :V

I think we all main different people, except for maybe Athena.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 03:33:23 AM
im gonna continue playing the game without waifuing anyone

forever alone mode - legend plus
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 18, 2015, 03:52:09 AM
[20:47] <trance|work> https://twitter.com/DaikeYamamoto/status/567638736276426752 I didn't notice this, but YamaP compares the "Best Friend" feature to "choosing between either Bianca or Flora for marriage in DQ5"
[20:47] <trance|work> welp.
[20:51] <Edible> rofl.
[20:51] <Edible> So it's like
[20:51] <Chirei> i dont wanna pick waifus
[20:51] <Edible> I have to marry chaore or suikama
[20:51] <Edible> :<

choose suikama :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 04:15:55 AM
Yes, it's a new background for his dungeon!

I love it. More of that please. Should make it the background of Aither Desert retroactively.

im gonna continue playing the game without waifuing anyone

forever alone mode - legend plus

There's almost no reason for anyone to need friend Gabriels, so I have no reason to assume anyone would pick me. Such is the way of non-Lucifer archangels. Maybe some new player would for my Valkyrie, since sub-rank-150 players seem to love her (which is why she's in my second slot instead of Kali, guaranteeing me at least some pal points), but they would probably outgrow that pretty quick.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 04:29:13 AM
There's almost no reason for anyone to need friend Gabriels, so I have no reason to assume anyone would pick me. Such is the way of non-Lucifer archangels. Maybe some new player would for my Valkyrie, since sub-rank-150 players seem to love her (which is why she's in my second slot instead of Kali, guaranteeing me at least some pal points), but they would probably outgrow that pretty quick.

Pretty much no one uses my Leilan except for those who happen to be in the super-underground-hipster Leilan club... which happens to be a generous enough amount of people that I've almost topped out my pal points after spending 10k a week or so ago.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 18, 2015, 04:35:42 AM
I mainly run three leaders which seems to be stupidly popular (Lmeta, GZL and especially Horus) so choosing my waifu is going to be kind of really hard.

prolly gonna be suikama tho, unless he doesn't want an-almost +297'd horus as his best buddy
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 18, 2015, 04:36:48 AM
to be honest i have no idea how many people actually use my shiva

i am assuming a very small amount because my friends list is very messy
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 04:40:17 AM
More information on friends list activity is another thing I would love to have some kind of UI for. I have to track who's actually active by hand which is kind of a bitch, and there's no way at all to tell who's actually using what when I get pal points. My assumption is that all of my points come from Valkyrie and Kali, but if someone has actually figured out a practical use for archangels in the friend slot I want to know what it is. Being able to track how many friend uses a monster has had over its lifetime would be a cool thing too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 04:44:15 AM
I mainly run three leaders which seems to be stupidly popular (Lmeta, GZL and especially Horus) so choosing my waifu is going to be kind of really hard.

prolly gonna be suikama tho, unless he doesn't want an-almost +297'd horus as his best buddy

i have like 5 popular leads now D:  actually 6 if you include Ganesh... 7 if including Gronia D:

Then again I don't play on NA either so T.T
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 04:51:18 AM
More information on friends list activity is another thing I would love to have some kind of UI for. I have to track who's actually active by hand which is kind of a bitch, and there's no way at all to tell who's actually using what when I get pal points. My assumption is that all of my points come from Valkyrie and Kali, but if someone has actually figured out a practical use for archangels in the friend slot I want to know what it is. Being able to track how many friend uses a monster has had over its lifetime would be a cool thing too.

I want to see how many times antonio-sama uses my athena
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 05:47:21 AM
+5 plus eggs in 5 runs of Junos during x3 rate up
1. 0 egg
2. 2 egg
3. 1 egg
4. 2 egg
5. 0 egg

OP

I posted the details of the 7.7 update teaser on le reddit read it here (http://www.reddit.com/r/PuzzleAndDragons/comments/2wabm1/news_jp_update_77_available_more_in_comments/)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 18, 2015, 07:15:12 AM
+5 plus eggs in 5 runs of Junos during x3 rate up
1. 0 egg
2. 2 egg
3. 1 egg
4. 2 egg
5. 0 egg

the beauty of symmetry

I posted the details of the 7.7 update teaser on le reddit read it here (http://www.reddit.com/r/PuzzleAndDragons/comments/2wabm1/news_jp_update_77_available_more_in_comments/)

Easy Ra skillups oh man.
My ra's been waiting for this ever since he maxed from Banes and then they lowered the cd.

Best friend system looks pretty much as we expected (more like a combination of all our speculations too! lol). no silly trading :V.
Choosing one would be tough. It won't be a rl friend probably since they all don't main what I main and you can bother them to relog for you. :VVVV
I'd probably add a hyper I&I (most likely the guy with hyper bastet and that.) so I can get rid of my lack of I&I friends problem.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 08:38:20 AM
dood stance...

DOOD STANCE...

DOOOOOOOOOOOOD STANCE!!!

THE TRUE POWER OF DOODS HAS BEEN AWAKENED!!!!!!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 18, 2015, 01:10:22 PM
After I skill maxed Persephone, they go and reduce the cooldown again.
Dude. My Beelzebub team can have -turn one- Persephone. My Byakko/LuBu can have her up on turn two.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 01:57:31 PM
+22 plus eggs today! Whooo! LMeta at +121 now! Almost halfway to +297!! Good progress.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 02:05:34 PM
YOU  SAW THE DEATH OMEN FLOWERGIRL!!!!

(http://i.imgur.com/BZ6VUCX.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 18, 2015, 02:08:56 PM
lmfao izanagi skillups are finally here but gungho still has the last laugh

YOU  SAW THE DEATH OMEN FLOWERGIRL!!!!

(http://i.imgur.com/BZ6VUCX.png)
>:(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 02:15:51 PM
>:(

watch where you point those pointy eyebrows mister man

isis saw the death omen flowergirl too

AND SHE DIDE
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 18, 2015, 02:48:05 PM
lmfao izanagi skillups are finally here but gungho still has the last laugh

rip people who max-skilled izanagi with piis
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 03:20:50 PM
Godfest pulls:

Me: one pull, red toydragon

Roommate: three pulls, duplicate green Wee Jas, duplicate Thor

Roommate's girlfriend (just started): five pulls, Red Sonia, Meimei

Shitty neighbor: four pulls, duplicate Sakuya, duplicate Meimei, Avalondrake, Urd. Must be nice.

I was 45 minutes late for work because of all the people standing around in my living room comparing results and trying to talk each other into doing more pulls. Everybody bought a five-stone bundle.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 03:49:27 PM
Me: one pull, red toydragon

I got a dj lets be sad together while shitty people get good stuff
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 18, 2015, 03:51:55 PM
i got a goetia

uhh what do
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 03:56:50 PM
Go say jagis name a bunch of times, max her out
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 03:58:10 PM
I strongly considered dropping 10+ pulls trying to get I&I, but I realized I don't really want them. Without Hatsume and Andromeda they're not better than Gabriel, so I'd rather stick to the weirder cooler lead since I don't have those. Not having to waste a slot on Beyzul would be nice, but I really like my team and don't want to re-do the whole thing right now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 18, 2015, 04:12:33 PM
Did 2 pulls because of the bundle - Radious and Fenrir Knight

Meh, the game couldn't even give me a freyr after I basically didn't have an use for him anymore?

Although admittedly I was planning on using him on my future monored.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 04:21:37 PM
I strongly considered dropping 10+ pulls trying to get I&I, but I realized I don't really want them. Without Hatsume and Andromeda they're not better than Gabriel, so I'd rather stick to the weirder cooler lead since I don't have those. Not having to waste a slot on Beyzul would be nice, but I really like my team and don't want to re-do the whole thing right now.

Wait for pcgf it might be soon
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 04:30:45 PM
Wait for pcgf it might be soon

(What does that mean?)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 18, 2015, 04:32:30 PM
(What does that mean?)
pcgf = Player's Choice God Fest
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 04:44:50 PM
pcgf = Player's Choice God Fest

Oh yeah? Do we know what's in that yet? I'll definitely keep saving if it's on the horizon. Don't know if I'll pull much on it, but if the stars align it could be great for me. I want kind of specific stuff unfortunately, but most of it is fairly popular so it stands to do well in votes.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 04:56:25 PM
Oh yeah? Do we know what's in that yet? I'll definitely keep saving if it's on the horizon. Don't know if I'll pull much on it, but if the stars align it could be great for me. I want kind of specific stuff unfortunately, but most of it is fairly popular so it stands to do well in votes.

People are anticipating one not too far off, so no we don't know what will be in it, but I wouldn't discount public hearsay on this.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 05:05:53 PM
I definitely want Yomi and Andromeda, who I imagine stand to do fairly well, and Fuma. My latest questionable idea is Okuninushi as a Kali sub, so I'm kicking myself for missing that Japanese/Japanese 2 fest a while back. He isn't as popular, but he's also less important.

And frankly ZeuHer probably replaces either Yomi or him on Kali once they come out here, so I should probably not be focusing much on dark subs anyway. Having either of them for 100% lock resist would be nice though.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 05:12:39 PM
I definitely want Yomi and Andromeda, who I imagine stand to do fairly well, and Fuma. My latest questionable idea is Okuninushi as a Kali sub, so I'm kicking myself for missing that Japanese/Japanese 2 fest a while back. He isn't as popular, but he's also less important.

And frankly ZeuHer probably replaces either Yomi or him on Kali once they come out here, so I should probably not be focusing much on dark subs anyway. Having either of them for 100% lock resist would be nice though.

Okuninushi himself can blast through most of the content in the game, so he's very notable for that right now (at least in NA?). Good fucking luck trying to scoop up black pirates though since they don't exist in the seaway.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 05:26:08 PM
Okuninushi himself can blast through most of the content in the game, so he's very notable for that right now (at least in NA?). Good fucking luck trying to scoop up black pirates though since they don't exist in the seaway.

Oh is he popular? Seems like all I ever see about him is people complaining about how terrible he is and how badly he needs buffs. Or is that outdated since his ultimate? And yeah, coin pirate dungeons suck for skillups because they're so short.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 18, 2015, 05:43:48 PM
The amount of hate Okuninushi gets (see the Puzzledragonx page on his uvo) upsets me. Combo gods are -usually- in possession of a higher multiplier to make up for the fact you can't use as much orbs of the right color; they still usually need a strong orb change to get things done.
You know who has excellent RCV for a dark? Persephone. You know who has incredible orb changing abilities? Persephone and all three Sonias.
People also ignore that, at least with skill maxed leads, dual Okus mean you have a delay every four turns on average.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 18, 2015, 06:04:49 PM
I can't evaluate combo gods at all. They're the one major kind of team I have no idea how to play. I guess that's all the more reason to hunt down Okuninushi, just to learn how to use him.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 06:22:29 PM
I can't evaluate combo gods at all. They're the one major kind of team I have no idea how to play. I guess that's all the more reason to hunt down Okuninushi, just to learn how to use him.

Taking a glance at the pad subreddit at just about any day will show an Okuninushi clear. People were beating down the Extreme/Ultimate Rushes with him very recently over there.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 18, 2015, 06:48:48 PM
Combo gods are weird. A lot of people think they're really versatile and can use any color subs but there's a reason Bastet boosts wood damage (at least slightly) and Oku boosts dark damage more.

One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows. The ideal board would look something like
Code: [Select]
GGGGGG
XXXYYY
GGGGGG
XXXYYY
GGGGGG
where G are green orbs and X and Y are distinct, separate colors. Perseus, the wizard Leeza, Osiris can all help with this...

There's probably a way to get that board with Zeus Dios and the red and blue wizards.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 18, 2015, 07:02:02 PM
One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows.

iirc with row teams you don't want to do three rows, you want to do two because that's more realistic
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 18, 2015, 07:18:19 PM
isn't it better to go for TPA than rows for devilstet anyways?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 18, 2015, 07:25:48 PM
isn't it better to go for TPA than rows for devilstet anyways?

basically yes
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 18, 2015, 07:34:47 PM
I strongly considered dropping 10+ pulls trying to get I&I, but I realized I don't really want them. Without Hatsume and Andromeda they're not better than Gabriel, so I'd rather stick to the weirder cooler lead since I don't have those. Not having to waste a slot on Beyzul would be nice, but I really like my team and don't want to re-do the whole thing right now.

I&I Ruka Gab Reine ASQwas exactly what I was using before andro uevo  though...
I&I and Gab leads are not comparable and I wouldn't say one is better than another, but since you're good with gab already it's probably not worth going all out on I&I.

Combo gods are weird. A lot of people think they're really versatile and can use any color subs but there's a reason Bastet boosts wood damage (at least slightly) and Oku boosts dark damage more.

One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows. The ideal board would look something like
Code: [Select]
GGGGGG
XXXYYY
GGGGGG
XXXYYY
GGGGGG
where G are green orbs and X and Y are distinct, separate colors. Perseus, the wizard Leeza, Osiris can all help with this...

There's probably a way to get that board with Zeus Dios and the red and blue wizards.


For G/L bastet it is much more feasible to aim for the 6 combo 3 rows setup with can be done with 10-12 orbs. Everything is dead with 3 rows on a 12.25x multiplier anyways.

Code: [Select]
GGGGGG
XYYGGY
YGGYYY
GGGGGG
GYYYXG
Where X can be either G or Y

For devilstet, you lost 2 rows on the leads so I recommend sticking to TPA. It is also possible to TPA with 8combo but not with 3 rows.

Also yes if you're running combo leads like a rainbow team why are you even doing combo leads. The best thing about combo leads over rainbow is that you can freely change away orbs to your color and rekt things. The most I'd say it's fine is going bi-colour.

iirc with row teams you don't want to do three rows, you want to do two because that's more realistic

I'll put it this way, for most row teams, 3 rows are unnecessary. Most stuff are dead when you pull 2 rows so people don't bother. Doesn't help that the most popular row team (pandora) just do haku+hanzo and you can't control the number of blue orbs left. I'd still argue 3 rows is quite feasible with the right set of skills in your team.
Also if you have a orb enhancer in your team (e.g. DMeta or FA luci in pandoras) it is actually better to pull 2 rows and stick the orbs together, so there's that too.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 18, 2015, 09:12:08 PM
Now that I can survive HO HO HO with my monored Ronia team, Cauchemar Mythical ain't no thang.  Let the skillups commence!

Also I gave myself a yoloroll in celebration even though I said I wouldn't, and got snow white.  Useless for me, but cute AND THAT'S IMPORTANT
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: triangles on February 18, 2015, 09:17:48 PM
Yolorolled me another Ceres.
Oh good now I have a replacement if I ever do the super mega evolu-hahahahahaha
Ha.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 18, 2015, 09:22:07 PM
Yolorolled me another Ceres.
Oh good now I have a replacement if I ever do the super mega evolu-hahahahahaha
Ha.

man i know

who'd ever make awoken ceres, they'd have to be some kind of chump
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 18, 2015, 10:16:31 PM
they'd have to be some kind of chump

:c
okay I'm a chump
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 18, 2015, 11:01:28 PM
:c
okay I'm a chump

don't worry i am too
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 19, 2015, 12:14:29 AM
Feels like cheating

(http://i.imgur.com/LfcZCUOl.jpg) (http://imgur.com/LfcZCUO)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Conqueror on February 19, 2015, 12:47:51 AM
Pulled a dupe dqxq. Ulti evo when?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 19, 2015, 12:49:47 AM
Pulled a dupe dqxq. Ulti evo when?

Relatively soon I imagine, and they may be the kind of thing that you'll reeeeeally want both versions of if they get two forms that follow the pattern of the other Three Kingdoms so far.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 19, 2015, 03:04:10 AM
Pull 1: Divinegon
Pull 2: evo Lemon Dragon

Troll golds are the worst.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 04:40:44 AM
I gave in and did one more bathroom pull.

(http://i.imgur.com/0VwKlip.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 19, 2015, 05:15:18 AM
I hate you please die

I mean uh

Congratulations :(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 19, 2015, 08:34:59 AM
3rd Anniversary Event so damn good. Present Egg reset, 11 free TAMADRAs and stones, half-stam on weekends, oh!!!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 19, 2015, 12:15:23 PM
I gave in and did one more bathroom pull.

(http://i.imgur.com/0VwKlip.png)

you better level her up

and max skill her else i will be angry
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 12:21:08 PM
you better level her up

and max skill her else i will be angry

I actually fully intend to - but I will be going D/R in an effort to replicate my Leilan team, but can hit for B/D damage.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 19, 2015, 12:29:17 PM
I actually fully intend to - but I will be going D/R in an effort to replicate my Leilan team, but can hit for B/D damage.

awesome

i dont ever have d/f haku friends because d/d haku is so goddamn strong yay
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 01:05:42 PM
I thought about capitalizing on D/D but I figured out in about a hundred days in that I am just not a row guy/I think I would start hating the game if I started playing row-based teams. Plus this lets me keep using some of my good red guys, and a lot of parallels exist that I can use in my box.

Angelion -> Drawn Joker
Valkyrie Rose -> Valkyrie Claire
Athena -> Beelzebub
Alraune ->time to splash her inMulan/Isis

Guys I do not have to find a replacement for: Echidna, ZHydra, Jotunn

sans my recent messing around with GZL and Liu Bei, my core otherwise remains the same, with not very drastic stat change, and since the activating is the exact same as Leilan's with different colors, all my skills I've accumulated up to this point  are kept intact, and nothing has to be done differently. Should prove useful for those dumb light/fire enemies.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 19, 2015, 01:50:38 PM
3rd Anniversary Event so damn good. Present Egg reset, 11 free TAMADRAs and stones, half-stam on weekends, oh!!!

Wow, that's pretty amazing. Is that just a Japan thing, or you think we'll get it here as well? That is TOO MANY TAMADRAS.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 02:03:48 PM
Wow, that's pretty amazing. Is that just a Japan thing, or you think we'll get it here as well? That is TOO MANY TAMADRAS.

Well this is the third year the game's existed for Japan, so combine that with their trigger happy handouts over there and this is probably what you get. I have no idea how long the North America client has existed for, but it might be possible - we did just get the exclusive $1 stone bundle which I never thought would come over here.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 19, 2015, 02:13:53 PM
Yeah, I learned about that bundle this morning.  $1.07 turned into a drawn joker, hooray :|

And in my annoyance at the game, I accidentally hit another pull from the REM again and got a creuse ;_;

THIS IS WHAT I GET FOR ROLLING IN A GODFEST I WASN'T GOING TO ROLL IN
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 19, 2015, 02:34:55 PM
Along with Sasuke(special pack) I got that Mistrain thing, as well as the following happening.  (Following is c/p from a FB post.)

So I too joined the "dupe LMeta" club tonight.  This bit of convo came up about her a bit later.

<jq1790> Also Chirei, she is NOT the best RCV in the game, haha.
<jq1790> I'm just getting technical now, but still.

<rdj522> jq: Technical, huh? http://40.media.tumblr.com/964fcfbd83921145dec08841e415e757/tumblr_njurjnKkWw1ss9v77o2_1280.png

My status:  wrecked.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 19, 2015, 03:12:31 PM
Well this is the third year the game's existed for Japan, so combine that with their trigger happy handouts over there and this is probably what you get. I have no idea how long the North America client has existed for, but it might be possible - we did just get the exclusive $1 stone bundle which I never thought would come over here.

This is also the third year the game's existed for NA - except October for iOS and December for Android.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 03:29:56 PM
This is also the third year the game's existed for NA - except October for iOS and December for Android.

oh damn we have a ways to go then huh
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 19, 2015, 03:34:41 PM
Wow, that's pretty amazing. Is that just a Japan thing, or you think we'll get it here as well? That is TOO MANY TAMADRAS.

we probably won't get anywhere near that amount when we hit 3rd year mark, safe to say

quote me on this if i'm wrong so you all can thank me for being wrong
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 19, 2015, 03:45:58 PM
End results for this godfest:
Shaitan, Lemon Dragon, RSonia, Dryad, Mitsuki, Thor

Game is telling me to become a RSonia drone but I won't do it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 19, 2015, 04:00:16 PM
End results for this godfest:
Shaitan, Lemon Dragon, RSonia, Dryad, Mitsuki, Thor

Game is telling me to become a RSonia drone but I won't do it.

Join the dark side

We have really great leaders and subs!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 19, 2015, 04:26:47 PM
Ronia hate is now mainstream and therefore overrated. :V


Meanwhile:
(http://i.imgur.com/n3lUuIs.png)

I AM FREE FROM TRIFRUIT HELL AT LONG LAST

(as long as the 12 red fruits I have finish getting me Ronia's last three skillups when they change back.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 19, 2015, 05:11:36 PM
>recently translated mini 3Ks

oops maybe i should have been saving my pal points
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 19, 2015, 05:45:22 PM
Ronia hate is now mainstream and therefore overrated. :V

Don't listen, that's Dronia propaganda! It's not overrated until my friends list stops being predominantly Ronias despite the fact that I have never knowingly friended one.

Congrats on the skillups. That is quite a chore. I'm really hoping I can finish Kal1 tomorrow. Unfortunately having skillups on Kalis is so good that I'll probably jump foolishly into Kal2 right away.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 05:59:42 PM
I don't participate in ronia hate, I just know that chinese are better than everything else
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 19, 2015, 06:08:58 PM
Do you have a box set yet?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 19, 2015, 06:10:28 PM
hey guys guess what I pulled
a third byakko
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 06:12:37 PM
Do you have a box set yet?

no ;;

EDIT: not sure if this was worth four tries and a stone, despite the clear refund

(http://i.imgur.com/2xqjt0Q.png) (http://i.imgur.com/sqEJQgh.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 19, 2015, 09:35:39 PM
no ;;

EDIT: not sure if this was worth four tries and a stone, despite the clear refund

(http://i.imgur.com/2xqjt0Q.png) (http://i.imgur.com/sqEJQgh.png)

The more I look at Wadatsumi mythical the more horrified by it I am. Skilling him up would be monstrous. I am very glad I bumbled my way through it with sheer luck so I'll never have to go in again.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 09:53:18 PM
The more I look at Wadatsumi mythical the more horrified by it I am. Skilling him up would be monstrous. I am very glad I bumbled my way through it with sheer luck so I'll never have to go in again.

I think I must have tried to go about the dungeon the completely wrong way because apparently it's not that hard for Leilan to 0stone Myth

Or maybe that's just the people with susano all conveniently saying it is and here I am attempting it w/o
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 19, 2015, 10:13:47 PM
Wasn't too hard to 0 stone although I did get dangerously close to dying vs Wada and the fact that he gives blue orbs helps a lot :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 19, 2015, 10:18:29 PM
Wasn't too hard to 0 stone although I did get dangerously close to dying vs Wada and the fact that he gives blue orbs helps a lot :V

You don't actually have to give a shit about wood orbs in here though. I *do*.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 19, 2015, 11:59:21 PM
I think I must have tried to go about the dungeon the completely wrong way because apparently it's not that hard for Leilan to 0stone Myth

Or maybe that's just the people with susano all conveniently saying it is and here I am attempting it w/o

Well yea, I thought all the this thing is hard as hell is coming from all the row team people aka most people out there :V though I guess with red being halved and your main damage output TPAs being voided I can imagine why it can be tough for you.

I mean stalling out U&Y is an annoying and scary process but otherwise I have an okay time doing it with Bastet though there IS the elemental advantage there so iuno.
I imagine any egypts 1.0/2.0s that have crap awakenings (I know there are exceptions like isis) to start with anyways would be able to do okay at it. (assuming the team is all levelled up of course, if not egged, this is a mythical afterall)

Grats on the jewel anyways. :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 12:55:37 AM
I think I must have tried to go about the dungeon the completely wrong way because apparently it's not that hard for Leilan to 0stone Myth

Or maybe that's just the people with susano all conveniently saying it is and here I am attempting it w/o

I can see Chinese being okay at handling it, but I can also see why it might be hard for Leilan in particular. Any other Chinese that doesn't have a heavily row-based build would probably be fine. Losing the prongs sucks, but the dungeon does take that into account a little in its design.

Agreed that Egyptian 2.0 is probably among the easier clears if you wanted to farm it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 20, 2015, 05:19:11 AM
Well yea, I thought all the this thing is hard as hell is coming from all the row team people aka most people out there :V though I guess with red being halved and your main damage output TPAs being voided I can imagine why it can be tough for you.

It's less "half my team is fire" and more "if you hit u&y under 30% you die, if you hit siren under 50% you die, and if you don't 2 turn wada or let him move under 25 you die"

so three instadeath conditions in a row I have to avoid somehow, and I practically have no outs
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 20, 2015, 05:32:56 AM
It's less "half my team is fire" and more "if you hit u&y under 30% you die, if you hit siren under 50% you die, and if you don't 2 turn wada or let him move under 25 you die"

so three instadeath conditions in a row I have to avoid somehow, and I practically have no outs

Exactly why Zhao Yun remains my least favourite mythical dungeon even though it's not like I can't no-stone it now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 05:40:06 AM
In a magazine interview YamaP confirmed that Starters will get Super UVOs.

:)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 20, 2015, 05:52:23 AM
In a magazine interview YamaP confirmed that Starters will get Super UVOs.

:)

Let me be the first to say HELL YES
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 20, 2015, 06:41:52 AM
so I got Wadatsumi (Mythical) to about 10% of his HP before he OH me ruthlessly. I decided popping a Persephone when he was around 60% left (even though there were only three wood and three fire aside from light, heal, and dark), since if he got healed by it I can just easily do it again (yeeeaaaah 2/6.25/2.5 teams).
Now I know, I guess. I can keep chipping away at his health until he can be finished off, I guess.

Also, Cyclone Devil Dragon is incredible in Wadatsumi what with all the water conversions -and- the combo with Byakko's active.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 20, 2015, 08:10:54 AM
;-; LKali 1/21 skill ups now
I think I'd go Pys if I reach 1/25.

commandercool I feel your pain. ;-; so many devilits in my box
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 09:25:57 AM
3rd Anniversary Stream Digest HERE

will be updated

Guests

1) Hashimoto Shinji from Square-Enix - Revival of Crystal Defenders Collab in PAD. Chocobo monsters will change typing from "Protected". New monster: Juggler so far announce

Collab Confirmations

1) New Shinrabansho Collab with P&D featuring Saiga "Another ver." and Asmodies
2) Kapibara-san Collab with PADW, features some plushies
3) Final Fantasy Collab - Shown Cloud and Yuna
4) Mario Collab

********

Original Monsters

1. White Beast of Book Creation "Irm"

2. Black Dragon Contractee of Destructive Thunder "Typhon" - Said to be similar style of character to Sonia

3. Black Beast of Vengeance "Zuoh"

********

1) Crystal Defenders Collab getting a ton of buffs. Read --> http://mobile.gungho.jp/news/pad/150220_ffcd_sinka.html
2) Max Murai attemp Zeus&Hera Descend --> Max Murai successfully 0-stoned with Sonia-Gran team!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 20, 2015, 12:28:45 PM
Huh, so the Mario collab IS happening.

Also, Typhoon's name sounds so, so chuuni.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 12:33:56 PM
Typhoon seems like an edgy punk.

I want twelve :v
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 12:53:25 PM
Wait, Kapibara-san plushes?

Oh no...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 01:00:54 PM
SKILL BALANCES:

1) Miracle skills (Archangel 1.0) - Enhances Heart Orbs as well
2) Rider skills - min cd 7
3) Protection Magic (Fairy Tale) - Bind Recover 3 turns
4) Ganesha's AS - Min Cd 15 (same as Toki), enhances Light orbs
5) Durga - Boosts both God and Devil types by x2 for 1 turn
6) Vast Dawn (Noah) - Additionally turns board to Blue

STAT UPS:

1) Gryps Rider - HP and ATK buff
2) L/L Wee Jas - HP buff
3) R/R Chester - HP buff

SERIAL CODE MONSTERS - From Otsuka Kadoman's P&D Book
1) Mini Hera
2) Mini Plan

Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 01:04:18 PM
noah fucking please, what the hell
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 01:20:29 PM
ROGUELIKE DUNGEON INFOS

1) Hidden Awakenings
These can be attained by levelling up "NAVITAMA" to max. NAVITAMA gains level by clearing floors in the roguelike dungeons. So far there are 9 different kinds of hidden awakenings. They vary from stat boosts, to chance to prevent game over, to self skill boost. One of them can boost damage multiplier on high combo, in a demonstration YamaP show Horus x5 can become x6.61

2) Unique Legend Dungeon Bosses

UVO INFOS

1) Raging Flame Dragon ARMED TYRANNOS (R/B)

2) Illusion Ice Dragon MIRAGE PLESIOS (B/G)

3) Fierce Flower Dragon HOWL BRACHIOS (G/R)

4) Nirvana Thunderstorm Dragon INDRA

5) Darkness Dragon of Depths VRITRA

6) Golden Monkey King of Saints SUN WUKONG

7) Bleak Night Goddess of Dark Sorrows PANDORA

8) Hidden Deity of the Demonic Spears ODIN

9) AWOKEN VENUS

****

UVO WInners;

1) Lu Bu (Pandora came in first but we just saw her uvo)

2) LKali

3) Goemon
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 01:26:22 PM
tyrannos digivolve tooooo

metal urd sub tyrannoossss

>devil pandora

fuck, really.

come the fuck on when are you going to give dark balanced a -fucking break-
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 20, 2015, 01:41:46 PM
so Noah buff was unexpected
Suddenly my idea of Gabriel  > Beyzul has changed to Gabriel > Folklore.

On the otherhand, I can't use Lakshmi to enhance the orbs anymore, but Wadatsumi or LZL can do that.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 01:46:02 PM
http://mobile.gungho.jp/news/pad/150220_sinka_pandora.html

Read this
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 01:47:16 PM
;-; LKali 1/21 skill ups now
I think I'd go Pys if I reach 1/25.

commandercool I feel your pain. ;-; so many devilits in my box

That is a real nightmare scenario. My three runs so far today were devilit, died on floor two to 2/2/2 dublits, devilit, so imagining a skillup rate that low on top of that is no good. No good at all.

ROGUELIKE DUNGEON INFOS

1) Hidden Awakenings
These can be attained by levelling up "NAVITAMA" to max. NAVITAMA gains level by clearing floors in the roguelike dungeons. So far there are 9 different kinds of hidden awakenings. They vary from stat boosts, to chance to prevent game over, to self skill boost. One of them can boost damage multiplier on high combo, in a demonstration YamaP show Horus x5 can become x6.61

Am I the only one who is seriously alarmed by this? I assume they've playtested this a lot, but it seems like a MASSIVE change to the game. Do we know how hard these are to get and how many each monster has? I guess it's cool that they've given people with capped teams a way to continue improving them and more axes on which to buff weak cards, but my tabletop game experience is giving me "desperate end-of-life last-ditch total overhaul of game mechanics" vibes. None of the other signs point to that, but this kind of thing makes me uncomfortable as a rule.

Also, I'm vaguely remembering hearing at one point that these were leader-only awakenings. Is that right? Or was it just that they have leader skill-like effects?

>devil pandora

fuck, really.

come the fuck on when are you going to give dark balanced a -fucking break-

You remember the whining that shook the very pillars of PAD when ultimate Ronia was announced and then failed to appear on the Western server the next week? Entitled Ronia players would tear the game asunder if something else black got attention for a second. Unfortunately black balanced must be a sacrificed upon the altar of Ronia to keep the imbalance intact. My poor Loki, he will never get to shine. Maybe some day he'll get errataed to just be/buff devil after all and then people will love him.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 02:06:56 PM
Am I the only one who is seriously alarmed by this? I assume they've playtested this a lot, but it seems like a MASSIVE change to the game. Do we know how hard these are to get and how many each monster has? I guess it's cool that they've given people with capped teams a way to continue improving them and more axes on which to buff weak cards, but my tabletop game experience is giving me "desperate end-of-life last-ditch total overhaul of game mechanics" vibes. None of the other signs point to that, but this kind of thing makes me uncomfortable as a rule.

Also, I'm vaguely remembering hearing at one point that these were leader-only awakenings. Is that right? Or was it just that they have leader skill-like effects?

I'm actually pretty worried about them tbh. These things are some shit.

It's not 'coming out RIGHT NOW' though so i'm gonna sit on more info.

You remember the whining that shook the very pillars of PAD when ultimate Ronia was announced and then failed to appear on the Western server the next week? Entitled Ronia players would tear the game asunder if something else black got attention for a second. Unfortunately black balanced must be a sacrificed upon the altar of Ronia to keep the imbalance intact. My poor Loki, he will never get to shine. Maybe some day he'll get errataed to just be/buff devil after all and then people will love him.

glaguashd ronia shouldn't even exist there but that is probably -100%- why sadly

just embrace prong dark devil damnit japan

i don't even really feel she's an amazing addition to it's lineup, they already have so many changers and honestly i -really- feel like they should be trying to push in prong dark devil

i mean -imagine this shit in dark balanced-. 8 fucking rows in 4 cards! YOU COULD LITERALLY JUST USE VOICE FOR YOUR LAST TWO SLOTS AND GO NUTS.



man these ults are honestly some shit too, poor wukong doesn't get to live the light attacker dream

and what the hell, blodin's mats are too cheap tbh

like yeah he's still packing a 1291 attack with all that firepower but he's literally the go to sub for anything now

what if they gave rodin this shot

-imagine that-.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 20, 2015, 02:11:06 PM
oh fuck Bodin

jesus fucking fuck triple tpa oh god

now I actually need bodin

Isis, Nut, Muse, Orochi, Bodin is now fucking amazing

but now I need bodin god fucking dammit as if muse wasn't hard enough to get


also

Quote
LS: 7x ATK when matching 2+ heal combos

what the fuck
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 02:17:18 PM
what the fuck

Couldn't tell if it was YamaP's trollery or serious.

Also Bodin literally the only Odin I do not have RIP in Pengdras.

EDIT Apparently it's serious
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 20, 2015, 02:18:27 PM
You need six heart orbs every turn, and then you still need orbs to attack with and set up somehow, so I guess you're trying to "juggle" orbs.

Also if the boss converts hearts away you might be funked
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 02:30:10 PM
You need six heart orbs every turn, and then you still need orbs to attack with and set up somehow, so I guess you're trying to "juggle" orbs.

Also if the boss converts hearts away you might be funked

pchoo chireinailed

that's a base nine orbs

and not all of them are attacking, like sarasvati (who's the closest i can think of to that level of rip all your fucking orbs)

though, still. 7x is a lot.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 20, 2015, 02:31:14 PM
just bring wee jas or something


also Zhao Yun mythical 0 stoned

damn that was close

constant screen blinds + need to deal 6+ combo every turn is a fun time oh boy
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 02:33:18 PM
You need six heart orbs every turn, and then you still need orbs to attack with and set up somehow, so I guess you're trying to "juggle" orbs.

Also if the boss converts hearts away you might be funked

>Kanetsugu
>Gives you hearts

whoops
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 20, 2015, 02:38:31 PM
so what does it mean for "Heal orbs" to be enhanced by the RBG Archangels? That's not what I was hoping for when I think of them needing buffs badly. Is it just for the sake of double-conversions where the Enhance transfers to an attacking orb?

Fairy Tale girls having a 3 turn bind clear is really powerful, I think. I incidentally got Cinderella skill maxed so maybe I should slot her in somewhere.
yes plz give Gryps Rider more HP

Goemon gets an ult? Really?

Wadatsumi also gives hearts wadawadawadawadawadawadawada.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 02:40:26 PM
Goemon gets an ult? Really?

dude needs it, tbh
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 20, 2015, 02:41:25 PM
>Noah
I think my brain broke a little bit there

>'chance to prevent game over' hidden awakening
Imagine if only really terrible stufd got this?  Would be hilarious the amount of rage probably.

>Devi Pandora
Predictable, but entirely unnecessary.  So par for the course.  I dont even run dark balanced and I feel a sting for the slight they got dealt

>super ultra starters
Neat.

>7x atk at 2+ heart combos
I think 4.5-5x would have been more appropriate, MAYBE 6x but def not 7x.

Game getting nuts here.

Totally missed this, too.

>Vritra
ABOUT TIME, GUNGHO!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 20, 2015, 02:54:39 PM

>super ultra starters
Neat.


TFW they're not actually super ults

TFW I uvo'd my plesios today
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 20, 2015, 02:55:44 PM
so what does it mean for "Heal orbs" to be enhanced by the RBG Archangels? That's not what I was hoping for when I think of them needing buffs badly. Is it just for the sake of double-conversions where the Enhance transfers to an attacking orb?

You can enhance a heal orb already, just convert any enhanced orb to hearts. This produces the exact enhance boost, but now for how much you heal.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 20, 2015, 03:54:15 PM
I feel like it's goddamn christmas.

Venus ult oh my god yes I have so many plans for this now and can I just say i totally called devil/healer
Pandora ult was predictable and while I've come to understand that dark balanced does need more love I'm struggling to care because she's now everything my DMeta/Lu Bu/Ronia teams could ever want holy shit
Vritra no longer sucks
BOdin is now amazing and can run rows OR TPA and will be a permanent fixture in my Skuld team
Plesios is now a Skuld sub
Lu Bu and LKali are getting ults

and holy shit please give Final Fantasy collabs already ;_____;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 20, 2015, 04:06:19 PM
> struggling with Zhao Yun with both BeelzeRonia and Sakuya
> the most threatening parts are all light/dark

Well, time to Ceres this.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 04:23:43 PM
(http://i.imgur.com/4iolMVI.png)

I did not know that could happen. Huh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Dorakyura on February 20, 2015, 04:30:41 PM
(http://mobile.gungho.jp/news/pad/img/sinka/150220_pandora/1925.jpg)

Snake? Is that you?
3 TPA oh shit
dark also being blue/dark? I want a Blodin now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 20, 2015, 05:26:33 PM
SO glad I maxed him out early. (Though his evo form always was dark, that's not new :p)

I maaaay be putting my Rodin team on hold now that Bodin is just so ridiculous all of a sudden.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 05:28:50 PM
I feel like it's goddamn christmas.

that was two months ago

they gave us chibi cards for that.




also thought on the way back, dark is now the only color without a triple pronger

lu bu was announced.

i've been talking up lu bu prong for ages.

gungho, you may have horrendously failed me with the heroes, but please, grant my wish

G I V E U T T E R C A R N A G E
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 20, 2015, 05:41:10 PM
gungho, you may have horrendously failed me with the heroes, but please, grant my wish

G I V E U T T E R C A R N A G E

tbh considering how they went devil for pandora pretty much because "hey ronia", they'll probably just give lu bu more rows because "hey ronia"

so I would say "don't expect more than one tpa, if that"
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 20, 2015, 05:42:04 PM
yeah in b4 lubu just get 3 dark rows
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 20, 2015, 05:54:53 PM
He should get 4

Because fuck reality
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 20, 2015, 06:01:55 PM
tbh considering how they went devil for pandora pretty much because "hey ronia", they'll probably just give lu bu more rows because "hey ronia"

so I would say "don't expect more than one tpa, if that"

I'll be okay with this as long as the give Dragon to GGY because "hey green sonia." Particularly since I have two of them now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 20, 2015, 06:05:10 PM
tbh considering how they went devil for pandora pretty much because "hey ronia", they'll probably just give lu bu more rows because "hey ronia"

so I would say "don't expect more than one tpa, if that"

i mean theres also a lot more at work because it's a different decision entirely



don't crush my dreams like your dreams were by metal urdsub tyrannos being excessively mediocre damnit
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 20, 2015, 06:52:23 PM
don't crush my dreams like your dreams were by metal urdsub tyrannos being excessively mediocre damnit

Y U NO F/D OR F/L TYRANNOS?

Y U NO HAVE ROWS?

Y U NO HAVE ORB ENHANCE?

Y IS YOUR ACTIVE STILL SHIT?

Y

;_;

I wouldn't be nearly as salty if this godfest had given me a freyr, dammit.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 20, 2015, 07:01:41 PM
just go get a freyr next godfest
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 20, 2015, 07:05:48 PM
Ahaha the only news that made my day was the thief uevo (the only cd gold egg I had)
G/D balanced/devil, DOUBLE TPA on 1.5k atk, AS is indra in green form. Bastet QUALITY SUB.

Ok I'm not even mad about patheon god section of survey because the votes are way too dispersed for most mons but AHAHAHA pandora? Then Lu Bu? Damn guys that's the most stupid way you could've voted. Congrats Lu Bu is now getting a uevo 2 months ahead of schedule before cao cao and dqxq GG.

Pandora devil lol wukong physical lol, sorry chaore :( I was so sure gungho won't mess this up too arg they had it effing right for the first three heroes

BlOdin wtf.

Some interesting special awakenings I think trance didn't mention:
-Increased rcv when clearing 4 heart orbs
-damage reduction when clearing hearts in a + shape
These should've been in the game replacing stat boost awakenings years ago lol I really like the damage reduction one, would be interesting for like taking threedia's 23k hit without having to put a damager reducer!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 07:32:45 PM
Every one of the special awakens so far sounds great for Gabe. Being a weird jack of all trades will do that I guess. The death resist one is the least compelling, but having it is never going to hurt anyone.

Healprong in particular sounds handy, since overhealing with 50k HP is fairly rare. If it boosts as much as a prong it could bring my survivability up to the point where I wouldn't be so concerned about cutting Ruka for Andromeda.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: hyorinryu on February 20, 2015, 08:45:46 PM
Ahaha the only news that made my day was the thief uevo (the only cd gold egg I had)
G/D balanced/devil, DOUBLE TPA on 1.5k atk, AS is indra in green form. Bastet QUALITY SUB.

Ok I'm not even mad about patheon god section of survey because the votes are way too dispersed for most mons but AHAHAHA pandora? Then Lu Bu? Damn guys that's the most stupid way you could've voted. Congrats Lu Bu is now getting a uevo 2 months ahead of schedule before cao cao and dqxq GG.

These should've been in the game replacing stat boost awakenings years ago lol I really like the damage reduction one, would be interesting for like taking threedia's 23k hit without having to put a damager reducer!

It was so stupid GH had to give us a break. Since technically they could have just had the Pando one be the winning one. I was hoping the starters would have better stats considering what they're asking for. But hey, I guess I'll have to take what I can get. Can they get like at least 700 weighted though? That'd be cool, it's still below a lot of descending guys.  Then again, I have to factor in the double 2-prong. I'm really tempted to make Meimei G/L and lead with Indra now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 20, 2015, 08:49:52 PM
SKILL BALANCES:

6) Vast Dawn (Noah) - Additionally turns board to Blue


I'm too lazy to check but she also turns hp to 1 now which I'm pretty sure was not there before. Hence why she's allowed a full board change along with 200x damage on a 15cd.

http://minpuzz.com/blog-entry-5555.html
Legend Dungeon news summary.
5 new bosses revealed. gud arts
Special awakenings (from top to bottom):
HP up (10%?)
ATK up
Resolve or Perservence? (not chance to prevent game over?)
Self-skill boost
Finger
"Heart prongs"
+shape heart combo -> damage reduction
Enhance boost (text says damage boost when clearing 5-orb combo containing enhanced orb) <--interesting, I'm guessing this is their plan to make enhance orbs their own thing separate from TPA and rows by filling in the gap between 4-orb (TPA) and >=6 orbs (rows) which is PRETTY COOL, and a much better solution than simply buffing enhance orb's % boost because that benefits row MOAR.
Combo boost (when >=6 combos)
Colours boost (when attack with >= 4 colours)

The last two sounds OP with egypts since they're already doing them.

We have no news on how the system works, and whether you can have all of these on a monster, or even all of these on the whole team (oh hell no what is a game balance)
Imagine if you can only choose one for each monster. OH GAWD THE CHOICES aslkdfjlsdjflsd That'd be interesting because then you can kinda customize your stuff for only your team!

Hopefully this gives more info/clears up some stuff for you guys :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 09:07:28 PM
Regarding Noah, she did drop HP to one before. Board change is new, HP loss is not.

I could see doing a Gabriel build around her. Maybe Gabriel/Noah/Hera-Is/Folklore/??/??. At any rate, farmable Gabriel team is more of a thing. I'd have to do damage calcs on how damage compares to the blue rows version, and the HP will be lower, but it's interesting.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 20, 2015, 10:09:07 PM
I don't see why Hera-Is can't be the friend leader in that case. Everyone else on the team thus far is already god or devil, and it's not like it can really benefit from anyone non-god when you're using a full board conversion.
Maybe Amon or regular Hera-Is for the gravity.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 20, 2015, 10:58:17 PM
Ooh, I like it a lot. Two Hera-Is would make things interesting, even if her active doesn't really stack that much. All the autoheals would bump you out of Folklore rank anyway if you fail to one-shot bosses, so unfortunately getting two enhances off is unlikely, but if the damage is anything like Gabe's blue healer build you shouldn't need two very often.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 20, 2015, 11:21:19 PM
The moment I decide to switch gears from "stall on floor 3 of Zhao Yun" to "Blow floor 3 to hell before it has a chance to flood me with poison" I not only beat the descend on legend. I beat the descend on legend, drop both Zhao Yun and the mini. It didn't give my GZL a skillup though ;_;

Also, I took out more than half of the mini's health with two fire-attack TPAs, lol.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 21, 2015, 12:32:24 AM
Oh shit I didn't realize this was where mini Zhuge lived. I should have been farming this all day. What's his droprate? I do not have a team to farm that right now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 21, 2015, 01:03:51 AM
Oh shit I didn't realize this was where mini Zhuge lived. I should have been farming this all day. What's his droprate? I do not have a team to farm that right now.

That's a great question, some people are saying 40% but nobody really knows.

Just assume that it's 0,1% because 1- it's not a boss, 2- it's legend and 3- in gungho logic, not-100% = stupidly rare. :V

(Unless you're going for mythical, then the chances are probably "farmable-ish")
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 21, 2015, 02:00:04 AM
Ideally I'll be going for Mythical, yeah. I got all the Eva stuff, it should work.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 21, 2015, 03:26:24 AM
(http://i.imgur.com/H6a17CS.png)

giff plush
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 21, 2015, 04:10:23 AM
You know, I kind of always go on about how I&I gud blue healers gud 3 rows totally is feasible blahblah
Since I'm kind of in a lets make PAD videos craze right now, I should probably make a vid to show I'm not spouting nonsense :V

(http://i.imgur.com/mD3RG9j.png)

I recorded myself clearing Zeus&Hera Mythical using Blue Healers.
And I did 3 rows three times throughout the whole run. Z&H has 8mil hp it's totally needed right? ...right?

http://youtu.be/vyz8L_mEPIY
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 21, 2015, 05:14:38 AM
wait is that stage background legit?!

wtf
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 21, 2015, 05:15:57 AM
It's SNES Rainbow Road...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 21, 2015, 05:27:55 AM
Well, my Friday Dungeon rates today weren't horrible. Dropped more Angelits than Devilits. Still didn't matter at all, still walked away with only a single baby Tamadra to show for it, but at least it let me try this time. That's actually kind of worse if I don't ever get skillups because at least Devilits get fed to things that aren't already max level, but it's something. I just need one more and I can stop! Let me have just one more!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 21, 2015, 05:34:34 AM
wait is that stage background legit?!

wtf

It's SNES Rainbow Road...

This background is only available for this period of Zeus&Hera due to it being the 3rd Anniversary. The TIP message when Murai cleared it said: "Thank you for 3rd Anniversary!"
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 21, 2015, 05:52:09 AM
This was a lot harder than it needed to be due to me being dumb. No stoned as usual. (Have to go back and clear Legend another day to get the stone proper, though.)

(http://i.imgur.com/WS9YOGQ.png) (http://i.imgur.com/GSvgT9l.png) (http://i.imgur.com/A7ReKBG.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 21, 2015, 07:30:40 AM
"hmm I'm out of Lucifers to run Kanetsugu with, let's tackle Legend with some other team"

"but wait what team do I use"

"hmmmm"

(http://i.imgur.com/Y07c6Mil.jpg) (http://i.imgur.com/Y07c6Mi.jpg)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 21, 2015, 08:40:26 PM
Shit, I've been thinking all of the last couple days that Zhao Yun was restricted to dragons and attackers only. I guess the fact that people were using their normal teams in screencaps should have tipped me, but it did not. I thought it looked unreasonably difficult for a restricted dungeons.

I don't have a team that's incredibly well-suited to handle it right now, but I guess I better squeeze in runs while I can. Kali would work except that all the fucking color absorb just shuts her down beyond recovery. I should have brought Echidna to deal with it, but I didn't, and if I had I may not have had the bulk to handle some other stuff. Gabriel would be great, but hey, another green boss with four million health! I might even be able to grind him down with Gabe, but the random gravity they threw in to his moveset makes that too risky to really bother with. And the six combo shield really is a bit much when you're trying to wear him down tiny slivers at a time over many, many turns. Ugh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 21, 2015, 09:07:21 PM
Speaking of Zhao Yun, I've been... surprisingly lucky with it.

I've managed three clears on legend so far, all three dropped a plus egg on floor 1, all three dropped Zhao Yun and all three dropped the mini.

I'm like ???
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 21, 2015, 09:13:12 PM
Kali would work except that all the fucking color absorb just shuts her down beyond recovery. I should have brought Echidna to deal with it, but I didn't, and if I had I may not have had the bulk to handle some other stuff.

I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 21, 2015, 09:18:02 PM
I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/

It's probably the sub-element damage of things after GZL doing enough to outdamage gzl. The case that prevents you from killing the enemy is when your frd's leader's sub-element is absorbed.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 21, 2015, 09:24:55 PM
I might even be able to grind him down with Gabe, but the random gravity they threw in to his moveset makes that too risky to really bother with. And the six combo shield really is a bit much when you're trying to wear him down tiny slivers at a time over many, many turns. Ugh.

Some dude apparently 0s'd Mythical with Ama/Odin, but three gravities and AA luci were also used. Not to mention some of the waves beforehand might get a little dodgy...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 21, 2015, 09:30:27 PM
I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/

Huh. That seems like a HUGE change for me not to have heard about. My team does have extremely minimal dark damage.

It's probably the sub-element damage of things after GZL doing enough to outdamage gzl. The case that prevents you from killing the enemy is when your frd's leader's sub-element is absorbed.

Not sure  follow you, but does that mean a team with double Kali leads can't have Divengon survive because the friend Kali doesn't have dark damage? Is that new or have I just never understood how damage works?

Some dude apparently 0s'd Mythical with Ama/Odin, but three gravities and AA luci were also used. Not to mention some of the waves beforehand might get a little dodgy...

Oh my no. Not only do I not have the subs for that, but I don't have the time, patience, or desperation. As odd as it may sound coming from someone who plays a stall team, that is so counter to my playstyle that not only do I not find it to be fun at all, but I lose focus and fail to match correctly to trigger autoheals after a while. Thanks for the suggestion, but I can't and won't.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 21, 2015, 10:13:35 PM
I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/
uh actually color absorb depends on the actual order of your team

the order to set your guys is NOT trivial

basically every one attacks first with their main types in order, then every sub type attacks in order

so if the color absorb is you friend's leader's subtype then it's IMPOSSIBLE to kill an absorb boss if you match that color no matter how much damage you do (since there's no overkill damage)

concrete examples:
If I have a mono blue team + Isis friend leader
And I fight something with light absorb
I make a huge 20 row water combo and deal 100 million damage, but I also match 1 light orb and deal 1000 damage
The monster will go to 0 HP, but then be healed back to 2000/1000 (I think healing is x2?)

however on the other hand
If I have a mono blue/green team like 6 Skulds
I fight a weak blue absorb monster
I make a really big blue and green combo, first the blue will heal, then the green will damage, and if the green is strong enough then it can still kill despite all the healing.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 22, 2015, 01:11:53 AM
(http://i.imgur.com/g8cg7CY.png)

yey.
Alt dungeons too good.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 22, 2015, 02:44:42 AM
Oh my no. Not only do I not have the subs for that, but I don't have the time, patience, or desperation. As odd as it may sound coming from someone who plays a stall team, that is so counter to my playstyle that not only do I not find it to be fun at all, but I lose focus and fail to match correctly to trigger autoheals after a while. Thanks for the suggestion, but I can't and won't.

Yeah umm a few details I forgot to mention:

This dude actually took more than 99 turns to beat Zhao Yun, and actually found out he will RESET his combo shield if for some reason you're insane enough to try that. In addition, for over 100 turns, this guy actually comboed 6+ almost every one of them. On a stall team.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 22, 2015, 02:53:43 AM
Looks like Athena clears Zhao Yun semi-comfortably, but he does have quite a lot of health for her. He is a buff mother.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 22, 2015, 03:05:16 AM
What subs are you using? I have a hard time not dying during gzl's skill block.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 22, 2015, 03:24:35 AM
What subs are you using? I have a hard time not dying during gzl's skill block.

Athena/Godin/Valkyrie/GZL/Meimei/Athena. Odin's autoheal and pretty good recovery let me stall on GZL for a while. Admittedly a Zhao Yun gravity at the wrong time would be real bad news, but there's not much for that.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 22, 2015, 07:00:43 AM
dear diary

today i effortlessly beat up my arch nemesis

it felt good

(http://i.imgur.com/MACTgcK.png) (http://i.imgur.com/iKuKFtj.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 22, 2015, 08:52:27 AM
can't sleep, maybe if I eat something the feeling of being full will make me tired

give me that meat bun

(http://i.imgur.com/nJyQS5Jl.jpg) (http://i.imgur.com/nJyQS5J.jpg)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 22, 2015, 09:09:21 PM
why don't I have any supergirl friends holy crap
Supes would be really useful for Guan Yinping. :c
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 22, 2015, 11:18:14 PM
so for people who don't lurk community resources I found antoniodin

(http://i.imgur.com/8OOFHWC.jpg)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 23, 2015, 01:01:34 AM
Oh wow.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 23, 2015, 01:14:36 AM
[contents of this post deleted due to original poster thinking they were really lame in hindsight]
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 23, 2015, 02:16:34 AM
0 to max awakening kushi, takeru at 2 awakenings, haku at 5

i'm ready for your tama antonio-sama ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 23, 2015, 02:37:32 AM
I only got two awakenings on my guys, 2 On leeza and 1 on Cu Chu (Cu Chu's one short of max, Leeza's maxxed.)

So now my team has 80% skill lock resist and Cu Chu is refusing to become cool by getting TPAs
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 23, 2015, 02:48:52 AM
Just finished Alt Rhea-Themis Temple. I found it to be really difficult. Took me two purchases to finish, those Carbuncles were monstrous and killed me like three times. The expensive alt dungeons suck. At least Athena gets type advantage in Tomb Of The Saint. As a result I farmed weekend dungeon waaaay less than I should have and am going to have to cut in to my stash of coins more than I want to.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 23, 2015, 03:23:14 AM
So now my team has 80% skill lock resist and Cu Chu is refusing to become cool by getting TPAs

ignis cu chu has a tpa idk what you're talking about! oh did you want a row on him or something :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 23, 2015, 03:46:08 AM
ignis cu chu has a tpa idk what you're talking about! oh did you want a row on him or something :V

What I meant is that I threw three baby tamas on him and he didn't get the last awakening to actually get the TPA so I was joking by saying "welp looks like cu chu doesn't wanna be part of the cool kids TPA club".

Admittedly, poor joke and either way I should've worded that better.  :(
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 23, 2015, 08:36:19 AM
Information on the new Endless Corridors "Extreme Endless Corridors"
HERE (http://pad.skyozora.com/stage/%E7%84%A1%E9%99%90%E5%9B%9E%E5%BB%8A/%E7%B5%B6%E3%83%BB%E7%84%A1%E9%99%90%E5%9B%9E%E5%BB%8A)

Notable floors:

#5 - Random between 1 of the following:
Gravis Torrential Knight, Kamui
Gravis Chaos Dragon Knight, Voice

#9 - Random between 1 of the following:
Hera Rush DQ Hera
Mythical Hera-Beorc
Mythical Hera-Sowilo

#12 - Random between 1 of the following:
God Rush Zeus-Dios
God Rush Zeus-Stratios
Challenge Dungeon Zeus-Vulcan
Legend Plus Zeus-Mercury

#15 - Random between 1 of the following:
Challenge Dungeon Takeminakata
Challenge Dungeon Wadatsumi

#22 - Two 1.2M HP devils

26-onward -> mega strong Dragon enemies

30 (Boss) ->
Legend Plus Sonia-Gran, 9.4M HP
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Dorakyura on February 23, 2015, 09:17:29 AM
antoniodin
(http://i.imgur.com/8OOFHWC.jpg)
*and his fork rake of truth.


Got another 2 Green Chaser this morning, total of 7 Chasers in my box. 50% drops I guess.
Does someone know where to farm the green masks I require to evolve the chasers? I already used my masks on some chasers during the coin dungeon rotation. 1/3 on my Meimei.

Current Team:
Neph lvl99, b/d Karin lvl 95, g/d Meimei lvl 65, chibi sakuya lvl 59, Vampire Lord lvl 52
Cost 120/120  :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 23, 2015, 12:06:32 PM
Information on the new Endless Corridors "Extreme Endless Corridors"
HERE (http://pad.skyozora.com/stage/%E7%84%A1%E9%99%90%E5%9B%9E%E5%BB%8A/%E7%B5%B6%E3%83%BB%E7%84%A1%E9%99%90%E5%9B%9E%E5%BB%8A)

Notable floors:

-lots of guys-

shit never mind all those guys

Floor 17 is Leilan and friends - LEGEND PLUS

They have almost 3 million HP this time, still preemptive skillbind, now hit for over 12500 per turn, and even Meimei is now strong enough to down most people in one hit with her 7star. Nasty.

and the worst part is you don't get a jewel drop, and just have to eat fagan right after
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 23, 2015, 01:17:02 PM
ok so hi gungho where the hell is the 3k pem because EU has it now

also why why why do all of your updates coincide with the first day of off-event boringness i have 12 red fruit to feed but i can't because you changed it RIGHT as you took away double skill up rates

get your fucking shit together na
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Janitor Morgan on February 23, 2015, 04:51:22 PM
(http://i.imgur.com/judYkLCl.jpg) (http://i.imgur.com/judYkLC.jpg) (http://i.imgur.com/pdpGqJrl.jpg) (http://i.imgur.com/pdpGqJr.jpg)

so that happened
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Moogs Parfait on February 23, 2015, 04:53:49 PM
Do I bother with the bowl dragon dungeon in the vague hope that I'll have Muse eventually?  I do have Ceres too...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 23, 2015, 05:09:23 PM
>tfw muse skillups are here but still have no muse

:fail: :colonveeplusalpha:


oh well at least i got the invade and the S rank

PROXY MUSE LETS GO
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 24, 2015, 01:31:10 AM
(https://lh5.googleusercontent.com/-wa3QTscUI1c/VOvTbXQrAcI/AAAAAAAAAtM/XGQUyYxrcYg/w385-h684-no/15%2B-%2B1)

The greatest success of my PAD career.

For reference on how long this took, I've been playing this game for around 640ish days at this point.

(https://lh6.googleusercontent.com/-UPps1KFeHGg/VOvTdUr4gxI/AAAAAAAAAtc/cfjBm-xNdVE/w385-h684-no/15%2B-%2B1)

This is the top of my box ordered by chronological.


...yeah.


i haven't evo'd highlander or beserk yet either
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 24, 2015, 02:42:44 AM
For the first time in a while I took a break from grinding out stones to just straight-up farm an alt dungeon for a while. Did 11 runs of Ancient Guardian 2, and I'm starting to think you guys are goofing me with this whole "alt dungeons are a good source of +eggs" thing. Or, for that matter, "it's possible to get +eggs from alt dungeons". I got zero from 11 runs.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 24, 2015, 03:29:26 AM
shit never mind all those guys

Floor 17 is Leilan and friends - LEGEND PLUS

A lot of the bosses there are actually a step above Legend Plus because Legend Plus Zaerog has 6M HP, here he has 9M



Also the other day I went ham on the chuu2 and made up some monster names because I was bored at work
And I think there was a discussion over at #puzzleandlibrarians about how it would be like if we were PAD guys

大地姫・トランス (G) --> 煉獄天の神秘姫・聖女トランス (G/R)
[Princess of the Land "Trance" --> Mystic Princess of Purgatory Heaven "Saint Trance"]

茨花・嵐 (D) --> 茨華女神・黒薔薇嵐 (D/L) --> 1 OR 2
1: 黒華ロイヤル・黒薔薇嵐 (D/D)
2: 白華女王・黒薔薇嵐 (D/L)
[Thornflower "Arashi" --> Thornflower Goddess "Arashi Kurobara"]
1: Black Flower Royal "Arashi Kurobara"
2: White Flower Queen "Arashi Kurobara"

戦闘士・チレイ (R) --> 戦場神・チレイ (R/L) --> 戦争の覇王・チレイ (R/L)
[Battler "Chirei" --> Warlord "Chirei" --> War Conqueror Chirei]

ウサギ (L) --> ウサギロード (L/L) --> 恐怖の兎・ウサギロード (L/L)
[Bun --> Bunlord --> Rabbit of Terror "Bunlord"]

サイコメイジ・祭 (L/D) --> エスパー・祭 (L/D) --> 超級エスパー・祭 (L/D)
[Psychic Mage "Matsuri" --> Esper "Matsuri" --> Super Esper "Matsuri"]

ステータス?待ってるね~
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 24, 2015, 03:53:24 AM
"hey look at all of these triple TPA guys we just released

okay now you actually need them cause it's time for bosses that even anubis cant ohko"
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 24, 2015, 03:56:05 AM
"hey look at all of these triple TPA guys we just released

okay now you actually need them cause it's time for bosses that even anubis cant ohko"

D/D Anubis can OHKO them with x225  :D
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 24, 2015, 04:05:33 AM
"hey look at all of these triple TPA guys we just released

okay now you actually need them cause it's time for bosses that even anubis cant ohko"

triple prongs greedy

anubis is not very greedy and everyone hits like a monster

anubis kinda > triple prong by a good margin
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Calamity on February 24, 2015, 06:00:46 AM
https://www.youtube.com/watch?v=uLm6UGvVPYA

THAT LEADER SKILL
http://www.puzzledragonx.com/en/monster.asp?n=1901
UNBINDABLE TOO?
GUNGHO PLS

Edit: Oh I'm super late I haven't read dis in a while
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 24, 2015, 06:26:42 AM
Edit: Oh I'm super late I haven't read dis in a while

YamaP probably regrets his joke now, because he was very nonchalant and jovial about announcing that motherfucker's LS...
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 24, 2015, 07:35:38 AM
Juggling the very balance of the game.

Pandora moved from being the best 5 floor team to being the best (more like necessary) sub for the best 5 floor team.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 24, 2015, 07:36:12 AM
Juggling the very balance of the game.

Pandora moved from being the best 5 floor team to being the best (more like necessary) sub for the best 5 floor team.

juggler's full board change is 11 cd max-skilled

you still need to stall `-`
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 24, 2015, 08:04:33 AM
juggler's full board change is 11 cd max-skilled

you still need to stall `-`

Also 16 base, with no farmable skill up.

yeah.

11 cd is less of a problem with pandorable skill boosts, but yeesh.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Bio on February 24, 2015, 08:11:27 AM
Those 8 SBs from Pandas will give you those actives by floor 4 though, so it all depends on whether you do need a full board change before that. e: And T0 Pandora change.
No farmable skillup less of a problem with pys, and getting 5 of them isn't an incredible feat of luck.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 24, 2015, 08:14:57 AM
PS Smile has skill up mat in the form of Dark Crystal which is a 1/6 drop per CD collab run.
Those who have experience with Tri-fruits skill upping could probably already imagine the hair-pullingly frustration to skill up this way.

I think my thief is getting Pys.

But yes, Juggler is probably one of the best short dungeon farm teams now.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Chaore on February 24, 2015, 08:18:27 AM
PS Smile has skill up mat in the form of Dark Crystal which is a 1/6 drop per CD collab run.

fucking pdx is lying to me again then whoops ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 24, 2015, 08:48:36 AM
Those 8 SBs from Pandas will give you those actives by floor 4 though, so it all depends on whether you do need a full board change before that. e: And T0 Pandora change.
No farmable skillup less of a problem with pys, and getting 5 of them isn't an incredible feat of luck.

max-skilling 4 goddamn Pandoras sounds a lot more infuriating than max-skilling one Juggler

fucking pdx is lying to me again then whoops ;;

It's part of the new maintenance, PDX is working on it, it'll be corrected soon I imagine.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 24, 2015, 02:12:28 PM
i warned you about jugglers bro

i told you dog


also that TWO row combo on fat metal king did more damage than a D/D anubis x144 combo yeah


the next thread needs to be renamed puzzles & jugglers
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Yukarin on February 24, 2015, 04:02:00 PM
wtf is that damage

woooooooooow 3m PER MAIN DARK TYPE
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 24, 2015, 04:04:10 PM
also i like how it perfectly synergises with pandora who is already one of the best cards in the game
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 24, 2015, 08:32:55 PM
What would make Juggler -not- good, then? If it spawned Dark/Water/Wood only?
nope never mind Sleeping Beauty can make hearts out of wood

Pandora, Kurone, and DJ make hearts out of light; Kurone makes hearts of fire, so basically that just leaves water.

Nope don't see his active skill not having a good synergy no matter how you juggle it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 24, 2015, 08:37:56 PM
They've already released it so they can't nerf it since people have already paid money for it.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 24, 2015, 09:38:00 PM
What would make Juggler -not- good, then? If it spawned Dark/Water/Wood only?
nope never mind Sleeping Beauty can make hearts out of wood

Pandora, Kurone, and DJ make hearts out of light; Kurone makes hearts of fire, so basically that just leaves water.

Nope don't see his active skill not having a good synergy no matter how you juggle it.

Fire/Water/Dark/Heart would've been much better. Look, a team with 4 Kurone subs is much worse than 4 Pandoras no matter how you look at it.
But people would still be subbing pandoras even if there's no synergy with the AS, but at least there won't be perfect synergy with the AS... (It's because of this synergy that people can do 2~3 dark rows along with activating Juggler easily for those millions of damage)

They've already released it so they can't nerf it since people have already paid money for it.

This though. Apparently they have laws regarding this stuff now.
They made a minor mistake in Santa Genie's AS max cd when they announced it in the llivestream. (Which is due to the upcoming buff on Genie's AS they had in the next patch but was not yet implemented when XMas REM is out)
And this buff actually went INTO EFFECT less than a day after the REM was released.
Gungho immediately proposed to return all stones spent on xmas rem for anyone that pulled a genie (which is ridiculous and makes no sense) and people complained until they changed it to 5 free stones for anyone who pulled. (They probably gave out more free stones because of this considering the playerbase number and how few actually pulled a genie)
So nerfing stuff in a REM is a big NO sadly.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 24, 2015, 09:45:20 PM
the solution is everyone jumps ship to servers uninfected by ffcd
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 24, 2015, 09:56:39 PM
Oh yea, one thing I'm not seeing people discuss.
UEVO RANGER

6c 2x, 7c 3x, 8c 4x
Looks weak?
Well, you get a 1.25x boost when you clear a red combo (r u srs)

So what is the multiplier when you use double ranger leads?

6c 6.25x
7c 14x
8c 25x

Her AS also spawns 4 red orbs now.

Her HP and rcv and awakenings sucks though,
but 1748ATK with TPA is preeeeetty good.

She's also a silver egg.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 24, 2015, 10:13:22 PM
the solution is everyone jumps ship to servers uninfected by ffcd
the issue isn't just that it's strong, there's also the fact that with stronger and stronger stuff being made there needs to be stronger and stronger dungeons aka power creep which makes everything that's not being buffed shittier and shittier

also makes the game more about buying shit from the rem cause the old stuff becomes obsolete.
like way way back in the day all you needed was a good leader like Kirin or Luci and then you were set cause all the optimal subs were actually farmable (heras, echidnas, valks, etc).
then they made awakenings which made the other rem monsters viable as subs but made farmables shittier in comparison, which was okay.
but then they started giving some rem monsters much better deals than other like max awakenings and TPA stacking which makes other rem monsters who got terrible buffs shittier in comparison.
so then when they make new dungeons with bosses that have more and more hp the weaker cards are left struggling while the stronger ones blow through them with ease.
i mean tbf gungho is still way better than a lot of companies when it comes to this stuff because they actually buff old cards but this kind of jump just seems to set a bad precedent.
i guess the power creep already started with ronia and friends though.

super biased case in point is Isis. back in the day she only had x3 so she was generally considered a shitty horus and struggled to deal with most descends. then they buffed her yay she can clear descends now but her subs still suck lol have fun with bubblie and sieg while kirin has apollo and izanagi for melting faces. and the finally now isis gets some better subs with muse and super bodin but at the same time oops we also released much more powerful cards and more powerful dungeons to go with them like god rush and true final super ultimate for realz this is the last one endless corridors and Isis is struggling again lol oops sorry you should just switch to ronia already.

also making a ronia like ez mode leader stronger than anubis is dumb i mean come on
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 24, 2015, 10:48:10 PM
I don't know how the law works on these things, but isn't gungho okay in nerfing shit, so long as they actually announce it beforehand? Wasn't the problem with xmas genie the fact that she was actually worse than announced? (Even if only for a day.)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 24, 2015, 11:40:27 PM
I'm not anti-nerf by any means, especially with the alternative is make dungeons that challenge teams that can do 20 million damage effortlessly at the expense of literally everything else, but it has to be done very carefully. I have played games that make use of the "release something brutally overpowered then immediately nerf it to make a quick buck" bait and switch before, and it's awful, even if you're not one of the people who just chases the best most recent thing.

I'm not accusing Gungho of this by any means, but I do think they need to be careful. Careful with a lot of things. And usually they do an okay job of that (not a great job, but better than I'm used to) so I hope they'll continue to do so. It's not like we have a balanced game already, but of course everything is just a matter of degrees.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 24, 2015, 11:46:54 PM
god rush and true final super ultimate for realz this is the last one endless corridors and Isis is struggling again lol oops sorry you should just switch to ronia already.

just wait for awoken isis with nine heart guard secret awakenings, so you can block 90% of all incoming damage almost whenever you want

Serious response: I mean, we all see creep coming a mile away, and it's hard to not expect it in games that constantly update. Even if we had as much of a voice as the JP community, they'd still be pushing out better stuff to entice people into throwing their money at the game since they're still a business. It's pretty shitty, but what can you do from the player side. I'll at least take solace in the fact that they do indeed seem to be less butt about it then other games i've seen, so I can still just kinda enjoy the game leisurely and not really worry about the enemy powercreep beating me up, since they seem to buff enough stuff at one time that I can still play a huge part of the game and not get walled. Free stones really help as well.


...and now for something completely different!

(http://i.imgur.com/U72AGAC.png) (http://i.imgur.com/4i4z9P5.png)

I was fully expecting to get godbinded just so I could troll Zeus with Alraune, but the sucka went down in one hit, sadness
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 24, 2015, 11:51:28 PM
isis

It's ok isis and bastet will get awoken uevos one day and they'd rule the world of PAD for like half a year before getting dethroned by the newest shiny special god rem whatever etc lawl

From day one it's always been about sticking to what you like over chasing the meta anyways.

TEC

So how many times do you have to punch TEC in the face until you're satisfied lol.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 24, 2015, 11:59:53 PM
So how many times do you have to punch TEC in the face until you're satisfied lol.

this is my training

i must take plantgirls to the ends of the earth and beyond, the new world order will become the new universe order
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 25, 2015, 12:19:13 AM
It's ok isis and bastet will get awoken uevos one day and they'd rule the world of PAD

HORUS SHALL RISE AGAIN!

...I hope.

For the record I'm not saying he's weak at all I'm simply saying I hope his eventual awoken uvo gets him to absolute-top-tier status if only for a few months.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: The Greatest Dog on February 25, 2015, 12:33:40 AM
... I can still hope the Hello Kitty REM gets revived so chubby dog can get a game changing uvo as well.

Also now that I have a Folklore I can -actually farm Keeper of Gold-. I can actually skill up LZL when his rotation comes about!
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 01:08:40 AM
... I can still hope the Hello Kitty REM gets revived so chubby dog can get a game changing uvo as well.

Also now that I have a Folklore I can -actually farm Keeper of Gold-. I can actually skill up LZL when his rotation comes about!

Speaking of which, how much longer do we have on this rotation? Do we know? When do I need to go into panic mode to make sure Kali gets finished in time?

Edit:
Speaking of Kali, because of her I can farm Legendary Seaway again without dying of boredom. Reduced my farm time from well over half an hour to like two minutes. I was so excited to see that I can clear it with no problems with her that I almost didn't notice at first that the game gave me another fucking Wangren.

Dear PAD,

Never give me Wangren again.

Sincerely,
commandercool

P.S. Fuck you.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 01:41:08 AM
Speaking of which, how much longer do we have on this rotation? Do we know? When do I need to go into panic mode to make sure Kali gets finished in time?
uh it already rotated back a few days ago :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 25, 2015, 01:42:37 AM
:barf:

https://twitter.com/trancehime/status/570383371936739328 18 rolls for my first collab gold

:barf:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 01:51:16 AM
uh it already rotated back a few days ago :V

Wait, what? Shit, seriously? Why didn't anyone tell me? I'dve dropped a few stones to take care of business on Friday. Was that posted somewhere and I just missed it?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 01:53:05 AM
it happened yesterday

Quote
The update maintenance has begun.
During this time, you will not be able to access the game.
This maintenance period will be reverting the skill swaps that were made to evo materials at a previous date. For more information, please see here:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 25, 2015, 01:53:21 AM
Wait, what? Shit, seriously? Why didn't anyone tell me? I'dve dropped a few stones to take care of business on Friday. Was that posted somewhere and I just missed it?

It was announce on Facebook that it will rotate back on Feb 23rd

EDIT:

(http://i.imgur.com/4i8fVgm.jpg)

Here is my post on a thread attempting to defend Juggler's status as a monster who, while incredibly strong, won't snap the game in half despite what everybody is raising their pitchforks about (http://www.reddit.com/r/PuzzleAndDragons/comments/2wyn05/discusswhy_jugglers_leader_skill_isnt_that/covd2jd). The amount of salt is real.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 02:25:57 AM
Quote
In the amount of time you spent making that Juggler team work, you could make any other team work.
Well sorta. Like I could +297 a x2 dragon team and it still wouldn't beat anything :V

The thing is Juggler gets the most bang for buck when maxed. Like it deals Anubis levels of damage so it should easily clear pretty much any dungeon gungho releases in the future unless they do something crazy, meanwhile even if I +297 my whole Isis team it might be able to clear some Legend Pluses but it still can't even clear true endless corridors without luck ughh
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 25, 2015, 02:30:27 AM
Well sorta. Like I could +297 a x2 dragon team and it still wouldn't beat anything :V

The thing is Juggler gets the most bang for buck when maxed. Like it deals Anubis levels of damage so it should easily clear pretty much any dungeon gungho releases in the future unless they do something crazy, meanwhile even if I +297 my whole Isis team it might be able to clear some Legend Pluses but it still can't even clear true endless corridors without luck ughh

well Juggler can't clear true endless corridors without damage mitigators because otherwise the team will get one-shot by a lot of things; the team has HP of wet tissue paper. I will concede that the activation for x7(49) is just way too flexible, any team can benefit from this activation.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 02:33:26 AM
Well sorta. Like I could +297 a x2 dragon team and it still wouldn't beat anything :V

The thing is Juggler gets the most bang for buck when maxed. Like it deals Anubis levels of damage so it should easily clear pretty much any dungeon gungho releases in the future unless they do something crazy, meanwhile even if I +297 my whole Isis team it might be able to clear some Legend Pluses but it still can't even clear true endless corridors without luck ughh

To be fair something always has to be the best bang for the buck. The question is, is Juggler actually better than the previous best thing in the game all considered? Is it now the best thing, or is it just another thing in the stable of best things (Ronia, Pandora, arguably Dmeta?)?  And what kinds of dungeons doesn't it handle well? Certain types of teams are going to be great at certain types of dungeons, and comparing things in their best case scenarios is possibly not that productive. These aren't rhetorical questions, I genuinely don't know and don't have a strong opinion one way or the other. I haven't been watching a bunch of videos or doing calcs or anything.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 02:33:55 AM
I think someone already cleared super ultimate true endless with juggler.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 25, 2015, 02:36:05 AM
I think someone already cleared super ultimate true endless with juggler.

Juggler + 2x Pandora, 2x DIzanami + Juggler

he had to stall past Zaerog's Dark absorb attack rotation. He also got very lucky on the Hera floor since DQ Hera did not appear, it was Hera-Beorc
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 02:37:22 AM
gungho should just make a 999 dark absorb boss and then rip juggler/pandora/ronia/all of those op dark bastards :V
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 25, 2015, 02:38:51 AM
gungho should just make a 999 dark absorb boss and then rip juggler/pandora/ronia/all of those op dark bastards :V

so they should just make more Raphaels (Sandalphon) ? :getdown:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 25, 2015, 03:12:11 AM
Make a new dungeons where we fight God as the boss with all of the Angel 1.0 and 2.0 series as the waves. Yes including AA Luci.

And give every single one of them a 999 dark absorb.

NO-STONE THIS DUNGEON NOW DARK MONSTERS
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 03:24:27 AM
Ultimate Raphael Rush!!!!

30 floors of increasingly stronger raphaels
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 03:38:00 AM
Ultimate Raphael Rush!!!!

30 floors of increasingly stronger raphaels

LZL/Valkyrie/Valkyrie/Valkyrie/Valkyrie/LZL? :derp:
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 25, 2015, 04:26:18 AM
:barf:

https://twitter.com/trancehime/status/570383371936739328 18 rolls for my first collab gold

:barf:

I thought you got karakuri
Congrats! Not the best OP gold, but 2nd best is nice too :D but then you have a use for time mage and santa karakuri anyways so basically any gold was good for you. lol
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 04:46:18 AM
Aw man, motherload of Piis coming up and all of the places that drop white ones are dungeons I can't do. At least I can take big chunks out of Misato and Beyzul.

I actually might be able to work out of Kali clear of Hera-Beorc with enough tries. Maybe with Sun Quan delay and Echidna delay and a heartmaker I can stall Hera out long enough to burn through her light absorb. I'm only worried about the first and last floors, so maybe if I get lucky with enough tries I can squeak by.

I probably can't do Mephistopheles, I probably won't even try Wadastumi again because it's a painful, messy grind, and I'm pretty sure I can't do legend plus stuff. Everything else should be good to go. I don't really have an immediate use for black Piis, but everything else has a home. This is going to be a good deal.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 05:18:01 AM
I don't really have an immediate use for black Piis, but everything else has a home. This is going to be a good deal.

are you a bad enough dood to save the pyresident
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 25, 2015, 06:07:34 AM
https://twitter.com/ooooooooha/status/570115469367058432

people have been harassing the mastermind behind Juggler with such colorful language as "go die you piece of shit,"

I know Juggler is the subject of a lot of hatred and people really don't like the crackhead who came up with it, but please let's not stoop that low.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 25, 2015, 07:33:21 AM
Looks like I'm gonna learn how to do Beorc Mythical without continues.

There's no way I'm gonna be able to do Devil Rush but at the very least I can get the first step toward being ready to skillmax Venus once she gets her awoken ult.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 12:37:25 PM
So apparently these things are being added to JP's Rank 20 Gift machine.

(http://mobile.gungho.jp/news/pad/img/3rd_anniv_event/mame.jpg)

I've seen no info other than they're supposed to be pre-evolutions of the starter dragons which is... a bit pointless now that we have Legendary Dragons? Also hearing that it's to "nerf" present egg farming.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 02:03:57 PM
At this rate I think I'm going to have over a hundred stones by the next godfest. Hopefully it's something I want, I'm getting impatient. Ninjas please?

are you a bad enough dood to save the pyresident

Well no, but I'll try my best on the secretary of agpiiculture.

So apparently these things are being added to JP's Rank 20 Gift machine.

(http://mobile.gungho.jp/news/pad/img/3rd_anniv_event/mame.jpg)

I've seen no info other than they're supposed to be pre-evolutions of the starter dragons which is... a bit pointless now that we have Legendary Dragons? Also hearing that it's to "nerf" present egg farming.

Huh. Well, I hope if they're going to nerf it they do it progressively or something. Give those a higher chance to appear with each present egg you receive, so new players don't get tripped up by them.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: MatsuriSakuragi on February 25, 2015, 02:14:54 PM
[09:10:02] <Madoka-Kanamatsuri> so i did wednesday dungeon because i needed an ancient green mask to ult kushi
[09:10:17] <Madoka-Kanamatsuri> >make an 80% skill bind proof team
[09:10:22] <Madoka-Kanamatsuri> >dodge first bind
[09:10:27] <Madoka-Kanamatsuri> >get hit with second
[09:11:12] <Madoka-Kanamatsuri> >play bejeweled for 160-ish turns WITHOUT killing green mask do you even know how hard it is to avoid TPAs in that many turns
[09:11:18] <Madoka-Kanamatsuri> >pull it off anyway
[09:11:22] <Madoka-Kanamatsuri> >blue mask drops
[09:11:23] <Madoka-Kanamatsuri> >sorrow

Having to stall Wednesday dungeon is a great way to learn to appreciate the tense but fast nature of Trifruits and Twinlits.

Still, god I have to do this again ughhhhhhh
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 02:23:24 PM
man to add insult to injury, even juggler's awakenings are better than Isis'

like why does she have light+ WHY WHAT PURPOSE DOES IT HAVE WHY CAN'T IT BE TIME OR TPA OR AT LEAST SKILL LOCK
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 02:44:07 PM
guys, new game+ is hard

(http://i.imgur.com/VTagiuu.png) (http://i.imgur.com/Bopzafo.png)

i try combo 7 with 2 dark tpa and i still DIDE!!! what do
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 02:51:08 PM
you lost because you didn't have athena

and gzl

and triple tpa liu bei


even though dvalk has double tpa her base attack is ass compared to athena and attacker friends
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 02:54:06 PM
you lost because you didn't have athena

and gzl

and triple tpa liu bei

What does a standard team using those three look like? I have Liu Bei but I haven't started working on him yet.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 03:01:13 PM
Quote from: fixed
you lost because you didn't have alraune

Ah, I understand now. No wonder this is lunatic mode.

Serious: tempted to try d/d satan sub shenanigans but ugh playing rows ;;
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 03:06:10 PM
What does a standard team using those three look like? I have Liu Bei but I haven't started working on him yet.
uh probably just

Athena leads, GZL (GXZL leads if you need even more damage), Liu Bei, and then two more attackers of whoever the fuck you want. Athena + GZL + Liu is already the perfect combo of orb change + enhance + multiplier for melting everything so the last two can either be utility like bind breakers or just more green attackers. Most optimal is probably like 2 more Liu Beis though :V

other stuff that can work:
Susanoo is great especially for GZL since you can tank hits to activate his leader skill and he even has TPA
Sasuke for a low cd orb changer
Marine Rider as a worse version of Liu Bei
Zhang Fei is nice and farmable but you do need to skill him up a bit
Thumbelina can heal, clear binds, and even has tpa
Wonder Woman who would be actually really good except no TPA thanks gungho >_>
Shu has nice awakenings
Echidna because why the fuck not
Isis cause she's da bes
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 03:21:18 PM
So Athena leads, stack green attackers? Guess I really want a ninja carnival to try to secure Sasuke as well. Could try Perseus when his skillup comes out. Hopefully I pull Susanoo incidentally when trying to get Yomi.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 04:08:21 PM
Perseus isn't attacker

though I guess he is God for Athena
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 04:13:32 PM
You can't use gr liubei on Athena because he's dragon/attacker, which is why I subbed him on Leilan master race
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Suikama on February 25, 2015, 04:16:22 PM
oh welp

GZL leader it is then


I guess Liu Bei can be leader for farming
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 25, 2015, 05:21:48 PM
Well shit, there you go. Good call Gungho. I guess GZL team lets me use Chu and Sasuke more readily.

GZL/Liu Bei/Sasuke or Chu/Sunanoo or Kushinada/Athena?/GZL sounds pretty fine, but the unreliable nature of GZL gives me concerns about trying to use that in very long dungeons.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Thaws on February 25, 2015, 06:27:29 PM
guys, new game+ is hard

(http://i.imgur.com/VTagiuu.png) (http://i.imgur.com/Bopzafo.png)

i try combo 7 with 2 dark tpa and i still DIDE!!! what do

Chirei pls, only Claire has tpa that won't work
DD Haku go rows
Get uevo beelzedood
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 25, 2015, 07:06:40 PM
Chirei pls, only Claire has tpa that won't work
DD Haku go rows
Get uevo beelzedood

I mean, my first Leilan clear did only just have Athena swinging, but for real most of that team is underleveled, drawn joker isn't even ult, and I think there are less than 30 plus eggs on the team. I probably realistically need beelze to make it work
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 26, 2015, 12:19:33 AM
Just got another Wangren skillup while trying to work on Beyzul. Uuuuuunacceptabllllllllle! That's three to zero for the record.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 26, 2015, 02:02:09 AM
hi

(http://i.imgur.com/hv5xTep.png)(http://i.imgur.com/a7qj0MJ.png)
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Mr. Sacchi on February 26, 2015, 02:05:03 AM
I really need to grind me some ranks, I'm still about 40 team cost short of being able to field my Athena team so I can properly start alt dungeon farming.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 26, 2015, 03:19:22 AM
I need to continue endlessly puttering around working on 12 teams at once and accomplishing basically nothing
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 26, 2015, 03:27:43 AM
My teams are mostly done, so I have to find a new one. Basically done as far as I can accomplish with what I have on hand, anyway. I just level capped Kali 2 and Odin, but I don't have a black rainbow sub I'm happy with. Gotta work up Izanami, but I don't want to use her much until I can get skillups on her. So until Black Bowl Dragon comes out or I pull a better dark sub I'm basically done. Maybe I'll get to work on that Horus team I never got around to starting. The red-heavy version is probably different enough from Kali to be worth checking out, and I kind of need a red team for the green dungeons that stymie Gabriel so.

Edit: Actually I guess Liu Bei should be next high priority even if I don't have an immediate use for him. He's going to get used for something eventually, so I might as well have him ready.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: trancehime on February 26, 2015, 05:05:07 AM
https://www.facebook.com/PuzzleAndDragonsOfficial/photos/a.532262196802377.135063.484776928217571/1020831204612138/?type=1&theater

North America is finally getting the I <3 PAD Bear
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 26, 2015, 11:32:01 AM
With the addition of this guy and tunabowl, there is now no excuse for anyone to not make an Athena team, as it can now be done with fully farmable subs.

...beams is a clothing brand though? I never would have guessed.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: commandercool on February 26, 2015, 12:50:30 PM
With the addition of this guy and tunabowl, there is now no excuse for anyone to not make an Athena team, as it can now be done with fully farmable subs.

...beams is a clothing brand though? I never would have guessed.

And Fat Dragon too, right? Isn't he getting Izanagi's skill soon?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: OverlordChirei on February 26, 2015, 03:06:32 PM
And Fat Dragon too, right? Isn't he getting Izanagi's skill soon?

I guess you could use him too, yeah

Edit: Some very gutsy timetravelers found out that the mini 3k pem starts on 3/4. Feel free to drop a 10-pull on rare evo mats tomorrow or something if you're topped out.
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 26, 2015, 03:38:00 PM
3/4

Thanks a fuckin' lot, NA server
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Jq1790 on February 26, 2015, 03:44:55 PM
Thanks a fuckin' lot, NA server
Least we're still getting it, hm?
Title: Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
Post by: Edible on February 26, 2015, 03:46:49 PM
I'M SO MAD I'M LOCKING THE TOPIC FOREVER

(someone create a new one :V)