Author Topic: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed  (Read 191292 times)

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #480 on: February 06, 2015, 01:54:29 AM »
It's not too hard to pick out which number is which in a still image. Biggest problem is your leader's damage will get cut off on the left side, but if you're using dual +297 of the same leader then you can just check your friend leader's damage.

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #481 on: February 06, 2015, 02:17:25 AM »
Is there a screen setting difference between us? When I do that I get one continuous number because each damage number overlaps the numbers on either side of it.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #482 on: February 06, 2015, 02:53:10 AM »
There's overlap but you really only need to read the first few numbers and know what range your damage is in



Like here Isis deals 1.245 million, Nut deals 1.274 million, Valk deals 1.057 million, Sieg deals 1.143 million, and Grape deals 178k.


Chaore

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #483 on: February 06, 2015, 02:57:55 AM »
There's overlap but you really only need to read the first few numbers and know what range your damage is in



Like here Isis deals 1.245 million, Nut deals 1.274 million, Valk deals 1.057 million, Sieg deals 1.143 million, and Grape deals 178k.

rip grape dragon

it's like my strawberry dragon, poor guy.

except better

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #484 on: February 06, 2015, 03:24:01 AM »
There's overlap but you really only need to read the first few numbers and know what range your damage is in



Like here Isis deals 1.245 million, Nut deals 1.274 million, Valk deals 1.057 million, Sieg deals 1.143 million, and Grape deals 178k.

Yeah, I guess so. And for x/x attribute guys you can easily see the sub-attribute and just multiply it by ten. I'll have to try to screenshot a representative sample of my burst and figure it out. For Gabriel at least it's relatively uniform excepting skyfalls, but my wonky ability to handle Seven Stars makes Athena unpredictable and Kali is all over the map.

Speaking of Kali's damage output, I had to run Noah with her three times this morning (botched one combo, got ejected from the dungeon on the last screen once, died relatively early once) and without a specialized team her damage is pretty terrible. I used Kali/Echidna/Lilith/Sun Quan/GOdin/Kali and was surprised to see just how hard I didn't hit. Lilith as my only acceptable dark sub is becoming a real problem.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #485 on: February 06, 2015, 03:27:15 AM »
Yeah raw x25 as good as it sounds is still ass without high attack subs, good combos, and proper orb matching

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #486 on: February 06, 2015, 03:37:49 AM »
On the plus side on the run I did especially well on I was able to make the bare minimum requirements for activation on the first screen to take out just one Pengdra at a time and stall up, so that's handy to be able to do. Not sure how plausible it would be with real subs and obviously skyfalls are always a possibility, but it was handy in that case. White Kali's got all sorts of tricks, deliberately not activating any prongs is interesting. Learning her is fun. She is fun, I'm very glad to have pulled her.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #487 on: February 06, 2015, 03:45:33 AM »
Legendary Seaway Challenge mode cleared

seriously fucking ronia is rediculous

Beelz hit for 2 million damage

in challenge mode

MatsuriSakuragi

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #488 on: February 06, 2015, 05:14:17 AM »
Legendary Seaway Challenge mode cleared

seriously fucking ronia is rediculous

Beelz hit for 2 million damage

in challenge mode

What was the team setup? I'm intrigued.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #489 on: February 06, 2015, 06:19:12 AM »
satan beelz ronia lu bu haku rodin

beelz took care of most of the mobs with tpas. rodin isnt a devil but he wipes floor 6 and skillboots help a ton. ronia + beelz + lubu on boss matching two dark rows + 1 dark tpa one shot them

MatsuriSakuragi

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #490 on: February 06, 2015, 07:46:30 AM »
sweet jesus i need to make ult beelzebub then

also operation "let's skillmax skuld today because she only needs one more' was a massive flop because i'm a massive fuckup who made 5 obvious mistakes and died five times which means five fruits i did not get

final count for the day:
red: 6
blue: 2 (both failed to skillmax)
green: 2 (god these are worthless to me)

so i guess i have things for ronia when everything changes back i guess because i have 7 reds in all now and that HAS to give at least one come on now gungho don't be a little shit like this
« Last Edit: February 06, 2015, 07:49:17 AM by Madoka Kanamatsuri »

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #491 on: February 06, 2015, 11:05:01 AM »
HERA RUSH NO-STONE CLEAR
WITH BASTET + KUSHINADA leads
YAAAY

4 tries with this team, 6 tries in total during this hera challenge thing.
This is the first time I got through Hera-Ur with bastet, and I did the whole thing in one go.
I'd summarize the whole thing as: I'm struggling to stall as skyfalls make me overdamage everything almost hitting the danger zone. I almost hit Ur under 50%, I almost hit Beroc under 30%, I almost killed Sowilo before using kushi.
BUT skyfalls also saved my ass when I screwed up that critical combo to kill sowilo because I totally forgot I needed to do 6 there and I was in a hurry.



I don't know if anyone would be interested in watching me fight with skyfalls (I did do some good combo-ing in the 7-8c range with TPAs, but every time I tries to minimize my combos to stall the skyfall comes :V), but I recorded the whole thing and will probably upload it tomorrow or something.

First Legend+ clear! And it's with bastet!!! :V!!! :D!!!

Let me know what you find out, because I'm very interested. Obviously the numbers differ depending on exact team composition, but every time I try to experiment in endless corridors the same thing happens and I give up. I think my biggest want in PAD right now is a readout you can look at and save after each dungeon that gives you detailed numbers about your damage output. I genuinely still have no idea how much damage any of my teams actually do on a burst. I know in theory that could all be done with a calculator, but there are so many factors and so many of those that I don't fully understand that I can't imagine it would be very accurate.

I'm afraid TPA heavily depends on individual members of your party, aka the number of TPAs they have and their base ATK. e.g. Bastet has only 1 TPA but she's on 1TPA she does similar damage with Green Valk, while Liu Bei is in a league of his own and do double of everyone.
My leads are also combo leads so I factor in that when I have like 9 orbs, if I do 2 TPAs I'm losing a combo there and that means alot. In general If I do TPAs it's like I'm doing one extra combo, but I'd just say it'd be more effective for non-combo related leads like LKali.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #492 on: February 06, 2015, 12:34:49 PM »



of course the two bosses that gave you trouble didn't drop to flip you one last bird

Misc. Note for NA Players: For some reason the BEAMS Collab has been fully translated into English on PDX. That usually only means one thing nowadays...

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #493 on: February 06, 2015, 06:03:44 PM »
So I thought poison orbs couldn't convert hearts away unless there was no other choice, since that's how it's always worked out for me. Then the bottom row, second from the left, happened.



Maybe there's some threshold? Either that or I was just insanely lucky before.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #494 on: February 06, 2015, 06:23:44 PM »
Revelation: Beelzebub hits like a truck when he's not the leader



Psssh who needs Lilith or Lu Bu

hyorinryu

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #495 on: February 07, 2015, 01:24:46 AM »
Right now, Thoth and Sopdet are proving to be the hardest part of 7 for me.  Everyone else I can take care of with 2 actives.

*currently under repair*
Puzzle Dragon stuff

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #496 on: February 07, 2015, 01:29:30 AM »
Right now, Thoth and Sopdet are proving to be the hardest part of 7 for me.  Everyone else I can take care of with 2 actives.

They were insurmountable for me in whatever part of challenge two they popped up in. Their buffed HP makes them too much harder than the normal ones.
I made a PADHerder. It's probably out of date though.

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #497 on: February 07, 2015, 03:13:12 AM »
HERA RUSH NO-STONE CLEAR
WITH BASTET + KUSHINADA leads

I don't know if anyone would be interested in watching me fight with skyfalls (I did do some good combo-ing in the 7-8c range with TPAs, but every time I tries to minimize my combos to stall the skyfall comes :V), but I recorded the whole thing and will probably upload it tomorrow or something.

http://youtu.be/jAWK-BMcNyc

So I actually uploaded it. I still feel so embarrassed at that last puzzle at Hera Sowilo.

I got so many skyfalls when I both need and not wanted them it was a weird day.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #498 on: February 07, 2015, 03:17:16 AM »
jesus liu bei's damage tho

hyorinryu

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #499 on: February 07, 2015, 04:20:37 AM »
http://youtu.be/jAWK-BMcNyc

So I actually uploaded it. I still feel so embarrassed at that last puzzle at Hera Sowilo.

I got so many skyfalls when I both need and not wanted them it was a weird day.


It's prolly minor, but how much more damage would there have been if you Dmeta'd first then Liu Bei'd?

*currently under repair*
Puzzle Dragon stuff

Chaore

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #500 on: February 07, 2015, 04:25:42 AM »
jesus liu bei's damage tho

I'm pretty surprised. I was...kinda expecting more out of 27x multiplier and triple prong.

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #501 on: February 07, 2015, 04:39:26 AM »

It's prolly minor, but how much more damage would there have been if you Dmeta'd first then Liu Bei'd?

Whoa, I never realized I could do that. lol
There'd be 6 more green enhanced orbs spread among 4 combos of green or so, so it'd be like a 10% damage increase overall I guess?

I'm pretty surprised. I was...kinda expecting more out of 27x multiplier and triple prong.

Hence why when you said there should be more triple rows since there are more triple TPAs now I'm like "wat no"
TPAs force you to split your combos so it doesn't work well with orb enhances, while it gives a much larger boost to row teams.
Another thing is they don't stack and running a full team of liu beis is just not practical.

Actually, many people run GZL along with Liu Bei and splash them into any green teams, because Liu Bei enhanced would do like 6 times of everyone else in the team so why do you even need the rest of the team. However I don't have GZL and I pretty much have no sub slots here for any enhance anyways (if only spreadcat boosts more than x1.15... :V)
« Last Edit: February 07, 2015, 04:47:43 AM by Thaws »

Chaore

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #502 on: February 07, 2015, 05:51:50 AM »
Hence why when you said there should be more triple rows since there are more triple TPAs now I'm like "wat no"
TPAs force you to split your combos so it doesn't work well with orb enhances, while it gives a much larger boost to row teams.
Another thing is they don't stack and running a full team of liu beis is just not practical.

Nah there should still be more triple rows. BV

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #503 on: February 07, 2015, 06:01:14 AM »
For what it's worth I ran Sky Prison six times today and these were the cooldowns on the dublits on the second floor:

4/3/2
3/4/2
4/3/4
3/4/2
4/3/2
2/2/3

So again it looks like fast synced Dublits are not terribly common. Not common enough that not being able to handle them should scare you off from running. I died on the last run to them, but only because of extremely abnormally bad orb drops. I'll keep an eye out and try to get a better idea of just how common the 2/2/2 floor is exactly, but I don't think it's very common.
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #504 on: February 07, 2015, 06:06:55 AM »
Cople hundred stamina and a stone later because I'm an idiot and didn't grab all my Dragon Fruit Thursday like I THOUGHT I did, and Indra's now ult'd.

That's one thing off my shoulders now at least.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #505 on: February 07, 2015, 06:23:03 AM »
Nah there should still be more triple rows. BV

Well Green demands our 3 row odin >:(

Jq1790

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #506 on: February 07, 2015, 07:00:43 AM »
Wellllp, that was a thing!

First try clear of Hera-Sowlio Legend!

AND SHE DROPPED.
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trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #507 on: February 07, 2015, 09:49:52 AM »


she is so beautiful.

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Jq1790

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #508 on: February 07, 2015, 12:27:19 PM »
Given the pain you went through for one of them, congrats, trance!  = )
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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #509 on: February 07, 2015, 03:11:57 PM »
Carnival yoloroll = Berry Dragon.

...Which means that I have all of the fruit dragons except melon dragon.