Author Topic: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed  (Read 191282 times)

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #930 on: February 24, 2015, 07:36:12 AM »
Juggling the very balance of the game.

Pandora moved from being the best 5 floor team to being the best (more like necessary) sub for the best 5 floor team.

juggler's full board change is 11 cd max-skilled

you still need to stall `-`

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Chaore

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #931 on: February 24, 2015, 08:04:33 AM »
juggler's full board change is 11 cd max-skilled

you still need to stall `-`

Also 16 base, with no farmable skill up.

yeah.

11 cd is less of a problem with pandorable skill boosts, but yeesh.

Bio

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #932 on: February 24, 2015, 08:11:27 AM »
Those 8 SBs from Pandas will give you those actives by floor 4 though, so it all depends on whether you do need a full board change before that. e: And T0 Pandora change.
No farmable skillup less of a problem with pys, and getting 5 of them isn't an incredible feat of luck.

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #933 on: February 24, 2015, 08:14:57 AM »
PS Smile has skill up mat in the form of Dark Crystal which is a 1/6 drop per CD collab run.
Those who have experience with Tri-fruits skill upping could probably already imagine the hair-pullingly frustration to skill up this way.

I think my thief is getting Pys.

But yes, Juggler is probably one of the best short dungeon farm teams now.

Chaore

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #934 on: February 24, 2015, 08:18:27 AM »
PS Smile has skill up mat in the form of Dark Crystal which is a 1/6 drop per CD collab run.

fucking pdx is lying to me again then whoops ;;

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #935 on: February 24, 2015, 08:48:36 AM »
Those 8 SBs from Pandas will give you those actives by floor 4 though, so it all depends on whether you do need a full board change before that. e: And T0 Pandora change.
No farmable skillup less of a problem with pys, and getting 5 of them isn't an incredible feat of luck.

max-skilling 4 goddamn Pandoras sounds a lot more infuriating than max-skilling one Juggler

fucking pdx is lying to me again then whoops ;;

It's part of the new maintenance, PDX is working on it, it'll be corrected soon I imagine.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #936 on: February 24, 2015, 02:12:28 PM »
i warned you about jugglers bro

i told you dog


also that TWO row combo on fat metal king did more damage than a D/D anubis x144 combo yeah


the next thread needs to be renamed puzzles & jugglers
« Last Edit: February 24, 2015, 02:19:48 PM by Seaport Suikama »

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #937 on: February 24, 2015, 04:02:00 PM »
wtf is that damage

woooooooooow 3m PER MAIN DARK TYPE


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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #938 on: February 24, 2015, 04:04:10 PM »
also i like how it perfectly synergises with pandora who is already one of the best cards in the game

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #939 on: February 24, 2015, 08:32:55 PM »
What would make Juggler -not- good, then? If it spawned Dark/Water/Wood only?
nope never mind Sleeping Beauty can make hearts out of wood

Pandora, Kurone, and DJ make hearts out of light; Kurone makes hearts of fire, so basically that just leaves water.

Nope don't see his active skill not having a good synergy no matter how you juggle it.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #940 on: February 24, 2015, 08:37:56 PM »
They've already released it so they can't nerf it since people have already paid money for it.

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #941 on: February 24, 2015, 09:38:00 PM »
What would make Juggler -not- good, then? If it spawned Dark/Water/Wood only?
nope never mind Sleeping Beauty can make hearts out of wood

Pandora, Kurone, and DJ make hearts out of light; Kurone makes hearts of fire, so basically that just leaves water.

Nope don't see his active skill not having a good synergy no matter how you juggle it.

Fire/Water/Dark/Heart would've been much better. Look, a team with 4 Kurone subs is much worse than 4 Pandoras no matter how you look at it.
But people would still be subbing pandoras even if there's no synergy with the AS, but at least there won't be perfect synergy with the AS... (It's because of this synergy that people can do 2~3 dark rows along with activating Juggler easily for those millions of damage)

They've already released it so they can't nerf it since people have already paid money for it.

This though. Apparently they have laws regarding this stuff now.
They made a minor mistake in Santa Genie's AS max cd when they announced it in the llivestream. (Which is due to the upcoming buff on Genie's AS they had in the next patch but was not yet implemented when XMas REM is out)
And this buff actually went INTO EFFECT less than a day after the REM was released.
Gungho immediately proposed to return all stones spent on xmas rem for anyone that pulled a genie (which is ridiculous and makes no sense) and people complained until they changed it to 5 free stones for anyone who pulled. (They probably gave out more free stones because of this considering the playerbase number and how few actually pulled a genie)
So nerfing stuff in a REM is a big NO sadly.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #942 on: February 24, 2015, 09:45:20 PM »
the solution is everyone jumps ship to servers uninfected by ffcd

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #943 on: February 24, 2015, 09:56:39 PM »
Oh yea, one thing I'm not seeing people discuss.
UEVO RANGER

6c 2x, 7c 3x, 8c 4x
Looks weak?
Well, you get a 1.25x boost when you clear a red combo (r u srs)

So what is the multiplier when you use double ranger leads?

6c 6.25x
7c 14x
8c 25x

Her AS also spawns 4 red orbs now.

Her HP and rcv and awakenings sucks though,
but 1748ATK with TPA is preeeeetty good.

She's also a silver egg.
« Last Edit: February 24, 2015, 10:00:39 PM by Thaws »

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #944 on: February 24, 2015, 10:13:22 PM »
the solution is everyone jumps ship to servers uninfected by ffcd
the issue isn't just that it's strong, there's also the fact that with stronger and stronger stuff being made there needs to be stronger and stronger dungeons aka power creep which makes everything that's not being buffed shittier and shittier

also makes the game more about buying shit from the rem cause the old stuff becomes obsolete.
like way way back in the day all you needed was a good leader like Kirin or Luci and then you were set cause all the optimal subs were actually farmable (heras, echidnas, valks, etc).
then they made awakenings which made the other rem monsters viable as subs but made farmables shittier in comparison, which was okay.
but then they started giving some rem monsters much better deals than other like max awakenings and TPA stacking which makes other rem monsters who got terrible buffs shittier in comparison.
so then when they make new dungeons with bosses that have more and more hp the weaker cards are left struggling while the stronger ones blow through them with ease.
i mean tbf gungho is still way better than a lot of companies when it comes to this stuff because they actually buff old cards but this kind of jump just seems to set a bad precedent.
i guess the power creep already started with ronia and friends though.

super biased case in point is Isis. back in the day she only had x3 so she was generally considered a shitty horus and struggled to deal with most descends. then they buffed her yay she can clear descends now but her subs still suck lol have fun with bubblie and sieg while kirin has apollo and izanagi for melting faces. and the finally now isis gets some better subs with muse and super bodin but at the same time oops we also released much more powerful cards and more powerful dungeons to go with them like god rush and true final super ultimate for realz this is the last one endless corridors and Isis is struggling again lol oops sorry you should just switch to ronia already.

also making a ronia like ez mode leader stronger than anubis is dumb i mean come on

Mr. Sacchi

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #945 on: February 24, 2015, 10:48:10 PM »
I don't know how the law works on these things, but isn't gungho okay in nerfing shit, so long as they actually announce it beforehand? Wasn't the problem with xmas genie the fact that she was actually worse than announced? (Even if only for a day.)

commandercool

  • alter cool
Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #946 on: February 24, 2015, 11:40:27 PM »
I'm not anti-nerf by any means, especially with the alternative is make dungeons that challenge teams that can do 20 million damage effortlessly at the expense of literally everything else, but it has to be done very carefully. I have played games that make use of the "release something brutally overpowered then immediately nerf it to make a quick buck" bait and switch before, and it's awful, even if you're not one of the people who just chases the best most recent thing.

I'm not accusing Gungho of this by any means, but I do think they need to be careful. Careful with a lot of things. And usually they do an okay job of that (not a great job, but better than I'm used to) so I hope they'll continue to do so. It's not like we have a balanced game already, but of course everything is just a matter of degrees.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #947 on: February 24, 2015, 11:46:54 PM »
god rush and true final super ultimate for realz this is the last one endless corridors and Isis is struggling again lol oops sorry you should just switch to ronia already.

just wait for awoken isis with nine heart guard secret awakenings, so you can block 90% of all incoming damage almost whenever you want

Serious response: I mean, we all see creep coming a mile away, and it's hard to not expect it in games that constantly update. Even if we had as much of a voice as the JP community, they'd still be pushing out better stuff to entice people into throwing their money at the game since they're still a business. It's pretty shitty, but what can you do from the player side. I'll at least take solace in the fact that they do indeed seem to be less butt about it then other games i've seen, so I can still just kinda enjoy the game leisurely and not really worry about the enemy powercreep beating me up, since they seem to buff enough stuff at one time that I can still play a huge part of the game and not get walled. Free stones really help as well.


...and now for something completely different!



I was fully expecting to get godbinded just so I could troll Zeus with Alraune, but the sucka went down in one hit, sadness

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #948 on: February 24, 2015, 11:51:28 PM »
isis

It's ok isis and bastet will get awoken uevos one day and they'd rule the world of PAD for like half a year before getting dethroned by the newest shiny special god rem whatever etc lawl

From day one it's always been about sticking to what you like over chasing the meta anyways.

TEC

So how many times do you have to punch TEC in the face until you're satisfied lol.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #949 on: February 24, 2015, 11:59:53 PM »
So how many times do you have to punch TEC in the face until you're satisfied lol.

this is my training

i must take plantgirls to the ends of the earth and beyond, the new world order will become the new universe order

Mr. Sacchi

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #950 on: February 25, 2015, 12:19:13 AM »
It's ok isis and bastet will get awoken uevos one day and they'd rule the world of PAD

HORUS SHALL RISE AGAIN!

...I hope.

Spoiler:
For the record I'm not saying he's weak at all I'm simply saying I hope his eventual awoken uvo gets him to absolute-top-tier status if only for a few months.
« Last Edit: February 25, 2015, 12:20:58 AM by Toyosatomimi No Sacchi »

The Greatest Dog

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #951 on: February 25, 2015, 12:33:40 AM »
... I can still hope the Hello Kitty REM gets revived so chubby dog can get a game changing uvo as well.

Also now that I have a Folklore I can -actually farm Keeper of Gold-. I can actually skill up LZL when his rotation comes about!

commandercool

  • alter cool
Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #952 on: February 25, 2015, 01:08:40 AM »
... I can still hope the Hello Kitty REM gets revived so chubby dog can get a game changing uvo as well.

Also now that I have a Folklore I can -actually farm Keeper of Gold-. I can actually skill up LZL when his rotation comes about!

Speaking of which, how much longer do we have on this rotation? Do we know? When do I need to go into panic mode to make sure Kali gets finished in time?

Edit:
Speaking of Kali, because of her I can farm Legendary Seaway again without dying of boredom. Reduced my farm time from well over half an hour to like two minutes. I was so excited to see that I can clear it with no problems with her that I almost didn't notice at first that the game gave me another fucking Wangren.

Dear PAD,

Never give me Wangren again.

Sincerely,
commandercool

P.S. Fuck you.
« Last Edit: February 25, 2015, 01:41:53 AM by commandercool »
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #953 on: February 25, 2015, 01:41:08 AM »
Speaking of which, how much longer do we have on this rotation? Do we know? When do I need to go into panic mode to make sure Kali gets finished in time?
uh it already rotated back a few days ago :V

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #954 on: February 25, 2015, 01:42:37 AM »
:barf:

https://twitter.com/trancehime/status/570383371936739328 18 rolls for my first collab gold

:barf:

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commandercool

  • alter cool
Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #955 on: February 25, 2015, 01:51:16 AM »
uh it already rotated back a few days ago :V

Wait, what? Shit, seriously? Why didn't anyone tell me? I'dve dropped a few stones to take care of business on Friday. Was that posted somewhere and I just missed it?
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #956 on: February 25, 2015, 01:53:05 AM »
it happened yesterday

Quote
The update maintenance has begun.
During this time, you will not be able to access the game.
This maintenance period will be reverting the skill swaps that were made to evo materials at a previous date. For more information, please see here:

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #957 on: February 25, 2015, 01:53:21 AM »
Wait, what? Shit, seriously? Why didn't anyone tell me? I'dve dropped a few stones to take care of business on Friday. Was that posted somewhere and I just missed it?

It was announce on Facebook that it will rotate back on Feb 23rd

EDIT:



Here is my post on a thread attempting to defend Juggler's status as a monster who, while incredibly strong, won't snap the game in half despite what everybody is raising their pitchforks about. The amount of salt is real.
« Last Edit: February 25, 2015, 02:01:25 AM by tranceHiME »

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #958 on: February 25, 2015, 02:25:57 AM »
Quote
In the amount of time you spent making that Juggler team work, you could make any other team work.
Well sorta. Like I could +297 a x2 dragon team and it still wouldn't beat anything :V

The thing is Juggler gets the most bang for buck when maxed. Like it deals Anubis levels of damage so it should easily clear pretty much any dungeon gungho releases in the future unless they do something crazy, meanwhile even if I +297 my whole Isis team it might be able to clear some Legend Pluses but it still can't even clear true endless corridors without luck ughh

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #959 on: February 25, 2015, 02:30:27 AM »
Well sorta. Like I could +297 a x2 dragon team and it still wouldn't beat anything :V

The thing is Juggler gets the most bang for buck when maxed. Like it deals Anubis levels of damage so it should easily clear pretty much any dungeon gungho releases in the future unless they do something crazy, meanwhile even if I +297 my whole Isis team it might be able to clear some Legend Pluses but it still can't even clear true endless corridors without luck ughh

well Juggler can't clear true endless corridors without damage mitigators because otherwise the team will get one-shot by a lot of things; the team has HP of wet tissue paper. I will concede that the activation for x7(49) is just way too flexible, any team can benefit from this activation.

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