Author Topic: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed  (Read 191264 times)

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #780 on: February 18, 2015, 04:56:25 PM »
Oh yeah? Do we know what's in that yet? I'll definitely keep saving if it's on the horizon. Don't know if I'll pull much on it, but if the stars align it could be great for me. I want kind of specific stuff unfortunately, but most of it is fairly popular so it stands to do well in votes.

People are anticipating one not too far off, so no we don't know what will be in it, but I wouldn't discount public hearsay on this.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #781 on: February 18, 2015, 05:05:53 PM »
I definitely want Yomi and Andromeda, who I imagine stand to do fairly well, and Fuma. My latest questionable idea is Okuninushi as a Kali sub, so I'm kicking myself for missing that Japanese/Japanese 2 fest a while back. He isn't as popular, but he's also less important.

And frankly ZeuHer probably replaces either Yomi or him on Kali once they come out here, so I should probably not be focusing much on dark subs anyway. Having either of them for 100% lock resist would be nice though.
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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #782 on: February 18, 2015, 05:12:39 PM »
I definitely want Yomi and Andromeda, who I imagine stand to do fairly well, and Fuma. My latest questionable idea is Okuninushi as a Kali sub, so I'm kicking myself for missing that Japanese/Japanese 2 fest a while back. He isn't as popular, but he's also less important.

And frankly ZeuHer probably replaces either Yomi or him on Kali once they come out here, so I should probably not be focusing much on dark subs anyway. Having either of them for 100% lock resist would be nice though.

Okuninushi himself can blast through most of the content in the game, so he's very notable for that right now (at least in NA?). Good fucking luck trying to scoop up black pirates though since they don't exist in the seaway.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #783 on: February 18, 2015, 05:26:08 PM »
Okuninushi himself can blast through most of the content in the game, so he's very notable for that right now (at least in NA?). Good fucking luck trying to scoop up black pirates though since they don't exist in the seaway.

Oh is he popular? Seems like all I ever see about him is people complaining about how terrible he is and how badly he needs buffs. Or is that outdated since his ultimate? And yeah, coin pirate dungeons suck for skillups because they're so short.
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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #784 on: February 18, 2015, 05:43:48 PM »
The amount of hate Okuninushi gets (see the Puzzledragonx page on his uvo) upsets me. Combo gods are -usually- in possession of a higher multiplier to make up for the fact you can't use as much orbs of the right color; they still usually need a strong orb change to get things done.
You know who has excellent RCV for a dark? Persephone. You know who has incredible orb changing abilities? Persephone and all three Sonias.
People also ignore that, at least with skill maxed leads, dual Okus mean you have a delay every four turns on average.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #785 on: February 18, 2015, 06:04:49 PM »
I can't evaluate combo gods at all. They're the one major kind of team I have no idea how to play. I guess that's all the more reason to hunt down Okuninushi, just to learn how to use him.
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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #786 on: February 18, 2015, 06:22:29 PM »
I can't evaluate combo gods at all. They're the one major kind of team I have no idea how to play. I guess that's all the more reason to hunt down Okuninushi, just to learn how to use him.

Taking a glance at the pad subreddit at just about any day will show an Okuninushi clear. People were beating down the Extreme/Ultimate Rushes with him very recently over there.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #787 on: February 18, 2015, 06:48:48 PM »
Combo gods are weird. A lot of people think they're really versatile and can use any color subs but there's a reason Bastet boosts wood damage (at least slightly) and Oku boosts dark damage more.

One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows. The ideal board would look something like
Code: [Select]
GGGGGG
XXXYYY
GGGGGG
XXXYYY
GGGGGG
where G are green orbs and X and Y are distinct, separate colors. Perseus, the wizard Leeza, Osiris can all help with this...

There's probably a way to get that board with Zeus Dios and the red and blue wizards.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #788 on: February 18, 2015, 07:02:02 PM »
One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows.

iirc with row teams you don't want to do three rows, you want to do two because that's more realistic

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #789 on: February 18, 2015, 07:18:19 PM »
isn't it better to go for TPA than rows for devilstet anyways?

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #790 on: February 18, 2015, 07:25:48 PM »
isn't it better to go for TPA than rows for devilstet anyways?

basically yes

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #791 on: February 18, 2015, 07:34:47 PM »
I strongly considered dropping 10+ pulls trying to get I&I, but I realized I don't really want them. Without Hatsume and Andromeda they're not better than Gabriel, so I'd rather stick to the weirder cooler lead since I don't have those. Not having to waste a slot on Beyzul would be nice, but I really like my team and don't want to re-do the whole thing right now.

I&I Ruka Gab Reine ASQwas exactly what I was using before andro uevo  though...
I&I and Gab leads are not comparable and I wouldn't say one is better than another, but since you're good with gab already it's probably not worth going all out on I&I.

Combo gods are weird. A lot of people think they're really versatile and can use any color subs but there's a reason Bastet boosts wood damage (at least slightly) and Oku boosts dark damage more.

One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows. The ideal board would look something like
Code: [Select]
GGGGGG
XXXYYY
GGGGGG
XXXYYY
GGGGGG
where G are green orbs and X and Y are distinct, separate colors. Perseus, the wizard Leeza, Osiris can all help with this...

There's probably a way to get that board with Zeus Dios and the red and blue wizards.


For G/L bastet it is much more feasible to aim for the 6 combo 3 rows setup with can be done with 10-12 orbs. Everything is dead with 3 rows on a 12.25x multiplier anyways.

Code: [Select]
GGGGGG
XYYGGY
YGGYYY
GGGGGG
GYYYXG
Where X can be either G or Y

For devilstet, you lost 2 rows on the leads so I recommend sticking to TPA. It is also possible to TPA with 8combo but not with 3 rows.

Also yes if you're running combo leads like a rainbow team why are you even doing combo leads. The best thing about combo leads over rainbow is that you can freely change away orbs to your color and rekt things. The most I'd say it's fine is going bi-colour.

iirc with row teams you don't want to do three rows, you want to do two because that's more realistic

I'll put it this way, for most row teams, 3 rows are unnecessary. Most stuff are dead when you pull 2 rows so people don't bother. Doesn't help that the most popular row team (pandora) just do haku+hanzo and you can't control the number of blue orbs left. I'd still argue 3 rows is quite feasible with the right set of skills in your team.
Also if you have a orb enhancer in your team (e.g. DMeta or FA luci in pandoras) it is actually better to pull 2 rows and stick the orbs together, so there's that too.
« Last Edit: February 18, 2015, 08:24:04 PM by Thaws »

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #792 on: February 18, 2015, 09:12:08 PM »
Now that I can survive HO HO HO with my monored Ronia team, Cauchemar Mythical ain't no thang.  Let the skillups commence!

Also I gave myself a yoloroll in celebration even though I said I wouldn't, and got snow white.  Useless for me, but cute AND THAT'S IMPORTANT

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #793 on: February 18, 2015, 09:17:48 PM »
Yolorolled me another Ceres.
Oh good now I have a replacement if I ever do the super mega evolu-hahahahahaha
Ha.

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #794 on: February 18, 2015, 09:22:07 PM »
Yolorolled me another Ceres.
Oh good now I have a replacement if I ever do the super mega evolu-hahahahahaha
Ha.

man i know

who'd ever make awoken ceres, they'd have to be some kind of chump

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #795 on: February 18, 2015, 10:16:31 PM »
they'd have to be some kind of chump

:c
okay I'm a chump

Chaore

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #796 on: February 18, 2015, 11:01:28 PM »
:c
okay I'm a chump

Spoiler:
don't worry i am too

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #797 on: February 19, 2015, 12:14:29 AM »
Feels like cheating


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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #798 on: February 19, 2015, 12:47:51 AM »
Pulled a dupe dqxq. Ulti evo when?


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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #799 on: February 19, 2015, 12:49:47 AM »
Pulled a dupe dqxq. Ulti evo when?

Relatively soon I imagine, and they may be the kind of thing that you'll reeeeeally want both versions of if they get two forms that follow the pattern of the other Three Kingdoms so far.
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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #800 on: February 19, 2015, 03:04:10 AM »
Pull 1: Divinegon
Pull 2: evo Lemon Dragon

Troll golds are the worst.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #801 on: February 19, 2015, 04:40:44 AM »
I gave in and did one more bathroom pull.


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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #802 on: February 19, 2015, 05:15:18 AM »
I hate you please die

I mean uh

Congratulations :(

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #803 on: February 19, 2015, 08:34:59 AM »
3rd Anniversary Event so damn good. Present Egg reset, 11 free TAMADRAs and stones, half-stam on weekends, oh!!!

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #804 on: February 19, 2015, 12:15:23 PM »
I gave in and did one more bathroom pull.



you better level her up

and max skill her else i will be angry


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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #805 on: February 19, 2015, 12:21:08 PM »
you better level her up

and max skill her else i will be angry

I actually fully intend to - but I will be going D/R in an effort to replicate my Leilan team, but can hit for B/D damage.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #806 on: February 19, 2015, 12:29:17 PM »
I actually fully intend to - but I will be going D/R in an effort to replicate my Leilan team, but can hit for B/D damage.

awesome

i dont ever have d/f haku friends because d/d haku is so goddamn strong yay


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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #807 on: February 19, 2015, 01:05:42 PM »
I thought about capitalizing on D/D but I figured out in about a hundred days in that I am just not a row guy/I think I would start hating the game if I started playing row-based teams. Plus this lets me keep using some of my good red guys, and a lot of parallels exist that I can use in my box.

Angelion -> Drawn Joker
Valkyrie Rose -> Valkyrie Claire
Athena -> Beelzebub
Alraune ->time to splash her inMulan/Isis

Guys I do not have to find a replacement for: Echidna, ZHydra, Jotunn

sans my recent messing around with GZL and Liu Bei, my core otherwise remains the same, with not very drastic stat change, and since the activating is the exact same as Leilan's with different colors, all my skills I've accumulated up to this point  are kept intact, and nothing has to be done differently. Should prove useful for those dumb light/fire enemies.
« Last Edit: February 19, 2015, 01:12:07 PM by OverlordChirei »

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #808 on: February 19, 2015, 01:50:38 PM »
3rd Anniversary Event so damn good. Present Egg reset, 11 free TAMADRAs and stones, half-stam on weekends, oh!!!

Wow, that's pretty amazing. Is that just a Japan thing, or you think we'll get it here as well? That is TOO MANY TAMADRAS.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #809 on: February 19, 2015, 02:03:48 PM »
Wow, that's pretty amazing. Is that just a Japan thing, or you think we'll get it here as well? That is TOO MANY TAMADRAS.

Well this is the third year the game's existed for Japan, so combine that with their trigger happy handouts over there and this is probably what you get. I have no idea how long the North America client has existed for, but it might be possible - we did just get the exclusive $1 stone bundle which I never thought would come over here.