//Who summoned me?! (?)
(Probably save for Tashi, whom hasn't been here long enough to become tainted by certain things...)
//
The Taint...//Jokes aside...
I don't really feel A-Okay with a retconning. The main reason being that I don't like the fact that problems in the games are resolved by external sources, such as "Delete this because it can destroy our relationship with X character!" OR "Delete this because I don't like it." I mean... c'mon... this things are what makes a game fun! The resolution of problems, and the subsequent prizes for doing it right! (And yes, it will always be any: not letting the bad things!)
But, as all of you have noticed by now (just check out how long this quest is) is that there are sometimes that things get... UGH!
No, I'm not pointing to in-game things. You all know what exactly what I'm talking about: the World Wars between the players.
As a bystander (because I didn't participated in this quest enough to consider myself a player from it, nor to get the feel of being pissed off from the disasters that happened here and there in the quest.) I can feel how things start to get heated up with the discussions about "why you took this action" and such. Nevertheless, this can help players to find a peaceful resolution for the problems, and that's nice! I just feel that it gets... a bit too much carried away. Yet I don't think this is enough to HATE other users. (Of course, if they don't do bad commands on purpose.)
And of course, I understand that, for example, if "X" player is out for 2 days, when she/he returns after 2 days to participate in the quest, she/he finds that there's half of the world that they worked so hard to develop destroyed by commands of other player. I know, it just sounds infuriating. Again, as a rational thought, this can never get a player to hate another. (AND AGAIN, only if the player that made the destruction didn't do it on purpose.)
//As for the retconning... I think I made it clear. I don't like things to get a resolution from out of nowhere. If I'm going to do a command, I must think how much it will impact negatively or positively in the game, and then structure it to work in a positive way. You did a good command? Congratulations! You did a bad command? Brace the consequences. You want to resolve it? Let's go!
//In the end, I will do what Kilga's. Do what you think it's the best thing, yet my opinion has being stated.