Hello MotK. This is my second attempt at making a Touhou RPG using RPGmaker VX Ace:
Team ⑨ Mystical QuestWhat is this? It's a Touhou RPG with an FBS (Frontal-view Battle System). The FBS reminds me of Final Fantasy Mystic Quest so that's what the game's name is derived from. Sadly, the only FBS for RPGmaker that is an exact emulation of Mystic Quest's BS is not available to the public, so I'm using a battle system called
Lune FBS instead (If I find a better FBS, I will replace Lune.).
STORY:The story is that the Three Mischievous Fairies kidnap Daiyousei and Cirno assembles Team ⑨ to get her back. After confronting the trio in the Forbidden Section of the SDM Library, Sunny Milk accidentally unleashes a powerful youkai by the name of Ōgonsekai no Daisanji (If google is correct, this translates roughly to "catastrophe from Utopia" though I wouldn't trust google 100%), who kidnaps Daiyousei and enslaves the Three Fairies. Somehow it all comes down to Team ⑨ to save Gensokyo from Daisanji's evil plan.
The story will be broken up into six chapters.
The entire story, save for three of the final major sidequests and postgame, is playable as of the current build
DOWNLOADS:Alpha v.1 Chapter 0.5 Alpha v.2 Chapter 1 - Incompatible with save files from Alpha v.1 due to the bestiary.
Alpha v.2.1 Chapter 1 - Compatible with save files from Alpha v.2, copy your save files from the older version into the new folder and you're good to go!
Alpha v.3 Chapter 1.5 - Compatible with save files from Alpha v.2.1, but note that doing so can cause up to two bugs to occur. If you must import an old file, do it with characters less than level 10.
Alpha v.4.0 - Chapter 2.5 - Compatible with previous save files, but, like before, some bugs might occur if you do. If you must import an old file, do it with characters less than level 17,
and make sure it's from BEFORE defeating Elis!Alpha v.4.1 - Chapter 2.5 - see above
Alpha v.4.2 - Chapter 2.5 - see above
Alpha v.5 - Chapter 4 - Previous save files are INCOMPATIBLE with this version. Don't even try.
Alpha v.6 - Endgame (Part 1) - Compatible with Alpha v.5 save files, but as before, some bugs may occur if you do.
Alpha v.6.1 - Endgame (Part 1) - Identical to the above version, but it fixes an annoying bug involving one of the cutscenes.
Changes:-The main section of Chapter 5 and 95% of Cirno's Sidequest was added.
-Chapter 6 added.
-Bad ending 2 added.
-Minimum requirements for good ending added.
-Good ending added. (Duh.)
-Final Boss and True Final Boss added.
-Kanako and Suwako's bestiary music has been corrected.
-Gale Cavern (and Excalipoor) is now inaccessible until after clearing the Sealed Abyss.
-Zuh now enters battle with a Killing Machine and a Chaotic Wisp.
-Chapter 3 Superboss is now fixed.
-Legion Core now counters wind.
-That cave at the bottom right of Lower Youkai Mountain actually leads somewhere now.
-The Death Mask has been moved to the SDM's second floor, and a new MIAB now takes its place on the first floor.
-Excali
bur has been buffed.
-All Liquid Metal Slimes on Lower Youkai Mountain were removed.
-Some disreperancies in the bestiary were corrected.
-Northern Gensokyo is now accessible. (Most of it is only reachable in chapter 5, though.)
-An optional, "impossible" fight added.
KNOWN BUGS OR GLITCHES:-In the Miasma Field, it displays the EXP you would have received instead of the actual modified amount for that area.
-Using Enshroud on anyone who isn't named Rumia will cause a message saying "<Party Member> took no damage!" before applying the Enshroud effect. The same applies to using Ice Armor on anyone who isn't named Cirno.
-If you import a save file, be sure to import one from
BEFORE you defeated Elis and left the Ruins of Vina. Otherwise you will have some serious cutscene bugs if you try to return to Gensokyo/re-enter Makai from Gensokyo.
(No longer applicable to current version)-There may be a tiling error here or there on the larger maps, please report any obvious ones.
-Minor graphical glitches occur with K.O'ed party members. They do not affect gameplay and will be worked out in a later version.
-
's Bestiary entry states that you killed 0. (According to the game, this is technically true, since
is a separate entity.)
-When fighting YuugenMagan, if you defeat one of the eyes before every party member has taken their turn, and you have more than one party member targeting the eye, then the rest of the party members will attack the dead eye and do no damage.
-If you imported a save file from Alpha 3 from
after you defeat Elis, certain cutscenes will NOT work.
(No longer applicable to current version)-If you imported an old save file, then certain monsters will show up in the bestiary which aren't supposed to be in there. (For example, YuugenMagan's eyes.)
(No longer applicable to current version)-Single target enemy healing spells will all target the same enemy.
-If a boss is killed by something it can counter, it will use its counter attack immediately after dying, potentially causing a Kaizo Trap, depending on the boss.
-Humorously, Cagnazzo can counter himself.
-If the party members are not lined up behind Cirno, or are not behind the portal, for the final cutscene of chapter 4, the game will freeze because it won't be able to finish the cutscene properly.
-If you import a save file from after killing Pazuzu, Excalipoor/Excalibur becomes unobtainable. (Unless of course, you already have it.

)
-Revival spells cast by enemies no longer work for some reason. I'm still trying to figure out which script is causing this. (This was actually present in some of the older versions, but I forgot to address it until now.)
-Because of the above bug a certain late game boss can be made easier.
-If Cirno does not survive the Chapter 3 endboss, the game will immediately trigger a game over when starting Chapter 4
-Triggering a fight in the arena causes the party to stop gaining XP.
-Faulty collisions in Nameless Hill and Muenzuka.
-If the battle against Namazu is initiated with Wriggle dead, the post-battle cutscene will result in a game-over.
NOTES:-The dialogue may sound weird or out of character in certain areas. Sorry.

-Some areas, such as the Garden of the Sun and the Bamboo Forest of the Lost, are currently using placeholder tilesets due to me being unable to find any suitable tilesets for them on the internet.
-There are two type of encounter systems, contact with overworld enemies and random encounters in specified areas. The general rule of thumb is that if there's denser vegetation, there will be random encounters.
-Some face graphics, such as Rumia, Wriggle, and Mystia's are currently placeholders and will be replaced when I can find better ones.
-All human NPC's that aren't named Touhou characters use stock RPG Maker characters as placeholders. Thus, they look quite weird compared to the Touhou characters. The same is true of Daisanji, the antagonist.
-The inn in Mayohiga is a parody of the traditional inns in RPG games. The only real purpose of the structure is to house a save point and recovery spring.
-Byakuren can teach the party skills at certain points in the game.
-
None of the the sprites or music are my own and I do not claim ownership for any of them. All credit should go to the original creators.
Tips/Secrets (Read at own risk):CURRENTLY INACCESSIBLE OVERWORLD LOCATIONS:Some of the locations on the map are currently inaccessible, these locations are:
GENSOKYO:-Geyser
-90% of the Underground
-Hakugyokurou
MAKAI:-Hokkai
SCREENSHOTS: (Outdated)
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[attach=2]
[attach=3]
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Script Credits:Raizen844 - Lune FBS
Hime - Permanent States
- Untargetable States
DoubleX - RMVXA Unison Skills/Items
Shadowmaster - Fantasy Bestiary
bgillisp - Slip Damage Change Script
Yanfly - Weapon Attack Replace
Neon Black - State Graphics, Skill Costs
Galv - Follower jump snippet
Soulpour777 - Doom State
"Maker Systems - RPG Maker Source" - Save File Doctor
Please let me know if you encounter any of the following:-An undiscovered bug or glitch.
-Tiling errors on larger maps.
-spelling/grammar errors. (Tell me which cutscene/NPC and what line.)
-cutscene flaws. (There's a couple in this version I already found and are going to be fixed in the next)
-Out of character dialogue. (Tell me which cutscene/NPC and what line. If you can suggest an improvement that would be helpful and I will credit you if I use it.)
-Dialogue that does not flow well. (See above)
-Redundant Dialogue. (See above)
-Exploits.
-Game breakers.
I look forward to your feedback and support.
RPG Maker forums version of this thread: http://forums.rpgmakerweb.com/index.php?/topic/30277-team-%E2%91%A8-mystical-quest-touhou-rpg/NOTE: Due to different posting regulations on that forum, the above thread will be updated less frequently than this one.
This thread will always be up-to-date.