> Now that the parser is (hopefully) home, what are our non-Cirno non-Dai spell card options?
> Indeed I am

> Your five spellcards are...:
Freeze Sign "Perfect Freeze": Cirno's spellcard could be used defensively or offensively. For defense, you'll freeze every freezable shot in the area, then shatter them, dealing high damage. Offensively, you fire off a large amount of bullets in no particular pattern, before freezing them all. This does not freeze enemy bullets. After the freeze, you fire off a couple of straight lines of danmaku spread out at once. After this, you make the frozen bullets move in random directions, before repeating a few times.
Warped Perception "Deceptive Nature": Daiyousei's spellcard that sends familiars forwards, making them shoot a certain way along their path. She then warps the familiars to spots they haven't been before, right before they explode into flower-like patterns. During this, Daiyousei will fire one-time homing danmaku that delays for a second before going to where the enemy just was.
Light Sign "Yellow Deflection": Sunny Milk's spellcard where she shoots walls of light danmaku that span across the entire area, moving towards the enemy. The walls get less dense as they travel, making it easier to dodge further away.
Shooting Star "Comet Stream": Star Sapphire's spellcard where she constantly scatters fireballs forwards, then to the sides and behind her around the arena before doing it in reverse. The fireballs turn into groups of stars that come back slowly inwards when they hit the arena's borders. Star will also shoot a dense ring of stars outwards occasionally.
Moon Sign "Lunatic Rain": Luna Child's spellcard where she spawns a large amount of small bullets around the enemy, allowing a clear area in the middle of it where the enemy is, before sending the bullets forwards. She will then fire off a dense ring of stars outwards before repeating a couple of seconds later.
>_