Author Topic: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed  (Read 133908 times)

Mr. Sacchi

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #870 on: February 20, 2015, 06:52:23 PM »
don't crush my dreams like your dreams were by metal urdsub tyrannos being excessively mediocre damnit

Y U NO F/D OR F/L TYRANNOS?

Y U NO HAVE ROWS?

Y U NO HAVE ORB ENHANCE?

Y IS YOUR ACTIVE STILL SHIT?

Y

;_;

I wouldn't be nearly as salty if this godfest had given me a freyr, dammit.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #871 on: February 20, 2015, 07:01:41 PM »
just go get a freyr next godfest

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #872 on: February 20, 2015, 07:05:48 PM »
Ahaha the only news that made my day was the thief uevo (the only cd gold egg I had)
G/D balanced/devil, DOUBLE TPA on 1.5k atk, AS is indra in green form. Bastet QUALITY SUB.

Ok I'm not even mad about patheon god section of survey because the votes are way too dispersed for most mons but AHAHAHA pandora? Then Lu Bu? Damn guys that's the most stupid way you could've voted. Congrats Lu Bu is now getting a uevo 2 months ahead of schedule before cao cao and dqxq GG.

Pandora devil lol wukong physical lol, sorry chaore :( I was so sure gungho won't mess this up too arg they had it effing right for the first three heroes

BlOdin wtf.

Some interesting special awakenings I think trance didn't mention:
-Increased rcv when clearing 4 heart orbs
-damage reduction when clearing hearts in a + shape
These should've been in the game replacing stat boost awakenings years ago lol I really like the damage reduction one, would be interesting for like taking threedia's 23k hit without having to put a damager reducer!

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #873 on: February 20, 2015, 07:32:45 PM »
Every one of the special awakens so far sounds great for Gabe. Being a weird jack of all trades will do that I guess. The death resist one is the least compelling, but having it is never going to hurt anyone.

Healprong in particular sounds handy, since overhealing with 50k HP is fairly rare. If it boosts as much as a prong it could bring my survivability up to the point where I wouldn't be so concerned about cutting Ruka for Andromeda.
I made a PADHerder. It's probably out of date though.

hyorinryu

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #874 on: February 20, 2015, 08:45:46 PM »
Ahaha the only news that made my day was the thief uevo (the only cd gold egg I had)
G/D balanced/devil, DOUBLE TPA on 1.5k atk, AS is indra in green form. Bastet QUALITY SUB.

Ok I'm not even mad about patheon god section of survey because the votes are way too dispersed for most mons but AHAHAHA pandora? Then Lu Bu? Damn guys that's the most stupid way you could've voted. Congrats Lu Bu is now getting a uevo 2 months ahead of schedule before cao cao and dqxq GG.

These should've been in the game replacing stat boost awakenings years ago lol I really like the damage reduction one, would be interesting for like taking threedia's 23k hit without having to put a damager reducer!

It was so stupid GH had to give us a break. Since technically they could have just had the Pando one be the winning one. I was hoping the starters would have better stats considering what they're asking for. But hey, I guess I'll have to take what I can get. Can they get like at least 700 weighted though? That'd be cool, it's still below a lot of descending guys.  Then again, I have to factor in the double 2-prong. I'm really tempted to make Meimei G/L and lead with Indra now.

*currently under repair*
Puzzle Dragon stuff

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #875 on: February 20, 2015, 08:49:52 PM »
SKILL BALANCES:

6) Vast Dawn (Noah) - Additionally turns board to Blue


I'm too lazy to check but she also turns hp to 1 now which I'm pretty sure was not there before. Hence why she's allowed a full board change along with 200x damage on a 15cd.

http://minpuzz.com/blog-entry-5555.html
Legend Dungeon news summary.
5 new bosses revealed. gud arts
Special awakenings (from top to bottom):
HP up (10%?)
ATK up
Resolve or Perservence? (not chance to prevent game over?)
Self-skill boost
Finger
"Heart prongs"
+shape heart combo -> damage reduction
Enhance boost (text says damage boost when clearing 5-orb combo containing enhanced orb) <--interesting, I'm guessing this is their plan to make enhance orbs their own thing separate from TPA and rows by filling in the gap between 4-orb (TPA) and >=6 orbs (rows) which is PRETTY COOL, and a much better solution than simply buffing enhance orb's % boost because that benefits row MOAR.
Combo boost (when >=6 combos)
Colours boost (when attack with >= 4 colours)

The last two sounds OP with egypts since they're already doing them.

We have no news on how the system works, and whether you can have all of these on a monster, or even all of these on the whole team (oh hell no what is a game balance)
Imagine if you can only choose one for each monster. OH GAWD THE CHOICES aslkdfjlsdjflsd That'd be interesting because then you can kinda customize your stuff for only your team!

Hopefully this gives more info/clears up some stuff for you guys :V

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #876 on: February 20, 2015, 09:07:28 PM »
Regarding Noah, she did drop HP to one before. Board change is new, HP loss is not.

I could see doing a Gabriel build around her. Maybe Gabriel/Noah/Hera-Is/Folklore/??/??. At any rate, farmable Gabriel team is more of a thing. I'd have to do damage calcs on how damage compares to the blue rows version, and the HP will be lower, but it's interesting.
I made a PADHerder. It's probably out of date though.

The Greatest Dog

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #877 on: February 20, 2015, 10:09:07 PM »
I don't see why Hera-Is can't be the friend leader in that case. Everyone else on the team thus far is already god or devil, and it's not like it can really benefit from anyone non-god when you're using a full board conversion.
Maybe Amon or regular Hera-Is for the gravity.

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #878 on: February 20, 2015, 10:58:17 PM »
Ooh, I like it a lot. Two Hera-Is would make things interesting, even if her active doesn't really stack that much. All the autoheals would bump you out of Folklore rank anyway if you fail to one-shot bosses, so unfortunately getting two enhances off is unlikely, but if the damage is anything like Gabe's blue healer build you shouldn't need two very often.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

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  • Not postponed. Not in the end. Not for long.
Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #879 on: February 20, 2015, 11:21:19 PM »
The moment I decide to switch gears from "stall on floor 3 of Zhao Yun" to "Blow floor 3 to hell before it has a chance to flood me with poison" I not only beat the descend on legend. I beat the descend on legend, drop both Zhao Yun and the mini. It didn't give my GZL a skillup though ;_;

Also, I took out more than half of the mini's health with two fire-attack TPAs, lol.
« Last Edit: February 20, 2015, 11:57:20 PM by Toyosatomimi No Sacchi »

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #880 on: February 21, 2015, 12:32:24 AM »
Oh shit I didn't realize this was where mini Zhuge lived. I should have been farming this all day. What's his droprate? I do not have a team to farm that right now.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #881 on: February 21, 2015, 01:03:51 AM »
Oh shit I didn't realize this was where mini Zhuge lived. I should have been farming this all day. What's his droprate? I do not have a team to farm that right now.

That's a great question, some people are saying 40% but nobody really knows.

Just assume that it's 0,1% because 1- it's not a boss, 2- it's legend and 3- in gungho logic, not-100% = stupidly rare. :V

(Unless you're going for mythical, then the chances are probably "farmable-ish")

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #882 on: February 21, 2015, 02:00:04 AM »
Ideally I'll be going for Mythical, yeah. I got all the Eva stuff, it should work.
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #883 on: February 21, 2015, 03:26:24 AM »


giff plush

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Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #884 on: February 21, 2015, 04:10:23 AM »
You know, I kind of always go on about how I&I gud blue healers gud 3 rows totally is feasible blahblah
Since I'm kind of in a lets make PAD videos craze right now, I should probably make a vid to show I'm not spouting nonsense :V



I recorded myself clearing Zeus&Hera Mythical using Blue Healers.
And I did 3 rows three times throughout the whole run. Z&H has 8mil hp it's totally needed right? ...right?

http://youtu.be/vyz8L_mEPIY

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #885 on: February 21, 2015, 05:14:38 AM »
wait is that stage background legit?!

wtf

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #886 on: February 21, 2015, 05:15:57 AM »
It's SNES Rainbow Road...

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #887 on: February 21, 2015, 05:27:55 AM »
Well, my Friday Dungeon rates today weren't horrible. Dropped more Angelits than Devilits. Still didn't matter at all, still walked away with only a single baby Tamadra to show for it, but at least it let me try this time. That's actually kind of worse if I don't ever get skillups because at least Devilits get fed to things that aren't already max level, but it's something. I just need one more and I can stop! Let me have just one more!
I made a PADHerder. It's probably out of date though.

trancehime

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #888 on: February 21, 2015, 05:34:34 AM »
wait is that stage background legit?!

wtf

It's SNES Rainbow Road...

This background is only available for this period of Zeus&Hera due to it being the 3rd Anniversary. The TIP message when Murai cleared it said: "Thank you for 3rd Anniversary!"

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #889 on: February 21, 2015, 05:52:09 AM »
This was a lot harder than it needed to be due to me being dumb. No stoned as usual. (Have to go back and clear Legend another day to get the stone proper, though.)


Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #890 on: February 21, 2015, 07:30:40 AM »
"hmm I'm out of Lucifers to run Kanetsugu with, let's tackle Legend with some other team"

"but wait what team do I use"

"hmmmm"


commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #891 on: February 21, 2015, 08:40:26 PM »
Shit, I've been thinking all of the last couple days that Zhao Yun was restricted to dragons and attackers only. I guess the fact that people were using their normal teams in screencaps should have tipped me, but it did not. I thought it looked unreasonably difficult for a restricted dungeons.

I don't have a team that's incredibly well-suited to handle it right now, but I guess I better squeeze in runs while I can. Kali would work except that all the fucking color absorb just shuts her down beyond recovery. I should have brought Echidna to deal with it, but I didn't, and if I had I may not have had the bulk to handle some other stuff. Gabriel would be great, but hey, another green boss with four million health! I might even be able to grind him down with Gabe, but the random gravity they threw in to his moveset makes that too risky to really bother with. And the six combo shield really is a bit much when you're trying to wear him down tiny slivers at a time over many, many turns. Ugh.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #892 on: February 21, 2015, 09:07:21 PM »
Speaking of Zhao Yun, I've been... surprisingly lucky with it.

I've managed three clears on legend so far, all three dropped a plus egg on floor 1, all three dropped Zhao Yun and all three dropped the mini.

I'm like ???

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #893 on: February 21, 2015, 09:13:12 PM »
Kali would work except that all the fucking color absorb just shuts her down beyond recovery. I should have brought Echidna to deal with it, but I didn't, and if I had I may not have had the bulk to handle some other stuff.

I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #894 on: February 21, 2015, 09:18:02 PM »
I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/

It's probably the sub-element damage of things after GZL doing enough to outdamage gzl. The case that prevents you from killing the enemy is when your frd's leader's sub-element is absorbed.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #895 on: February 21, 2015, 09:24:55 PM »
I might even be able to grind him down with Gabe, but the random gravity they threw in to his moveset makes that too risky to really bother with. And the six combo shield really is a bit much when you're trying to wear him down tiny slivers at a time over many, many turns. Ugh.

Some dude apparently 0s'd Mythical with Ama/Odin, but three gravities and AA luci were also used. Not to mention some of the waves beforehand might get a little dodgy...

commandercool

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #896 on: February 21, 2015, 09:30:27 PM »
I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/

Huh. That seems like a HUGE change for me not to have heard about. My team does have extremely minimal dark damage.

It's probably the sub-element damage of things after GZL doing enough to outdamage gzl. The case that prevents you from killing the enemy is when your frd's leader's sub-element is absorbed.

Not sure  follow you, but does that mean a team with double Kali leads can't have Divengon survive because the friend Kali doesn't have dark damage? Is that new or have I just never understood how damage works?

Some dude apparently 0s'd Mythical with Ama/Odin, but three gravities and AA luci were also used. Not to mention some of the waves beforehand might get a little dodgy...

Oh my no. Not only do I not have the subs for that, but I don't have the time, patience, or desperation. As odd as it may sound coming from someone who plays a stall team, that is so counter to my playstyle that not only do I not find it to be fun at all, but I lose focus and fail to match correctly to trigger autoheals after a while. Thanks for the suggestion, but I can't and won't.
I made a PADHerder. It's probably out of date though.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #897 on: February 21, 2015, 10:13:35 PM »
I noticed that color absorb no longer is applied last, when I used GZL on my Athena team it didn't prevent things from dying.  If you reduce the dark damage on your LKali team to the minimum it should be OK/
uh actually color absorb depends on the actual order of your team

the order to set your guys is NOT trivial

basically every one attacks first with their main types in order, then every sub type attacks in order

so if the color absorb is you friend's leader's subtype then it's IMPOSSIBLE to kill an absorb boss if you match that color no matter how much damage you do (since there's no overkill damage)

concrete examples:
If I have a mono blue team + Isis friend leader
And I fight something with light absorb
I make a huge 20 row water combo and deal 100 million damage, but I also match 1 light orb and deal 1000 damage
The monster will go to 0 HP, but then be healed back to 2000/1000 (I think healing is x2?)

however on the other hand
If I have a mono blue/green team like 6 Skulds
I fight a weak blue absorb monster
I make a really big blue and green combo, first the blue will heal, then the green will damage, and if the green is strong enough then it can still kill despite all the healing.
« Last Edit: February 21, 2015, 10:47:08 PM by Seaport Suikama »

Thaws

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Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #898 on: February 22, 2015, 01:11:53 AM »


yey.
Alt dungeons too good.

Re: Puzzle & Dragons forever 17 - Star Vault Didn't Go So Well: I Was Nonplussed
« Reply #899 on: February 22, 2015, 02:44:42 AM »
Oh my no. Not only do I not have the subs for that, but I don't have the time, patience, or desperation. As odd as it may sound coming from someone who plays a stall team, that is so counter to my playstyle that not only do I not find it to be fun at all, but I lose focus and fail to match correctly to trigger autoheals after a while. Thanks for the suggestion, but I can't and won't.

Yeah umm a few details I forgot to mention:

This dude actually took more than 99 turns to beat Zhao Yun, and actually found out he will RESET his combo shield if for some reason you're insane enough to try that. In addition, for over 100 turns, this guy actually comboed 6+ almost every one of them. On a stall team.