Oh, no reply yet... I guess I know how you felt when you first started out with this game and no-one responded for a while.

No matter, I might as well put up an update: I've gone through the first 3 chapters over half a dozen times now, including the earlier releases so I can see exactly what was changed/updated, and compiled quite a list of things that might warrant attention. Lots and lots of spelling mistakes/grammar corrections too - pity you can't just send me the entire script or something there as I certainly have the time to go through it now, being permanently off sick from work with ME.
By far the biggest game breaker so far though, in my opinion, is the Reaver sword, which in the hands of anyone (I used Mystia to soften the -50% HP penalty somewhat) makes almost all the boss fights a cakewalk. Worse, it lets you kill Liquid Metal Slimes in a single hit, allowing you to massively overlevel in a very short time. It even fails to trigger Legion's counter, meaning Mystia & Kogasa can totally do it in within only a couple of turns.

The description mentions the massive crit damage, which is fine, but surely you didn't intend the sword to actually do that 100% of the time!? If so, it makes upgrading it to the Prism sword entirely pointless since that does far less damage and only criticals once in a blue moon (although it does admittedly give quite a boost to your MAT stat).
It's your game of course, but I would personally either lower the crit damage, say around 499 a hit instead, or simply have it critical way less often, say 25% of the time. Seriously, a hasted Mystia with that sword = a pretty much guaranteed 4998 damage a turn, which is quite frankly ridiculous.
