I can't believe no-one else wants to add to my interest in seeing this great game finished, you know, especially considering the interest in it not even a year ago now.

Oh well, I've written the lists out, so I might as well post them, starting with Chapter 3:-
1) When asked about summons, Cirno clearly forgets about the Rafflesia one they got off Yuuka.
2) Speaking of which, the Chen summon is pitifully weak and next to useless for much the same reason as all the others, a lack of TP and the ability to hit the entire enemy party 100% of the time.
3) Normal Flandre's speech is a bit off now perhaps, seeing as it doesn't actually require that much effort to beat her, particularly after you return from Makai.
4) Alice should not still be by her house talking about Shinki since you left her moments ago at the Hakurei Shrine with Reimu and the others.
5) Aya should be resistant or even immune to wind given that she is 'The Wind God Girl'. She's also a bit pathetic next to Momiji, being ridiculously slow and using only the weakest of wind spells.
6) It's a well known bug now, but participating in Suika's Arena breaks the way experience is gained rendering any item you get from winning kind of a moot point at present (not fixing this early on probably cost you more than a few fans I would say).
7) In relation to the above, there are a lot of nice items to be found during Chapter 3, except the restriction of only allowing a single accessory renders most of them surplus to requirement, and poor old Rumia can't even equip one to begin with.
8} Nitori doesn't tell you exactly which items she requires for the creation of a new weapon from the Wonder Glass.
9) Rumia's MAT stat probably needs nerfing a little since she's clearly overpowered next to the other characters, even more so if you give her Lavaeteinn and a dozen or so bombs. She is only a Stage 1 boss after all and probably shouldn't be quite so powerful, particularly given that her element, dark, is easily the most versatile in the game.
10) Sanae should be resistant to wind and put up much more of a fight, at least as much as Reimu.
11) Kanako actually has less health and worse resistance than Sanae, which makes no sense really given the former is a goddess and the latter a mere human.
12) Suwako is an Earth Goddess, so she should be near immune to water & earth rather than air or lightning, not that it matters because no-one in your party can cast spells of those elements.
13) Some of the bridge encounters feel like padding, especially the ones with multiple waves of celestial troopers. Having the fairies last is fine though, as it implies they are down to the reserve troops.
14) The Celestial Commander should have the ability to render her troopers immune to magic or even reflect it back right from the start, forcing the party to attack her first and make the battle more interesting.
15) Tenshi's attacks are all far too weak for her to ever be a threat to the party. I would personally allow her to attack twice to spice things up, or maybe stun characters with her keystones.
16) Also, although her Gigavolt counter is awesome, the rest of Iku's attacks are pretty feeble, especially her physical, which she probably shouldn't even be using in the first place.
17) Namazu is much the same, his attacks could be stronger to make him more of a threat. A good example is his Earthquake spell, which should also have a random chance of stunning characters.
18) Iku probably shouldn't allow you to take the key to the Dragon Tower at this point of the game because the encounters found there not only seriously unbalance everything, particularly if abusing the power of Reaver, the Kaiser Dragon is practically undefeatable this early on anyway.
19) If Daisanji receives enough damage during his first two phases, made a lot easier with the Reaver sword for sure, he will simply stop attacking during his last phase.
Niggles aside, a nice chapter overall with a good mix of interesting characters from the later Touhou games, not to mention arguably the best tune in the game (Battle at the Big Bridge). Oh, and good call on making Excalipoor that much harder to obtain since, much like with Reaver for the first two chapters, it rendered the rest of Chapter 3 and most of Chapter 4 a complete cakewalk.
