Chirumiru can be used outside of battle. Since Sleep wears off after battle, why?
My bad. I forgot to uncheck the "use outside of battle" flag.
I don't see the point of completing Cirno's sidequest , since .
Speaking of the Cirno's sidequest, I don't see why it unlocks the good ending. It doesn't factor into the plot at all, being just a "get a new weapon" quest. The weapon itself also doesn't factor into the plot and is not even necessary to .
The 30000 HP knockoff from just Cirno's sidequest will not be in the final version, rather, the 30000 HP deduction will be the result of completing all 4 sidequests. (Cirno's sidequest will remove the "invincible" state, while the other sidequests will knock off 10000 HP for each one completed)
My current reasoning why completing the character sidequests unlocks the good ending is that the the party isn't strong enough to take down the
. Which is why the sidequests grant them their best weapons and abilities. The reason why you need to complete Cirno's sidequest at a minimum? Well, I thought it seemed fitting.
Dark King BGM starts again during the victory screen after defeating True Final Boss.
Does it at least stop before Daisanji's last dialogue?
I think The Legendary Titan isn't used in the game anymore, yet it's still included.
I haven't got around to deleting it yet.
Still present.
Seriously? I
swear I fixed that. Huh, must have accidentally hit cancel instead of apply... That will be corrected in the next version or bugfix.
Centipede and Millipede resist Insect.
Millipede is resistant to all magic (stuff like Moonlit Ray doesn't count). Perhaps this should be mentioned?
maybe it's because of its over the top MDef?
Centipede has only 26,666...% MDF less than Millipede yet it takes more than 2x damage from magic, so I'd say no.
Good eye, Searinox. I actually made it seem like it was the over the top MDEF that gave the Millipede its resistances. But I couldn't really find a good MDEF value, so I gave it some overall magic resistance to supplement it.
Anyway, I guess I should mention the magic resistance in the bestiary. I'll put that in as soon as I can.
Also, I was doing some thinking and thought that when I add in the other character sidequests, I should give their ultimate weapons two variants (Just like I did with the
) as well. What are you guys' thoughts on this?