Phew. I told you guys I'd upload something on the 18th. (Well, I know it's technically not the 18th anymore, but it's still just past midnight where I live, so close enough.)
Anyway, here's a new version:
Alpha v.6 - Endgame (Part 1)Changes:-The main section of Chapter 5 and 95% of Cirno's Sidequest was added.
-Chapter 6 added.
-Bad ending 2 added.
-Minimum requirements for good ending added.
-Good ending added. (Duh.)
-Final Boss and True Final Boss added.
-Kanako and Suwako's bestiary music has been corrected.
-Gale Cavern (and Excalipoor) is now inaccessible until after clearing the Sealed Abyss.
-Zuh now enters battle with a Killing Machine and a Chaotic Wisp.
-Chapter 3 Superboss is now fixed.
-Legion Core now counters wind.
-That cave at the bottom right of Lower Youkai Mountain actually leads somewhere now.
-The Death Mask has been moved to the SDM's second floor, and a new MIAB now takes its place on the first floor.
-Excali
bur has been buffed.
-All Liquid Metal Slimes on Lower Youkai Mountain were removed.
-Some disreperancies in the bestiary were corrected.
-Northern Gensokyo is now accessible. (Most of it is only reachable in chapter 5, though.)
-An optional, "impossible" fight added.
Known Bugs:-If you import a save file from after killing Pazuzu, Excalipoor/Excalibur becomes unobtainable. (Unless of course, you already have it.

)
-Revival spells cast by enemies no longer work for some reason. I'm still trying to figure out which script is causing this. (This was actually present in some of the older versions, but I forgot to address it until now.)
-Because of the above bug a certain late game boss can be made easier.
I'm sorry if some sections seem a bit off, I will go back and polish them up when I get around to it. Like I said earlier, I won't have many opportunities to work on the game for the next 1/2 year, so progress will be painfully slow for a while.
However, that won't mean I will be inactive on these forums, so still feel free to use this thread to discuss the game, help develop ideas, report bugs, etc. I'll still be here to address your problems. (Just note that if in the rare case you find a bug that completely breaks the storyline, I won't be able to actually fix it until I get an opportunity to work on the game again.)
And with that I say, good night.
(Sorry, but no video preview with this update. Maybe tomorrow if I have the time.)
As always, please let me know if anything comes up.