I tried watching replays, but Normal PCB 1CCs for Marisa seem rather scarce. Especially decent ones, most are literally just "watch me fail Stages 4 and 5 really badly then absoultely luck out in Stage 6", which I can't use to learn squat.
most are literally just "watch me fail Stages 4 and 5 really badly then absolutely luck out in Stage 6", which I can't use to learn squat.
Of course if you simply look up normal 1ccs you'll find that sort of thing, especially for first normal 1ccs.
I don't get the failure of stage 5... except to Youmu, anyway.
But PCB stage 4's stage portion is weird in that if you don't understand it most of it is really hard but once you understand it, literally only four points of it aren't piss easy. It's mainly positioning. Especially on normal, where one of said four parts is piss easy (fairies right before the death fairy) because the arrow spread is absent.
You'll want to look up stage perfects on normal, lunatic 1ccs and the like. If you want tactics, don't look up the bare minimum.
Here's a few examples:
A PCB Lunatic 1cc, show-casing my route for stage 4Jaimer's perfect run of PCB Stage 4 Lunatic with MarisaPerfect PCB stage 5 lunaticPerfect PCB stage 6 lunaticA whole lot of perfect lunatic stage practices for PCB, including many for stage 4 I'd imagine.The only thing for the stage portion that's the best for lunatic that ISN'T what is the best on normal is the "aimed shot/arrow rings" fairies right before the death fairy. On normal, they just have the aimed shots. So just stream it slowly at the bottom of the screen for an easy time.
Also, Lily will teleport above where the red arrowheads from her previous barrage aims at, or at your position when she finishes her teleport - I'm not 100% sure.
Move very little during the first phase/third phase/odd phases of her non spell to damage her fairly quickly.
Each wave is rotated based of your position relative to it. You can memorize a safe path if you so wish.
For Resurrection Butterfly... for a first 1cc, don't risk dodging it - just bomb the red waves, hopefully in fashion that gets you a decent amount of the dropping point items.
Milk borders for all it's worth - dodge until it's about to run out, and if you survive until then, pop the border. This goes more so for Resurrection Butterfly because it's so late and the wave-based nature of the attack, but is useful in general. You can pop borders by pressing the bomb button.
Shooting unfocused will get you ~10x more cherry then shooting focused. This means much more borders, which is very helpful for survival.
Just don't be suicidal about it.
The black-haired Prismriver Sister is probably the easiest one on normal, if only because she has the easiest second solo spellcard of the three.
Marisa-B's non-directional Laser does ridiculous damage if you move on top of a boss. Master Spark will also kill most spellcards alone, if only because it lasts for a long time. You can essentially use them to 'instant kill' spell cards you don't like.
Marisa-A's unfocused bomb does nearly 3 times as much damage as her focused bomb's highest possible damage value at point-blank. Due to Marisa's already high damage, you can use it in a similar sense.
Some attacks I recommend doing this to are Yuyuko's second and third spell cards - they normally take a while to die, one planned bomb is better then 2 - 3 ones spent for a low possibility of capturing it. Also good for many of Youmu's spellcards. Marisa can't do so as well as the others though, due to only having one bomb.
Use bombs. Especially for Marisa, who only gets two - you cannot afford to waste any.
Stage 6 spam portion - bomb it. Helps you get point items - and thus, more lives - because it auto-gathers enough P to hopefully get you full power, kills many enemies, and Marisa has fairly long bombs too.
For stage 5's stage portion... learn it, really. Try to kill things ASAP, and learn when you can and cannot PoC safely - the extra life or two you can gain from it will help a ton, trust me.
For the 'aimed barrage' fairies right before Lily, they don't shoot anything but slow, easy green arrow rings if you don't shoot.
For Repository of Hirokawa, there's a safe-spot in the butterfly arrays about 40% of the way up on the screen. It's there regardless of difficulty, on both edges of the screen When the aimed shots come, move a very small amount for each shot then dash to the other side of the screen for an easy capture or timeout.
Thank your for taking your time to explain it.
It's what we're here for, isn't it?

You're welcome. Now go get that 1cc :V