Author Topic: Touhou Gameplay Help Thread #7 - Not just for spell card help after all  (Read 182191 times)

Cream Soda

  • stage 2 boss
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #360 on: April 05, 2015, 02:27:21 PM »
One line of bullets in each exploding ring is aimed at you. If you're just doing survival, you can stay near the left and slowly move downward so you dodge the rings, hit the enemies, and collect the items. After the rings, you can either memorize where the enemies appear  and shoot them, or just misdirect/stream their shots.

superkawaii☆pandora-chan♥

  • Aya's one true husbando
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #361 on: April 05, 2015, 11:31:42 PM »
I'm quite aware of that, it's just that sometimes I can dodge all the lines of bullets successfully and other times I died, usually from the third green line of bullets  :V So yeah  :V

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #362 on: April 07, 2015, 05:29:43 AM »
I'm quite aware of that, it's just that sometimes I can dodge all the lines of bullets successfully and other times I died, usually from the third green line of bullets  :V So yeah  :V
What are you expecting us to do about inconsistencies in your play? The explained method is definitely consistent, so if you still die you have to practice. You won't improve just from asking how to get good

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #363 on: April 07, 2015, 07:40:22 AM »
What are you expecting us to do about inconsistencies in your play? The explained method is definitely consistent, so if you still die you have to practice. You won't improve just from asking how to get good

Ain't that quite the mean reply :/

Are you playing it on Lunatic? If not, start from bottom left and very slowly (while focused, tap right with the sound of each shot) move towards the right. Bomb when you reach the end, and with the correct timing you should be able to kill the final yellow fairy that gives a full 1.00 power, getting back your bomb.

If you ARE playing on Lunatic, start the same way but you'll need to turn once the crystal bullets start. What I usually do is count about four crystal shots, dash diagonally towards above the bottom right corner, then start moving the other way. Once again, you can time a bomb for safety and get it back.

...or you could just memorize the spawn points like the video lol ._.;;
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

superkawaii☆pandora-chan♥

  • Aya's one true husbando
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #364 on: April 08, 2015, 02:35:52 AM »
Thanks, both of you  :)

@Nameschonvergeben: Nothing, really. Just to see if there's any tricks to get through that part more consistent, or even safer alternatives for that situation, that's all  ;)

@Pakken11: Thanks for the alternatives  :)
« Last Edit: April 08, 2015, 02:39:43 AM by crazymarisafan101 »

Koog

  • I live to protect those dear to me,
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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #365 on: April 10, 2015, 03:53:11 PM »
I need help for Reimu in general in IN.
And Sanae in MoF for her first and third spell.
Mwahahahahha!

Sakurei

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #366 on: April 10, 2015, 04:11:47 PM »
For Reimu: Post a replay so we can see if your strategies are bad of if you just can't dodge

For Sanae's attacks: The former is completely static. Look at a replay and copy movement. The latter always opens the same and then may change slightly depending on your movement, but it would be static if her movement was the same every time. Memorize how the stars unfold.

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #367 on: April 10, 2015, 04:43:50 PM »
Just played again. Lost at Kanako's final spell!!! F*** MoF.
Mwahahahahha!

LunaWillow

  • >Everyone: Pose as a team
  • The world is real.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #368 on: April 10, 2015, 05:14:14 PM »
Just played again. Lost at Kanako's final spell!!! F*** MoF.
It's not THAT hard :V
I usually lost one life/bomb one time in here. Rarely capture. No idea how to explain it. Just... Feel da bullets!
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS
Hard 1cc: PoFV
Extra Clear: PCB, IN, PoFV, MoF
Other Stuff: ISC all clear

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #369 on: April 10, 2015, 09:47:18 PM »
On Easy they're actually aimed around you, so you can just ignore them entirely.

...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)

That's because only their outsides actually have a hitbox.
I know this because in one of my SA normal 1ccs I went inside one of them without dying. I then proceeded to fly to the side in a panic and die like a fool. :V
Replay here if you want to see it.

Anyway... Scarlet Meister. What do? I typically try to misdirect between the two sides but that typically just gets me walled on the second or third barrage :l
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #370 on: April 11, 2015, 12:07:31 AM »
Scarlet Meister. What do? I typically try to misdirect between the two sides but that typically just gets me walled on the second or third barrage :l

Bomb. No, seriously, bomb.
Misdirecting is the way to deal with this card, but it's still very hard dodging and you have to dodge around 5 waves total

Things I've done (and maybe will improve):
SA L6MNB | SA Lunatic 3b Scorerun | MoF LNB | PCB LNB |DDC LNB

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #371 on: April 11, 2015, 02:10:31 AM »
this is going to sound moronic but when you summon a ufo does the multiplier only affect the point items that the ufo collected or does it permanently  affect the value of point items?
Touhou games 1cced(sadly on easy mode) MOF,DDC,IN,TD,POFV,UFO,EOSD,SA

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #372 on: April 11, 2015, 03:29:49 AM »
this is going to sound moronic but when you summon a ufo does the multiplier only affect the point items that the ufo collected or does it permanently  affect the value of point items?
It just affects only the items it's collected. So, for example, let's say you summon a blue UFO, and then you let it absorb enough items so that it's "full". At that point, destroying it before it escapes will multiply the value of the items it had collected by 8, but it doesn't actually change the current point item value. You would just get 8x the points of the items it had absorbed and that's it. (However, collecting a UFO token while there is a summoned UFO present will increase the point item value by 1000, but that's not related to the multiplier or any absorbed items.)

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #373 on: April 11, 2015, 03:31:33 AM »
I've been practising Kanako... Still losing 5 lives...
Need help on her spellcards...
Mwahahahahha!

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #374 on: April 11, 2015, 08:45:49 AM »
I've been practising Kanako... Still losing 5 lives...
Need help on her spellcards...

I think you need to practice mixing focused and unfocused dodging. There are some good spells for that in games with spell practice mode. Try to capture: Sukuna's "Attack on Dwarf" and some Miko's and Reimu's cards. Worked for me)

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #375 on: April 11, 2015, 09:20:32 AM »
Bomb. No, seriously, bomb.
Misdirecting is the way to deal with this card, but it's still very hard dodging and you have to dodge around 5 waves total

This. Especially if it's Lunatic.
Lunatic 1cc: 6, 7, 10, and 11 with All Shots; 8 with All Teams & Both Routes; 12, 13, 14
Extra Modes Clear (All Shots): 6 (0-3), 7, 8 (0-3), 10, 11, 12, 13, 14
Other: 9.5 & 12.5 All Clear; Have tried 7.5, 9, 12.8, and a few fan games
Currently working on: Maybe I'll try IN solos or something
Score? Survival? Who cares - it's bullet-dodging catharsis, and I didn't even continue~!! *dances*

Drake

  • *
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #376 on: April 11, 2015, 12:22:57 PM »
On Easy they're actually aimed around you, so you can just ignore them entirely.

...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)
Older post, but if you haven't noticed by now, the wheels are actually a handful of spirits in a circle that just spin around really really fast, hence why the "edge" is the dangerous part.

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #377 on: April 11, 2015, 09:56:31 PM »
Any tips for Prism Concerto?

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #378 on: April 11, 2015, 11:54:31 PM »
How do you deal with Yoshika`s irritating ability to heal herself during a Spell Card? I mean, playing as Youmu in TD on Lunatic is a death sentence.

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #379 on: April 12, 2015, 12:10:28 AM »
How do you deal with Yoshika`s irritating ability to heal herself during a Spell Card? I mean, playing as Youmu in TD on Lunatic is a death sentence.

Heal by Desire - everything is aimed except the rings Yoshika fires. Just stream it while dodging the rings.

Score Desire Eater - trying to capture it is far more trouble then it's worth. Just stick near the back and time it out, dodging each wave as it comes and it's not that hard.
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #380 on: April 12, 2015, 06:20:16 AM »
Any tips for Prism Concerto?
I'm assuming from the name that you're referring to the Normal (or Easy) version of the Prismrivers' second-to-last spellcard.

Generally speaking, your best bet is to stay in one of the bottom corners, right at the edge of the "cone" in which the sisters can redirect the bullets straight down. This will keep you fairly safe during the first part of each cycle, but be on your guard during the second part, since the bullets will approach you both vertically and horizontally. Usually, if you can survive one cycle, you'll be able to capture the card before having to deal with the hard part a second time.

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #381 on: April 18, 2015, 02:07:30 AM »
How do you do Brilliant Dragon Bullet consistently?
It took me 35 attempts to capture in practice :V

I know the lasers are static... but I'm not sure how helpful it would be to memorize the way they come down because the random rainbow bullets means you have to move to a variety of places, and while the direction is aimed at you the corona when it reaches you would vary by the distance between you and Kaguya.
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #382 on: April 18, 2015, 03:12:44 AM »
How do you do Brilliant Dragon Bullet consistently?
It took me 35 attempts to capture in practice :V

I know the lasers are static... but I'm not sure how helpful it would be to memorize the way they come down because the random rainbow bullets means you have to move to a variety of places, and while the direction is aimed at you the corona when it reaches you would vary by the distance between you and Kaguya.
Number 1 thing is don't try to dodge stuff at the bottom unless you really have to. Stay higher up and try to dodge as many of the round bullets as you can before the lasers reach you. It's still recommended that you try to keep track of where the lasers are going as well - the sound when Kaguya fires each wave is pretty distinctive. Here's a demonstration.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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Mr Jovial

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #383 on: April 18, 2015, 10:43:33 AM »
Knowing the static nature of the lasers is actually kind of useful. Obviously it's aimed (the red arrow on this picture):

The useful part is that the biggest gaps in the lasers are on either side of wherever the lasers were aimed (just to the left and right of the red arrow on the picture). Ideally, you should go through those gaps since you do have a little bit of room to move in those making it harder to get trapped. That said, you shouldn't force yourself through those gaps since it might be safer to use another gap. That, and as Funen advised, you can go around lots of the regular bullets before the lasers reach you. Keep an eye out for thick clusters of bullets too, it's not difficult to get trapped.

Koog

  • I live to protect those dear to me,
  • as a good friend would.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #384 on: April 18, 2015, 05:56:04 PM »
Little help with Eirin's non-spell and Galaxy in a pot plz. Always lose 1 life on each
Mwahahahahha!

LunaWillow

  • >Everyone: Pose as a team
  • The world is real.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #385 on: April 18, 2015, 07:27:21 PM »
Little help with Eirin's non-spell and Galaxy in a pot plz. Always lose 1 life on each
If you're talking about her midboss nonspell, it's quite easy when you figure it out. Stream it while being focus (It shouldn't be to hard. Bullets are very slow) and move through crisscrossing bullets. Unfocus while in corner and restream.

For Galaxy in the Pot: I usually start at the bottom of the screen and move up trough the gaps between lines of bullets, while watching things coming from my back. She should be dead in three cycles (I tested it only on Reimu/Yukari though). Replay showcasing this method here.
I tried other methods, like doing the same but starting under Eirin and going down but this method works the best for me, although there probably is a better one that I'm not aware of.
Normal 1cc: EoSD, PCB, IN, PoFV, MoF, SA, UFO, TD, DDC, HSiFS
Hard 1cc: PoFV
Extra Clear: PCB, IN, PoFV, MoF
Other Stuff: ISC all clear

Karisa

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Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #386 on: April 18, 2015, 07:58:32 PM »
There's a way to trivialize Galaxy in a Pot-- stay in the lower corner of the screen. The familiars on the bottom and side will despawn before they can shoot anything, so you only have to dodge bullets from 2 directions (and you can stream them back and forth). It does take a while though.

Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #387 on: April 19, 2015, 09:30:07 AM »
Is there a reliable way to dodge Reimu's lv.2 and lv.3 attacks in PoDD ?
Seems to me that half of the time you have to tap-dodge left, and tap-dodge right the other half of the time...so I usually get hit half of the time.

Nolegs the Cat

  • >Sɪɴᴄᴇ ʏᴏᴜ'ᴠᴇ ᴀᴡᴀᴋᴇɴᴇᴅ ʜᴇʀ ᴀɢᴀɪɴ.
  • >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ. >Sʜᴇ ᴅᴇᴘᴇɴᴅs ᴏɴ ʏᴏᴜ.
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #388 on: April 19, 2015, 10:23:07 AM »
What's the best way to tackle Black Magic "Event Horizon"?

Circle around with it or just micro-dodge at the center?
>Sʜᴇ'ʟʟ ɢᴏ ᴀʟᴏɴᴇ, ᴀɴᴅ ɴᴇᴠᴇʀ sᴘᴇᴀᴋ ᴏғ ᴛʜɪs ᴀɢᴀɪɴ. Wᴇ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ. Wᴇ ᴅᴇᴘᴇɴᴅ... I'ʟʟ ᴅᴇᴘᴇɴᴅ ᴏɴ ʏᴏᴜ.
>I ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴍᴜᴄʜ ᴀʙᴏᴜᴛ ʏᴏᴜʀ ʟɪғᴇ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴡᴀʟʟs.
>Tʜᴇ ғʟᴇᴇᴛɪɴɢ sᴇɴsᴇ ᴏғ ʟᴏᴠᴇ ʙᴇᴛᴡᴇᴇɴ ᴛʜᴇsᴇ ɢᴏᴅ-ғᴏʀsᴀᴋᴇɴ ʜᴀʟʟs
>Aɴᴅ ʏᴏᴜ ᴄᴀɴ ʜᴇᴀʀ ɪᴛ ɪɴ ʜɪs ᴠᴏɪᴄᴇ, ɪɴ ᴇᴠᴇʀʏ ᴄᴀʟʟ.
>Tʜɪs ɢɪʀʟ ᴡʜᴏ's sʟᴇᴘᴛ ᴀ ʜᴜɴᴅʀᴇᴅ ʏᴇᴀʀs ʜᴀs sᴏᴍᴇᴛʜɪɴɢ ᴀғᴛᴇʀ ᴀʟʟ.

Choco Beam

  • おやすみしな
Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
« Reply #389 on: April 19, 2015, 04:12:14 PM »
Bottom center. Finishes the spellcard faster.