Stage 5: I'd need to learn how to fight Reisen in the first place to set a benchmark, right?! ;o3o As of now I have no idea how to dodge any of her attacks, spells or nonspells, but I guess I'll figure out after I spend some weeks time playing her stage.
It probably isn't a good idea to bash your head against the wall. Yes, some routes or the ideas for some attacks require you to play them to be understood, but Reisen really isn't like that.
Here is a perfect IN stage 5 run replay I got like half a year ago.It shows how to do all of her spellcards, as well as a good way to do the stage. That being said, you need to do at least decently to even hope of hitting the time bonus. Not everything that works here will work for the Magic Team (particularly for Reisen's first spellcard).
For the stage, you'll just want to kill everything ASAP. Bomb Reisen's Penultimate, it's harder then it looks, even if it isn't that difficult.
Now, some IN specific tips.
If at all possible,
use single bombs over double bombs.This is especially important for the Malice team.
Alice's bombs are pure crap and you shouldn't use them. They're both the weakest bombs in the game - and Alice's double bomb actually has a slightly
lower average damage then her normal bomb!
Marisa's bombs, on the otherhand, are both powerful. It's just that Final Spark does only 200 or so more damage then her normal bomb, Master Spark (1800 vs 1600). Really not a big enough jump to be worth 2 bombs, especially when the normal Master Spark in IN is still essentially a 'this spellcard dies' button.
By the way, there is a glitch where if you rapidly focus and unfocus, both Alice and Marisa's shots hit. This makes the Malice Team have higher damage than any other IN shot-type.
This is much less broken then it sounds, their range is still really low, they still move fast, and you need to factor rapidly focusing and unfocusing into it.
I'd recommend using it, and so will practically everyone else. Even if you use it, the magic team is still the hardest group to 1cc with.
Also, not sure if the 'no miss no bomb stage 3' is simply you being good at Keine, or grinding runs until you do.
Keine is a fair bit harder than Alice on normal, so if you are grinding attempts until the NMNB stage 3, you might not want to. IN is a fair bit more forgiving than PCB, you'll be fine as long as you don't lose like 2 lives at Keine.
If you are good at Keine though that you can do it consistently, then that's actually pretty impressive.
And now, replays,
replays!I just linked probably the best Malice Team run on normal or above I can find....
Basically, it's a normal 1cc from a player with a play-style you'll appreciate.
He rarely bombs, prefering to find out how to do things and accepting deaths as they are. He goes over tactics and the like in his videos, and how to do things from a Malice-team perspective. The annotations are the real star here, I think you'll find them very helpful.
Also
Lunatic stage perfects and the like and
Magic Team Lunatic replays.If you need help with specific attacks, just ask!
Keep going, you got PCB. You'll get this game easily.
(Malidex's PCB-SA shot-type analysis thread, if you're curious as to where I got the bomb data from or want to know more)