Author Topic: Danmaku!! Let me AX you a question  (Read 282692 times)

Helepolis

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #180 on: June 13, 2014, 07:25:24 AM »
!! Chiko with a healthy chest. I like.

Also how is the final product coming along? Perhaps bit too soon for me to ask though I am still watching warmly for it.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #181 on: June 13, 2014, 03:49:41 PM »
Another uncommon depiction was we ended up with a very moe Eirin (not loli eirin though)

Project Status

Art for the cards remains our biggest hurdle, but one we have been steadily progressing on.  Artists come and go constantly according to each country's convention and university schedule.  We had a temporary setback when every single one of the artists we tapped for action scenes had to drop out.  Before I said that we wanted to release at Otakon and GenCon, I don't think we can get all our art done in that time and due to family obligations our team can't make it anymore.  Still art is speeding up, we're always adding artists and we translated our commission materials into Japanese, so we'll be tapping the pixiv community too. 

We've selected our top 3 manufacturers for the final product.  For the demo we're going with a print on demand shop.  I need to set up a storefront so we can start taking preorders.

I guess this is as good as time as any to announce that we'll be at Anime Expo.  We'll be in the game room playing the Danmaku!! demo with guests.  I hope some people here can visit us.
« Last Edit: June 13, 2014, 03:53:13 PM by Moogs Parfait »

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #182 on: June 20, 2014, 12:15:03 AM »
Hey everyone, as told, today we have a cute Eirin.




This week was a rollercoaster, I'm glad it's almost over.

ShadowNCS

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #183 on: June 28, 2014, 09:41:08 PM »
That's indeed some unexpectedly cute Eirin. ^^

I'm here to deliver more Danmaku!! stories. :D
Well, not so much stories, but just a couple of funny sections. ^^
We finally got around to play with the last characters we somehow never got to play as (except for Seija, because I still haven't printed out her card).

We played two games. The first game was funny in how "bad" things went for my plans. xD
In the first game our characters were Youmu (Hero), Sanae (Boss), Alice (Boss) and Remilia (Partner). So it pretty much was Team "Certain Spell Card Hit" vs. Team "OMG I'm scared of Sanae's Spell Card". xD
Accordingly, I (as Youmu) immediately targeted Sanae, not caring whether she's my partner or not because I didn't want to risk having any Shoots on my hand as long as she's around. Sanae really invokes some pressure just by being around.
The very first incident that came to be was Worldly Desires. And my hand was was filled with Permanents. I felt a little ripped off, but it was funny nonetheless how nobody dared to play a Permanent because it would have been lost immediately. ^^
Once Remilia's turn came around, a Master Plan was played. First, everybody rejoiced at Worldly Desires being ended. The problem was: the incident placed on top by Remilia (who was the partner) was Spring Snow Incident.
And in the very next turn, I got a Bomb. I already knew (or as close to knowing as you can come) that Remilia was my partner at that time, but I was thinking about attacking her either way just because of how annoyed I was about not being able to use my bomb. xD
Either way, we somehow defeated Sanae relatively quickly (and in hindsight, putting the Spring Snow incident on top was not a bad idea with Sanae's Spell Card around), and afterwards, Alice got defeated as well.

The fun game was the second one, though.
We had Marisa (Hero), Satori (Boss), Keine (Boss) and Yuuka (Partner, me), so it was Team "Master Spark/ Hit and Card Draw" vs Team "Literate" (can't think of a better name right now)
So, we all drew our starting hands, then opened the first incident: Crossing to Higan. Well, so much for building up a strategy! Might as well use all of our Grazes immediately, at least! xD
When it was finally Yuuka's (my) turn, I first played as many cards as I could, and then just because I could, I used Yuuka's spell card (the revisioned one, which acts like Tempest). So everybody had to  redraw their cards again. xD
After that, in the hero's very next turn, a Tempest was played. We really went through the cards like mad. xD
And, I'm not kidding, the heroine actually managed to legitimately play all of her 7 hand cards within one round, and after playing that Tempest, still managed to use a few cards. It was kind of ridiculous. And really bad for the bosses. ^^;
In the next round, heroine's turn, Worldly Desires showed up again. At that point, the heroine had had 4 Permanents equipped, and together with the Permanents I had had, the incident was resolved immediately. xD
The player of the heroine was slightly pissed off, but he took it like a good sport.

Now I get to a point where I'm not so certain about whether we've played things correctly or not. I couldn't remember if you said anything about this already in this thread or not, but the thing is:
Keine's Spell Card is a Reaction Type Spell Card.
Satori's Spell Card can copy the Spell Card of other people, but is an Action Type Spell Card. So, is Satori able to activate Keine's Spell Card at any time? Because, since Satori's is Action Type, it would have to be her turn to be activated, right?
And then there's the "Capture Spell Card" card. THAT card is simply a "Spell Card" kind of card, neither Action nor Reaction. So you should be able to play this card at any time if you copy a Reaction Type Spell Card like Keine's right?
At least that's how we played it in our game, Satori unable to capture Keine's, but Capture Spell Card being able to do so.

Anyway, next, Satori used her Spell Card and decided to copy Yuuka's Spell Card to refresh her hand.
I (Yuuka) decided to play Capture Spell Card and copied Keine's Reaction Type Spell Card to cancel Satori's and attack Keine (because she was the only one in range outside the heroine). Keine dodged, though. ^^

That brings me to another question, though. Keine's Spell Card states that she can cancel ANY card with it. We took it literally and eventually, a Spirit Away was canceled with it.

The funniest part (for the hero side at least) was the very end, though.
Keine only had 2 more lives, Satori had 3.
Marisa (heroine) had three Challenges on her hand. She played two of them on Keine, who from the beginning didn't have a single Danmaku card, and immediately lost. With each Challenge, Marisa stole one of Keine's cards. Once Keine was defeated, she drew two more cards as loot.
Then, Marisa used the last Challenge on Satori, who ALSO got hit.
During all the card steals and the loot drawing, Marisa had gotten a Power and a Stopwatch. She played three more Shoots (one was evaded) and annihilated Satori as well.
So, Marisa alone defeated both enemies, 5 lives in total, within one turn.
That makes me think we did something wrong with the Challenges (like only one is allowed per turn), but my version of the cards didn't say anything about that.
But either way, this ending was pretty ridiculous. xD


Sadly, I think I'm not going to be able to post any more gameplay experiences anymore, because my training/ apprenticeship/ whatever has (finally) ended, and I'm going to go studying next (if everything works out all right). And since some of my friends playing this game with me are moving away, I don't know if I can get a group to play this game with anymore. Maybe I can find some other people to play your game with, but if, then that'll take quite a while, I fear. ^^;
But if I find some people, I'll make sure to post more stuff. ^^

BurntToast12

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #184 on: June 29, 2014, 09:12:22 PM »
This Project Seems Nice. Would You Sell This On Ebay Someday? '3'

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #185 on: June 29, 2014, 09:43:34 PM »
Probably not ebay, though there will be some kind of storefront eventually.

ShadowNCS, check your PMs.


Project Status: Constructing additional pylons

Moogs Parfait

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« Last Edit: July 01, 2014, 03:01:10 AM by Moogs Parfait »

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #187 on: July 01, 2014, 10:33:19 PM »
Is it wrong now that I see a physical picture of it that I want it twice as much.
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The Greatest Dog

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #188 on: July 01, 2014, 10:35:50 PM »
With more abilities that focus on trashing it's becoming increasingly better to play Seiga, apparently.
Hina gonna spin a revolution with Seiga!

Umm, if Hina trashes one of Miko's cards, whose ability would take priority?

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #189 on: July 02, 2014, 01:12:56 AM »
Is it wrong now that I see a physical picture of it that I want it twice as much.

It just became a lot more real for everyone, I see Helepolis always talking about projects going nowhere, and I feel like we just showed we won't be one of those.

Umm, if Hina trashes one of Miko's cards, whose ability would take priority?

Miko's would, we follow MtG convention in that the target gets to choose which order the effects go, so we assume they would choose which benefits them.  This is like how Yukari wins in Yukari vs Reisen, but if Yukari's redirection misses, Reisen can resume redirecting with her ability.
« Last Edit: July 02, 2014, 01:39:07 AM by Moogs Parfait »

Helepolis

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #190 on: July 02, 2014, 06:33:49 AM »
It's finally here, Danmaku!!'s first print run.   This is what we'll be bringing to Anime Expo.

[img width= height= alt=Danmaku!! Demo Set" width="280" height="157" class="size-medium wp-image-553]http://danmaku.mysteryparfait.com/wp-content/uploads/20140630_212146-280x157.jpg[/img]

Edit: I almost forgot our special guests for the preview version!

[img width= height= alt=Guests from the Mobs expansion!" width="168" height="300" class="size-medium wp-image-558]http://danmaku.mysteryparfait.com/wp-content/uploads/20140630_215432-168x300.jpg[/img]
キタ━━━━━━(゚∀゚)━━━━━━!!!!!
Edit: Also seriously, box art is important and I am loving the artwork chosen for the top of the box. It is colourful, blazing, action packed and features after all one of the most favoured characters: Reimu and Yukari. Also that is Gina's style right?
* Helepolis takes off his hat and salutes.

It just became a lot more real for everyone, I see Helepolis always talking about projects going nowhere, and I feel like we just showed we won't be one of those.
I stand corrected for now.

Now then, I will be watching even more warmly when I can order my print copy specially.

Edit2: I don't have much twitter followers, majority of them are even Japanese but proper retweets have been done.
« Last Edit: July 02, 2014, 07:14:17 AM by Helepolis »

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #191 on: July 02, 2014, 08:51:41 PM »
Gina did do the cover, Helepolis, I'm glad you like it!

Thanks fit the retweet as well. We got two random Facebook likes so I'll assume you did those. =D

I'm currently melting in L.A.  it's cooler than my home but I don't go outside at home and walk around either


Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #192 on: July 03, 2014, 02:54:53 AM »

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #193 on: July 03, 2014, 03:36:53 PM »
I hope it gets fixed! Hate for the showing to be cancelled, at least that's what I assume would happen.
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Helepolis

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #194 on: July 03, 2014, 04:03:25 PM »
Twitter message says they registered them by hand.  :V

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #195 on: July 03, 2014, 04:06:43 PM »
Something could still happen?? Sorry read it wrong I guess.
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Helepolis

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #196 on: July 03, 2014, 04:12:44 PM »
Not sure, I guess Moogs can tell us that part of the story but judging from the twitter message they managed to register manually but was :effort:

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #197 on: July 03, 2014, 04:15:38 PM »
I stood in line for six hours and my sunscreen failed.  But eventually the systems got fixed. We're heading to the con proper now

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #198 on: July 03, 2014, 04:36:37 PM »
That's great to hear let us know how others thought of the game.
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #199 on: July 05, 2014, 02:48:42 AM »
Well 100% positive reactions so far. I've lost every game I was in and I'm starting to lose my voice, but I'm satisfied with my epic Reisen play.  I also met a shrine maiden lurker! 

Colticide

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #200 on: July 05, 2014, 02:56:34 AM »
Was it someone who played that style or a lurker dressed as a shrine maiden? I am for real BTW.
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Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #201 on: July 05, 2014, 03:04:06 AM »
They were a plain clothed lurker of this thread. I also said hi to a cross crossplay Patchouli who growled at me

Kirin no Sora

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #202 on: July 07, 2014, 10:46:10 AM »
Greetings, Moogs. I had been a lurker on this thread until now, and I wanted to say a few things, if I can. I apologize if this come off as snippy or rude...

First off, some questions:

1.  Keine's spellcard states "Cancel any card as its being played." Can it cancel Remilia's spellcard by canceling the Bomb card that would be played to activate it?

2. Supernatural Border seems to rely on a Spring card appearing. While I kinda can figure why, due to the origin of said card, I was wondering if the card text could be rewritten as: "When you play this card, declare a season. Whenever you are attacked, reveal the top card of the deck. If the season of that card matches the season that you've declared for this card, the attack is avoided." That way, it gives the players a choice of which season they want to use as their "shield", instead of being limited to just Spring.

3. A minor quibble. Grimoire is the "permanent that allows for one extra card to be drawn per turn" and Sorcerer's Sutra Scroll is the "one time use card that lets you draw 2 card". My thought on this: Given that Voile is the "Draw 3 cards" card, wouldn't it make sense for Grimoire to be the "one time use card that lets you draw 2 card" and Sorcerer's Sutra Scroll to be the "permanent that allows for one extra card to be drawn per turn"?

My reasoning is that thematically, it would give the sense that Grimoires and Voile are connected, given that in Touhou canon, Voile is the best place to find such books(which is why Marisa loves to "borrow" such things from there, much to Patchouli's dismay). As for Sorcerer's Sutra Scroll, like the Mini-Hakkero, it's a one of a kind iconic item for a character, so it would make sense for said scroll to be an Artifact, rather than a one time use item. I apologize if I'm annoying you with said quibble, I just wanted to speak my thoughts on this is all...

Finally, I had a thought for an incident card, and I want to know what you would think of it...

Name: Great Fairy Wars
Effect: During each player's incident step, all players must discard a Danmaku card or lose one life.
Resolution: 16 Danmaku cards or 1 Fairy Wave

Essentially a constant version of Fairy Wave, and a incident that forces each player to make a choice: Give up a Danmaku card, or tank the hit. In a way, it's like Saigyou Ayakashi Blooming, expect that it's easier to resolve due to the conditions to do so(especially the fact that it has two ways to resolve it). What do you think of it?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #203 on: July 11, 2014, 03:02:46 AM »
No worries about tone, you were really polite and that's something we greatly appreciate.

Updates will be delayed while I recover from a total pc failure but I'll answer your questions.

1. Short answer: No.
Long answer: If Danmaku were a video game, when you activate a spell card it would be the same as playing the bomb card as a virtual card that defines your character's spell card.  It would be an effect that immediately resolves and copies the contents of your spell card into the bomb card, thus the Bomb card becomes the spell card and gains all of its rules.

2. This creates extra game state for players to keep track of and because Danmaku cycles the battle deck very quickly it is of very limited use to people who count cards. Any benefit from the knowledge that X% of the remaining cards are a certain season can vanish very quickly. We don't think this is a good idea.

3. We agree with you and will be making this text change in a future version, probably the version after this next one coming out.  We'd like the PnP and the Preview version to remain the same for awhile.


Great Fairy Wars:  This is a good incident and something we might use, it'd be good flavor for the Mobs expansion.  I'd suggest reducing the number of Danmaku cards it needs because 16 is quite a bit.  Then again if you want more "end the game" incidents that number could be good.

Kirin no Sora

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #204 on: July 12, 2014, 04:29:00 AM »
Moogs, I'm so glad that you answered, so I'll respond back in return.

1. Thank you for clarifying that point, as I felt that that point needed clarification.

2. Your answer was actually a most unexpected one, but it does in fact make a lot of sense. I can understand why you guys don't see it as a good idea.

3. I am glad that you agree with me on that point, and I'm equally glad that I was able to contribute to this wonderful game with my input.

Great Fairy Wars:  This is a good incident and something we might use, it'd be good flavor for the Mobs expansion.  I'd suggest reducing the number of Danmaku cards it needs because 16 is quite a bit.  Then again if you want more "end the game" incidents that number could be good.

Hm, you are right. As it is now, GFW is essentially a "sudden death" incident, and for both the sake of injecting some Touhou flavor and to ease up the requirements on this card...

Name: Great Fairy Wars
Effect: During each player's incident step, all players must discard a Danmaku card or lose one life.
Resolution: 9 Danmaku cards or 1 Fairy Wave

9 should be a good number for a quick incident, and the number is actually kind of symbolic, considering the name of the incident...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

The Greatest Dog

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #205 on: July 12, 2014, 05:32:18 AM »
GFW sounds cool, but it could also be self-perpetuating, especially if Swing Draw isn't in effect and nobody can throw down a danmaku card to begin with.
If there isn't a surplus of Danmaku cards available to kill the incident quickly, it can very quickly kill off bunches of lives.

Graze!! cards could lose value very quickly while in effect, because everyone is focused on protecting themselves. Power can't be used that well because if you burn all your protection shooting too hastily, you'll lose that power when you take damage anyways.
Focus becomes largely irrelevant because that damage circumvents distance, too.

If it only targeted the current player on a turn, it'd be much more manageable, but then it wouldn't be much different from Saigyou Ayakashi Blooming.

At least, that's what the people I've mentioned it to have said.

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #206 on: July 12, 2014, 05:50:34 AM »
FYI Swing Draw is going into the base rules along with static hand size.  Both mitigate GFW's threat quite a bit by making it a short incident.

Trivia: There used to be an incident called Flandre Scarlet that attacked all players every round.  It was removed because we felt such a major character should be playable.

Kirin no Sora

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #207 on: July 15, 2014, 01:23:01 PM »
And now my idea has essentially taken said Scarlet's spot as an incident. Again, I'm glad that I could contribute to this wonderful game.

Also, one thing that I want to say...

I'm not supposed to work Sunday evenings but I was bored, so I made a silly thing.



This is an interesting card, if a silly one. I was wondering if a card like this would end up appearing sometime in the future, if only as a promo card that not exactly meant to be used for actual play...

Hm...

I have an idea...

--

Momo Parfait
Incident Card
When this incident is put into play, draw a card from the incident deck and put it into play. (Any existing incidents remain in play.)
When any incident is resolved while this incident is in play, draw a card from the incident deck and put it into play. (Any existing incidents remain in play.)
For each full round that this card is in play, draw a card from the incident deck and put it into play. (Any existing incidents remain in play.)
Resolution: 3 Incidents are resolved. When this incident is resolved, draw a card from the incident deck and put it into play.  (Any existing incidents remain in play.)

--

An incident that revolves around causing incidents!?
This card is essentially Momo Parfait in incident form, causing trouble left, right, and center as she wreaks havoc on everyone. And even a Master Plan doesn't leave people unscathed, as her exit leaves an incident behind for people to deal with. Truly, a troublesome fairy, if ever there was one.

(If an actual Touhou character or event is needed for justification for this card, then it could be based on the incident caused by the Miracle Mallet(Miracle Mallet Rebellion would probably be a good name for it, maybe), since it did cause quite a bit of trouble and left a big mess afterwards...)

So, what do you think of it?
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Moogs Parfait

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #208 on: July 16, 2014, 02:22:34 AM »
It's an Incident that causes Lunatic difficulty which is new incident every Heroine turn.  I'm assuming you'd do incident effects in the order they were drawn like that mode (you'd need to put this on the card) it would get crazy fast. 

We've come up with a few multi-incident incidents, but we've never actually playtested any.  We've consistently decided to put complexity points elsewhere.  Like yuri mode where everyone has 2 characters, I think it's probably best as an alternate game mode.  That being said we encourage people to change the game to their liking. Though doing it when playtesting makes it hard on us when playtesters report on custom games.

This does make me think of a question for the thread.  How do you feel about blank DIY cards?  Have you ever used one to create your own custom card?

Kirin no Sora

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Re: Danmaku!! RELEASED!!!!!!!!!!!!!
« Reply #209 on: July 16, 2014, 11:00:46 AM »
Ah, now I understand. That actually makes sense, considering that you want to refine the core mechanics of the main game first before all else. The old "KISS"(Keep It Simple and Straightforward) principle is clearly being used here, and understandably so.

This does make me think of a question for the thread.  How do you feel about blank DIY cards?  Have you ever used one to create your own custom card?

DIY? You mean the card that the site says that you can use for creating a custom role?  If it can be used for other things, such as making new incidents, or a new shield or artifact, then...

Also, I actually remember that Seija ended up as part of the game because there was a extra space left, correct? As strange as it would be for me to ask... Could a blank Character Card be set up for the express purpose of creating a custom character?

I apologize if this is being rude or selfish of me...
There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...