That's indeed some unexpectedly cute Eirin. ^^
I'm here to deliver more Danmaku!! stories.

Well, not so much stories, but just a couple of funny sections. ^^
We finally got around to play with the last characters we somehow never got to play as (except for Seija, because I still haven't printed out her card).
We played two games. The first game was funny in how "bad" things went for my plans. xD
In the first game our characters were Youmu (Hero), Sanae (Boss), Alice (Boss) and Remilia (Partner). So it pretty much was Team "Certain Spell Card Hit" vs. Team "OMG I'm scared of Sanae's Spell Card". xD
Accordingly, I (as Youmu) immediately targeted Sanae, not caring whether she's my partner or not because I didn't want to risk having any Shoots on my hand as long as she's around. Sanae really invokes some pressure just by being around.
The very first incident that came to be was Worldly Desires. And my hand was was filled with Permanents. I felt a little ripped off, but it was funny nonetheless how nobody dared to play a Permanent because it would have been lost immediately. ^^
Once Remilia's turn came around, a Master Plan was played. First, everybody rejoiced at Worldly Desires being ended. The problem was: the incident placed on top by Remilia (who was the partner) was Spring Snow Incident.
And in the very next turn, I got a Bomb. I already knew (or as close to knowing as you can come) that Remilia was my partner at that time, but I was thinking about attacking her either way just because of how annoyed I was about not being able to use my bomb. xD
Either way, we somehow defeated Sanae relatively quickly (and in hindsight, putting the Spring Snow incident on top was not a bad idea with Sanae's Spell Card around), and afterwards, Alice got defeated as well.
The fun game was the second one, though.
We had Marisa (Hero), Satori (Boss), Keine (Boss) and Yuuka (Partner, me), so it was Team "Master Spark/ Hit and Card Draw" vs Team "Literate" (can't think of a better name right now)
So, we all drew our starting hands, then opened the first incident: Crossing to Higan. Well, so much for building up a strategy! Might as well use all of our Grazes immediately, at least! xD
When it was finally Yuuka's (my) turn, I first played as many cards as I could, and then just because I could, I used Yuuka's spell card (the revisioned one, which acts like Tempest). So everybody had to redraw their cards again. xD
After that, in the hero's very next turn, a Tempest was played. We really went through the cards like mad. xD
And, I'm not kidding, the heroine actually managed to legitimately play all of her 7 hand cards within one round, and after playing that Tempest, still managed to use a few cards. It was kind of ridiculous. And really bad for the bosses. ^^;
In the next round, heroine's turn, Worldly Desires showed up again. At that point, the heroine had had 4 Permanents equipped, and together with the Permanents I had had, the incident was resolved immediately. xD
The player of the heroine was slightly pissed off, but he took it like a good sport.
Now I get to a point where I'm not so certain about whether we've played things correctly or not. I couldn't remember if you said anything about this already in this thread or not, but the thing is:
Keine's Spell Card is a Reaction Type Spell Card.
Satori's Spell Card can copy the Spell Card of other people, but is an Action Type Spell Card. So, is Satori able to activate Keine's Spell Card at any time? Because, since Satori's is Action Type, it would have to be her turn to be activated, right?
And then there's the "Capture Spell Card" card. THAT card is simply a "Spell Card" kind of card, neither Action nor Reaction. So you should be able to play this card at any time if you copy a Reaction Type Spell Card like Keine's right?
At least that's how we played it in our game, Satori unable to capture Keine's, but Capture Spell Card being able to do so.
Anyway, next, Satori used her Spell Card and decided to copy Yuuka's Spell Card to refresh her hand.
I (Yuuka) decided to play Capture Spell Card and copied Keine's Reaction Type Spell Card to cancel Satori's and attack Keine (because she was the only one in range outside the heroine). Keine dodged, though. ^^
That brings me to another question, though. Keine's Spell Card states that she can cancel ANY card with it. We took it literally and eventually, a Spirit Away was canceled with it.
The funniest part (for the hero side at least) was the very end, though.
Keine only had 2 more lives, Satori had 3.
Marisa (heroine) had three Challenges on her hand. She played two of them on Keine, who from the beginning didn't have a single Danmaku card, and immediately lost. With each Challenge, Marisa stole one of Keine's cards. Once Keine was defeated, she drew two more cards as loot.
Then, Marisa used the last Challenge on Satori, who ALSO got hit.
During all the card steals and the loot drawing, Marisa had gotten a Power and a Stopwatch. She played three more Shoots (one was evaded) and annihilated Satori as well.
So, Marisa alone defeated both enemies, 5 lives in total, within one turn.
That makes me think we did something wrong with the Challenges (like only one is allowed per turn), but my version of the cards didn't say anything about that.
But either way, this ending was pretty ridiculous. xD
Sadly, I think I'm not going to be able to post any more gameplay experiences anymore, because my training/ apprenticeship/ whatever has (finally) ended, and I'm going to go studying next (if everything works out all right). And since some of my friends playing this game with me are moving away, I don't know if I can get a group to play this game with anymore. Maybe I can find some other people to play your game with, but if, then that'll take quite a while, I fear. ^^;
But if I find some people, I'll make sure to post more stuff. ^^