Someone above described the same thing that happened in my 4 player game, where everyone just ganged up on the person across from the heroine.
That would be me. ^^
I'm glad(?) I'm not the only one having this problem.
It would be nice to be able to bring people back after they've died with the caveat that they remain 'defeated', still counting toward victory conditions and unable to provide more card on death. kinda like showing back up as a mid boss.
That would be a cool idea, but don't you think that might break the game?
Although, if you are the last boss and have to fight against the heroine AND the partner, then you've pretty much lost immediately. Being able to bring back a fallen boss (or even the EX Boss, if she helps you out) might equal the situation by a bit. Even if they can only draw a little attention through increasing your distance by one on one side, it might be a benefit.
And if you are the heroine, you will need some back up. Unless you are really clever and/ or lucky.
I like the idea!
Seriously people kept asking me, "Is Patchouli supposed to be the most powerful/strongest/unbeatable Touhou?"
Yes, she is. On a good day, anyway. (Patchouli fan speaking here.) Although Yukari would still kick her behind. And so does Marisa. And Reimu. And probably Flandre... I better stop now. xD;
It's hard to find in-game reasons to stop people from hitting you. I can think of plenty or reason why Patchouli may not shoot Marisa [...]
another says the game would work better if we were all role playing the Touhous,
In my opinion, that seems like a concept with potential. Like "Alice would not attack Marisa. If she still does, she has to discard one card" or "Mokou gets to draw an additional card if she attacks Kaguya (for an example)" or "Keine gets to draw a card if she protects a human player" or something. That would give the players reason to attack or protect another player outside of their role, obscuring the fact which role you are playing even more.
Also, this might sort of decrease the problem of everybody attacking the character opposite of the heroine in a four player game.
Of course, most, if not all, characters would need such an additional effect to be balanced, which would take a lot of time and, well, balancing. xD;
And with 24 (I believe) characters already, those rules would have to be broad enough to actually come up in a game. Like, if Alice only get a penalty for attacking Marisa, there's a really high chance for this effect to be useless because Marisa doesn't show up.
Maybe broaden the effects to the characters' races (like youkai gaining a card for attacking humans) and additionally get special effects for specific characters. Then the effects may actually come into play consistently.
But I'm not working on the game, so I guess I can't do any more than making suggestions, huh? xD;
Still, I think this is a great concept worth exploring in an expansion maybe. (Or now even, if you are not pressed for time.)
Anyway, I may be able to play test the new changes. If I can, I'll try to remember to time the play time (we might have one or two new players, though, so we will probably need more time than usual), and this time, I will write down the turns immediately to better write how the game played out. If I can remember to do so, that is.
Either way, I like the changes done to the cards. Especially Crisis of Faith. It is rare enough that it comes up already, and then seeing it not being activated is kind of a shame. This way it's better.

Although the player after the heroine now has the biggest chance of switching with the (former) heroine (since they are able to draw the first card in case the heroine and they get to draw this card). But oh well. It could be worse. ^^
But I'm not really certain about the static hand size. On the one hand, it is a better way for players with low life to come back since they are not additionally kept low with having less cards to defend themselves with. Heck, I'd almost say give characters with less life MORE cards!
Which kind of is the case with the combination of static hand size plus swing draw. Huh. I think my former doubt that static hand size might not convince me is gone now. XD
What I wanted to say was that I kind of liked the fact that you had to prevent getting low on life at all cost... but that's kind of the case already since everybody only has so little life to begin with.
Uh... yeah, I'll definitely try out the new rules. ^^