Okay everyone, I want to talk about Incidents, and I want you all to
let me know what your favorite incident is. Even if you haven't played Danmaku!! yet I want to hear your opinions!
Incident RulesIncidents are global effects that change how the game is played. They add a yet another random factor to Danmaku!! games so that each game is very different.
As long as you're not playing on Easy mode (No Incidents). The game starts with the Heroine turning over the top of the incident deck before she takes her turn. New incidents come in according to the game difficulty:
Normal: If there isn't an active incident at the start of the Heroine's turn, draw a new one.
Hard: If there isn't an active incident at the start of any player's turn, draw a new one.
Lunatic: Draw a new incident at the start of the Heroine's turn, regardless of whether or not there is an active incident. Multiple incidents can be active at once, and you activate their effects in the order they were drawn.
We recommend Hard for the most fun play.
Most Incidents have a resolution completed by collecting cards. The incident sucks up any cards going to the discard pile that would count towards its resolution. Once the resolution condition is met then the incident is discarded. A few incidents have special resolutions, we'll talk about those when we get to them.
Worldy Desires
Wordly Desires immediately wipes the board of permanents and keeps them out of play until Rinnosuke shows up or four permanents get discarded. It can resolve itself instantly if there are enough permanents in play when it comes out.
Undefined Fantastic Object
FREE BEER! Wandering UFOs bring a bounty to all. This incident resolves through a timer effect. Once enough cards that aren't what it's looking for are drawn it goes away.
Scarlet Weather Rhapsody
CHAOS! An incident with random effects, each player doesn't know what they're going to get, but they do know they have a 50% chance of getting whatever plans they had dashed as their hand changes with someone next to them.
Spring Snow
Cools off the game and prevents spell card activation. Ironically hurts strong-bomber Cirno quite a bit. Maybe it calms her righteous fury?
Saigyou Ayakashi Blooming
The second incident ever designed, sudden death mode. If a game is running too long this one will eventually show up and put a stop to it. Quotes about Blooming:
Heroine: "That ****ing evil tree!"
Heroine: "I'm dead unless we can end it now"
Heroine: "DOESN'T ANYONE HAVE ANY WINTER CARDS?"
Boss: "I do but I'm a Boss =D"
Scarlet Mist
Another cooldown card, this one is more mild. Tends to result in a short phase of everyone gathering power.
Rekindle Blazing Hell
Everyone gets pumped up with extra card draw. Lots of action and bullets created by this one.
OVERDRIVE
Turns Danmaku!! into a shounen manga and everyone gets hot-blooded. Don't overextend yourself though, unless you like being pure white ash.
Great Barrier Weakening
This card makes the game a lot more tactical, since the next player gets the last card you play. It can be very interesting during a 1 vs 1 final battle. Just FYI infinite loops aren't possible.
Lily White
The very first incident we designed and how the incident mechanic came to be! Lily White comes in an has a 1/4 chance of nearly one-shotting any player. However she also has a 1/4 chance of wandering off.
Why does Lily do so much damage? Pick any you please:
1. Power of Yuri
2. She's a Rogue and does Sneak Attack damage.
3. It's Spring!
Giant Sighting
A new challenger has arrived! Challenging someone doesn't count as an attack so it bypasses several effects, including basic Range requirements. This incident essentially allows people to hit twice if they've got the cards to do it.
Five Impossible Requests
Kaguya brutalizes everyone's hand with unreasonable demands. This incident leaves players unable to defend themselves so it's another game ender.
Crisis of Faith
The Blue Shell of Danmaku!! and one of my favourite incidents, CoF turns the game on its head by changing who the Heroine is. Imagine you're playing Touhou 15 and stage 5 rolls around and suddenly Kogasa is the protagonist. It's that kind of card. It ends when one of the Heroines' turn comes up
while they're the Heroine. I like this one because it feels like a big incident is happening.
Eternal Night
"What if there was a global Stopwatch?"
"Oh shi-*pitchuun*"
Endless Party
Cards for everyone! Each turn everyone gets a round, courtesy of the the house (Rinnosuke)
This can slow the game down if your player's aren't experienced. Still it's a very popular incident.
Crossing to Higan
Let's mill the deck shall we? Crossing to Higan refreshes everyone's hand on their turn, preventing players from planning ahead and urging them to act now. It ends when the deck becomes empty and needs to be reshuffled.
That's it for the base set. There are more incidents that didn't make the cut, and some that go with the expansions that affect those expansion's mechanics. So I'll ask again.
Which incident is your favorite? Which incident is most incidenty to you?I'm tired. That took longer to write than I expected and it wasn't that much text.