Author Topic: Labyrinth of Touhou 6F  (Read 226895 times)

Re: Labyrinth of Touhou 6F
« Reply #420 on: December 22, 2010, 10:42:16 PM »
It came up on IRC, I'll try explain it here.

Finding levelup rates: Search out the girl's HP. You should find 2 values right next to each other when you've narrowed it all down. The one with the lower offset is the girl's max HP, the other one is her current HP. Deduct 4 from the offset of max HP, this should be her recovery rate iirc. Deduct another 4 and you'll get levelup rating. It should be a value between 80 and 160.

Adjusting levelup rate: Levelup rates and exp required are in a straight 1 to relation. Assume the default value is 100%, choose your new percentage and you can make your own levelling difficulty.
Awesome, found the value.  Thanks.

Now then, the purpose: I'm going to attempt a solo file. :V  I haven't entirely decided on who to use (been kicking around a few ideas, but nothing's jumped out at me yet).  The criteria I'm thinking about using is this:

- 30 base TP
- x5 leveling rate
- ~40-50% base SP recovery (looking like 40 except maybe with some very specific characters)
- Maybe a Seraphim Diamond for extra SP?  After trying the fight against Youmu though, it seems helpful but not necessary, though that was with Yukari.

I'm thinking about using one of the following characters:

Sanae (buff, heal, and a nonelemental attack)
Yuyuko (high SP, HP, and mnd, in addition to simply being one of my favorite chars)
Yukari (speed debuff and par; can attack def or mnd; IN Quadruple Barrier)
Eirin (tankish; has a healing spell; has a non-elemental cheap spell; debuffs)
Maribel (debuffs; spells cover a wide spectrum; self-buff)
Shikieiki (mostly just seems fun :V)

And I will be recording starting with Youmu (maybe Cirno), for what it's worth.  Any character preferences? :V

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #421 on: December 23, 2010, 12:28:12 AM »
So I downloaded the Cheat Table link on the first page...can anyone tell me what I'm suppose to do with it? I'm really bad at these things...

I'm trying to get rid of random encounters for something, btw.

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #422 on: December 23, 2010, 12:53:25 AM »
For encounters, change the Value Type to Float, then go to any floor then scan 0. Wait for the scan to finish, then take a step and scan the number it changes to.

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #423 on: December 23, 2010, 02:27:41 AM »
For encounters, change the Value Type to Float, then go to any floor then scan 0. Wait for the scan to finish, then take a step and scan the number it changes to.

I apologize for my ignorance, but what do you mean by "take a step and scan the number it changes to"? Do I just input the new enc. rate percentage in place of the 0...and then?

I think I've got everything up to that part.

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #424 on: December 23, 2010, 02:40:35 AM »
Whoops forgot to include the rest.  :V

Yeah scan the next encounter rate. When you do, click Next Scan and not New Scan. Keep doing this till you have 1 Value that matches your current encounter rate(You might see numbers past xx.x, so it could appear as  23.4567347)

Re: Labyrinth of Touhou 6F
« Reply #425 on: December 23, 2010, 03:04:08 AM »
So I downloaded the Cheat Table link on the first page...can anyone tell me what I'm suppose to do with it? I'm really bad at these things...

I'm trying to get rid of random encounters for something, btw.
Open cheat engine, then open the table.  Encounter rate is the third value on the list.  Check the box next to it, and make sure the value reads 0 (change it if it doesn't).

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #426 on: December 23, 2010, 03:31:08 AM »
Open cheat engine, then open the table.  Encounter rate is the third value on the list.  Check the box next to it, and make sure the value reads 0 (change it if it doesn't).

I'm unable to click any of the boxes at the bottom of the cheat table, even after selecting the game (I'm using the ver. 3 table from the OP). It doesn't seem to work even after I added 00010000 to the address, which was what was recommended earlier. The values all show up as ??.

EDIT: Okay, I managed to do what you suggested, but I'm still getting encounters even with the value set to 0. The enc. rate is still changing in-game too.
« Last Edit: December 23, 2010, 03:33:38 AM by Parallaxal »

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #427 on: December 23, 2010, 03:43:38 AM »
After you find it, change the value to 0 and Freeze it.

Jeez I'm slow tonight.

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #428 on: December 23, 2010, 03:45:57 AM »
What should I select for "Scan Type"? I'm getting no results at all after the 2nd or 3rd scan each time. Also, I get no results if I scan for 0 on my initial scan with Scan Type set to Exact.
« Last Edit: December 23, 2010, 03:47:34 AM by Parallaxal »

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #429 on: December 23, 2010, 04:00:48 AM »
For encounter you want Float.

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #430 on: December 23, 2010, 04:14:02 AM »
I understand the Float part, but I'm referring to the Scan Type.



This is after the 2nd scan. If I take one more step and type in the new value and click Next Scan, I get no results at all.

Also, checking the Encounter Rate box at the bottom to freeze the value at 0 does nothing for me.

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #431 on: December 23, 2010, 04:52:31 AM »
I understand the Float part, but I'm referring to the Scan Type.



This is after the 2nd scan. If I take one more step and type in the new value and click Next Scan, I get no results at all.

Also, checking the Encounter Rate box at the bottom to freeze the value at 0 does nothing for me.

If you don't find it after the 2nd scan, take another step and see if any values change. You can have Scan Type be Exact Value or Increase Value. Exact Value is just fine though.

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #432 on: December 23, 2010, 04:59:18 AM »
Change memory scan options from 32-bit to all

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #433 on: December 23, 2010, 05:46:03 AM »
Change memory scan options from 32-bit to all

Awesome! This fixed it. Thanks!

Here's Floor 17. I should probably add this to the wiki, shouldn't I?
« Last Edit: December 23, 2010, 06:33:27 AM by Parallaxal »

Re: Labyrinth of Touhou 6F
« Reply #434 on: December 23, 2010, 05:39:06 PM »
Hello, I couldn't find the answer, is the evade still bugged in the last (3.01) version?
Also, the link to the patch on the official website is dead, I mailed them but no answer yet :(

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #435 on: December 23, 2010, 05:52:19 PM »
Evade is most certainly still useless.

Which patch do you need? Someone might have an upload of it.

Garlyle

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Re: Labyrinth of Touhou 6F
« Reply #436 on: December 23, 2010, 06:15:20 PM »
Evade was broken with the release of Plus Disk (v2.00 onwards), and no, the developper said they have no intention to fix it.  In all honesty, the game works just fine without evasion - it saves some characters from facing horrible fates due to inaccurate attacks, and the one character who would be normally relying on her evasion to survive is still agreed to be awesome even without it (Chen).  And in return, you don't have to worry about bosses evading your big attacks.

This reminds me to resume (Maybe restart?) my formerly top-secret 1.13 playthrough - because evasion actually works in that 8D
...Maybe I should post logs and notes about how evasion actually changes things back then?  I mean there's other factors too (I think Iku didn't have as strong of a buff pre-special disk, Nitori's Megawatt is a fire nuke of lesser power, etc etc)
« Last Edit: December 23, 2010, 06:35:50 PM by Garlyle »

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #437 on: December 23, 2010, 06:39:41 PM »
Floor 18 Walkthrough

Now with annotations for where some of the treasure and events are!

Re: Labyrinth of Touhou 6F
« Reply #438 on: December 23, 2010, 06:49:16 PM »
Which patch do you need? Someone might have an upload of it.
Well, the last one, I suppose.
http://www.geocities.jp/aaa_3peso/ (東方の迷宮 ver3.01パッチ)
Evade was broken with the release of Plus Disk (v2.00 onwards), and no, the developper said they have no intention to fix it.  In all honesty, the game works just fine without evasion - it saves some characters from facing horrible fates due to inaccurate attacks, and the one character who would be normally relying on her evasion to survive is still agreed to be awesome even without it (Chen).  And in return, you don't have to worry about bosses evading your big attacks.
I agree. However I think they should have removed every reference to "accuracy" and "evade", but it's just my perfectionist side.

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #439 on: December 23, 2010, 06:51:05 PM »
Floor 18 Walkthrough

Now with annotations for where some of the treasure and events are!

I thought you'd link to the wiki. And it says 7th floor walkthrough btw.

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #440 on: December 23, 2010, 07:36:53 PM »
You know, I've been doing horribly with links lately. It's a curse.

Here's the actual 18F walkthrough, complete with annotations for all treasure chests. I'll add these to the wiki as well.

Thanks for your help in making this possible!

Edit:

Video Walkthrough for 10-12F, with annotations:

Part 1: http://www.youtube.com/watch?v=2Pdxdem8PnE
Part 2: http://www.youtube.com/watch?v=I2KreOCa6QI
« Last Edit: December 26, 2010, 03:21:33 AM by Parallaxal »

CP3

Re: Labyrinth of Touhou 6F
« Reply #441 on: December 26, 2010, 12:53:39 PM »
Nice job. 10-12F especially took me ages to complete entirely.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #442 on: December 26, 2010, 09:53:29 PM »
Awesome, found the value.  Thanks.

Now then, the purpose: I'm going to attempt a solo file. :V  I haven't entirely decided on who to use (been kicking around a few ideas, but nothing's jumped out at me yet).  The criteria I'm thinking about using is this:

- 30 base TP
- x5 leveling rate
- ~40-50% base SP recovery (looking like 40 except maybe with some very specific characters)
- Maybe a Seraphim Diamond for extra SP?  After trying the fight against Youmu though, it seems helpful but not necessary, though that was with Yukari.

I'm thinking about using one of the following characters:

Sanae (buff, heal, and a nonelemental attack)
Yuyuko (high SP, HP, and mnd, in addition to simply being one of my favorite chars)
Yukari (speed debuff and par; can attack def or mnd; IN Quadruple Barrier)
Eirin (tankish; has a healing spell; has a non-elemental cheap spell; debuffs)
Maribel (debuffs; spells cover a wide spectrum; self-buff)
Shikieiki (mostly just seems fun :V)

And I will be recording starting with Youmu (maybe Cirno), for what it's worth.  Any character preferences? :V
I'm just going to say now that I would like to try a MND Yuyuko just to see how ridiculously lulzy her durability is.

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #443 on: December 26, 2010, 10:00:57 PM »
Not very lulzy.
I mean quite good yes but shell be virtually useless except for dthing trash, might as well use tenshi.

Re: Labyrinth of Touhou 6F
« Reply #444 on: December 26, 2010, 10:28:14 PM »
I'm just going to say now that I would like to try a MND Yuyuko just to see how ridiculously lulzy her durability is.
I had her built mnd until about lv 90 when I finally decided she was so useless I had to hack a stat reset.  Not only is her damage terrible, but her mnd is still about half that of Patch's with a similar build.  Not to mention her def isn't that great, so she becomes useless fast.

Against the final boss with a mag build though, I had her hitting 250k (400k on the igmaruji summon) with SFN compared to the 100-160k my other nukes were outputting.  Considering the delay is low enough to let her sit in and spam SFN and her defensive stats are still better than most, she's pretty terrifying so long as she has SP.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #445 on: December 28, 2010, 11:58:44 AM »
After revisiting the game after a long slant of Left 4 Dead 2, I decided to rework my version of the tier list.  Based upon usage throughout the game (1-27th for me)
Top - Extremely useful from the moment you get them
High - Useful a majority of the time
Mid - Useful in certain situations/with a very specific strategy
Low - Not very useful outside of a few specific situations
Bottom - Almost never more useful than another character in the same situation

No specific order within tiers
Top
Meiling - best tank evar
Reimu - of course
Iku - yes
Nitori - uhhh
Alice - durable, damaging, highly flexible
Mystia - see Alice, with less damage and durable but more speed and flexible
Yukari - Spiriting Away and IN Quadruple Barrier helps supplement/relieves Reimu's defensive buffing needs

High
Minoriko - and that's after I've spent about 100ish levels in SP :D
Marisa - a great random sweeper and Master Spark can be used to supplement your offense
Flandre - dies to magic, but inflicts massive damage with Starbow Break/Levantine (I cannot spell the thing correctly, so I'll stick with the Nanoha spelling).  Would be top if it weren't for the composite spells' massive drawbacks
Rinnosuke - Remilia on drugs
Remilia - probably is your best attacker up until recruiting Iku, and will still be one of your best attackers for a long time, while being durable
Patchouli - when stuff needs to die
Shikieiki - when stuff needs to really die
Kaguya - Hourai Barrage and Stone Bowl when Hourai Barrage doesn't work.  Almost as good as Iku at sponging magic
Reisen - tremendous help throughout many debuff and fire vulnerable bosses
Chen - great bosskiller
Aya - Chen 2.0 if buffed, very good supporting attacker if not
Kanako - great cold and wind nukes
Suwako - one of the few Mystic DPSers and the strongest Nature attack in the game.  Awesome paralysis
Yuugi - KOi3S is awesome, really durable for such a good attacker
Suika - essentially Yuugi, for me
Orin - Needle Hill and Blazing Wheels really does pwn
Renko - Debilitate and Galaxy Stop are broken, if the target(s) are reasonably vulnerable to debuffing and/or paralysis
Tenshi - most stuff bounces off of her
Komachi - laughs at boss!Eiki, Rasetsu Fist, and a few other super-dangerous attacks, is a good Spirit DPSer and source of disabling
Sakuya *PURE ATTACK* - great DPSer with great durability
Ran *PURE MAGIC* - see Sakuya
Mid
Wriggle - durable poison/decent nature damage when buffed
Ran *DEFENSIVE* - Great DPSer or buffer, you can't have both sadly
Keine - Great random encounter tank and buffer for bosses
Yuuka - Master Spark is a great anti-random emergency tool
Youmu - would be high if it weren't for her severe SP troubles for the longest time
Yuyuko - same, except she's slightly less affected by it.  Slightly.
Utsuho - lacks a major-power nuke, but Giga Flare and Hell's Tokamak are strong enough, joins really late for her effectiveness though (usually last/second to last to be recruited)
Rumia - Moonlight Ray freaking hurts
Sanae - based on Miracle Fruit spam.  As a pure MAG healer, I have not tested
Cirno - best random disabler until Mystia comes along. 

Low
Mokou - poor man's Alice, really.  Shame, because she has a lot of potential otherwise
Sakuya *DEFENSIVE* - After a certain point (basically when everyone reaches about 200 speed), speed buffing is nowhere near as awesome as it once was, and Aya/Sanae do a better job (allows you to manipulate party speed better)
Maribel - poor man's Reisen, except with better element spread, worse buffs, and much less usefulness time (Reisen can be used against the Great Stamp, Yukari, the v.2 bosses, the boss rush v.1, and the final bosses before Mari even comes into  play).  Outside of Destroying Quadruple Barrier and a very situational Liberated Abilities (fully buffed Mari vs. a Mystic-weak, low defense, low mind, debuff vulnerable target), whatever she can do, Reisen does better, on top of coming earlier

Bottom
Eirin - really only shines against Eiki as Komachi's healer, and in reality, she needs Minoriko and/or Sanae as a backup in order to get Komachi back into running shape after a Last Judgment or other super-damaging attack.  Minoriko generally does enough healing for Komachi for the rest of the game.  Minoriko's also a better attacker against one specific boss (Yukari), and all of your other healers can do better when they don't need to heal (Sanae, Reimu and Minoriko's buffs are more useful, Rumia, possibly Sanae, and possibly Reimu can put up better damage), useful on paper, extremely situational in practice

Edit: Eek, forgot Sakuya, and also split Ran and Sakuya into two major schools that people generally evenly divide them into.
« Last Edit: January 04, 2011, 06:49:35 AM by UncleFinger »

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #446 on: December 28, 2010, 11:20:47 PM »
I'm more prone to agreeing with uncle's list most so far. Though I think Alice and Yukari are overvalued... Honestly I find it strange that I'm the only guy that prefers kagy over Yukari. I think everyone builds her for Mag instead of mnd, and don't make use of her buff as much as they try to make use of yukari's. Oh well.

I generally don't like super glass cannons like flan, suwako, or Chen much (though situationally squishy people like Yuugi and patchy are fine by me), but I keep noticing people acclaim suwako for her nature nuke's element as opposed to it's amazing formula+suwakos great ATk.

I mean even if it wasn't nature it would still be a totally kickass nuke, just thought I'd mention it =)

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #447 on: December 29, 2010, 06:58:16 AM »
Yukari's up there due to my playstyle, more than anything. 
Alice is up there because I've used her in almost every boss battle except Kedamagrammaton, Flan and Utsuho, and found her countributing a fair portion of the damage by herself.

I built Kaguya as a hybrid (60 mag/40 mind), and I'm happy with her.  Nice and durable, but still packs a massive punch.

Also, on the topic of Suwako, Iron Rings is almost as strong as KOi3S, but nobody mentions that either :D
« Last Edit: December 29, 2010, 07:00:31 AM by UncleFinger »

RegalStar

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Re: Labyrinth of Touhou 6F
« Reply #448 on: December 29, 2010, 11:43:24 PM »
You can't just look at skill formulas, though. Suwako's attack is quite a bit lower than Yuugi's.

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #449 on: December 29, 2010, 11:54:36 PM »
You can, because skillpoints fix everything. And failing that, Cheat Engine :V.