Author Topic: Labyrinth of Touhou 6F  (Read 226902 times)

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #450 on: December 30, 2010, 12:31:39 AM »
You can, because skillpoints fix everything.

Ehh.. I don't like that train of thought. Point is you can crank up suwako's atk to match yuugi's yes...But if you should spend the same amount of skillpoints on yuugi's atk, koi3s will still be much more powerful.

I should also mention that x number of skilllevels on Suwako also costs more points than x number of skilllevels on Yuugi (for atk that is), so if you were to factor skillpoints in, it actually should favor yuugi even more.
As for the cheat/level moar argument. Well, Patchy's atk-formula can 1shot winner with that mentality >=P.

Re: Labyrinth of Touhou 6F
« Reply #451 on: December 30, 2010, 03:20:15 AM »
You can't just look at skill formulas, though. Suwako's attack is quite a bit lower than Yuugi's.
Keep in mind that Iron Ring is not only the weaker of her phys attacks, but has low delay, hits MYS instead of FIR, and inflicts one of the longest PAR effects in the game.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #452 on: December 30, 2010, 04:59:38 AM »
I think what I am trying to get at is that Iron Ring's damage is way often overlooked for its paralysis

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #453 on: December 30, 2010, 10:23:25 AM »
It's damage is indeed good... But people generally use it for par because croaking frogs damage is significantly better assuming equal affinities.

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #454 on: December 30, 2010, 10:33:03 AM »
You didn't have to take my point about building stats that seriously. What it comes down to is that while we discuss stuff on paper, the formulae are the measure of usefulness. With playthrough data then you can support an argument about whether the effort to keep using an attack is worthwhile or not.

It's been cool though because looking at things in theory have shown how overlooked characters can be combo'd into mvps.

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #455 on: December 30, 2010, 10:46:55 AM »
I took it very seriously, and had a midlife crisis.
Honestly though, I just give serious responses to absolutely everything for certain topics... It's just something I do, even if I know it's all a joke. It's a good thing you aren't hearing me say it orally too, I do it with a deadpan voice that will make you think I'm even MORE clueless.

But serious or not, I hAVE seen people argue about boosting something with skillpoints more than the competition as an argument. Which is silly IMO. Unless the cost to level HP that skill is significantly cheaper for the case in hand.

Eeek, I forgot, one of the tier lists mentioned cootiesuke being remi on crack... Just no. I mean you may favor him for his amazing buff, or something. But otherwise his actual fighting performance isn't like remi at all. He lacks the ability to stay buffed, he isn't as fast, his HP is meh. His base stats are good yes, but his defenses aren't better enough to offput his much worse HP (especially if you factor in reminshould have more def buffs due to Vlad). His sword nuke is better than spear, but iirc it's not really better when applied due to ATK stats in battle. I just mean that he's pretty meh without his panic buff, and isn't really anybody on crack.

Melfice666

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Re: Labyrinth of Touhou 6F
« Reply #456 on: December 30, 2010, 05:59:10 PM »
. . . . Meh I might as well post this here,
its about the cheat table and cheat engine on the skill points after battle and for one reason or another I cant make the cheat work at all so if it isnt too much trouble would some one explain it or PM me the explanation like you would be explaining it to an idiot

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #457 on: December 30, 2010, 08:12:27 PM »
If all the values listed under cheat engine are weird wild numbers that lie, before editing skillpoints' value, edit it's address. Then add 1000 to it,'try again.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #458 on: December 31, 2010, 03:21:41 AM »
Eeek, I forgot, one of the tier lists mentioned cootiesuke being remi on crack... Just no. I mean you may favor him for his amazing buff, or something. But otherwise his actual fighting performance isn't like remi at all. He lacks the ability to stay buffed, he isn't as fast, his HP is meh. His base stats are good yes, but his defenses aren't better enough to offput his much worse HP (especially if you factor in reminshould have more def buffs due to Vlad). His sword nuke is better than spear, but iirc it's not really better when applied due to ATK stats in battle. I just mean that he's pretty meh without his panic buff, and isn't really anybody on crack.

Personally, I found Rinnosuke's durability and damage output to be similar to Remi's.  I built him a similar way to Remi (hybrid offense/defense). and Remi's got two things over him - Curse of Vlad Tepes and a very slightly higher leveling rate, so her stats overall should be more-or-less the same.

The thing about Rinnosuke's buff is that right - you can use it last minute, but, if you use a lot of all-target buffs (Keine, Ran, Reimu, Yukari, for example), Rinnosuke is mostly going to sit in front (especially if you've already Military Rule) and get free buffs.  However, I agree that Rinnosuke's really meh without his buff, and that Remi's buff really gives her an edge.

Melfice666

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Re: Labyrinth of Touhou 6F
« Reply #459 on: December 31, 2010, 11:24:32 AM »
If all the values listed under cheat engine are weird wild numbers that lie, before editing skillpoints' value, edit it's address. Then add 1000 to it,'try again.
any specific adress you use(d)?

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #460 on: December 31, 2010, 11:27:04 AM »
any specific adress you use(d)?

Uhh. The ones on the table +1000

CP3

Re: Labyrinth of Touhou 6F
« Reply #461 on: January 02, 2011, 03:12:10 AM »
Does anyone know if you have to let Rinnosuke ver.3 reach his final form for him to drop Awakened Exoskeleton? Similarly with Yukari and Immortal School Badge.

Grinding for ***WINNER*** atm...just 100 or so more levels to go. Both dual Hibachi ver.2  and SoC down, and I got both of their drops in just a couple of tries. I think I was insanely a little lucky in that respect.

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #462 on: January 02, 2011, 01:18:59 PM »
NG+ save file

A completely new one. All the exp values should be zero and stats in order. Let me know if there's any problems.

Parallaxal

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Re: Labyrinth of Touhou 6F
« Reply #463 on: January 02, 2011, 05:04:29 PM »
NG+ save file

A completely new one. All the exp values should be zero and stats in order. Let me know if there's any problems.

And that is why you are awesome.

Seems to be working fine. Thanks!

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #464 on: January 02, 2011, 07:55:19 PM »
Does anyone know if you have to let Rinnosuke ver.3 reach his final form for him to drop Awakened Exoskeleton? Similarly with Yukari and Immortal School Badge.

Grinding for ***WINNER*** atm...just 100 or so more levels to go. Both dual Hibachi ver.2  and SoC down, and I got both of their drops in just a couple of tries. I think I was insanely a little lucky in that respect.

You don't have to wait for final phases to get those juicy v3 drops.
As for the boss drops, yes, you're lucky.'damnnn youuuuu.

Fossil Goo

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Re: Labyrinth of Touhou 6F
« Reply #465 on: January 02, 2011, 10:27:15 PM »
So, um, bit of a dumb question here. I'm running Labryinth version....2.4 I think? How do I change the character portraits, and if I can't in this version, how do I patch my version to the latest one?

Udongein

Re: Labyrinth of Touhou 6F
« Reply #466 on: January 02, 2011, 11:23:35 PM »
So, um, bit of a dumb question here. I'm running Labryinth version....2.4 I think? How do I change the character portraits, and if I can't in this version, how do I patch my version to the latest one?
You need at least version 3, and the only way to get there is to get the Special Disk version.

draganuv15

Re: Labyrinth of Touhou 6F
« Reply #467 on: January 03, 2011, 12:21:15 PM »
Now all we need is for someone (looks at squid :3) to make Koumajou Densetsu ll (Nagaremono Indou) Portraits

I'm Scottish by the way :]
« Last Edit: January 03, 2011, 12:24:49 PM by The Hungry Kaguya »

Axel Ryman

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Re: Labyrinth of Touhou 6F
« Reply #468 on: January 03, 2011, 01:08:41 PM »
You mean like this?

http://i52.tinypic.com/9fwu81.png

I've only done 2 stands, Reimu's and Youmu's. Reimu's isn't good when you're at Gensokyo(The stand is a bit more to the right than I would like). Looks like this.

http://i51.tinypic.com/2z8uwlt.png


I can try fixing it and maybe making more if no one does it, however I'd only be doing the Stands, not the big and small face portraits.

draganuv15

Re: Labyrinth of Touhou 6F
« Reply #469 on: January 03, 2011, 01:10:26 PM »
yes. that's what i mean :D

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #470 on: January 05, 2011, 03:29:25 AM »
I'm not satisfied with any of the Patchy portraits currently. I don't mind if it's not the proper format for the game (I'll fix it myself if needed), but I was wondering if anybody has any suggestions for some good patchy portraits for it. Generally I like the characters to look pretty as possible without looking too sexualized...Of course pretty is a matter of opinion...

Many of the Touhou Pocket Wars portraits are great examples of what I like (http://nskblog.ru/16055.html has a bunch to see), those that I consider best would be:
Satori,
Eirin,
Kaguya,
Kanako (found at http://touhou.wikia.com/wiki/File:Kanako.png, the other page isn't there),
Reimu ( http://touhou.wikia.com/wiki/File:Reimu.png, not the one on the site)

As for what I dislike about patchy's from TPW...Well, it's not bad, but it's not great either. It's just kinda boring.
There are plenty of good looking patchy images out there but many of them have lots of spell effects and such, which I want to avoid, I just want patchy. I also should specify I don't want a picture of her trying to look "Badass" or anything, no wind in the hair cuz she's nuking someone or something like that. Displaying of hair ribbons is a must, I just love her low-hanging hair ribbons.
This one would be kinda good if the legs weren't there and if there wasn't so much reflecto-dazzling colors or whatever.
The picture is SFW, but the ads might not be.

I should specify I don't want/expect anybody to look for them for me, but rather am just hoping someone knows of what I want already and just needs to toss me a link or something y'know?

Anyway if someone has advice toss me some in pm or whatever >=). I'll share it on here once the format is modified I guess if I choose to use it

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #471 on: January 05, 2011, 08:08:07 AM »
Boss Okuu has a LOT more magic than I thought.
Uncontained Nuclear Reaction instakills Patchy with 100% Mind buffs, 48k base mind, 16k HP and 260ish fire affinity.   Going to see how much a LOVE Machine helps.  Then again, unless I heavily invest into her HP and Mystic affinity, Giga Flare is going to instantly take her down no matter what anyways :\. 

Is there any good stay-in attacker for Okuu?  Remi gets smashed, Kourin Nagato lasts only a short while, and Tenshi needs healing way too often in order to be effective with her current stats for me (41k HP, 42k mind/def, 250+ fire affinity) to use a 2-tank/2-nuke/Reimu-Yukari to eat hits strategy. 

Yes, Reimu and Yukari can eat anything Okuu throws at them, as long as Reimu heals it off and Yukari constantly throws a buff up.   

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #472 on: January 05, 2011, 08:18:50 AM »
Hack in 100% debuffs on Okuu :3

Is there enough of an opening to throw in debuffs?

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #473 on: January 05, 2011, 08:25:14 AM »
AFAIK, she isn't vulnerable to them, although I'll try the next time I fight her.

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #474 on: January 05, 2011, 08:48:45 AM »
debuffs don't work on her.

In any case Giga flare isn't really something you should build a party around to survive exactly. it's more of a panic nuke to make things interesting. When she starts casting it you're almost done. Uncontrollable reactor is her most painful nuke otherwise, despite hells tokamak being unlocked further in the fight.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #475 on: January 05, 2011, 08:53:21 AM »
I have Meiling and Reimu as the only characters who can survive it, so that wasn't the plan anyways :D

Unfortunately, it seems to be finishing her off once she uses it. 

CP3

Re: Labyrinth of Touhou 6F
« Reply #476 on: January 05, 2011, 01:31:36 PM »
The only thing you can do for Giga Flare is have high MYS affinity. Level MYS affinity in the characters you usually leave out (in my run it was Meiling, Yukari, Minoriko, Iku, and Komachi as backup) with skp and raise it the rest of the way with equips. I had 300+ on all of them. By now you should have an Ultimate ZUN hat or two, a Karen Device, Arturos Gem, Black Hole Ocarina, even Magic Sword Chaos. Make use of em.

UNC is tremendously strong because unlike Hell's Tomakak it has excellent piercing. Great Hakurei Barrier makes Hell's Tomakak hit pretty soft - but UNC still hurts lots. High FIR affinity is again needed to deal with it, just high MND with buffs won't do in most cases, because Okuu's MAG is so high.

It's important to go into the fight with very high levels in those affinities - and you'll really need to level them later anyway, so might as well do so now. An AoE healer also helps. It's good to see you have Reimu, would be great if you can buff her MAG.

What level are you fighting her at, for the record? Depending on what she casts, you can beat her rather early, but if you don't get lucky she can screw you over while you're high level anyway. I'd recommend 275 as a minimum - I beat her not only after Yuuka and Agastobrauma, but even after Kedamagrammaton. It might look like overdoing it a bit (or a lot), but she can really murder you if the RNG decides to when you're lower. Even so, I'm sure she's beatable, so long as you are willing to spend loads on FIR/MYS.

As for me, I'm fighting the grind wall at the moment. I've hit Meiling 510. The plan is to get in at least 10 levels per day. And it seems like Rhododendron Dress is the only drop that likes me - I have a grand total of five now, three of which were from 30F.

EDIT: Don't forget the only status effect you need to worry about for this battle is PAR. She also does MND down so if you can get some statdrop resistance that's also good, but with Reimu's GHB around it shouldn't be a huge concern. Focus on other things first.
« Last Edit: January 05, 2011, 01:36:44 PM by CP3 »

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #477 on: January 05, 2011, 08:25:34 PM »
Currently around Meiling and Reimu 280ish.  Main problem lies after eating Giga Flare - if she does it too early, I can't mount a comeback, while if she saves it for after enough UNCs then only Meiling will survive it. She either has to use Exahaltio, Flame Blast and Napalm Flare a lot if she buffs up, or never use Giga Flare with over 67 ish percent buffs.

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #478 on: January 05, 2011, 08:30:43 PM »
don't forget attack and slash dive >=)...Her slash dive is pretty mean though. I rekon only your pure tanks can eat it.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #479 on: January 05, 2011, 09:14:15 PM »
I have had Nitori eat a slashdive for around 32k with one Optical Camo