Author Topic: Labyrinth of Touhou 6F  (Read 226932 times)

Thomas

Re: Labyrinth of Touhou 6F
« Reply #510 on: January 14, 2011, 07:25:08 PM »
Yukari is a LOT easier just because she can be debuffed, really. Narrow confines of Avici + Seeker Dolls makes her completely useless, and Komachi and Alice are both reasonably tanky. Compare to Rinnosuke, who has about 350 un-debuffable speed and all of a sudden you have to remember how to take hits (after the rinnosuke fight I saw that most of my characters bar Yugi/Tenshi had lvl 10-20 DEF/MND and lvl 45-55 ATK/MAG and realised why I found start of heavenly demise to be so stupidly strong)

I was underleveled or barely recommended and with Komachi/Alice/Whoever/Suwako I'm pretty sure I skipped the second Yukari phase, or at least came close to. Then again, this may be my first runthrough but as you can see by my lineup I was completely aware of all of her weaknesses (also I can make Suwako PAR-immune quite easily, Iku + Suwako is lol)

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #511 on: January 14, 2011, 08:22:10 PM »
Yeah, debuffing Yukari makes things much easier. But not everyone has komachi or Reisen (or renko) in their party. I had alice on my first playthru, and I honestly didn't notice her debuffs staying up for very long. Seeker dolls isn't exactly a fast spell. Plus the damage it dealt to yukari wasn't too impressive either. I did have tenshi however to try and sword of rapture her buffs. Thing is that stupid skill never works at all for me.

CP3

Re: Labyrinth of Touhou 6F
« Reply #512 on: January 14, 2011, 08:28:05 PM »
Debuffing speed is the more important thing, I think. Especially if you have any sort of defensive buff around, it'll do.

Garlyle

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Re: Labyrinth of Touhou 6F
« Reply #513 on: January 14, 2011, 09:48:26 PM »
Quote
Narrow confines of Avici + Seeker Dolls makes her completely useless,
Screw that.  All you need is Cirno 8D

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #514 on: January 15, 2011, 07:21:20 AM »
Yeah, debuffing Yukari makes things much easier. But not everyone has komachi or Reisen (or renko) in their party. I had alice on my first playthru, and I honestly didn't notice her debuffs staying up for very long. Seeker dolls isn't exactly a fast spell. Plus the damage it dealt to yukari wasn't too impressive either. I did have tenshi however to try and sword of rapture her buffs. Thing is that stupid skill never works at all for me.

I have no luck with Sword of Rapture either.

The other thing, IMO, that makes Yukari so relatively easy is that her damage is MUCH more manageable than Rinnosuke.  You can mostly stop Flying Insect's Nest's/Hyperactive Flying Object's massive damage with wind affinity, and decent mind.  My Meiling took no more than about 1k from it, out of what I recall being 5-6k HP at full buffs, while it bounced off of Tenshi (I had a lineup of Tenshi/Ling/Sanae or nuke/Reisen or Alice or nuke).  To rub it in further, Reisen doesn't even need to be able to do damage - I geared Reisen up purely to not die (and she didn't :3), she was still doing 4-5k a Discarder (which is absolutely pathetic lololol), and ripped Yukari's stats to shreds, I just used Alice to speed up the magic debuffing. 

Once Yukari's stats are in the toilet, it takes a really unfortunate series of events for her to mount a comeback.  HFO and FIN as well as her borders are neutered by affinity, and by the time she buffs, your nukers should have just enough SP to finish her off.

Rinnosuke's most dangerous attacks are dangerous due to status/debuff bombs (practically everything in Mystic Form), or unresistable massive damage (Iai Slash, Rasetsu Fist and to a lesser extent, Scarlet Gold Sword).  Survivability teams are probably going to have an easier time because they're so much more durable - better damage isn't exactly useful if you're dead or unable to send in nukers because you're constantly switching in Reimu and Yukari/Minoriko/Rumia/etc. to heal and defense buff. 

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 6F
« Reply #515 on: January 17, 2011, 08:00:21 PM »
Regarding Yukari and Rinnosuke, I appreciate how the game is designed so that the strategy that fares well against one is not as good against the other. As many have previously pointed out, Yukari falls easily to either debuffs or glass cannon nukage to make her skip a phase. Neither of these strategies are good against Rinnosuke, who typically demands a more defensive team (I have had some success with glass cannon builds against him before, but it's still riskier than a defensive team). Anything beyond Rinnosuke's first form is easily neutered with enough DEF/MND buffs, and I agree that his final form is pretty easy due to having such low HP.

The game's design seems to expect you to be switching up your party as the boss demands, which is ironic given how players such as myself will stubbornly refuse to switch characters for the "challenge".

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #516 on: January 17, 2011, 10:01:27 PM »
Aye, without Debuffs, yukari's nukes are NOT feeble. She's pretty much the only boss in the game that can nuke down my tanks with full def buffs faster than I can react to (assuming she's not debuffed I mean). I swear her "you lose your entire action bar bwahahaha" is used at the most damnable times too.

As for 18f boss, I actually find that switching characters out is not all that important. Sure it's nice to switch out some nuker whose elemental strength is the bane to his current elemental form, but I find that because his dps during phases 2+ is so low (until the last at which point you just nuke very easily since it doesn't actually happen instantly, he doesn't buff himself originally, and he doesn't storm you or whatever) is so low, you can effectively just turtle them all to death with a tank,reimu/healer,non-squishy characters combo. (Remi and patchy work fine for me, patchy isn't really threatened by anything in his elemental phases in the back except for some very unlucky single target nukes, but really, it's not hard to find a replacement that isn't squishy either).

Seems like everyone thinks either boss is difficult though, which is cool. I guess they really contrast each other in their own way quite a lot.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #517 on: January 19, 2011, 05:14:58 AM »
I'm falling in love with Flandre again.
Also - Mystia: Me no thinkies her stats are as mediocre as their growths would say.  Due to her absurdly quick leveling rate , for me, Mystia's about as strong ATK vs MAG wise as Kanako, more-or-less the same durability in terms of defenses (47k/22k/17k vs. 38k/21k/21k), and can pack a mean wallop with any of her attacks.  I think the only thing keeping her from being flat out broken is mediocre formulas on Poisonous Moth's Dark Dance (which is ridiculously powerful due to the status bomb) and Ill-Starred Dive (which is low-delay, and the strongest low-delay attack in the game, except for Peerless Wind God against a wind-weak enemy) Midnight Chorus Master (which hits as hard as some nukes). 

Flan is just wiping out 27F anything with one Levantine, and can even take out the crabs if Renko debilitates them/Iku smacks them
« Last Edit: January 19, 2011, 05:16:50 AM by UncleFinger »

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #518 on: January 19, 2011, 10:27:31 AM »
Yeahhh... I saw mystic looked really good on paper. But I'm using her in my current game, and in practice, she's even better. The poison+par spell is excellent since it provides rather strong rebuffs of each (2nd best Posen in the game!), midnight chorus master is basically a physical royal flare, physical attack apps are rare, one that hits so hard with no drawback or element, on a fast character to boot? She just might be one of the best trash killers in the game.

Curing ailments and reversing rebuffs is also great. And her low delay move actually hits as hard as most average delay moves on nuke built characters (magic missle, spear the gungnir, etc). All that and the best base ailment resistance in the game!!! Coupled with Reimu-level HP/defenses Factoring level speed in)

I mean each and every one of her 4 spells are excellent, they may be somewhat situational but she pretty much has every situation covered.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #519 on: January 19, 2011, 06:33:52 PM »
Or, if she had a self-buff.  That would probably move her to top of top tier.   If she had a buff that was like Grand Patriot's Elixir, there'd probably be very little competition in boss battles. 

I wish she had higher SP, though.  Oh, and the best part about MCM?  Paralysis ON TOP OF the physical, non-elemental Royal Flare on a fast character.  It's not very much, but some is better than none.

Aya is awesome for the 27F so far.  300k Divine Son's Advent against the superfast low-defense things that are weak against wind.  :D
And she can also inflict a good amount of damage against normals too.

EDIT:
Holy crap, I hate the majins and crabs. 
Oh well, I think I can take Okuu in my current state.  Going to finish exploring 27F then go beat her up.

EDIT EDIT:
Yep.  Okuu down.  Lost entire front line (except Meiling :D) to a fully-charged up Uncontained Nuclear Reaction. 
Main sources of damage: HP/ATK Komachi, Nitori, Kanako.
MVPs: Iku, Meiling, Komachi, Rinnosuke
Honorable Mentions: Suwako, Nitori (who survived a Uncontainable Nuclear Reaction!)
« Last Edit: January 22, 2011, 05:28:49 AM by UncleFinger »

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #520 on: January 22, 2011, 04:34:14 PM »
Nitori (who survived a Uncontainable Nuclear Reaction!)

Wuuuut HAX!! :trollface:

Don't worry about doubleposting if it's been a few days since the last activity.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #521 on: January 22, 2011, 08:28:30 PM »
I'll just say this:
Nitori's mind is severely underestimated :3

And it was her first UNR, and also Nitori survived by like 3k HP :V

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #522 on: January 24, 2011, 09:15:44 AM »
I'm pretty sure I have the newest cheat engine table and this is missing so I figure I'd shout it out. But
Chen's BP = 01E24F24 (subtract 10k if you normally don't have to add it)
Rumia's BP = 01E25BB4
99% sure but haven't been able to test it yet since I'm not that far:
Youmu's bp = 01E25784
Can't say patchy's, she's in my party, so I have no clue what it is.


Pesco

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Re: Labyrinth of Touhou 6F
« Reply #523 on: January 24, 2011, 11:47:59 AM »
Each character's address changes for everyone. If the character has a spell that can inflict poison, her addresses will also change with each running of the game.

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #524 on: January 24, 2011, 04:11:25 PM »
Each character's address changes for everyone. If the character has a spell that can inflict poison, her addresses will also change with each running of the game.

Oh Doh, that sucks.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #525 on: January 24, 2011, 09:20:49 PM »
Does anyone know the droprate for 27F's Ultimate ZUN hat?  I wanna farm it so I can strap it on Tenshi/Meiling/Komachi

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #526 on: January 24, 2011, 09:37:43 PM »
hurr? They don't drop in the 27th floor..
Tisiphones on F26 drop it 1.17% of the time.

Personally I suggest farming gold cloths from 28F from the kedama Goddess' instead the droprate on that one is only 0.977% though >=(

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #527 on: January 24, 2011, 10:52:26 PM »
I mean the boss
Perhaps I should have worded it better.

Oooh... Gold Cloth.. *drool*
I'd strap 3 of those on Kourin, Remilia *list goes on*
Unfortunately, 27F is way better for leveling :\  I have absolutely no motivation to move on to the 28th floor just yet.

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #528 on: January 25, 2011, 12:24:27 AM »
you can farm a boss?
anyway it's about 33%.

And yeah, it's generally just better to stick with 27 for the bonus skillpoints moreso than farming equipment. I just figured if you wanted to go out of your way to farm 26 instead of 27 for zunhats, you probably were better off doing 28 for gold cloth instead.

Re: Labyrinth of Touhou 6F
« Reply #529 on: January 25, 2011, 12:29:49 AM »
you can farm a boss?
anyway it's about 33%.

And yeah, it's generally just better to stick with 27 for the bonus skillpoints moreso than farming equipment. I just figured if you wanted to go out of your way to farm 26 instead of 27 for zunhats, you probably were better off doing 28 for gold cloth instead.

Reloading a save from before you fight a boss and continue to beat them/reload until you get the drop.

Except for some bosses that respawn.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 6F
« Reply #530 on: January 25, 2011, 12:43:05 AM »
I don't know if that's really farming though, doesn't farming suggest getting multiples of a said item?
Especially how he listed 3 different characters he wants it for?
Anyway I don't really care >=P

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #531 on: January 25, 2011, 12:55:11 AM »
I need to really word my posts better.
Tenshi OR Meiling OR Komachi.  Although now that I think about it, Komachi would much rather take an Arturos Gem

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #532 on: January 25, 2011, 01:03:40 AM »
I need to really word my posts better.
Tenshi OR Meiling OR Komachi.  Although now that I think about it, Komachi would much rather take an Arturos Gem

You mean a king arthur >=P (you have no idea how much time I wasted trying to find that @#%@#% thing when I got it the first time>=P)

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #533 on: January 25, 2011, 06:30:43 AM »
Maybe I can look into some way to rig which enemy set you get for your encounters. It's still legit farming :V.

But only when I have time though.

Ghaleon

  • Long twintail-o-holic
Re: Labyrinth of Touhou 6F
« Reply #534 on: January 26, 2011, 02:18:54 AM »
Sigh, I'm on 13f on my current playthru... I hate 13f. Everything moves so fast, the swordfish kill off your dudes before you even more, the encounter rate is like +20% per step, the completely arbitrary random address size binary gimmick is a pain, and impossible to memorize or justify by logic, It's pesco's fault, dooshbag.

NEETori

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Re: Labyrinth of Touhou 6F
« Reply #535 on: January 26, 2011, 07:14:57 AM »
What about Aya for swordfish?

Pesco

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Re: Labyrinth of Touhou 6F
« Reply #536 on: January 26, 2011, 07:30:58 AM »
Aya is still a tad slower until you've mapped most of the place iirc.

Re: Labyrinth of Touhou 6F
« Reply #537 on: January 26, 2011, 09:47:18 AM »
@Ghaleon: I don't know if you're still looking for a suitable Patchy, but I made these so... yeah. Source images included in case you don't like any changes I made. EDIT: Just in case, you have seen the Patchy from Nightfall's set yes (the sayori one)? Because I think that one is the best one I've seen

[attach=1 width=120]
MediaFire (File "LoT_Patchouli")


Also it's way easier to edit the character files with a hex editor to manage BP than using Cheat Engine. I was tired of seeing Reimu/Remi/Patchy all the time on the save screen.
« Last Edit: January 26, 2011, 09:51:47 AM by spookedmoose »

Ghaleon

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Re: Labyrinth of Touhou 6F
« Reply #538 on: January 26, 2011, 02:43:18 PM »
Aye,'the zordfishnare currently faster than aya too. I might be able to outsides em using some speed gear, not sure. I'm not sure if aya can kill em herself either. Last, shell run out of Sp pretty fast if I need to use her all the time. No doubt she helps, but the floor still stinks =p.

Unless of course you get a blue saber from an amethyst knight.
Regarding patchy, it's hard to see perfectly on my phone but the bottom middle one looks like a winner from what I can tell, yay, thanks.

I DID get darkones files but I don't remember that one, maybe I have an outdated build or something?

Parallaxal

  • Moon Sign "Theft of Dreams"
Re: Labyrinth of Touhou 6F
« Reply #539 on: January 26, 2011, 08:23:34 PM »
13F Spiral Divers also happen to resist Wind, I believe, so Aya is sad. Yeah, it's like they intentionally made them as irritating as possible.