I dunno Ammy, I'm with Zengeku on this one. Having played normal, hard, and lunatic, the small jump in what's required goes a long way towards increasing the difficulty level. Once you reach the point where dodges that would be a bit tricky even normally need to be performed with flipped controls, it's almost impossible to do without your normal reflexes kicking in. But the difference between normal and even hard is that on lunatic it is all but impossible to avoid the situations where these dodges are required, which, in my opinion, is the actual challenge behind the reversed control spell cards. Don't get me wrong, I'm not complaining about it like everyone else, but they do have a point about the jump in lunatic being far higher than it is normally due to the way the spell cards are balanced.
Also, first hard 1cc, first try. Whoo! Didn't think I'd make it after dying 4 times on Benben and 3 on Seija. I continued the trend with only 2 deaths on Shinmyoumaru, and made it out 0/1.
So basically what I'm getting out of this is that ZUN reacted to TD being too easy and tried to make Lunatic DDC harder, but didn't balance it properly?
I wouldn't go that far. This lunatic is certainly harder than previous ones, but I wouldn't call it unbalanced. It's merely balanced for a higher level of skill than is usually required for Touhou. The only solution, obviously, is for us to get better along with it!
