Been playing a little indie game called
Distorted TravestyIt's... actually a pretty big game, though. It's an Order Of Ecclesia-style Metroidvania (Individual stages progressed through more or less linearly, but there's plenty of reason to revisit and secrets to find and powerups to pick up alongside its levelling system) with a takes-some-getting-used-to control scheme, but it's actually a very action heavy and potentially really challenging game. The main thing is the ability to swap between five elements (Neutral, Fire, Water, Wind, and Earth), with different enemies having different weaknesses [and each having different associated spells and stuff too]. In addition to this, there is also "crippling" - striking enemies with a specific attack/spell [or sequence of them, later] temporarily shatters their defenses. Sometimes this is far from the optimum way to be attacking them, however, so it's up to you to decide if you'll take the risks involved to deal significantly higher damage. The fact that your dashes actually grant you invulneurability during their startup means you're expected to deal with piles of crazy at times, too.
I've been playing it on the hardest difficulty (Which unlike the others doesn't allow you to adjust the difficulty up or down) and it has been a blast. A potentially infuriating blast at times, because holy shit some of these fucking boss fights. But they have all been AWESOMELY FUN, just really, really hard.
Also everything in the game is shamelessly borrowed (Music, sprites, etc) so it's kind of like a stylish 2D metroidvania game which is made up of settings of other video games and tongue-in-cheek humor, so...
It's actually pretty damn amazing.