Thanks for the input.

Well, on the Wings topic... yeah, it can sometimes screw you over of sariel moves in a particular way, but that happens to me quite rarely. The thing is, you are supposed to make a quick dive through the opening between her wings to get to a point where the lasers cannot hit you, even if she moves. Also, the opening is
always below the point where she was the wings where in the lowest position.
However, I noticed something wrong with wings N, seomething incredibly stupid on my part. To make it easier, I planned to widen the space between her wings, that would be a shift from a range of 85?-95? to 80?-100?. Due to stupidity, I changed it to 80?-90? instead. Thus the attack was, besides a reduced count of butterflies,
the same as the lunatic version shifted by 5?! :V *fixing*
On Glimpse... yeah, that can indeed be frustrating. I'll change the range of the laser angle so that it won't shoot straight down. Maybe add a little boss movement as a replacement. The card is (on lunatic) insanely hard, but it is hard to lessen the difficulty without the concept falling apart aside from reducing the bps (bullets per second) by about 50%, which is pretty much the difference between Normal and Lunatic. Thus I gave the card a small timer and low hp to make it, dare I say,
meisterhaft. I know that it is probably the hardest card to capture now by far, but you can pretty much skip it with ~2 bombs, like, well, Meister.
The lack of movement for the noncard, well... they are meant to be
ripoffs homages to Sariel's original attacks, and, well, she doesn't move in HRtP.
Anyways, thanks to you all. I apprecciate the feedback.

A v1.1 with the couple of errors fixed should be inside the original post in the not too distant future.
When using Josette for the battle, I just noticed that the second part of the opener will completely
destroy any player character that is slower than Reimu. I'll have to change that, too. Dang.