I lied. Done judging. First, my reactions, impressions, and general criticism of everyone's entries.
Bark
The first attack has very nice design. The way the lasers spawn makes cool patterns and overall its difficulty doesn't feel cheap. The second attack felt kind of claustrophobic. Spaces seemed a bit small but I got used to it later. It got kind of boring then since you just find a small space every time. The final attack is pretty boring til the 3rd part. Then it feels extremely cheap. Superspeed lasers are generally a bad idea and the curvy lasers that were going in and out give no particular warning that they will actually go back in, causing me to run into them multiple times at the edge of the screen. Not a bad entry overall, but not exceptional either.
AweStrikerNova
Despite warnings from me and other people, you still didn't package the shot replace script with your script. It errored on me from a missing shot replace script so you are disqualified.
Hoppefrosk
What in the world am I fighting? Your first attack has a nice effect with the red lasers, but it's ridiculously cheap how the blue lasers just trap you while it spawns on top of you. If you didn't spawn every laser based off the player's position but only first one and then the rest are based off the first laser's position, that would've helped. Second attack was pretty boring until the lasers came in from the top. But it was still pretty easy. Your last attack on the other hand is ridiculously hard, mostly because of how all the other lasers cover the warning laser that two lasers are about to spawn right on top of me. When the whole screen gets covered in that design, my framerate drops ridiculously too. On the plus side, that design is interesting and I wonder how you made it. I'll need to look at your script in the near future.
Azure
Holy shit. Custom cut-ins, custom fonts, custom sprites, custom sound effects, custom background... pretty much as customized as you can get! All your effects are super cool and eyegasmic and I actually spent a good minute with invincibility on just watching your spellcard background.
Labryrinth of the Mind is really fun to play despite the simiplicity of the idea. However, the randomness at the end does throw some pretty unfair things at your if you're unlucky. (I swear random number generators hate me.) Multichromatic Trance however is rather plain danmaku-wise. It just feels like random spam, although it is rather pretty random spam because of your custom everything. One thing to nitpick about is the fact that I use MarisaA and your boss running around all over the screen doesn't exactly make it easy to hit it.
Kayorei
The first thing that I noticed after the custom sprite was that the lasers weren't very pretty looking. Lasers generally look better if you just use the default Danmakufu ones or a sprite sheet specifically made for additive blending. Anyways, moving on to the danmaku. First attack is a neat idea and pretty well executed. However, the 4 lasers that spawn on the boss that rotate seem kinda random and out of place. The second attack caught me off guard. About 5 times. Another nice idea, but it feels more full of cheap shots. At one point, the big laser the boss shot at me blocked off my escape route while one of the yellow lasers fell on me. The third attack is a super cheap shot. The glow effect gives the illusion that you can't go past them without getting killed. Then you realize this isn't true when the lasers rotate into you. When I tried again, I was cheap shotted by the sudden extending of the lasers.
Iryan
Haha, Walfas cutins. I've gotta say that the first attack doesn't really look like it belongs with the other two attacks. It's pretty plain and rather boring compared to the rest of the entry. Your second attack is just plain awesome though. I liked how it got increasingly hectic as more and more lasers lingered around. The final attack is a fractal. A freaking fractal. I always thought that doing a fractal with danmaku would be pretty cool but I took the time to think about how to make one, and here you are turning it into dodgeable danmaku at the same time. The double fractal was ridiculous at the end and my brain just sorta froze up when I realized two were spawning at once. And then the lasers grew around me while I was stationary and I didn't die lololol.
Demonbman
Okay first off, that background is terrible for a laser only contest. Lasers being additively blended, the brighter the background is, the harder it is to see the laser. Second, the difficulty of the whole script isn't on the scale of Easy, Normal, Hard, or Lunatic. It's not Extra or Phantasm. It's pretty much just cheapshot bullshit. The first attack pretty much proves my point as I died and bombed a ridiculously number of times just to get through it. The second attack doesn't seem to have any visible way to get past the giant rotating lasers and meanwhile merlin shoots godspeed lasers randomly about. You probably should've thought things through a bit more.
GBZero
A pretty short entry and pretty simple one too. All I had to do was move right and left over and over. Meanwhile the boss goes back and forth all over the place, making it impossible for my straight shooting MarisaA to get a good shot at him. Not too much to say here.
Nimble
Holy crap that's hard. But your stuff is always hard as hell for me so I don't know why I was expecting anything less than that. The first attack's lasers that spawn lasers completely caught me off guard and I immediately died. However the idea was pretty good, though probably done in a different way before. It felt familiar somehow. The second attack is actually something I can play. Another pretty good idea and executed nicely. The final attack is just all sorts of bullshit. I don't even know where to start except to ask if you can actually capture that attack yourself. Overall a good entry if not extremely difficult.
rdj522
I chuckled a little at the "Didn't quite turn out the way I wanted to..." in the description of the cards. Then I got an error stating that "null is not defined (line 10)" on Pong Laser, causing you to be disqualified. Starburst Laser is relatively easy if you just stream sideways a bit too. Hmmm, I wonder how the spellcards looked in your mind because these two aren't very exceptional.
Shockman
Hmmm, I'm not sure what I'm fighting for this entry either. Anyways, the danmaku has some pretty neat concepts, but because of the additive blending of lasers, some things were hard to see and just killed me. The first attack's purple lasers, for example, just covered up the raining red lasers, making it extremely hard to see if a red laser was about to hit me or not. The second attack is extremely simple, however. All you need to do is stream slowly left and right while making a gap to go between every so often. The laser attack's sudden change in pace surprised me, but I managed to stay alive for a while. I noticed it was pretty hard to see where the lines were sometimes and I died once or twice because of that. Not a bad entry.
Stuffman
Hahaha, joined the contest a bit too late? Looks like you only had time for the danmaku design, and no time for balance or extra touches. The first attack is pretty fun with all it's stuff flying everywhere, but it felt like something was missing. Not sure what though. The second attack scared me to death for the wave. I wasn't sure what to do and ran to the corner where the other giant lasers spawned. This second attack seemed kind of unfair too since the giant lasers pushed you down into the spawn location of the smaller ones. It got a little too close for comfort and gave me no time to react to small lasers. Or maybe my reaction time just sucks. For the third attack, the way the lasers spawn is a super cool effect, but when the danmaku starts reaching my player, I'm pretty much just cursing at the tiny spaces and dying multiple times. This probably could've been a great entry if you had more time.
Suikama
40MB? Why do you always have ridiculous file sizes for your entries?
*Judge is playing. Please wait warmly*
...What the hell just happened? Musically timed lasers... Well let's just comment on the danmaku design and ignore everything else. :V
You have a lot of generic danmaku being thrown around. Aimed lasers, laser crisscrosses, randomized spawn locations, etc. Pretty much everything is just generic except that it is timed to the music. Not perfectly because my computer never runs Danmakufu at a perfect 60 fps, but I got the idea anyway. If the images didn't make me question your mental state during its creation, I might have considered this a decent entry. But instead if just disturbs me.
Torpedo
First of all, make your zip files contain a folder with everything in it. For a few seconds, I was wondering who named their project folder Graphic and sfx. Second, shooting stuff at the player when the cut in is still on the screen is probably a bad idea. The graphics look nice and the sprite is nicely animated. The background fits the character too obviously. However, the danmaku is boring. It is extremely simple to beat just by running away as fast as you can. There isn't much to say for this attack except that it has pretty nice graphics.
MewKyuu
Oh hey an animated sprite. Your first attack is pure streaming which is pretty boring. Your second one is ALMOST pure streaming. The purple lasers tend to spawn way too close to me sometimes and make it impossible to read where the gaps are. The third attack is utter bullshit with its giant lasers. Unless you played it before, you have no idea where the giant lasers will spawn. Even when you do remember where to move, the giant lasers cover the smaller ones and makes it way too hard to see where to dodge.
Patrick Alexander
Hmmm, the danmaku is pretty generic. It also feels like that the main body of the attack can be replaced with bullets instead of lasers and it would feel almost exactly the same. The lasers near the end really don't have any point either since most people won't be moving around wildly. Not really your best work.
And now the rankings!
First Place: Iryan
Except for the first attack, the other two attacks are both mathematically impressive from a scripting point of view and fun to play from a player's point of view.
Second Place: Azure
Most graphically impressive entry, but graphics are really icing on the cake. Iryan has two fun spellcards in his entry while this one has one.
Third Place: Nimble
Despite being extremely difficult, the script had very unique ideas. At least it isn't as hard as your Dead Simple entry anyway. :V
Now let's go make that full game in a week contest! :V