I strongly considered dropping 10+ pulls trying to get I&I, but I realized I don't really want them. Without Hatsume and Andromeda they're not better than Gabriel, so I'd rather stick to the weirder cooler lead since I don't have those. Not having to waste a slot on Beyzul would be nice, but I really like my team and don't want to re-do the whole thing right now.
I&I Ruka Gab Reine ASQwas exactly what I was using before andro uevo though...
I&I and Gab leads are not comparable and I wouldn't say one is better than another, but since you're good with gab already it's probably not worth going all out on I&I.
Combo gods are weird. A lot of people think they're really versatile and can use any color subs but there's a reason Bastet boosts wood damage (at least slightly) and Oku boosts dark damage more.
One of the biggest beefs I have with Devilstet is that you can't really feasibly get 8 combos while pulling three distinct green rows. The ideal board would look something like
GGGGGG
XXXYYY
GGGGGG
XXXYYY
GGGGGG
where G are green orbs and X and Y are distinct, separate colors. Perseus, the wizard Leeza, Osiris can all help with this...
There's probably a way to get that board with Zeus Dios and the red and blue wizards.
For G/L bastet it is much more feasible to aim for the 6 combo 3 rows setup with can be done with 10-12 orbs. Everything is dead with 3 rows on a 12.25x multiplier anyways.
GGGGGG
XYYGGY
YGGYYY
GGGGGG
GYYYXG
Where X can be either G or Y
For devilstet, you lost 2 rows on the leads so I recommend sticking to TPA. It is also possible to TPA with 8combo but not with 3 rows.
Also yes if you're running combo leads like a rainbow team why are you even doing combo leads. The best thing about combo leads over rainbow is that you can freely change away orbs to your color and rekt things. The most I'd say it's fine is going bi-colour.
iirc with row teams you don't want to do three rows, you want to do two because that's more realistic
I'll put it this way, for most row teams, 3 rows are unnecessary. Most stuff are dead when you pull 2 rows so people don't bother. Doesn't help that the most popular row team (pandora) just do haku+hanzo and you can't control the number of blue orbs left. I'd still argue 3 rows is quite feasible with the right set of skills in your team.
Also if you have a orb enhancer in your team (e.g. DMeta or FA luci in pandoras) it is actually better to pull 2 rows and stick the orbs together, so there's that too.