Ichirin & Unzan:
Occult Name: Hasshaku-sama (The Eight-Foot Tall Lady)
A brute force character with an all-overwhelming companion, Unzan. That is her.
Whatever disadvantages she faces, she can blow them away with a punch.
This time, she has acquired a spell that unleashes the power of Hasshaku-sama, entrapping the opponent in a closed space of curses.
Hijiri:
Occult Name: Turbo Babaa (Turbo Granny)
A character specializing in melee and close-up techniques, as if hand-to-hand combat is itself a pillar of her faith.
Her chanting system has functioned as a handicap on her, requiring special attacks to be prepared beforehand.
But in this game, she may freely choose which special attack to use, as long as she has chanting charges remaining. In addition, by prolonging her chanting, multiple charges can be stored.
Her Occult Attack "Silver Skyway" allows her to gallop back-and-forth through the sky at will.
Futo:
Occult Name: Banchou Sarayashiki
A technical character that shoots plates as her danmaku, and utilizes the plates deployed on screen as media for certain special attacks.
Positioning is crucial to Feng Shui. That is why her footwork is among the fastest.
Her Occult Attack is "Okiku Uppercut", which is strengthened by the number of plates she has broken. When the number reaches nine, its true value becomes apparent.
Miko:
Occult Name: Red Mantle, Blue Mantle
A jack-of-all-trades character who excels at both melee and projectiles.
Yet this is only a facade concealing her true power.
When hit by her Occult Attack "Red or Blue, Which Do You Want", the opponent will be forced to choose between red and blue, with red enhancing her melee attacks, and blue enhancing her projectiles.
Striking the oppoent with these enhancements in effect, this is where she truly shines.
Nitori:
Occult Name: Nessie, the Loch Ness Monster
This time, even Nitori has been drawn into the ball ruckus. Without sparing another thought for business, she entered the arena with her Occult Ball-powered invention, the Nessie.
Once deployed, the Nessie acts as an independent turret that provides fire support. It is however a double-edged sword, as she would lose the Occult Ball when its energy runs out.
How to make the most of it is all up to her.
Koishi:
Occult Name: Ms. Merry's Phone Call
A character with a never-seen-before feature: her attacks are readied unconsciously, then released automatically.
Using the ability thoughtlessly will bring her own demise, yet when properly managed, her counterattacks can be triggered faster than one can react.
Her Occult Attack is "I'm Coming to You, Right Now". She makes a phone call to the opponent nearby; when it hits, she will teleport and attack the opponent from behind.
Every time she makes a call, her signal range is expanded, until the opponent has nowhere to run.
Mamizou:
Occult Name: M.I.B.
She can grab her obake-danuki underlings to throw at the opponent.
However, the obake-danuki will retreat if they get hit.
So she must fight with deliberate restrain on her underlings' excesses.
Her Occult Attack is "Alien Capsule". She can deploy capsules containing her underlings, ready for surprise attacks at any moment.
Kokoro:
Occult Name: Kuchisake-onna (Slit-mouthed Woman)
An emotionally unstable character who can switch her mood with special attacks, changing the properties of her projectiles and other attacks with dizzying frequency.
Her Occult Attack "Aesthetic Counterattack" is an all-purpose counter technique that retaliates all opponent attacks, useable only once each round.
After one successful use, it will be replaced by a projectile attack composed of a blade of spiritual qi.