I've been playing around with the idea of a Smash Bros. Touhou game for some time lately.
The roster I had consisted of Reimu, Marisa, Cirno, Meiling, Sakuya, Youmu, Mystia, Reisen, Nitori, Sanae, Yuugi and Orin.
Stats-
Lightweights: Cirno, Youmu, Mystia, Orin (cat form)
Midlightweights: Youmu, Reisen, Orin ("human" form)
Midweights: Reimu, Marisa, Sakuya, Sanae
Midheavyweight: Meiling
Heavyweights: Yuugi, Nitori
As for movesets, I haven't been able to come up with one for all of them. So I'll just detail what I have in terms of general information.
Reimu
Entrance: Flies onto the stage, pulling out her gohei from inside her sleeve.
Icon: Yin-yang Orb
Neutral Special: Youkai Buster
-A charge move that allows Reimu to fire a flurry of glowing purple seals. Allow the move to charge and Reimu can fire more seals at once.
Side Special: Yin-Yang Orb
-Reimu pulls out a Yin-Yang Orb and bats it with her gohei. When the orb hits an opponent, it will fall to the ground. Using this move again near the fallen orb will allow Reimu to bat it again. After a while, the orb will vanish.
Up Special: Ascension Kick
-A double flip kick that carries Reimu into the sky. The second hit is slightly stronger than the first if it connects to a foe.
Down Special: Consecration Talisman
-Reimu slaps down a seal below her. It becomes an indiscriminate trap, causing small damage to anyone who steps onto it with a small burst; even Reimu herself.
Marisa
Entrance: Flies in on her broom.
Icon: A witch's cap
Neutral Special: Luminary Shot
-Marisa fires star shaped bullets from her finger. This move can be charged for a rapid fire attack.
Side Special: Witch Leyline
-Marisa mounts her broom and charges the foe with a powerful rush. If it land successfully, this move can strike the opponent multiple times at once.
Up Special: Rising Sweep
-A recovery move where Marisa jumps, using her broom to perform a rising slash.
Down Special: Witching Blast
-Marisa handles her broom like a rifle and charges magic power at the tip. At the end of this charge, a magic missile is shot. The missile has decent range but fizzes out if it travels too far. The more it is allowed to charge, the longer it will last when shot.
Cirno
Entrance: Pops out of a snowman
Icon: Snowflake
Neutral Special: Cold Breath
-A simple move where Cirno breathes ice. The longer this is sustained, the weaker it becomes.
Side Special: Fairy Spin
-Cirno performs a spinning move that is able to trap foes for multiple hits.
Up Special: Fairy Upper
-A familiar yet icy uppercut attack (simply put, this is Cirno's version of a Shoryuken).
Down Special: Freeze Touch Me
-Cirno briefly surrounds herself with cold air to fend off direct attacks as well as projectiles. The attack causes some damage when performed and the ice left behind causes residual damage for a short while.
Meiling
Entrance: Appears sitting on a wooden chair, with her eyes closed; quickly gets up and assumes a battle ready pose.
Icon: A styled dragon
Neutral Special: Dragon Punch
-Meiling's fist glows with what appears to be blue flames as she unleashes a powerful punch. Strong but slow to start.
Side Special: Dragon Kick
-A flying kick that cloaks Meiling with chi.
Up Special: Colorful Dance
-A devastating recovery move where Meiling performs a spinning jump, surrounded by a whirlpool of rainbow colored chi. If anyone is caught, she will finish the jump with an uppercut.
Down Special: Tiger Energy
-Meiling shortly meditates to up her performance. She will glow with a faint yellowish-green aura once this move is successful; during this period, all of her attacks will receive a boost in power.
Youmu*
Entrance: Runs into battle and unsheathes a random sword.
Icon: Roukanken and Hakurouken
*While I have not been able to decide on what to do for a moveset, I did think of Youmu's gameplay being centered around her use of either Roukanken or Hakurouken. Youmu's plays differently depending on which blade she is using. When using Roukanken, she is slightly slower, but her attacks are more powerful.. When using Hakurouken, she is faster but her attacks are slightly weaker. This also works in tandem with her Down Special move, Quick Draw, which utilizes a sword meter for the blade she isn't using. This meter fills over time as she battles. Once Youmu uses Quick Draw, not only can she swiftly exchange weapons, but she will also perform a damaging flourish if the meter is completely full.
Nitori
Entrance: Hovers to the ground with a set of propellers sticking out from her large backpack. When she lands the propeller retract into her bag.
Icon: A wrench
Neutral Special: Kappa Blaster
-Nitori whips out a special gun that shoots blue lasers. The faster the attack button is pressed, the more shots you can fire in succession.
Side Special: Junk Toss
-Nitori tosses out random junk items that cause varying amounts of damage. These items include (from weakest to strongest) a water balloon, a gear, a wrench, a soda can, a small robotic kappa, a hammer and a bomb
Up Special: Flying Kappa
-Propellers spout out from Nitori's backpack to help her fly. When using this move, she is able to hover for a short while and slowly descend.
Down Special: Optical Camo
-A counter move where Nitori will shortly activate a device to flicker out from sight. Any attack made on her during that moment will fail and Nitori will deal a sucker punch in retaliation.
Orin
Entrance: Jump onto the field in cat form, then changes to her "human" form. A soul soon accompanies her.
Icon: Skull
Neutral Special: Soul Shoot
-Orin will grab the soul that follows her and chuck it. Like other moves, this can be charged to deal slightly more damage. When thrown, the soul will quickly fly back to Orin's side.
Side Special: Blazing Wheel
-Orin curls herself into a ball and charges forward engulfed in flames.
Up Special: Cat's Walk
-Orin will pause in the air for a moment and rush in a guide direction. If she makes contact with a foe, she will pounce and cling onto them and bounce off.
Down Special: Transform
-Orin transforms into a cat. Her cat form is lighter and easier to KO, but she moves faster. The cat form can use the same special moves that Orin can in her "human" form, but they are slightly weaker.
For the moment, that is all I have. A few characters I have no completed movesets for so I have left them out (with the exception of Youmu, as she had a unique mechanic that I thought I should explain). The characters also had moves called Final Words, same as Final Smashes. Each and every one of them are custom attacks. Some of them are as follows:
Reimu
Phantasm Orb- Reimu charges up spiritual energy and releases an immense glowing yin-yang orb above her head. The orb automatically fires bullets around itself. You can press and hold the attack button to allow the orb to charge energy and release a more powerful spray of bullets.
Marisa
Astral Dragon- Marisa takes flight on her broom and zips off the stage, only to rush through engulfed by a huge mass of light energy in the shape of a dragon. As Marisa blasts through, you can control the angle that she flies in. Areas that she hit will be engulfed in white flames.
Cirno
Perfect Winter- Cirno assumes a pose and points her finger skyward as bullets in the shape of snowflakes rain down upon the arena causing great damage. They have a 30% chance of freezing anyone they hit.
Meiling
Hidden Lotus Dragon Technique- An accuracy move where Meiling shoots an intimidating glare. If she catches someone in her sight, they will be stunned as she charges up fiery chi and hits the victim with a rushing straight punch that has a high chance of a one-hit-KO.
Reisen
Lunatic Cannon- When activated, Reisen will equip a futuristic cannon gun, from which she fires a massive blast of red energy that can blow opponents off the screen.
Orin
Ghost City- With a meow, Orin will cause a graveyard to appear on the stage, from which a myriad of spirits will materialize. They will begin to attack the other combatants by ramming into them. The spirits can be fended off with a few powerful attacks, though.
Nitori
Mecha Kappa Kappa Onslaught- Nitori jets off and appears in a gigantic kappa robot equipped with an arsenal of different attacks. It will only stay around for a maximum of twenty seconds before it shuts down.