The Conditioned Teleport, is that the one where there's a growing circle around Koishi and when it "hits" the enemy, she moves in?
That's right.
But since comboing pretty much seems to be the name of the game, I can't think up a good use for it.
Coverage - Koishi has a great 5A and B moves + Fidgety Snatcher
Combo starter because of large activation hitbox - It blasts the opponent away so that seems impossible.
In combo use - The activation seems pretty slow.
So it seems to be somewhat limited... unless I'm missing something.
That's my main deck with Koishi except for it's Shinto.
Any advice on how to make my Miko deck more potent... and how to play better as Byakuren and Futo?
Byakuren I don't use much because she feels somewhat awkward to use, and me playing Futo seems to be either plate spam or missing with her very short range 5A. :V
But for Miko I can at least give a bit of advice on how I use her:
My deck:http://i.imgur.com/sJ08H8T.jpg
Midscreen:
66A 8B 2C(swords) 2B 6C(swords)Corner:
5AAA5A 6C 8B 2CThese are the combo's I use most of the time.
I recommend using 6 and 2C for swords, 8C and 4C are mostly up to preference.
The ring skill is really good, and the teleport skill could also come in handy.
The taoist sword is there just for preference, because I like fast lasers instead of big, or short ranged ones.
For spellcard enders, I suggest using Hermit Spell "Taoist of the Land of the Rising Sun" for the corner combo and the other for midscreen.
I personally don't like the homing and popularity spell, because one greatly decreases popularity, and the other takes too long to have any real effect, and it can also give the opponent popularity.
Another tip: Miko doesn't have any real attacks that hit around knee level and come out quickly, and she is somewhat vulnerable there.
Try always to go UNDER the opponent instead of above.
conditioned teleport is a decent punisher. It's pretty quick, but if you keep moving around it makes it a little harder for the opponent to guess when the ring will connect. but I would never advise using it when the opponent has their SC declared.
Basically, it's good to have, but if you want you can switch it out with Stinging Mind, though I find that one not to be as useful since their location is predictable and you are vulnerable when she calls it out a second time.
...my deck is Shinto too.
That explains it, that makes a lot of sense actually, didn't think of that.
I guess I've still got a lot to learn, my playstyle is currently something I would describe best as
COMBO MADNESS because that's all I really do.
My strategy for Koishi is basically get close to opponent>combo the heck out of them>retreat>or not>more combo's
Which is another reason why I had 4 radars in my deck, they allowed for very easy accessing.