Author Topic: TH13.5 Hopeless Masquerade - Thread the Nth  (Read 188523 times)

MewMewHeart

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #150 on: July 04, 2013, 01:13:53 AM »
@Lumenebr?:
Rant: Then I'll more problems with Futo AI spamming "BURN BABY BURN" all over the screen while I go "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-"

But, this would actually make things more interesting if the AI used skills and stuff then things would be better for us to practice on our skills.

(Except for Moehermit because I hate plate spam and tornados. )

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #151 on: July 04, 2013, 03:21:53 AM »
I would be tempted to play HM again if the AI was better. Laptop's not good enough to sustain a decent framerate while netplaying. Oh well, most are still playing Soku anyway.

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #152 on: July 04, 2013, 06:43:05 AM »
Quote
I hope sooner or later the AI will be able to use Skills. I mean it could just randomly assign skills/items, and have them coded to know what opportunities are available for each item/move. Then it would read which moves are in what slots, and just use those variables in inputs.

That may be somewhat hard to code. It would just be easier if they code a specific skill set for the AI. And simply ignore whatever cards you give the AI and give them their own skill set.
That would be better than AI not using any skills at all.

KuroArashi100

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #153 on: July 04, 2013, 08:11:13 AM »
That may be somewhat hard to code. It would just be easier if they code a specific skill set for the AI. And simply ignore whatever cards you give the AI and give them their own skill set.
That would be better than AI not using any skills at all.

Can't they just use a similar system like they did with Koishi?


Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #154 on: July 04, 2013, 08:36:12 AM »
For every playable character and with more conditions in mind? Seems like a lot of work.

KuroArashi100

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #155 on: July 04, 2013, 08:48:49 AM »
For every playable character and with more conditions in mind? Seems like a lot of work.

True, but if they could make a sort of "framework", that might get a little easier.
The only real problem I can currently think of would again be Koishi, who has delayed moves.
Sure, it would be a lot of work, but isn't making the game itself a lot of work too?

HyperGumba

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #156 on: July 04, 2013, 10:22:32 AM »
The only change is an old bug where certain gamepad button presses would be recognized as pressing "Esc" has been fixed.

I know, I am late, but...

Fucking finally. This was so annoying, an issue that popped up sporadically for me. Will need to download that update once I get home.

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Quwanti

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #157 on: July 04, 2013, 10:41:07 AM »
Heh, was finally able to cast my Futo last word during netplay.
...
And then I got hit and my LW was gone, and I lost because of popularity.

Also, going back from HM to soku is just awful. I constantly try to mash the a on the keyboard.
« Last Edit: July 04, 2013, 11:51:59 AM by Quwanti »

KuroArashi100

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #158 on: July 04, 2013, 03:16:17 PM »
Another question:
How do I stop opponents from escaping in practice mode?
For instance, I was trying to connect a combo that started with a dial A combo, but as soon as it was finished, the opponent flies away to their earlier position.
How do I stop this?
It is kind of annoying having to use vs com if I want to practice combo's. :V

Lumenebr?

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #159 on: July 04, 2013, 09:09:17 PM »
10th Option from the top, set it to the rightmost option and give the 2nd player a profile that doesn't overlap with your controls.
Basically it makes it so that the practice dummy is controlled by Player 2. No automatic inputs.

That or you can set the positions of P1 and P2 (The two rows of squares) and use F1 to reset quickly while practicing.


There was a translated practice menu somewhere, may want to take a look at that.


That may be somewhat hard to code. It would just be easier if they code a specific skill set for the AI. And simply ignore whatever cards you give the AI and give them their own skill set.
That would be better than AI not using any skills at all.


That method is most certainly much easier, though I had already thought about it. The reason I suggested the other method was to gain the unpredictability of the opponent and their setup.
The fact that decks can be customized and arranged differently changes a lot of things. Part of the game is analyzing what setup your opponent is using and figuring out what options they possess to strategize from there.
Due to the differences in slots/limit of 8. Once you learn what the static skill sets are for each character, every match afterwards you'll have a knowledge advantage.
"Oh, here comes a Leyline, It's been set to 4 Leyline in the static skill set so I can just back up and it won't reach me, unlike a 6 Leyline."


Nevermind, I see that you're making a point about the ease more than anything else.
« Last Edit: July 04, 2013, 09:50:50 PM by Lumenebr? »

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #160 on: July 04, 2013, 10:56:05 PM »
It is really time spent making AI vs time spent making other things. With the a customizable skill system, you need to spend that much more time making an effective AI. That same amount of time could be spent on improving the game.

Think of it like this. If they are spending time balancing or improving AI, that implies they are not spending time designing Kokoro or any new character they feel like adding.

One of the elements I would like to see added to this game, just for lore purposes, but will affect game balance is if you are down and your opponent follows up with a move to either force you to block on wake up so they can combo or something similar, they lose popularity. Touhou spell card rules is more of a sport, so trying to beat them when they are down is seen as poor sportsmanship and should be punishable.

MewMewHeart

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #161 on: July 04, 2013, 10:59:54 PM »
Well I would love to see the AI do skills so, at least I can learn to dodge them instead of getting WOMBO COMBO'D.
Other then that, I don't see why they can't give the AI skills. I mean the computers would be worth more practice for those who lack a buddy to fight on HM.
« Last Edit: July 04, 2013, 11:01:27 PM by MewMewHeart »
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cuc

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #162 on: July 05, 2013, 10:54:00 AM »
There's another blog update showcasing some possible changes. Lazy mobile phone trans:

Reimu's setup squares will shrink with passage of time. The 8 and 2 versions are smaller.

Marisa might get some fast-firing bullets.

Ichirin's Thunder Cloud has hitbox on startup, useful for close combat.

Futo's max plates on field may be increased from 5 to 7.

Miko might be able to control the spread of her lasers.

More invincible against shooting frames for Hijiri's Eyes.

Adjustment to Nitori's Torpedo.

An upside-down version of Koishi's Snatcher.
« Last Edit: July 05, 2013, 10:56:02 AM by cuc »
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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #163 on: July 05, 2013, 02:50:44 PM »
Forgive me if I missed this, but I haven't been able to play this game in a while, due to other games sucking my attention, like Animal Crossing and Project X Zone.

Is Kokoro playable yet, or do we have any idea when she will be?

Quwanti

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #164 on: July 05, 2013, 03:17:06 PM »
Futo's max plates on field may be increased from 5 to 7.
Yes.
Please, Twilight Frontier.
Forgive me if I missed this, but I haven't been able to play this game in a while, due to other games sucking my attention, like Animal Crossing and Project X Zone.

Is Kokoro playable yet, or do we have any idea when she will be?
Not yet, and not exactly. Though, it might be the next big version update (1.05?).

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #165 on: July 05, 2013, 03:22:00 PM »
Yes.
Please, Twilight Frontier.Not yet, and not exactly. Though, it might be the next big version update (1.05?).

I see. Thanks

Also, more plates for Futo? Awesome. And nothing for my favorite Tanuki girl?

Gpop

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #166 on: July 05, 2013, 04:46:22 PM »
An upside-down version of Koishi's Snatcher.

Now this is very interesting. I get a lot of opponents try to get under me since Koishi is very powerful from below

Lumenebr?

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #167 on: July 05, 2013, 08:50:24 PM »
An upside-down version of Koishi's Snatcher.

Now that would definitely be interesting to see, and would open up more possibilities. Probably will be able to follow up 2B.

I bet people will have skill sets with one button completely dedicated to Radar and Snatcher. It would most certainly make sense.
Unless more of Koishi's specials are given increased directional diversity, which would be very nice to see.

Also wondering what's going to happen to the broom.

Ruminizer

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #168 on: July 06, 2013, 09:01:48 AM »
I decided to main Ichirin and Miko.
The thing that gets me about the AI is, they choose ONE move and do only it.
The issue is, it's always the one I hate. Futo's tornados, Marisa's stupid broom, etc.

Also, poor Nitori. So underpowered.
Marisa and Reimu should share some of it.
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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #169 on: July 06, 2013, 10:28:00 AM »
Does someone know if the endings are written by ZUN?

I liked Miko's design a lot in this game and from what I know about her she seemed cool. I decided to cosplay as her, but her ending spoiled her completely. It showed the opposite from what I expected about her;;; I just want to know if Tasofro are at fault or if she really is like that...

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #170 on: July 06, 2013, 10:35:21 PM »
All fighting game stories are as canon as main game stories, if that is what you are asking. Miko's ending would be what her personality is like.

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #171 on: July 08, 2013, 10:57:47 AM »
I know, I was just wondering if that was someone else's interpretation of Miko... I mean, even if it's canon if that wasn't made by ZUN but rather by someone else I'd still like her because everything else is fine and I'd just think about what her ending shows as a misinterpretation. I don't really mind if it's canon or not, I just want to know if it's the same person's interpretation of her (in this case, ZUN) or not (>_<)

Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #172 on: July 09, 2013, 05:34:35 AM »
Oh, I see what you mean. The story line is likely told by Zun, but that may not be true.

cuc

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #173 on: July 10, 2013, 09:43:11 AM »
The fighting games are written by ZUN. I have problems with Miko's HM characterization, too, but that's what the canon is now.

Another blog update about ideas being tested out, this time about buffing Futo.  The highlight is a new ability to create two plates in one attack with dash-A and X attacks.

When someone asked Unabara if Futo can set 7 plates now (since that's the number of plates in their teaser screenshot), Unabara answered: "you are half wrong". Are they increasing Futo's maximum plate number to 14?
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Quwanti

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #174 on: July 10, 2013, 10:56:58 AM »
Another blog update about ideas being tested out, this time about buffing Futo.  The highlight is a new ability to create two plates in one attack with dash-A and X attacks.

When someone asked Unabara if Futo can set 7 plates now (since that's the number of plates in their teaser screenshot), Unabara answered: "you are half wrong". Are they increasing Futo's maximum plate number to 14?
Futo definitely needed some tweaking. Some attacks are just frustrating to use even on higher levels. It's frustrating to use her plate dishwasher spell card when there are still some plates on the field, as they then shatter.

Do they mean her normal dash-A or that extra dash you get after some time? As the latter already sets up one plate.

cuc

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #175 on: July 10, 2013, 11:20:23 AM »
Hard to say, those blog posts are fairly loose with their terminology. They did say Futo will become more flexible.
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TheTeff007

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #176 on: July 10, 2013, 12:51:23 PM »
How long since the game came out? 1 month more or less?

Man, I'm really waiting for Kokoro become fully playable.
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Lumenebr?

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #177 on: July 10, 2013, 09:01:00 PM »
When someone asked Unabara if Futo can set 7 plates now (since that's the number of plates in their teaser screenshot), Unabara answered: "you are half wrong". Are they increasing Futo's maximum plate number to 14?

That, or perhaps the increase is to 9, which is +4, instead of +2.


Has anyone actually gotten to 80+ plates in a real match? What's the general amount that you guys get each round?
« Last Edit: July 10, 2013, 09:33:49 PM by Lumenebr? »

Quwanti

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #178 on: July 10, 2013, 10:52:56 PM »
That, or perhaps the increase is to 9, which is +4, instead of +2.


Has anyone actually gotten to 80+ plates in a real match? What's the general amount that you guys get each round?
It all depends on the opponent. My records was a total of 64 plates, spread around three rounds. For a 2 round fight it was 38 (which I in fact lost). Though, it is normal for me to (almost) reach the second level (20 plates) at the end of the first round. Again, though, if the opponent is constantly following me around I barely have 10 broken plates in the first round.  :V

The trick is to use her platespin spell card a lot of times. It places 5 plates without any hesitation (unless you get hit during the spell card). I have it twice in my deck, so I use it very often (mainly as a reversal).

MewMewHeart

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Re: TH13.5 Hopeless Masquerade - Thread the Nth
« Reply #179 on: July 10, 2013, 10:55:55 PM »
I'm all in favor of Futo being buffed and using her plate spin move to get more plates on the field is a good option although I prefer running people over with a boat because I'm mean.

(Although if she does get a buff... I'll be here complaining more about the plate rate that her AI throws out is too damn high.)
« Last Edit: July 10, 2013, 10:58:15 PM by MewMewHeart »
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