I said some days ago I would make a post concerning the others elements. Here it is.
Firstly, I forgot to give the background image. Here it is :
Cool, NoelShack gave me a thumbnail.Next, you may have noticed, the final picture is made by taking the background, and putting the pictures from the manbow_render directory over this background.
Here is the background, on which I showed where the different elements will be placed :
And an example of the result :
That is how it is. Now, let's talk about what we can do.
Basically, we can change everything except the screenshot (this isn't a problem, I suppose), but there is some problems concerning the dates. I'll talk about this later.
Also, we can move / resize / scale nearly everything except the newspaper's title and the screenshot. Here again, a picture to show this :
http://image.noelshack.com/fichiers/2014/31/1406913166-news-scalable-zones.png. Each scalable zone is squared in red. And each scalable zone should be resizable and movable.
At last, here is the GIMP project I made for these pictures :
http://www.mediafire.com/download/3fncd3b9rq6v2bm/news.xcfIt would be great if we manage to avoid vertical texts. I let you suggest some ways of reorganizing the picture to do this (I think I'll try to do something, too).
Now, I'll talk about the dates. For all the following screenshots, please look at the sections news_topday and news_youbi.
The things to translate are the days of the week, 年 (year), 月 (month), and 日 (day). Concerning this, here is a part of a game's file (data/system/manbow_render/battle.global.nut.txt) :
235 SQString:年
236 SQString:月
237 SQString:日
238 SQString:title_month
239 SQString:title_day
240 SQString:title_year
241 SQString:火
242 SQString:水
243 SQString:木
244 SQString:金
245 SQString:土
246 SQString:header_dayofweek
247 SQString:曜日
I added the lines numbersThese strings are used for the date on the top (news_topday), and for the day of the week in news_youbi. You can see an example where I replaced kanjis with letters (235=a, 236=b, 237=c, 241 to 245 are letters from d to h, and 247=day) :
http://image.noelshack.com/fichiers/2014/31/1406915587-battle-global-nut-txt-l235-247-alphabet.png (don't mind the text on the left of the screenshot, I made a test and forgot to remove it).
For each day, the string at line 247 is put just after the 1st kanji of the day. As each day in english ends with "day", we can do the same thing :
235 SQString:d
236 SQString:m
237 SQString:y
241 SQString:tues
242 SQString:wednes
243 SQString:thurs
244 SQString:fri
245 SQString:satur
247 SQString:day
I didn't copy some lines here because they aren't part of the translation, but I let them in game.Yes, I shuffled the day and the year.Here is the result :
http://image.noelshack.com/fichiers/2014/31/1406915586-battle-global-nut-txt-l235-247-days.pngProblem : the kanji 月 means month, but it is also the 1st kanji of monday. So, with monday, here is the result :
http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-monday.png . Same thing for 日.
And if we replace 月 with mon (beginning of monday), and 日 with sun (beginning of sunday), here is the result :
http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-sunday.pngFor now, the best I found is to translate 月 with mon as on the last screenshot, and to hide the date from news_topday. Here is the result :
http://image.noelshack.com/fichiers/2014/31/1406915585-monday-remove-date-262-et-402.pngDoes someone have another suggestion about this ?