Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Touhou Projects => Topic started by: cuc on May 16, 2013, 02:31:43 am

Title: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on May 16, 2013, 02:31:43 am
Touhou 13.5 will be released soon. And no party so far has shown any intention to make the English patch.

The basic requirements of decrypting, hacking and encrypting are no more difficult for HM than other Tasofro games. The Chinese community expect they should produce a Chinese patch soon after release; they will be able to supply the necessary tools.

The real difficulty for the English patch comes from one of the game's stylish choices: most of the dialogue in game will be displayed in vertical word balloons. Hacking the game to display horizontal text and still look good would be a highly difficult task.

You can see an example of the vertical text in this Story Mode selection screenshot:
http://www.tasofro.net/cgi-bin/tasoblo/tasoblo.cgi?mode=image&upfile=67-1.jpg

I'm thinking... is it possible to get around the problem by displaying English vertically? So here's a proposal: someone make a translation mockup of that screenshot, using a heavily italicized font with thin lines, to test what can be achieved.

Hasty translation of the text:
Quote
The usually quiet humans and the always energetic youkai, they all seem very excited.

They are all so excited, because the shrine maiden will be dueling her rivals.

Win this fight, and solidify your popularity!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on May 17, 2013, 02:00:18 pm
I now came up with this. Couldn't find a good italicized font in my library, though. I will search further.

(http://img841.imageshack.us/img841/4584/test2ft.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on May 17, 2013, 02:01:52 pm
Continuing discussion from the Frontpage News "HM Yay" thread. Test screenshots by the Chinese community:

The tools:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/E3926E987B49CD4AFF1BB7355D8D85EF_zps4eb6211f.jpg)

Working:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/498454DF8C8D23A1D90DAF2701001ED2_zpsdcf15d8f.jpg)

Results:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/4089491419CFD553F2738D89DC8F0C2E_zps3a3fbd3e.jpg)

(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/DB72FD6D1730DA8006AE6B2EBB9B0B99_zps5d390ac0.jpg)

(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/6C7AE14CE8CF50DC3343993ABBFEE82E_zpsac1604c4.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: G_H on May 17, 2013, 04:05:52 pm
Man, I'd like to know how they went about this... Judging from what I can find, this Riatre is a skillful coder. Appears to participate in coding challenges.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on May 17, 2013, 04:25:56 pm
He also did coding work on previous Chinese patches for the fighting games.

I'll do as much as I can to help with the communication, this I can assure you.

@Quwanti: Thanks. This one definitely had potential.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: qazmlpok on May 17, 2013, 05:11:08 pm
A complete aside, but would these tools also work on tasofro's earlier Satori Mental Education game (古明地さとりの情操教育) from C82? I know some people that would've loved to get an extract of the character portraits at the very least.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on May 17, 2013, 05:18:31 pm
This hasn't been tested yet. Maybe later.

Since your purpose is just extracting the portraits, does TexMod work with that game?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: fsvgm777 on May 17, 2013, 08:46:07 pm
Someone in the HM Yay thread suggested having the translations as subtitles instead of modifying the game files. Here's how it could look like:

Intro:
(https://dl.dropboxusercontent.com/u/64600169/th135demoplay-muxed.mp4_snapshot_00.45_%5B2013.05.17_14.08.01%5D.jpg)

Beginning of a fight:
(https://dl.dropboxusercontent.com/u/64600169/th135demoplay-muxed.mp4_snapshot_01.25_%5B2013.05.17_14.09.04%5D.jpg)

(note: the two screenshots are from my gameplay video, the subtitles were added through an external Avisynth function called SubtitleEx, which is invoked 4 times in the bottom screenshot)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: G_H on May 18, 2013, 12:23:31 am
That looks very nice. Something like this with an overlay via Direct3D hooks could do the job just fine. Leaves the original completely intact, too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 23, 2013, 02:48:23 am
Oh that looks good. Anyone tried this with dialogue?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: AJS on May 23, 2013, 03:50:30 am
Oh that looks good. Anyone tried this with dialogue?
I don't believe that's possible yet.  Dialogue has only been seen through screenshots thus far.  All we have is the demos to work off of, which don't have it.  Wait til the actual game comes out.  Though for dialogue, I suppose what they could do is they could display the text under the speaking character's feet, or above their head--wherever is more convenient.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 23, 2013, 01:24:17 pm
I don't believe that's possible yet.  Dialogue has only been seen through screenshots thus far. 

Can someone post a pic?

Also, what's being used to edit the code?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on May 24, 2013, 12:53:20 am
I am really hoping on the tools of the Chinese community.

Although I really think that the subtitles would work, although I want to ask for an explanation on how it would work...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on May 25, 2013, 01:24:16 pm
Hmm, I'm not too sure if vertical works... Like you said, it would be highly difficult, and I don't think we want the players to stretch their necks and read it downwards like that. ;~; Maybe there's a code to check if the message should be displayed horizontally or vertically inside the system? I agree with what Quwanti's showing, although it might be a bit hard to read if the text is more than that when the game is released...

(http://i.imgur.com/YCxb5Bm.png)

The most I could do for retaining the text box is to show it like this.  ^_^;; (I think I should put the text a bit smaller for that one, but the general idea is there)

(http://i.imgur.com/bEewhpP.png)

If it's possible to change the textbox layout (Which I am guessing it requires a bit of coordinate fix...), I hope this would suffice, having enough room to show the portrait, and have plenty of space for the text so it wouldn't look too squishy. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on May 25, 2013, 06:46:51 pm
Hmm, I'm not too sure if vertical works... Like you said, it would be highly difficult, and I don't think we want the players to stretch their necks and read it downwards like that. ;~; Maybe there's a code to check if the message should be displayed horizontally or vertically inside the system? I agree with what Quwanti's showing, although it might be a bit hard to read if the text is more than that when the game is released...

(http://i.imgur.com/YCxb5Bm.png)

The most I could do for retaining the text box is to show it like this.  ^_^;; (I think I should put the text a bit smaller for that one, but the general idea is there)

(http://i.imgur.com/bEewhpP.png)

If it's possible to change the textbox layout (Which I am guessing it requires a bit of coordinate fix...), I hope this would suffice, having enough room to show the portrait, and have plenty of space for the text so it wouldn't look too squishy. D:
Oh my gosh. I'm just so excited. So does someone have the ability to make these changes?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 26, 2013, 12:16:08 am
Maybe there's a code to check if the message should be displayed horizontally or vertically inside the system?

Yeah I'd like to know this myself. There has to be some way to exit text layout and position.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Sungho on May 26, 2013, 12:59:27 am
The thing is, aren't Chinese people perfectly fine with vertical text?
Would they actually bother making the game display horizontal text?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 26, 2013, 01:16:47 am
The thing is, aren't Chinese people perfectly fine with vertical text?
Would they actually bother making the game display horizontal text?

But there must be a line of code to manipulate text format. If we can get that, then we're golden.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on May 26, 2013, 04:12:21 pm
AHAHA I'm not sure where do I post this, so I'll just put it here. 8DDD

Anyways, since Hopeless Masquerade is out, I'm thinking of the layout design for the text. For those who played the game, it's mostly vertical, even the dialogue. I hope there's a code somewhere which manipulates the text format, like Savory said. ovo/

So I just came here with a few ideas in mind. ^_^; Like, let's take this (http://i.imgur.com/WaxUUcf.jpg) and this (http://i.imgur.com/N6vhHk1.jpg) as an example. Keep in mind that my Japanese is horribly terrible so the text is most likely wrong. 8D;

(http://i.imgur.com/q0OE7fB.jpg)
For these kind of text, they are most likely images, so they're easy enough. If we can only do it vertically, then this is an option, maybe?

(http://i.imgur.com/C5kRiNw.jpg)
If you are able to position your text freely without any cut-offs, maybe this works? I'm basing this from Soku's style of designing. ^_^;

(http://i.imgur.com/c988Xqw.jpg)
For the dialogue, I don't think we could do it vertically, otherwise it would be very hard to read. I was thinking of going for this kind of design, but I can't say for sure if the text box size are able to be manipulated with numbers, or the text box are just images.

(http://i.imgur.com/GmMXKdg.jpg)
I hope this is possible, though. If used with the former, it could get really cramped. Looks neater too, IMO. XD;;

But yeah, that's what I have so far. Just popping my thoughts here, yes. >A</
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 26, 2013, 07:41:18 pm
Center alignment is looking better.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on May 26, 2013, 11:44:32 pm
Second and Fourth screenshots look best to me.

So any news about tools or progress?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Daverost on May 27, 2013, 01:28:10 pm
First and third for me, but fourth is fine. I just don't like the second.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on May 27, 2013, 03:12:22 pm
I assume that the after battle newspaper doesn't really help, hmmm.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 27, 2013, 06:38:49 pm
Aren't the newspapers one big graphic? If there isn't a way to edit that, then how about adding subtitles?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on May 27, 2013, 06:52:08 pm
The third screen shot is perfectly fine. I believe that's how most doujinshi scanlations work anyways and I had no problems reading them there at all. I'm sure after some testing it can work out.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Validon98 on May 27, 2013, 07:13:46 pm
I'm fine with all options except for the first screenshot. Seriously, that's a little hard to read.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on May 27, 2013, 07:54:12 pm
Aren't the newspapers one big graphic? If there isn't a way to edit that, then how about adding subtitles?
After taking another look it indeed only consists of images. At least the text is.

(http://imageshack.us/a/img833/96/22108289.png)
and
http://imageshack.us/a/img838/8382/33608408.png
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on May 28, 2013, 04:02:04 pm
Thank you very much for the comments, everybody~ It means alot!

After taking another look it indeed only consists of images. At least the text is.

(http://imageshack.us/a/img833/96/22108289.png)
and
http://imageshack.us/a/img838/8382/33608408.png
Where did you get those? O_O What extractor did you use to get them, if you don't mind me asking?

The third screen shot is perfectly fine. I believe that's how most doujinshi scanlations work anyways and I had no problems reading them there at all. I'm sure after some testing it can work out.
True, but like I said, I'm afraid it will get a bit cramped since there are words which are a bit long when translated to English. ;~; Here's an example screenshot (http://i.imgur.com/OD3R8GU.jpg).

(http://i.imgur.com/3D2DhIv.jpg)
For this one, it looks alright but... I have to expand the speech bubble a little so that 'yourselves' would fit in it. It's possible that when hacking starts, the font size would be smaller, but yeah, I'm just worried that if this format is used, it might look choppy and the text has to be squeezed. ^_^;

(http://i.imgur.com/AU2yghk.jpg)
This one has more space, and I just flipped the textbox instead of expanding it, and you could put an extra line in it, but it also requires a bit more work to do involving coding, not to mention it's a bit 'unfaithful' to the original. D:

But yes, I'm throwing ideas around before the tools get released. =];;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on May 28, 2013, 09:10:33 pm
You can count on me to help with the patch, well the non-technical part at least. :V

Where did you get those? O_O What extractor did you use to get them, if you don't mind me asking?
True, but like I said, I'm afraid it will get a bit cramped since there are words which are a bit long when translated to English. ;~; Here's an example screenshot (http://i.imgur.com/OD3R8GU.jpg).
With a tool called texmod. It's not really usefull, as they aren't extracted directly and first have to be loaded within the game, but at least you can take a quick look to the in-game images.
(http://i.imgur.com/3D2DhIv.jpg)
For this one, it looks alright but... I have to expand the speech bubble a little so that 'yourselves' would fit in it. It's possible that when hacking starts, the font size would be smaller, but yeah, I'm just worried that if this format is used, it might look choppy and the text has to be squeezed. ^_^;

(http://i.imgur.com/AU2yghk.jpg)
This one has more space, and I just flipped the textbox instead of expanding it, and you could put an extra line in it, but it also requires a bit more work to do involving coding, not to mention it's a bit 'unfaithful' to the original. D:

But yes, I'm throwing ideas around before the tools get released. =];;
Well, after skimming trough Marisa's scenario, the only word wich might be problematic is "expressionless". I guess the horizontal box shouldn't be that much trouble.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on May 29, 2013, 01:40:45 pm
Well, after skimming trough Marisa's scenario, the only word wich might be problematic is "expressionless". I guess the horizontal box shouldn't be that much trouble.

Well, you could use a shorter synonym.

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: grgspunk on June 03, 2013, 10:04:39 am
I've been looking at this thread and I was just wondering, is there work being done on a patch or is everything shown just conceptual?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 03, 2013, 12:07:55 pm
First off, sorry if this is a bit unrelated to the topic, I can't create topics and the HM data unpacking discussion was split from the main HM thread into here.
Are TFCSTool and TFBMTool available for download anywhere yet, or will they be made public in the near future? I really like HM's music and I would enjoy being able to listen to it on my computer (without having to use the musicroom), and on my phone. I've searched the internet for hours for a solution and haven't found any program capable of extracting data from the .pak/TFPK format, probably due to my inability to understand Japanese/Chinese.

Any help would be greatly appreciated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on June 13, 2013, 02:21:47 pm
Any updates on this, yet?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 13, 2013, 10:55:13 pm
Any updates on this, yet?
That's what I'm wondering, too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 14, 2013, 11:46:59 am
That's what I'm wondering, too.
I'm pretty much wondering about this too as well. =];; *patiently waiting it out~*

Are TFCSTool and TFBMTool available for download anywhere yet, or will they be made public in the near future?
This... is the first time I ever heard about these things. O_O; What do they do?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 14, 2013, 06:57:42 pm
This... is the first time I ever heard about these things. O_O; What do they do?
Those are the tools shown in the screenshots in cuc's second post (http://www.shrinemaiden.org/forum/index.php/topic,14754.msg974495.html#msg974495), they extract/repack 13.5's data files.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 14, 2013, 09:32:41 pm
Ooh, that's what they are. Now that you mention them, I do wonder if they're up yet, so we can start work.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 16, 2013, 03:21:28 am
credit to: http://www.shrinemaiden.org/forum/index.php/topic,197.msg985230.html#msg985230

go to this site

https://github.com/nyfair/foo_thbgm/commit/258531875b79f3dfa741be637f250091d6df777c

see
Code: [Select]
+// No interest in attaching tfpk unpacker until tasfro make enough $$$ haha
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 16, 2013, 09:49:57 am
credit to: http://www.shrinemaiden.org/forum/index.php/topic,197.msg985230.html#msg985230

go to this site

https://github.com/nyfair/foo_thbgm/commit/258531875b79f3dfa741be637f250091d6df777c

see
Code: [Select]
+// No interest in attaching tfpk unpacker until tasfro make enough $$$ haha
Eh? Is that one of the developers for the unpacker? I hope they are willing to share with us soon.  D:

Either way, It seems that the coding for HM is extremely complicated... Fingers crossed to the developers...;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 16, 2013, 07:36:10 pm
Here is all toolkits we used in HM Chinese patch.
https://dl.dropboxusercontent.com/u/15824386/135tk.zip
Notes:
1. The game itself used RSA as .pak file list encryption algorithm, since I cannot get d, we have to patch the game exe itself if we want to use repacked packages. /h maybe useful.
2. Only hashed path&names remained in .pak file list, so there maybe some UNK_(through seems like all files needed in localization have correct path), sorry for inconvenience.
3. TFBMTool currently supports only 32-bit images since there are no text on 8-bit with palette images.
4. All scripts(including which used to draw ballon dialog) game used are Squirrel 3.0.4, unfortunately there are no working decompilers so it's hard to change it's behaviour. But cnuttool can efficiently extract&replace literals in cnut.
5. ACT files are quite messy and sorry for this.
6. Font rendering in HM made me a bit confused even for Chinese characters....

Tell me if anyone interested in codes. (it is VERY MESSY and looks UGLY :(
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 17, 2013, 02:49:07 am
Here is all toolkits we used in HM Chinese patch.
https://dl.dropboxusercontent.com/u/15824386/135tk.zip
Notes:
1. The game itself used RSA as .pak file list encryption algorithm, since I cannot get d, we have to patch the game exe itself if we want to use repacked packages. /h maybe useful.
2. Only hashed path&names remained in .pak file list, so there maybe some UNK_(through seems like all files needed in localization have correct path), sorry for inconvenience.
3. TFBMTool currently supports only 32-bit images since there are no text on 8-bit with palette images.
4. All scripts(including which used to draw ballon dialog) game used are Squirrel 3.0.4, unfortunately there are no working decompilers so it's hard to change it's behaviour. But cnuttool can efficiently extract&replace literals in cnut.
5. ACT files are quite messy and sorry for this.
6. Font rendering in HM made me a bit confused even for Chinese characters....

Tell me if anyone interested in codes. (it is VERY MESSY and looks UGLY :(
TIME FOR ACTION.

No need to be sorry for anything, this looks like it will be so helpful. Thanks so much!

EDIT: Now could you explain how it works in general? I already have a general idea of how it works, andI just need a little push before I dig in.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 17, 2013, 03:54:51 am
TIME FOR ACTION.

No need to be sorry for anything, this looks like it will be so helpful. Thanks so much!

EDIT: Now could you explain how it works in general? I already have a general idea of how it works, andI just need a little push before I dig in.

Hmm what does "how it works" mean?
For usage just run them under terminal or see batch files included in zip.

(If you have no idea about what I said below, just ignore)
And for how to figure out the game files format... well just repeatly observe the file itself, debug or IDA the game and do some guessing until you found enough info. then code a tool.
I haven't written formal documentations about the file format.All notes made during the progress is in Chinese ><
See my messy codes (https://dl.dropboxusercontent.com/u/15824386/135tk_codes.zip) if you are really interested in internal file formats.
WARNING: Most of codes are written as "one-time" solution and maybe wrong or misleading(especially for type "wtf" in .ACT, actually it has different meaning in different layouts)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 11:55:24 am
Hello Riatre,

thank you very much for your generosity by sharing the tools and source code! This is certainly a very helpful contribution for the community's translators, for those who like messing around with games, and for those who enjoy the game's music.

For anyone having problems, here are some rough instructions on how to use these tools to translate the game:

The first thing to do is run "th135arc.exe /x th135.pak". This will extract all files from the th135.pak file into a subfolder called "th135".
Some of the extracted files will still be compressed with zlib, the TFBM format for bitmap images, and the TFCS format for .csv files (containing in-game text).
Run "extractBM.bat" and "extractCS.bat" to automatically decompress all supported files in the subdirectories into an easily editable PNG format. This process may take a while for the image files, and it will not extract the 8-bit-paletted character sprites (which are irrelevant for translation anyway). Also, some files may be skipped due to "invalid filename", this is because of locale problems with the file names and should be fixed by AppLocale (can't test this since I am on Wine at the moment).

Translating the image files should be fairly trivial, you'll find most text images in the "System" folder.
The .csv files are text files in Shift-JIS and not only allow you to translate names and descriptions, but often also control game functionality, allowing you to change skill/spell card script functions, mana cost and faith values, as described by the first line of each file. I'm tempted to just mess around and mix characters' cards up a bit, but I don't want to risk corrupting my th135.pak at the moment, and this is pretty much unrelated to translating the game anyway.
The .nut and .act files can be decompressed using "dumpcnut.bat" and "dumpact.bat", respectively, and seem to contain strings related to Squirrel scripts. These should probably be left alone for now.

Before continuing, make a backup of your th135.pak and th135.exe. This step may corrupt the file in some way if you haven't set up your locales properly.
To repack the archive, run "repackBM.bat" and "repackCS.bat" (and optionally "writecnut.bat" and "writeact.bat"), then run "th135arc.exe /p th135", followed by "th135arc.exe /h th135.exe" to change the security hashes in th135.exe and allow the changed th135.pak to work. This worked partially for me: the game still runs and displays most images, but stage backgrounds do not work anymore. To revert to the original version of the game, restore the backups of both th135.pak and th135.exe. Restoring only the th135.pak file and then running "th135arc.exe /h th135.exe" again does not seem to work at the moment.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 17, 2013, 12:07:18 pm
Omg it came out! Thank you very, VERY much!

... But uhh... I... kind of have a problem at Step 1

http://i.imgur.com/hyF8FzX.png

Guess it's a dll problem. ^^; I'm trying to find a good one but if anyone has it, mind PMing me it? TY!

EDIT: While I'm sure there's more than 3 of us being eager to work on this now... I propose we make a small role call team to see who does what, before some of us end up doing the same thing, wasting one of our time. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 17, 2013, 12:25:22 pm
Don't forget.
there is DDS files too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 12:39:20 pm
Omg it came out! Thank you very, VERY much!

... But uhh... I... kind of have a problem at Step 1

http://i.imgur.com/hyF8FzX.png

Guess it's a dll problem. ^^; I'm trying to find a good one but if anyone has it, mind PMing me it? TY!

EDIT: While I'm sure there's more than 3 of us being eager to work on this now... I propose we make a small role call team to see who does what, before some of us end up doing the same thing, wasting one of our time. D:

Not entirely sure about the DLL problem, but you could try downloading the MS Visual C++ Runtime 2012 (http://go.microsoft.com/?linkid=9815734) (or its 64-bit version (http://go.microsoft.com/?linkid=9815744)); a functional version of that DLL should be included in there. My version of it is a dummy DLL by Wine, which unfortunately wouldn't work if I sent it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 17, 2013, 12:42:41 pm
Omg it came out! Thank you very, VERY much!

... But uhh... I... kind of have a problem at Step 1

http://i.imgur.com/hyF8FzX.png
Guess it's a dll problem. ^^; I'm trying to find a good one but if anyone has it, mind PMing me it? TY!

EDIT: While I'm sure there's more than 3 of us being eager to work on this now... I propose we make a small role call team to see who does what, before some of us end up doing the same thing, wasting one of our time. D:

Maybe you need this
http://www.microsoft.com/en-us/download/details.aspx?id=30679


Hello Riatre,

thank you very much for your generosity by sharing the tools and source code! This is certainly a very helpful contribution for the community's translators, for those who like messing around with games, and for those who enjoy the game's music.

For anyone having problems, here are some rough instructions on how to use these tools to translate the game:

The first thing to do is run "th135arc.exe /x th135.pak". This will extract all files from the th135.pak file into a subfolder called "th135".
Some of the extracted files will still be compressed with zlib, the TFBM format for bitmap images, and the TFCS format for .csv files (containing in-game text).
Run "extractBM.bat" and "extractCS.bat" to automatically decompress all supported files in the subdirectories into an easily editable PNG format. This process may take a while for the image files, and it will not extract the 8-bit-paletted character sprites (which are irrelevant for translation anyway). Also, some files may be skipped due to "invalid filename", this is because of locale problems with the file names and should be fixed by AppLocale (can't test this since I am on Wine at the moment).

Translating the image files should be fairly trivial, you'll find most text images in the "System" folder.
The .csv files are text files in Shift-JIS and not only allow you to translate names and descriptions, but often also control game functionality, allowing you to change skill/spell card script functions, mana cost and faith values, as described by the first line of each file. I'm tempted to just mess around and mix characters' cards up a bit, but I don't want to risk corrupting my th135.pak at the moment, and this is pretty much unrelated to translating the game anyway.
The .nut and .act files can be decompressed using "dumpcnut.bat" and "dumpact.bat", respectively, and seem to contain strings related to Squirrel scripts. These should probably be left alone for now.

Before continuing, make a backup of your th135.pak and th135.exe. This step may corrupt the file in some way if you haven't set up your locales properly.
To repack the archive, run "repackBM.bat" and "repackCS.bat" (and optionally "writecnut.bat" and "writeact.bat"), then run "th135arc.exe /p th135", followed by "th135arc.exe /h th135.exe" to change the security hashes in th135.exe and allow the changed th135.pak to work. This worked partially for me: the game still runs and displays most images, but stage backgrounds do not work anymore. To revert to the original version of the game, restore the backups of both th135.pak and th135.exe. Restoring only the th135.pak file and then running "th135arc.exe /h th135.exe" again does not seem to work at the moment.
To avoid "invalid filenames", try to run th135arc with AppLocale. Most background images have Japanese character in it's name :(
It looks like this bug is caused by taking current code page (in OS language settings) for converting ANSI filenames to Unicode and got '??????' in your environment.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 17, 2013, 02:09:43 pm
Now to work on some English proof of work. I'm very excited about this, it has revived our translation efforts.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 17, 2013, 04:05:43 pm
I'm not sure what happened to the Private E-Mail inbox, since there isn't anything appearing in my Sent Messages folder, but in case you two didn't get it...

Luke, Marukyu, do you want to share your Skype/AIM contacts with me? =o Or anyone else who wants to help out? 8D (Since there isn't a group yet... Hm.) I kind of want to talk more about HM which might flood the forum ahaha;;

Anyways, I took a whirl on the tools (Thanks Maru and Rinko!) and I managed to edit a few things. Like Maru, the stage backgrounds do not work for me, and the character portraits are blank.

(http://i.imgur.com/zsgcmcf.jpg)
(http://i.imgur.com/79yeIhg.jpg)

So far, I did the character names and the main menu. Translation is most likely inaccurate. Nothing too big since I don't know how to open the message files...;; (Profile 1 and COM at the bottom are outlined white too. I don't think I touched them...)

I wanted to put their full character names, but I am unable to manipulate the length unless you fix it in the coding, I think.

And then I did the opening too. Works just fine! (Except the main menu, the background is black but I wanted to make it look nice-)

(http://i.imgur.com/084vvJ5.jpg)

... WELL, overall, uhh... PROGRESS... RIGHT?

Edit: Took a while to upload, but I also attempted to translate the opening!

http://www.youtube.com/watch?v=to9AUxk5ts8

The menu at the end was supposed to be black (And I fixed that position at the second line...) but... aha, that's how the opening is, currently. Opinions please? >A</
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 04:51:07 pm
To avoid "invalid filenames", try to run th135arc with AppLocale. Most background images have Japanese character in it's name :(
It looks like this bug is caused by taking current code page (in OS language settings) for converting ANSI filenames to Unicode and got '??????' in your environment.
This has to be some bug with Wine; I'm using Linux. Even though I set it up to use the Japanese locale, it corrupts the filenames. I can try to port/compile Linux versions of the tools (if you're okay with that, of course), that might work better in my case.

Like Maru, the stage backgrounds do not work for me, and the character portraits are blank.
It's a filename issue, according to Riatre. You could try if AppLocale works with the tools and see if it results in correct filenames.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 17, 2013, 05:26:16 pm
It's a filename issue, according to Riatre. You could try if AppLocale works with the tools and see if it results in correct filenames.
Yep! Applocale did it! I was a bit confused since I'm using Windows 7, and I thought the system locale took care of it. D:

Thanks for the help, you two! I'll try to do more tomorrow!

(... that is if I can do anything. Could we have a role call please? =])

Edit: Scratch that, Applocale didn't;; Back to the board. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on June 17, 2013, 05:45:52 pm
So you appear to be able to extract the images.

Would you be so kindly to release a full sprite rip? :D I myself can't, because the th135arc.exe (and actually any other exe which uses some kind of command prompt) automaticly closes in one blink.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 06:02:56 pm
So you appear to be able to extract the images.

Would you be so kindly to release a full sprite rip? :D I myself can't, because the th135arc.exe (and actually any other exe which uses some kind of command prompt) automaticly closes in one blink.

TFBMTool does not support the 8-bit sprites and their palettes yet. I could try to extend it to support them, if Riatre is okay with that. About the programs closing instantly: start the command line (run cmd.exe), enter "cd C:\Path\To\Th135\" and then enter the commands specified in my post.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 17, 2013, 06:15:35 pm
So you edit the text graphically?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 06:28:19 pm
So you edit the text graphically?

It depends. Some text data in the game is stored in csv files (items/cards, story mode dialogue, music room descriptions), which are comma-separated plaintext files, whereas some other text is stored as images (menus, character names).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 17, 2013, 07:00:12 pm
Alright, after extracting the files, I need help. I can't edit the PNG files, no matter what I do. It says the file is "unsupported"?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 07:03:33 pm
Alright, after extracting the files, I need help. I can't edit the PNG files, no matter what I do. It says the file is "unsupported"?

That's what you need to run "extractBM.bat" for, it decompresses all supported image files. Same goes for csv files, except you use "extractCS.bat" for those.
When you're done, use "repackBM.bat" and "repackCS.bat" to compress the files back into the original format.

Extracting and repacking the image files might take a few minutes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 17, 2013, 07:06:12 pm
That's what you need to run "extractBM.bat" for, it decompresses all supported image files. Same goes for csv files, except you use "extractCS.bat" for those.
When you're done, use "repackBM.bat" and "repackCS.bat" to compress the files back into the original format.

Extracting and repacking the image files might take a few minutes.
Ah, stupid me. Thanks so much!

I guess I was in such a rush that I forgot to do that step, just the initial one. Thanks again!

EDIT: Anyways, as I'm waiting for everything to decompress, what fonts do the images use?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 17, 2013, 07:31:17 pm
Ah, stupid me. Thanks so much!

I guess I was in such a rush that I forgot to do that step, just the initial one. Thanks again!

EDIT: Anyways, as I'm waiting for everything to decompress, what fonts do the images use?

No problem! Glad I could help.

It probably doesn't really matter what font will be used in the translated images (as long as it's readable and looks good), because even if the translation used the same fonts as the original, the Latin characters would still look different from the Japanese characters, so there probably isn't much of a point in putting time and effort into finding the exact font used for the game. In my opinion, it's much more important to stay consistent within the translation in terms of fonts and text effects (outlines, shadows, etc).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 17, 2013, 07:34:15 pm
I could try to extend it to support them, if Riatre is okay with that.

Thank you and feel free to do all you want  :)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 17, 2013, 08:25:53 pm
About Font, for while we can use their font. font from game.

*Editing config menu
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 18, 2013, 12:47:16 am
(http://i.imgur.com/DOIRDDY.jpg)

I doubt we could just waltz in and go "Hee Ho, translation ho~"... We definitely need to change the whole coding for this inside the game files. D: Perhaps a font change would be highly recommended too.

As for the background problem... I'm pretty sure AppLocale DID work. Here's how my folder for one of the backgrounds look like:

(http://i.imgur.com/UdXPzOM.png)

I did it like this: After doing my editing, I run repackBM (or repackCS if I did text editing), then run th135arc.exe /p th135. I already patched 135.exe during my first packing so I doubt I need to do it again. After that, I copied th135.pack and th135b.pak into my game folder, and play it.

Did I miss a step somehow? D:

P.S: Does anyone know how to use dumpact and dumpcnut? It's crashing for me. Thanks in advance!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 18, 2013, 12:58:52 am
@Ciel:

Weird. I can run dumpact and dumpcnut without problem.
I will try it again after back from work :v
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 18, 2013, 06:40:43 am
@Ciel th135arc.exe /p th135 must also be executed under AppLocale with same settings as /x
Anyway I'll try to make it works without AppLocale on English OS.

Edit: Just updated th135arc(download link doesn't change), I hope this time it works without AppLocale on non-asia systems.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 18, 2013, 07:42:33 am
Thanks for your generosity, Riatre!

I take it people are planning for a minimal scale translation patch? Is anyone experienced here going to take charge?
About Font, for while we can use their font. font from game.
The game contains 2 font files in its archive, but doesn't actually use them anywhere, not even in its graphic files.

EDIT: Anyways, as I'm waiting for everything to decompress, what fonts do the images use?
As Marukyu said, use the right types of fonts would be enough. The game's main stylish choice is to evoke the aesthetics of newspapers, which isn't that hard to replicate with English fonts.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 18, 2013, 11:50:00 am
Weird. I got black background problem too after repack.
note: my system already japan locale.

*try to find problem

Edit:

problem solved
D/l new file th135arc
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 18, 2013, 12:36:03 pm
@Ciel th135arc.exe /p th135 must also be executed under AppLocale with same settings as /x
Anyway I'll try to make it works without AppLocale on English OS.

Edit: Just updated th135arc(download link doesn't change), I hope this time it works without AppLocale on non-asia systems.
Did just that, but same thing happened. ^^; Thank you very much for staying here even after giving us the tools, Ria!

Weird. I got black background problem too after repack.
note: my system already japan locale.

*try to find problem
Same problem as I am. D:

I take it people are planning for a minimal scale translation patch? Is anyone experienced here going to take charge?The game contains 2 font files in its archive, but doesn't actually use them anywhere, not even in its graphic files.
There isn't anyone else volunteering... Experience and me don't mix in this. D: We really need a good programmer to help out, I think. Maybe someone who helped with the Soku translation if they're not busy? ^_^;

Anyways, I think a list might be great, so... Hmm...
Other things which I think may help alot on the final product? ^^;
That's all in my head for now. 8D

Edit: A new file? O_O Do you have a link, please?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 18, 2013, 12:45:15 pm
@Ciel:

Problem solved after using th135arc new from Riatre (?)
I don't get black background again.

@Riatre:

Thank you for giving us tool.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 18, 2013, 12:48:56 pm
@Ciel:

https://dl.dropboxusercontent.com/u/15824386/135tk.zip

@Ciel th135arc.exe /p th135 must also be executed under AppLocale with same settings as /x
Anyway I'll try to make it works without AppLocale on English OS.

Edit: Just updated th135arc(download link doesn't change), I hope this time it works without AppLocale on non-asia systems.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 18, 2013, 01:42:01 pm
Edit: Just updated th135arc(download link doesn't change), I hope this time it works without AppLocale on non-asia systems.
I redownloaded the tools and did a test run of unpacking and repacking without changing any of the files, and it works flawlessly (on Wine, even)! Great job!


  • If  we really have the ability to, maybe a separate executable th13.5 executable like th135e along with a seperate pak file, so everyone won't need to redownload the whole game or something? Hmm.. o:
This seems to be our only choice for now. Previous fighting game translations worked by adding a zip archive called thXXXe.dat, then by injecting code into thXXX.exe to load and override certain assets of the game from the English data file.
As long as we have no one with the necessary time and disassembly knowledge for this relatively complex task, the most we can do is replace all instances of "th135.pak" with something like "te135.pak", and distribute a program that copies and patches the original .pak into the translated "te135.pak", as well as creating a "th135e.exe" with the necessary modifications to load that other data file.
A difference-based binary patch program shouldn't be too difficult to create, the biggest issue here is merely the extra disk space used on the player's computer from the second .pak file.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 18, 2013, 03:47:24 pm
@Ciel:

https://dl.dropboxusercontent.com/u/15824386/135tk.zip
YEESSSS THANK YOU THIS WORKS VERY WELL TY SO MUCH AND THANK YOU RIATRE FOR EVERYTHING

... I have no idea how many times did I say thank you to you 8D; But yes, other than the missing black outline at the Profile1 text, everything seems to be working fine!

(http://i.imgur.com/pKS84E3.jpg)
I tried editing the spell card names, and there seems to be a character limit. (The font looks a bit out of place too, but that's because it's intended for Japanese. ^_^;) Can anyone try to see if the spell cards get cut off just like mine?

Oh, one question,

(http://i.imgur.com/T5FT2Ib.jpg)

For the top left and right, there's the blue and red gauge. The literal translations for these are "Yes" and "No". But it's very awkward to say "Once you fill the "Yes" approval gauge, you can use your last word" or something IDKKK. But I don't know, what do you guys think?

What do you guys think?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 18, 2013, 05:13:48 pm
...that does sound awkward. I think "Good" and "Bad" are good placeholders for the more awkward "Yes" and "No".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 18, 2013, 06:13:44 pm
I tried editing the spell card names, and there seems to be a character limit. (The font looks a bit out of place too, but that's because it's intended for Japanese. ^_^;) Can anyone try to see if the spell cards get cut off just like mine?

That's not a character limit, that's (probably) you trying to use a comma. CSV files are comma-separated tables, so the comma indicates the start of the next column. Try to escape it by prefixing it with a backslash, or put the whole description into (double) quotes. CSVs are not standardized, so we'll have to use trial and error to find out what works for this particular implementation.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 18, 2013, 06:28:15 pm
This seems to be our only choice for now. Previous fighting game translations worked by adding a zip archive called thXXXe.dat, then by injecting code into thXXX.exe to load and override certain assets of the game from the English data file.
As long as we have no one with the necessary time and disassembly knowledge for this relatively complex task, the most we can do is replace all instances of "th135.pak" with something like "te135.pak", and distribute a program that copies and patches the original .pak into the translated "te135.pak", as well as creating a "th135e.exe" with the necessary modifications to load that other data file.
A difference-based binary patch program shouldn't be too difficult to create, the biggest issue here is merely the extra disk space used on the player's computer from the second .pak file.
So if the big issue is extra disk space, would it be then possible to do all that? And would there be a way to further compress the file?

EDIT: Also, will any future released patches affect what we are doing now?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Marukyu on June 18, 2013, 07:00:41 pm
So if the big issue is extra disk space, would it be then possible to do all that? And would there be a way to further compress the file?
It's a ~540 MB increase in file system usage, unless the original .pak file would be overwritten, which isn't exactly the safest method. Compressing the file is infeasible because we currently can't change the way the game reads the data file, and most of the data is already well compressed anyway.

EDIT: Also, will any future released patches affect what we are doing now?
They shouldn't. Tasofro will probably never touch th135.pak again, they use th135b.pak to distribute their patches to save on patch file size. Any modification to th135.pak or its encryption scheme will require them to redistribute it with the patch, which is something I think they try to avoid.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 18, 2013, 07:45:42 pm
It's a ~540 MB increase in file system usage, unless the original .pak file would be overwritten, which isn't exactly the safest method. Compressing the file is infeasible because we currently can't change the way the game reads the data file, and most of the data is already well compressed anyway.
They shouldn't. Tasofro will probably never touch th135.pak again, they use th135b.pak to distribute their patches to save on patch file size. Any modification to th135.pak or its encryption scheme will require them to redistribute it with the patch, which is something I think they try to avoid.
1) True, it would be like copying and pasting th135.pak and making another copy of it in the exact same directory. In fact, in the way I see it, that's exactly how it is.

2) I agree with that, just a little unsure before your answer. I would assume that Tasofro has made that pak file final along with the release of the game and that they wouldn't prod it again. Even with tongs.

Thanks for your answers, they were very helpful.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 19, 2013, 01:18:17 am
...that does sound awkward. I think "Good" and "Bad" are good placeholders for the more awkward "Yes" and "No".
Incorrect. The whole popularity system is a light parody of modern election (see the Al Gore reference in Marisa's ability, "Third Time's the Embellisher"). The popularity markers are intended to evoke popularity polls. It's not "I think she's good/bad", it's "I agree/disagree with her religious view" - people are basing their religious view on who wins the duels, similar to how in modern election, people decide who to vote for based on their public debate performances.

Here, "yes", "no" and "neither" are the 3 standard choices in social surveys, and should be translated as such.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 19, 2013, 01:34:06 am
Whoops, I guess I forgot to consider that and went with that sounded better.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 19, 2013, 03:21:15 pm
Incorrect. The whole popularity system is a light parody of modern election (see the Al Gore reference in Marisa's ability, "Third Time's the Embellisher"). The popularity markers are intended to evoke popularity polls. It's not "I think she's good/bad", it's "I agree/disagree with her religious view" - people are basing their religious view on who wins the duels, similar to how in modern election, people decide who to vote for based on their public debate performances.

Here, "yes", "no" and "neither" are the 3 standard choices in social surveys, and should be translated as such.
Ah, I suppose I should change that, then, if that's the case. I just hate how... literal, it sounds.

(http://i.imgur.com/lYugtem.jpg)
I tried looking up a font for Story mode, and I think this design works best, since it shows the full name while still readable, and it looks nice. But a second opinion is always good, I think?

(http://i.imgur.com/xbQrKM8.jpg)
At the most right now, without able to manipulate the text alignment, picture space, or the font, the best we could do is just menu translations and spell card declarations. (I mean look at the font for the spell card, eww.) But I'm just throwing things around.

... I should probably avoid spamming the topic and take this someplace else. XD; I think I'm annoying everyone with these kind of posts.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 19, 2013, 04:33:16 pm
Annoy? Not me, never! I love seeing updates in screenshots !

Speaking of updates, I'm just editing CSV files now.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Validon98 on June 19, 2013, 04:39:29 pm
These are less annoying and more helpful in terms of illustrating how progress is going, so don't stop! Besides, this is kind of the thread for English patch work anyways, so you're not spamming the wrong thread or anything. ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Hinacle on June 19, 2013, 04:52:17 pm
Ah, I suppose I should change that, then, if that's the case. I just hate how... literal, it sounds.

(http://i.imgur.com/lYugtem.jpg)
I tried looking up a font for Story mode, and I think this design works best, since it shows the full name while still readable, and it looks nice. But a second opinion is always good, I think?

(http://i.imgur.com/xbQrKM8.jpg)
At the most right now, without able to manipulate the text alignment, picture space, or the font, the best we could do is just menu translations and spell card declarations. (I mean look at the font for the spell card, eww.) But I'm just throwing things around.

... I should probably avoid spamming the topic and take this someplace else. XD; I think I'm annoying everyone with these kind of posts.

I think the font for the names works. If it can fit in Futo's giant name then it should (hopefully) work for everyone else's. While I'm 100% sure I don't speak for everyone, I think people would be happy with at least a menu patch. Thanks for your hard work.

Also, Is Gensokyo.org (was that it), not going to help at all because they're not fans of the gameplay style?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 19, 2013, 05:45:38 pm
They did say that they were not going to work on the English patch, but the reasons weren't clear. Something along the lines of "ridiculous encryption, too much work, and dislike of the game itself". I think this was discussed in one of the previous HM threads.

Edit: I think that efforts will be appreciated, even if it means we can't translate everything. Let's just try our best to translate all that we can.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on June 19, 2013, 06:29:03 pm
I think a minimal translation of the menus are fine with a lot of people until you guys can figure out how to fix up and work on the dialogue and story. I'm sure a lot of people will appreciate the menus being translated :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on June 20, 2013, 04:57:45 am
Yeah, it will help at least help a lot of players. The story is good, but that might be too hard, so just take it a step at a time.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 20, 2013, 06:10:23 pm
Ahh, thank you so very much, everyone! I honestly thought I'm kind of being annoying with spamming images since I'm pretty average aha;;

For the menu patch, I'm hoping that there's a solution where you guys don't have to download the entire file and a separate patch instead. If it's just sent like that, the size is like having a second Hopeless Masquerade game in your comp, and I'm sure we don't want that. D:

Riatre, if you're still here, does the Chinese patch have a problem with the Profile1 and Profile 2 at the bottom of the screen in a match? ^^;

Annoy? Not me, never! I love seeing updates in screenshots !
YOU'RE HELPING WITH THE TRANSLATION TOO *SHOT*

Anyways, did a bit more designing and doing what I can. >_<

(http://i.imgur.com/XvRyFtB.jpg)
First off, I'm not really sure which kind of font to use for the names in the versus screen. The space given is VERY limited, and I thought the name looks out of place so I tried to do some font consistency. The left is more consistent but the right looks more gamey. I think I may stick with right, unless you guys like the left more or something else entirely?

(http://i.imgur.com/fuIqi24.jpg)
THIS IS WHY YOU DON'T RELY ON ME ON ANYTHING.

Okay ignoring that text, and the most-likely-wrong translation, I think I'm done with the screen's design, unless someone says otherwise. ^^;

(http://i.imgur.com/r1bFBTd.jpg)
There isn't much I could do with the naming, so with the current space, the only thing I can do is this. A bit small, but it might do? 8D;

As usual, opinions are always welcome!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on June 20, 2013, 06:19:49 pm
For the text box, is there anyway to recode it to type horizontally instead of vertically? Just curious.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 20, 2013, 09:36:21 pm
For the text box, is there anyway to recode it to type horizontally instead of vertically? Just curious.
I think that's a code thing, and I'm hoping that there IS a way to do that.

Ahh, thank you so very much, everyone! I honestly thought I'm kind of being annoying with spamming images since I'm pretty average aha;;

For the menu patch, I'm hoping that there's a solution where you guys don't have to download the entire file and a separate patch instead. If it's just sent like that, the size is like having a second Hopeless Masquerade game in your comp, and I'm sure we don't want that. D:

Riatre, if you're still here, does the Chinese patch have a problem with the Profile1 and Profile 2 at the bottom of the screen in a match? ^^;
YOU'RE HELPING WITH THE TRANSLATION TOO *SHOT*

Anyways, did a bit more designing and doing what I can. >_<

(http://i.imgur.com/XvRyFtB.jpg)
First off, I'm not really sure which kind of font to use for the names in the versus screen. The space given is VERY limited, and I thought the name looks out of place so I tried to do some font consistency. The left is more consistent but the right looks more gamey. I think I may stick with right, unless you guys like the left more or something else entirely?

(http://i.imgur.com/fuIqi24.jpg)
THIS IS WHY YOU DON'T RELY ON ME ON ANYTHING.

Okay ignoring that text, and the most-likely-wrong translation, I think I'm done with the screen's design, unless someone says otherwise. ^^;

(http://i.imgur.com/r1bFBTd.jpg)
There isn't much I could do with the naming, so with the current space, the only thing I can do is this. A bit small, but it might do? 8D;

As usual, opinions are always welcome!
My data went corrupt and all my progress was lost... ;w;

If the vertical text cannot be changed, I think you should ignore that for now and focus on graphic/text files that CAN be edited. As for Miko's text, IMO stick with the right one.

Good job on the screenshots, by the way.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Hinacle on June 20, 2013, 10:12:54 pm
Ahh, thank you so very much, everyone! I honestly thought I'm kind of being annoying with spamming images since I'm pretty average aha;;

For the menu patch, I'm hoping that there's a solution where you guys don't have to download the entire file and a separate patch instead. If it's just sent like that, the size is like having a second Hopeless Masquerade game in your comp, and I'm sure we don't want that. D:

Riatre, if you're still here, does the Chinese patch have a problem with the Profile1 and Profile 2 at the bottom of the screen in a match? ^^;
YOU'RE HELPING WITH THE TRANSLATION TOO *SHOT*

Anyways, did a bit more designing and doing what I can. >_<

(http://i.imgur.com/XvRyFtB.jpg)
First off, I'm not really sure which kind of font to use for the names in the versus screen. The space given is VERY limited, and I thought the name looks out of place so I tried to do some font consistency. The left is more consistent but the right looks more gamey. I think I may stick with right, unless you guys like the left more or something else entirely?

(http://i.imgur.com/fuIqi24.jpg)
THIS IS WHY YOU DON'T RELY ON ME ON ANYTHING.

Okay ignoring that text, and the most-likely-wrong translation, I think I'm done with the screen's design, unless someone says otherwise. ^^;

(http://i.imgur.com/r1bFBTd.jpg)
There isn't much I could do with the naming, so with the current space, the only thing I can do is this. A bit small, but it might do? 8D;

As usual, opinions are always welcome!

Personally I like the left font because consistency. It's up to you though.

The versus screen looks great, it's easy to read and it pops out. I love it.

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Sage Ω (Ultima) on June 21, 2013, 12:00:12 am
CPU files huh? I feel CPU patches coming in the future.
EDIT: The program crashes when I try to extract the .nut files

But I guess we might be getting Arcade Mode in the next update, I found a file with menu text and Arcade is in there.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 21, 2013, 03:19:06 am
What is the profile name problem?

Quote
First off, I'm not really sure which kind of font to use for the names in the versus screen. The space given is VERY limited, and I thought the name looks out of place so I tried to do some font consistency. The left is more consistent but the right looks more gamey. I think I may stick with right, unless you guys like the left more or something else entirely?
In the original, this is the same font as button prompts on menu screens, and both italicized.

Your non-italicized (Helvetica?) menu screen prompts actually look rather good, but it's not in the same style as the original. And while I like your comic-style "right" side versus screen character name, the font is obviously not suitable for menu prompts.

About the last screenshot... In the original, the game used ONE main font for all the important things, from character names to match prompts and menu options. It's an unusually thin and serious-looking serif font called "newspaper font". That's part of the "newspaper" aesthetics I mentioned.

What English font can both immediately evoke "newspaper" (perhaps, "old newspaper"), and be suitable for all those different places in the game?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 21, 2013, 05:15:13 am
What is the profile name problem?
I think it's the problem earlier about the profile names being outlined in white or something like that...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 21, 2013, 11:27:38 am
Thanks for the input, everyone! Very appreciated!

Personally I like the left font because consistency. It's up to you though.
It's also more for you guys too. >A<; IDK the creator is usually blind to their work, as saying goes.

What is the profile name problem?
In the original, this is the same font as button prompts on menu screens, and both italicized.

Your non-italicized (Helvetica?) menu screen prompts actually look rather good, but it's not in the same style as the original. And while I like your comic-style "right" side versus screen character name, the font is obviously not suitable for menu prompts.

About the last screenshot... In the original, the game used ONE main font for all the important things, from character names to match prompts and menu options. It's an unusually thin and serious-looking serif font called "newspaper font". That's part of the "newspaper" aesthetics I mentioned.

What English font can both immediately evoke "newspaper" (perhaps, "old newspaper"), and be suitable for all those different places in the game?
(http://i.imgur.com/mlPhGBO.jpg)
Profile name problem, as Like said. ;~;
Ah, the menu screen? You mean when you pause in the middle of a match, right? Yeah, I changed that, I'm putting that on hold until I find a very similar font to HM. D: So far, there's only a little progress... But I'm still looking around.

Ahh, about the font consistency, I'm really kind of wondering about that too. Should I stay with using the same font to maintain originality, or should I go with diversity, taking out a bit of being consistent with the original? Kind of like Odin Sphere, I guess, where I found the translation more superior to the original. They tweaked a bit of things, but it was good. D:

Still, I'll try to find HM's font for the menu, and the "help" at the bottom of the window. If anyone has any ideas, do poke me! Thanks!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 21, 2013, 11:52:54 am
Riatre, if you're still here, does the Chinese patch have a problem with the Profile1 and Profile 2 at the bottom of the screen in a match? ^^;
Haven't noticed any problem with the Profile 1 and Profile 2 text, it is rendered just as in original version I think.
EDIT: Seen your screenshot. There are no such problem in Chinese patch, seems strange :(

And another good news:
(http://i.imgur.com/RAlqiMp.jpg)
(ignore the text, my system locale setting is zh-CN and I started game without AppLocale blahblahblah)

The game itself has a option controling how to render the text. Unfortunately it is coded in a .nut script, as I mentioned we don't have a working decompiler for Squirrel 3.0.4, we need to modify the bytecode manually to do this:
Run dumpact.bat, find balloon.act.txt_**.nut in data/system/talk(pick the larger one which is 2KB+), open it with your favorite hex editor, search 0300000001020000010000001A and replace with 0300000001020000000000001A, save, then run writeact.bat. (maybe destroying the "vertical" literal also works but I haven't tried.)

About packing:
The game prefer files in th135b.pak than files in th135.pak, that is to say, if there are some files with same name in both pak, it will use the one in th135b.pak.
My "/h" patch makes the game can only read packages built by my th135arc instead of tasofro, so make sure to extract&repack the th135b.pak if you want "/h patched" game to load it.

https://dl.dropboxusercontent.com/u/15824386/th135e.zip :: (Do NOT run /h on this file)
This binary can load ORIGINAL th135.pak BUILT BY TASOFRO and th135e.pak BUILT BY MY TOOL at same time. So you can restore your th135.pak, extract th135b.pak, merging all your work(the files modified) into it, then repack as th135e.pak. In this way you only need to distribute th135e.pak(which is rather smaller) and th135e.exe instead of full th135.pak and th135b.pak.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 21, 2013, 03:12:39 pm
Ah, the menu screen? You mean when you pause in the middle of a match, right? Yeah, I changed that,
I meant those "help" text on screens before match.

If you are doing a Touhou translation, consistency of the font should take first priority.

The game UI only used 2 main fonts (exceptions are some minor places, and the main menu, all in English anyway):

1. "Help", key or button names on the config screen, stage select, song names and character names during match:
Some derivation from the Motoya Apollo family. You can see and download (needs registration) a small sample of Motoya Apollo 1 here (http://www.motoyafont.jp/new_free_font2.html) (second font).

2. Menu options, in-game functions (ABC, Pause...) on the key config screen, match prompts, character titles, etc:
The newspaper font used by Asahi Shimbun, one of Japan's major newspaper. This makes it pretty much the equivalent of Times New Roman. Of course Times New Roman, due to being pre-installed on most systems, is something people are too used to seeing on their computer screen. I think we need a font that's:

- An iconic font used by some of the world's major newspapers in real life;
- Perhaps with much thinner lines than Times New Roman (look at how thin those ABCXYZ letters are on the key config screen);
- Preferrably not pre-installed on systems.

... Or just use the Asahi Shimbun font. Depending on how good its English letters look.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 21, 2013, 06:37:33 pm
Haven't noticed any problem with the Profile 1 and Profile 2 text, it is rendered just as in original version I think.
EDIT: Seen your screenshot. There are no such problem in Chinese patch, seems strange :(

And another good news:
(http://i.imgur.com/RAlqiMp.jpg)
(ignore the text, my system locale setting is zh-CN and I started game without AppLocale blahblahblah)

The game itself has a option controling how to render the text. Unfortunately it is coded in a .nut script, as I mentioned we don't have a working decompiler for Squirrel 3.0.4, we need to modify the bytecode manually to do this:
Run dumpact.bat, find balloon.act.txt_**.nut in data/system/talk(pick the larger one which is 2KB+), open it with your favorite hex editor, search 0300000001020000010000001A and replace with 0300000001020000000000001A, save, then run writeact.bat. (maybe destroying the "vertical" literal also works but I haven't tried.)

About packing:
The game prefer files in th135b.pak than files in th135.pak, that is to say, if there are some files with same name in both pak, it will use the one in th135b.pak.
My "/h" patch makes the game can only read packages built by my th135arc instead of tasofro, so make sure to extract&repack the th135b.pak if you want "/h patched" game to load it.

https://dl.dropboxusercontent.com/u/15824386/th135e.zip :: (Do NOT run /h on this file)
This binary can load ORIGINAL th135.pak BUILT BY TASOFRO and th135e.pak BUILT BY MY TOOL at same time. So you can restore your th135.pak, extract th135b.pak, merging all your work(the files modified) into it, then repack as th135e.pak. In this way you only need to distribute th135e.pak(which is rather smaller) and th135e.exe instead of full th135.pak and th135b.pak.
Oh my goodness, I can't count how many times you had saved our hides like this. ;~; Thank you so very much! IT MEANS ALOT! It works like a charm!

And ahh;; Maybe it's the way I unpack it? Or it's my computer? I'm not too sure...;; But yes, thank you very, very much!

I meant those "help" text on screens before match.

If you are doing a Touhou translation, consistency of the font should take first priority.

The game UI only used 2 main fonts (exceptions are some minor places, and the main menu, all in English anyway):

1. "Help", key or button names on the config screen, stage select, song names and character names during match:
Some derivation from the Motoya Apollo family. You can see and download (needs registration) a small sample of Motoya Apollo 1 here (http://www.motoyafont.jp/new_free_font2.html) (second font).

2. Menu options, in-game functions (ABC, Pause...) on the key config screen, match prompts, character titles, etc:
The newspaper font used by Asahi Shimbun, one of Japan's major newspaper. This makes it pretty much the equivalent of Times New Roman. Of course Times New Roman, due to being pre-installed on most systems, is something people are too used to seeing on their computer screen. I think we need a font that's:

- An iconic font used by some of the world's major newspapers in real life;
- Perhaps with much thinner lines than Times New Roman (look at how thin those ABCXYZ letters are on the key config screen);
- Preferrably not pre-installed on systems.

... Or just use the Asahi Shimbun font. Depending on how good its English letters look.
Consistency of the font as first priority? I have a few things to say to that, but that aside, it's going to be a bit hard with the space we're allowed to work with. (It's really narrow, and English goes left to right, not up to down. >_<

The newspaper is one of the hardest things, and I'm still thinking of a design for it. (I did edit a bit of the text, but it's so horrible, I don't want to look at it.)

(http://i.imgur.com/DjW4Ytd.jpg)

Anyways, I took a bit of your guys advice and I kind of came up with this, trying to make it consistent yet look nicer at the same time. Is it better than the other two, or are the former ones still better? ^^;

(http://i.imgur.com/yqV5wSD.jpg)

There's also one other question, which is... should I create a new banner for this, or should I leave it untouched with the japanese words? I could make something similar, but the chances of getting the EXACT same picture without the words there is quite low. The banner and text are in one image, not two.

(http://i.imgur.com/9OhKU5e.png)

So yes, should I leave it be in Japanese, or make it very similar for translation?

And Cuc (Or perhaps Riatre? >A< <3), do you have Skype or something? Maybe I could show you a few font designs to see which one works instead of taking 1-2 pages of this topic before finally getting it right? More faster and less annoying that way, I believe.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 21, 2013, 10:09:32 pm
Haven't noticed any problem with the Profile 1 and Profile 2 text, it is rendered just as in original version I think.
EDIT: Seen your screenshot. There are no such problem in Chinese patch, seems strange :(

And another good news:
(http://i.imgur.com/RAlqiMp.jpg)
(ignore the text, my system locale setting is zh-CN and I started game without AppLocale blahblahblah)

The game itself has a option controling how to render the text. Unfortunately it is coded in a .nut script, as I mentioned we don't have a working decompiler for Squirrel 3.0.4, we need to modify the bytecode manually to do this:
Run dumpact.bat, find balloon.act.txt_**.nut in data/system/talk(pick the larger one which is 2KB+), open it with your favorite hex editor, search 0300000001020000010000001A and replace with 0300000001020000000000001A, save, then run writeact.bat. (maybe destroying the "vertical" literal also works but I haven't tried.)

About packing:
The game prefer files in th135b.pak than files in th135.pak, that is to say, if there are some files with same name in both pak, it will use the one in th135b.pak.
My "/h" patch makes the game can only read packages built by my th135arc instead of tasofro, so make sure to extract&repack the th135b.pak if you want "/h patched" game to load it.

https://dl.dropboxusercontent.com/u/15824386/th135e.zip :: (Do NOT run /h on this file)
This binary can load ORIGINAL th135.pak BUILT BY TASOFRO and th135e.pak BUILT BY MY TOOL at same time. So you can restore your th135.pak, extract th135b.pak, merging all your work(the files modified) into it, then repack as th135e.pak. In this way you only need to distribute th135e.pak(which is rather smaller) and th135e.exe instead of full th135.pak and th135b.pak.

Thank you, Riatre.

@Ciel:

let me help too. I have skype too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Hinacle on June 22, 2013, 02:58:42 am
Aaah, you guys! I love you all so much. Thank you soooo much! I'm glad to see this game is actually fully translatable.  :D

@Ciel
if you ever need help with fonts or design choices, I have Skype and I can give it to you over PM.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 22, 2013, 03:41:55 am
Yes please! It's greatly appreciated, yes! >A< <333
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 22, 2013, 06:31:06 am
Skype? Sure, why not. The only problem might be our time zones. I'd prefer IRC or anything pure IM though.

@Ciel:
System menus and help are both essential and difficult to understand, and should be top priority. The stage select screen, as you said, is difficult to make, yet they are the least difficult to understand. Since the current goal is to produce a minimal but actually helpful patch, the stage select screen can be put off for later.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 22, 2013, 03:34:17 pm
Well, I'm just going to put this here. I'm not really going to help out with the graphics. ^_^; My style of doing the game's design and the expected style doesn't work well with me. I like adding a bit of variety while trying to maintain some aspects of the original, while the expected standard is to be consistent with the original. I'm the kind which needs to take out her wings and flap somewhere, LOL;;

So for those who want to go ahead and help out with graphic design, feel free to help out!

Thanks for having me on board, even for just a brief moment! And thank you very much for the support!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on June 22, 2013, 03:37:21 pm
I'll help with the graphic design! Though, whenever I repack the files, the game refuses to boot up. No black screen, no crashing, just flat out refuses to start up. Anyone know why?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 22, 2013, 03:43:46 pm
Oooh, make sure you run "th135arc.exe /h th135.exe".

Although right now, it's preferable if you don't do that. There's a 135e executable file by Riatre located here (https://dl.dropboxusercontent.com/u/15824386/th135e.zip), so just do this:

1) After repacking everything, use th135arc.exe /p th135e
2) Run 135e.exe
3) Done!

GL! o/
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on June 22, 2013, 03:45:03 pm
Oh my goodness, I can't count how many times you had saved our hides like this. ;~; Thank you so very much! IT MEANS ALOT! It works like a charm!

And ahh;; Maybe it's the way I unpack it? Or it's my computer? I'm not too sure...;; But yes, thank you very, very much!
Consistency of the font as first priority? I have a few things to say to that, but that aside, it's going to be a bit hard with the space we're allowed to work with. (It's really narrow, and English goes left to right, not up to down. >_<

The newspaper is one of the hardest things, and I'm still thinking of a design for it. (I did edit a bit of the text, but it's so horrible, I don't want to look at it.)

(http://i.imgur.com/DjW4Ytd.jpg)

Anyways, I took a bit of your guys advice and I kind of came up with this, trying to make it consistent yet look nicer at the same time. Is it better than the other two, or are the former ones still better? ^^;

(http://i.imgur.com/yqV5wSD.jpg)

There's also one other question, which is... should I create a new banner for this, or should I leave it untouched with the japanese words? I could make something similar, but the chances of getting the EXACT same picture without the words there is quite low. The banner and text are in one image, not two.

(http://i.imgur.com/9OhKU5e.png)

So yes, should I leave it be in Japanese, or make it very similar for translation?
Here are the banners without text:
http://www.mediafire.com/download/7j33qey5q0ckr8m/th135_location_banners.rar
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 23, 2013, 01:14:08 pm
Here are the banners without text:
http://www.mediafire.com/download/7j33qey5q0ckr8m/th135_location_banners.rar
Great work! You used backGround\min ("low background quality" texture) to make these, right?

The only one of your banners that's noticeably different from the original is the Treasure Ship. And this is because the original banner IS different from the finished game.

Original:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/banner03_zps1bfd7b48.png)

Yours:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/03_palanquin_ship_zps3b100bba.png)

As a banner, the original is better - Tenshi and Iku clutters up the sky, and having only Lily White's feet in the banner also looks worse.

Perhaps you can try using the same file from the second web demo (earlier version may not have the "min" files at all), since the banner could be based on it... But no worry, it's not that important.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on June 23, 2013, 05:48:23 pm
This is what I've done so far.
(http://img62.imageshack.us/img62/1291/7md.png)
My main concerns about character names are Miko and Futo. As you can see here, dashes don't look very good. In fact, I had to change their titles so their names would fit at all. Maybe it could just be my font choice? Idk.

(http://img24.imageshack.us/img24/6248/2p6.png)
This I'm so-so about. I think I should change the font to be more consistent with the character select, as well as a few other things I can't remember right now. I know the stage names aren't lined up; I'm just throwing out the concept. What do you think?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on June 23, 2013, 10:48:43 pm
Great work! You used backGround\min ("low background quality" texture) to make these, right?

The only one of your banners that's noticeably different from the original is the Treasure Ship. And this is because the original banner IS different from the finished game.

Original:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/banner03_zps1bfd7b48.png)

Yours:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/03_palanquin_ship_zps3b100bba.png)

As a banner, the original is better - Tenshi and Iku clutters up the sky, and having only Lily White's feet in the banner also looks worse.

Perhaps you can try using the same file from the second web demo (earlier version may not have the "min" files at all), since the banner could be based on it... But no worry, it's not that important.
I tried looking at it, though it would mean the ship itself would be less present on the shot (and more covered by the "grey mist" before the ship). Either that, or just having Lily out of frame.

This is what I've done so far.
(http://img62.imageshack.us/img62/1291/7md.png)
My main concerns about character names are Miko and Futo. As you can see here, dashes don't look very good. In fact, I had to change their titles so their names would fit at all. Maybe it could just be my font choice? Idk.

(http://img24.imageshack.us/img24/6248/2p6.png)
This I'm so-so about. I think I should change the font to be more consistent with the character select, as well as a few other things I can't remember right now. I know the stage names aren't lined up; I'm just throwing out the concept. What do you think?
I myself am not fond on that one word on each line for the character titles. Perhaps It could be done vertically, like this?

http://img15.imageshack.us/img15/513/62m4.png
(Don't mention the different font, it was done before the game was fully released)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on June 23, 2013, 11:16:55 pm
I myself am not fond on that one word on each line for the character titles. Perhaps It could be done vertically, like this?

http://img15.imageshack.us/img15/513/62m4.png
(Don't mention the different font, it was done before the game was fully released)
I don't know, I think that'd be kind of hard to read. You'd have to tilt your head, but I digress.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 24, 2013, 12:49:54 am
I have a question: Where do you find the Stage names? Like the text here: http://i.imgur.com/rXYHYu9.jpg
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on June 24, 2013, 01:08:54 am
I believe they're in this folder:
(http://i.imgur.com/lTowyLf.png)
<Hopeless Masquerade root folder>/th135/data/csv/story/<character name>

Of course, I can't be sure because I can't open the DDS files in the th135 folder, even with a DDS viewer.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: anthony_en on June 24, 2013, 01:31:33 am
I believe they're in this folder:
(http://i.imgur.com/lTowyLf.png)
<Hopeless Masquerade root folder>/th135/data/csv/story/<character name>

Of course, I can't be sure because I can't open the DDS files in the th135 folder, even with a DDS viewer.

I can convert it to PNG. i will give it when i am back from work.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 24, 2013, 02:41:41 am
Image viewers such as IrfanView or XNView all support DDS now.

For editing DDS in Photoshop, you can download this plugin:
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

A basic advice: prioritize things.

I believe we should leave all the vertical text (vertical character names, story stage names, match announcements...) alone now. It's quite impossible to fit anything into their dimensions and still look good. Instead, we shall wait until we have the method to change the definition of their dimensions in the script files.

Fortunately, none of those vertical parts are essential to playing the game. The parts that are essential: various system menus, and help text.

But even before working on them, we should find a consistent style for our work, that is an appropriate match for the game's original style.

Next: probably posting some ideas about style... I'm still awfully busy.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 25, 2013, 12:23:14 am
This is what I've done so far.
(http://img62.imageshack.us/img62/1291/7md.png)
My main concerns about character names are Miko and Futo. As you can see here, dashes don't look very good. In fact, I had to change their titles so their names would fit at all. Maybe it could just be my font choice? Idk.
Oooh, maybe you could change the spacing a bit? And where did you get the titles from? =o

Well, there's still making the text in the character screen and the ending horizontal. You could position the text in the speech bubbles, but I don't think there's a way to change the font size or make it centered, I think. D: Or changing the font, eee. >A<;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Daverost on June 25, 2013, 11:50:17 am
I myself am not fond on that one word on each line for the character titles. Perhaps It could be done vertically, like this?

http://img15.imageshack.us/img15/513/62m4.png
(Don't mention the different font, it was done before the game was fully released)

I think this is a good idea, personally. You know, if you're just looking for opinions.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 25, 2013, 02:42:39 pm
I think this is a good idea, personally. You know, if you're just looking for opinions.
It's alright but it's kind of a bit neck stretching. 8D; Of course, this is just my opinion!

Here are the banners without text:
http://www.mediafire.com/download/7j33qey5q0ckr8m/th135_location_banners.rar
OOOHHHH QUWANTI THANKS but you did the masking wrong D8;;

(http://i.imgur.com/BuUa9yZ.png)
Just get the top part of the "Random Select" image and copy it down!

(http://i.imgur.com/FhvoEMs.png)
And then a clean image! Go ahead and use your screenshots on that, and add a clipping mask and...

(http://i.imgur.com/85ONlBp.png)
TADAH-*SHOT*
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on June 25, 2013, 04:40:57 pm
It's alright but it's kind of a bit neck stretching. 8D; Of course, this is just my opinion!
Well, it's not like anyone is going to read the name and title everytime a new match starts.
OOOHHHH QUWANTI THANKS but you did the masking wrong D8;;

(http://i.imgur.com/BuUa9yZ.png)
Just get the top part of the "Random Select" image and copy it down!

(http://i.imgur.com/FhvoEMs.png)
And then a clean image! Go ahead and use your screenshots on that, and add a clipping mask and...

(http://i.imgur.com/85ONlBp.png)
TADAH-*SHOT*
I see. I 'd figure I did something wrong when I saw the comparison between de Seirensen Ship shot of Cuc. k=w=

Anyway, I've updated them with the correct masking (I hope..?).
I've also included the .xcf (gimp) file with the non-transparant versions.

Also, I actually like the font on Orin's Club banner.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on June 25, 2013, 06:11:02 pm
I'm going to throw a few more ideas out there.

Name fonts:
(http://img703.imageshack.us/img703/1875/pd5.png)

Practice menu (and menus in general) :
(http://img43.imageshack.us/img43/1589/nnw.png)
The only parts of the menu that were troublesome were the Spirit Recovery and 2P Control options. I don't think 2P Height is the correct way to word it, either; if someone could suggest better wording, that would be great.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Tsalop on June 25, 2013, 06:37:02 pm

The only parts of the menu that were troublesome were the Spirit Recovery and 2P Control options. I don't think 2P Height is the correct way to word it, either; if someone could suggest better wording, that would be great.
Could you use position? And change 'up' to 'top' and 'down' to 'bottom'...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 26, 2013, 12:36:33 am
I'm going to throw a few more ideas out there.

Name fonts:
(http://img703.imageshack.us/img703/1875/pd5.png)

Practice menu (and menus in general) :
(http://img43.imageshack.us/img43/1589/nnw.png)
The only parts of the menu that were troublesome were the Spirit Recovery and 2P Control options. I don't think 2P Height is the correct way to word it, either; if someone could suggest better wording, that would be great.
Oooohhh, I really love the effect you used for the names. 8D

The letters look a bit too small at the second screen, maybe you could reduce the width for them instead so the height remains the same?

AND ASJFHASJF I JUST REALIZED, how did you get your black outline for the profiles at the bottom?

Also, I actually like the font on Orin's Club banner.
It's called URWImperial. I'm using it for different things in mine.

(http://i.imgur.com/90o4Ri5.jpg)
It's alright but you have to manually cut the letters which go 'below the line' like letters g, p, j, and y. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 26, 2013, 01:56:20 pm
Gah, so tired... I'll try to sound as coherent as I can muster...

Practice menu (and menus in general) :
The only parts of the menu that were troublesome were the Spirit Recovery and 2P Control options. I don't think 2P Height is the correct way to word it, either; if someone could suggest better wording, that would be great.
which font are you using in this one?

The items you are not sure about are "Fast Spirit Recovery" and "2P Behavior". The options for "2P Behavior" are: "Normal", "Move Up", "Move Down", "Com" and "2P Control". Also, all those options you wrote as "On/Off" are better as "Yes/No", and the last option for "Guard" is "Only Once". (You can also look up the menu translations at http://shinkirou.koumakan.jp.)

For "Fast Spirit Recovery", you probably have to squeeze the letters, and shorten it to something like "Fast Spirit Regen./Recov."

Also note two differences between your work and the original:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/PMENU_zps43e2309b.jpg)

1. In the original, there is a relatively constant cutoff point for the item names, so there is a space between "Recovery" and "KeyF4", while the items below the hotkey names also don't exceed this cutoff point. This looks nicer.

2. You have not edited the difficulty options, so they are now in a different font from your whole menu.

It's called URWImperial. I'm using it for different things in mine.
You are using URWImperial for the help text at the bottom? They look good,

Have you tested using italicized help text? Granted, italicized help text sounds like a terrible idea in English...


Next post:
explanation, ideas...

EDIT:

Can you suggest any English fonts that are similar in style to those in the original menus? They don't have to be in the same width/height proportion - Tasofro may have stretched those letters wider than they normally are.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/TExT_zps8eb24094.png)

Another example, from the game manual:(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/replay_zps0eb1ebf7.png)

I'm still leaning toward using the Mercury Text family for the menus. It's not similar, but it's a beautiful font. (Download (http://www.fontsner.com/category/m/page/2280))
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/Mercury20Text_zps195d7407.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on June 26, 2013, 05:24:50 pm
Gah, so tired... I'll try to sound as coherent as I can muster...
which font are you using in this one?

The items you are not sure about are "Fast Spirit Recovery" and "2P Behavior". The options for "2P Behavior" are: "Normal", "Move Up", "Move Down", "Com" and "2P Control". Also, all those options you wrote as "On/Off" are better as "Yes/No", and the last option for "Guard" is "Only Once". (You can also look up the menu translations at http://shinkirou.koumakan.jp.)

For "Fast Spirit Recovery", you probably have to squeeze the letters, and shorten it to something like "Fast Spirit Regen./Recov."

Also note two differences between your work and the original:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/PMENU_zps43e2309b.jpg)

1. In the original, there is a relatively constant cutoff point for the item names, so there is a space between "Recovery" and "KeyF4", while the items below the hotkey names also don't exceed this cutoff point. This looks nicer.

2. You have not edited the difficulty options, so they are now in a different font from your whole menu.
*prepares for death* ...Times New Roman. What? It resembled the original!
Only Once wouldn't fit in there. Maybe I should try shortening the spacing like you suggest. I'll get to work on editing it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on June 27, 2013, 01:03:09 am
Oh, there's nothing wrong with Times New Roman. I only saw a few advantages with Mercury Text (it's Ciel who first recommended it):

1. Since it comes with Windows and OS X systems, Times New Roman is over-exposed to PC users, too "vanilla". And Mercury Text is arguably prettier.

2. There are variations (4 grades, small caps...) in the Mercury Text family, including their sibling designed for larger display Mercury Display, allowing for greater flexibility. Since they will be replacing the game's main font, used in places large and small, these variations are important. I can foresee we using small caps a lot for the game.

Only Once wouldn't fit in there.
Judging from the .PNG file, the actual allowed space is quite large. And because "Only Once" is the last option, we don't have to worry about the spacing between it and the next option. Same case with "2P Control", which you fit in without problem.

OTOH, "Move Down" would be much wider than "Only Once". For the sake of both spacing and consistency with "Move Up", perhaps you need to either condense both "Move Up" and "Move Down", or shortened "Move Down" to "Move Dn."

Quote
Also, all those options you wrote as "On/Off" are better as "Yes/No".
I'm doubting myself here. Which is better, "Yes/No/Random/Only Once" or "On/Off/Random/Only Once"?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on June 27, 2013, 05:54:09 am
Quote
I'm doubting myself here. Which is better, "Yes/No/Random/Only Once" or "On/Off/Random/Only Once"?

Yes/No/Random/Once would be understandable. In the context of Guard, people can usually make the logical leap that it means the AI will either start guarding after 1 hit or guard for only 1 hit.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 01, 2013, 10:15:32 am
@Starswordx:
OK, "Yes/No/Random/Once" then it is.


More thoughts on the font issue:

1. For the game's main "functional" font (help text, BGM name, player character name...), I considered using the Japanese font family Motoya Aporo, as the in-game font is derived from them. However they are still not the same as the original, and have an obvious problem: the small letters are too stumpy.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/Aporo_zps34eb3227.png)

In conclusion, we really should use the URW Imperial family - it's in the same general style, and good-looking (download (http://www.fontsner.com/category/u/page/420)).

2. For the game's main "stylish" font (character titles, match prompts, menu options...), previously I recommended using Mercury Text/Mercury Display, instead of Times New Roman. But one thing I've always feel uneasy about, is they are still not stylish enough, and not thin enough, compared to the original font.

So, I'm thinking about the possibility of using an "older" style font, such as Garamond or Centaur, perhaps only for places where especially large letters are needed, not for menu options. You should already have them on your computers.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/200px-CentSpsvg_zps137006df.png)

OTOH, those fonts may have been overused by romance novel publishers...

@Ciel:
What is the font of the large "Hakurei Shrine" in your last screenshot? If it's Times New Roman, it sure looks nice there.

@Riatre:
Are you still watching this thread? Is it possible to change the dimensions of images being displayed? Without that, those vertical text images such as story mode stage names are impossible to look good.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: mistnmc on July 01, 2013, 10:28:56 am
I'm going to throw a few more ideas out there.

Name fonts:
(http://img703.imageshack.us/img703/1875/pd5.png)

Practice menu (and menus in general) :
(http://img43.imageshack.us/img43/1589/nnw.png)
The only parts of the menu that were troublesome were the Spirit Recovery and 2P Control options. I don't think 2P Height is the correct way to word it, either; if someone could suggest better wording, that would be great.

I'd like to offer High and Low instead of up and down.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 01, 2013, 11:07:06 am
Ahh, unfortunately, it's not Times New Roman, it's a font called Yeseva One, plus a few modifications like skewing it a little.

Ahaha;; I'm kind of working on my own after our discussion back at Skype about... well... you know. 8D; So I'm kind of making an 'unofficial' one on my own since I know that mine cannot pass as official since it's not... consistent...;; *corners*;;;

Here's a bit of what I done so far. (don't kill me)
(http://i.imgur.com/o41zQpy.jpg)
(http://i.imgur.com/nyNXl3A.jpg)
(http://i.imgur.com/bvZcIWf.jpg)
(http://i.imgur.com/lrpf2Y5.jpg)
(http://i.imgur.com/MoA2rU7.jpg)

I really hope there's a way to manipulate the text like center the lines and change the font size. If you use the horizontal text hack, it makes the ending unreadable. (Try it!)

(http://i.imgur.com/G8BkkEX.jpg)
(http://i.imgur.com/gEUXl69.jpg)

THIS IS QUITE A MOUTHFUL TOO
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 01, 2013, 02:39:35 pm
OK, here I'll explain what's the big deal about HM's main "stylish" font.

If you are paying attention, you can see one serif font family is used in every prominent place.

From the menus...
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/PMENU_zps43e2309b.jpg)

To character names...
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/name_00random_zpscee9c0aa.png)

To match announcements...
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/draw_zps2f3b6b64.png)

It's even the font of the old logo! (the final logo switched to a different serif font)
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/Th135_logo_zps9402108c.png)

Why is the game using such a print-style font? Isn't it an unusual choice for a fighting game? For the answer, look at this:
(Click to enlarge)
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/Asahi_zpsbaaad678.jpg)

This is the frontpage of Asahi Shimbun, Japan's most venerable newspaper (well, a clipped article, with the frontpage behind it). Note that Bunbunmaru Shimbun's logo is a parody of its logo.

The font style seen in the content of this newspaper, has been used by all Japanese newspapers for decades. It's called 新聞明朝体 - the News serif style. It's much wider than it's tall, with thinner lines than ordinary print fonts. Now compare with HM's in-game fonts...

By using this type of font, with similar wider-than-tall proportion, HM immediately evokes the sensation of newspapers to the Japanese audience. In HM, the religious war is a broad parody of modern elections, and the use of fonts is another way this is conveyed in the game.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 01, 2013, 04:08:52 pm
Ah, remembered you saying that much. The idea of using one single (or maybe two?) fonts...  just... doesn't stick well with me. Maybe different weight might work with the fonts, but they wouldn't look that great in the end...;; I'm trying to add a little bit  while staying loyal to the original. Too thin, and it wouldn't look nice, despite being the same with the original. Too thick, and it wouldn't look like it's from the game anymore. What may work in Japanese may not work in the English side. But who am I to complain? ^_^;

Although, looking back, maybe I should rework on the newspaper design and make it all bold if it's going by that direction. Hmm. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on July 01, 2013, 10:40:47 pm
Oh snap. I finally know how to package build mode with TexMod. Great, now I can contribute too!
Scrap that. A program called uMod (related to TexMod) does the exact same thing, but can actually change a texture while the game is running.

Anyway, I favour one same font for consistency.

(Also, is there some IRC or something, for easier discussing?)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 02, 2013, 02:44:29 am
The first Asahi sample I posted was not a whole frontpage, but a clipped article layered on top of the frontpage (to show the publishing date of that article). Sorry about that inaccuracy.

Some samples of real life headline styles. Of course, how to handle the in-game newspapers are an entirely separate issue from the game's main UI fonts.

Asahi Shimbun Evening frontpage, reporting on the suicide of Yukio Mishima.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/84c2d05c_zpsb3b183a2.png)

Frontpage of a tech news extra.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/4b_7b_zps9d5f27d7.jpg)

Those headline styles are seen in a serious newspaper; the tabloids are much louder. Here's a comparison between frontpages of Asahi Shimbun and Fuji Evening News, Japan's No.1 tabloid:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/20120512190103444_zps3b53fdff.jpg)

For sans serif fonts in newspaper headlines, a quick search gets me these 20th century American examples:
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/byrd-north-pole-tn_zps1b5810d1.jpeg)
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/DgR_01-TC170310_thumb_zpsb67b9cb4.jpg)

I always see the newspaper headlines as a comparatively later goal, since there are nontrivial tasks of translation and rewriting involved. It's better for the headline style to be determined after they are all translated, so we can know what are the limits of headlines (longest, shortest, handling of wordplay, etc).

================

RE: Practice menu (Ciel's work below):
(http://i.imgur.com/o41zQpy.jpg)

- Is it acceptable to shorten "Fast Spirit Recovery" to "Fast Spirit"/"Faster Spirit"/"Rapid Spirit"? In Ciel's sample, the spacing between "Spirit Recovery" and "KeyF4" is still too narrow. Or are there any better ideas?

- Ciel's other word choices - "2P Movement", "2P Play" and "Tech Direction" are good. Approved.

- It's infeasible to require Practice menu items to all have the same cutoff point as I previous said. English text also looks better when the letters are in the same proportion, unlike in Japanese, where keeping items in a column at the same span may look better.

================

Currently, I'd like someone to help test the following:

- Using an italicized URW Imperial font (download link here (http://www.fontsner.com/category/u/page/420), more variations on other pages) for UI help text (all those PNG files named "explain"), and still keeping it as readable as possible. It's always bad form to change italicized text to non-italicized text, but readability is a concern.

- Using Mercury Text for system menus (download link here (http://www.fontsner.com/category/m/page/2280), more variations on other pages). At least for system menus, Mercury Text is a lot closer in style to the original than Times New Roman.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 02, 2013, 03:43:13 am
To everyone: name the fonts you used as much as possible, especially the fonts you are currently showcasing.

Ahh, unfortunately, it's not Times New Roman, it's a font called Yeseva One, plus a few modifications like skewing it a little.
(http://i.imgur.com/90o4Ri5.jpg)

Sorry, when I was asking for your font, I meant the large serif "Random Select" here. You are still using Kokila, the Hindi font for them?

What is your menu font? And what about your character names below lifebars?

So your stage banners are Yeseva One. Hmm...


In terms of stage names:
The Western community translated Chireiden as "Palace of the Earth Spirits", and Shinreibyou as "Divine Spirit Mausoleum". I'm itching to change them to "Palace of Earth Spirits" and "Mausoleum of Divine Spirits"... or change the former to "Earth Spirit Palace".

Proper translation of some stage names:
"Palanquin Ship" -> "Treasure Ship Above the Clouds" (that's really what the original says)
"The Great Youkai Forest" -> "Youkai Tanuki Forest" or "Forest of Youkai Tanuki"
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 02, 2013, 11:10:14 am
Oh snap. I finally know how to package build mode with TexMod. Great, now I can contribute too!
Scrap that. A program called uMod (related to TexMod) does the exact same thing, but can actually change a texture while the game is running.

Anyway, I favour one same font for consistency.

(Also, is there some IRC or something, for easier discussing?)
OOOH NICE, GL. And yeah, I think everyone's getting bothered by the spam-

Sorry, when I was asking for your font, I meant the large serif "Random Select" here. You are still using Kokila, the Hindi font for them?

What is your menu font? And what about your character names below lifebars?
As I said, Yeseva one. 8D Like I said, I did a bit of editing the text myself, making it a bit more italic-ized. Banners are not Yeseva one, they are URWImperialT. ^_^;

Menu font? You mean the Start Menu, right? Shonar Bangla, I'm sure you guys should have it. 8D

And asjhasjf omg the character names below the lifebars were a week or two ago, I had them finalized;; Sorry.

Just my input too here but... keep in mind that the width also plays a part in this. You don't want to make things look too cramped. I tried using Mercury for the system font and...

Let's just say it didn't look too nice when it says  "Fullscreen Resolution". ^_^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 02, 2013, 12:33:51 pm
And asjhasjf omg the character names below the lifebars were a week or two ago, I had them finalized;; Sorry.
You are saying you forgot which font it is, right?

Oh yes, we need examples of unsuccessful experiments as much as everything else. Please always post those interesting failures, so we can study them.

Please post the failed Mercury Text experiment, specifying exactly what you used in it (Mercury Text G1 Roman?), and these unreadable ending screens, or any other failures you think may have something to learn from, thanks.
I really hope there's a way to manipulate the text like center the lines and change the font size. If you use the horizontal text hack, it makes the ending unreadable. (Try it!)


A NEW TEST:
Using Centaur for system menus?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 02, 2013, 01:39:39 pm
You are saying you forgot which font it is, right?

Oh yes, we need examples of unsuccessful experiments as much as everything else. Please always post those interesting failures, so we can study them.
Yeah, sorry...;; And I'm a bit tired so I did a bit of a rush job aha;;;

(http://i.imgur.com/Ar5UaOH.png)
The black box is the space you are allowed with. The text takes a bit of width on it's own, shown on BG Quality and Fullscreen Resolution, so I have to narrow it to fit in the space. If you're planning to use this font, keep the width in mind. I'll leave LadyScarlet with the design, yes. <3

Although some of the letters in the font look nice, it's the Q which puts me down. XD;; It looks like some kind of fish LOL. Maybe you might want a different font to substitute that one letter.

But yeah, Quwanti is right. ;~; An IRC room would be good.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 02, 2013, 02:34:46 pm
I've finally figured one thing out.

The font used in the old logo is from the Iwata News Mincho family. The fonts used by big newspapers like Asahi and Yomiuri are custom made by Iwata.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/iwata_zps0d0eb97f.png)

The in-game fonts are from the Mainichi News Mincho family. These are made by Morisawa, the other major foundry of newspaper fonts, and used by Mainichi Newspaper.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/MAINICHI_zps0b9f0b18.png)

One interesting fact is Tasofro specifically embellished the kanji 廟 for the stage select screen. (Please ignore the difference between 霊 and 靈 below.)
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/byou_zpsdcdb7566.png)

None of those discoveries are of immediate help, as the English letters in those fonts are simply not as good as dedicated English fonts.

I'm still wondering whether we can use Classical fonts for HM (see this wikipedia article (http://en.wikipedia.org/wiki/VOX-ATypI_classification)). That's why we need more test results.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 02, 2013, 03:56:30 pm
@Ciel
Thanks! Judging from your test shot, it might be OK for "Fullscreen Resolution" to exceed the cutoff point a little.
(http://i.imgur.com/BvZcIWf.jpg)

Other config text tweaks based on Ciel's work:

Screen Mode -> Display Mode
Mid -> Med?
Replay Save -> Save Replay

"Always Ask" should be condensed to the same width as "As Spectator" beneath it.

Replay Save (Netplay) -> Save Netplay Replay


What about your horizontal ending test?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 02, 2013, 04:19:53 pm
Aha, so that's what the font is. I never did manage to find it. Well, good for you guys, then!

Screen Mode -> Display Mode
Mid -> Med?
Replay Save -> Save Replay

"Always Ask" should be condensed to the same width as "As Spectator" beneath it.

Replay Save (Netplay) -> Save Netplay Replay


What about your horizontal ending test?
Ah, changed the Screen mode to Display ages ago, and I'm basing the Replay Save and some of my other stuff from Soku's translation too. 8D

Ending will be tomorrow since I'm lazy to play the whole game just for the ending, but you could do it too. ^_^; Good luck with your patch!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 03, 2013, 12:39:03 am
I'm basing the Replay Save and some of my other stuff from Soku's translation too. 8D
Yes, precedents matter in translation, that's why I won't be asking for changes to "SE Volume" and "BGM Volume", since they are written this way in ZUN's games.

Current decision: "Save Replays", "Save Replays (Netplay)", same as the HM wiki (http://shinkirou.koumakan.jp/wiki/Config).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on July 05, 2013, 12:13:33 am
@Starswordx:
OK, "Yes/No/Random/Once" then it is.


More thoughts on the font issue:

1. For the game's main "functional" font (help text, BGM name, player character name...), I considered using the Japanese font family Motoya Aporo, as the in-game font is derived from them. However they are still not the same as the original, and have an obvious problem: the small letters are too stumpy.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/Aporo_zps34eb3227.png)

In conclusion, we really should use the URW Imperial family - it's in the same general style, and good-looking (download (http://www.fontsner.com/category/u/page/420)).

2. For the game's main "stylish" font (character titles, match prompts, menu options...), previously I recommended using Mercury Text/Mercury Display, instead of Times New Roman. But one thing I've always feel uneasy about, is they are still not stylish enough, and not thin enough, compared to the original font.

So, I'm thinking about the possibility of using an "older" style font, such as Garamond or Centaur, perhaps only for places where especially large letters are needed, not for menu options. You should already have them on your computers.
(http://i922.photobucket.com/albums/ad70/cucuct/forum%20posts/200px-CentSpsvg_zps137006df.png)

OTOH, those fonts may have been overused by romance novel publishers...

@Ciel:
What is the font of the large "Hakurei Shrine" in your last screenshot? If it's Times New Roman, it sure looks nice there.

@Riatre:
Are you still watching this thread? Is it possible to change the dimensions of images being displayed? Without that, those vertical text images such as story mode stage names are impossible to look good.
I tried Mercury for character titles, and the text was illegibly, unbearably squished no matter the setting.
Anyway, what do you all think of these?
(http://img17.imageshack.us/img17/9963/07ne.png)
(http://img853.imageshack.us/img853/1888/j63.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 05, 2013, 10:21:00 am
I tried Mercury for character titles, and the text was illegibly, unbearably squished no matter the setting.
My request actually said all vertical text like this are currently not our focus, since it's impossible to make them look good while staying in their original dimensions.

I also said we should prioritize the help text and system menus, before everything else. This way we can produce a quick patch that's immediately helpful to everyone.


With that said, we can, under the presumption that their dimensions and placements can be changed, experiment in photoshop to see how to make them look good.

For character titles...

1. Make them horizontal, running below the characters.

2. Use Mercury Text G1 SC (semicaps) for the character name (Hakurei Reimu), at a larger size, and Mercury Text G1 Roman for character title (Advocate...).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on July 05, 2013, 05:08:42 pm
Sorry to say, but I don't have Mercury on my computer, and I don't have the budget to shell out $20 a font either, especially when you can only buy them in packs of 9 minimum. :(
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on July 05, 2013, 05:12:38 pm
Sorry to say, but I don't have Mercury on my computer, and I don't have the budget to shell out $20 a font either, especially when you can only buy them in packs of 9 minimum. :(
http://www.dafont.com/
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on July 05, 2013, 05:52:29 pm
http://www.dafont.com/
http://www.dafont.com/search.php?q=mercury (http://www.dafont.com/search.php?q=mercury)
http://www.myfonts.com/search/mercury/ (http://www.myfonts.com/search/mercury/)
http://www.fonts.com/search/all-fonts?searchtext=mercury&submit=Search#product_top (http://www.fonts.com/search/all-fonts?searchtext=mercury&submit=Search#product_top)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 05, 2013, 10:57:36 pm
I've given download links to all the needed fonts in my earlier posts when making testing requests.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 07, 2013, 09:25:12 am
http://www.mediafire.com/download/6583f3sqkfx43sf/th135e_v004b.rar

This is Ciel's patch v0.04b.

EDIT:
A newer, smaller version.
http://www.mediafire.com/download/blq22bmj21uqn4l/th135e_v004b.rar
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on July 07, 2013, 10:13:37 am
well that looks good. All menu's are nicely modifies. Nicely done with the character name and titles in the select screen. It doesn't look awkward at all. There are still some inaccuracies, though. Namely in the alignment of some words, some are off  by a few pixels.
Those underlined in blue (http://img542.imageshack.us/img542/6309/b4b2.png)

Also, it says "equipment select" after you choose the character, but isn't it more like "deck select"? I remember it is always referred as such.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 07, 2013, 12:52:26 pm
Thanks Quwanti~

If I know right, 装備 literally means "Equipment". I'm no expert though. XD

AND OH MY GOODNESS I THOUGHT I GOT THOSE ALIGNMENT PROBLEMS UGH. >_< I'll try to fix them next patch, thanks! I have been rushing this the whole day just to get things right. D:

About the Normal and hard in the COM difficulty, it's beyond my ability for that. The alignment for that are outside the image files.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 07, 2013, 01:43:52 pm
The name of the option is not the same between the games. It's literally "Deck Construction" デッキ構築 in SWR/Soku, while in HM, it's "Equipment Change" 装備変更, because in SWR the spell cards are randomly drawn from a deck, while in HM they are "equipped" to the 8 slots.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 07, 2013, 02:21:56 pm
About the Normal and hard in the COM difficulty, it's beyond my ability for that. The alignment for that are outside the image files.
It's time to facepalm and grumble: "oh, Tasofro, what have you done!"

There are bound to be more moments like this in the future.

EDIT:
I won't be able to download the file until tomorrow.

One question: are the spell card comments replaced? (screenshot, etc...)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on July 07, 2013, 04:36:39 pm
So, is there anything I can help with? You guys seem like you have everything under control.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 08, 2013, 03:51:35 am
The real work hasn't started yet, and any help might be needed. Just wait for a couple more weeks.

@Ciel
Whoa, you packed in over 1000 unnecessary files. They don't take up too much space after compression, but they do take up a lot of your processing time. For one patch, you only need:

- The changed files;
- other files in the original th135b.pak, since the modded .exe will not read it (for quick testing, even these can be omitted);
- maaaybe in certain special cases, other needed files - I don't even know if this applies to HM.

It's also more professional to notify people which original version your patch is based on (in this case, Version 1.03b IIRC).

Hope this helps!

(I'd really appreciate it if you also name every font you used...)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 08, 2013, 02:21:45 pm
So, is there anything I can help with? You guys seem like you have everything under control.
There's still the 'original' patch... I'm just doing this on my own for the heck of it until you guys do the whole consistency dinga-lingling. ^^;

The real work hasn't started yet, and any help might be needed. Just wait for a couple more weeks.

@Ciel
Whoa, you packed in over 1000 unnecessary files. They don't take up too much space after compression, but they do take up a lot of your processing time. For one patch, you only need:

- The changed files;
- other files in the original th135b.pak, since the modded .exe will not read it (for quick testing, even these can be omitted);
- maaaybe in certain special cases, other needed files - I don't even know if this applies to HM.

It's also more professional to notify people which original version your patch is based on (in this case, Version 1.03b IIRC).

Hope this helps!

(I'd really appreciate it if you also name every font you used...)
Over... 1000? Did you reupload my patch or something? D: It should be only around 700, and the patch's size should be no more than be around 45 MB... I guess you must have gotten the patch when I'm really hectic trying to trim it. DX Check here for the latest one: http://www.reddit.com/r/touhou/comments/1hrgi8/hopeless_masquerade_135_english_patch_v04/

And ahh, thanks. 8D I don't want to call it 1.03b or things like that because the patch is incomplete. The story mode isn't translated, heck, in the players' eyes, nothing is translated other than the spell cards since after a while, you know how to navigate around the menu. D8

Anyways, the fonts~
Menu: Shonar Bangla
Newspaper: Clarendon
Characters, Helo Menu, BGM: Yeseva One, URWImperialT
Story Mode Character Names: Birch Std

I may have missed a few? I'm not sure... You guys are going for Mercury, right? D:

And honestly, there's lots of work to be done. We (At least I think so) still have quite a bit of work to do. Currently, there's...


I'm not sure where Riatre went. Maybe he's busy or maybe he kind of lost interest here. ;~; I sure hope not, I really miss him and his helpfulness.

I just hope we have a few coders willing to help out here... I really don't want to push everything into Riatre after helping us out. (We couldn't do anything if it weren't for him).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 08, 2013, 03:08:06 pm
What is your font for "PLAYER 1" and "PLAYER 2"?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 08, 2013, 03:42:27 pm
I -think- it's Leitura Headline. It's one of the first ones I done, so I can't remember;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on July 09, 2013, 01:58:28 am
I can confirm (latest update) that the patch works with Netplay. I just finished a match against an unpatched client.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on July 11, 2013, 05:06:04 am
The good thing about Tasofro is that their programs are all well commented. The scripts are under: th135\data\script\story\[character], but I chose Reimu's for the sake of starting with and since hers would have been used as the template. Fun fact: at the top of this file is "Weather". Note that you need a Perl editor.

These sets of comments came from the # 本編 script, naturally.
,SetFocus,marisa      ,#発言中キャラを指定 This line tells the program who's talking now, preparing a speech bubble.
よーし \,a05x2,0,0      ,#本文,フキダシ,表示位置補正X,表示位置補正Y This line is the "speech", balloon type's address, and their X and Y position, respectively.

Theoretically, this means we can use the in-house bubbles and rearrange them or outright modify them to our needs.

#現在実装の噴出しは0:大 1:中 2:小の三種類です The number after the x is a size type of the balloon, 0 for small, 1 for medium, 2 for large.

#本文末尾に\をつけるとテキストで入力待ちになります There is a text input and output for each of the characters talking and a minimum time it takes to be seen. It can be adjusted as necessary
#逆に入れない場合、入力を待たず以後の処理へ進みます ....or not, depending on whether the user even requests it. (For example, the skip.)

いい加減そろそろ決着つけたい\nと思ってたし This is another line of text. They also have line operators, such as the \n (new line).
,WaitInput            ,#キー入力を待つ Self-explanatory.

#フェイス画像を指定 末尾三つが「キャラ名_カタログファイル名」の形 This line changes the facial expressions, 3 each. Each are marked by "Character_Catalog Filename".
,ImageDef,marisa,魔理沙_普1,0,0

In other words, the script can be easily translatable.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 12, 2013, 01:37:09 pm
@Luke: YOU TOLD ME IN SKYPE BUT YES TYYYY

@totlmstr: OOOH HI, thanks for the help 8DDD

Ahh yes, I jumped into that file before, and I tried editing the text. I assume we have to use the Large one alot. 8D

The script is easily translatable enough, and you could turn it into English.  However, turning it into english is a bit...

(http://i.imgur.com/BEPzkN5.jpg)
While you can fix the word alignment, it doesn't help with the text cutting off like that. (Or it looking nice for that matter. D8) Also, if you make the text horizontal, it makes the ending unreadable too, so that's another bug...;;

That's the stance at the moment... If there's any professional coders out there who could help with this, that would be great!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on July 12, 2013, 04:52:27 pm
Hmm...it looks like it could work depending on font and size.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on July 12, 2013, 09:40:33 pm
You could modify the images themselves, if you wanted to.

Under data\system\talk there are a set of images that are balloons. balloon.csv controls how these represent the text. Theoretically, you can rotate those balloons or replace those balloons altogether, modify the csv to make text alignments, and everything else would just fall in place. I haven't tested this out to know for sure, but that image looks GOOD. Unfortunately, I can't find that vertical text changer thingy....

Also, I'm playing True Administrator as my menu theme. :D

Another thing: does anyone know how to bypass the comma errors? I'm trying to translate the items, but English commas with quotes are giving me bad errors whereas Japanese commas are perfectly fine.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 13, 2013, 02:23:04 am
Another thing: does anyone know how to bypass the comma errors? I'm trying to translate the items, but English commas with quotes are giving me bad errors whereas Japanese commas are perfectly fine.
You mean:

- You are editing the perl dialog files
- You are trying to replace dialog strings (w/o quotes) with English (w/ quotes "" added around the strings)

and it does work?


Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on July 13, 2013, 02:36:05 am
- You are trying to replace dialog strings (w/o quotes) with English (w/ quotes "" added around the strings)

This one doesn't work in the CSVs (sorry for not having the clarification earlier ^^; ) I've tried putting commas with quotes in those files, which is supposed to have the same thing as with Perl scripts; it's supposed to work, but doesn't. Haven't touched Perl scripts extensively yet; focusing on the items.

I should be done with the Item descriptions in around two-three days.

For those wondering about the progress, here's one image of Byakuren's.

(http://i.imgur.com/sIBPqI1.jpg)

I used the puns from the wiki because the original names were too long (Both Spell cards were >32 characters, the max on the game). Plus I made many manipulations to the sentence by removing all of the commas. At least in English you can write a sentence in more ways that one.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 13, 2013, 01:42:51 pm
I was thinking about the .CSV files, and what you said is exactly what I feared: the devs simply never anticipated HM's CSV strings to contain English commas.

Hopefully this won't happen with the .PL files.

Problems like this are the very reason the patch is best done with a holistic approach, with code-hacking, graphics and text editing progressing in conjunction.

We can use the same method the Chinese patch used for other punctuation issues: replace all commas with an unused symbol, and make a custom font where that symbol is replaced with the comma, then modify the program to load the custom font. Thankfully making the program load fonts is a solved problem.

I wonder whether SWR/Soku have this problem (at least their CSV files have quotes around strings), and if they do, what solution did the English patch use.

In any case, it's our second "Tasofro, what have you done!?" moment.

P.S.:
What is this font (http://example.org/archives/1331) Gensokyo.org used in patches for SWR/Soku and other post-MoF games?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 13, 2013, 03:08:22 pm
Also, I'm playing True Administrator as my menu theme. :D

Another thing: does anyone know how to bypass the comma errors? I'm trying to translate the items, but English commas with quotes are giving me bad errors whereas Japanese commas are perfectly fine.
Doo doo doo doo~

I wish I could help, I don't have any 'bad errors' like some kind of comma for these things. I always use notepad;;

Anyhow, I kind of tried what you said with the whole balloon thing, and it does load the entire image, which is fortunate. 8D

(http://i.imgur.com/oJ1MaSC.png)

Not showing anything on the balloon... Not so fortunate. I know you can fix this in baloon.csv, but I don't know where to get those coordinates from. >_<;;

This one doesn't work in the CSVs (sorry for not having the clarification earlier ^^; ) I've tried putting commas with quotes in those files, which is supposed to have the same thing as with Perl scripts; it's supposed to work, but doesn't. Haven't touched Perl scripts extensively yet; focusing on the items.

I should be done with the Item descriptions in around two-three days.

For those wondering about the progress, here's one image of Byakuren's.

(http://i.imgur.com/sIBPqI1.jpg)

I used the puns from the wiki because the original names were too long (Both Spell cards were >32 characters, the max on the game). Plus I made many manipulations to the sentence by removing all of the commas. At least in English you can write a sentence in more ways that one.
ASJFHASFJ CAN I USE THAT IDEA FOR MY NEXT PATCH? 8DDD I hope you're liking the patch, BTW! I honestly don't have much idea how people find it because no one sent me a single mail in the gmail account *cough cough*

Yeah I figured as much with the csv files. >_< When I tried to edit the csv files, it kind of looks like that.

(http://i.imgur.com/lNWQzbN.jpg)

I really want dumpcnut to work for me. It kept crashing, and I have no idea why.

(http://i.imgur.com/5VhNWCW.jpg)

One thing I did learn about the whole balloon thing is that the text stretches in proportion to the balloon's size. I'm not sure if it works for extended balloons, though.

The reason why I refuse to touch on editing the story so far either way is...
- The font isn't centered (We can skip this depending on design)
- I'm not sure how to change the font or the size.

And of course, the bane of it all, and something I repeated quite a bit...

(http://i.imgur.com/WQ7p4z7.jpg)

Endings do not work with the horizontal text. D:

In any case, it's our second "Tasofro, what have you done!?" moment.
I SAY THIS ALL THE TIME AS I EDITED THE IMAGES *CORNER CRY* It's almost like they're making this hard as possible for those trying to hack in English. XD;;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on July 13, 2013, 03:15:27 pm
(http://i.imgur.com/WQ7p4z7.jpg)
Endings do not work with the horizontal text. D:

There could be subtitles.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 13, 2013, 03:20:21 pm
There could be subtitles.
... Do enlighten me how. ;O;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 13, 2013, 03:49:14 pm
@Ciel:
What precisely happens with the endings? Please post a screenshot. I hope I won't have to ask for a fourth time.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 13, 2013, 04:02:03 pm
@Ciel:
What precisely happens with the endings? Please post a screenshot. I hope I won't have to ask for a fourth time.
(http://i.imgur.com/WQ7p4z7.jpg)
That's just it. The text is cut off if you put it to horizontal, which is why I don't want to touch the talk files until the ending is solved. ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on July 13, 2013, 05:51:06 pm
... Do enlighten me how. ;O;

I can't really say. I'm just suggesting. But if it's impossible to realign the text, then is it possible to just add subtitles?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 14, 2013, 01:02:25 am
>Subtitles

In theory, a whole lot can be done by modifying the script files controlling the game's behaviour. For example, changing the ending screen, relocating the text display to the bottom of screen.

In practice, our current decryption of script files is imperfect, and Tasofro's programming is notoriously insane, so nothing is guaranteed to work out. We'll be in a better position if we have an experienced programmer on team, and at this moment, I still can't promise you I can definitely find one.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on July 15, 2013, 06:51:14 am
Oooookay! http://www.mediafire.com/download/n3hzteccnf3zfpe/th135e.pak (http://www.mediafire.com/download/n3hzteccnf3zfpe/th135e.pak) Here's the link of all the translations for items (up until Kokoro...:( ) I made a lot of abbreviations and several other things to keep it under the max character limit, but what's really amazing is that every one of them does not have a single comma in them. Plus I also shortened several of the long titles to their punny equivalent, so ask away if there's any clarification.

...butI'll say this one right now: Due to Ichirin's First Spell Card being way too long and no possible way to shorten her's to under the limit (according to how many times I've tried, but they would have lost the meaning entirely), I have (temporarily) changed that to Flurry "Buddhist PAWNCHES".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 15, 2013, 08:12:22 am
(http://i.imgur.com/WQ7p4z7.jpg)
That's just it. The text is cut off if you put it to horizontal, which is why I don't want to touch the talk files until the ending is solved. ^^;
Oh.

I'm sorry for my former rudeness. I was browsing on a phone, and didn't see you've already posted that screenshot.

There is a way to change the font, this I can promise. The unsolved problems are: how to center the text (worst case scenario is we'll do it with space), and how well the program supports fonts with variable width, since those would help us squeeze out more precious screen estate.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 15, 2013, 11:07:20 am
Oooookay! http://www.mediafire.com/download/n3hzteccnf3zfpe/th135e.pak (http://www.mediafire.com/download/n3hzteccnf3zfpe/th135e.pak) Here's the link of all the translations for items (up until Kokoro...:( ) I made a lot of abbreviations and several other things to keep it under the max character limit, but what's really amazing is that every one of them does not have a single comma in them. Plus I also shortened several of the long titles to their punny equivalent, so ask away if there's any clarification.

...butI'll say this one right now: Due to Ichirin's First Spell Card being way too long and no possible way to shorten her's to under the limit (according to how many times I've tried, but they would have lost the meaning entirely), I have (temporarily) changed that to Flurry "Buddhist PAWNCHES".
(http://i.imgur.com/aZziV1z.jpg)

(http://i.imgur.com/kl7bAMK.jpg)
Oh my goodness LET'S MAKE THIS OFFICIAL AHAHAHA

Some other spell cards sound weird like Reimu's, BUT TY ALOT FOR THE HELP IT'S REALLY GREAT 8DDDD I wish I could do the text editing too, but it's not possible for me. BUT YEAH TY, if you don't mind, can I use this for the next patch with some minor edits to the names here and there? =o

Oh.

I'm sorry for my former rudeness. I was browsing on a phone, and didn't see you've already posted that screenshot.

There is a way to change the font, this I can promise. The unsolved problems are: how to center the text (worst case scenario is we'll do it with space), and how well the program supports fonts with variable width, since those would help us squeeze out more precious screen estate.
No problem~

Changing the font should be alright if someone could access the functions in the game, and change the font size accordingly, but there isn't anyone here who could help with that, I think. (Psst, if there's a skillful coder here, help us out!)

As much as spaces sound tempting, they wouldn't work. The spaces might differ according to the game's resolution, not making it aligned. D: There's the thing with other operating systems too, I heard Linux is using a different font, which will throw off the alignment as well.

(http://i.imgur.com/GmMXKdg.jpg)

Of course, there is always this... But I don't know how to check for the coordinates. (And changing the font and size, that's important too. D:)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on July 15, 2013, 05:19:48 pm
Um, can I make a completely unrelated suggestion? I think we should put the character titles above their names. You know, like every other game in the series.
(http://i41.tinypic.com/2zqwktw.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 15, 2013, 10:14:42 pm
>Subtitles

In theory, a whole lot can be done by modifying the script files controlling the game's behaviour. For example, changing the ending screen, relocating the text display to the bottom of screen.

In practice, our current decryption of script files is imperfect, and Tasofro's programming is notoriously insane, so nothing is guaranteed to work out. We'll be in a better position if we have an experienced programmer on team, and at this moment, I still can't promise you I can definitely find one.

I found how to move the text.
In the file data/ed/ed_reimu.pl (for the reimu's ending), the 19th line is ,DefineObject,text,975,95,false,&
975 is the x pos of the text, and 95 the y pos.

Also, there is 3 lines like this :
,DefineObject,pic1,200,120,false,&
,DefineObject,pic2,200,120,false,&
,DefineObject,pic3,200,120,false,&
Each line is used to load one of the 3 ending's pictures. 200 is the x pos of the text, and 120 the y pos.

By editing these lines, you can move the text and the picture. Here is what I did :

(http://img607.imageshack.us/img607/11/9vk6.png)
I used 100,650 for the text (I should have put it a bit higher), and 300,50 for the pictures.

(http://i.imgur.com/WQ7p4z7.jpg)
That's just it. The text is cut off if you put it to horizontal, which is why I don't want to touch the talk files until the ending is solved. ^^;

In the data/ed directory, there is a picture, with just a transparent background, called balloon_ed01.png. I'm not sure, but I think this picture is used to store the text (when I shrank it, the text cut off). You should try to make it bigger.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 16, 2013, 02:17:38 am
Ending PL files and balloon_ed01.png
Yeah, thanks for the experiment! I've taken another look at the ending PL files, and was thinking about doing the test myself.

Um, can I make a completely unrelated suggestion? I think we should put the character titles above their names. You know, like every other game in the series.
Huh, you are absolutely right. Vertical text is read from right to left, so the titles are before the names.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 16, 2013, 01:54:05 pm
(http://i.imgur.com/kupFoAP.jpg)
There we go! I have to fix a few more numbers to adjust the text and image, and try it with English (Which I think we need to find the font still), but that looks alright so far!

Again, I have to ask, how did you find the pos coordinates to put the pictures and text in? (Yes as you can tell, I'm really desperate to know since this also reflects on making the speech at story mode aha;; )

Um, can I make a completely unrelated suggestion? I think we should put the character titles above their names. You know, like every other game in the series.
(http://i41.tinypic.com/2zqwktw.png)
Huh, you are absolutely right. Vertical text is read from right to left, so the titles are before the names.
Ah, I thought this would come out sooner or later. I thought of putting the titles at the top too, but it looks really 'off' when you put the titles at the top compared to being at the bottom. Unless you're comfortable with Miko's absurdly long title first followed with her name at the bottom. ^_^;; I wouldn't mind if it's horizontal like the other Touhou games, but we lack that ability to do so...;;; (And that's why I said my patch was unofficial for a reason aha; *corner*)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on July 16, 2013, 02:28:09 pm
Ah, I thought this would come out sooner or later. I thought of putting the titles at the top too, but it looks really 'off' when you put the titles at the top compared to being at the bottom. Unless you're comfortable with Miko's absurdly long title first followed with her name at the bottom. ^_^;; I wouldn't mind if it's horizontal like the other Touhou games, but we lack that ability to do so...;;; (And that's why I said my patch was unofficial for a reason aha; *corner*)
(http://i44.tinypic.com/2yjx2fc.png)
I think the length of her name balances out the length of her title, personally.

On an unrelated note, I can't seem to open the DDS files. I know they don't need translating anymore, but it's kind of an inconvenience. Does the DDS viewer I have just suck?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 16, 2013, 08:32:42 pm
Again, I have to ask, how did you find the pos coordinates to put the pictures and text in? (Yes as you can tell, I'm really desperate to know since this also reflects on making the speech at story mode aha;; )
I'm not sure to understand the question. You want to know how I knew I should edit the 19th line of data/ed/ed_reimu.pl, or why I used 100,650 for the text ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on July 16, 2013, 10:45:06 pm
My apologies! I forgot about adding my findings as well! I have finally found that godforsaken vertical text thingy and am now working on the text dialogue. The problem is that every single balloon must be done concurrently because the game will crash if there are too many errors in the text itself (I tried doing that myself ^^;)

According to the balloon.csv, the text for the images is aligned from the right-hand side of the balloon images. Now, Marisa has an update for you.

(http://i.imgur.com/C034iU8.jpg)

Also, under balloon.act.txt, there are lines called MS ゴシック surrounded by apostrophes. Replace those with Cirno, which is what Gensokyo.org uses http://thpatch.net/wiki/File:Cirno.ttf From here.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 17, 2013, 01:11:33 am
I'm not sure to understand the question. You want to know how I knew I should edit the 19th line of data/ed/ed_reimu.pl, or why I used 100,650 for the text ?
No no, I mean, how did you know that you should use 100,650 for the coordinates, and how did you find those numbers to know where to put? =o

My apologies! I forgot about adding my findings as well! I have finally found that godforsaken vertical text thingy and am now working on the text dialogue. The problem is that every single balloon must be done concurrently because the game will crash if there are too many errors in the text itself (I tried doing that myself ^^;)

According to the balloon.csv, the text for the images is aligned from the right-hand side of the balloon images. Now, Marisa has an update for you.

(http://i.imgur.com/C034iU8.jpg)

Also, under balloon.act.txt, there are lines called MS ゴシック surrounded by apostrophes. Replace those with Cirno, which is what Gensokyo.org uses http://thpatch.net/wiki/File:Cirno.ttf From here.
LOL IT'S NP

AND NO MARISA I'M NOT READY.

You meant those stuff like ('string', 'stFontFaceName', 'MS ゴシック'), right? I tried to fix those before, but they're still the same font to me. DDD: Tried Verdana, but nope. Where did you put the fonts at? The font folder at data/font, right? I tried but no chance;; 8D;;

But I don't know it could be me doing everything wrong. >_<
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: cuc on July 17, 2013, 02:27:06 am
IIRC, the switch that allows script files to define fonts is disabled, either in the .exe file or in a higher priority script file. The Chinese patch ended up directly modifying the .exe to assign a custom font to all text, since the game originally only used one font.

For the English patch, it may help to use different fonts for different text, though.

> Cirno.ttf

This font was only used for PoFV, not other games.

Meanwhile, I was asking about the font used in SWR/Soku and most post-MoF patches. I think I've found it: it looks like Andale Mono.
http://en.wikipedia.org/wiki/Samples_of_monospaced_typefaces

We don't have to use the same font as Gensokyo.org, but it's always good to know what the options are.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 17, 2013, 07:02:24 am
No no, I mean, how did you know that you should use 100,650 for the coordinates, and how did you find those numbers to know where to put? =o
You see, in mathematics, you have graphs like this :

(http://img856.imageshack.us/img856/5641/lma.gif)

On a screen, it is a bit different :

(http://img837.imageshack.us/img837/3561/bwzb.png)
I took a picture of 640x480

The game's smallest resolution is 1280x720, and the others just add black strips on the top and on the bottom of the screen. So the game's resolution is 1280x720.

Therefore, if the x pos is 100, the element will be near the left of the screen. If it is 640, it will be in the middle of the screen. If it is 1200, it will be near the right of the screen.
Same for the y pos. If it is 100, it will be near the top of the screen. If it is 360, it will be in the middle of the screen. If it is 700, it will be on the bottom of the screen.

Note that when you give the pos of something, it is usually the pos of its top left corner.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 17, 2013, 07:15:37 am
Hello people.
I have been monitoring this thread since it was created.
I must say, Mr. Ciel's and Mr. totlmstr's effort were amazing.
Anyway, is there gonna be an update for v1.10 with working netplay?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 17, 2013, 01:13:21 pm
Hello people.
I have been monitoring this thread since it was created.
I must say, Mr. Ciel's and Mr. totlmstr's effort were amazing.
Anyway, is there gonna be an update for v1.10 with working netplay?
Mister

MISTER

AHAHAHAHA I'M GOING TO SILENTLY SOB *CORNERS*

BUT T-THANK YOU;; Unfortunately mine is kind of unofficial patch aha T__T;;

You see, in mathematics, you have graphs like this :

(http://img856.imageshack.us/img856/5641/lma.gif)

On a screen, it is a bit different :

(http://img837.imageshack.us/img837/3561/bwzb.png)
I took a picture of 640x480

The game's smallest resolution is 1280x720, and the others just add black strips on the top and on the bottom of the screen. So the game's resolution is 1280x720.

Therefore, if the x pos is 100, the element will be near the left of the screen. If it is 640, it will be in the middle of the screen. If it is 1200, it will be near the right of the screen.
Same for the y pos. If it is 100, it will be near the top of the screen. If it is 360, it will be in the middle of the screen. If it is 700, it will be on the bottom of the screen.

Note that when you give the pos of something, it is usually the pos of its top left corner.
.... My brain kind of fried inside. But ahh alright, so it starts from the top left. Is there a software which can calculate this, though? I think I'll try looking around once I'm done with this thing. ^^;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on July 17, 2013, 02:32:11 pm
You might want to include patch 1.10b which gives Kokoro her skills, just saying.  :o
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 17, 2013, 02:46:17 pm
You might want to include patch 1.10b which gives Kokoro her skills, just saying.  :o
Wait what patc-

...

.........

i'm crying inside

i was in the middle of implementation and BOOM. 1.10b.

I swear that Tasofro secretly hates me somewhere. ;~; At this rate, I wouldn't be surprised if the final version is 1.50.

Edit: Kokoro has skills? Where?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on July 17, 2013, 03:50:08 pm
Wait what patc-

...

.........

i'm crying inside

i was in the middle of implementation and BOOM. 1.10b.

I swear that Tasofro secretly hates me somewhere. ;~; At this rate, I wouldn't be surprised if the final version is 1.50.

Edit: Kokoro has skills? Where?
Actually not yet, but here's a video from Nico Nico showcasing her possible skills. (http://www.nicovideo.jp/watch/sm21375708)

Edit: Apparently Kokoro's skills depends on the mask she wears.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 17, 2013, 06:32:23 pm
.... My brain kind of fried inside. But ahh alright, so it starts from the top left. Is there a software which can calculate this, though? I think I'll try looking around once I'm done with this thing. ^^;;
A software which can calculate what ? If it's what I think, paint is enough.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Nyyl on July 17, 2013, 07:17:19 pm
most image-editing software (like ms paint) will tell you the coordinates your mouse cursor is at, so if you open a screenshot in paint you can point anywhere and see the coordinates in the status bar, like this (http://i.imgur.com/7u9L3bV.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 17, 2013, 09:49:58 pm
This is unrelated, but I have a tip to do story translation tests easier.
in data/script/story/reimu (if I take reimu), there is 3 perl scripts for each stage. I'll take for example the stage 1. There is stage1.pl, stage1win.pl and stage1lose.pl.
The stage1.pl file is executed when the stage begins. The stage1win.pl is executed when you win, and the stage1lose.pl is executed when you lose.
At the end of stage1win.pl, we can read ,Thread,"::story.NextStage();"
This line tells to the game to go to the next stage.
Using this, you can just skip the 1st stage easily. You just have to put this line after the :init of the stage1.pl file (on the 9th line, for example). Don't forget the coma before Thread.

It works for each stage except the last one. For this stage, it's a bit harder.
First, use extractCS.bat. Then, look for data/csv/story/reimu/stage7.csv. Each line describe a boss phase or spellcard.
On each line, there is 4 numbers after the boss name : life0, life1, life2 and life3. Replace these 4 values on each line by 0, and the boss will die even if you do nothing.


Also, I fixed the dumpcnut.bat file.
The batch file put %%c as arguments to cnutool.exe. But after batch replaces %%c by the path, it parses the string and use the space as a separator. So, for example, the 1st nut file used on my computer is D:\Program Files\Touhou\Touhou 13.5 cp\135tk\th135\data\actor\buffScript.nut.txt. Because of the 2 spaces in the path, batch think the 1st file it have to give to cnutool.exe is "D:\Program Files\Touhou\Touhou", and the 2nd one is "13.5". cnutool.exe can't read from the file "D:\Program Files\Touhou\Touhou", so he crashes.
It can be fixed by putting the 2 %%c just after cnutool.exe between quotes. The 2nd line become this :
for /r %%c in (*.nut) do cnutool.exe -d "%%c" "%%c.txt"

There is the same bug on writecnut.bat. The file should be like this :
@echo off
for /r %%c in (*.nut) do (
cnutool.exe -w "%%c" "%%c.txt"
del "%%c.txt"
)
echo finished.
pause

In the 2 scripts, don't forget the space between "%%c" and "%%c.txt". It is very important.


I hope this will be useful.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 19, 2013, 12:50:54 am
most image-editing software (like ms paint) will tell you the coordinates your mouse cursor is at, so if you open a screenshot in paint you can point anywhere and see the coordinates in the status bar, like this (http://i.imgur.com/7u9L3bV.jpg)
Ah, there we go, thanks 8D I never saw those kind of things at my Photoshop aha;;

This is unrelated, but I have a tip to do story translation tests easier.
in data/script/story/reimu (if I take reimu), there is 3 perl scripts for each stage. I'll take for example the stage 1. There is stage1.pl, stage1win.pl and stage1lose.pl.
The stage1.pl file is executed when the stage begins. The stage1win.pl is executed when you win, and the stage1lose.pl is executed when you lose.
At the end of stage1win.pl, we can read ,Thread,"::story.NextStage();"
This line tells to the game to go to the next stage.
Using this, you can just skip the 1st stage easily. You just have to put this line after the :init of the stage1.pl file (on the 9th line, for example). Don't forget the coma before Thread.

It works for each stage except the last one. For this stage, it's a bit harder.
First, use extractCS.bat. Then, look for data/csv/story/reimu/stage7.csv. Each line describe a boss phase or spellcard.
On each line, there is 4 numbers after the boss name : life0, life1, life2 and life3. Replace these 4 values on each line by 0, and the boss will die even if you do nothing.
Oooh I see, I should try that when I'm doing the rest. 8D

Also, I fixed the dumpcnut.bat file.
The batch file put %%c as arguments to cnutool.exe. But after batch replaces %%c by the path, it parses the string and use the space as a separator. So, for example, the 1st nut file used on my computer is D:\Program Files\Touhou\Touhou 13.5 cp\135tk\th135\data\actor\buffScript.nut.txt. Because of the 2 spaces in the path, batch think the 1st file it have to give to cnutool.exe is "D:\Program Files\Touhou\Touhou", and the 2nd one is "13.5". cnutool.exe can't read from the file "D:\Program Files\Touhou\Touhou", so he crashes.
It can be fixed by putting the 2 %%c just after cnutool.exe between quotes. The 2nd line become this :
for /r %%c in (*.nut) do cnutool.exe -d "%%c" "%%c.txt"

There is the same bug on writecnut.bat. The file should be like this :
@echo off
for /r %%c in (*.nut) do (
cnutool.exe -w "%%c" "%%c.txt"
del "%%c.txt"
)
echo finished.
pause

In the 2 scripts, don't forget the space between "%%c" and "%%c.txt". It is very important.


I hope this will be useful.
It should be useful for those in seperate directories I think 8D I always drag my file into where the applications are. (AHAHA I FINALLY HOW TO GET THIS WORKING;; All this time I was choosing writecnut and dumpcnut instead of cnutool D8<;; )

Oh guys, while we're at the subject of story telling, just a question I hope someone can help me out!

(http://i.imgur.com/TGCu6Tc.jpg)

How do you move the text to the left and the balloon a bit more down? My values in balloon.csv are...

a05x2,data/system/talk/a05x2.png,0,62,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1

I can't put negative values in the text coordinates, it treats it like positive values D8 Thanks alot~
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 19, 2013, 06:34:41 am
After trying some values, it seems a positive number moves the text to the left, and a negative number moves the text to the right. Quite strange...
Maybe it's because it's an offset.

To move the balloon, it's not here. You should go to data/script/story/reimu/stage1.pl, and edit the 64th line.


By the way, in the balloon.csv, I saw a line beginning by ed01. This line let us change the ending settings.
I don't know how to change the ending's font, but at least we can change the ending's font size.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on July 19, 2013, 07:02:22 am
Use Apache Open Office! It supports Japanese characters and can make the CSVs pretty!

Anyway, I've been using that method for a while, but I've been focusing on moving the characters so that the space can be used! That's how I've been able to make that pic in my last post.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 19, 2013, 09:17:48 am
Mister

MISTER

AHAHAHAHA I'M GOING TO SILENTLY SOB *CORNERS*



Wait, you aren't a man? o_O
Anyway, there's v1.10b. And Kokoro still has no spell cards.
I think I can help with the translations.
Reimu's 2nd Spell Card (vs. Dragon thing), iisn't that just like Private Square? Correct me if I'm wrong ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 19, 2013, 10:40:45 am
Wait, you aren't a man? o_O
No I'm not, so I can't defeat the Huns together 8D

BUT NO I'M NOT WHY ARE YOU SO SURPRISED

Use Apache Open Office! It supports Japanese characters and can make the CSVs pretty!

Anyway, I've been using that method for a while, but I've been focusing on moving the characters so that the space can be used! That's how I've been able to make that pic in my last post.
... *STICKS WITH NOTEPAD*- But I'll give it a go soon! o/

Oooh, really? The character positions are fine, though. In my opinion, maybe you should move the balloons instead. Moving the characters will make the screen less 'filling', if you know what I mean.

After trying some values, it seems a positive number moves the text to the left, and a negative number moves the text to the right. Quite strange...
Maybe it's because it's an offset.
Positive movies the value to the left? Just what are you talk-

...

(http://i.imgur.com/h29o7SN.jpg)

WHYYYY

But there is one question I want to ask before I continue with this... who's going to do the story translations? =o Sounds like you guys are doing it too and... am I going to do mine on my own since mine is an unofficial patch? ^_^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 19, 2013, 12:12:34 pm
I guess I can help with story translations.
They're on the wikia, though.
If anyone could guide me through the download and using of the tools, I might be a help, but exams are only 2 1/2 weeks away.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 20, 2013, 10:04:19 am
Here is 3 things I found :

I tried, and the game is able to read unencrypted pics and csv files. So you don't need to use repackBM each time you edit a picture.

In the balloon.csv file, you can easily add a balloon, if you want. You just have to add a line with the settings of your new balloon.


I found a way to center the texts in the story mode :

(http://img203.imageshack.us/img203/3842/ds60.png)

First, you have to create a picture with just a transparent background. Or, if you resized it, you can use data/ed/balloon_ed01.png.
Next, add it somewhere in the balloon.csv file. The offset_y should be bigger than the one of where the text is. You also must edit the filename, and choose a key (I used for example blank). The others values should be the sames. Here is what I used :

a15x3,data/system/talk/a15x3.png,250,85,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
empty,data/system/talk/empty.png,250,125,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1

And in the perl file (data/script/story/reimu/stage1.pl, for example), choose a balloon you want to to center (I took the 71th line : いい加減そろそろ決着つけたい\nと思ってたし,a15x3,0,0). Split this line into 2 lines : the 1st one is displayed in the original balloon, and the 2nd one in your blank balloon :
いい加減そろそろ決着つけたい,a15x3,0,0
と思ってたし,empty,0,0


Before explaining, I must explain something else :
in a dialogue inside a pl file, there is 2 ways to wait user input (pressing Z or keeping C pressed) : You can add a line ,WaitInput (like in stage1.pl, line 72), or just add a backslash just after the balloon text (like in stage1.pl, line 64). I'm not sure, but it seems putting a backslash also clear the balloon after the user input.


If you put 2 balloons like above, without waiting any user input between them, they will be displayed simultaneously. And if there is enough space in the balloon under the text, and you put an invisible balloon so its text is just under the text of the 1st balloon, the user will think the 2 lines are in the same balloon.

Here is the same pic as above, but I put a red border on my empty.png file so it is easily understandable.
(http://img541.imageshack.us/img541/1317/r05r.png)
And here are my a15x3.png and empty.png files :
(http://imageshack.us/a/img845/4048/vtef.png)
(http://img69.imageshack.us/img69/3495/ofi9.png)

By the way, it seems that the game can auto-center 1 line of text. I think when there is more lines, it just auto-center the text block.

And maybe I found why you have to increase the offset x to move the text to the left. I think (in the stage 1 of reimu's story) that if reimu speaks, we have to increase the offset x to move the text to the right. But, when marisa speaks, the balloon is reversed, so maybe the offset x is reversed too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 20, 2013, 12:13:13 pm
I guess I can help with story translations.
They're on the wikia, though.
If anyone could guide me through the download and using of the tools, I might be a help, but exams are only 2 1/2 weeks away.
Ahh, but it's not done yet, like the newspaper headlines. Versus Mode Headlines aren't in the wiki yet, so if you can, help out in the wiki, it would be great! The directions for using the tools are pages back~ Look for them!

@brliron:
...

WHAT. WHAT AFJLHSF

I DON'T UNDERSTAND THE LOGIC OF HOW IT WORKS BUT...

(http://i.imgur.com/qJWZslT.jpg)

IT WORKS... But I thought the original text doesn't center by default? Either way, it works, and it's much cleaner, thank you! But I have a request...

http://www.mediafire.com/download/7avhx9wp3shhthy/Testing_Stuff.rar

Can someone check over to see if my design's okay so far? Feel free to open the files or something, and give comments, aha;;

Oh, and lastly, I did ask a question but no one answered yet. D:

But there is one question I want to ask before I continue with this... who's going to do the story translations? =o Sounds like you guys are doing it too and... am I going to do mine on my own since mine is an unofficial patch? ^_^;

I really don't want to do anything until we decide on this. ;~; Otherwise it will feel like while one person did everything, the other person whom spent all those hours doing it just ended up in nothing. >_<
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on July 20, 2013, 04:14:25 pm
It's great you guys found out how to center the text. Keep up the good work!  ;)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 20, 2013, 11:08:28 pm
So I COULD translate the headlines for the newspaper, and the text before the round starts (Stage 1: blahblahblah)
But I need help from someone who can translate it w/o Google Translate.
OR I could just find each kanji/hiragana/katakana characters and put them together to translate.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Savory on July 20, 2013, 11:09:42 pm
Sweet! What of dialogue fonts?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 20, 2013, 11:53:13 pm
I just noticed something:

v1.10 + Scorefile that unlocks Kokoro = Vs. Kokoro WITH Skills and Spells \o/
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on July 21, 2013, 12:13:28 am
I just noticed something:

v1.10 + Scorefile that unlocks Kokoro = Vs. Kokoro WITH Skills and Spells \o/
Heh?! Where?!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on July 21, 2013, 09:50:17 am
So I COULD translate the headlines for the newspaper, and the text before the round starts (Stage 1: blahblahblah)
But I need help from someone who can translate it w/o Google Translate.
OR I could just find each kanji/hiragana/katakana characters and put them together to translate.
Pretty much all of that is already available on the touhouwiki (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Translation). Well, somewhat. Earlier in this topic I posted a image file with all the text for at least one side, so there should be some missing text on it. I'm pretty sure they are willing to help transcribing/translating the rest too. Also, translating using Google Translate is not a good thing.

Also, I notice that people work separately. Why not work together..? (that's where an IRC becomes useful.)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lumenebræ on July 21, 2013, 11:04:45 pm
Not that anything in this post has much priority, but uh, is anything going to happen to the characters for the 3 religions? I feel that they should be left be as they look quite nice, but that may cause confusion for those who don't quite know what they mean.
Plus there's the problem of the single-character representation v.s. an entire word/their various appearances (In match, card selection Faith Values/Faith Graph)

Also, I'd just like to point out some potentially problematic things:
(http://img836.imageshack.us/img836/1949/xbn1.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on July 21, 2013, 11:16:46 pm
Not that anything in this post has much priority, but uh, is anything going to happen to the characters for the 3 religions? I feel that they should be left be as they look quite nice, but that may cause confusion for those who don't quite know what they mean.
Plus there's the problem of the single-character representation v.s. an entire word/their various appearances (In match, card selection Faith Values/Faith Graph)

Also, I'd just like to point out some potentially problematic things:
(http://img836.imageshack.us/img836/1949/xbn1.png)
Just look at them as symbols rather than kanji. Also, they are color coded so there should be no confusion which is which.

The latter already has been conveniently done by ciel:
 (http://gyazo.com/628f38ed7f5b4ba305a61eb445eb4443.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lumenebræ on July 21, 2013, 11:57:50 pm
Just look at them as symbols rather than kanji. Also, they are color coded so there should be no confusion which is which.

The latter already has been conveniently done by ciel:

So it's reasonable to keep them as they are, yay.
 
I was just worried about whether the names would fit, but I suppose I forgot about narrowing.
I suppose you could probably keep the original japanese on the side as there's already one set of translated names, and would be... stylistic? Can't really find a way to explain it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 22, 2013, 11:44:43 am
Heh?! Where?!
It should be in your main game folder. 8D

So it's reasonable to keep them as they are, yay.
 
I was just worried about whether the names would fit, but I suppose I forgot about narrowing.
I suppose you could probably keep the original japanese on the side as there's already one set of translated names, and would be... stylistic? Can't really find a way to explain it.
Oooh, yeah, I'm planning to leave it like that, because I think it's as fine as it is. Thanks too, Quwanti~ 8D If you want to take a run at the patch, here you go! (http://www.reddit.com/r/touhou/comments/1imsh7/hopeless_masquerade_135_english_patch_v010b/) (Updated to 1.10b~)

Also, I notice that people work separately. Why not work together..? (that's where an IRC becomes useful.)
Ahaha;;; I was originally thinking that too but... according to someone, my work isn't good enough for the patch, and I'm not one to be purely consistent in my work. That, and I really value my friends' opinions on how it goes and all, and I really like seeing things through to the end.
(http://i.imgur.com/nEVICQY.jpg)
So yeah, even if I do want to join, I'm afraid that the quality of work might not be that good... Of course, I wouldn't mind going with the original idea of joining together as one big fellow community, but who would accept me in? XD; *roll*
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 23, 2013, 09:47:42 am
Suddenly v1.10c
Fixes the netplay error when you connect and both game crashes.
Make a patch?

And did the dialogues that you tested (Ciel) worked? If it did, I think I can help with it.

Completely unrelated: Icons for HM: https://mega.co.nz/#!ItMlwQAZ!Un66_A6L5AyhblRYypsEGmFIRl0s75abw4NnivRXdUM
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 24, 2013, 09:38:35 pm
I tried a lot of things about using others fonts, and I found nothing.

I deleted the file C:\Windows\fonts\msgothic.ttc on my computer, and the game's font changed (like on the pic below), so the game uses the system fonts.
(http://img32.imageshack.us/img32/3755/dxl.png)

Also, I found on google a program able to trace input/output of running programs, and I saw C:\Windows\font is read before the th135e.pak file, but never after, so editing balloon.act is useless.

I tried too many things, and nothing worked. I give up.


If you want some help, you should ask. I would be happy to help, after failing to replace the font.


BTW, I found a way to edit the window's title. The easiest way is to edit it directly in the binary file. The file, after being edited, must have the same size, but we can overflow on what is after.
But the title change 2 seconds after the window is created. The game's name exists only once in the binary file, so I think we can find it somewhere in th135.pak. I'll try to find where.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on July 24, 2013, 10:31:45 pm
About the window's title, you might want to check out th135b.pak. That could be where the other window title could be.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 25, 2013, 07:00:51 am
Yes, it is in th135b.pak (logical, since th135.pak is from the 1st version, and th135b.pak contains the updates).
This is in data/script/global.nut, the 27th line (after extracting it with dumpcnut).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 26, 2013, 08:07:33 am
I tried a lot of things about using others fonts, and I found nothing.

I deleted the file C:\Windows\fonts\msgothic.ttc on my computer, and the game's font changed (like on the pic below), so the game uses the system fonts.
(http://img32.imageshack.us/img32/3755/dxl.png)

Also, I found on google a program able to trace input/output of running programs, and I saw C:\Windows\font is read before the th135e.pak file, but never after, so editing balloon.act is useless.

I tried too many things, and nothing worked. I give up.


If you want some help, you should ask. I would be happy to help, after failing to replace the font.


BTW, I found a way to edit the window's title. The easiest way is to edit it directly in the binary file. The file, after being edited, must have the same size, but we can overflow on what is after.
But the title change 2 seconds after the window is created. The game's name exists only once in the binary file, so I think we can find it somewhere in th135.pak. I'll try to find where.
It's fine;; It's what I was stumped with too. The fonts in the folder are for computers other than Windows, which doesn't have MS Gothic on them. DDD: Thank you very much for the help, though!

Oh by the way, does anyone know how to edit the win dialog for versus mode? D: I don't know how to do that centering trick there, and I can't position the windows either. >_<;

Anyhow, I'm taking a break from the patch making until Kokoro comes out. How's the official patch anyhow? There hasn't been a word about it lately. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on July 26, 2013, 10:15:06 am
It's fine;; It's what I was stumped with too. The fonts in the folder are for computers other than Windows, which doesn't have MS Gothic on them. DDD: Thank you very much for the help, though!

Oh by the way, does anyone know how to edit the win dialog for versus mode? D: I don't know how to do that centering trick there, and I can't position the windows either. >_<;

Anyhow, I'm taking a break from the patch making until Kokoro comes out. How's the official patch anyhow? There hasn't been a word about it lately. D:

As I have quoted, like, days ago, v1.10c.
It fixes the crashing netplay thing.
We need v1.10c EP :3
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on July 26, 2013, 03:06:25 pm
*sigh* And as I said, I'm taking a break anyway. But you'll complain anyway. So here you go.

http://www.mediafire.com/download/cf7efsy1w7xa1x0/th135en_010c.rar

(http://i.imgur.com/utt05yj.jpg)

Happy?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 27, 2013, 03:54:55 pm
Oh by the way, does anyone know how to edit the win dialog for versus mode? D: I don't know how to do that centering trick there, and I can't position the windows either. >_<;

1st thing to know : the dialogues are in data/win. The reimu.csv, for example, is used when Reimu wins. But you must edit the files in th135b.pak (or th135e.pak, if you use the english patch). If you edit the files in th135.pak, the game will not use them, since they are also in th135b.pak (I lost 30 minutes because of this :().

In each file, there is 13 fields. The 1st one determines when the dialog can happen (for example, when you defeat Ichirin for ichirin1 and ichirin2). Just don't edit this one.
The twelves others can be split into 3 groups, with 4 fields in each group. Each group define a balloon.

In each group, there is 4 fields : name, face, balloon and message. I think name and face are used to know which picture use. You don't need to edit them (and I didn't try). balloon determines which balloon will be used. And message indicates the text that will displayed into the balloon.
But maybe you already know all this.

In my post explaining how to center the text, I said that :
in a dialogue inside a pl file, there is 2 ways to wait user input (pressing Z or keeping C pressed) : You can add a line ,WaitInput (like in stage1.pl, line 72), or just add a backslash just after the balloon text (like in stage1.pl, line 64). I'm not sure, but it seems putting a backslash also clear the balloon after the user input.


If you put 2 balloons like above, without waiting any user input between them, they will be displayed simultaneously. And if there is enough space in the balloon under the text, and you put an invisible balloon so its text is just under the text of the 1st balloon, the user will think the 2 lines are in the same balloon.

There isn't any ",WaitInput" in these csv files, but there is a backslash after the text. If you remove this backslash, the game will immediately display the next balloon without clearing the 1st one. So we can do the same thing as in story mode :

(http://img708.imageshack.us/img708/9136/qg6u.png)

But this way, we can only display 3 text lines. If we need more, I think we'll have no choice but use spaces.

Also, maybe you have noticed on the screenshot above, but I found how to move the balloons.
In balloon.csv, I saw 1 or 2 weeks ago that there is 2 fields, anchorX and anchorY. I was wandering what they are for, but I was too lazy to test.
I tried today, and these values let you move the balloon. In story mode, you don't need them because you can say where the balloon should be, but it is useful here.
Be careful, these values are as strange as offsetX and offsetY.

Maybe you want to use anchorX and anchorY in VS mode, but not in story mode. In this case, you can put 2 entries in balloon.csv that uses the same file.
For exemple, here is some lines of my balloon.csv file :

a15x3,data/system/talk/a15x3.png,250,85,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
empty,data/system/talk/empty.png,250,125,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
a15x3_VS,data/system/talk/a15x3.png,250,85,250,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
empty_VS,data/system/talk/empty.png,250,125,250,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1

And in reimu.csv, I use the lines I created :

common1,霊夢,汗1,a15x3_VS,Ligne 1,霊夢,汗1,empty_VS,Deuxieme ligne\,,,,
common2,霊夢,汗1,a15x3_VS,Ligne 1,霊夢,汗1,empty_VS,Deuxieme ligne\,,,,
reimu1,霊夢,汗1,a15x3_VS,Ligne 1,霊夢,汗1,empty_VS,Deuxieme ligne\,,,,
reimu2,霊夢,汗1,a15x3_VS,Ligne 1,霊夢,汗1,empty_VS,Deuxieme ligne\,,,,

(I put the same thing in these 4 lines so the dialog is no longer random. It is harder to do tests when there is random somewhere).


When I have to test something, I don't like to lose time (for example, I think Reimu takes too much time to die when I have to test something). I want to do my test immediately. That's why I try to find cheats.
So I found how to use spellcards whenever you want. I did my tests with Reimu VS Reimu, so I'll take Reimu as example, again.
The Reimu's skills are in data/csv/ItemReimu.csv. Each line stands for a skill. The 2 last ones are the spellcards.
For each spellcard, the command field's value is 4. If you replace it by 1, you will be able to use them whenever you want.
Also, each spellcard can be used only 2 times in a fight. To remove this limit, replace the 2 in the useCount field by -1.


And again, I wrote a lot of text.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 28, 2013, 08:13:55 pm
I just began to work with a friend on a program that would be able to auto-translate the story from the touhou wiki.
But it will only work for the story mode, and maybe for the ending, if I find where the translations are in the wiki. It don't think it will work for the VS mode (the csv files are too different from the pl files, so I think we would have to redo the quarter of the code).
And I think this program should be able to auto-center the story mode, but as we can't put more than 3 balloons in VS mode, I think the program won't be able to auto-center the text here. But maybe it will be possible.
Also, I think we'll need to adjust a lot of things after this. For example, a english text hasn't the same width than a japanese text.

So I come back with this program in some days, when it will be done. We'll see what it can do, and what we'll have to do by ourselves.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 03, 2013, 04:37:35 pm
You remember this pic from the beginning ?

(http://i.imgur.com/bEewhpP.png)

I managed to do the same thing, but without editing a picture, just with a game's screenshot. Here is what I did :

(http://img94.imageshack.us/img94/8426/wvmi.png)

How to do :
First, use dumpact.bat and dumpcnut.bat. Nearly all we have to edit is in data/system/story_select/story_select.act
Also, the text must be displayed horizontally. To do this, search the line containing "vertical" in data/system/story_select/story_select.act.txt_f2b54d79dd3e49fc9e58dd59080116d423f1cf3f.nut.txt, and comment it (add // in front of it).
Next, you may want to move the text. Search ('float', 'dst_x', 1063.0) in data/system/story_select/story_select.act.txt. 1063.0 is the x pos of the text, and 116.0, just below, is the y pos of the text.
I used 640.0 for x and 410.0 for y.
If you want, you can also change the font size. Just edit the line with 'fontHeight' some lines below. I used 16.
Then, you may want to move ant resize the box containing the text. In the same file, search ('float', 'layerX', 872.0). 872.0 is the x pos of the text, and 96.0, just below, is the y pos of the text. Then, search the next occurrence of ('float', 'scale.x', 1.0). The 1.0 lets you stretch or shrink the box horizontally. The line below let you do the same thing vertically.
I used 770.0 for x pos, 255.0 for y pos, 2.4 for scale.x and 0.5 for scale.y.
And, probably what you want to know : how to edit the text. It just is in data/system/story_select/summary.txt (I wasn't excepting to find it in a simple txt file). The 1st line is for reimu, the 2nd one for marisa etc. You can use comas, but if you do, you should but the text into double quotes, like this :
"The usually quiet humans and the\nalways enercetic youkai, they all\nseem very excited.\n\nThey are all so excited, because\nthe shrine maiden will be\ndueling her rivals.\n\nWin this fight, and solidify your\npopularity !"
Using quotes also works in data/csv/ItemReimu.csv, if you want to use comas here. And probably in some other files.


Problems :
1) The font, again. As for the balloons, we can edit the font size, but we can't edit the font.
2) I can scale the black box, but I didn't found how to resize it. So its border is a bit strange.



Also, I was talking about a program to auto-translate the story. It progress. I managed to extract the translations from en.touhouwiki.net, there is just some bugs.
Here is what I did, if you want : http://www.mediafire.com/download/o9dqtltkrrbqfq8/trad.zip
We began to put these texts in the pl files. I'll post a message when it will be done.


BTW, is there still someone here ? I didn't see any message since more than a week. And Ciel, if you are here, I'd like to know how you changed the "Waiting for client connection..." message.
Also, any idea for the window's title ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on August 03, 2013, 10:48:37 pm
I'm looking at the status of the translation patch, but I can't help out.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 04, 2013, 01:23:54 am
Also, I was talking about a program to auto-translate the story. It progress. I managed to extract the translations from en.touhouwiki.net, there is just some bugs.
Here is what I did, if you want : http://www.mediafire.com/download/o9dqtltkrrbqfq8/trad.zip
We began to put these texts in the pl files. I'll post a message when it will be done.

So, it's like what they're doing for the danmaku games? (check thpatch.net)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 04, 2013, 05:09:32 am
Give me a moment, sending a message to you!

I'm looking at the status of the translation patch, but I can't help out.
You can, actually! Help's always welcome! You can help with editing the text and the speech text placement, should brli decide on it! Most of the images have already been done by me except for a certain few, but what needs to be done is the story and versus mode text.

Of course, helping to finish transcribing the Touhou Wiki is great too, the newspaper articles for Koishi, Mamizou, and Kokoro aren't up yet, last I checked.

Anyone could help, really, any amount will do! If you don't know anything, you're welcome to ask us about it!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 04, 2013, 11:02:28 am
So, it's like what they're doing for the danmaku games? (check thpatch.net)
Yes, a bit.


So, what is to be done :
Did I forget something ?

For the story mode :
There is some text missing on the wiki : I didn't found the endings nor the intro (the text on the 2 pictures I post above). And I don't think I'll put text from google trad into the patch.
The files to edit are the pl files in data/ed for the endings, and data/system/story_select/summary.txt for the intros. So if you can translate them, it would be nice.
For the story dialogues, I'm working on it. I'll post them when my program will be finished.

Done.

For the VS mode texts :
I think my program will be able to translate them and center them, too. So there is nothing to do here (except for me).              Edit : Done.

For the newspapers :
They are translated in story mode, but not in VS mode.
Also, in story mode, only the title is translated, but the wiki also contains the text on the left and on the right of the pic.
And it seems in story mode, they aren't translated for Koishi, Mamizou, and Kokoro. Done by Ciel (24/08)
All this is in some pictures, and I don't really know how to edit pictures (usually, I use paint), so I let you do this.

For the music room :
Nothing is translated here.
The song's titles are already translated in the stage select. I think it's a good idea to use the sames in the music room.
And for the song's descriptions, I think you'll have to translate them.
It is in data/bgm/bgm.csv.

Done.

For the rest :
There is some japanese text, sometimes in game. Most of them are somewhere in data/system, if you want to translate them.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on August 04, 2013, 02:46:46 pm
BGM descriptions are here (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Music).
Some newspaper titles are here (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Music/Translations).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on August 04, 2013, 04:38:00 pm
If you need ending translations I do have it somewhere in my computer in a txt file somewhere after someone here managed to find it translated for every character.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on August 04, 2013, 09:32:26 pm
Quote
You can, actually! Help's always welcome! You can help with editing the text and the speech text placement, should brli decide on it! Most of the images have already been done by me except for a certain few, but what needs to be done is the story and versus mode text.

When I said I can't help, I mean I don't have enough time to help. There are too many other things to do. I don't even have enough time to troubleshoot why I cannot install this game. My computer seems to have trouble reading the CD or something.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: CuddlyZombie on August 06, 2013, 04:19:35 pm
You can, actually! Help's always welcome! You can help with editing the text and the speech text placement, should brli decide on it! Most of the images have already been done by me except for a certain few, but what needs to be done is the story and versus mode text.

Of course, helping to finish transcribing the Touhou Wiki is great too, the newspaper articles for Koishi, Mamizou, and Kokoro aren't up yet, last I checked.

Anyone could help, really, any amount will do! If you don't know anything, you're welcome to ask us about it!

Okie dokie, I've been lurking this thread to check the status of the update but if there truly are ways for us layfolk to help then I might be willing to lend a hand.  I, er, don't know anything!

My Japanese is INSANELY rusty, and I have no idea how the technical behind the scenes work.

I could, uh, proofread or something???  :ohdear:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 06, 2013, 09:38:38 pm
Did a 1st version for the auto-translate tools ! Here are the patched files :
http://www.mediafire.com/?0xnhrlgce268l36
Also, if someone wants, here is the program :
http://www.mediafire.com/?d3zj9eqpsri6cdg

There is 40 files on 200 that can't be patched. For some files, it is because my patcher is only a v1, but sometimes, it's because they forgot a character in en.touhouwiki.net. If you could fix it, it would be great.
Also, I still have some things to do before butting them in th135e.pak, so I'll post a new version of it in 1 or 2 days.

@Quwanti : thanks. But the 2nd link is wrong.

@Gpop : Yes, it would be useful. Can I have this file ?

@CuddlyZombie : The explanations on how to pack/unpack the pak files are here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987752.html#msg987752
And the tools can be downloaded here : https://dl.dropboxusercontent.com/u/15824386/135tk.zip
If you have any questions, you can ask them.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 08, 2013, 08:51:13 pm
There were some bugs (for marisa stage 1, for example, the game freezes because there is comas), so I updated the 2 links I posted in my previous message.

Also, I packed the files. I did 2 versions :

So if you want to do something, there is all I said here (http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1004792.html#msg1004792). Also, you can fix the touhou wiki as I said :
sometimes, it's because they forgot a character in en.touhouwiki.net. If you could fix it, it would be great.
And, often, the text overflows. You can fix it by using another balloon, by creating bigger balloons and use them, or by editing the text so it fits in the balloon. Maybe there is also other ways.

I am in holidays for 2 weeks, and I don't think I'll be able to pass lost of time on my computer. So I'll try to come here 1 or 2 times each day, but I'll not be able to work on the patch (or just a bit).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 10, 2013, 12:34:01 am
Version 1.20 is out! ^w^b
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 10, 2013, 12:44:32 am
Version 1.20 is out! ^w^b

They say Kokocrunch is now playable \o/
Exactly a day before Comiket  :o
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 10, 2013, 02:15:18 am
Google Translated Changelog of the v1.20 patch:

Quote
Ver1.20 list of changes
- Qin heart is now available in the match
- Conditions of use will be clear of mind story
It can be used as if cleared before patch

<Character Descriptions>
- "Empathy ever-changing" special ability
Heart gives off a feeling of three kinds of "Hee," "Yu" and "anger" You can use the special moves
The change in performance between mind these feelings are enabled to support "Ki-road", "Yu = God" and "anger = Buddha" in the
Emotions triggered during can be found in colors that give off the skirt of the heart and display a unique gauge

Sentiment will be released in the use of the technique of some or struck

<General> ----------------------------------------------- -------------------------------------------
- I replaced the color scheme faith road icon, of God
- Bug fixes at the time of shooting of one treatment is erased unilaterally against the offset level in multiple
- I have changed the BGM and directing of character selected
- I renewed the setup menu of the practice mode

<Hakurei> --------------------------------------------- ---------------------------------------------
- Weak shooting
-Before shooting strength after passing power increase

- The strength shooting
And provinces other than the power increase
-Canal correction relaxation

- Top and bottom strength shooting
-Power increase

- Strength before shooting
-The first stage correction increase
-Power increase

- Yin bullet
And developmental acceleration
-The first stage correction increase
• The change in the single-shot technique
Hit vector adjustment
· Bug fixes that may offset level is low
Gate pass after the previous shooting strength, determination extension, hit effect change

- Reverie reincarnation
• Supports follow-up to the blue Stan

<Drizzle Marisa> --------------------------------------------- ---------------------------------------------
- Stratford fraction
Counter judgment removed from the fall part of the normal version

<Kumoi one wheel> ---------------------------------------------- --------------------------------------------

<Holy White Lotus> ---------------------------------------------- --------------------------------------------
- Dance of Hanuman
Two-stage delay occurs, return non-reduction, compensation increase
-Three-stage increase rigidity

- Eye of Vilu Park Publisher
-Power decline
And use number of times decrease

- "Shine of Dainichi" heaven marks
• The decision to expand backward

- Arne Gila support Veda
· Remove guard crash characteristics

<Monobe cloth capital> -------------------------------------------- ----------------------------------------------
- Dash
· I remove the limit on the altitude previously added

- On swipe
-Attack decision of the rise from the earliest will now appear
And developmental acceleration in the second stage

- Before swipe
· Bug fixes of hit parameters

- Weak shooting
And acceleration reservoir holds up to

- The strength shooting
-Interruption from which it can be moved up and down a certain period of time during operation has elapsed reservoir
And developmental acceleration

- Strength before shooting
And developmental acceleration

<Rich Satoshi ear Miko> -------------------------------------------- ----------------------------------------------
- System
, Red cloak in, added specification that is returned to the purple and keep the damage motion

- Weak shooting
And diffusion stop beam Buddha attribute, the center would be offset

- Article 27 of the laser
Cancellation and transfer acceleration

- Seeking soul of Desire
, Popular loss decrease in the amount of purple cloak at the time
Hit cycle speed

- Vertical hearing of Ten Fold
, Red bullet power increase of re-use, bullet speed increase, change Nokezori

<Taken up river Castle> --------------------------------------------- ---------------------------------------------
- Rubber ring goodbye
And lower slot version, return non-time increase

- Criminal Gear
Damage increase hit vector of change when firing, Stan value increase, sharpen
• Left and right movement speed acceleration gear
, (Up and down movement cancellation timing change without) increase rigidity
And determination of extension chain rotation gear, power increase, hit effect change, attack reduced levels
· Bug fixes that may duration of chain rotation gear is varied
-Chain rotation Giahitto period increase

<Komeiji Koishi> ---------------------------------------------- --------------------------------------------
- System
- Striking the feed is to be released over time
• The middle of it is transparent in front dash, attack and what condition to invoke blow-charged change

- Strong blow
-Invincible Delete the first out
· Attack rolls out the first resurrection

- Before swipe
-Struck decision to remove stretch forth
· Bug Fixes It was possible to attack cancellation occurs before
- I exercise in close contact

- On swipe
And developmental delay

- Weak shooting
-I disappear in Grey and offset attribute Buddha, during the separation

- The strength shooting
• The uniform high a religion different offset level

- Condition bank report
0-to spiritual power consumption in the release

- Blanc Brie Rose Garden
-Opponent knock back an increase in the time attracted

<Futatsuiwa Mamizou> ---------------------------------------------- --------------------------------------------
- Strong blow
And developmental acceleration

-AAAA
· Bug fixes that Mamizou to stop for a moment if you try to Serve on minions out when

- Weak shooting
· Bug fixes that struck decision

- Eight hundred and eight Tanukibayashi
• The extension to attack after the occurrence of the invincible time
· Remove counter decision

Main highlight is that Kokoro is playable.  :flowerpower:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 10, 2013, 05:41:42 am
They say Kokocrunch is now playable \o/
Exactly a day before Comiket  :o
Exactly a day after I released a patch T-T
Also, the day my holydays begins, so I don't know when I'll be able to update it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on August 10, 2013, 05:56:05 pm
FINALLY! (http://www.youtube.com/watch?v=pmw07nzRA3I) PLAYABLE KOKORO!

Edit: Woah is her spell cards empty on Shinto deck side... and also Fan dancing Kokoro ftw.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 11, 2013, 02:39:41 am
>inb4 screaming about English patch release for 1.20
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on August 12, 2013, 02:14:48 am
>inb4 screaming about English patch release for 1.20
Damn it!  :derp:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 12, 2013, 04:09:51 pm
Damn it!  :derp:
YUSH.  :D
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 12, 2013, 06:48:30 pm
Ahaha;; I'm kind of taking a break from the patch as I said above. Nice to see Kokoro's out though.

Although maybe I should update the image headlines for the newspapers since it's updated 8DDD;; Brli is on vacation too. ;~; <3

Maybe later. You guys enjoy your Touhou 14 meanwhile~ *rolls~*

BTW cuc, if you're still reading this topic, are you guys going to work on the official patch?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 12, 2013, 06:57:20 pm
Ahaha;; I'm kind of taking a break from the patch as I said above. Nice to see Kokoro's out though.

Although maybe I should update the image headlines for the newspapers since it's updated 8DDD;; Brli is on vacation too. ;~; <3

Maybe later. You guys enjoy your Touhou 14 meanwhile~ *rolls~*

BTW cuc, if you're still reading this topic, are you guys going to work on the official patch?
Enjoy your break!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on August 13, 2013, 12:10:05 am
Ahaha;; I'm kind of taking a break from the patch as I said above. Nice to see Kokoro's out though.

Although maybe I should update the image headlines for the newspapers since it's updated 8DDD;; Brli is on vacation too. ;~; <3

Maybe later. You guys enjoy your Touhou 14 meanwhile~ *rolls~*

BTW cuc, if you're still reading this topic, are you guys going to work on the official patch?
I prefer waiting for Touhou quest, an english patch for TH 14, an english patch for *grazes a bullet*, and LoT2.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 13, 2013, 12:22:03 am
Enjoy your break!
Thanks~

I prefer waiting for Touhou quest, an english patch for TH 14, an english patch for *grazes a bullet*, and LoT2.
(http://i.imgur.com/Vs8EuwW.png)
Ouch... That actually hurts, but fine, whatever floats your boat...;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MewMewHeart on August 13, 2013, 12:24:36 am
-cries- I didn't kill her!!!

Enjoy your break Ciel and I didn't mean it that way... I meant to say that I'm patient. 
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 15, 2013, 09:07:49 am
I did a pack with the new files in the v1.20, that contains japanese characters : http://www.mediafire.com/download/40vx8c16q6gf6g1/th135_120_jp_files.zip
I'm not sure that all files have to be translated (I think we can leave the .nut.txt files, for example), but some files have to be translated (data/system/practice/practice_menu1.png, for example).
And, as the only program I know to edit pictures is paint, and as I really can't understand japanese, I can't translate these files.
So, I'd like you to translate them, and to post them back when it's done.

BTW, I posted a list of things remaining to translate, 1 or 2 weeks ago. Does someone work on this ?

Edit :
I looked a bit more inside the nut files I gave you :
savedata.nut.txt contains some errors messages, I think. It also contains 2 times the string "::manbow.SaveTableの実行時エラー\n", that shouldn't be translated
char_select2.act.txt_06232bcbb0e81e0d3845c3fea8ff6a7599b0146d.nut.txt contains some menu messages. Here is some text from it (translated by google) :
Quote
Start the character selected in the network play mode
Exit menu
Reload palette:
1P color =
The only japanese text practice.act.txt_3df582c99a03e614b8b9aee81d12ff89687174a8.nut.txt contains is a "cancellation" string (from google translation, again).
And in practice.act.txt_06f3d0d050515246a7efe511dfb4445a5b2f8640.nut.txt, the only japanese string is "デバッグ処理有効@sys_config.debug.nut". I think it refers to a line in sys_config.debug.nut. So we shouldn't translate this file.

Edit 2 :
For the other files :
I didn't see where emotionFontA.png, shinkou.png and chart_moji.png are used in the game, but I think there is 2 choices :

ItemKokoro.csv contains the skills and the spellcards. I just translated them from the wiki.

practice_menu1.png, practice_menu3.png and keyconfig_menu.png are used in some menus, and have to be translated. But I won't do this, as I said.
I think we must use the same font etc than in other menus.


As I said, I translated ItemKokoro.csv from the wiki. There is 2 problems :
Firstly, the english text overflows, sometimes. Here is an example :
(http://img153.imageshack.us/img153/4725/cu4v.png)
I think someone with english as native language should be better than me to shrink the text, so I won't do this.

Next, I didn't found how to use double quotes in spellcards names. But I thank on some things we can use instead of them :
Japanese quotes :
(http://imageshack.us/a/img819/5488/x0tk.png)

Single quotes :
(http://img802.imageshack.us/img802/762/mopr.png)

Pairs of single quotes :
(http://img854.imageshack.us/img854/1701/8hl8.png)

back quotes on the left of the text, and single quotes on the right of the text :
(http://img33.imageshack.us/img33/38/pc0.png)

Which one do you prefer ?


BTW, I updated the link for the pack. I deleted practice.act.txt_06f3d0d050515246a7efe511dfb4445a5b2f8640.nut.txt, and I updated ItemKokoro.csv.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 16, 2013, 05:27:13 pm
For the spell cards, I really like the Japanese quote signs. They're really neat.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 17, 2013, 03:22:34 am
Yes.
The Japanese quotes are neater and takes much less space by comparison,
And cuc, you still there?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on August 17, 2013, 11:25:16 am
Is it possible to have a subtitle on these spell cards? The translated version looks too squished.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 17, 2013, 03:34:11 pm
Speaking of Spell Cards, I think I can help making an image for the spell card text.
I use GIMP, and I know, if not all, at least 75% of what I can do with it.
From text resizing to Gradient Colors.
Just tell me what is the size needed for the spell card text, the text, and the font and color, and I'll be on my way.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kanko on August 17, 2013, 03:39:16 pm
So... after staying quit for far to long, I finally found something to do here. The translated pictured brliron requested... I think I can edit some of them the way they are needed. I can`t understand japanese either, but some screenshots of the early english translated version(v0.10b I think) should help do the trick. As far as I know the menus there are translated. ^^
If you request another font, size or something around these lines, just ask. I should be back with these files tomorrow. (And if I just misunderstood what was requested... Sorry... ^_^")
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: totlmstr on August 18, 2013, 03:53:49 am
Same exact reaction as above, so no further comment. I can't help on the programming side, so I had to wait for this new one.

I can finish up on the items. It will take less than a day. Also, I support the Japanese quotes since they are cleaner, and the single quotes would be a second choice.

Also, what about the dialogue? Any further updates?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 18, 2013, 07:04:47 am
Speaking of Spell Cards, I think I can help making an image for the spell card text.
I use GIMP, and I know, if not all, at least 75% of what I can do with it.
From text resizing to Gradient Colors.
Just tell me what is the size needed for the spell card text, the text, and the font and color, and I'll be on my way.
No, the spell card's text are fine, we just need help with changing the font and dialogue. I planned to stick with the Japanese quotes until there's a font change, since the original font is in Japanese, yep.

Same exact reaction as above, so no further comment. I can't help on the programming side, so I had to wait for this new one.

I can finish up on the items. It will take less than a day. Also, I support the Japanese quotes since they are cleaner, and the single quotes would be a second choice.

Also, what about the dialogue? Any further updates?
Ahh, thank you very much in advance, take your time!

The dialogue is kind of in a standstill...;; And I think brliron is doing the dialogue. ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 18, 2013, 07:40:00 am
The dialogues are being worked on by brliron.
He's on vacation ATM.

And Japanese Quotes are cleaner.
For the font, I recommend something small and looks nice on the game, like Arial, Centaur, or MS Mincho (Japanese)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 18, 2013, 12:14:35 pm
Yep, I'm keeping track of the topic, not sure when he'll be back, so just let him enjoy it. ovo/
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 18, 2013, 12:27:51 pm
Ok, so I will use japanese quotes.
Is it possible to have a subtitle on these spell cards? The translated version looks too squished.
Speaking of Spell Cards, I think I can help making an image for the spell card text.
I use GIMP, and I know, if not all, at least 75% of what I can do with it.
From text resizing to Gradient Colors.
Just tell me what is the size needed for the spell card text, the text, and the font and color, and I'll be on my way.
The spellcard names aren't stored in pictures, but in some csv files. So it would be very hard to add subtitles or to edit them with paint, gimp, photoshop or anything else.
And for the font :
I think the font size is stored somewhere, in an act file. But I don't know which one. I'll search, if I have time. But later.
And for the font itself, I searched a lot, and I didn't found.

So... after staying quit for far to long, I finally found something to do here. The translated pictured brliron requested... I think I can edit some of them the way they are needed. I can`t understand japanese either, but some screenshots of the early english translated version(v0.10b I think) should help do the trick. As far as I know the menus there are translated. ^^
If you request another font, size or something around these lines, just ask. I should be back with these files tomorrow. (And if I just misunderstood what was requested... Sorry... ^_^")
Here are the pictures used by the 1.10c version :
practice_menu1.png
(http://img844.imageshack.us/img844/795/qjvd.png)

keyconfig_menu.png
(http://img401.imageshack.us/img401/8239/c8v9.png)


And, for the story, I'm working on it. I think I'll have finished to fix the wiki into at most 1 week.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kanko on August 18, 2013, 01:52:06 pm
So, here is a first preview of practice_menu1. Still working on the first part. Working through translating programs and searching the symbols(kanji I think) in the internet. Is the font and fontsice okey or what should I use, if there are certain wishes? ^^ http://tinypic.com/r/33zelv5/5
For プラクティスを用間する(practice_menu1 the first words) I got the translation "I will use between practices"... It makes kind of sense, but would be unpractical to use as an translation. : /
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 18, 2013, 01:53:22 pm
(http://i.imgur.com/hxtH7VC.jpg)

I don't want to be rude, but throwing out the image file out on the open in public and go "here, go edit this" instead coming to me and offering suggestions on improving it is a bit annoying to me.

Just felt like throwing it there, I'm sorry...;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kanko on August 18, 2013, 02:19:20 pm
No, I should be sorry... Its just... I cant send PMs until I posted three times, if I read the Rules correctly and I didnt want to post in another discussion without having to say something important. ^_^"
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 18, 2013, 03:20:10 pm
No, I should be sorry... Its just... I cant send PMs until I posted three times, if I read the Rules correctly and I didnt want to post in another discussion without having to say something important. ^_^"
Oh no, it's fine~ I should be very thankful that you decided to help out with this!

Keep this in mind. If you're planning to use a different font and style altogether, you would have to change everything else, which includes the menu design, for the sake of being consistent with every screen. (Unless you like the idea of the Arial font on the Network screen, and Comic Sans at the Profile screen, etc.)

Either way, is there a problem with the current font design? D:

@ brliron: I really don't want to sound like a jerk, but do come over and talk to me before deciding this, okay?;; I'm by no means calling myself the project leader or governing you all with decisions, but as it was done by me, I do want to have a say in it. Would you feel happy if someone just took your code and started changing it without your permission? That's pretty much how I'm feeling now, sorry...;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 18, 2013, 03:34:29 pm
Techically, you ARE the project leader now, Ciel.
cuc is basically busy ATM.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kanko on August 18, 2013, 06:59:17 pm
Well, I don`t have a problem with the font I used(very functional :3), but I just wanted to know if I should use a different one. Consistency as you said. I wanted to wait before editing the other pictures(First one is complete by the way.). I can pretty much adapt to what font and size is used up until now. So just tell me, if you used other fonts for other menus(Char select and so on). ^^
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gonta on August 18, 2013, 09:18:31 pm
I think it would be a good idea if we posted a status update in this forum and on the front page if possible. Just a current list of who is on what and where the progression is at. Can/should be updated every week or two if possible also to keep those on the project in the loop and those who are waiting for the patch.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 19, 2013, 06:33:21 pm
Yes, why not ?

BTW, I worked all this morning on the story, and I finished to fix the wiki. I updated patched files.zip, I give again the link, if you want : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
There is still 16 files that can't be fully translated, but for these files, I'll have to improve my program.
The story will be in the next version of the english patch (with or without these 16 files, depending on if I finished to improve my program or not).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 20, 2013, 02:09:34 pm
Techically, you ARE the project leader now, Ciel.
cuc is basically busy ATM.
... D: Me managing groups is like asking the group to fail though... I'm bad with managing people aha >_<;;

That and I'm very lazy. I'm almost done with the training menu long ago but I just... left it there;;

Well, I don`t have a problem with the font I used(very functional :3), but I just wanted to know if I should use a different one. Consistency as you said. I wanted to wait before editing the other pictures(First one is complete by the way.). I can pretty much adapt to what font and size is used up until now. So just tell me, if you used other fonts for other menus(Char select and so on). ^^
Thank you! Don't worry, I'm happy with doing the pictures~

If you really want to help, you could help with editing the intro images like Stage 1, 2, 3, etc for Story Mode. I can pass you over the layout if you're interested? 8D

Yes, why not ?

BTW, I worked all this morning on the story, and I finished to fix the wiki. I updated patched files.zip, I give again the link, if you want : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
There is still 16 files that can't be fully translated, but for these files, I'll have to improve my program.
The story will be in the next version of the english patch (with or without these 16 files, depending on if I finished to improve my program or not).
Oooh, looks great so far! Thanks alot!

(http://i.imgur.com/JeIiNBY.jpg)

Maybe you should have included the talk file along with your balloons, though... Remember that the font for non-Windows programs are different too, so weather we like it or not, we still need to find a way to substitute the font. >_<;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 20, 2013, 04:08:02 pm
I just noticed something...  :derp:

Reimu's title translation had updated to "The Advocate of the Myriad Gods".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 20, 2013, 05:17:08 pm
I finished to work on my program. All files seems to be translated.
For the balloons, I have 2 versions of them. The 1st one is just it's just the original files with a rotation. They are in the v0.2 patch.
In the 2nd version, there is a big space around the balloons, so if the text overflows, it is no cut off. These balloons are in the v0.2b patch.

So, here are the links :
patched files : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
auto-translation tools v1.2 : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip
balloons from v0.2 patch : http://www.mediafire.com/download/lbaou00i7oy004w/balloon_0_2.zip
balloons from v0.2b patch : http://www.mediafire.com/download/1incbelpq89fslg/balloon_0_2b.zip

Edit :
Remember that the font for non-Windows programs are different too
I tried to launch it on my Linux, with wine. I don't know if it's because I don't have graphic drivers, but if it's always like this, I think the font isn't the more important...
(http://img855.imageshack.us/img855/7100/xzs5.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on August 21, 2013, 12:46:52 am
I just noticed something...  :derp:

Reimu's title translation had updated to "The Advocate of the Myriad Gods".
Did the wiki just update the translation or is that her new title? ljahsfjlasffjq oh well;;

Edit :I tried to launch it on my Linux, with wine. I don't know if it's because I don't have graphic drivers, but if it's always like this, I think the font isn't the more important...
(http://img855.imageshack.us/img855/7100/xzs5.png)
(http://i.imgur.com/uY9641R.jpg)

Quite the contrary, actually. ^^; From what I know, the game looks up for a certain font (I think it's MS Gothic?) in the game and presents it there. If the game couldn't find it, they would use the substitute fonts in the font folder.

And I really, REALLY hate to say things like this but... umm...;;

(http://i.imgur.com/e8ze68x.jpg)

The dialog when the game calls out the character's name is missing. ^^; It's not showing in-game for me. Not just Futo, but Reimu, Miko, and a few others too...;; Here, let me take a sample out of Stage 1 for Reimu's stage.

Quote
#本文末尾に\をつけるとテキストで入力待ちになります
#逆に入れない場合、入力を待たず以後の処理へ進みます

いい加減そろそろ決着つけたい\nと思ってたし,a15x3,0,0
,WaitInput            ,#キー入力を待つ

#フェイス画像を指定 末尾三つが「キャラ名_カタログファイル名」の形
,ImageDef,marisa,魔理沙_普1,0,0

But in your code it's like...

Quote
#現在実装の噴出しは0:大 1:中 2:小の三種類です

#本文末尾に\をつけるとテキストで入力待ちになります
#逆に入れない場合、入力を待たず以後の処理へ進みます

,WaitInput ,#キー入力を待つ

#フェイス画像を指定 末尾三つが「キャラ名_カタログファイル名」の形
,ImageDef,marisa,魔理沙_普1,0,0

I bolded the missing line in the code. ^^; Sorry about putting more stuff at your plate, but thanks very much though...;;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 21, 2013, 06:38:05 am
Yes, I didn't see.

After looking a bit, it seems to happen when there is no backslash at the end of a line.
I'll fix it and update the links when it's done. And don't hesitate to tell me if there is some others bugs, that's how the patch will be complete.

Edit :
I began to work, and I saw Xavart (my friend working on the program with me) sent me a mail this morning, saying he fixed the problem.
So it's done. Same links as above, but I know it's far so :
patched files : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
auto-translation tools v1.2b : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip

Edit 2 :
I saw a bug with doubles quotes. I fixed it, and I updated the links.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 22, 2013, 05:42:08 am
Um, i have a problem.
When I run th135arc.exe, it appears for a split second, then disappears.
I put it in the directory for HM, so I dunno what is happening.
Any tips? :v

EDIT:
Okay, I used cmd and it was fine.
Until this appeared:
"WARNING: dirlist not found. path guessing disabled.
dirlist was already in the folder.
What should I do.

EDIT 2:
Okay, I specified the path.
Sorry for the interruption ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 24, 2013, 12:45:04 am
Guys, I have a problem.
When I'm extracting the pak file, it says dirlist can't be found, even though it's in the same folder as the th135arc.exe
In return, the folders are labeled as something like this: UVB_00090808
How can I fix this?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 24, 2013, 01:25:57 am
HM Updated to v1.21.

Any news on a release yet?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 24, 2013, 05:21:28 am
I didn't get briliron's tools to work ;w;
So, if anyone translated their game using his tools, can I have your PAK files?  :derp:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 24, 2013, 06:11:26 pm
I didn't get briliron's tools to work ;w;
So, if anyone translated their game using his tools, can I have your PAK files?  :derp:
I'm not very surprised...

With the tools, there is another link : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
In this archive, the .old files are the original files from the game, the .diff files are just some files created by my tools, and the .pl files are the game's script, in english.
If you want to use them, you can copy all the directories from the archive to the data/script/story directory of the game. The .pl files from the archive will replace the old ones, and the other files will be ignored by the game (I just notice it now, but I didn't explain this... sorry)


Ciel just sent me some translated files, so I'll work on them, I'll do some other things, and I'll release an english patch compatible with v1.21, with the english story. I think I'll finish it sometime during the next week.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 25, 2013, 04:24:18 pm
Oh, and where will I put the "talk" folder?
In the subdirectory of data?
I saw a talk folder there.

Oh, and when I try /h th135.exe, it won't run.
I tried solutions found at this forum, mainly the "/p th135e" (What will I repack, the th135 folder renamed?) and the th135e.exe
But it didn't work.
Any tips?

EDIT:
Oh, and this are the problems I have.

(http://i.imgur.com/xLDcwlO.jpg)

(http://i.imgur.com/IZPzS48.jpg)

(Oh God, why  :getdown: )
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on August 26, 2013, 09:42:19 am
Hey, I'm wondering, is there anything left for me to do to try to help? I don't have any particular experience, am a little lazy, and don't really think I could help with the translations themselves, but would like to try helping out, and getting programming experience at the same time.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on August 26, 2013, 03:27:31 pm
@Gamer251

The solution for that was posted a few pages bag, iirc.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 26, 2013, 03:57:48 pm
@Gamer251

The solution for that was posted a few pages bag, iirc.

Sorry, but can you link me?
I've been scrolling down these pages for an hour or 2 now.  ???
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 26, 2013, 06:10:19 pm
Here is the new english patch :
v0.3 : http://www.mediafire.com/download/br085cchqu0aqho/th135en_0_3.zip
v0.3b : http://www.mediafire.com/download/5xitc6esxmxj9vo/th135en_0_3b.zip
As the last time, I release 2 versions. That's because with the v0.3b, I did something so that the text can overflow. With it, you can read the text even when it overflows. but in the final version, the text will no longer overflows, so what I did will be removed.

@Gamer251 :
http://www.shrinemaiden.org/forum/index.php/topic,14754.msg989256.html#msg989256
Or you can copy the file data/system/talk/balloon.act from the patch (v0.3 or v0.3b).
Also, th135arc.exe /p th135e pack the files in the directory th135e to a file called th135e.pak

@Mariotag :
I posted a month ago a list of things remaining to translate, and I'll try to keep it up to date : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1004128.html#msg1004128
also we have to find how to change the font in the story mode. I searched a lot, and I didn't found.
You can try, if you want.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on August 26, 2013, 07:01:16 pm
Okay, which font do I try changing to?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on August 26, 2013, 10:45:54 pm
Here is the new english patch :
v0.3 : http://www.mediafire.com/download/br085cchqu0aqho/th135en_0_3.zip
v0.3b : http://www.mediafire.com/download/5xitc6esxmxj9vo/th135en_0_3b.zip
As the last time, I release 2 versions. That's because with the v0.3b, I did something so that the text can overflow. With it, you can read the text even when it overflows. but in the final version, the text will no longer overflows, so what I did will be removed.
Thanks so much for this!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 27, 2013, 06:57:23 am
Okay, which font do I try changing to?
We haven't choose, yet.
So just pick a font randomly (Arial, for example). When we'll know how to replace the font, we'll think about which font we should use.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on August 27, 2013, 09:26:16 am
Alright, I'll see what I can do. This is my first time really attempting anything like this, so I probably won't be quick.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 30, 2013, 10:56:03 am
Oh, and how can you make the character files be readable, the 8-bit character files?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 30, 2013, 08:46:15 pm
Oh, and how can you make the character files be readable, the 8-bit character files?
Google.
Really. The actual tools from Riatre can't decompress the 8-bit pictures. So you can try to find if the chinese community released a new version, with the help of Google and Google Translation (or bing, if you want. You knows how to search something on the web, I think).
You also can try to contact Riatre, but he didn't come on the forum since the 23 june. Tou can search another way to contact him, and here too, the answer is Google.
You can also try to find someone able to program in Python. Maybe someone here can ?


Nmlgc (someone from thpatch.net, it seems) sent me a mail where he explained me how to change the font. And there, we can put another "oh, Tasofro, what have you done!".
Quote from: Nmlgc
As you might have noticed, th135 actually doesn't use a font name. Like, at all. It just says "Give me whatever Shift-JIS supporting font there is".
So he explained me how to hack the binary in order to change the font. Here is the new binary : http://www.mediafire.com/?gwn696chs62zn64
To change the font, you'll need a text editor able to display non-printable characters. If you haven't one, you can for example use Notepad++
Near the binary's end, there is an "Arial" string. this is the font that will be used everywhere in the game. You can change the font by editing this string. But the binary size mustn't change. So, for each character you add, you must remove a NUL character (0x00 in hexadecimal editors) just behind the font name.
BTW, someone said the fonts in the data/font folder are used when the font doesn't exists in Windows. Does someone can test ?


And, about the patch himself :
I'm working on a auto-center for the story mode. It will be finished soon. I still have to do some adjustments in the balloon.csv file, but that's all. Done : http://www.mediafire.com/download/fsnip2pcp48fp33/balloon_0_4b.zip. Just put these files in data/system/talk.
Xavart began to work on an algorithm to add some \n in the text when it overflows. But for the last adjustments, he'll need to know which font is used. I let you all choose it. Done. It will be available when the rest will be done.
Gpop gave me the ending translations. The file format seems easy to parse, but the \n are often missing. I think I'll add them with Xavart's algorithm.                 Edit : the file format is too different from the original to be used. Moreover, the english text is really bigger than the japanese text. So Xavart is doing it manually. Done.
For the text after a fight in VS mode, I didn't begin, but I'll do it soon.              Edit : Done.
I'll try to put all this into the next version of the patch. Into 2 weeks or a month, I think.

Edit :
A small screenshot to show all this :
(http://imageshack.us/a/img821/2661/n5ka.png)
I used Arial.
Also, I put 40 pixels between the 1st line and the 2nd one. is it fine ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on August 30, 2013, 10:54:13 pm
This is great! Now I am finally able to see (spoken) text within the game! There is still some text which doesn't fit the balloon, but those are just details.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on August 31, 2013, 12:15:33 am
Looks good to me too. From what you just posted, I guess it's no wonder I couldn't figure anything out, I've never worked with raw text programming before. Speaking of which, for my own enlightenment, could you please tell me what "NUL" stands for, and maybe what "/n" is? It'll probably come in handy when I attempt something like this again. [ :

I'd still like to help, but I think all of the remaining stuff is out of my league. Thanks.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Agent of the BSoD on August 31, 2013, 01:49:13 am
Looks good to me too. From what you just posted, I guess it's no wonder I couldn't figure anything out, I've never worked with raw text programming before. Speaking of which, for my own enlightenment, could you please tell me what "NUL" stands for, and maybe what "/n" is? It'll probably come in handy when I attempt something like this again. [ :

I'd still like to help, but I think all of the remaining stuff is out of my league. Thanks.

I think NUL means NULL in this case (please correct me if I'm wrong) which would essentially mean "nothing is here". Like, if you have a text file and have it say anything (e.g. "I'm a file!"), then the character after the ! would be NULL to signify the end of the text. (could go more in depth but eh, keeping it short and simple)

/n means to make a new line. If you had this in your code "cout << "A new\nline";", then it would print out like this:
A new
line.

This is pretty basic stuff in programming, so you could easily explore more with Google.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 31, 2013, 06:26:57 am
Google didn't work  :derp:
I've been searching for 2 weeks now, almost 24/7.

Oh, and I think I found I way to contact him, via Twitter.
The thing is, I don't know if it's him, but it's Chinese.
https://twitter.com/Suoise

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 31, 2013, 06:56:37 am
Before finishing with the balloon.csv file, I wanted to try with 3 lines, to see if it's as fine as with 2 lines.
And yes, it is.
(http://img18.imageshack.us/img18/160/hr4i.png)
Edit : Done : http://www.mediafire.com/download/fsnip2pcp48fp33/balloon_0_4b.zip. Just put these files in data/system/talk.

@Agent of the BSoD : That's it. I called it NUL because Notepad++ call it NUL. I know the others names, but I bet "0x00 in hexadecimal editors" was enough for those who don't use Notepad++.
But :
/n means to make a new line.
No. \n means to make a new line. /n just means /n, in the pl files.
I know it's doesn't seems very different, but for a computer, it's 2F 6E and 5C 6E. He don't think about if it's nearly the same or not. It's different.
For example, you can't imagine the difference between ? and ?
Also, when I finished the 1st version of my tools, I took 4 hours to fix the wiki, because of this. There were lots of small errors. A character missing, a new line instead of a new paragraph...

@Gamer251 :
So, maybe you can try to contact Riatre ?
Or the 3rd option (try to find someone able to program in Python). Google gave me someone that may be able to upgrade the tools :
TFBMTool does not support the 8-bit sprites and their palettes yet. I could try to extend it to support them, if Riatre is okay with that.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 31, 2013, 10:28:47 am
Before finishing with the balloon.csv file, I wanted to try with 3 lines, to see if it's as fine as with 2 lines.
And yes, it is.
(http://img18.imageshack.us/img18/160/hr4i.png)
Edit : Done : http://www.mediafire.com/download/fsnip2pcp48fp33/balloon_0_4b.zip. Just put these files in data/system/talk.

@Agent of the BSoD : That's it. I called it NUL because Notepad++ call it NUL. I know the others names, but I bet "0x00 in hexadecimal editors" was enough for those who don't use Notepad++.
But :No. \n means to make a new line. /n just means /n, in the pl files.
I know it's doesn't seems very different, but for a computer, it's 2F 6E and 5C 6E. He don't think about if it's nearly the same or not. It's different.
For example, you can't imagine the difference between ? and ?
Also, when I finished the 1st version of my tools, I took 4 hours to fix the wiki, because of this. There were lots of small errors. A character missing, a new line instead of a new paragraph...

@Gamer251 :
So, maybe you can try to contact Riatre ?
Or the 3rd option (try to find someone able to program in Python). Google gave me someone that may be able to upgrade the tools :

Hm, I'll ask some people indeed.
Anyway, nice work brliron~
I'm trying to work on things myself.
Like the spell card names, but space is just too small.
I think I can do a thing or two.

Oh, and how can you open the material files in the backGround folder of th135?
Might be unrelated ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 31, 2013, 11:17:04 am
Oh, and the game doesn't use the fonts in the PAK file.
I had to install both.
And don't and DON'T ever use the "Rounded" font one.
It ruins the name of the spell cards in-game.

Also, when I tried the new EXE file, the text won't appear.
(...this has got to be related to the NUL one you're talking about, isn't it brliron?)
I tried to open it with Notepad++, but it just displayed things I can't understand, and filled with NUL.

Forgive me, but I honestly don't know what I'm doing,   :blush:


Forget that, it was the talk files.
The latest talk files made the text disappear :derp:
And also, the "Rounded" font one doesn't have Japanese Character support.
It's okay with the dialogues and English Text, but with the Japanese Character ones, it doesn't look good.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on September 01, 2013, 02:55:52 am
Okay, thanks. I am still a beginner, as you implied, I'd just hoped I could help with the fonts if I fiddled around, and maybe figured something out. Any explanation is helpful at this point, because I'll understand more simply by trying. There are a few things I intend to try doing, then maybe I can use this to help you in return.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Agent of the BSoD on September 01, 2013, 03:04:49 am
No. \n means to make a new line. /n just means /n, in the pl files.
Heh, guess I typed it wrong. I did mean \n. :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 01, 2013, 06:51:21 pm
If you don't want to edit the binary, I just took 30 minutes to do a small tool that will do it : http://www.mediafire.com/download/v7e3if16z8cdppb/font.exe
Put this program in the same directory than my th135e.exe, execute it, and enter the font name.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 02, 2013, 08:37:29 pm
@Gamer251 :
I just notice it while re-reading the old messages, but you said a long time ago that you can help on the translation side.
The only text we must translate before the next patch is the character's intros, in data/system/story_select/summary.txt. Can you translate this, please ?

BTW, I noticed arial doesn't handle japanese quotes. So we'll need to choose a SHIFT-JIS font, or to hack one to replace a unused character by doubles quotes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 03, 2013, 02:24:22 am
@Gamer251 :
I just notice it while re-reading the old messages, but you said a long time ago that you can help on the translation side.
The only text we must translate before the next patch is the character's intros, in data/system/story_select/summary.txt. Can you translate this, please ?

BTW, I noticed arial doesn't handle japanese quotes. So we'll need to choose a SHIFT-JIS font, or to hack one to replace a unused character by doubles quotes.

They translated Reimu already, I think.
I'll try translating it. With help from other people, the wikia, and translators (human or machine).
Oh, and how could it be put horizontally, including the text box?

You could try hacking Arial or Rounded and put Japanese quotes.
I'll search for it. Or just find a Shift-JIS font related to Arial.
Try IPA.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on September 03, 2013, 03:02:44 am
the wikia
Why?

Use the actual wiki instead:
http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Translation
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 03, 2013, 07:05:27 pm
Oh, and how could it be put horizontally, including the text box?

I worked on it, some weeks ago : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1003816.html#msg1003816
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 03, 2013, 09:49:44 pm
Thanks brliron~
I used your translation of Reimu's summary.
I'm going to work on the summary starting today.
I'm just done doing the text boxes and text.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 04, 2013, 12:39:12 am
Why?

Use the actual wiki instead:
http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Translation


There's no translation of the summary there.

I'm finding someone who can translate it CORRECTLY, because most translators are just plain shitty.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on September 04, 2013, 12:49:11 am

There's no translation of the summary there.

I'm finding someone who can translate it CORRECTLY, because most translators are just plain shitty.
Which summary are you referring to?

Are you talking about the prologue? A lot of other translations can be found here (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Story)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 04, 2013, 10:25:11 am
Which summary are you referring to?

Are you talking about the prologue? A lot of other translations can be found here (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Story)

Sorry. I meant the text when you select a character in Story Mode.
The summary of the character, as I call it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 04, 2013, 10:48:43 am
Here's a translated one for Mamizou:

"Humans have become hopeless on the witching hour . \nThe reason was because of one of the 66 masks of the Menreiki was lost. \n Hope is lost, and it seems the solution is different from one person to another. \nShe overheard about the Menreiki and went to see how she's doing..."
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Arcorann on September 04, 2013, 11:47:02 am
Here's a translated one for Mamizou:

"Humans have become hopeless on the witching hour . \nThe reason was because of one of the 66 masks of the Menreiki was lost. \n Hope is lost, and it seems the solution is different from one person to another. \nShe overheard about the Menreiki and went to see how she's doing..."

http://en.touhouwiki.net/wiki/Mamizou_Futatsuiwa#Official_Profiles (http://en.touhouwiki.net/wiki/Mamizou_Futatsuiwa#Official_Profiles)

We do seem to be missing the others though. If you can tell me where to find them I'll be happy to find a place on the wiki to upload them.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 04, 2013, 01:08:36 pm
http://en.touhouwiki.net/wiki/Mamizou_Futatsuiwa#Official_Profiles (http://en.touhouwiki.net/wiki/Mamizou_Futatsuiwa#Official_Profiles)

We do seem to be missing the others though. If you can tell me where to find them I'll be happy to find a place on the wiki to upload them.

Thanks~
I gladly appreciate that  :3
Anyway brliron, I tried the fix thing.
It worked, but there's a tiny problem.
The text is still displayed in reverse.

Could you send me yours?
The story_select.act.txt, I mean.

EDIT:
Here's the thing that I'm having:
(http://i.imgur.com/kOuny4L.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 04, 2013, 05:26:34 pm
First, use dumpact.bat and dumpcnut.bat. Nearly all we have to edit is in data/system/story_select/story_select.act
Also, the text must be displayed horizontally. To do this, search the line containing "vertical" in data/system/story_select/story_select.act.txt_f2b54d79dd3e49fc9e58dd59080116d423f1cf3f.nut.txt, and comment it (add // in front of it).
But after, I saw that comment the line don't works (or it makes the game crash, I don't remember). You have to edit it.
You can replace the "vertical" by, for example, "verticale", or "horizontal", or anything you want.

And thanks for the mamizou's translation
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Prime32 on September 04, 2013, 09:24:23 pm
(whoops, delete this)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 04, 2013, 10:36:49 pm
But after, I saw that comment the line don't works (or it makes the game crash, I don't remember). You have to edit it.
You can replace the "vertical" by, for example, "verticale", or "horizontal", or anything you want.

And thanks for the mamizou's translation

I'll try the fix later.
And the translation came from the Wikia.
But if the summary is too long for Mamizou, I'll try mine.

Now all we need is a translation to Kokoro~
I think it has something to do with her learning emotions from people.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 05, 2013, 12:10:25 am
Quote
 彼女はコロコロと感情を変える。

 その性格とは裏腹に本体は無表情だった。それが自我を保てない理由だという。
 そう指摘された彼女は、人間や、妖怪の表情を学ぶべく旅に出た。

 そう、学ぶ手段といったらアレしかない!
Around and around, she changes emotions.

In contrast to that personality, her actual face is emotionless. This is said to be the reason why she cannot maintain her self identity.
After receiving this diagnosis, she set out on a journey to learn facial expressions of humans and youkai.

Also came from her touhouwiki.net profile.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 05, 2013, 11:12:28 am
I changed vertical to horizontal, no effect.
I'm still re-doing it, but I still can't get it.
I need help.

EDIT:
Nevermind, had it sorted out.
It was on another txt file.
Anyway, I think I need to shrink the font, since the text is too long.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 05, 2013, 05:48:25 pm
I think before shrinking the text, we should think about choosing the font.
For now, we have 2 points of view :
Only one point of view isn't enough (I don't count mine). So, does someone have something to suggest (with some arguing, if possible, it will help to make a choice) ?

Edit : I wanted to copy-paste the Gamer251's point of view, but I forgot to do it.
You could try hacking Arial or Rounded and put Japanese quotes.
I'll search for it. Or just find a Shift-JIS font related to Arial.
Try IPA.
It's done, now.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 05, 2013, 09:54:34 pm
brliron, both Rounded MPlus and IPA can be found in th135, right?
I'm right with MPlus not having Japanese Unicode support.
So if it's used in the game, some with Japanese Characters like the Japanese Quotes and Religion Symbols (Shinto, Taoism, Buddhism) will be changed into letters like v, u, b.
That's why I'm finding a way to hack a font.
But Arial has its perks too.
The font isn't that large.
IPA is also nice. I think it's used with the dialogue in Story mode. The style of the dialogue closely resembles IPA than Arial.
I don't know if the game is using Rounded MPlus, though.
Maybe the Main Menu?

Oh, and is it just me, or is Marisa's character info on Story Select too long?
Along with others from Byakuren to Nitori.

EDIT:
Here's Koishi's info.
(http://i.imgur.com/V2y4JVk.jpg)

Font Height is 16, but I think it needs to change to 14 to accumulate the text.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 06, 2013, 06:58:08 am
brliron, both Rounded MPlus and IPA can be found in th135, right?
We don't care, the game doesn't seem to use them (I tried to use Rounded M+, the game displayed the default font).
Basically, here is the list of fonts we can use : http://www.microsoft.com/typography/fonts/product.aspx?PID=161
Some fonts may not work with Linux, but we can give the font file, and it seems the user will just need to copy it to ~/.wine/fake_windows/Windows/Fonts. I'll try this evening, I think.
We can also use other fonts not supplied with windows, if we ask the user to install them. But I think we have enough fonts with the Windows fonts.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 06, 2013, 11:04:38 am
Basically, here is the list of fonts we can use : http://www.microsoft.com/typography/fonts/product.aspx?PID=161

I see some potential fonts in there, like Batang and DfK, was it?
Most are Korean and Chinese, though.

EDIT:
Wait, disregard this.
I forgot we were working on English ^^;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 06, 2013, 11:51:33 am
I worked on some more, and this is the result:

(http://i.imgur.com/HcCqxmJ.jpg)

(http://i.imgur.com/onopHAw.jpg)

I'm nearly done with it. I just need to fix Byakuren, Ichirin, Futo, Miko, Kokoro, and Mamizou.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on September 06, 2013, 11:09:23 pm
Hey guys, I made a better box for story summaries! I don't think we can post that kind of stuff on the thread, so if anyone wants it I'll PM it.
I wish I could post a picture, but dumpact.bat and dumpcnut.bat don't work for me. The former shows the "What is Libact?" message over and over and the latter just crashes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 07, 2013, 12:44:15 am
The texture for the character introduction box should be changed, because now it looks ugly and stretched, and clashes with how the other box textures are. Otherwise it just should stay vertical (which I assume will work just as fine).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on September 07, 2013, 01:09:11 am
Well, here's my box texture:
(http://i39.tinypic.com/351bx4h.png)
If it's not okay to post, I will remove it, but what do you all think?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 07, 2013, 01:35:06 am
Looks good to me. As long as it work.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 07, 2013, 03:00:51 am
Hey guys, I made a better box for story summaries! I don't think we can post that kind of stuff on the thread, so if anyone wants it I'll PM it.
I wish I could post a picture, but dumpact.bat and dumpcnut.bat don't work for me. The former shows the "What is Libact?" message over and over and the latter just crashes.

It works for me~
It just says What is LibAct? for 4 times.
Then after that, exit, and the files from the ACT are extracted.

For dumpcnut, just run dumpact, then dumpcnut.

Well, here's my box texture:
(http://i39.tinypic.com/351bx4h.png)
If it's not okay to post, I will remove it, but what do you all think?

Nice~
I'm gonna use this.
Where to put it?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on September 07, 2013, 03:22:20 am
Nice~
I'm gonna use this.
Where to put it?
Well first, you have to convert into a DDS file. I'd suggest Googling converting programs
Then rename the DDS file to story_base1 and put it in this folder:
<your Hopeless Masquerade folder>\th135\data\system\story_select
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 07, 2013, 09:08:05 am
There was a post about converting into a DDS file long time ago :
http://www.shrinemaiden.org/forum/index.php/topic,14754.msg990267.html#msg990267
And thanks for the new box :)


dumpact.bat just says "BTW, what is libACT ?" repetively, yes. But each time it says this, a act file is extracted : in the folder where the act file is, the program create a file called <act filename>.act.txt, and 2 (or 3) files called <act filename>.act.txt_<random-looking name>.nut

dumpcnut.bat has a small bug. Because of this, it crashes when the path contains at least 1 space.
I posted something to fix it, someday : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg998092.html#msg998092
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Wymar on September 07, 2013, 02:39:11 pm
*Wrong freaking thread*
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 08, 2013, 04:16:12 am
And... I'm done~  :3
Took me 2-3 days to finish this.
Although I couldn't use Remi's textbox because my Photoshop can't open DDS files even with the plugin.

Anyways, enjoy~

https://mega.co.nz/#!8881hQQY!CiUM0AHySh69LWDrq6nMqhxh_48OsFoo34aNGNBk4Ag
 (https://mega.co.nz/#!8881hQQY!CiUM0AHySh69LWDrq6nMqhxh_48OsFoo34aNGNBk4Ag)

It'll take me a couple of minutes to replace the textbox.

(http://i.imgur.com/PVSYaOu.jpg)

EDIT:
I just found a plugin that can let you open and save DDS files on GIMP.
So if anyone uses GIMP here, here's the link:

http://registry.gimp.org/node/70
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 08, 2013, 08:41:46 pm
Thanks !
I'll put this in the next patch's version
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 09, 2013, 03:16:53 am
That's it.  :ohdear:
I seriously couldn't open and save DDS files with the plugin in Photoshop.
The plugin is great on GIMP, but when I save it, it doesn't show in-game.
So, brliron, have any more recommendations?
I think it's prohibited to put the DDS file here, so I can't have it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 09, 2013, 09:36:41 am
iirc, Paint.Net can open and save .dss files which does show up.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 12, 2013, 01:50:43 pm
I tried Quwanti's suggestion, and it worked.
It appeared in-game, but it's squished.
Like the regular Japanese box, but flipped.
 I tried his suggestion a few days back.
But then, I've been very busy these past few days.
And I'll be going to a convention on the weekends.
I'll fix the box coordinates when I have the time.

Btw, the box coordinates ARE the first ones, right?
The one you [brliron] changed to 640,410?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 12, 2013, 05:19:36 pm
No, the ones I changed to 640,410 are the text coordinates. The box ones are the ones I changed to 770, 255.
And I think the box is squished because of the scaling :
Then, you may want to move ant resize the box containing the text. In the same file, search ('float', 'layerX', 872.0). 872.0 is the x pos of the text, and 96.0, just below, is the y pos of the text. Then, search the next occurrence of ('float', 'scale.x', 1.0). The 1.0 lets you stretch or shrink the box horizontally. The line below let you do the same thing vertically.
I used 770.0 for x pos, 255.0 for y pos, 2.4 for scale.x and 0.5 for scale.y.
These scale values are for the old box. The one made by LadyScarlet don't have to be scaled, so scale.x and scale.y should be 1.0.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 12, 2013, 10:08:13 pm
No, the ones I changed to 640,410 are the text coordinates. The box ones are the ones I changed to 770, 255.
And I think the box is squished because of the scaling :These scale values are for the old box. The one made by LadyScarlet don't have to be scaled, so scale.x and scale.y should be 1.0.

Ah, okay.
I'll try that later.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 15, 2013, 10:30:14 am
I'm re-positioning the box.
It looks beautiful :3

And the font that is being used it "MS ゴシック"
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 15, 2013, 11:04:57 am
I'm translating the music room, but I have a problem with Ichirin theme's comment :
This song was tough, too, with the Bs and F#.
The game doesn't handle the # symbol. So we have to translate this differently.

I suggest this :
This song was tough, too, with the Bs and F sharps.
Is it correct ?

Edit :
Another problem with Ichirin's theme : the comment is too big...
(http://img14.imageshack.us/img14/884/e69d.png)
I'll see if we can use the space on the left.

Edit 2 :
I tried to use the space on the left, and this is quite nice :
(http://img841.imageshack.us/img841/9458/rzq9.png)
Are you okay with this ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 15, 2013, 12:35:26 pm
Maybe you can also try to add an extra line, and move around some stuff (there is a lot of space between the title of the song and "The Lost Emotion").
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 15, 2013, 02:28:16 pm
So, I re-positioned the text box.
It SERIOUSLY looked good.
Thanks LadyScarlet~  :D

Anyway, I just copied the coordinates of the text (640,410) and removed 10 pixels (630,400).
It's actually nice~

The only problem is that the text box overlaps the design.
I could move the text and the text box a little to the left, but I'm too busy...   :blush:

Here's the picture:

(http://i.imgur.com/WstaxB0.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 16, 2013, 07:58:23 pm
I don't think it's such problem it overlaps with the portrait. It will do so too when vertical.

Some stuff stills needs to be tweeked, but it generally looks pretty good to me.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 16, 2013, 10:00:52 pm
I don't think it's such problem it overlaps with the portrait. It will do so too when vertical.

Some stuff stills needs to be tweeked, but it generally looks pretty good to me.

It's not the portrait I'm talking about.
It's the, um, background thingy.
The dark green one.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 17, 2013, 12:25:49 am
Oh wait, the green bar on the right. I see.

Well, moving it a bit to the left wouldn't be a big deal, right?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 17, 2013, 11:00:09 am
Oh wait, the green bar on the right. I see.

Well, moving it a bit to the left wouldn't be a big deal, right?

I'm seeing how many pixels I'll remove for it to move to the left.
I bet it'll be another 10, though.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 17, 2013, 05:52:27 pm
Maybe you can also try to add an extra line, and move around some stuff (there is a lot of space between the title of the song and "The Lost Emotion").

Good idea.

(http://img571.imageshack.us/img571/6103/jfjg.png)

Is it fine ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on September 18, 2013, 07:15:44 am
Looks good. Is that the longest text for descriptions of music?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 18, 2013, 05:02:07 pm
Yes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 19, 2013, 12:02:42 pm
Here we go:
https://mega.co.nz/#!h9EWgZ4I!YBCRaRunPrlSkf9m52sUOkH3s70THu3DJyPriLwGtYc

The story select files.
It should look great now.
Be sure to include and make adjustments to this if necessary ^^
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 19, 2013, 07:30:47 pm
This is nice, but not perfect. Here is some things that should be changed, I think :

BTW, who will hack the font ? And, before hacking the font, I ask once again : is everyone fine with arial ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Sonae on September 19, 2013, 11:19:11 pm
I was wondering if this is the actual group working on the patch for HM? I'm curious as to how far along it's coming, and if I could be of any help with the visual solutions/results
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 20, 2013, 01:19:03 am
This is nice, but not perfect. Here is some things that should be changed, I think :
  • There isn't enough space between the box's border and the text.
  • For futo, you used 2 simple quotes as double quotes. But when we'll hack a font, we should use the new character instead.
  • The font weight is too big (story_select.act.txt, line 850).

BTW, who will hack the font ? And, before hacking the font, I ask once again : is everyone fine with arial ?

Answers to queries:

I think we should just make our own font containing the styles needed.
But I do think that hacking is easier.
Anyways, good luck~[/list]
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 20, 2013, 07:01:30 am
@Sonae :
There is 2 groups working on the patch : cuc's group, and us.

Cuc and his group are doing the "official" patch. But I don't have any idea about when it will be done.

And our group is doing the "unofficial" patch. There is still some things to do, but we begin to see the end.
I said 2 weeks ago that it may be finished 2 weeks or 1 month later. It's quite hard to estimate how much time we'll need to finish, but I still think it may be finished into 2 weeks.

You offered to help. If you can do something, it will be nice.
For now, I see 2 things to do :


@Gamer251 :
We already talked about the quotes :
http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1007689.html#msg1007689
And japanese quotes doesn't work with arial.

And editing fonts isn't too hard. I found a free program to do this : http://sourceforge.net/projects/ttfedit/

But I'm not really good on graphical things. If you want, I can do a font where I replace the $ sign by double quotes, but this will not be beautiful...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 20, 2013, 10:46:04 am
And japanese quotes doesn't work with arial.

I know that.
Although there are other fonts pre-installed on Windows.
On Japanese non-Unicode.

And editing fonts isn't too hard. I found a free program to do this : http://sourceforge.net/projects/ttfedit/

But I'm not really good on graphical things. If you want, I can do a font where I replace the $ sign by double quotes, but this will not be beautiful...

Hm...
I could try that.
I could substitute the double quotes to japanese quotes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Sonae on September 20, 2013, 04:15:49 pm
By helping I guess I mean giving my opinion on how things look. ^^' I don't have any programming or translating skills...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 20, 2013, 09:34:27 pm
@Sonae :
ok (I thought so, that's why I still didn't give the links you need to redo the skills descriptions).

@Gamer251 :
Although there are other fonts pre-installed on Windows.
On Japanese non-Unicode.

That's why I often ask the same question, waiting to have an answer : will we use arial ? Or another SHIFT-JIS compatible font ? Or another one we'll have to hack ?
I think using a SHIFT-JIS compatible font is the easiest. It doesn't have to be close to arial, it just have to looks good in game. Also, if it isn't too big, it will be easier to fit the text in boxes, but if it's a big font, we'll deal with it.
Sonae : you can help here, for example. If you want, I can do a small post to explain how to easily change the font.


And, just 1 more thing :
I could substitute the double quotes to japanese quotes.
Not sure it's a good idea. I'm not sure in which direction I should understand this (when there is a " in the script, the game displays 「, or when there is a 「 in the script, the game displays "). If it's the first one, that will be a problem in files where we can't use double quotes, like csv files. If it's the second one, we'll have an encoding-dependent character, and I prefer avoid this if possible, because this often cause problems.
I didn't choose the $ randomly. The ASCII table (http://www.asciitable.com/index/asciifull.gif) contains all characters that are common to all encodings.
We shouldn't use non-printable characters, characters used by the game or characters used in english. After all this, there is still enough characters :
! $ % & * + < = > @ ^ _ { } ~
Maybe I put too much characters (for example, I think I have already seen the ~ in the english text). I think we can use the braces.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 21, 2013, 06:08:34 am
@Sonae :
ok (I thought so, that's why I still didn't give the links you need to redo the skills descriptions).

@Gamer251 :
That's why I often ask the same question, waiting to have an answer : will we use arial ? Or another SHIFT-JIS compatible font ? Or another one we'll have to hack ?
I think using a SHIFT-JIS compatible font is the easiest. It doesn't have to be close to arial, it just have to looks good in game. Also, if it isn't too big, it will be easier to fit the text in boxes, but if it's a big font, we'll deal with it.
Sonae : you can help here, for example. If you want, I can do a small post to explain how to easily change the font.


And, just 1 more thing :Not sure it's a good idea. I'm not sure in which direction I should understand this (when there is a " in the script, the game displays 「, or when there is a 「 in the script, the game displays "). If it's the first one, that will be a problem in files where we can't use double quotes, like csv files. If it's the second one, we'll have an encoding-dependent character, and I prefer avoid this if possible, because this often cause problems.
I didn't choose the $ randomly. The ASCII table (http://www.asciitable.com/index/asciifull.gif) contains all characters that are common to all encodings.
We shouldn't use non-printable characters, characters used by the game or characters used in english. After all this, there is still enough characters :
! $ % & * + < = > @ ^ _ { } ~
Maybe I put too much characters (for example, I think I have already seen the ~ in the english text). I think we can use the braces.

Braces actually can be substituted to Japanese Quotes.
So, what font are we hacking?
I'm finding a font file that would be great for substitution.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on September 21, 2013, 09:32:37 am
I dunno about a lot of things, but I liked the look of the Japanese quotes in that picture earlier.
I'd gladly make an attempt on something simple, I just don't have many skills yet, or much patience.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 21, 2013, 09:40:16 am
Oh, and is there any news on the translation of the endings?
If there isn't, I'd gladly want to translate the ending.
What files are going to be edited?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 21, 2013, 05:06:15 pm
Xavart just finished to put the endings into the patch.
And I just finished to copy the music room's description.

Now, we are working on the text after a fight in VS mode. I'll give a new pak file with all this when it will be done.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on September 21, 2013, 07:33:55 pm
Cuc said earlier that the "Palanquin Ship" stage doesn't actually say "Palanquin Ship", but "Treasure Ship Above the Clouds". Just saying so it is a correct translation.

Ju
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on September 22, 2013, 02:24:15 am
Xavart just finished to put the endings into the patch.
And I just finished to copy the music room's description.

Now, we are working on the text after a fight in VS mode. I'll give a new pak file with all this when it will be done.
I can't wait for another release~!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xavart on September 27, 2013, 07:23:27 am
I have some questions to ask to everybody...  I and brliron are working on an executable file able to install the patch.

The "old" solution is more easy  to use, but the th135e.exe file have a bug : sometimes music crash.
To fix that bug we had thought that we can give another exe file patch with th135arc.exe but the game will not work.
The reason is simple: the re-packed th135b.pak can't be open by the game, and if we patch th135.exe file with th135arc.exe, the original th135.pak will no longer be open by the game because it isn't patched.
So we made a program  that use th135arc.exe to patch the th135.pak and install the new .exe and the th135b.pak containing the translation.

But we have a problem.
Have we the authorization to put the th135arc.exe in our install file  ?

Here are some screenshots to show you how that work

(http://imageshack.us/a/img542/9897/dwl6.png)

Choose yes to save originals files of the game. The program will rename the file in <filename>.old ,so you’ll need a least 1.5 Go to run this patch (you need 1 Go if you choose no).

(http://imageshack.us/a/img40/1927/7xc.png)

Now, I really want to now, what do you think of that ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 27, 2013, 12:48:06 pm
You have done a great job, Xavart.
I think you have authority to put th135arc.exe in the installation, since it's necessary.
But if you're not sure, try contacting Riatre, which has been offline for too long.

Anyway, how do you guys manage to do this?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on September 27, 2013, 10:34:11 pm
And about the text in the install and uninstall programs: Please send me the files that I am able to edit the text, I see many possible corrections and edits in the text.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on September 28, 2013, 09:35:45 am
Can you also PM me the installation files and tell me how to edit them?
I'll be able to do some tweak, too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xavart on October 03, 2013, 12:04:55 pm
And about the text in the install and uninstall programs: Please send me the files that I am able to edit the text, I see many possible corrections and edits in the text.
Can you also PM me the installation files and tell me how to edit them?
I'll be able to do some tweak, too.
I will give you the sources when the program will be finished.

Edit:
@Gamer251: Sorry, but for now I can't send PM.
I have to post at least 3 times before to have the right to send PM.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 03, 2013, 08:44:12 pm
I didn't posted since nearly 2 weeks, because I was working on lots of things together. So all of these things were progressing slowly, and some of them are finished now. So I'll post them, and I'll say what I still have to do.

Let us begin with what I've finished :

I did a new binary. This one is based on the original. I patched it with th135arc.exe /h, I did the font hacking, I changed the window's title, and I changed the pak names. So the binary is still close to the original.
plus : the binary have the improvements done since the v1.02b (or something like this, I'm not sure which version the Riatre's binary was based on), and it doesn't have the bug with the BGM.
minus : the binary can't read the original th135.pak.
That's why the Xavart's installer will be useful. With it, we'll be able to patch the th135.pak during installation, and we won't have to give it.
And, as I said, I renamed the pak files, so the user can have both the original and patched version in the same folder, as for the other patchs. th135.pak is now th135e.pak, and th135b,pak is now th135eb.pak.
Here is the link to the new binary : http://www.mediafire.com/download/z09yygn7gvgn551/th135e.exe
Now, we have some th135e.exe, so I'll call the Riatre's one the v1, the one I gave before the v2, and this one the th135e.exe v3.

Now, the font :
Xavart hacked a arial font. The font name is Arial_th135, the braces {} are replaced by japaneses quotes, and the $ is replaced by double quotes.
Here is a link to this font : http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf
This is the default font used by the binary I gave 6 lines above. The Xavart installer will also install the font.

Still about the font and the new binary :
I did a program called font.exe, 2 or 3 weeks ago. This program change the default font used by my binary.
But the font.exe I gave was for th135e.exe v2. In v3, the font isn't at the same offset into the file.
So I took 30 seconds to update my font.exe. Here is the new one : http://www.mediafire.com/download/27zrey15lbo73mn/font.exe


Now, I'll talk about what I won't give now.

Firstly, the auto-center for story mode. I posted some screenshots, I gave my balloon files, but I don't remember if I gave the centered pl files. I think I didn't.
But I prefer give the pl files when I'll have done all I want to do with them. I still have some small things to do (for example, replace the double quotes by dollars), but I'll finish soon.

For the csv files, it's nearly finished, too. There is some adjustments to do on Xavart's source code about new lines, because the data are handled a bit differently than in pl files.
And, in csv files too, when a dialogue contains more than 3 lines, I have to center with spaces. I did it, but a space takes less place than, for example, a H, so this is a bit ugly. I found a way to fix it, but it isn't really easy (I think i can use this : http://msdn.microsoft.com/en-us/library/dd144938(VS.85).aspx , but it means that we'll have to create a window, but we shouldn't display it if possible). So I'll do it someday, but maybe not for the patch v1.0.

Also, Xavart put the endings into the patch. Here, too, there is a bug, when the character name has 6 characters.

When all this will be finished, I'll post a big th135eb,pak, with all this. This will be the basis for the patch v1.0 (or it will be the patch v1.0 if it is perfect, but I don't think it will...).
I'll also post a new link to my auto-translation tools, BTW. There is lots improvements here, too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 05, 2013, 09:39:30 am
I talked about some things I didn't give 2 days ago. I'll give them now.
Firstly, the auto-translation tools : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip
There is still the problem in csv flies when a dialogue contains more than 3 lines, but as I said, I won't fix it now.

Next, the files generated by my tools : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip

And, at last, the th135eb.pak : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak

Please tell me what you think about that, and report any bug you find.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 05, 2013, 09:42:07 am
Here is a post where I'll put all bugs, things missing etc. I'll try to keep it up to date.

We have to replace Elegant Flurry by Beautiful combo / chain attack.
The newspaper in VS mode aren't translated.


The following texts in story files may or must be fixed each time we reload the translations from the wiki :

hijiri stage7.pl : text overflowing "lost, the humans'hearts became hardened...?" (It overflows a bit, but it may be let like this)

miko stage7.pl : text overflowing ("became a youkai that can control people's hearts.") (We don't see 3 pixels of the "b". Maybe we can let this like this)

futo stage7.pl : there is a end of line character in a \R[|], causing the game to crash.
Manually fixed to :
"Take this! My arcane",b15x3_1_2,0,0
"\R[Noh of Darkness|Monkey Possession]!\",b15x3_2_2,0,0

koichi stage7.pl : text overflowing ("going to take the mask of hope from you rignt now !")
Manually fixed to :
"How pitiful! In order to prevent you",a15x3_1_3,0,0
"from becoming like me, I'm going to take",a15x3_2_3,0,0
"the Mask of Hope from you right now!\",a15x3_3_3,0,0

kokoro stage6win.pl : text overflowing ("should awaken from the hope welling up within v...")
Manually fixed to :
"Even if we just leave things be after",a15x3_1_3,0,0
"this, your sense of self should awaken",a15x3_2_3,0,0
"from the hope welling up within you.\",a15x3_3_3,0,0
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on October 05, 2013, 05:08:07 pm
I just renamed and replaced the th35e.pak file with the th35eb above.

lots of improvement from patch v0.3b, I think you guys should release this as patch v0.3c or v0.4.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 05, 2013, 10:05:35 pm
I thank I should wait a week or 2, to fix some bugs, finish some things etc, and release it as patch v1.0.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xarizzar on October 05, 2013, 10:47:27 pm
And hopefully I won't mess up replacing the proper files this time. I downloaded the files and replaced the exe and god a black screen... lol
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on October 06, 2013, 11:32:13 am
one critical bug to report here.

with the th35eb.pak file, the game always crash in the intro dialog with Kokoro in Futo story, even when pressing c to skip them.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 06, 2013, 02:38:44 pm
@Xarizzar95 :
Sorry, I never had this bug, I don't know why it should happen. So I can't do anything for it.

@Kimidori :
Thanks for reporting. I looked, and I see why it happens. I'll fix it as fast as I can.


Edit :
Fixing the auto-translation tools for this would be too hard, so I just fixed it manually in the pl file.
Also, I fixed (manually, here too) a bug I saw in reimu's story, versus kokoro. A box wasn't displayed.
So here is the link : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Vendetta on October 06, 2013, 06:21:02 pm
Anyone can hack the netplay for roll? I think the lag caused by large ping is very painful.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xarizzar on October 07, 2013, 02:53:27 pm
@Xarizzar95 :
Sorry, I never had this bug, I don't know why it should happen. So I can't do anything for it.
I'm not saying it's a bug. I'm saying I did it wrong. Can you give me a screenshot that shows how the folder should be? lol
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xavart on October 07, 2013, 07:21:46 pm
I just finished the installer, so I here is the sources files :
http://www.mediafire.com/download/apgophhmk8kf5d3/patcher.7z (http://www.mediafire.com/download/apgophhmk8kf5d3/patcher.7z)
 
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 07, 2013, 08:15:59 pm
I see why you have this bug.
th135.pak is now th135e.pak, and th135b,pak is now th135eb.pak.
minus : the binary can't read the original th135.pak.
So you have to unpack your original th135.pak with th135arc.exe, and repack it as th135e.pak.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xarizzar on October 07, 2013, 09:40:15 pm
th135arc? lol, I didn't need that for the past patches, so I don't really have it. And looking at the past pages, there seems to be nothing but discussions about it and some links to some patched files, paks, and executable files, etc... So unless I'm missing something, I guess I'll try to find it on my own.

Thanks for the info :D (No really, I mean it, thanks :) )
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 08, 2013, 08:07:24 pm
Fixed the problem with the csv files, when a dialogue contains more than 3 lines. So here are the auto-translation tools v1.3b : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip
And the patched files : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip

Also, Xavart replaced the end of line in the skill description.

I'll put all this into a new pak file tomorrow morning, my internet speed will be better.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 08, 2013, 11:06:40 pm
th135arc? lol, I didn't need that for the past patches, so I don't really have it. And looking at the past pages, there seems to be nothing but discussions about it and some links to some patched files, paks, and executable files, etc... So unless I'm missing something, I guess I'll try to find it on my own.

Thanks for the info :D (No really, I mean it, thanks :) )

It's at one of the earlier pages.
I think that's between page 3 - 9.
Or May to July/August.

It's not really required for a patch.
It's needed to extract the game files from the PAK file of the game.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 09, 2013, 06:53:08 am
Now, it is required for a patch. But there is an installer, that will be available when the next patch will be finished (there is already the sources, Xavart waits that you fix the texts as you said).
And about the text in the install and uninstall programs: Please send me the files that I am able to edit the text, I see many possible corrections and edits in the text.
Can you also PM me the installation files and tell me how to edit them?
I'll be able to do some tweak, too.




And, as I said yesterday evening, here is the new pak file : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 09, 2013, 11:50:46 am
So I'm done fixing the source files.
Mostly text edits.
I changed the icon, too.
That could be included in the installer so the icon will be the icon for the EXE file of the game.

https://mega.co.nz/#!Yo1j1Z5J!LU27uX-OoLBXIhebHL4V3UzRM5tdsKTHCcTpNG_MzO8
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 09, 2013, 06:55:01 pm
There is a small problem with your text files : the japaneses characters doesn't works when the local settings aren't in japanese.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 10, 2013, 12:15:58 am
There is a small problem with your text files : the japaneses characters doesn't works when the local settings aren't in japanese.

I originally wanted it to be displayed in romaji, but it's too long, so I settled for the japanese characters.
You guys could change it if you want, or the installer should be run on AppLocale.

Anyway, is the logo nice?
I just took Marisa's icon and put the E logo from the icon of the previous fighting games.

How does the installer work when you run it?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on October 10, 2013, 12:44:13 am
Personally I prefer the same logo for consistency.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 10, 2013, 02:18:19 am
I have a few questions pertaining to the installer.

Would "game location" or "game directory" be more suitable?

Would "enter" or "input" be more suitable?

Either way, I've tweaked a few text things.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 10, 2013, 08:10:52 pm
the installer should be run on AppLocale.

No. I can run the installer on AppLocale. I also can change my local settings. But the end user shouldn't need to do something to run an installer. The installer exists so that the end user doesn't have to do anything except launch it.

And for the logo : yes, your one is cool, but Quanti is right.
So we thank about using the original with a E added for the patch's executable, and the marisa for the installer :
(http://img28.imageshack.us/img28/4595/bqwl.png)

And, Lukesky180, thanks. We'll see which things we'll take from Gamer251's files and which we'll take from your files.
But I don't answer to your 2 questions, because I can't.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 10, 2013, 09:50:06 pm
I just thought about it.
It should just say "Hopeless Masquerade" instead of the Japanese characters.

And for the logo : yes, your one is cool, but Quanti is right.
So we thank about using the original with a E added for the patch's executable, and the marisa for the installer :
(http://img28.imageshack.us/img28/4595/bqwl.png)

I don't get this, actually.
I thought you wanted to use the old "En" logo instead of the traditional "E" logo of the fighting games.
So, what are you going to use, the "EN" one or the "E" one?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 11, 2013, 12:14:03 am
I just thought about it.
It should just say "Hopeless Masquerade" instead of the Japanese characters.
Or maybe Touhou 13.5 ~ Hopeless Masquerade?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 11, 2013, 06:43:08 am
@Gamer251 : Which "En" logo ? I don't remember anything like this.
But the screenshot I showed was only a suggestion. Is everyone okay with this ?

@Lukesky180 : By default, cmd.exe has a window's width of 80 characters, and we can't change this. And "Touhou 13.5 ~ Hopeless Masquerade" plus the sentances written by you and Gamer251 do more than 80 characters.
So, "Hopeless Masquerade" may be a good idea. Or we can write this on 2 lines.
But I think using "Hopeless Masquerade" is a better idea.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 11, 2013, 10:32:21 am
@brliron
I meant that I thought you guys wanted to use the old logo of Xavart.
It has "En" instead of "E", so I just changed it.

What's better?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 11, 2013, 12:14:56 pm
New Patch for HM!
v1.30

My friend said there's a new card for Mamizou in the new patch.
I have yet to download and see.
The changelog, too.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 11, 2013, 07:28:56 pm
I meant that I thought you guys wanted to use the old logo of Xavart.
It has "En" instead of "E", so I just changed it.
Your logo is fine, with its nice gradient.
Furthermore, the others games have a "E".

New Patch for HM!
v1.30

My friend said there's a new card for Mamizou in the new patch.

Yes. Kokoro had 3 cards, so now, everyone have 3 cards, and often 1 or 2 new skills.
So we'll have to translate all this...

Except that, to update the english patch to version 1.20, I'll need to copy 1271 files / folders (BTW, 1179 are from data/actor), and to update 11 files. That's less than I thought (except for the files to copy, but it's quick, it'll take at most 1 hour).
Also, there is 3 pictures with japaneses characters :
http://img834.imageshack.us/img834/7992/4h8u.png
http://img844.imageshack.us/img844/3553/p7k3.png
http://img819.imageshack.us/img819/8595/e61p.png
I think we should let them as they are (I don't know when they appears, I just know that they are for futo), but I'd like to have your point of view.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 11, 2013, 10:37:27 pm
@brliron
The first one is for Futo, yes.
Those are signals on her new spell card.
Something will fall I guess?
The last two, I dunno.

I guess let them be.
Or if fans really want, then translate.
But for now, just really leave it be~
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on October 12, 2013, 12:37:08 am
All of them apply to Futo's new spell card. Those "road signs" could stay unchanged, but those others could be translated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 12, 2013, 02:29:01 am
I think one of Koishi's new cards is "Ancestors Standing Beside your Bed".
I mean, it DOES look like it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 12, 2013, 10:14:39 am
Xavart just gave me a list of problems he saw in story mode. I updated this post : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1028072.html#msg1028072
Lots of problems are "3 lines with medium balloon" or "2 lines with small balloon". That's because, with the auto-center hack I did, the small balloons can only display 1 line, and the medium balloons can display up to 2 lines.
It can be done by fixing the files manually, or by fixing the auto-translation tools. The 2 solutions are quite easy, I think (I'm sure the 1st one is easy, and I think the 2nd one it's quite easy).
But I also have to update the patch to v1.30. Here too, this is almost copying files, so it shouldn't be too long.

I think I can do all this for tuesday.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 12, 2013, 01:20:07 pm
Good luck with that, Xavart~
Ah, the progress we've done over the last 5 months~
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 12, 2013, 05:12:14 pm
Linux powa ! The copying is done !
And the updating is quite fast, It'll be finished into 10 minutes, I think.

Edit : finished.

I still have to update the csv files, and to fix the auto-translation tools.

Edit 2 : I fixed the auto-translations tools.
I'll update the csv files this evening, or tomorrow, and I'll post a new bak file when it's done.

Edit 3 :
As I said, I fixed the auto-translations tools. So, as usually, here are the new links :
patched files : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
auto-translations tools v1.3c : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip

Edit 4 :
I just think about it now, but I may have to update the binary, too.

Edit 5 :
I said "this evening or tomorrow".
This evening : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak
For the csv files, I took the old ones, and I put the new lines into them, in japanese. The Arial_th135 font doesn't handle japanese characters, so this is a bit ugly. But the japanese characters will not be in the next release, we'll have to translate at least the skills' names. Also, I hope the existing ones didn't change, I didn't checked.
Talking of this, in romaji, あきやまうに is U2 Akiyama, right ?

Also, I looked the differences between the binary v1.21 and the binary v1.30, just in case of there are identical.
They aren't. I'll hack the new one tomorrow, I think,
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TheTeff007 on October 12, 2013, 09:44:38 pm
I've gotta ask, are these links the translation patch or translator tools? Kinda confused :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 13, 2013, 12:09:51 am
I gave 3 links :

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 13, 2013, 02:23:03 am
Can't wait until a release! ^w^
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 13, 2013, 09:49:55 am
I hacked the binary v1.30. So here is th135e.exe v3.1 : http://www.mediafire.com/download/cb8crmq61ellw6m/th135e.exe
I stop updating the font.exe because I think we no longer need it, but if someone want it, I easily can update it.

Also, I saw the binary v1.30 don't works with the data/system/story_select/story_select.global.nut and data/system/story_select/story_select.act present in the pak file I gave yesterday evening. I'll search why.

Edit :
I didn't look for story_select.act, but for story_select.global.nut, it's because the new version is less tolerant on the .nut errors. So changing "vertical" to "verticale" doesn't cancel the vertical displaying, it crashes the game.
I tried to find others ways to do this (for example, I tried to do for this file what Riatre did on page 4 for the story mode), but I failed.
So we'll deal with the hacked binary from v1.21. It isn't based on the last version, but at least, it works...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 14, 2013, 07:47:46 am
I think tasofro is preventing us from creating an english patch :v
But anyway, good luck~
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 14, 2013, 08:32:55 pm
For the binary, I gave up. As I said, we'll use the one based on v1.21, except if someone find another way to put the text horizontally.
Anyway, I didn't see any bugs while using the binary v1.21. I thank I saw one, but I tested with a clean version v1.30, in japanese, and there is the same bug.


I checked if I correctly fixed my tools for the bugs Xavart reported. Lots of them are fixed, but some of them had to be fixed manually, some of them should have been fixed with the last update of my tools, but aren't, and some of them aren't annoying enough to be fixed.
Here is the list : http://www.shrinemaiden.org/forum/index.php?topic=14754.msg1028072#msg1028072

But there is one I can't fix myself :
miko stage2.pl : text not translated (absent from the wiki) : これで倒せばついでに\n霊夢も倒したことになるぜ
I have no idea about what it means. So, can someone translate this, please ?


Also, I'm putting the new skills and spells on the wiki, hoping someone will translate them. I already did it for Reimu, and I'll do the others during this week.
If someone translate them in the wiki, I'd like to be informed (here or at brliron@hotmail.fr), because I'll often check the wiki, but not every day. Or you can put the translations here, or send me them.
@Gamer251 : Talking of this, I think I'll put the translation you gave (Ancestors Standing Beside your Bed) on the wiki. I have 2 questions about that :
- Are you okay with this ?
- This is the new skill or the new spellcard?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on October 14, 2013, 08:49:07 pm

But there is one I can't fix myself :
miko stage2.pl : text not translated (absent from the wiki) : これで倒せばついでに\n霊夢も倒したことになるぜ
I have no idea about what it means. So, can someone translate this, please ?
It's on the wiki. There it translates to "If I beat you, I'll have beaten Reimu too!"
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: wobuffet3 on October 14, 2013, 09:59:02 pm
I have no idea what to download and each thing i run gives different results. :/
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Rankai on October 14, 2013, 11:21:40 pm
Hi~
I don't post here to do a suggestion, but to ask for something
I'm one of the admin of a french community, Touhou-Online, who follow the devellopement of the patch since few weeks, so I came to ask if it's possible to use your patcher to do a french translation of Touhou 13.5.
Naturally, we will not forget to mention the fact that this patch was made by you, we only want to adapt it for the french community.
If you have any question about it, don't hesitate to ask me, or if you want informations about our website/community, you can go check here : http://www.touhou-online.net
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 15, 2013, 06:56:07 am
@Gamer251 :
I saw this string wasn't translated in the pl file, and Xavart said me it wasn't translated on the wiki, so I didn't think to check.
But I just checked, and the text is translated in the line before, in the pl files, because the guys from the wiki doesn't know the difference between an and of line and an and of paragraph. It's the 6th time I see this error, I think.
So, I just fixed the wiki, and I think it'll work now.

@wobuffet3 :
I gave 3 links :

  • The auto-translation tools are a program and some scripts to dump the english translation from en.touhouwiki.com and put them into the game's files. I think you don't need them.
  • The patched files are the games' files, translated to english. They are obtained with the auto-translation tools.
    They need to be packed into pak files to be used by the game.
  • the file th135eb.pak is the patch's main file. This file contains all translated files plus the files from v1.30, and can be read by a hacked binary (th135e.exe).
    With the older versions of th135e.exe, it must be called th135e.pak. With the last version, it must be called th135eb.pak.
    Also, with the last version of th135e.exe, the file th135.pak must be unpacked with th135arc /x, then repacked with th135arc /p, and renamed th135e.pak.
The 1st one and the 2nd one aren't needed to run the game.
The links I talk about are 2 posts above the one I quoted. It's the 1st post on this page.

Also, I talked about th135arc. You can download it here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987600.html#msg987600
And, explanations on how to use them 3 posts after : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987752.html#msg987752

Also, you'll need a hacked binary. You'll also need to install the Arial_th135 font. I posted 2 files here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1027518.html#msg1027518

Copy all the files you downloaded into the game's directory, pack the th135.pak with th135arc, rename it th135e.pak, install the font Arial_th135, run th135e.exe and you should have your game running in english.



Hi, Rankai !
I did a topic on Touhou-Online about the 2 patches (the english one and the french one), 2 or 3 months ago : http://www.touhou-online.net/forum/13-Hakurei-Shrine/5983-Patchs-pour-Touhou-13-5
If you have any questions, you can ask them there. I'll be able to answer in french, I prefer this.
And for the patcher, yes, you can. I'm just not sure for th135arc, because it was made by Riatre, and he didn't come since some months. But I think it's okay.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Rankai on October 15, 2013, 10:54:59 am
Okay :)
So, when I'll have a question about the patch, or for the team, I'll ask here, and when I'll have a question for you personnaly, I'll ask you directly, on the topic, on TO, or via MP (unless you have an account on Steam, where I'm often reachable, mine is "Rankai, The Infected Otter", I accept almost all friend request. I choose Steam because on the week, I use a 3G Key with a very bad connection, and I can't use Skype, and I tend to forget to read my mails ).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 16, 2013, 07:00:43 am
I checked if I correctly fixed my tools for the bugs Xavart reported. [...] some of them should have been fixed with the last update of my tools, but aren't
I just fixed the bug. When I see what it is, I'm quite surprised it happened only 2 times.
So here is the auto-translation tools v1.3d : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip
And the patched files : http://www.mediafire.com/download/0xnhrlgce268l36/patched_files.zip
And the new pak file : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak

BTW, I translated the author names in music room.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: grgspunk on October 16, 2013, 10:51:22 am
Also, I talked about th135arc. You can download it here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987600.html#msg987600
And, explanations on how to use them 3 posts after : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987752.html#msg987752

Also, you'll need a hacked binary. You'll also need to install the Arial_th135 font. I posted 2 files here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1027518.html#msg1027518

Copy all the files you downloaded into the game's directory, pack the th135.pak with th135arc, rename it th135e.pak, install the font Arial_th135, run th135e.exe and you should have your game running in english.

I'm completely stumped on how to pack the th135.pak with the th135arc files. I unzipped the 135tk file into my game directory, and clicked on the th135.pak file, but all it does is open up a command line window that instantly closes itself. Clicking the th135e file does nothing, either.

I've downloaded the 135tk file (https://dl.dropboxusercontent.com/u/15824386/135tk.zip), the hacked binary  (http://www.mediafire.com/download/z09yygn7gvgn551/th135e.exe), the th135_Arial.ttf  (http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf)and font.exe (http://www.mediafire.com/download/27zrey15lbo73mn/font.exe) files (Correct me if I'm downloading the wrong files). What else am I supposed to do/get?

I understand this patch is still in the works, but is it possible if you could post more concise, step-by-step instructions on installing the patch in its current form? I've read through your posts, and I can't seem to make much sense out of it because it doesn't seem to be working for me as intended.

Do you expect the installation process to become more streamlined for the user once it's done, such as having the patch in the form of an .exe file that opens up an installation wizard? Or is this the way it's intended to be installed?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 16, 2013, 11:03:13 am
Attempted to translate Reimu's new cards.
Check the Touhou Wiki, I am Rpgmmd.

Will translate some others after exams tomorrow.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 16, 2013, 11:16:57 am
I'm completely stumped on how to pack the th135.pak with the th135arc files. I unzipped the 135tk file into my game directory, and clicked on the th135.pak file, but all it does is open up a command line window that instantly closes itself. Clicking the th135e file does nothing, either.

I've downloaded the 135tk file (https://dl.dropboxusercontent.com/u/15824386/135tk.zip), the hacked binary  (http://www.mediafire.com/download/z09yygn7gvgn551/th135e.exe), the th135_Arial.ttf  (http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf)and font.exe (http://www.mediafire.com/download/27zrey15lbo73mn/font.exe) files (Correct me if I'm downloading the wrong files). What else am I supposed to do/get?

I understand this patch is still in the works, but is it possible if you could post more concise, step-by-step instructions on installing the patch in its current form? I've read through your posts, and I can't seem to make much sense out of it because it doesn't seem to be working for me as intended.

Do you expect the installation process to become more streamlined for the user once it's done, such as having the patch in the form of an .exe file that opens up an installation wizard? Or is this the way it's intended to be installed?

So, here's a step-by-step help for ya~
Not exact, though.


And you're done!
Just rename the repacked "th135.pak" to "th135e.pak".

*Example = C:\Users\pc\Desktop\th135tk\th135arc.exe /x C:\game\tasofro\th135\th135.pak
                    = C:\Users\pc\Desktop\th135tk\th135arc.exe /p C:\game\tasofro\th135\th135.pak

Hope this helps~
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: wobuffet3 on October 16, 2013, 04:35:52 pm
@wobuffet3 :The 1st one and the 2nd one aren't needed to run the game.
The links I talk about are 2 posts above the one I quoted. It's the 1st post on this page.

Also, I talked about th135arc. You can download it here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987600.html#msg987600
And, explanations on how to use them 3 posts after : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987752.html#msg987752

Also, you'll need a hacked binary. You'll also need to install the Arial_th135 font. I posted 2 files here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1027518.html#msg1027518

Copy all the files you downloaded into the game's directory, pack the th135.pak with th135arc, rename it th135e.pak, install the font Arial_th135, run th135e.exe and you should have your game running in english.


I'm afraid I have absolutely no idea what you're talking about, sorry. I guess I"ll wait until an easier way of patching is developed.
Also for some reason my game isn't saving.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 16, 2013, 09:06:11 pm
@grgspunk :
You don't need font.exe.
The Gamer251's explanations are quite good. You'll also need to install the Arial_th135 font on your computer (double-click on Arial_th135.tth, then click Install).
And you'll need th135eb.pak : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak (when I say only "the pak file", this is usually this one). It have to be in the same directory than other files.

Do you expect the installation process to become more streamlined for the user once it's done, such as having the patch in the form of an .exe file that opens up an installation wizard? Or is this the way it's intended to be installed?
A installer is in progress. Xavart posted a screenshot 1 or 2 weeks ago : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1025306.html#msg1025306

@Gamer251 :
Thanks, for the explanations and the translations.
I don't remember if I already said it, but I'll put the japanese skill and spells tomorrow (and probably friday because I don't think I'll have finished tomorrow), with some screenshots I or Xavart took.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 16, 2013, 09:42:07 pm
I'm afraid I have absolutely no idea what you're talking about, sorry. I guess I"ll wait until an easier way of patching is developed.
Also for some reason my game isn't saving.

I think I'm having the same problem.
Ever since I upgraded to v1.30, my save file became corrupt and my game restarted.
After upgrading, I opened the game then I see that Mamizou and Kokoro were relocked, but the spell card config is still the same as before.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Eilaris on October 17, 2013, 03:37:09 am
I think I'm having the same problem.
Ever since I upgraded to v1.30, my save file became corrupt and my game restarted.
After upgrading, I opened the game then I see that Mamizou and Kokoro were relocked, but the spell card config is still the same as before.

Could this possibly be caused by using a hacked 1.21 executable instead of the now non-working 1.30 one?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 17, 2013, 07:01:06 am
Just finished to put the spells on the wiki.

For those who have issues for game saving :
I don't have this bug. Can you send me your th135e.exe, th135e.pak and .dat files as they were just before the bug happens, and explain me exactly how the bug happens, please ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 17, 2013, 07:34:31 am
Just finished to put the spells on the wiki.

For those who have issues for game saving :
I don't have this bug. Can you send me your th135e.exe, th135e.pak and .dat files as they were just before the bug happens, and explain me exactly how the bug happens, please ?

Could this possibly be caused by using a hacked 1.21 executable instead of the now non-working 1.30 one?

It's not really a bug ^^;
My game just suddenly reset.
Good thing that my spell card config is still intact.
And then I just basically downloaded a random score file.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xarizzar on October 17, 2013, 06:01:46 pm
Why not just update to 1.31?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 17, 2013, 08:36:10 pm
Because :

Also, we nearly finished the installer. I think I'll post it tomorrow

Edit : the game crashed when I tried to put the text horizontally with the binary v1.31. I thought so.
I'll update the pak file during the next days.

Edit 2 : I looked the differences between the 2 versions. There is 12 files added / updated, and 2 of them have some japanese text inside.
10 copy-pastes and 2 text copying... The longest step will be to upload the file. I haven't any time now, but I'll do it this evening.

Edit 3 :
Here is the new pak file : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak
Also, I think we finished the installer. Here is the link : http://www.mediafire.com/download/vf1rab3b64cdg77/Install.zip
For the patch's release, I'll put these files into an exe file, but for now, I give it like this.
Extract the directory somewhere, launch th135_english_patch.bat, and follow the instructions.
When I'll post new pak files, you'll just have to replace the old one where you extracted the zip file, and reinstall the patch.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 18, 2013, 11:35:17 pm
Thanks very much for this! ^w^
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 02:47:14 am
Okay, so my friend wants the sound effects from HM.
Although after he extracted it, the BGMs work, but the sound effects won't.
How can you make those sound effects work?
He desperately wants it.

And I'm still translating data on the wiki.
I need help.
I'm still on Ichirin's page, translating the description of her new spell card.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 05:15:40 am
So there are graphic problems with Marisa's Satellite Illusion Card.

(http://i.imgur.com/RToWSjp.jpg)

(http://i.imgur.com/6neDJpm.jpg)

Any idea how to fix it?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 19, 2013, 05:59:02 am
For the sound effects, I'll search a bit, but O don't think I'll find. But if he's really motivated, I know a way to record sounds on Windows, I can explain it.

And for the bug :
I tried, and it isn't due to the binary v1.21. It works with a original th135b.pak file unpacked and repacked, so there is probably something wrong inside it.
If you want to know, here is how I'll fix it :
Firstly, I extract the files from the th135eb.pak and from a working th135b.pak.
I try to replace the actor directory in th135eb.pak by the one in th135b.pak. I test.
It'll probably works. So, I go to the actor directory. As there is lots of things here, I won't try the files one by one. I begin by replacing the 10 files at the beginning of the list, and I test. If it works, I try with each of these directories one by one. If it don't works, I try with the next 10 directories.

And for the translations : sorry, I really can't help. I don't think I even know 10 words in japanese.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 06:19:36 am
Thanks for that, brliron~
I'll forward it to my friend.

Anyway, here's the text that needs translating.

http://pastebin.com/5d2anmHM

And when will you guys start the editing of pictures for the newspaper?
The header might be translated, but there are others that need translation like names of the character who just fought and comments.

EDIT:
It worked!
Thanks~
And I just noticed.
Tasofro and ZUN finally revealed in Marisa's Master Spark that she actually uses a Mini-Hakkero~

Now, I have to find ways to decode the 8-bit sprites..
Any lead?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 19, 2013, 07:10:08 am
And I just noticed.
Tasofro and ZUN finally revealed in Marisa's Master Spark that she actually uses a Mini-Hakkero~
Yes, I just noticed, too.

Now, I have to find ways to decode the 8-bit sprites..
Why ?
The bug happens because it seems the folder data/actor/marisa/texture weren't copied (I don't know why they weren't copied, I only saw they are in the original th135b.pak and not in my th135eb.pak).
I fixed it by copying all files in data/actor/marisa/texture from the original th135b.pak to the patch. I check if there is other missing files and I'll upload the new pak file.

Edit :
Yes, I just noticed, too.
After thinking about it a bit, no, I saw it earlier. That was when I worked on the dialogues in VS mode
Marisa beats Reimu 2 :
Oh yeah,
There's somethin' we need to talk about...

My mini-hakkero has been kinda...
Nah, it's nothing.
Never mind.


There were a certain amount of missing files, all in data/actor/someone/texture.
Nobody tested the new mamizou's spell card versus herself, marisa, nitori or ichirin ? When I saw what happened in the english patch, I understood why she was laughing...
So I fixed it. Here is the new pak file : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak

Edit 2 :
The Arial_th135 font doesn't handle the character ♪
Fixed. Here is the new Arial_th135 font : http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 10:16:00 am
Edit :After thinking about it a bit, no, I saw it earlier. That was when I worked on the dialogues in VS mode
Marisa beats Reimu 2 :
Oh yeah,
There's somethin' we need to talk about...

My mini-hakkero has been kinda...
Nah, it's nothing.
Never mind.

Wait...
Double Dealing Character reference?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 19, 2013, 01:55:52 pm
My god that is amazing.

@brilion: After we download the new pak file, we just pop it into the HM folder right?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 02:24:36 pm
New PAK file:

https://mega.co.nz/#!EptHCbDB!WwpAfF5PmNfUg9HHilv6Jl4KJf8EEbLPxELcz6b9oLw

I translated the Spell Card names, not the description.
I will also start on the translating of the VS. Newspaper.
The images.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 19, 2013, 02:40:52 pm
We simply pop that into the HM folder right?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 02:49:53 pm
We simply pop that into the HM folder right?

You place the new PAK file to the folder where you have the installation files, then you reinstall the patch.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 19, 2013, 02:51:08 pm
So much work @w@

But then again distributing the exe and the pak files is also hard work... Over 600 MB of stuffs! >w<
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 19, 2013, 02:58:36 pm
So much work @w@

But then again distributing the exe and the pak files is also hard work... Over 600 MB of stuffs! >w<

Wait, you COULD just go replacing the PAK file when you have already installed the patch.
That's what I did, and it worked!

Anyway, here's that pic of the Hakkero thingy:

http://i.imgur.com/DvIp9dj.jpg

TASOFRO I AM SO HAPPY YOU DECIDED TO PUSH THIS THROUGH!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 19, 2013, 02:59:50 pm
DAMMIT YOU COULD HAVE TOLD ME EARLIER. My guess is that the exe and the th135e.pak remain the same, while the th135eb.pak changes here. The only time to run the installation again is when an update comes...

But yay! Hakkero!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 19, 2013, 03:39:59 pm
When I'll post new pak files, you'll just have to replace the old one where you extracted the zip file, and reinstall the patch.
Why did I say that ?? That's right, you just have to copy the new pak file to the directory where your patched game is.

BTW, if you want to know, here are the steps done by the installer :

Also, if you want, you can delete the original th135.exe, th135.pak and th135b.pak after installing the english patch.

Note : there is a readme saying this is the patch v1.0, but this still isn't the patch v1.0. This isn't a release, just the installer with the pak file. The release will be when the skill description will be finished.
I don't remember if I already said it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on October 19, 2013, 04:14:35 pm
Also, if you want, you can delete the original th135.exe, th135.pak and th135b.pak after installing the english patch.
Which you probably might not want to do, as if a new version comes out the only way to get to it until the update is through the original th135.exe and the respective paks. I don't recommend doing so.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: goroyoshi on October 22, 2013, 04:29:28 am
For some reason the english patch does not work.
http://puu.sh/4WgQN.jpg
When I run it, the game just appears as a black screen, the japanese version works though.
EDIT: I used the batch file that was most recently put in the thread.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 22, 2013, 07:01:28 am
Thanks for reporting this.
You patched the game over an older english patch, right ? I did some tests, and I think I know why it happens.
I'll fix it this evening (if I have enough time, but I think I'll have). If you don't want to wait, you can delete the file th135e.pak, and then reinstall the english patch.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: goroyoshi on October 22, 2013, 11:48:04 am
I did delete all three files and noticed it took a lot longer than before, but no fix, trying with just deleting TH135e.pak
EDIT: No clue what difference it should have made but it now works.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on October 22, 2013, 02:01:19 pm
http://pastebin.com/mYqFasxr

A friend helped me translate it.
He's a Japanese, so this was easy.
The only thing is, it doesn't make much sense.
Could someone make sense of it?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on October 22, 2013, 04:50:54 pm
IMO it look like machine translation, are you sure he really is a japanese who just bad at english?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Rei Scarlette on October 22, 2013, 07:35:52 pm
I thought the same too. After reading that I tried to confirm whether or not it was a machine translation. It turns out that it was, actually. Google Translate will return exactly that result if I put in the old text (http://pastebin.com/5d2anmHM) that needed to be translated. Unfortunately, Google Translate does mostly spit out nonsense, so sense can't really be made of it as is.

I'd help out with the translation if I could, but my Japanese is not really good enough for that yet. I can only read a few lines, and don't know the rest of what is being said, so I can't accurately say what's going on even in what I can read. Sorry 'bout that.

But still, thanks for all of your hard work with this. I'll pop in from time to time just in case I see something I can help with.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 22, 2013, 09:44:03 pm
Thanks for reporting this.
You patched the game over an older english patch, right ? I did some tests, and I think I know why it happens.
I'll fix it this evening (if I have enough time, but I think I'll have). If you don't want to wait, you can delete the file th135e.pak, and then reinstall the english patch.

I fixed it : http://www.mediafire.com/download/vf1rab3b64cdg77/Install.zip
Also, the installer no longer extract and repack the th135e.pak if it already exists, and if its size is exactly 532470821 bytes. And it displays some more things.


Edit :
Also, I did a list of texts missing in VS mode, during the dialogues after a fight. I put the list here : http://www.shrinemaiden.org/forum/index.php?topic=14754.msg1028072#msg1028072
And I saw I forgot to put the new font in the installer above. I updated the link.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 24, 2013, 05:49:51 pm
The new spells' translation seems to progress slowly, so I think I'll release the patch v1.0 soon, and the new spells' translation will be in the v1.1 (or maybe it'll be the v1.01. As I don't know how many versions will exist, it would be more careful to do this).
But not now, because the new skill card's name for Futo, Nitori and Mamizou aren't translated yet.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on October 27, 2013, 05:55:24 pm
The spellcard names seemed to been bunched together rather closely and unreadable, gonna get that fixed?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Tyraxx on October 27, 2013, 07:49:13 pm
I have a little problem:
It is, when I play, the music sometimes freezes, well not directly freezes, but it's that the theme is always starting again and again, for just like a few seconds.
This usually happens at the beginning of a new battle, and then when the battle starts, the battle music also plays with the same bug.
So, both music are playing at the same time w/ the bug.

Please fix or help
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 28, 2013, 07:56:15 am
@MasaakiKagura :
I'll search about it. If we find how to fix it, we'll fix it.
I add this to the problems' list.

@Tyraxx :
There was this problem until the v0.3b, but it is theoretically fixed in the version we are working on (available here : http://www.mediafire.com/download/vf1rab3b64cdg77/Install.zip).
Which version are you using ? If you don't know, can you tell me the size of the th135e.exe, the th135e.pak, and the th135eb.pak if it exists ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Tyraxx on October 28, 2013, 03:33:49 pm
Well, I just downloaded the new file yesterday, but I had the problem right at the beginning.
(Start of Byakuren's story mode)

th 135e.exe - 5.05 MB
th135e.pak - 67.4 MB
th135eb.pak - 94.4 MB

Am I supposed to replace "th135e.pak" w/ "th135eb.pak"?
I just renamed "th135e.pak" to "th135x.pak"
and "th135eb.pak" to "th135e.pak".
Or do I need to DELETE the old .pak-file?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 28, 2013, 06:35:04 pm
The binary changed since the last version. The new binary fix the problem with the music.
But I'm not the one who did the old binary, so I don't know how the old one managed to read original and patched pak files. So mine can't.
Therefore, you have to unpack the th135.pak file with th135arc.exe, repack it, and rename it to th135e.pak.
You also have to install a new font.

So I suggest you use the installer. Unpack the zip in my last post somewhere, then launch th135_english_patch.bat and follow the instructions (you may need to run it as administrator to install the font).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 02, 2013, 12:44:43 pm
The spellcard names seemed to been bunched together rather closely and unreadable.
Tasofro hates us, he put an option to make the text like this. I'm sure he did this just to annoy us :)

In data/system/effect/spell_name.act.txt, line 57, the charactorSpace option is set to -17. increasing it increase the space between letters.
I think we should use something between -10 and -13. Here is a screenshot with -10 :
(http://img43.imageshack.us/img43/9426/iyf3.png)

And with -13 :
(http://img842.imageshack.us/img842/1870/qtd9.png)


After putting these 2 screenshots side by side, I think -10 is nice.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 03, 2013, 03:34:35 am
I'll pick -13
It looks nrat and readable, and you can put more characters in it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 03, 2013, 05:35:19 am
And brliron, could you use the files in the effect folder so you can extend the space where you can place the name of the spellcards?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 03, 2013, 06:03:53 pm
I just past half a day trying to find how to extend the space. I deleted a big amount of files in the th135.pak, all the pictures (.png, .bmp and .dds), I also tried to delete all the bmb and m3r files, all pat files except data/actor/reimu.pat, and the text is still there :
(http://img197.imageshack.us/img197/7757/81v0.png)

But I noticed 2 things :
- the main file controlling this is data/system/effect/spell_name.act (I used this file to change the text's background color),
- the spell card name is no longer displayed after deleting data/system/BattleStatus/huto/ressource.act.

Edit : I forgot to say it, but of course, I removed the file th135b.pak.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 03, 2013, 07:41:29 pm
So, since you removed th135b.pak will the eb.pak need to be removed too?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 03, 2013, 08:33:25 pm
No, I was just talking about my tests.
I tried to find the files controlling the text display for spell cards. To find it, I removed lots of file in th135.pak, because if I remove the file controlling the text display for the spell cards, this text will no longer be displayed.
Also, I don't know it you know this, but hopeless masquerade uses th135.pak fot the 1st game version, and th135b.pak for the updates. And the spell card names are displayed since the v1.0. Therefore, th135b.pak doesn't contains files used to display the spell card's names (or only updates of these files). And deleting from th135.pak a file present in th135b,pak does nothing, since the game will always use the one in th135b.pak.
So, to make my tests easier, I deleted th135b.pak. And if I didn't deleted it, I would have missed some files.
So, I already said it 2 times in this post, but I write this post only to explain this, so I'll say it a 3rd time : I deleted the file th135b.pak only to make my tests easier (also, for the same reason, I used a japanese version of the game). The patch still need th135eb.pak, because this file contains all the changes made to the game, and because we don't need to put all the game's files into it (we put in it only the files we want to update).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 03, 2013, 10:57:04 pm
Ah Okay, thanks for clearing that up, will there be a new download link once you update things?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 04, 2013, 07:42:12 am
I don't think. I think I'll put a new link when at least all the skill cards' names will be translated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 04, 2013, 07:06:14 pm
Alright then, thank you, though.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 08, 2013, 02:29:45 am
I don't think. I think I'll put a new link when at least all the skill cards' names will be translated.

Didn't I already post a PAK file that contains ALL of the Spell Cards' names translated? @_@
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 08, 2013, 07:36:48 am
Right. I don't know why, but I thought there were some missing.
I'll post the v1.0 this evening, maybe tomorrow.

Edit :
Here is the v1.0 :
http://www.mediafire.com/download/2x122sufczf7cz0/th135_english_patch_v1_0.exe
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on November 09, 2013, 05:50:05 pm
Hey guys? Apparently the letter spacing only works on player 1's side.
(http://i43.tinypic.com/2uthgy8.png)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on November 09, 2013, 06:23:58 pm
I thought everything was translated, but it appears it was not. So honestly, it is not honest to say it is the "full version" (I appreciate the effort though! It looks wonderful). Also, does some of those popularity lines really say "flurry"..?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 09, 2013, 10:12:25 pm
Right. I don't know why, but I thought there were some missing.
I'll post the v1.0 this evening, maybe tomorrow.

Edit :
Here is the v1.0 :
http://www.mediafire.com/download/2x122sufczf7cz0/th135_english_patch_v1_0.exe

So is that a standalone installer?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Rei Scarlette on November 09, 2013, 10:29:24 pm
So is that a standalone installer?

It is. "th135_english_patch_v1_0.exe" does not require any other files on my end to install correctly. It will do it's thing, and create "th135e.exe", "th135e.pak", "th135eb.pak", and leave the original files intact as well. This means there's no real need to back them up like I did, but as always, it's good practice just in case.

A few card descriptions read as "Not Translated Yet" but that was discussed already I believe and is perfectly fine.

Thanks again guys for all your work!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 09, 2013, 10:37:49 pm
@LadyScarlet :
That's why there were a file named spellname2.act alongside the spellname.act...
Thanks for reporting this. I'll do the v1.01 tomorrow, I think.

@Quanti :
Yes, there still is some text missing. But nearly everything is translated, that's why I decided to call it the v1.0. And also because I make this choice before the v1.30 release...
And for "flurry" : Yes, it seems. If google trad is correct, it seems to be a synonym of "blow". So that don't really surprise me. But maybe google trad is wrong.
I can't read japanese, so I don't know if it's correct or not. Here is the original :
(http://img11.imageshack.us/img11/4384/v2ln.png)

@Gamer251 :
Yes. Basically, th135_english_patch_v1_0.exe is just a big files containing all the files in the install.zip. When it is launched, it extract all its files in a temporary directory, and launches a bat file.
For more details, you can see bat to exe converter.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on November 09, 2013, 10:50:13 pm
is this compatible with HM v1.31?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 09, 2013, 10:55:08 pm
It upgrades the game to v1.31.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: LadyScarlet on November 09, 2013, 11:51:42 pm
I have a couple more things to report, too:
(http://img198.imageshack.us/img198/2261/u43c.png)
(http://img191.imageshack.us/img191/9822/rwmu.png)
No stage animations (characters work fine)

(http://img716.imageshack.us/img716/3350/7i3f.png)
The english icon is shown in the window and the taskbar, but not the folder.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Rei Scarlette on November 10, 2013, 12:23:53 am
Edit: I misunderstood your first problem. Nevermind. I see your actual problem now and my advice would not help with that. So if you saw it before, please ignore that.

As for the icon things, I'm not getting that here. See here. (http://i.imgur.com/W9LGUIM.png) However, I see you use a different OS than I do, so maybe the icon problem lies there, perhaps in the way they read the icons. I dunno about your animations though.

For those of you working on the patch: If it helps anything, I'm running Vista and things are working as they should.

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on November 10, 2013, 12:27:52 am
It is. "th135_english_patch_v1_0.exe" does not require any other files on my end to install correctly. It will do it's thing, and create "th135e.exe", "th135e.pak", "th135eb.pak", and leave the original files intact as well. This means there's no real need to back them up like I did, but as always, it's good practice just in case.

A few card descriptions read as "Not Translated Yet" but that was discussed already I believe and is perfectly fine.

Thanks again guys for all your work!
Finally, a standalone! Thanks very much for this, brilion.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kaze_Senshi on November 10, 2013, 01:05:27 am
(http://img11.imageshack.us/img11/4384/v2ln.png)

綺麗な連続攻撃 ( Beautiful combo / chain attack )
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 10, 2013, 03:51:31 am
It is. "th135_english_patch_v1_0.exe" does not require any other files on my end to install correctly. It will do it's thing, and create "th135e.exe", "th135e.pak", "th135eb.pak", and leave the original files intact as well. This means there's no real need to back them up like I did, but as always, it's good practice just in case.

A few card descriptions read as "Not Translated Yet" but that was discussed already I believe and is perfectly fine.

Thanks again guys for all your work!

I put in there that it's not yet translated due to lack of data on the touhouwiki.
Pardon for that,
And I tried to shorten the spellcard names as I can.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Rei Scarlette on November 10, 2013, 04:52:21 am
I put in there that it's not yet translated due to lack of data on the touhouwiki.
Pardon for that,
And I tried to shorten the spellcard names as I can.

Yeah, I figured that would be the reason. This is perfectly acceptable, IMO.  You guys have done a great job with this so far.

I'd help out with the translations myself, if I could, but I don't think it'd turn out very well.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: grgspunk on November 12, 2013, 06:08:22 am
Which specific spellcards/dialogue have yet to be translated?

I could help update the wiki by putting my own translations, but I need you to point to me what exactly needs to be translated, otherwise I won't be able to give updates on what I have or haven't managed to complete.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 12, 2013, 08:04:02 am
@LadyScarlet :
I searched why it happens, and the problem occurs when we unpack and repack the th135.pak. So for now, I can't do anything for it.
I'll search around the th135arc's sources, I can also try to do the same binary hack than riatre, but it will take some time. For now, you have the choice between this and the looping music. Personally, I prefer this.

@Kaze_Senshi : thanks.

@grgspunk :
I did a post with missing things, some time ago. I just updated it with the list of skill card's descriptions and music comments missing.
http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1028072.html#msg1028072
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 12, 2013, 10:00:50 am
brliron, the spell card spacing for the P2 side is located on data/system/effect too.
The Spell_card2.act or something like that.
It's somewhere like the one for P1. Line 57 was it?
It was fixed for me, but I don't like releasing mine yet since it's -13, and I don't think everyone's gonna like it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kaze_Senshi on November 12, 2013, 11:45:56 am
I think that I can help with some TLs too, are you getting all TLs from the wiki?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 12, 2013, 07:35:26 pm
@Gamer251 :
Yes, I noticed it. I didn't post an update for some reasons I'm too lazy to explain, but I'll do it soon (maybe this evening).

@Kaze_Senshi :
Nearly all translations are from the wiki. The newspaper, the menus and some other things are from Ciel, and the skill's descriptions are from Gamer251 (and maybe from the wiki, too).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mesarthim on November 13, 2013, 02:38:04 am
Not sure if it was found or not but in vs COM after beating Kokoro with Reimu there isn't any dialogue.

(http://i.imgur.com/Z6qhg50.jpg)

Still need to see if it happens with other characters or not.

Edit: There was dialogue for one line but not the other battles with Reimu winning. "The power of the gods wins out in the end!" being the only line that displays after battle. Edit 2: "It would be great if we got more worshippers from this!." is a second line. The other lines have not displayed.

When the missing lines are not present, advancing dialogue makes the screen flicker briefly. Might depend on opponent, not just Kokoro.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 13, 2013, 07:42:49 am
That's "normal". The patched game doesn't handle japanese characters. That's why we didn't let the original text in skill cards' description, when we haven't the translations.
At the end of VS mode, it's the same thing. But as these dialogues aren't patched manually, they are left as is when they aren't translated.
And I think it's because Kokoro wasn't available before v1.20, but her dialogues when she loses in VS mode are rarely translated.



Here is the v1.01 :
http://www.mediafire.com/download/cqdjm8gphragh1g/th135_english_patch_v1_01.exe

I fixed the letter spacing for spellcards on P2 side.
Also, I forgot to do this for the v1.0, so I reloaded the translations from the wiki, for the story and the VS mode. I don't know if there were some updates, but if there were, there are in the patch now.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 13, 2013, 08:34:11 am
Here is the v1.01 :
http://www.mediafire.com/download/cqdjm8gphragh1g/th135_english_patch_v1_01.exe
Decided to finally test this out on my own mostly because of the version number (I was thinking it was 100% by now but seeing how the new cards from 1.30 still don't have their descriptions translated yet I assume it's not).

I found a formatting error while playing through Koishi's story, however:
(http://i.imgur.com/ZB82LVn.png)

As you can see, the last line is being cut off a bit, though I dunno if it's using the right font in general. I think in some cases the text seems a bit off centered from the bubble (usually a little lower than it feels like it should be).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 13, 2013, 06:58:30 pm
koichi stage7.pl : text overflowing ("going to take the mask of hope from you rignt now !") (We don't see some pixels of the "w", and the "!". Maybe we can let this like it is)
The line ends are calculated from the text length, in characters. But as some characters are smaller than some others, this isn't perfect, sometimes.
Also, if the text is too long, it will put as much characters as it can in the first lines, and all the rest in the last line. That's why we have this.
But if it bother you, we can fix it. I'll edit the post I quoted above to :

koichi stage7.pl : text overflowing ("going to take the mask of hope from you rignt now !")
Manually fixed to :
"How pitiful! In order to prevent you",a15x3_1_3,0,0
"from becoming like me, I'm going to take",a15x3_2_3,0,0
"the Mask of Hope from you right now!\",a15x3_3_3,0,0

Here is what it'll look like :
(http://img443.imageshack.us/img443/3487/uynq.png)
I'll put it in the next update.


And for the text a bit lower than it should, it's possible. I used the same values for all balloons, but as the balloons aren't identical, maybe sometimes they are a bit upper than usually.
Can you send the balloons where it happens, please ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 13, 2013, 07:14:21 pm
Hello there again. So I try to open the 1.01 and iit tarts up and everything. But then it says the program stops working and has to close out of it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 13, 2013, 07:17:53 pm
I found one example against Miko
(http://i.imgur.com/L8GFT4g.png)

I think the others are slightly off-centered too as well, but this one is one of the worst, but at least they aren't cut out of the speech bubble besides the one I posted before.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 13, 2013, 08:03:32 pm
@MasaakiKagura :
Can you send a screenshot of the moment the game crashes, with the black window's content visible, please ? So maybe I'll can see what happens.

@Gpop :
Ok, so it's for a11x2_*_2. I think I'll have to lower the value by 5 or 10 px.
I'll do it for the next update.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mesarthim on November 13, 2013, 08:11:42 pm
If a replay directory folder is empty it displays red gibberish text.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: 28JFJ on November 13, 2013, 08:31:22 pm
When I try to run the v.1.1 patch, it says that it's not compatible with the version of windows I am running.
I am on Win.7 32-Bit

The v.1.0 patch works fine for me though.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 13, 2013, 09:47:57 pm
It's not the game itself that crashes but the 1.01 patch. You know the exe you gave us for download?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 13, 2013, 10:15:30 pm
@Mesarthim :
Probably something we forgot to translate.
Thanks for reporting this, I'll search how to translate this.
For the translation : I don't know what was here in japanese, but I suggest "No replay found". I'll post japanese version when I'll find it, but if you want you can see in the original game.

@28JFJ :
Sorry, I haven't any 32-bits computer, so I couldn't test. But I find a program able to say if an executable is 32-bits or 64-bits, and the installer is a 64-bits program.
I'll replace it with a 32-bits version as fast as I can.

@MasaakiKagura :
I know.
When you launch the installer, a black window appears, with some text in blank. I'd like to see a screenshot of this window, at the moment the installer crashes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 14, 2013, 12:07:37 am
(http://Patch Crash)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 14, 2013, 12:10:02 am
http://imgur.com/4YVGaYT Sorry about that, here is a picture. It happens a few seconds after I start it up. No text appears and it sudden says it stopped working.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mesarthim on November 14, 2013, 12:16:31 am
@Mesarthim :
I'll post japanese version when I'll find it, but if you want you can see in the original game.

Well here's that it says in the original version not that I can read any of it.

(http://i.imgur.com/u0nYxWV.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Brunho on November 14, 2013, 03:23:55 am
@Mesarthim :
It says "No replay data", just like brliron suggested.

I´m still learning japanese, but I will try to help whenever I can. Have been following the work here for some weeks and finally managed to fully understand the story of the game with the patch, thanks everyone :).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 14, 2013, 08:00:16 am
I updated the link for the v1.01. It theoretically works on 32-bits computers, now.

@MasaakiKagura :
It seems the installer crashes before doing anything.
I'm installing a Windows 8 virtual machine to test. Maybe you can test with the 32-bits version (same link as above, just re-download it).

Edit :
I finished to install Windows 8, so I could test.
I don't know why, but the patcher crashes on Windows 8. And I don't know why, but the 32-bits patcher doesn't have this problem.
So, as I said earlier, you can re-download the installer, and retry with the new one.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 14, 2013, 06:48:59 pm
I'll give it a try, I just hope it's fixed. I have a 64 bit PC.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on November 14, 2013, 07:05:25 pm
Alright, it worked this time.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: 28JFJ on November 14, 2013, 08:42:13 pm
Yep, the 1.01 patch now works with Win 7 32 bit
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 14, 2013, 08:48:56 pm
So just curious but once the thing is 100% complete, you plan on announcing this more outside of MotK? (Gensokyo.org would be another good place to get them to announce the completed patch)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 14, 2013, 09:18:36 pm
Why not, but I don't know lots of places where I can announce this (even if I think google can quickli give me some).


Edit :
If a replay directory folder is empty it displays red gibberish text.
It says "No replay data", just like brliron suggested.
This text is in data/system/replay_select/replay_select.act.txt, line 509. I'll fix it for the next version.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mesarthim on November 15, 2013, 12:12:22 am
(http://i.imgur.com/5TeWm2T.jpg)

Weren't*

Edit: There was a missing line vs Koishi winning against kokoro. Not sure if I ever saw any vs any other character. Could just be Kokoro related.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 15, 2013, 06:55:56 pm
Right.

I fixed this in the wiki, it will be fixed in the next version.


Edit :
I didn't see your edit.
For the missing line, as I said, it's because it isn't translated yet. And it happens almost versus Kokoro.
I think that's because these texts appeared after the game's release (for the v1.21), and maybe the translators forgot some things.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 27, 2013, 09:38:34 pm
I finished the things I had to fix (except the backgroung, but it's very hard to fix) some time ago, I wait some translations to post a new version.
Talking about the translations, is someone working on them ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: wobuffet3 on November 30, 2013, 08:09:14 am
something's not quite right here
(http://puu.sh/5xxiz.jpg)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 30, 2013, 03:58:51 pm
The wiki was quite irresolute about this.
At the beginning, it was "Love sign". Someday, someone replaced it with "Love card". He did the effort to fix it, so I thought he was right. This has always been "Love sign", but maybe they changed for this one. Therefore, I changed this in the patch.
After this (and after the last patch's version), someone changed back the "Love card" to "Love sign". So I compared the japanese text from Touhou 13.5 with one from another Touhou, and this is the same characters. As this has always been translated to "Love sign", I put back "Love sign" into the patch, and I wait to have a bit more changes to post a new version with this.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: wobuffet3 on November 30, 2013, 06:07:42 pm
yes, please keep it "love sign"
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on December 01, 2013, 06:32:36 am
The wiki was quite irresolute about this.
At the beginning, it was "Love sign". Someday, someone replaced it with "Love card". He did the effort to fix it, so I thought he was right. This has always been "Love sign", but maybe they changed for this one. Therefore, I changed this in the patch.
After this (and after the last patch's version), someone changed back the "Love card" to "Love sign". So I compared the japanese text from Touhou 13.5 with one from another Touhou, and this is the same characters. As this has always been translated to "Love sign", I put back "Love sign" into the patch, and I wait to have a bit more changes to post a new version with this.

Love Sign is much better for the ears.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on December 11, 2013, 10:05:34 pm
Hopeless Masquerade Patch 1.32 Released Today. Just thought I'd let you know.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on December 12, 2013, 06:55:47 pm
Thanks for warning us. I'll see what changed during the week end.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on December 12, 2013, 07:09:43 pm
Does the english patch still work with 1.32?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on December 12, 2013, 07:59:14 pm
We use the update file to give the english patch. So the update is included into the english patch.
Therefore, there must be one patch version for each game version. And if you patch your game, the japanese version (th135.exe) will be at v1.32, but the english version (th135e.exe) will be at v1.31.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on December 14, 2013, 06:17:19 pm
Ok, I've seen the changes between the 1.31 and 1.32. Basically, it's just some files to copy, and some nut and csv files to update. But there also is a bit more text in skills description for futo and ichirin.
I think I'll wait a week. If someone translates the changes, I'll add them into the patch. Otherwise, I'll let the descriptions as they are in the current english patch.

Edit :
I mistook the old file and the new one. There's a bit LESS text for futo and ichirin.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on December 15, 2013, 06:09:51 am
I mistook the old file and the new one. There's a bit LESS text for futo and ichirin.

Less is good, right?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on December 15, 2013, 10:27:12 am
It's good, but not perfect, because there is some new text.
For example, for futo, 2 lines were replaced by a new one.
Here are the changes :
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&diff=310745&oldid=308119
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&diff=310746&oldid=308196
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on December 15, 2013, 02:53:41 pm
It's good, but not perfect, because there is some new text.
For example, for futo, 2 lines were replaced by a new one.
Here are the changes :
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&diff=310745&oldid=308119
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&diff=310746&oldid=308196

I'll edit it now.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on December 23, 2013, 08:29:47 am
This isn't finished yet ?
Maybe I underestimated the time needed to update the translations, but I thought 1 hour would be more than enough.
(and sorry, I'm not really patient)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on December 24, 2013, 08:48:41 pm
Well now Version 1.33 is out.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on December 25, 2013, 03:14:58 am
Well now Version 1.33 is out.

Any new changes?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on December 25, 2013, 03:22:50 am
It's just bugfixes, nothing big at all
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on January 01, 2014, 02:13:37 am
Happy New Year~
Anyway brliron, any progress on the translations?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on January 01, 2014, 09:02:47 am
Not really...
Firstly, I don't work on the translations, just on the technical part of patch updating. I don't have any knowledge in japanese.
That's why I often ask if someone is working on the translations.

And about the technical part, not really, too. My internship finished yesterday. So I think it's half done, but I also think I can finish today, or tomorrow.



And thanks, happy new year !
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on January 02, 2014, 07:24:06 pm
I finished the technical part, but as I said earlier, I'd prefer someone translates the small text updates before releasing the new version.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on January 02, 2014, 09:58:53 pm
http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Translation Thought I'd post this for you to keep updated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on January 02, 2014, 10:10:30 pm
All the translations comes from here.
But since I updated the japanese texts with the new texts from v1.32, there weren't any update on the english side.

Reminder :
Here are the changes :
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&diff=310745&oldid=308119
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&diff=310746&oldid=308196
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on January 17, 2014, 05:50:04 pm
I hope the patch update is going well.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on January 20, 2014, 03:37:46 am
I hope the patch update is going well.

Not really, since translations aren't getting updated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on January 21, 2014, 08:28:47 pm
Well can you post what needs translating? I can try to see if anyone I know is good at translating.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 26, 2014, 12:44:29 am
I finished the technical part, but as I said earlier, I'd prefer someone translates the small text updates before releasing the new version.

Well can you post what needs translating? I can try to see if anyone I know is good at translating.

hey yea i new but i might be some what use..maybe so what this news "small text" which need translated...if they get me the source text and i might be able work with it

and to MasaakiKagura..yea person post what need translated and see what can we do..i'm tired of waiting for the update English patch...and i will do my best to help any way i can

again i'm new to this kinda thing..
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on January 26, 2014, 02:53:40 pm
Firstly, the updates between the v1.30 and v1.32 (I forgot if they appeared in the v1.31 or in the v1.32). Here are 2 links, containing the differences :
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&diff=310745&oldid=308119
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&diff=310746&oldid=308196
I want their translations to be updated now, otherwise I think we will forget them, and they will never be updated.

Next, I did a post where I put all that remains to do : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1028072.html#msg1028072

Here is the parts concerning translations. I sort them by importance order :

The comments of the skill / spell cards introduced in the v1.31 aren't translated. Here is a list of missing comments :
Durga's Soul (Hijiri, 7th skill)
Heaven {Shakyamuni's Five-Element Mountain} (Hijiri, 3rd spell)
Total Wind Hurricane (Futo, 7th skill)
Fate {Gate Opening for Catastrophe} (Futo, 3rd spell)
Welcome Rain of Those Who Shine (Miko, 7th skill)
Human {Side with the Weak and Punish the Strong} (Miko, 3rd spell)
Surround Sound System (Nitori, 7th skill)
Rain {Great War Beneath the River} (Nitori, 1st spell)
Unanswered Love (Koishi, 7th skill)
Dream {Ancestors are Watching You} (Koishi, 3rd spell)
Youkai Shadow Change (Mamizou, 7th skill)
Transformation {Futatsuiwa Family Clan} (Mamizou, 3rd spell)

There is some missing text in VS mode files (data/system/win/*.csv):
Reimu defeats Kokoro 1 :
あんたのお面、怖いよ

Reimu defeats Kokoro 2 :
結局見つかったの?

本物の希望のお面
どんな顔してるのかしら?

Marisa defeats Kokoro 1 :
六十六もお面があるのか

Hijiri defeats Kokoro 1 :
感情に呑み込まれるなかれ!

Miko defeats Kokoro 1 :
新しいお面は馴染んだかい?

Miko defeats Kokoro 2 :
まさか私が作ったお面が
未来でこんな事になるとは……

そういえば習作もあったから
こっそり換えておこう

Ichirin defeats Kokoro 1 :
モンキーポゼッション……
何それ

Futo defeats Kokoro 2 :
六十六個もあったら失敗作も
あるんだろうなぁ
見てみたいなぁ

Koishi defeats Kokoro 2 :
私にも怒りの表情を下さいな

Mamizou defeats Kokoro 1 :
何じゃ 狐や猿の面が多いが
狸の面は無いのか?

Kokoro defeats Koishi 2 :
返せったらぁ
……しかしまあ

もう新しいお面も貰ったから
本当は要らないんだけどね

The following musics' comments aren't translated in music room :
Spring Lane ~ Colorful Path
Magus Night
Akutagawa Ryuunosuke's Kappa ~ Candid Friend
Hartmann's Youkai Girl
Futatsuiwa from Gensokyo
This Dull World's Unchanging Pessimism
Shinkirou Orchestra
A Popular Location
A Unpopular Location

The newspaper in VS mode aren't translated.

If you can translate this, it would greatly help us.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 26, 2014, 05:05:00 pm
Firstly, the updates between the v1.30 and v1.32 (I forgot if they appeared in the v1.31 or in the v1.32). Here are 2 links, containing the differences :
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&diff=310745&oldid=308119
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&diff=310746&oldid=308196
I want their translations to be updated now, otherwise I think we will forget them, and they will never be updated.

Next, I did a post where I put all that remains to do : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1028072.html#msg1028072

Here is the parts concerning translations. I sort them by importance order :

If you can translate this, it would greatly help us.

Durga's Soul (Hijiri, 7th skill)
description translation:
Quote
A powerful blow from the defense in the body curing magic

Withstand heavy enemy attack chant many times
Strengthening the blow out in proportion to the number of

Protection by hardened is also chanted when enabled
Through aggressive chanting can also

Heaven {Shakyamuni's Five-Element Mountain} (Hijiri, 3rd spell)
description translation
Quote
Into hands of Buddha's Holy faith

Thank goodness one hit opponents lie down on the ground

Her faith is nothing huge and mighty
Not even by unzan, proudly

Total Wind Hurricane (Futo, 7th skill)
description translation:
Quote
Cause a vortex of wind suction plate

The vortex does not attack power
Grow and inhale the dish mounted tornado
Engage the enemy, raging

Fate {Gate Opening for Catastrophe} (Futo, 3rd spell)
description translation:
Quote
Truth of the Feng Shui luck of things working

To attack, inviting unfortunate decrease of fortune to produce, in other

That involve dishes during the installation of Fortune
Seriously unhappy person to visit the

Welcome Rain of Those Who Shine (Miko, 7th skill)
description translation:
Quote
Kamiko puts his hands to the sky, and from the heavens

The sword of light pours down

Flying Sword is her Majesty themselves.
Increased faith for dense
Pounce on the barrage of sword

Human {Side with the Weak and Punish the Strong} (Miko, 3rd spell)
description translation:
Quote
With her popularity itself through the sword blade

An elaborate, through partner

More popular is the attack becomes strong
For available negative feelings even if directed
Win-win and extreme situations where popularity is

Surround Sound System (Nitori, 7th skill)
description translation:
Quote
From the speaker expanded on the side to an intense sound waves

In attacking the opponent,
From the volume intensity, causing Stan alone
Firing in inertial movement is strong, and angle adjustment
Because the handle to strafe

Rain {Great War Beneath the River} (Nitori, 1st spell)
description translation:
Quote
Injection precipitation system in the sky, causing heavy rains and flash floods involving the opponent in the muddy stream, to attack

The water flow is induced with precise calculation
Rest assured that no damage to the audience and stand

Unanswered Love (Koishi, 7th skill)
description translation:
Quote
Draw a heart dance こいし(Koishi), forward

Up to touch your opponent once, I think
For the unstoppable in the player
Mistaken use of Choker
Just like in the curse of the red shoes

Dream {Ancestors are Watching You} (Koishi, 3rd spell)
description translation:
Quote
六 one(This "六つ" is word for Six so it could mean sixty-one or Six one or could mean Sixty-six) staring at your opponent's shadow and attack the

Shadow each body for flying a unusual feature can be used three times have

Youkai Shadow Change (Mamizou, 7th skill)
description translation:
Quote
His opponent into the pure variety

Instead of copy, depending on who makes the mamizou
There are also odd arrangements are made

Transformation {Futatsuiwa Family Clan} (Mamizou, 3rd spell)
description translation:
Quote
It let garbled his helpless opponent

In the meantime to unilaterally attack becomes possible

Have been bewitched by a partner can only run
Mamizou the Chase will only blow

now for these things

Reimu defeats Kokoro 1 :
Quote
I'm afraid you're masks,

Reimu defeats Kokoro 2 :
Quote
Eventually found in?

Genuine hope of
What kind of face you for I wonder?

Marisa defeats Kokoro 1 :
Quote
66 Is your face?

Hijiri defeats Kokoro 1 :
Quote
Thou shalt not be swallowed to the emotions!

Miko defeats Kokoro 1 :
Quote
New faces are you familiar?

Miko defeats Kokoro 2 :
Quote
Believe it or not I've made mask
And this thing will be in the future.

Speaking of study were from
I'll secretly replaced

Ichirin defeats Kokoro 1 :
Quote
モンキーポゼッション.(The Monkey possession.?)
What it

Futo defeats Kokoro 2 :
Quote
If there are 66 pieces also failed
That I would be!
I'd like to see

Koishi defeats Kokoro 2 :
Quote
私にも怒りの表情を下さいな

Mamizou defeats Kokoro 1 :
Quote
Aspect of the Fox and the monkey is often what it's
No aspect of Badger?

Kokoro defeats Koishi 2 :
Quote
Back when you go!
…… But well

I got the new one as from
But I'm not really


so yea i get to the music stuff latter if there a source text to it and a location..i alos can accesses the 13.5 pak files very easily....

also no the news paper is it in a text or pic file if text please bring it up so i might be able to translate it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Dude on January 26, 2014, 07:52:05 pm
No offense, but did you just put it into an automatic translator and paste the results?

Because none of that makes a lick of sense to me... =/
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 26, 2014, 09:44:30 pm
No offense, but did you just put it into an automatic translator and paste the results?

Because none of that makes a lick of sense to me... =/

i had this translates feature built in my Surface 8 Pro such an such.(the model were it consider a tablet...but it really over powered one were can run desktop base application..I.e i can play Touhou games on it...) and i use it..i should space them in a large chunk as i got a different some what more accurate so i will refine the post..in the future were i can confirm there things...and i rather make sence of nature of the game anyways..i tried give me to refined it some..

one here i did some refinement
Welcome Rain of Those Who Shine (Miko, 7th skill)
Quote
Faith of her anonymity on the ground their opponents with a welcome blow faith of St. is turned into the hand of Buddha boasts a scale beyond even in the mighty Yunshan and huge more than anything


make more sense now...

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 27, 2014, 02:04:47 pm
OK, after more refinement i made some what rough base for the text..if some one with more translating ninja skill than me this best it get or could be edit to interpretations on the meaning of it... some i have troubles a such with Koishii 3rd spell card after doing the one translation i went to here were again had some what similar translation but worded differently...and some are a bit weird on worded i put a question mark on them if again a person with more ninja skills me can figure it out...but other than that there about say 90-95% accurate. 

Possible translation sheet V2.0

Durga's Soul (Hijiri, 7th skill)
Possible translation
(Blow out withstand heavy enemy attack times intense blow chant from the defense in the magic of body hardening is proportional to the number of the defenses by the enhanced atherosclerosis through chant enabled and forceful even when cast can also)

Heaven {Shakyamuni's Five-Element Mountain} (Hijiri, 3rd spell)
Possible translation
(Is faith of the Holy faith of Buddha's hand became lie in opponent’s blow her anything huge, strong pride upscale not even in Daiunji Mountain)

Total Wind Hurricane (Futo, 7th skill)
Possible translation
(And inhale the dish cause a wind suction plate Eddy vortex does not attack power is established involving growing enemy to raging tornadoes.)

Fate {Gate Opening for Catastrophe} (Futo, 3rd spell)
Possible translation
(Severe in unhappy large fortunes decline in engulfing dish produces a decrease of truth fortune in Feng Shui luck of things working, staying in the opponent's misfortune, to attack when you installed, visit to

Welcome Rain of Those Who Shine (Miko, 7th skill)
Possible translation
(Flying Sword kamiko puts his hands to the sky, and the sword of light falling from the sky is her Majesty themselves and pounces on the sword that faith be directed towards increasing intense barrage.)


Human {Side with the Weak and Punish the Strong} (Miko, 3rd spell)
Possible translation
(Also available negative emotion, increased popularity to popularity with her sword through an elaborate edge and through the opponent its attack is strong, if directed to extremely low popularity would win-win)

Surround Sound System (Nitori, 7th skill)
Possible translation
(For angle adjustment is possible in strong launch in inertial movement originates with intense sound waves from the speakers expanded on the side, attacking the opponent in volume intensity, cause Stan alone can handle to strafe)

Rain {Great War Beneath the River} (Nitori, 1st spell)
Possible translation
(Because water flow injection precipitation system in the sky, causing heavy rains and flash floods involving the opponent in the muddy stream, to attack and is induced in the precise calculation, with no damage to the audience and stand safety)

Unanswered Love (Koishi, 7th skill)
Possible translation
(Draw a heart dance こいし(Koishi) to the Choker of their mistaken usage for up to touch your opponent once, I think is unstoppable player just like in the curse of the red shoes)

Dream {Ancestors are Watching You} (Koishi, 3rd spell)
Possible translation
(Since the two-body at a time flying, there is a feature that has changed three times that used by the possible shadow of an attack shadow of six stare the other party emerged)?
Or
(An attack of six shadow stare your opponent has emerged for each two-body flying, three-time use can do shadow is characterized by unusual)


Youkai Shadow Change (Mamizou, 7th skill)
Possible translation
(There are also mamizou the odd arrangement made by the opponent, instead of copying your opponent into the pure variety)

Transformation {Futatsuiwa Family Clan} (Mamizou, 3rd spell)
Possible translation
(Can only run he was bewitched by it let garbled his helpless opponent, while unilaterally attack becomes possible but will only blow and Chase mamizou side)

Reimu defeats Kokoro 1 :
あんたのお面、怖いよ
(An aspect of you, it is scary)?

Reimu defeats Kokoro 2 :
結局見つかったの?
(Did you found (it) after all?)

本物の希望のお面
どんな顔してるのかしら?
(Eventually found in? Genuine hope of doing what face?)

Marisa defeats Kokoro 1 :
六十六もお面があるのか
(66 Is your face?)

Hijiri defeats Kokoro 1 :
感情に呑み込まれるなかれ!
(Thou shalt not be swallowed to the emotions!)

Miko defeats Kokoro 1 :
新しいお面は馴染んだかい?
(New faces are you familiar?)

Miko defeats Kokoro 2 :
まさか私が作ったお面が
未来でこんな事になるとは……

そういえば習作もあったから
こっそり換えておこう
(And your face made me believe it or not would do such a thing in future. I'll sneak out was also the study that reminds me)

Ichirin defeats Kokoro 1 :
モンキーポゼッション……
何それ
(The Monkey possession ......what it)? Rough…needs to be worked on

Futo defeats Kokoro 2 :
六十六個もあったら失敗作も
あるんだろうなぁ
見てみたいなぁ
(Would be a flop if there 66 pieces, so I'd like to see)

Koishi defeats Kokoro 2 :
私にも怒りの表情を下さいな
(Na please the expression of anger in me) odd...then again it Koishi

Mamizou defeats Kokoro 1 :
何じゃ 狐や猿の面が多いが
狸の面は無いのか?
(What aspect of the Fox and the monkey is often no Tanuki face?)

Kokoro defeats Koishi 2 :
返せったらぁ
……しかしまあ

もう新しいお面も貰ったから
本当は要らないんだけどね
(Give me if I... But I don't really got(go?) too well another new face from(form?)) odd. I feel like she specking like Yoda here. :P
Alternated translation
(I'm not really need it because I got some new Mask anymore Well ...... but § After ill return) more senses  but worded weirdly..

The following musics' comments are possible translated for music room:
Spring Lane ~ Colorful Path
(If no arrangement of this kind is hard to move his head or-based variety and seem to have it, because relying on the playing strength, arranged by itself is way too hard. --Is hard work so the number a record number of crash cymbals.)


Magus Night
(The song was the most motivated this time. But very such as manual change of the ratio of the swing, such as editing of unprocessed, do it the hard way at most. Writing comments song very more. Very much if you do not have a comment, kind of character color increases what.)

Akutagawa Ryuunosuke's Kappa ~ Candid Friend
(In which I arranged, songs that could be at the end I made the first one will be here. Have unexpectedly go I thought fingering is whether very Fast and very well, towards the position of breath that was the problem. Consideration of the woodwind player is not enough.)

Hartmann's Youkai Girl
(Original song phrase less real PIC!. Violin, it is but I me Chau why playing well I say so especially not eco-friendly. But this time seems to be very swing or odd meter. Good luck to me! It and many of the songs.)

Futatsuiwa from Gensokyo
(The Mamizou that is bossy to the wind you find something. But that entity is the specter of only would put a face attached to it seems to be interesting. I have brought the image that it is substantially independent of the story in the song.)

This Dull World's Unchanging Pessimism
(Mystery song that glorified the main theme, do not use this phrase only one song to another. Poised It's not musical accompaniment to the song basis, but I insist so. I have to enter taiko! A place where you are using in the title other than, perhaps for their intended purpose “for” this song.)

Shinkirou Orchestra
(The song which I made a set with the picture scroll scroll rendition of Kei your teacher. Real scroll is supposed to be exhibited at the festival example but I hope you can see now? I do not even looking at the state became a scroll yet, but should you have made me sure.)

A Popular Location
(If you made as a generic song, the song has become not need to other usability something is too good. You might get tired but it a break! You have made to the point of AB rust manner properly secretly, but that there to be heard predestination of not so much a conversation piece.)

A Unpopular Location
(Just felt different since, the directing felt something different in triple time. Pronunciation of the popularity of the song is ' popular ' either 'secluded'.)
Some needs worked on…as it some what rough translated.

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on January 27, 2014, 03:44:15 pm
Please stop posting those machine translation, akh101, if we could use machine translation we would have already finished this, but they are nowhere near your claimed "90->95%" accuracy.

I understand that you want to contribute to this, and that you mean well, but you are really not helping.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 31, 2014, 12:14:35 am
Ok now before someone give me "whatever get out" thing, this not another one those "auto-translates"

after my last foolish post I kind of got away but this rather bugs me that this not translated fully and the fact far as I know there no one working on it, well I look around if people in my local area who Japanese knows it and then deiced to ask my English teacher (yes in school studying) if she knew anybody that was good at reading Japanese.

Well yes she doses...her uncle that live in Japan.

Yes he great at reading it and been there for like 4 years and doesn't plan on moving anytime soon.  So basically I ask her if he can translate it and she be happily to send the message over about the issue I bought up to her...

Basically I got a person who might (or actually) do the job right here now.

Before anymore comets on this I'll put this down as I got the doc ready to go.

-source text of the Japanese is in the doc and titles in English that were previously mentioned (some titles that their names are not in English on wiki that still in Japanese aside of it, they are in there for translation)
-if he has friends that also read very well (if not better) I try encourage this to help the processes. (Far as I know he good at reading it but specking is not as great)
-there no auto translated content in the doc other than the previously mention titles of the skills and spell-cards and music titles and defeats text scripts between charters in VS. mode.

so now if there some one here who wish to have some input on how this should go then message me through this site, or through the thread.....ether way.

I shroud get to him some time on Monday, so between now and then, should give you folks some time on what you like or should be on this doc.

If really want to see what it looks like or actually download it here the doc
http://www.mediafire.com/download/1i8c9z71rjmh99z/Touho+Hopeless+Masquerade+13.5+translation+WIP.docx
 
If there anything else there needed translated, send the message to me about it or post it here.

Again I expect were going to be back and forth on this so it not a one shot deal.

and one more thing...if someone else that already doing this processes and like me stop this, then message me here or post in thread.

Or like it to be done and compare the two then ok then if not then this will go forwarded.

Until then read the doc think what you want in it or to be changed and I will try to get back to you on any question, suggestions or changes on the subject.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on January 31, 2014, 09:25:07 am
It seems quite fine, I only have 2 remarks :
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 31, 2014, 01:44:26 pm
It seems quite fine, I only have 2 remarks :
  • For technical reasons, all the { are replaced by 「, and all the } are replaced by 」, in the english patch.
    For example, Heaven {Shakyamuni's Five-Element Mountain} will be displayed Heaven 「Shakyamuni's Five-Element Mountain」 in the game.
    It would be clearer it you replace them in your docx file (and I should have done it in the list I gave earlier).
  • You forgot something :


see..i'm assuming that blue is change on them..but not sure were line 33 and such go...want me just insert them on the bottom?

tell me were those go and I'll be happy to do so. I'm assuming there the spell cards descriptions right?

edit: i just did was i add them to bottom of the docx and state what there are unless i couldn't find what it was so it be text line.
basically i title them under the text line that was presented. (i.e line 151)

so save and updated again download it or view it if you want to see it..
http://www.mediafire.com/download/1i8c9z71rjmh99z/Touho+Hopeless+Masquerade+13.5+translation+WIP.docx
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on January 31, 2014, 06:56:58 pm
Line 33 : Futo, Wind's Ominous Hole
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&oldid=310745#Skill_1
Line 93 : Futo, Heaven's Iwafune
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&oldid=310745#Skill_4
Line 153 : Futo, 合局風
This one is already on top of the document, so there is no need to add it again.

Line 76 : Ichirin, Small Thunder Cloud
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&oldid=310746#Skill_3
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on January 31, 2014, 07:05:54 pm
Line 33 : Futo, Wind's Ominous Hole
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&oldid=310745#Skill_1
Line 93 : Futo, Heaven's Iwafune
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&oldid=310745#Skill_4
Line 153 : Futo, 合局風
This one is already on top of the document, so there is no need to add it again.

Line 76 : Ichirin, Small Thunder Cloud
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&oldid=310746#Skill_3


Ah ok thanks I'll do that now that what there are.


edit: ok got the docx updated now.

again you can review it you like or download.
http://www.mediafire.com/download/1i8c9z71rjmh99z/Touho+Hopeless+Masquerade+13.5+translation+WIP.docx

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on February 07, 2014, 08:08:13 pm
It seems we have finally gotten somewhere.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: SeasideCharizard on February 13, 2014, 10:53:22 pm
I found something that looks pretty out-of-place.
The rest of the page is translated, but Miko's Benign Rain From the Shining One (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Spell_Cards/Toyosatomimi_no_Miko#Skill_7) isn't.
Was that missed or intentionally skipped over? Well, either way, it's there.

EDIT: Scratch that, her new Spell Card is also untranslated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on February 15, 2014, 04:14:56 pm
I found something that looks pretty out-of-place.
The rest of the page is translated, but Miko's Benign Rain From the Shining One (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Spell_Cards/Toyosatomimi_no_Miko#Skill_7) isn't.
Was that missed or intentionally skipped over? Well, either way, it's there.

EDIT: Scratch that, her new Spell Card is also untranslated.
This is the biggest problem we have actually. Some parts (mainly the texts introduced in v1.20) aren't translated yet, and we haven't a true translator (even if it seems akh101 found someone).

BTW, akh101, do you have any news about the translation progression ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on February 15, 2014, 08:41:08 pm
This is the biggest problem we have actually. Some parts (mainly the texts introduced in v1.20) aren't translated yet, and we haven't a true translator (even if it seems akh101 found someone).

BTW, akh101, do you have any news about the translation progression ?

sorry very busy lately...school, test are being ramming up here soon and the fact we were bombed with lots snow and the local area haven't experiences a Real winter in last 35 years. (last major snow storm was in 78, 79 wasn't around then but that was lat big one) so been a mess over here...

as for translation he was able do some but wasn't sure on accuracy, (i wont post it here till i get more on it) Right now going to my back up on and asking him on it, so sorry about that guys, it being worked on. sorry for the delay.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: wobuffet3 on February 17, 2014, 10:56:38 pm
was "love card" ever changed to "love sign?" i haven't been keeping up much lately
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on February 18, 2014, 05:58:45 pm
I just downloaded the last release, and it seems "love sign" is only in my development version.
I'll upload it when the missing texts will be translated.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Dude on February 20, 2014, 06:36:13 pm
There is some missing text in VS mode files (data/system/win/*.csv):
I guess I can try to translate these at least. I know basic Japanese grammar and the only thing I really don't know the meanings of are the Kanji, but I can just use Google for those. Also, knowing what face they're making would be a good idea because I've noticed that body language can completely change the meaning.

Edit: done~

http://pastebin.com/Cw6WrVkQ
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on February 20, 2014, 10:23:40 pm
I guess I can try to translate these at least. I know basic Japanese grammar and the only thing I really don't know the meanings of are the Kanji, but I can just use Google for those. Also, knowing what face they're making would be a good idea because I've noticed that body language can completely change the meaning.

Edit: done~

http://pastebin.com/Cw6WrVkQ

better than nothing... that at least some lest thing i have to worry about.

still working on the others.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Dude on February 20, 2014, 10:57:23 pm
Yeah, because your machine translations are so much better.  :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on February 20, 2014, 11:38:38 pm
Yeah, because your machine translations are so much better.  :V

hey now..I stop that now and let not talk about it..ok?

or you going to be jack?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Monkeypro257 on February 20, 2014, 11:48:40 pm
Water under the bridge, people. I wish I can contribute to this, but I'll just give out thanks to everyone who has helped in some way. :)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Dude on February 20, 2014, 11:52:30 pm
better than nothing...
It's just the way this was worded made it seem like the translations I did were mediocre. Thus, I got a little offended. Sorry.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on February 22, 2014, 02:56:45 am
Quote
Kokoro defeats Koishi 2 :
Even if you return it...
 
...well
 
I got a new mask already, so really
I don't really need it anymore.

Can be revised to:

Quote
Kokoro defeats Koishi 2:
Even if you return it...

...well...

I got a new mask already, so
I don't really need it anymore.

Everything else looks good for now though. Good job!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on February 22, 2014, 10:51:39 am
Thanks for you help, everyone.

Dude, do you mind if I put your translations on en.touhouwiki.net ? Because I have some scripts able to easily update the game's texts from the wiki, so it would be easier for me if they are en the wiki. Also, if they are on the wiki, other people will be able to fix them if necessary.
If you prefer, you can put them yourself on the wiki. I don't mind.

Same question for akh101, when you'll have finished the translations.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on February 23, 2014, 01:44:13 am
Thanks for you help, everyone.

Dude, do you mind if I put your translations on en.touhouwiki.net ? Because I have some scripts able to easily update the game's texts from the wiki, so it would be easier for me if they are en the wiki. Also, if they are on the wiki, other people will be able to fix them if necessary.
If you prefer, you can put them yourself on the wiki. I don't mind.

Same question for akh101, when you'll have finished the translations.

ok that be interesting..creating account to do such a thing right?

the so fine.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: athanasianGainsay on February 23, 2014, 06:53:12 am
I apologize if this has already been answered, or if my post derails the thread. I always find myself floundering in the translation discussion.

Does the v1.01 translation still work on HM 1.33? from the posts following the download link, it seems like there are some formatting issues and newly added untranslated text, but I'm not too concerned about those. Just wanted to make sure that there were no changes in 1.33 that will cause the english patch to become a trainwreck simulator before I apply an old version (backups forever of course).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on February 23, 2014, 02:53:38 pm
akh101 : I'm not sure I understood what you said.
You need to create an account on en.touhouwiki.net to update the translations on it (I hope I answered to the right question).

Neherazade : for technical reasons, the version of the patched game isn't dependent to your game's version. The current patch was build with the game v1.31 IIRC, so the english version will be the v1.31, whatever version you base the patch on.
BTW, the original game isn't modified during the patching.
I should add this to the readme.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: akh101 on February 23, 2014, 02:58:25 pm
akh101 : I'm not sure I understood what you said.
You need to create an account on en.touhouwiki.net to update the translations on it (I hope I answered to the right question).



yea you got my question right.

this going be fun
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Dude on February 24, 2014, 06:33:21 pm
Thanks for you help, everyone.

Dude, do you mind if I put your translations on en.touhouwiki.net ? Because I have some scripts able to easily update the game's texts from the wiki, so it would be easier for me if they are en the wiki. Also, if they are on the wiki, other people will be able to fix them if necessary.
If you prefer, you can put them yourself on the wiki. I don't mind.
I'm lazy, so go ahead! :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on February 24, 2014, 08:26:38 pm
So the next update for the patch is coming soon?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on February 24, 2014, 09:38:00 pm
I think I'll post Dude's translations on the wiki and wait 1 week if someone want to update these translations (and, during this time, check some things about v1.33 update). So probably on the next week's beginning.

Edit : I just posted Dude's translations on the wiki.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on February 25, 2014, 11:34:55 pm
I put Dude's translations into the patch.
So, I give yous 2 links.

Firstly, I don't know if someone cares about it, but I had to update a bit my scripts due to a small change in the wiki's structure. So here is the new version of my auto-translation tools : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip

Secondly, the patch's version I did with these translations : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak
This is only a development version, so I didn't make the installer. But you can copy the file th135eb.pak over the one of a previous english patch, and it should work.
Please report any bug you find. Almost in the new texts : the end of lines are sometimes added automatically, and I didn't checked yet if it looks good.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 02, 2014, 10:01:51 am
Under Windows XP, you may have the following message :
[...]\th135arc.exe is not a valid Win32 application.
That means the patching of th135.pak to th135e.pak didn't work.
I have no idea about why there is this message. Also, I can't do anything about this, as this concern Riatre's tools.
The easiest way to solve this is to download an already patched th135e.pak. Here is the link : http://www.mediafire.com/download/x13k6gmg44qa6m7/th135e.pak
Patch the game, ignore the errors, and once the patching is done, replace the file th135e.pak in the game's directory with the one I give here.

BTW, don't hesitate to report issues. I find kinda strange that only me and one another person had this problem, I'm quite sure some other people have had it and didn't report it. And I would have posted this earlier if at least 1 more person reported this. And I won't add this to the readme if nearly nobody have this problem.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: wobuffet3 on March 03, 2014, 02:11:11 am
i've decided to update everything and i updated hm to 1.33 but when i launch the english exe it still says 1.31. what am i doing wrong, and is there a new english patch?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 03, 2014, 07:19:54 am
Nobody changed the translations on the wiki, so I think they're fine.
So, here is the english patch v1.02 : http://www.mediafire.com/download/bb00tlef0wuoo0n/th135_english_patch_v1_02.exe

There is some more texts translated, and the patch uses the version 1.33.

wobuffet3 : that is because the version of the patched game isn't dependent to your original game's version. And the last patch version is a bit old (until the one I'm posting).
Download and install the new version, and your game will be at version 1.33.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: qwilfish on March 06, 2014, 07:21:44 pm
Nobody changed the translations on the wiki, so I think they're fine.
So, here is the english patch v1.02 : http://www.mediafire.com/download/bb00tlef0wuoo0n/th135_english_patch_v1_02.exe

This patch seems to cause the game to crash when fighting Kokoro in Futo's story mode.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 07, 2014, 06:38:13 pm
Thanks for reporting this.
There is some bugs I have to fix manually for each update, and I forgot to do it this time.
I'm not sure I'll have enough time to fix the patch this week-end, but I'll do this not later than monday.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 08, 2014, 08:34:06 pm
Done : http://www.mediafire.com/download/p5b34docnplloes/th135_english_patch_v1_02a.exe
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Critz on March 13, 2014, 04:45:29 pm
Speaking of bugs, a minor one:

(http://i.imgur.com/l0Jc9Nb.jpg)

When I fullscreen, there's that odd stripe of frozen image up there, which changes depending on at which moment I go to fullscreen mode and stays static all the time, with the actual game area below. Sometimes I can see the taskbar on the bottom instead, but the game area is downscaled either way.
I play at 1280x720 resolution because it scales perfectly with my 1366x768 native laptop resolution (going to 1280x768 results in the game area being in a frame like it should, but the top and bottom areas are glitched instead). The glitch does not occur when playing japanese version and appeared as early as english patched 1.31 and I play on win8.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 16, 2014, 04:24:40 pm
@Critz :
Sorry for the time I took to answer, but I did a lot of tests.
So I tried on 2 different versions on Windows 8.1 (english x86, and french x64), each time with lots of different game versions (v1.02 jp, v1.10c jp, v1.21 jp, v1.31 jp, v1.33 jp and v1.33 with english patch v1.02a)The windows were empty, installed just before the tests, with only directX and the graphic drivers. And for each test, with every version, I had your bug while using Alt+enter 3 times.
Therefore, the bug isn't related to the english patch.
Also, I don't know why you hadn't this problem with the japanese version. I only have a small idea, this may be because the patch still uses some parts of the version 1.21, and don't have some optimizations added later. And if that's it, the graphic card used may change something. If you want to try, I can send you a copy of the game v1.21, through a private message.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Youmu on March 22, 2014, 08:04:16 am
The patch doesn't seem to do anything for me... It just opens a black screen.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 22, 2014, 05:50:26 pm
If you talk about the patcher (th135_english_patch_v1_02a.exe), be patient. It must uncompress all files before doing anything, that may take some minutes on slow computers.
If you talk about the patched game (th135e.exe), please give me some more details (operating system, exact size of th135e.pak and th135eb.pak)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Youmu on March 22, 2014, 07:12:28 pm
If you talk about the patcher (th135_english_patch_v1_02a.exe), be patient. It must uncompress all files before doing anything, that may take some minutes on slow computers.
If you talk about the patched game (th135e.exe), please give me some more details (operating system, exact size of th135e.pak and th135eb.pak)

Yeah, I'm talking about the patcher. Nothing seems to happen after the black screen closes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 22, 2014, 10:57:39 pm
The patcher display a black window, and then close himself ? That's strange.
Theoretically, it opens a black window, then some text appears in this black window, asking you if you want to apply the patch. It should not closing himself.
Under which operating system do you run it ? Do you have at least 100 Mo of free RAM and hard disk space ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Youmu on March 23, 2014, 09:32:31 am
I'm using Windows 7
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 23, 2014, 11:08:19 am
I really haven't any idea of what's happening.
I think it should work with the unpacked version : https://www.mediafire.com/?uvhhzc5z8qku2zr
Uncompress it, then right-click on th135_english_patch.bat, and click on "Run as administrator".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Youmu on March 23, 2014, 11:16:44 am
This did absolutely nothing. D:
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 23, 2014, 12:24:00 pm
Ok, we'll use the manual way.
Download this file : http://www.mediafire.com/download/x13k6gmg44qa6m7/th135e.pak
and copy it aside the original game.
Then, copy the files th135e.exe and th135eb.pak from the archive I gave you just above (th135_english_patch_v1_02a_unpacked.zip), to the game's location.
Finally, open Arial_th135.ttf from the archive I gave you just above (th135_english_patch_v1_02a_unpacked.zip), and click on "Install".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Youmu on March 23, 2014, 03:37:11 pm
It worked this time, thanks.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 26, 2014, 06:51:05 am
akh101, are you still there ? Is your teacher's uncle still working on the translations ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on March 29, 2014, 08:29:25 pm
So I decided to take a crack at translating some of the leftovers, as per a request.  I think it went alright.

Here's what I have so far.  Could definitely use some TLC, though I've marked the ones that need it badly.

I don't know what kind of formatting you want, so I'll just put it up as I have it in my notes.

Quote
-=Byakuren=-

Soul of Durga (Skill 7)

A magic that strengthens the body, releasing a strong attack after defending.
It can only defend from attacks while chanting, but the attack released will be stronger the more hits she
takes.
It is also possible to extend the amount of time the defensive chanting takes.


Heaven Sign: Sakyamuni's Five-Element Mountain  (Spell 3)

Hijiri's faith becomes the hand of the Lord Buddha himself.
This attack of gratefulness knocks the opponent prostrate to the ground.
Her great faith is, more than anything else, worthy of pride in that it's on a greater scale than the giant,
powerful Unzan can hope to match.


-=Futo=-

合局風* (Skill 7)

A vortex caused by a plate that sucks in the wind.
The vortex doesn't have any attack power, but if it sucks in a previously set-up plate, it'll grow into a
tornado that will ensnare and frustrate your opponent.

* Not sure what this translates as, but I'm pretty confident it's not even close to the current translation ("Total Wind Hurricane").  Unless there's some sort of reference here that I'm missing, the name doesn't refer to hurricanes or totals at all.  "Place of Harmonious Winds" is a better translation, but I'm pretty confident it's still wrong.  Please point it out if I've missed a reference somewhere, or if you know what the hell 合局 is supposed to mean.
**This was a bit ambiguous, so let me know if the skill doesn't work like this.


Fortune: Open Gate of Catastrophy (Spell 3)

Showing her ability in manipulating the fortunes of all things through Feng Shui.
Creating a spot of great misfortune, the attack incurs great misfortune on the opponent within it.
Any plates that are caught in the attack will greatly increase it's effectiveness, causing the opponent's misfortune to become much more severe.


-=Miko=-

Blessed Rain of the Shining One (Skill 7)

Miko raises a hand to the heavens, calling swords of light to rain down.
The swords that come down are her authority itself, so rich that those who face it will have their faith itself
grow.


Human Sign: Tradition of Rewarding Good and Punishing Evil  (Spell 3)

Miko works her popularity itself into the blade of her treasured sword, using it to pierce through her opponent.
The greater her popularity, the more powerful the attack will become.  Negative emotions can also be used, so it
is still a convenient attack even when her popularity is extremely low.

*Needs a TLC, especially the second one.


-=Nitori=-

Cucumber Sound System (Skill 7)

A powerful wave of sound is released from the speakers at her sides. The opponent is stunned from the sheer
intensity of the sound.
Inertial movement is strong when firing, and the angle of the attack can be adjusted, meaning the attack can be
treated something like a machine gun.


Torrential Rain: Great War of the River Bed (Spell 1)

By firing a torrential rain device into the air, a Guerrila Rainstorm and Flash Flood are caused, sweeping the
opponent away in a torrent of muddy water.
The current of water is controlled by elaborate calculations, meaning the audience and surrounding area have
nothing to fear.


-=Koishi=-

Unanswered Love (Skill 7)

Koishi advances as if she was dancing, drawing hearts as she goes.
Once activated, she won't stop until she makes contact with the opponent, so if used incorrectly she can put
herself in a lot of trouble.
Similar to the curse of the red shoes.


Dream Sign: The Ancestors are Watching

Six shadows appear to watch the opponent, and can attack them later on.
Two of the shadows disappear whenever they attack, so it provides a total of three attacks.


-=Mamizou=-

Youkai Omokage Transformation  (Skill 7)

Mamizou transforms into a likeness of her opponent, drawing forth their various skills.
She doesn't copy them, but instead makes a personal arrangement that looks similar.

*Needs TLC


Transformation: Futatsuiwa Clan's Judgement  (Spell 3)

Transforms the opponent into a powerless form.
For the duration, she can attack them in a completely one-sided manner.
The opponent can do nothing run around, but Mamizou also becomes able to only use standard strikes.

Obviously you can fiddle with names and wordings to meet spacing restrictions that I may be unaware of.

If people don't hate my translations, I'll probably move on to doing the music room comments next.  If there's anything that needs translating after that, just point me to where and I'll put it on the list.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: fiendson on March 30, 2014, 12:53:01 am
合局風*

From extensive google search I found that it (合局) refers to the 12 chinese signs (the four triads). But oddly enough my "ctrl+f"s didn't find a single 風 (kaze) in all those sites.

See this link from the japanese toho wiki for a bit info:
http://www.toho-motoneta.net/index.php?%CA%AA%C9%F4%C9%DB%C5%D4%2F%B9%E7%B6%C9%C9%F7

As for how we should translate it, though, I have no idea.

ps: See this other link:
http://th135.glasscore.net/?%E7%89%A9%E9%83%A8%E5%B8%83%E9%83%BD%2F%E3%82%B9%E3%82%AD%E3%83%AB%E3%82%AB%E3%83%BC%E3%83%89

It refers to the move as 合局嵐 (third kanji is the "arashi"). It may be just a typo, but it may be worth a check since I didn't play the game yet.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 30, 2014, 10:08:45 am
Thank you for all these translations !
I'll see if there is spacing problems.
BTW, what does TLC means ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on March 30, 2014, 03:26:04 pm
From extensive google search I found that it (合局) refers to the 12 chinese signs (the four triads). But oddly enough my "ctrl+f"s didn't find a single 風 (kaze) in all those sites.

See this link from the japanese toho wiki for a bit info:
http://www.toho-motoneta.net/index.php?%CA%AA%C9%F4%C9%DB%C5%D4%2F%B9%E7%B6%C9%C9%F7

As for how we should translate it, though, I have no idea.

I had found something similar (albeit somewhere else) involving the zodiac, but I wasn't confident in making much of a connection between because the zodiac reference always used 三合局, leaving me unsure whether it was really referring to the same thing.  So the link you gave does a good job of proving they are related, which is a nice step forward.

You probably aren't going to find any references that involve 風 because it's just going to be a whatever 合局 means plus wind.  I dout there'll be much references to wind in the zodiac :P

As for how to translate it, now confident that it is actually involving zodiac trines/triads, we can take a look at this:

Quote
A trine (abbrev. Tri) is an angle of 120° (1/3 of the 360° ecliptic). A separation (orb) of 120±04° is considered a trine. The trine indicates harmony and ease of expression, with the two elements reinforcing each other. The trine is a source of artistic and creative talent, which is innate. The trine has been traditionally assumed to be extremely beneficial, providing ease even if undeserved, but it can be a 'line of least resistance' to a person of weak character.
Source (http://en.wikipedia.org/wiki/Astrological_aspect#Trine), my emphasis.

So that leaves me to believe that 合 is referring to Harmony.
風 could either be 'Wind' or 'Style,' but considering the move itself I'm pretty confident it's going to mean 'wind' here.
局 then means ???  Dictionary gives: Channel (as in TV), Affair/Situation, Lady-in-Waiting, a Low class prostitute/a room for such, a separate room in a palace (esp for a lady).  I'm going to go out on a limb here and say it's trying to mean "affair/situation," but...yeah.

Harmony - Affair/Situation - Wind
 Hmmm....

Quote
It refers to the move as 合局嵐 (third kanji is the "arashi"). It may be just a typo, but it may be worth a check since I didn't play the game yet.

I see, that makes a lot more sense as to where the translation came from.  I actually don't have the latest version installed yet, so can someone check in the game how it's displayed?  There's probably a typo, but we need to know whether the JP wiki or the En wiki has made it lol.


Quote
Thank you for all these translations !
I'll see if there is spacing problems.
BTW, what does TLC means ?

TLC = Translation Check

And no problem, glad to be of service!  It'll probably take me at least a day or two before I can do much more work on it, but I'll do what I can to see this through to the end.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ghildrean on March 30, 2014, 03:39:27 pm
I see, that makes a lot more sense as to where the translation came from.  I actually don't have the latest version installed yet, so can someone check in the game how it's displayed?  There's probably a typo, but we need to know whether the JP wiki or the En wiki has made it lol.

The game uses 風 (kaze), not 嵐 (arashi).

EDIT: Regarding 合局. In english they are called "triangles of affinity". I could suggest "Wind of Harmony", but I'm not sure if it's correct or not. "Affinity Wind" could also be used.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 30, 2014, 10:22:02 pm
The game uses 風 (kaze), not 嵐 (arashi).
Right. Here is the skill's name, directly pasted from the game's files : 合局風


I checked if there is some spacing problems.
For the descriptions, there isn't any problem in what you did. There is only one that was never fixed, for the kokoro's 1st spell, Angry Mask 「Mask of an Angry Hated Wolf」 :
Quote
A dashing technique that lunges at the
opponent with Kokoro's emotions.
Her trajectory can be changed in realtime by
using the up and down keys.
Also, the spiritual energy used by this card
will increase each time Kokoro's emotion
switches after the card is declared.
The card's performance when used will
strengthen accordingly.
The last 2 words overflows a bit, so it would be nice if someone could shorten this a bit.


For the names, there is more problems. I'll take the worst :
Human Sign 「Tradition of Rewarding Good and Punishing Evil」
In game, we see this :
Human Sign 「Tradition of Rewarding Good an

Also, in the profile menu, this overflows after :
Human Sign 「Tradition of Rewarding G
I'll see how much I can play with letter spacing, font width etc to provide more space.


And a last thing :
Transformation: Futatsuiwa Clan's Judgement  (Spell 3)

Transforms the opponent into a powerless form.
For the duration, she can attack them in a completely one-sided manner.
The opponent can do nothing run around, but Mamizou also becomes able to only use standard strikes.
I'm not sure (after all, I'm not english), but I think it should be "The opponent can do nothing but run around", or "The opponent can do nothing except run around".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on March 30, 2014, 11:04:16 pm
The game uses 風 (kaze), not 嵐 (arashi).

EDIT: Regarding 合局. In english they are called "triangles of affinity". I could suggest "Wind of Harmony", but I'm not sure if it's correct or not. "Affinity Wind" could also be used.

I agree, Wind of Affinity sounds good.  Something like Wind of Harmony would also work nicely.  Both do a fine job of conveying as much of that meaning as possible imo.

Also thanks to both of you for the confirmation.


There is only one that was never fixed, for the kokoro's 1st spell, Angry Mask 「Mask of an Angry Hated Wolf」 :The last 2 words overflows a bit, so it would be nice if someone could shorten this a bit.

I would do something like, take out "in realtime," and change the last sentence to "The card's power will rise accordingly."  If that's still not enough space, you could cut out "spiritual" from "spiritual energy."

Quote
For the names, there is more problems. I'll take the worst :
Human Sign 「Tradition of Rewarding Good and Punishing Evil」
In game, we see this :
Human Sign 「Tradition of Rewarding Good an

Also, in the profile menu, this overflows after :
Human Sign 「Tradition of Rewarding G
I'll see how much I can play with letter spacing, font width etc to provide more space.

Well, that's quite the cutoff.  You might be able to get off with some poetic license and do like..."Human Sign 「Good Conquers Evil」," but that's stretching the meaning an awful lot, so if people don't like very liberal translations to make that fit, you might be better off finding another solution :x

Quote
And a last thing :I'm not sure (after all, I'm not english), but I think it should be "The opponent can do nothing but run around", or "The opponent can do nothing except run around".

Ah yes, quite right.  Typo on my part, sorry.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: iori98 on March 31, 2014, 01:22:20 am
Does anyone know how to open HM's .dat files
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: FlareDragon on March 31, 2014, 05:10:04 am
I can't really help out much, but I have been keeping an eye on the thread since the beginning (about the first few pages).
However, I figured I'd at least try out rewriting "Human Sign 「Tradition of Rewarding Good and Punishing Evil」

The first one 'should' fit the profile menu length, but might be a little bit too liberal:
Human Sign 「Honour Good, Shun Evil」

The second idea probably fits a bit more, though it would still need a little more room:
Human Sign 「Tradition of Right and Wrong」

Just my little piece. Hope it helps
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on March 31, 2014, 06:40:01 am

The first one 'should' fit the profile menu length, but might be a little bit too liberal:
Human Sign 「Honour Good, Shun Evil」

I like this one a lot actually!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 31, 2014, 06:53:57 am
As I said, there is a lot of spell's names overflowing. Here is the list :
Ichirin : Wind Blowing Down from Mountains of Mercy
Ichirin : Storm {Storm Clouds, Buddhist Retribution}
Byakuren : Heaven Sign {Great Trichiliocosm Master}
Byakuren : Heaven Sign {Mahavairocana Brilliance}
Byakuren : Heaven Sign {Shakyamuni's Five-Element Mountain}
Nitori : Torrential Rain {Great War of the River Bed}
Koishi : Dream Sign {The Ancestors are Watching}
Mamizou : Transformation {Futatsuiwa Clan's Judgement}
Kokoro : Angry Mask {Mask of an Angry Hated Wolf}
Kokoro : Melancholy Mask {Those of Qi Fear the Earth}

That's why I'll search if I can find some more space. I'll try some things soon (tomorrow, I think), and then I'll post some suggestions.
BTW, Human Sign 「Honour Good, Shun Evil」 fits, but I can't add a single character, so we can't take something bigger with the current space we have.


iori98 :
You're talking about the .pak files ?
If that's it, you can download the tools used to unpack them here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987412.html#msg987412 , and an explanation about how to use them here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987752.html#msg987752
Else, if you really want to open the .dat files (score.dat and system.dat), there still isn't any tool to open them, and I don't think there will be one someday.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on March 31, 2014, 08:58:17 am
I see you guys have progress with the translations ^^
Do you guys still need any help?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on March 31, 2014, 04:47:04 pm
I searched if I can find some more space. I moved the title upside the picture, and I reorganized some things to make it looks better. Here is the result : http://image.noelshack.com/fichiers/2014/14/1396281699-th135-skill.png
What do you think about it ?
If we use this, the only spell for which the name is too long is Heaven Sign 「Shakyamuni's Five-Element Mountain」.

Gamer251 : I don't think. If you want, you can discuss about translation choices.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Prime32 on April 01, 2014, 12:28:51 am
I can't really help out much, but I have been keeping an eye on the thread since the beginning (about the first few pages).
However, I figured I'd at least try out rewriting "Human Sign 「Tradition of Rewarding Good and Punishing Evil」

The first one 'should' fit the profile menu length, but might be a little bit too liberal:
Human Sign 「Honour Good, Shun Evil」

The second idea probably fits a bit more, though it would still need a little more room:
Human Sign 「Tradition of Right and Wrong」

Just my little piece. Hope it helps
One page on the wiki translates it as "Tradition of Just Rewards".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on April 01, 2014, 01:06:48 am
I searched if I can find some more space. I moved the title upside the picture, and I reorganized some things to make it looks better. Here is the result : http://image.noelshack.com/fichiers/2014/14/1396281699-th135-skill.png
What do you think about it ?
If we use this, the only spell for which the name is too long is Heaven Sign 「Shakyamuni's Five-Element Mountain」.

Gamer251 : I don't think. If you want, you can discuss about translation choices.

Looks great ^^
I guess I could help shorten some spellcard names and correct some errors.
How about Heaven「Shakyamuni's Element Mountain」or Heaven「Shakyamuni's Five-Elements」
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Prime32 on April 01, 2014, 01:19:41 am
I'd say "element" is the least important word there, given what it's referencing (my dictionary returns 五行 as "wu xing" and "five practices of the Boddhisatvas", for what it's worth). How's "Shakyamuni's Fivefold Mountain"? Alternatively you could replace "Shakyamuni" with "Buddha" (Shakyamuni = Siddhartha Gautama = the guy generally meant when you say "The Buddha" rather than "a Buddha").
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: iori98 on April 01, 2014, 04:44:53 am

iori98 :
You're talking about the .pak files ?
If that's it, you can download the tools used to unpack them here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987412.html#msg987412 , and an explanation about how to use them here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg987752.html#msg987752
Else, if you really want to open the .dat files (score.dat and system.dat), there still isn't any tool to open them, and I don't think there will be one someday.

Oh I see well thanks for the info.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on April 01, 2014, 07:41:56 pm
Okay, I finished translating the leftover song comments on the wiki.

Quote
This Dull World's Unchanging Pessimism  (Intro Theme)

While it pretends to be the main theme, only one other song took any phrases from it, making it a bit of a
mysterious song.  The song itself doesn't use an orchestra, but it tries to come off that way anyways.  There
are Taiko drums in it after all!  The true purpose of the song might come out in it's use outside of the Title
Screen.


Shinkirou Orchestra   (Title Screen Theme)

The song made to play during the display of Kei-Sensei's Picture Scroll.  The actual scroll itself is supposed
to be displayed at Reitaisai, but have you seen it?  I don't think it's in a state that could be made into a
scroll yet, but I'm sure he'll pull through.


A Popular Place      (Pre-Battle Theme)

If you make a good, generic song, you kind of end up not needing any other songs. You may get tired of it, but
please forgive me!  I secretly made it to have a proper, elegantly simplistic feel, but the chances of someone
listening to it that long are slim to none, as it's just the music in the background while people are talking.


An Unpopular Place   (Pre-Battle Theme)

Since it was meant to be used in a place that had a differing feel, it achieves that different feel by being in
triple time.  The "人気" in the song's title can be read as either "popular" or "presence of people."


Spring Lane ~ Colorful Path      (Reimu's Theme)

The way this song was arranged, especially with the bass, was to make you feel the need to go all out, similarly
to how the song is going all out.
...As for going all out, this song breaks the all-time record for the most uses of the crash cymbal.


Magus Night      (Marisa's Theme)

My most inspired song for this game.  However, from the amount of manual revisions to the Swing, to the amount
of time spent editing raw sounds, the amount of bothersome work for this song was great.  Even writing a comment
for the song is just more trouble.  Without a comment, there's also the problem of a lack of types of character
colour.


Akutagawa Ryuunosuke's Kappa ~ Candid Friend      (Nitori's Theme)

While making songs, this was both the first one started and the last one finished.  It's a fairly fast song, so
I thought reaching all the notes in time would be difficult, but unexpectedly the real problem was finding
places to breathe.  Not enough consideration for the Woodwind players.


Hartmann's Youkai Girl      (Koishi's Theme)

The original song didn't have many phrases, so please forgive me!  I asked a lot of unreasonable things from the
violinist, but for some reason he played it all the way to the end.  However the Swings and rhythm changes of
the song apparently made it quite difficult.  Thanks for giving it your best!  There are a lot of songs to do
after all.


Futatsuiwa of Gensokyo      (Mamizou's Theme)

The ever-so-proud Mamizou, as if she knows something you don't.  But in reality she's just a youkai that only
appears when something interesting is happening.  The song was trying to portray the image that she was
completely unrelated to the actual story.

Questions/Comments/TLCs welcome, as always!

This was the last thing I was aware of that's untranslated on the wiki, so if there's anything else you need done, just point me in the right direction and I'll get on it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 02, 2014, 06:48:27 pm
For the spell card's names :
With Heaven Sign 「Shakyamuni's Fivefold Mountain」 or Heaven Sign 「Buddha's Five-Element Mountain」 , there is 1 or 2 characters overflowing.
And I just saw, but Transformation 「Futatsuiwa Clan's Judgement」 has 1 character overflowing in game.

For the music translations :
Thank you. I'm a bit busy with my school these days, so I won't look at this now. I should have more time monday, I think.

And for the remaining translations :
There were some changes in some skills' descriptions, and these changes were never translated. Here they are :
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Mononobe_no_Futo&diff=310745&oldid=308119
http://en.touhouwiki.net/index.php?title=Hopeless_Masquerade/Spell_Cards/Ichirin_Kumoi&diff=310746&oldid=308196

Also, the newspaper at the end of a fight in VS mode aren't translated yet.
I can't copy-paste them here, because they are stored into pictures.
Do you have photoshop ? I ask you this because these pictures are in a strange format (.dds). There is a photoshop extension able to open them. So, if you have photoshop, I'll be able to give you a link to download these pictures. Else, I'll have to convert them before to a more common format (png, for example).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on April 02, 2014, 07:21:58 pm
Quote
For the spell card's names :
With Heaven Sign 「Shakyamuni's Fivefold Mountain」 or Heaven Sign 「Buddha's Five-Element Mountain」 , there is 1 or 2 characters overflowing.
And I just saw, but Transformation 「Futatsuiwa Clan's Judgement」 has 1 character overflowing in game.

Heaven Sign 「Buddha's Fivefold Mountain」
Transformation 「Futatsuiwa Clan Judgement」

Should be good enough.

Quote
Do you have photoshop ? I ask you this because these pictures are in a strange format (.dds). There is a photoshop extension able to open them. So, if you have photoshop, I'll be able to give you a link to download these pictures. Else, I'll have to convert them before to a more common format (png, for example).

I have GIMP, which tells me it can open DDS files, so it shouldn't be a problem.


Quote
And for the remaining translations :

Pretty short, these should be done very quickly.  I'll probably be slower with the Newspapers because, on top of the fact I expect there will be more of them, I'm a lot slower at working with images than I am at working with raw text :(  BUT it can be done.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 02, 2014, 07:59:01 pm
Heaven Sign 「Buddha's Fivefold Mountain」
Of course...


I have GIMP, which tells me it can open DDS files, so it shouldn't be a problem.
My GIMP can't.
Here is an example, so you can try : http://www.mediafire.com/download/b5elw8iv5i4gnuh/futo_a1.dds
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on April 02, 2014, 10:26:50 pm
Yep, opens up fine.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 03, 2014, 07:39:58 am
Ok. Here are all pictures concerning the newspapers : http://www.mediafire.com/download/5hp4580vw465ju3/manbow_render.zip
Some were already translated by Ciel (the ones concerning the story mode).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on April 03, 2014, 07:53:36 pm
Quote
-=Futo=-

Wind's Ominous Hole (Futo's Skill 1)

Jumps to a previously setup plate, striking the surrounding area with a whirlwind.
By changing the skill's slot, it changes the order in which plates are used, depending on the order they were placed.
A ritual designed to keep things clean and tidy.


Stone Boat of Heaven (Futo's Skill 4)

Charges heroically forward on a boat called from Heaven.
If other plates are set up, reinputting the command will make her jump between them.
Just as it looks, its made of plates, so she just ended up making a mud boat that won't float.


-=Ichirin=-

Small Thunder Cloud  (Ichirin Skill 3)

The electrically-charged Unzan releases his built up energy, electrifying the area around him.
Any button can be used to finish the attack.
If the skill is equipped to the forward slot, Unzan will separate from Ichirin and they can attack separately, but until Unzan returns, Ichirin's movements will be limited.

Updated descriptions for Futo and Ichirin.  Futo's skill 7 was included in my last batch of skill descriptions, so I didn't bother to include it here.

Next up, newspapers.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 03, 2014, 09:28:06 pm
Thank you. As for music room translations, I'll check it monday, I think.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Xyou on April 05, 2014, 10:49:50 pm
Hi! First, thanks for the translation, that's really cool! Also, I thought you would like to be informed if any bugs are still remaining, so here is a little glitch I noticed
(http://puu.sh/7Xpmn.jpg)
I suppose the flags of the Myouren Temple are not supposed to be blacks like that, right? (it gives it a feeling of some sort of mourning, while Reimu says the atmosphere is festive... quite unfitting xD)  I don't know if it is a known bug, and if so I apologize to have made you waste your time reading this ^^" Thanks again for your work guys!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 06, 2014, 08:58:49 am
Yes, it's a known bug. And it is really hard to fix.
But you don't need to apologize. You made me lose something like 2 minutes, it's nearly nothing.
While I'm talking about this, does someone here has some knowledge about reverse engineering ? If so, his help might be useful.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 07, 2014, 10:11:59 pm
TwilightsCall, I checked your translations. So, for the skill cards, there isn't any problems, but there is one in the music comments, for An Unpopular Place   (Pre-Battle Theme). You used japanese characters (人気), but there are lots of places where the english-patched game can't display them (when it uses the font, so when the text isn't in a picture).
We may for example use romajis here (Ninki, if google translation is right).

Also, do you think you'll finish newspapers' translation soon (less than 2 weeks) ? And do you take care of the image editing ?
I ask you this because I think I'll release a new patch's version with all your translations soon, and it's a good thing if I can also put the translated newspaper into it. If It's too long, that's not a problem, I'll just put them into a later version.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on April 08, 2014, 04:45:55 am
In that case (and actually in general, after a bit of reflection), I think the best solution would be to replace the last sentence with:

Quote
"Unpopular" in the title can also mean "lack of signs of life."

It makes it more "english," which I suppose is what the patch is trying to do.  Referencing the Japanese title when it isn't available seems a little strange in hindsight >.>


As for the newspaper translations...first of all, no, I am unfortunately not able to handle image editing :(

Secondly, I suppose its theoretically possible I'll be done translating them in two weeks, but in all honesty, I'll probably be spending the next week finishing up the last of my school stuff.  After about...monday, I'll be completely free, so if I work like a maniac then it's possible,  but when you include the time to find and image editor/complete the image editing, I wouldn't expect it.

I was actually planning on coming in here and giving a status update, but I suppose this post fulfills that purpose!  If you want me to push for finishing in two weeks, I'll do my best, but knowing my work ethic I wouldn't hold my breath :x
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 08, 2014, 08:32:50 am
Ok. Then, take your time.
For the image editing, the images' background is black, so we just have to fill everything with black, then write the english text over this. I think I can do it.

So, as I said, I'll release a new patch version soon Here is a test version : http://www.mediafire.com/download/lsdi7vww782cs4e/th135eb.pak
(To use it, install the last version of the english patch, then copy the file above in the hopeless masquerade's folder).
If you see anything wrong, please report it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 12, 2014, 08:16:17 pm
Here is the new version : http://www.mediafire.com/download/i4btme1oela5eto/th135_english_patch_v1_03.exe
After doing some tests with Windows XP, I must recall that if you see a message  like "[...]\th135arc.exe is not a valid Win32 application", there is a solution here : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1075161.html#msg1075161
Also, a bug in the installer I forgot to fix : if you enter the path manually, you may have to write it between quotes (for example "C:\Program Files (x86)\Touhou 13.5").
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on April 12, 2014, 10:31:50 pm
So all that's needed to be done is the newspaper translations?

I can share this english patch around a bit, as I'm really sure a lot of people would want it :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 13, 2014, 11:58:21 am
I FINALLY ACHIEVED TO FIX THIS BUG WITH THE WATERFALL (http://www.shrinemaiden.org/forum/index.php/topic,14754.msg1042129.html#msg1042129) !!! 6 months since I work on this.
Thanks to riatre for sharing his tools' source code. These tools had a small bug and didn't repack th135.pak correctly, it seems. So I tried to reduce their usage as much as I can. Now, they only uncrypt the part of the archive encrypted with RSA, and re-encrypt them with the new key.
Here is my version of th135 : http://www.mediafire.com/download/wpchdv1ynosau61/th135arc.zip (sorry, there's some things really ugly in the source code, and this version perhaps need some DLLs).
So I'll release a new version of the english patch soon, with this bug fixed, and some in the installer.


Gpop : yes, don't hesitate to share it everywhere.
But you can wait some days for the new version, as said just above.
And yes, after this new version, all that will be needed to be done is the newspaper translations. And fixing 2 or 3 more things.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 13, 2014, 06:02:23 pm
New version (yes, only 1 day after the last one, but I didn't tought I could fix this bug this quickly).
This one fix the bug I talk about in the post above, and 2 small bugs with the installer. It also makes the installation quicker.
Here is the link : http://www.mediafire.com/download/hierm3mbjce3o0e/th135_english_patch_v1_03a.exe
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on April 13, 2014, 06:18:53 pm
One question

The guys at #shinkirou are wondering if the english version works well in netplay with the JP version, if it was supposed to work with each other or not, or if it was even intended.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 13, 2014, 06:53:57 pm
I tried a while ago, and it worked. But it was a while ago.
I retry and I edit my message.

Edit :
It works perfectly.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on April 13, 2014, 08:03:03 pm
One question

The guys at #shinkirou are wondering if the english version works well in netplay with the JP version, if it was supposed to work with each other or not, or if it was even intended.
As brilion said, it does work, thank goodness!

And once again, another version. Thanks, brilion! :D
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on April 13, 2014, 08:19:34 pm
I tried a while ago, and it worked. But it was a while ago.
I retry and I edit my message.

Edit :
It works perfectly.

Just tested it out as well. It doesn't work with the english version as a host to the japanese version, but it does connect if the japanese version is the host.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 13, 2014, 09:09:14 pm
Are you sure ? It works on my computers.
Maybe the computer running the japanese version hasn't japanese local settings. I noticed a japanese version on a non-japanese computer crashes when it try to connect. And AppLocale doesn't seem to fix that bug.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on April 13, 2014, 09:26:52 pm
Are you sure ? It works on my computers.
Maybe the computer running the japanese version hasn't japanese local settings. I noticed a japanese version on a non-japanese computer crashes when it try to connect. And AppLocale doesn't seem to fix that bug.
Maybe, since I'm currently running my computer in japanese-locale. I still find this really odd though.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on April 14, 2014, 11:18:11 am
Good Job on the progress, brliron and others  :D
So, what was wrong with the waterfall thing?

EDIT: Nevermind, saw what was the problem.

And as what Gpop says, if the English one is used for hosting, it would just lead to black screens for both players.
Haven't tested the latest version yet though.

Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 22, 2014, 03:56:09 pm
When we install the game, we need to install a font on the user's computer. So, the user have the font Arial_th135 everywhere he can choose a font (in word, for example), which is a bad thing.
So I worked on a way to make the new font available in the game, without installing it on the computer.
I won't give the details (except if someone want them, in that case he can ask me), I managed to do this with some DLL injection.
So, here is the DLL : http://www.mediafire.com/download/apsr68xk8a7l9rk/135e.dll (there is probably some ways to reduce its size).
Also, I needed to edit the binary, so that it uses the new dll. Here it is : http://www.mediafire.com/download/qg94qw5ksklf9ql/th135e.exe
And, as the font is non longer in the system directories, it must be in the game's directory. You can download it here : http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf
All these files must be in the game's directory.
Please test this, to ensure it works well.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on April 23, 2014, 03:13:07 am
When we install the game, we need to install a font on the user's computer. So, the user have the font Arial_th135 everywhere he can choose a font (in word, for example), which is a bad thing.
So I worked on a way to make the new font available in the game, without installing it on the computer.
I won't give the details (except if someone want them, in that case he can ask me), I managed to do this with some DLL injection.
So, here is the DLL : http://www.mediafire.com/download/apsr68xk8a7l9rk/135e.dll (there is probably some ways to reduce its size).
Also, I needed to edit the binary, so that it uses the new dll. Here it is : http://www.mediafire.com/download/qg94qw5ksklf9ql/th135e.exe
And, as the font is non longer in the system directories, it must be in the game's directory. You can download it here : http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf
All these files must be in the game's directory.
Please test this, to ensure it works well.

So does this mean we have to delete the font file off our computer, or just leave it be?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on April 23, 2014, 07:20:40 am
As you want.
The font loading should work correctly on any computer. I should test with a Windows XP 32 bits to be sure, but I think it will work. And I think if you already have the font on your computer, it will not cause more problems.
The only thing I wonder is if my DLL injection doesn't create bugs (for example, at the beginning, it caused the game to crash when I tried to delete a profile).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on April 29, 2014, 07:48:54 pm
Okay just figured I'd post to give you an update on my progress.

I've been kind of out of it recently since I left home to visit my parents for a while, but I've started making progress again.  I've translated just over half of the files I have right now (including the ones that were already done), and if I can get myself to actually work consistently I should be done the rest in a not too long period of time.  I won't put a date on it because then I'll just miss it, but it should be done soon!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Vid-szhite on May 14, 2014, 10:44:41 am
When we install the game, we need to install a font on the user's computer. So, the user have the font Arial_th135 everywhere he can choose a font (in word, for example), which is a bad thing.
So I worked on a way to make the new font available in the game, without installing it on the computer.
I won't give the details (except if someone want them, in that case he can ask me), I managed to do this with some DLL injection.
So, here is the DLL : http://www.mediafire.com/download/apsr68xk8a7l9rk/135e.dll (there is probably some ways to reduce its size).
Also, I needed to edit the binary, so that it uses the new dll. Here it is : http://www.mediafire.com/download/qg94qw5ksklf9ql/th135e.exe
And, as the font is non longer in the system directories, it must be in the game's directory. You can download it here : http://www.mediafire.com/download/s1l777jr5hfc4wu/Arial_th135.ttf
All these files must be in the game's directory.
Please test this, to ensure it works well.

Doesn't work in Win7 x64. The game won't load, it just hangs on startup with a black screen. Tried running it as administrator and in compatibility mode, no change. All 3 files are in the game's directory.

EDIT: I got it working by following the instructions in this post:

Ok, we'll use the manual way.
Download this file : http://www.mediafire.com/download/x13k6gmg44qa6m7/th135e.pak
and copy it aside the original game.
Then, copy the files th135e.exe and th135eb.pak from the archive I gave you just above (th135_english_patch_v1_02a_unpacked.zip), to the game's location.
Finally, open Arial_th135.ttf from the archive I gave you just above (th135_english_patch_v1_02a_unpacked.zip), and click on "Install".

I did not replace the .exe with the one from the zip file, nor did I install the font to windows, so as far as I can see, your latest patch works.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on May 14, 2014, 09:49:58 pm
I forgot to say that it wasn't the full patch's version, but only some files intended to be copied over an already installed english patch.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: grgspunk on May 26, 2014, 08:54:06 pm
As far as translations are concerned, what else needs to be done? I understand TwilightsCall submitted some translations to make up for what was missing from the wiki, but I'm wondering is there anything else translation-wise that could be worked on for the patch? I was busy for a decent amout of time this year, but now I've managed to find enough time to help translate if you need it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on May 27, 2014, 06:59:42 am
If we didn't forget anything, all that rest are the newspaper in VS mode. TwilightsCall is working on them, so I let you ask him if you can help him.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on May 30, 2014, 05:06:10 pm
HI GUYS, DOES ANYONE REMEMBER ME-

Brliron nudged me on mail like... days ago, and I just saw it recently 8'D So hopefully I can drag it here to make it a bit more open I HOPE YOU GUYS DON'T MIND

Quote
Hello
The Hopeless Masquerade's translation is nearly finished. To finish some things, I'd like to ask you some questions concerning the fonts you used.
Firstly, someone said "Elegent flurry" should be replaced by beautiful combo / chain attack in the file data\actor\effect\texture\plus.png. Do you mind if I update your work ? Or do you want to do it yourself ?
If I do it myself, I need to know what font was used. I think it's URWImperialT, font size 30, bold, with black outline of 3 px, color #7978F1 (in RGB notation, 240 50 95 in hsl notation). Am I right ? I think it's not exactly this, but near enough to use it.
And, we also translate the newspapers in VS mode. The font used is Clarendon, font size 95, font color #E5E5E5 (in RGB notation, 0 0 90 in hsl notation), horizontally stretched per 75%, right ?
Very good eye on the fonts, the both of them, that's basically it~ Except it's actually URWImperialTWid with color code #807fff, but close enough! 8DD How did you know?

The newspapers are scaled to whatever width it fits. Just adjust it to make it look nice, for me. Contrary to the comments above, you don't just throw black and put letters in paint. ^^; If you looked closely in the original Japanese version, there's a grainy texture on the letterings. But I'll save the effort for you guys and let you use my template (http://www.mediafire.com/download/1vaciiv36372gew/newspaper.psd) 8D Feel free to edit it if you want I doubt it but... claim it as yours and I'll knock you with a trout

As for Elegant Flurry, ah... I thought that would come up sooner or later. I was surprised it wasn't sooner. That was meant to be a placeholder while I think of something better.

IMO, Beautiful Combo is a bit too long... Brliron reccomended something shorter, like 'Nice Combo'. But here, I'll put this here and you guys can decide it among yourselves. 8D

(http://i.imgur.com/E9CVNDe.gif)

Or if there's a recommendation for it, do let me know~ Just remember it can't be TOO long or it will end up a bit too cramped like 'Beautiful Combo'.

I have no idea how does the new patching system work, so I can't help to test it. Sorry. (And I forgot how to play this game and I need to refresh how to use my old tools... And it's really late here. ^_^; )

But while I'm here, is anyone having issues with the design, other than what I listed above? GL GAIZZZ
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on May 31, 2014, 01:05:06 am
HI GUYS, DOES ANYONE REMEMBER ME-

Brliron nudged me on mail like... days ago, and I just saw it recently 8'D So hopefully I can drag it here to make it a bit more open I HOPE YOU GUYS DON'T MIND
Very good eye on the fonts, the both of them, that's basically it~ Except it's actually URWImperialTWid with color code #807fff, but close enough! 8DD How did you know?

The newspapers are scaled to whatever width it fits. Just adjust it to make it look nice, for me. Contrary to the comments above, you don't just throw black and put letters in paint. ^^; If you looked closely in the original Japanese version, there's a grainy texture on the letterings. But I'll save the effort for you guys and let you use my template (http://www.mediafire.com/download/1vaciiv36372gew/newspaper.psd) 8D Feel free to edit it if you want I doubt it but... claim it as yours and I'll knock you with a trout

As for Elegant Flurry, ah... I thought that would come up sooner or later. I was surprised it wasn't sooner. That was meant to be a placeholder while I think of something better.

IMO, Beautiful Combo is a bit too long... Brliron reccomended something shorter, like 'Nice Combo'. But here, I'll put this here and you guys can decide it among yourselves. 8D

(http://i.imgur.com/E9CVNDe.gif)

Or if there's a recommendation for it, do let me know~ Just remember it can't be TOO long or it will end up a bit too cramped like 'Beautiful Combo'.

I have no idea how does the new patching system work, so I can't help to test it. Sorry. (And I forgot how to play this game and I need to refresh how to use my old tools... And it's really late here. ^_^; )

But while I'm here, is anyone having issues with the design, other than what I listed above? GL GAIZZZ

wb, Ciel~
Nice Combo or Chain Attack looks good.
Beautiful combo is cramped, but it also looks good.
If it were me, it'll be Nice Combo or Chain Attack.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Leon゠Helsing on May 31, 2014, 02:26:57 am
Chain Attack sounds a bit too mechanical, and Nice Combo seems a bit too faint a praise where some of the bigger combos some of the guys can pull off here are concerned. Is Great Combo too long?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on May 31, 2014, 03:09:34 am
I like Chain Attack <3
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 05, 2014, 12:08:37 pm
YES HI GAMER YOU'RE STILL HERE, GL WITH YOUR MODS

Chain Attack sounds a bit too mechanical, and Nice Combo seems a bit too faint a praise where some of the bigger combos some of the guys can pull off here are concerned. Is Great Combo too long?
Ahh yes, Great Combo is possible, but IMO, if you ask me, it's a bit plain, aha ;~; But OKAY HERE

This one is Nice Combo (http://i.imgur.com/cRFKdIF.png)

This one is Chain Attack (http://i.imgur.com/6zY5WpS.png)

This one is Great Combo (http://i.imgur.com/2MOIV5a.png)

Go ahead and take your pick~ It's up to the new people making this patch now for the final decision, I guess 8D
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Prime32 on June 05, 2014, 03:30:13 pm
What about just "GREAT!"
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Daverost on June 06, 2014, 01:08:44 am
If you shorten it to a single word, may as well stick with Beautiful. "Beautiful Combo" is very... Touhou. I hate to see it shortened at all, honestly.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on June 06, 2014, 02:23:32 am
Comboful
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on June 06, 2014, 07:27:41 am
Elegant Combo?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 09, 2014, 06:31:04 am
If you shorten it to a single word, may as well stick with Beautiful. "Beautiful Combo" is very... Touhou. I hate to see it shortened at all, honestly.
Me too... I can't do much about the width size, unfortunately. Unless someone has a way to shorten it, the pictures I gave you guys is the size they allow. XD;;

Elegant Combo?
It may work, but then again... This is up to brliron now. Does anyone know what's the literal translation for this? Anyways, here you go. (http://i.imgur.com/VoTJzsm.png)

Comboful
(http://i.imgur.com/uDiWysB.png)

LET'S GO WITH THAT GUYS-
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lanaryu on June 10, 2014, 07:35:18 am
I always did like your taste of style though, Ciel. The fonts you've used in the initial patch and the phrase "Elegant Flurry" really appealed to me for some reason. Just wanted to put that out there. I do understand the reasoning behind changing it though cause it doesn't clearly explain why you got that boost in the popularity bar. I just thought it sounded cooler.  :derp:

Turning the text into single words rather than a two word phrase makes it sound a lot more technical than stylish. While an English Patch DOES serve the purpose of letting us understand the text, I think Touhou leans toward a more colorful tone than a mechanical one, and therefore we should probably write in that tone. After all, since we're the only ones making a patch, it's going to be the one that's circulated around the entire community. I know I'm in no position to say this, but if we're making the patch, we'd better make it good. (I really shouldn't be using the word "we", since I'm not really putting any work into it at all. I do want to put out that you guys are all doing an amazing job though.)

After all I've said though, that doesn't mean that we should pull that fruity Comboful stunt there.  :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on June 11, 2014, 02:00:43 am
Me too... I can't do much about the width size, unfortunately. Unless someone has a way to shorten it, the pictures I gave you guys is the size they allow. XD;;
It may work, but then again... This is up to brliron now. Does anyone know what's the literal translation for this? Anyways, here you go. (http://i.imgur.com/VoTJzsm.png)
(http://i.imgur.com/uDiWysB.png)

LET'S GO WITH THAT GUYS-

COMBOFUL  :3
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 11, 2014, 03:03:01 pm
COMBOFUL!  :D

But yeah, let's make this good. I nominate Chain Attack!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: MasaakiKagura on June 11, 2014, 06:01:03 pm
Suddenly HM has yet another patch update to 1.34b
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 12, 2014, 01:41:33 am
Yep, better update this English patch too. As far as I know, the recent patch was for bug fixes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on June 12, 2014, 04:05:14 am
Suddenly HM has yet another patch update to 1.34b

What's in it?

Quote
Ver1.34b-----------------------------------------------------------------------------------------------
<システム>
 ・ストーリーモードが動作しない不具合を修正
 ・起動時に不要なファイルが生成される不具合を修正
 ・敵を演出で固定する際に、ノックバックが不正発生する不具合を修正

Ver1.34-----------------------------------------------------------------------------------------------
<システム>
 ・画面端でのノックバック反動に1P2P格差があった不具合を修正
 ・リプレイ再生後にプラクティスモードのファンクションキーが無効になる不具合を修正
 ・network_history.txtが生成されない不具合を修正
 ・特定条件でのプロファイル選択時にクラッシュする不具合を修正

<聖白蓮>
 ・ダッシュ強打
   -グレイズ判定が再発生する不具合修正

<物部布都>
 ・ラウンドが変わると皿枚数でのステータス強化が一時的に初期値に戻る不具合を修正

<豊聡耳神子>
 ・溜め版上強打
   -射撃や必殺技でキャンセルできてしまうタイミングがある不具合を修正

 ・溜め版下強打
   -持続部分をヒット効果が異常であった不具合修正

<古明地こいし>
 ・超反応センス
   -待機状態の技が有るにもかかわらず、ゲージ点灯が消えることがある不具合修正

 ・前強打、溜め版前強打
   -攻撃発生前に射撃で空キャンセルが出来るタイミングがあった不具合を修正

<秦こころ>
 ・喜怒哀楽ポゼッション
   -相殺時に相手に感情付与してしまうことがある不具合修正

I can't translate it, though, but in 1.34, it's full of bug fixes for characters, and 1.34b, it's bug fixes in the Story Mode and the game itself.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 12, 2014, 10:06:25 am
A new patch, now ?

Basing on what google translate said me, it seems to be only bug fixes, nothing more to translate.
I think it won't be hard to update the english patch.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 12, 2014, 02:53:36 pm
Ja, anymore translations needed?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Kimidori on June 12, 2014, 02:59:29 pm
Patch note transaltion by monhan from the HM thread.

I'll get to it after I'm done with some things first.

But here's a quick one:
1.34
Bug fixes for system:
  • Regarding knockback during vs human mode
  • Function keys not working in Practice mode after watching a replay
  • network_history.txt won't show up
  • Crash occurring when changing profiles

Bug fixes for characters:
  • Byakuren's dash
  • Futo's plate buff
  • Miko's charged 8B and 6B
  • Koishi's passive skill and 6B and its charged version
  • Kokoro's "Four Humors Possession" SC

1.34b
Bug fixes for system:
  • Story mode won't start
  • Creating unnecessary file on game startup
  • Knockback doesn't work when enemy is performing something? (What?)

Hmm, I'm not sure, but there seems to be an unintended buff for Byakuren's Durga Soul due to the bug fixes.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 13, 2014, 04:44:04 pm
I always did like your taste of style though, Ciel. The fonts you've used in the initial patch and the phrase "Elegant Flurry" really appealed to me for some reason. Just wanted to put that out there. I do understand the reasoning behind changing it though cause it doesn't clearly explain why you got that boost in the popularity bar. I just thought it sounded cooler.  :derp:

Turning the text into single words rather than a two word phrase makes it sound a lot more technical than stylish. While an English Patch DOES serve the purpose of letting us understand the text, I think Touhou leans toward a more colorful tone than a mechanical one, and therefore we should probably write in that tone. After all, since we're the only ones making a patch, it's going to be the one that's circulated around the entire community. I know I'm in no position to say this, but if we're making the patch, we'd better make it good. (I really shouldn't be using the word "we", since I'm not really putting any work into it at all. I do want to put out that you guys are all doing an amazing job though.)

After all I've said though, that doesn't mean that we should pull that fruity Comboful stunt there.  :V
Oh my god thank you, you have no idea how much this means to me D: <3 I never thought people would remember that I designed the initial patch and called it unofficial AHA *CORNER*

Although I do have this problem of trying to make it sound much better for the translation than trying to make it too literal... But my attempts would most likely lose the original translation or something. ><;;

AND WHAT ARE YOU TALKING ABOUT, of course you can help! D8 GIVING YOUR OPINIONS IS ALREADY GOOD ENOUGH. Any help, no matter how little is appreciated, yes. /o/

BUT OKAY LET'S PUT IN COMBOFUL, EVERYONE IS IN THE MAJORITY, CREDIT TO GPOP-*SHOT*

Regarding the new patch, though... As much as I really want to work and update it, I can't, and I don't know how to. From what I know, you guys seem to be using a new patcher to patch the Story Text Mode thing. How's that coming along? 8D

BRLIRON, WHERE ART THOU
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Leon゠Helsing on June 13, 2014, 05:10:10 pm
Anyone working on a 2d fighting 2hu fangame should insert COMBOFUL Toasty-style as an in-joke. lol
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 13, 2014, 10:25:29 pm
BRLIRON, WHERE ART THOU
In my home, but I think this isn't the answer you excepted.

Firstly, thank you for your templates. I thought this wasn't a constant color, but I didn't know how to reproduce it, so I took what seemed to be the closest.

Quote
Elegant Combo?
It may work, but then again... This is up to brliron now.
Sorry, but I don't think I'm the best one to decide about this kind of things. I can't understand japanese, and english isn't my native language (and if you didn't notice this, my english level is really better than I thought), so I can't really say the difference between, for example, "Beautiful Combo" and "Nice Combo". Therefore, I think someone else (or you all) should choose.


And concerning the new version, as I said earlier, it seems there's nothing more to translate, so I should be able to make a new patch quickly. I don't have enough time this week-end, but I may be able to give an english patch for the version 1.34b tuesday or wednesday.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 14, 2014, 04:21:25 pm
Let's do Chain Attack, sounds technical, but fighting game-ish too.

But Comboful, though.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on June 14, 2014, 05:31:12 pm
My god what have I done
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 14, 2014, 06:29:06 pm
My god what have I done
Dawn of a new era XD
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on June 16, 2014, 03:32:23 am
Oh my god thank you, you have no idea how much this means to me D: <3 I never thought people would remember that I designed the initial patch and called it unofficial AHA *CORNER*

Although I do have this problem of trying to make it sound much better for the translation than trying to make it too literal... But my attempts would most likely lose the original translation or something. ><;;

AND WHAT ARE YOU TALKING ABOUT, of course you can help! D8 GIVING YOUR OPINIONS IS ALREADY GOOD ENOUGH. Any help, no matter how little is appreciated, yes. /o/

BUT OKAY LET'S PUT IN COMBOFUL, EVERYONE IS IN THE MAJORITY, CREDIT TO GPOP-*SHOT*

Regarding the new patch, though... As much as I really want to work and update it, I can't, and I don't know how to. From what I know, you guys seem to be using a new patcher to patch the Story Text Mode thing. How's that coming along? 8D

BRLIRON, WHERE ART THOU
You know, I have to agree with you having style Ciel, I watched progress on this patch some time before posting, and I think that my reasons for trying to find something I could do may have had as much to do with me liking your style as it did the project itself.
May you create the most stylish patch Touhou has ever known.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on June 16, 2014, 01:20:14 pm
Oh my god thank you, you have no idea how much this means to me D: <3 I never thought people would remember that I designed the initial patch and called it unofficial AHA *CORNER*

Although I do have this problem of trying to make it sound much better for the translation than trying to make it too literal... But my attempts would most likely lose the original translation or something. ><;;

AND WHAT ARE YOU TALKING ABOUT, of course you can help! D8 GIVING YOUR OPINIONS IS ALREADY GOOD ENOUGH. Any help, no matter how little is appreciated, yes. /o/

BUT OKAY LET'S PUT IN COMBOFUL, EVERYONE IS IN THE MAJORITY, CREDIT TO GPOP-*SHOT*

Regarding the new patch, though... As much as I really want to work and update it, I can't, and I don't know how to. From what I know, you guys seem to be using a new patcher to patch the Story Text Mode thing. How's that coming along? 8D

BRLIRON, WHERE ART THOU

Of course you'll be remembered :3
You created the first ever patch when everybody needed them~
Also, COMBOFUL!
Style is important~
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 16, 2014, 02:53:01 pm
Oh my god thank you, you have no idea how much this means to me D: <3 I never thought people would remember that I designed the initial patch and called it unofficial AHA *CORNER*

Although I do have this problem of trying to make it sound much better for the translation than trying to make it too literal... But my attempts would most likely lose the original translation or something. ><;;

AND WHAT ARE YOU TALKING ABOUT, of course you can help! D8 GIVING YOUR OPINIONS IS ALREADY GOOD ENOUGH. Any help, no matter how little is appreciated, yes. /o/

BUT OKAY LET'S PUT IN COMBOFUL, EVERYONE IS IN THE MAJORITY, CREDIT TO GPOP-*SHOT*

Regarding the new patch, though... As much as I really want to work and update it, I can't, and I don't know how to. From what I know, you guys seem to be using a new patcher to patch the Story Text Mode thing. How's that coming along? 8D

BRLIRON, WHERE ART THOU
Yep! I love your style, it's made the patch really great. You will be cemented in this patch's history ^-^
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on June 18, 2014, 04:42:24 pm
Ahhh AHHHHHH

Omg you all are making me blush so hard thank you all so much FGSJALHASG DX <3333

But to be honest though, guys, I'm nothing compared to the other translators who did the previous Touhou games. (I could only hope to be as good as the designers for Soku). Besides, if you guys have anyone to thank, thank brliron for continuing it when I got super lazy, cuc for starting out everything and contacting Riatre for the first steps for the tools, BUT THIS IS A TOPIC TO TALK ABOUT THE PATCH AND FINISHING IT, BUT TY GUYS IT MEANS ALOT

Yep! I love your style, it's made the patch really great. You will be cemented in this patch's history ^-^
...

......

WELL THIS IS A PROBLEM, IF I'M GOING TO BE CEMENTED IN THIS PATCH'S HISTORY, I NEED TO CHANGE MY REPUTATION AND SHOW MY TRUE COLORS FOR MY STYLE...

(http://i.imgur.com/SiVbba6.png)

HERE, LATEST PATCH >DDD (http://www.mediafire.com/download/mecjrbmr8vggega/COMBOFULPATCH.rar) THIS IS A WASTE OF TIME DOWNLOAD AT YOUR OWN RISK-

Firstly, thank you for your templates. I thought this wasn't a constant color, but I didn't know how to reproduce it, so I took what seemed to be the closest.

Sorry, but I don't think I'm the best one to decide about this kind of things. I can't understand japanese, and english isn't my native language (and if you didn't notice this, my english level is really better than I thought), so I can't really say the difference between, for example, "Beautiful Combo" and "Nice Combo". Therefore, I think someone else (or you all) should choose.
Well, there you go, guys~ It's up to you! But in your opinion, what do you think is better? And I THINK THERE WAS SOMEONE ELSE WITH YOU RIGHT? Where is he?

And it actually is a constant color 8D You're really accurate on the fonts, I wonder how did you go around recognizing them? GL WITH THE PATCH BTW
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 18, 2014, 09:57:16 pm
WELL THIS IS A PROBLEM, IF I'M GOING TO BE CEMENTED IN THIS PATCH'S HISTORY, I NEED TO CHANGE MY REPUTATION AND SHOW MY TRUE COLORS FOR MY STYLE...

(http://i.imgur.com/SiVbba6.png)

HERE, LATEST PATCH >DDD (http://www.mediafire.com/download/mecjrbmr8vggega/COMBOFULPATCH.rar) THIS IS A WASTE OF TIME DOWNLOAD AT YOUR OWN RISK-
I saw "COMBOFULPATCH.rar" in the download URL, so I thought I had to try it. And I'm sure I'm not the only one who tried it. :)
I know there's a download count on mediafire, how many times this version has been downloaded ?

Well, there you go, guys~ It's up to you! But in your opinion, what do you think is better?
Personally, I prefer "Chain attack".

And I THINK THERE WAS SOMEONE ELSE WITH YOU RIGHT? Where is he?
You're talking about Xavart ? I don't have any work to give him concerning the patch for now, so we don't see him often here. He'll probably help when I'll put the translated newspapers into the game, but he'll probably give me the result by mail or on a USB key, so I'm not sure you'll see him once again.
Also, its english level is worse than mine. But if you want, I can ask him what he think about beautiful combo / chain attack / comboful etc.

And it actually is a constant color 8D You're really accurate on the fonts, I wonder how did you go around recognizing them? GL WITH THE PATCH BTW
I only re-read all the messages on this topic until I found this : http://www.shrinemaiden.org/forum/index.php/topic,14754.msg994612.html#msg994612



A small question regarding the update :
I found this in a .nut file : プロファイルのインデックスが範囲外
I'm not sure we need to translate it. If we need to, what does that means ?

BTW, for the next version, all that remains is to reload the translations from the wiki, update the readme, generate the installer, and maybe translate the text above. So if I have answers to my question this evening, I can release a patch for v1.34b tomorrow.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 18, 2014, 10:39:33 pm
Agreed, I also prefer Chain Attack. Use that one pls
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 19, 2014, 02:09:22 am
A small question regarding the update :
I found this in a .nut file : プロファイルのインデックスが範囲外
I'm not sure we need to translate it. If we need to, what does that means ?
Ah yes, forgot to answer this.

The text translates to something along the lines of "The profile index is out of range."
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 19, 2014, 04:50:35 pm
Hi all,

Sorry for "disappearing" for 1 year.
Recently I got bored with f**king calculus practice and decided to abuse some machines to factor the RSA key, and...

const unsigned char PRIV_KEY_D[KEY_BYTESIZE] = {
   0x34, 0x78, 0x84, 0xF1, 0x64, 0x41, 0x22, 0xAC, 0xE5, 0x12, 0xE6, 0x49, 0x15, 0x96, 0xC3, 0xE4,
   0xBA, 0xD0, 0x44, 0xB0, 0x87, 0x3E, 0xCE, 0xE5, 0x52, 0x81, 0x2D, 0x5A, 0x7D, 0x7E, 0x0C, 0x75,
   0x6A, 0x96, 0x7C, 0xE7, 0x5F, 0xDF, 0x7A, 0x21, 0x86, 0x40, 0x5B, 0x10, 0x43, 0xFD, 0x47, 0xDA,
   0x7B, 0xA7, 0xA4, 0xAC, 0x89, 0x20, 0xA6, 0x93, 0x91, 0x1C, 0x63, 0x5A, 0x83, 0x8E, 0x08, 0x01
}; // for 279.96 * 8 core hours.

http://puu.sh/9AHRL/2e5200f9bb.zip

@brliron now you don't need to repack th135.pak just for those stupid encrypted file lists, enjoy :)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 19, 2014, 09:23:28 pm
Welcome back, riatre.

Thank you for the RSA key. It makes some of my work useless, but that's better like this. This will save 500 Mo on each user's computer. And at least, I learnt some things.

While you're here, I have something to ask you. In the story mode, while choosing your character, there is a vertical text on the right. I managed to make it display horizontally by changing the literal "vertical" in data/system/story_select/story_select.global.nut. But this no longer works since the version 1.30.
I deal with it by giving the binary from the v1.21 even for the next versions (including the one I'll give soon), but I think it would be better to give the binary corresponding to the version.
Can you try to find another way to make this text display vertically, please ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 19, 2014, 09:54:55 pm
New version. So, this one works with the version 1.34b. It also dynamically loads the font. If you have an older version of the english patch and you install this one, you can remove the font Arial_th135 from your computer.
And, this version saves 500 Mo of disk space.
So, here is the english patch v1.04 : http://www.mediafire.com/download/1jn5aahedtvg28a/th135_english_patch_v1_04.exe
Also, installing the font or patching th135.pak on the fly is no longer needed, so the installation is really easier. So, if some people prefer, I also give the patch as a zip file : http://www.mediafire.com/download/dw58oe6dcduldpl/th135_english_patch_v1_04.zip
You only have to copy everything from the zip file to the game's directory.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on June 19, 2014, 10:00:51 pm
Does it fix the problem with people using the english patch and hosting netplay causing crashes for those not using it?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 20, 2014, 05:14:45 am
I don't think, I forgot to investigate this.

Edit : this works with a japanese server and an english client, and with 2 english games, but not with a english server and a japanese client.
So, if the host uses the english patch, all clients have to use the english patch.

I'll search if I can find something about this.

Edit 2 :
That's because the last english patch still uses the binary from the version 1.21.
If Riatre find what I asked him 3 posts above, this will be fixed.

If you really want to host netplay with an english patch now, you can backup your th135b.pak, rename th135e.pak to th135.pak, and run th135.exe. But some fonts won't look good, and the game will crash if you try to use the story mode.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Riatre on June 20, 2014, 10:19:51 am
@brliron
searching 010000001A040000020000000DFF in story_select.global.nut, replace with 000000001A040000020000000DFF

I'm working on a Squirrel3 decompiler, or at least a disassembler. Patching the opcodes in binary form is.. eh... +_+
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 20, 2014, 03:10:17 pm
Thanks, brliron and Riatre!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 20, 2014, 09:08:56 pm
@brliron
searching 010000001A040000020000000DFF in story_select.global.nut, replace with 000000001A040000020000000DFF

I'm working on a Squirrel3 decompiler, or at least a disassembler. Patching the opcodes in binary form is.. eh... +_+
It works, thank you.


You guys want this fix now, or I wait for the remaining translations and put everything in a final patch ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on June 20, 2014, 11:45:11 pm
rather a fix now since I wanna use the english patch if I netplay anytime soon.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 21, 2014, 09:57:31 pm
New version.
Installer : http://www.mediafire.com/download/vjsvf5bep6da1aw/th135_english_patch_v1_04a.exe
Or if you prefer as a zip file : http://www.mediafire.com/download/c5oj8sass8dvo8f/th135_english_patch_v1_04a.zip
It fixes the netplay bug mentioned above (and probably some others).
Also, I replaced "Elegant flurry" by "Chain attack" (I wanted to do it for the last version, but I forgot).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on June 22, 2014, 10:34:33 am
I assume this is for 13.4b.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on June 22, 2014, 11:16:23 am
Yes, I forgot to say it.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Lukesky180 on June 22, 2014, 02:56:45 pm
I assume this is for 13.4b.
l l l
vvv
I assume this is for 1.34b.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Krompy on July 12, 2014, 07:22:16 pm
There's a crash error with some VS battle endings where the dialogue doesn't show up and the game proceeds to crash if you press anything.

"Runtime Error!

Program C:\Users\Myuser\Des...

This aplication has requested the Runtime to terminate in an
unusual way.
Please contact the application's support team for more information"

I dont know if this is linked to the patch, but if it is, you might want to patch that bug c;

It only happends on certain dialogues as sometimes it will go nicely, but for example Marisa VS Reimu in the human village causes a crash.
I was playing on VS com mode.

I think that's all theres to know. thanks for reading c;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: sonictailslink on July 13, 2014, 05:43:55 am
I'm just wondering if anyone had this problem with the English patch.  When I play a verse match with Reimu (either me playing as Reimu or the CPU playing as Reimu) and if Reimu loses, the game will crash.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 13, 2014, 05:08:10 pm
Thank you for reporting this, you two.

After looking a bit, it is because of the english patch. For some reason, none of the reimu's texts when she loses in VS mode were put in the translation. Maybe the structure of the pages from en.touhouwiki.net changed a bit. I made a tool that extract automatically the translations from en.touhouwiki.net, and a small change in the page's structure can cause this tool to work incorrectly.
I wonder why this bug weren't reported earlier.

I'll fix this as soon as I can, I think this will be done tomorrow.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 14, 2014, 10:29:45 am
It should be fixed now.
Here is the new version : http://www.mediafire.com/download/93nvcdi6qh4h3d4/th135_english_patch_v1_04b.exe
And if you prefer to have it in zip format : http://www.mediafire.com/download/17y3pchvjjyeov6/th135_english_patch_v1_04b.zip

And I don't know if someone cares about it, but here is the new version of my auto-translation tools : http://www.mediafire.com/download/d3zj9eqpsri6cdg/auto_translation.zip
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Krompy on July 16, 2014, 05:42:12 pm
Thank you for the fix!
And also, thank you in general for the whole patch c;
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on July 21, 2014, 08:19:47 pm
After a thousand years of slumber, I come bearing progress!

218 of 278 Newspaper pictures translated.  Unfortunately, image-editing is not something I have any skill in, so I'll have to leave that part up to you guys.  If there's any questions/I was unclear about anything in the files, or if you notice any mistakes I made, please don't hesitate to let me know.

If things go according to schedule, I should be able to finish the remainder by Wednesday.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on July 23, 2014, 02:02:36 am
HERE, LATEST PATCH >DDD (http://www.mediafire.com/download/mecjrbmr8vggega/COMBOFULPATCH.rar) THIS IS A WASTE OF TIME DOWNLOAD AT YOUR OWN RISK-
Well, there you go, guys~ It's up to you! But in your opinion, what do you think is better? And I THINK THERE WAS SOMEONE ELSE WITH YOU RIGHT? Where is he?
So I just downloaded this and it is glorious. I'll be sharing this around now because this is amazing.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on July 23, 2014, 08:44:12 pm
And here is the remainder of the Newspaper translations.

Once again, let me know if you notice any oddities/mistakes/have any questions.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 24, 2014, 11:46:38 am
Thank you for all this.

On my side, I'm on holidays, so I progress slowly. And I'll probably waste some time trying to automate this (I hate repetitive tasks, and I think I can do something with AutoHotkey).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 26, 2014, 01:08:55 pm
I finished my AutoHotkey script, so inserting translations should be faster now.
One day should be enough for all the files in the folders midashi1 and midashi2. I think I'll do it today, monday or tuesday.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 26, 2014, 08:42:25 pm
I finished to apply the translations in the midashi1 folder, and I read the midashi2.txt. Here are some remarks :
Quote
-=ichirin_a4.dds=-
真似して雲のようになる妖怪が多数
Number of Youkai Pretending to be Clouds is Great
I don't understand this one.

Quote
-=ichirin_b5.dds=-
無口な入道でもいれる仏教
Buddhism That Accepts Even the Silent Nyuudou
This one misses a verb.

Quote
-=futo_2.dds=-
テクニックが勝敗を分ける
Technique Determines the Victor
"Victory", right ?

Quote
-=miko_5.dds=-
まさかの道教が仏教を下す!
Taoism Unexpectedly Lays Buddhism Low!
"Now!", right ?
Same for miko_7.dds

Quote
-=reimu_2.dds=-
神社の人気取りに利用された一戦
The Battle to Earn Popularity for the Shrine
This one misses a verb, too.


Also, you can see what I did by downloading this file (http://www.mediafire.com/download/i26nyd6jplxwaeu/th135e.pak) and copying it into the game's folder.

I'll make a post soon to talk about the others elements, because most of them are vertical texts.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on July 26, 2014, 09:32:08 pm
A lot of the awkwardness in these might stem from the fact I was trying to make them sound like Newspaper Headlines rather than just plain text.

ichirin_a4:
真似して: to imitate, mimic
雲のようになる: like a cloud
妖怪が多数: youkai are plentiful
So, something like "The number of youkai that are imitating clouds is great."  In other words, the youkai are starting to try and imitate Unzan.

ichirin_b5:
The verb is "accept," though maybe "allow" would be better in this case if you find it a bit opaque.

futo_2:
Literally, this comes out as something like "Technique Divides Winning and Losing"
So "Technique Determines the Victor" (Victor = One who is victorious) is what I came up with.

miko_5 and miko_7:
"to lay low" as in to beat, defeat, knock down, etc.
Again, if its too opaque, it can be changed.  Literally its something like "take down, drop, lower," so whatever you're comfortable with.

reimu_2:
Literally, this is something like "The Battle Used to Earn Popularity for the Shrine."  Again I've truncated it a bit to make it sound more newspaper like.


A lot of these seem to boil down to style-y things, which since you're the one organizing it with all the other translations, I'll leave up to you to decide how to deal with them.  Let me know if I wasn't clear on anything though!
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 27, 2014, 06:16:20 pm
Quote
-=ichirin_a4.dds=-
真似して雲のようになる妖怪が多数
Number of Youkai Pretending to be Clouds is Great
真似して: to imitate, mimic
雲のようになる: like a cloud
妖怪が多数: youkai are plentiful
So, something like "The number of youkai that are imitating clouds is great."  In other words, the youkai are starting to try and imitate Unzan.
Ok.
Did someone understand this ? I don't think my english level is that good, so it may be my fault to not understood this.

Quote
-=ichirin_b5.dds=-
無口な入道でもいれる仏教
Buddhism That Accepts Even the Silent Nyuudou
ichirin_b5:
The verb is "accept," though maybe "allow" would be better in this case if you find it a bit opaque.
I think "That Accepts Even the Silent Nyuudou" is a qualifier for "Buddhism".
If I am wrong, we can let it like this, but if I am right, the verb "accepts" is a part of the qualifier, so the sentence itself doesn't have a verb (only the qualifier have one).

Quote
-=futo_2.dds=-
テクニックが勝敗を分ける
Technique Determines the Victor
futo_2:
Literally, this comes out as something like "Technique Divides Winning and Losing"
So "Technique Determines the Victor" (Victor = One who is victorious) is what I came up with.
Sorry, my bad. I should have asked to google translate if "Victor" exists before posting.

Quote
-=miko_5.dds=-
まさかの道教が仏教を下す!
Taoism Unexpectedly Lays Buddhism Low!
miko_5 and miko_7:
"to lay low" as in to beat, defeat, knock down, etc.
Again, if its too opaque, it can be changed.  Literally its something like "take down, drop, lower," so whatever you're comfortable with.
My bad, too. I didn't know "to lay low".

Quote
-=reimu_2.dds=-
神社の人気取りに利用された一戦
The Battle to Earn Popularity for the Shrine
reimu_2:
Literally, this is something like "The Battle Used to Earn Popularity for the Shrine."  Again I've truncated it a bit to make it sound more newspaper like.
Here, there is the same problem as for ichirin_b5. "to Earn Popularity for the Shrine" is a qualifier of "the battle". It gives more information about the battle, instead of describing a fact.
But I may be wrong. As I said, my english level isn't that good. And I haven't any idea of what english newspapers usually looks like.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on July 27, 2014, 06:38:03 pm
"Number of Youkai Pretending to be Clouds is Great" is probably the only one that's a bit vague and weird but I understand it's about mimicking Unzan out of influence. Probably needs slight rewording, especially the "is Great" part.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: TwilightsCall on July 27, 2014, 09:06:08 pm
Quote
I think "That Accepts Even the Silent Nyuudou" is a qualifier for "Buddhism".
If I am wrong, we can let it like this, but if I am right, the verb "accepts" is a part of the qualifier, so the sentence itself doesn't have a verb (only the qualifier have one).

Quote
Here, there is the same problem as for ichirin_b5. "to Earn Popularity for the Shrine" is a qualifier of "the battle". It gives more information about the battle, instead of describing a fact.
But I may be wrong. As I said, my english level isn't that good. And I haven't any idea of what english newspapers usually looks like.

You're not wrong, they aren't grammatically complete sentences, but that's a result of the Newspaper style (both in Japanese and English).  The Japanese has no predicate verb for the "sentence," because its not really a proper sentence - its actually just a big, unwieldy Noun Phrase.

It's a very Japanese thing that doesn't show up in English often, so it can look a little strange.  Its your decision whether you want to change it or not, but that is as translated as it gets, so there's no more advice on the Japanese side as to how to make it sound better.

Quote
"Number of Youkai Pretending to be Clouds is Great" is probably the only one that's a bit vague and weird but I understand it's about mimicking Unzan out of influence. Probably needs slight rewording, especially the "is Great" part.

I kind of agree, I never really liked this line (in English or Japanese lol).  Maybe something like "Number of Cloud-Mimicking Youkai Increases."  I don't know, I'll give it some thought and see if I can come up with something better.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Prime32 on July 28, 2014, 10:23:09 pm
Some suggestions for the ones posted above:

Quote
真似して雲のようになる妖怪が多数
Number of Youkai Pretending to be Clouds is Great
Cloud-Mimicking Youkai on the Rise
Number of Cloud-Mimicking Youkai on the Rise
"I Want to Be a Cloud", Say Youkai
Quote
無口な入道でもいれる仏教
Buddhism That Accepts Even the Silent Nyuudou
Speechless Stormcloud Becomes Buddhist (newspapers like alliteration, right?)
Buddhism Welcomes Even Nyuudou
"Even Clouds are Welcome", Say Buddhists
Quote
テクニックが勝敗を分ける
Technique Determines the Victor
A True Game of Skill
Quote
まさかの道教が仏教を下す!
Taoism Unexpectedly Lays Buddhism Low!
Shock! Taoism 1 - Buddhism 0
Tao Mania! Has Buddhism Lost its Edge?
Quote
神社の人気取りに利用された一戦
The Battle to Earn Popularity for the Shrine
Battle Brings Visitors to Shrine (because the shrine having visitors is newsworthy :V)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 30, 2014, 09:05:42 pm
Quote
真似して雲のようになる妖怪が多数
Number of Youkai Pretending to be Clouds is Great
Cloud-Mimicking Youkai on the Rise
Number of Cloud-Mimicking Youkai on the Rise
"I Want to Be a Cloud", Say Youkai
I like "Number of Cloud-Mimicking Youkai on the Rise".


Quote
無口な入道でもいれる仏教
Buddhism That Accepts Even the Silent Nyuudou
Speechless Stormcloud Becomes Buddhist
Buddhism Welcomes Even Nyuudou
"Even Clouds are Welcome", Say Buddhists
Is nyuudou an english word ? I don't think so (even if, as usual, I can be wrong), so I prefer the 2nd and the 4th.
It depends of the original meaning. The 2nd one says clouds wants to become buddhist, and the 4th one says buddhists accept clouds. This isn't the same thing.
*Try using google translate to understand what the japanese text means.* As I thought, that was a bad idea...


Quote
テクニックが勝敗を分ける
Technique Determines the Victor
A True Game of Skill
As I said, the 1st one was correct, it was my fault for not understanding it.
I like the 2 ones. I think I'll choose the 1st one, but the 2nd one isn't bad too.


Quote
まさかの道教が仏教を下す!
Taoism Unexpectedly Lays Buddhism Low!
Shock! Taoism 1 - Buddhism 0
Tao Mania! Has Buddhism Lost its Edge?
Same thing as above, the 1st one is correct.
Now that I know the meaning of to lay low, I think I prefer the 1st one.


Quote
神社の人気取りに利用された一戦
The Battle to Earn Popularity for the Shrine
Battle Brings Visitors to Shrine
I prefer the 2nd one.


That was my thoughts about these translations (as someone have to make choices, and I'm usually the one who have to make them despite of my english and japanese skills). If anybody have remarks, comment etc about this, please post them
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on July 31, 2014, 12:23:09 am
The same way we can accept Nyuudou is the same as how we accept calling the characters Youkai :V I'd stick with Nyuudou
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on July 31, 2014, 07:27:23 am
Ok (in french, the word youkai is quite common, but I never saw the word nyuudou. I thought it was the same in english).
I bet nyuudou is more accurate than clouds.
In that case, let's use the 3rd one : "Buddhism Welcomes Even Nyuudou".
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 01, 2014, 06:09:14 pm
I said some days ago I would make a post concerning the others elements. Here it is.

Firstly, I forgot to give the background image. Here it is :
(http://image.noelshack.com/minis/2014/31/1406912635-news-bg.png) (http://www.noelshack.com/2014-31-1406912635-news-bg.png)
Cool, NoelShack gave me a thumbnail.

Next, you may have noticed, the final picture is made by taking the background, and putting the pictures from the manbow_render directory over this background.
Here is the background, on which I showed where the different elements will be placed :
(http://image.noelshack.com/minis/2014/31/1406913165-news-sections.png) (http://www.noelshack.com/2014-31-1406913165-news-sections.png)
And an example of the result :
(http://image.noelshack.com/minis/2014/31/1406913167-news-elements.png) (http://www.noelshack.com/2014-31-1406913167-news-elements.png)


That is how it is. Now, let's talk about what we can do.
Basically, we can change everything except the screenshot (this isn't a problem, I suppose), but there is some problems concerning the dates. I'll talk about this later.
Also, we can move / resize / scale nearly everything except the newspaper's title and the screenshot. Here again, a picture to show this : http://image.noelshack.com/fichiers/2014/31/1406913166-news-scalable-zones.png (http://image.noelshack.com/fichiers/2014/31/1406913166-news-scalable-zones.png). Each scalable zone is squared in red. And each scalable zone should be resizable and movable.
At last, here is the GIMP project I made for these pictures : http://www.mediafire.com/download/3fncd3b9rq6v2bm/news.xcf (http://www.mediafire.com/download/3fncd3b9rq6v2bm/news.xcf)
It would be great if we manage to avoid vertical texts. I let you suggest some ways of reorganizing the picture to do this (I think I'll try to do something, too).


Now, I'll talk about the dates. For all the following screenshots, please look at the sections news_topday and news_youbi.
The things to translate are the days of the week, 年 (year), 月 (month), and 日 (day). Concerning this, here is a part of a game's file (data/system/manbow_render/battle.global.nut.txt) :
Code: [Select]
235 SQString:年
236 SQString:月
237 SQString:日
238 SQString:title_month
239 SQString:title_day
240 SQString:title_year
241 SQString:火
242 SQString:水
243 SQString:木
244 SQString:金
245 SQString:土
246 SQString:header_dayofweek
247 SQString:曜日
I added the lines numbers


These strings are used for the date on the top (news_topday), and for the day of the week in news_youbi. You can see an example where I replaced kanjis with letters (235=a, 236=b, 237=c, 241 to 245 are letters from d to h, and 247=day) : http://image.noelshack.com/fichiers/2014/31/1406915587-battle-global-nut-txt-l235-247-alphabet.png (http://image.noelshack.com/fichiers/2014/31/1406915587-battle-global-nut-txt-l235-247-alphabet.png) (don't mind the text on the left of the screenshot, I made a test and forgot to remove it).
For each day, the string at line 247 is put just after the 1st kanji of the day. As each day in english ends with "day", we can do the same thing :
Code: [Select]
235 SQString:d
236 SQString:m
237 SQString:y

241 SQString:tues
242 SQString:wednes
243 SQString:thurs
244 SQString:fri
245 SQString:satur

247 SQString:day
I didn't copy some lines here because they aren't part of the translation, but I let them in game.
Yes, I shuffled the day and the year.
Here is the result : http://image.noelshack.com/fichiers/2014/31/1406915586-battle-global-nut-txt-l235-247-days.png (http://image.noelshack.com/fichiers/2014/31/1406915586-battle-global-nut-txt-l235-247-days.png)

Problem : the kanji 月 means month, but it is also the 1st kanji of monday. So, with monday, here is the result : http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-monday.png (http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-monday.png) . Same thing for 日.
And if we replace 月 with mon (beginning of monday), and 日 with sun (beginning of sunday), here is the result :http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-sunday.png (http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-sunday.png)
For now, the best I found is to translate 月 with mon as on the last screenshot, and to hide the date from news_topday. Here is the result : http://image.noelshack.com/fichiers/2014/31/1406915585-monday-remove-date-262-et-402.png (http://image.noelshack.com/fichiers/2014/31/1406915585-monday-remove-date-262-et-402.png)

Does someone have another suggestion about this ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 02, 2014, 07:11:25 am
brliron, regarding the coding of the Date, shouldn't it be Y/M/D instead of D/M/Y?
Since it shows 2014 being D and 30 being Y.
Lowercase is already good~

For the Days of the Week, try this:
- Mon
- Tues
- Wed
- Thurs/Thur
- Fri
- Sat
- Sun

Or are they too small to fit?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 04, 2014, 08:54:59 am
brliron, regarding the coding of the Date, shouldn't it be Y/M/D instead of D/M/Y?
Since it shows 2014 being D and 30 being Y.
Yes, I noticed.
Yes, I shuffled the day and the year.

For the Days of the Week, try this:
- Mon
- Tues
- Wed
- Thurs/Thur
- Fri
- Sat
- Sun

The problem isn't the width in the news_youbi section. I think there is a setting somewhere to reduce the letter spacing.
The problem is the text on the news_topday. Let's say it's sunday. The game will display this date :
2014年8月3日          日曜日
If I replace 日 with d (first letter of day), I'll have this :
2014y8m3d          dday
This example can be seen on this screenshot : http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-monday.png (I took it a monday so it's a bit different, but you can see the problem)

And if I replace 日 with sun (beginning of sunday), I'll have this :
2014y8m3sun          sunday
The last example can be seen on this screenshot : http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-sunday.png (I took it a week ago so the date is different, but that doesn't change anything)

In each case, there is something wrong.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on August 04, 2014, 12:35:12 pm
Yes, I noticed.
The problem isn't the width in the news_youbi section. I think there is a setting somewhere to reduce the letter spacing.
The problem is the text on the news_topday. Let's say it's sunday. The game will display this date :
2014年8月3日          日曜日
If I replace 日 with d (first letter of day), I'll have this :
2014y8m3d          dday
This example can be seen on this screenshot : http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-monday.png (I took it a monday so it's a bit different, but you can see the problem)

And if I replace 日 with sun (beginning of sunday), I'll have this :
2014y8m3sun          sunday
The last example can be seen on this screenshot : http://image.noelshack.com/fichiers/2014/31/1406915588-battle-global-nut-txt-l235-247-sunday.png (I took it a week ago so the date is different, but that doesn't change anything)

In each case, there is something wrong.

Sorry, didn't notice that you noticed the Day and Year being shuffled.
I was in a hurry ^^;

Well, that explains day being included.
So I gues M-, T-, W-. TH-, F-, SA-, and SU- will work?
I dunno, seems ugly...
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 05, 2014, 09:46:55 am
The problem is that the game uses the same characters for mon (beginning of monday) and m (1st letter of month). Same problem for sunday.
Therefore, with your suggestion, we would have :
2014y8M-3SU-          SU-

That's why I suggested to simply hide this part.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Quwanti on August 05, 2014, 02:08:12 pm
Cant the characters be replaced with a - and a space? To simply create 2014-08-05      SUN
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 05, 2014, 04:06:19 pm
I'll try to explain the problem once again.
In japanese, the date is for example :
2014年8月4日          月曜日
This corresponds to, for example :
2014-8-4          MON
In japanese, the kanji 月 is used 2 times in the example above. And, in the game's files, it is present only one time. This is the same character, displayed at 2 different places.
Therefore, the character(s)after the month and the one(s) for monday WILL be identical.
To take the example above, we can either have :
2014-8MON4          MON
or :
2014-8-4          -
but we can't have :
2014-8-4          MON
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on August 17, 2014, 07:18:51 am
It would be great if we manage to avoid vertical texts. I let you suggest some ways of reorganizing the picture to do this (I think I'll try to do something, too).

I worked on it yesterday. Here is the result : http://image.noelshack.com/fichiers/2014/33/1408214019-news-rearrange-jp.png
It looks better with english translations : http://image.noelshack.com/fichiers/2014/33/1408214046-news-rearrange-en.png (I'll think about the font later, I took the first that came in mind)
Here is the GIMP project containing all this : http://www.mediafire.com/download/hd7idnwi0uqy03r/news_-_rearrange.xcf (the concerned layers are news.dds #2, Elements #2 and Elements #2 en)
And here is the result in game : http://image.noelshack.com/fichiers/2014/33/1408214067-news-rearrange-en-screenshot.png (I won't explain how I get this picture (except if someone wants), but the translations still aren't integrated in the game. They only seems to be)

Personally, I think the text on the left ("A Countlessly Repeated, Traditional Battle") doesn't look really good. I like the rest.
Any ideas, comments, suggestions etc ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 25, 2014, 06:35:26 pm
Nobody answered...
Well, I guess mine will be fine.

I tried to make some changes (and I used another font). Here is the result : http://image.noelshack.com/fichiers/2014/39/1411669969-news-rearrange-en.png
And in game : http://image.noelshack.com/fichiers/2014/39/1411669957-news-rearrange-en-screenshot.png
I think it is fine now.

Same question as above : Any ideas, comments, suggestions etc ?
If nobody answer, I'll implement this one.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on September 25, 2014, 06:40:32 pm
I think it looks perfect. Good for me.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on September 26, 2014, 07:41:32 am
Ok.
I'll implement it, then.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 01, 2014, 10:05:22 pm
I decided to upload my work in progress. Here it is : http://www.mediafire.com/download/9ado2e7w0vpe1l6/th135e.pak (copy this file over the one created by a clean install of the english patch).

I worked on the newspapers. I made everything except midashi2 (the text on the right, under the characters' name) and news_youbi (the date on the right).
If you see anything strange, ugly, or just want to give your point of view, please answer.

Note : it's my development version. I made some things to make development easier.
In story mode, at the end of reimu's first fight, the end-battle dialogue will appear only after some time (I don't know exactly how much. 30 seconds ? 1 minute ? Something like that). That let me watch the newspaper.
And I don't want to do a full fight each time I change a little something, so in the reimu's story mode, in normal, marisa has 10 HPs (instead of 1500 plus a spellcard with some more HPs), so you will beat her in one hit.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 27, 2014, 06:41:26 pm
I worked on the patch this evening. More precisely on the news_youbi zone (the date on the right).
Here is the result : http://image.noelshack.com/fichiers/2014/44/1414435189-news-youbi-wednesday.png
Problem : it doesn't look good with a shorter day : http://image.noelshack.com/fichiers/2014/44/1414435186-news-youbi-monday.png
I tried to remove the parenthesis. Here is the result : http://image.noelshack.com/fichiers/2014/44/1414435186-news-youbi-monday-no-parenthesis.png
What do you think about it ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on October 27, 2014, 06:43:43 pm
Is there no way to center it?

If not, then the removal of the parenthesis would be best imo.

Also, curious but how close are the newspaper articles from being fully translated and therefore 100% complete with the patch? People are kinda curious as to when this will be done :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 27, 2014, 10:38:04 pm
The game doesn't give any option to center the text, as it normally is on only 1 character.
But ...
Why didn't I think about adding spaces ?

I tried to add 3 spaces before Monday, and it works. Here is the result : http://image.noelshack.com/fichiers/2014/44/1414448097-news-youbi-monday-centered.png . I may add one or 2 more spaces.
But I still think it is better without the parenthesis, because there is too much space between them and the text.
Or, if we want to keep them, we can do a small trick : removing them from the background, and adding them to each day. So monday may be "   (Monday)" in the scrpit. Here is the result : http://image.noelshack.com/fichiers/2014/44/1414448673-news-youbi-monday-embeeded-parenthesis.png

Concerning when the patch will be finished : soon. Really soon, I think. I have all the translations since 3 months. I needed some time to reorganize the page on GIMP (also, I waited too long for answers, and I had some other things to do), then I needed to implement them in game. All the screenshots I took today are from the game. The only things left are some details about the date (what I talk about just above), and the text on the left (the big empty space, and the bit of japanese text you see on the left). I think it will be finished before the end of the week.

On another note, I made a small tool able to convert images from DDS to PNG, and from a lot of formats to DDS (and seeing how easy it was, I'm surprised there's so few tools on internet). Is anyone interested ?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on October 27, 2014, 10:55:40 pm
I'd say the last image is the best bet imo. Looks nicer.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on October 31, 2014, 07:56:58 pm
I finished with the newspapers.

So, here is (I hope) the final version of this english patch : http://www.mediafire.com/download/i9eedh0ebm8y9g1/th135_english_patch_v1_05.exe
Also available in zip format, as usual : http://www.mediafire.com/download/hdphst9v7u449cu/th135_english_patch_v1_05.zip


Firstly, many thanks to riatre for making his tools. Without him, this patch wouldn't even have begun. And while we're at the technical things, thanks to nmlgc, who sent me a mail explaining me how to change the font. I would never have found how to do this. And thanks to you, I had my 1st experience with reverse engineering.
Many thanks to Ciel, too, for making the 1st version of this patch. Without his work, I don't think I would have begun to work on this patch. Also, thanks for making everything related to design in this first patch.
Many thanks to the translators from en.touhouwiki.net. I don't really know you, but lots of translation in this patch (including all the story) are from you. This patch would probably have been way longer without you. Also, Thanks to totlmstr, Dude, and TwilightsCall for the missing translations. The translations are one of the more important parts of a translation patch, so without you, this patch would not be finished now.
And finally, thanks to Gamer251, Qwanti, Lukesky180, Gpop, and everyone I forgot here (and sorry to everyone I forgot) ; thanks to everyone who helped a bit, whatever the way you helped : helping on the technical side, participating in the decisions, reporting bugs, or just encouraging me. People usually don't realize how important this is. I think nobody would work 1 year on a project only to have his own version of the game readable. If I do this patch, this is mainly for you, the Touhou fans. Knowing people are interested in my project, having their point of view or their thanks, knowing I'm not doing all this for nothing, is probably what makes me the more happy on this project, it what's motivate me (and the patch's development these 3 last months was really slow because only one person (Gpop) gave me all this, so I wasn't really motivated).

On this ends this post and this project (except if there is some new bugs, or if tasofro decides to make another update). I hope you all will enjoy this patch !
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: monhan on November 02, 2014, 04:29:44 am
I finished with the newspapers.

So, here is (I hope) the final version of this english patch : http://www.mediafire.com/download/i9eedh0ebm8y9g1/th135_english_patch_v1_05.exe
Also available in zip format, as usual : http://www.mediafire.com/download/hdphst9v7u449cu/th135_english_patch_v1_05.zip


Firstly, many thanks to riatre for making his tools. Without him, this patch wouldn't even have begun. And while we're at the technical things, thanks to nmlgc, who sent me a mail explaining me how to change the font. I would never have found how to do this. And thanks to you, I had my 1st experience with reverse engineering.
Many thanks to Ciel, too, for making the 1st version of this patch. Without his work, I don't think I would have begun to work on this patch. Also, thanks for making everything related to design in this first patch.
Many thanks to the translators from en.touhouwiki.net. I don't really know you, but lots of translation in this patch (including all the story) are from you. This patch would probably have been way longer without you. Also, Thanks to totlmstr, Dude, and TwilightsCall for the missing translations. The translations are one of the more important parts of a translation patch, so without you, this patch would not be finished now.
And finally, thanks to Gamer251, Qwanti, Lukesky180, Gpop, and everyone I forgot here (and sorry to everyone I forgot) ; thanks to everyone who helped a bit, whatever the way you helped : helping on the technical side, participating in the decisions, reporting bugs, or just encouraging me. People usually don't realize how important this is. I think nobody would work 1 year on a project only to have his own version of the game readable. If I do this patch, this is mainly for you, the Touhou fans. Knowing people are interested in my project, having their point of view or their thanks, knowing I'm not doing all this for nothing, is probably what makes me the more happy on this project, it what's motivate me (and the patch's development these 3 last months was really slow because only one person (Gpop) gave me all this, so I wasn't really motivated).

On this ends this post and this project (except if there is some new bugs, or if tasofro decides to make another update). I hope you all will enjoy this patch !

Oh, you're done?
Thank you for your hard work. Sorry that I didn't do anything to help.

Can I see the translations note? I'd like to check them if possible.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 02, 2014, 08:29:30 am
Er...
Most translations are from en.touhouwiki.net (http://en.touhouwiki.net/wiki/Hopeless_Masquerade/Story). Maybe you'll be able to find some translation notes there.
Also, you can try to ask to totlmstr, Dude or TwilightsCall. They translated some other texts, and may give you some translation notes about what they translated.
And, there is a discussion about some translations there : https://www.shrinemaiden.org/forum/index.php/topic,14754.msg1083368.html#msg1083368
That's everything I have.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 02, 2014, 05:34:39 pm
Thank you so much for your hard work brliron. I'll be sure to spread the word as soon as I have the chance and time to do so.

If anyone does find any problems with it we'll let you know but this is truly appreciated man.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gamer251 on November 03, 2014, 05:06:47 am
I keep forgetting to check in here oncr in a while, so I'm surprised that the patch is already done.
Anyway, thanks for the hard work, brliron!
Of course, everyone else who helped in the patch~ I'm excluded because I didn't even help that much (//w\\)
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 03, 2014, 10:26:39 pm
I made a video on the full english patch release (https://www.youtube.com/watch?v=QAXkdKXgw54) since I definitely think it needs attention for your efforts man.

I'm circulating it around as well. I think it's best to let Gensokyo.org know about it as well once the malware stuff dies down.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Curry Week on November 04, 2014, 01:50:33 am
I tried to run the game and it didn't go through. What I mean by that is that when I ran the exe directly out of the folder, then out of steam, then out of the Touhou launcher that was made recently. Regardless of which nothing worked, as it would say that it did run but the application closed before a window or anything opened.
 I run a windows 8 computer and I downloaded the zip, any ideas?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 04, 2014, 08:35:07 am
Gpop : thank you. Please continue to spread the patch like this.
(BTW, why does everyone think the game needs to be patched to the version 1.34b before applying the translation patch ? The english patch is applied to the game using the updates engine, so it includes the version 1.34b)

Curry Week : I think you don't have the game.
The zip version isn't a pre-patched game, it contains only the patch files. You can apply it simply by copying the zip's content into the game's directory. But you steel needs the game
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 04, 2014, 11:32:40 am
Gpop : thank you. Please continue to spread the patch like this.
(BTW, why does everyone think the game needs to be patched to the version 1.34b before applying the translation patch ? The english patch is applied to the game using the updates engine, so it includes the version 1.34b)
Oh really? I didn't know that or I forgot about it haha. I'll fix that up then :V
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: monhan on November 04, 2014, 12:02:30 pm
If anyone does find any problems with it we'll let you know but this is truly appreciated man.

One problem is pretty much the translations. There are some mistakes that were left unfixed from Touhou Wiki and they're still there. And pretty much a quality check for all the new additions and old translations.

However, I am not sure where I should put the corrections in this case.
In the wiki? Then me and you will have to open each of those pages one by one to put them into the patch.
Or should I just change the texts in the patch? Then hopefully some kind souls will put that corrections into the wiki. But if the text is full of codes then I may pass  :V

Gpop : thank you. Please continue to spread the patch like this.
(BTW, why does everyone think the game needs to be patched to the version 1.34b before applying the translation patch ? The english patch is applied to the game using the updates engine, so it includes the version 1.34b)

Curry Week : I think you don't have the game.
The zip version isn't a pre-patched game, it contains only the patch files. You can apply it simply by copying the zip's content into the game's directory. But you steel needs the game
Yes, it does contain the update patch. I notice that since I run it over a freshly installed HM(since I lost my laptop).
However, the japanese exe is still in ver. 1.00 and I noticed a little problem, where the game freezes whenever I try to change the config. Whether that has anything to do with it is still unknown, but try running the english patch after updating the game and see if it persists.
Currently, Tasofro's website is down(probably busy preparing to announce their next game for the Fall Reitaisai :derp:), so can't get myself the patch, so can anyone test it?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 04, 2014, 07:42:42 pm
Concerning the translations, I can't understand japanese, and I'm not good enough with english to recognize errors. So I have no idea whether they are accurate or not.
At least for the story mode, you can put the corrections on the wiki. I hate repetitive tasks, so when I had to translate the story, instead of copying all the translations from the wiki to the patch, I made a program able to extract the translations from the wiki and put them into the game's files. So, if you put your corrections on the wiki, I'll be able to easily put them into the patch.
Same thing for the dialogues at the end of a fight.
The rest have to be updated manually.

And concerning the freeze : I tried with a game in version 1.02 (it's the oldest I have on my computer), and I didn't have any problem.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: monhan on November 05, 2014, 09:33:47 am
Concerning the translations, I can't understand japanese, and I'm not good enough with english to recognize errors. So I have no idea whether they are accurate or not.
At least for the story mode, you can put the corrections on the wiki. I hate repetitive tasks, so when I had to translate the story, instead of copying all the translations from the wiki to the patch, I made a program able to extract the translations from the wiki and put them into the game's files. So, if you put your corrections on the wiki, I'll be able to easily put them into the patch.
Same thing for the dialogues at the end of a fight.
The rest have to be updated manually.

And concerning the freeze : I tried with a game in version 1.02 (it's the oldest I have on my computer), and I didn't have any problem.
Then I'll change the ones on the wiki, even though you need to add reasons before changing the texts there, which will take time...
Also, I don't think I'll start until the end of next month, just FYI.

And yeah, forgot one more detail. It freezes when you try to change the config for a gamepad, keyboard is fine.
I tried updating it properly with the update patch and it works again like normal.
Either you want to check on it or not is your choice, but please add the normal update patch exe into the english patch rar pack just in case.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Zelinko on November 07, 2014, 08:55:12 am
Nice work on the update but I noticed that in the 'Configure Equipment' prompt when hitting the 'Reset Configuration' Button the prompt is not translated.  Is this a bug or something that was missed?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 07, 2014, 11:01:44 pm
It is something that was missed. Thanks for reporting it, even if it's a bit too late.
I'll try to fix it if I do a new version.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Ciel on November 09, 2014, 03:02:10 pm
So I peeked into Gensokyo.org and I found this and...

Holy crap it's done T___T; <3333 It took a long mile but it's done

Many thanks to Ciel, too, for making the 1st version of this patch. Without his work, I don't think I would have begun to work on this patch. Also, thanks for making everything related to design in this first patch. Also, thanks for making everything related to design in this first patch.
... *her X'D (but it's okay)

But it's fine, you did most of the coding part, actually! The text is basically the real thing out there, I only did most of the design work, which is... I guess it's not much. I'm sorry from just absconding from the project like that all of the sudden too T__T; BUT YES, GOOD JOB! Have a pat in the back! o/

I made a video on the full english patch release (https://www.youtube.com/watch?v=QAXkdKXgw54) since I definitely think it needs attention for your efforts man.

I'm circulating it around as well. I think it's best to let Gensokyo.org know about it as well once the malware stuff dies down.
GPOP I JUST WANT TO SAY THAT TRAILER IS AMAZING

EVERYTHING IS AMAZINGGGG
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: N-Forza on November 10, 2014, 01:55:14 am
I remember going through a little more than half of the stories on the Wiki, editing for accuracy and flow, but I know I didn't get to go over any of the ending text whatsoever.

Is there anything else besides the story and endings that need another look?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 10, 2014, 10:46:47 pm
Maybe the skills, and the music room comments. I don't know if they were checked (note : the skills translations in the game are different from the ones in the wiki).
And for the newspaper at the end of a fight in VS mode, I'm not sure someone else than me checked them, so it may be useful to check them again.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Gpop on November 15, 2014, 12:50:38 am
Btw, with the patch out, should we make a new thread so it would be easier for people to find it on this board alone?
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Starxsword on November 15, 2014, 06:55:49 am
Yeah, it is kind of weird for the patch to not be on the first page. It would be best if another thread is made so that there are patches on the first page.
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: brliron on November 15, 2014, 09:56:45 pm
Ok. I'll do it (soon).
Title: Re: Testing out solutions to Touhou 13.5 patch?
Post by: Mariotag on March 21, 2015, 07:25:20 am
...I guess, something happened?

IDK what the proper way to comment on this is...
...
I just found the new thread, I guess, this comment should be deleted?