-Can i peek at the submitted ideas? :3
Every single submitted idea so far is yours truly, I'll post them in a while.
Remember, these are not in stone and may not even go in and may not even be balanced necessarily, and they are ever so slightly different from Aph's version since while sending them to Aph, I modified a few skills slightly. The important idea is skill ideas, not balancing right now.
Meiling(Tank Initator)
Murasa(Jungler ganker/roamer)
Meiling will stay in her position as an initiator, but she works a little different now, with a chi system, and she isn't supposed to be fiercely attacked like in old dots, but rather quick reflexes will get her in the thick of things. Murasa has had the 2nd best mobility in the game for a while, due to her ult. That hasn't changed much, but with a skill that reduces damage and stuns, she now has potential as a straight up jungler and roamer. Also hook, because no one is taking that away from me. Numbers may have to be tweaked to make her a potential jungler of course..
Meiling-Str
Strength 23+2.8
Agility 19+2.0
Intelligence 14+1.6
Damage: 57-60
Armor: 4.3
Movement: 315
Attack Range: melee
Attack Animation: .25/.25
Cast Animation: 0/.8
Meiling can always charge at least 1 level of chi
Chi Sign "Star Bullets"
Meiling passively gathers chi to use in one large blast,
each charge of chi deals 65 damage and takes 5 seconds to charge.
Cooldown: 5
Mana cost: 50/60/70/80
Cast range: 500
Missile travel distance: 500/700/900/1100/1300
Missile speed: 450/400/350/300/250
Missile AoE: 100/150/200/250/300
Level 1: Max charge of 2
Level 2: Max charge of 3
Level 3: Max charge of 4
Level 4: Max charge of 5
Colorful Sign "Colorful Windchime"
Meiling can use use a charge of chi to create a whirlpool
around herself, causing enemies to gravitate to her. Should
they be caught within striking distance, they are stunned for 1 second and take damage.
Channeling.
lasts 3 seconds
Area of Effect: 500
Centered on Meiling
Gravity:

(I have no idea how gravity works, shouldn't be too strong a gravity effect)
Uses 1 charge of chi
Mana cost: 120
Cooldown: 10 seconds
Level 1: 100 damage
Level 2: 150 damage
Level 3: 200 damage
Level 4: 250 damage
Attack Sign "Roc Fist"
Meiling sets up a counterattack stance using chi.
Should Meiling recieve an instance of damage while in this state,
she will negate the damage, and run up to the enemy and strike them
for damage and stun.
Should Meiling not be attacked during the duration, she is refunded her chi.
Duration: 4 seconds
Mana cost: 50
Cooldown: 19/16/13/10
Unit is knocked up(stun+.52 airtime)
Uses 1 charge of chi if successful
Level 1: 100 damage and 1.52 second stun
Level 2: 150 damage and 2.02 second stun
Level 3: 200 damage and 2.52 second stun
Level 4: 250 damage and 3.02 second stun
*Meiling is invincible while running to the person who struck her. She will also be moving at like 900 units a second
(I copy pasted this skill and added a few touches. It's too damn good to just leave out!)
Three Blasts "Colourful Ultimate Mountain Breaker"
Performs a three-strike rainbow attack in an area. First strike slows enemy by 50% for 4 seconds,
second strike stuns for 1 second and the third strike immobilizes the enemy for 1.5 seconds.
Each strike does different damage, and uses 1 chi charge for each attack. If Meiling does
not have enough charges for the entire skill, the cooldown will be reduced by 2/3 after the
first strike and 1/3 after the second strike.
Area of Effect: 525
Mana cost: 100/175/250MP
Cooldown: 150/120/90s
Level 1: Deals 60 magic damage on the first strike, 100 on the second and 150 on the final.
Level 2: Deals 80 magic damage on the first strike, 140 on the second and 200 on the final.
Level 3: Deals 100 magic damage on the first strike, 180 on the second and 250 on the final.
Murasa
Strength 27+2.4
Agility 17+1.8
Intelligence 19+1.8
Damage: 59-65
Armor: 3.3
Movement: 305
Attack Range: melee
Attack Animation: .25/.35
Cast Animation: 0.4/.3
Capsize "Dragging Anchor"(Yeah.. Pudge hook.)
Murasa throws her anchor in a straight line, grabbing onto the first unit it makes
contact with and dragging her to Murasa.
Mana cost: 120
Cooldown: 13
Pure Damage
Level 1: 90 damage 650 range
Level 2: 180 damage 800 range
Level 3: 270 damage 950 range
Level 4: 360 damage 1100 range
"Deep Sinker"
Murasa slams down her anchor, than swings it back up, damaging and stunning for
.75 seconds.
Self buff
AoE: 200(centered on attacked unit)
Mana cost: 60
Cooldown 15/14/13/12
Duration: Until next autoattack
Level 1: 75 damage
Level 2: 100 damage
Level 3: 125 damage
Level 4: 150 damage
*It strikes twice, and after a second delay of slamming down the anchor, she stuns again as she pulls it up
Flood "Venus of the Bilge"
Murasa splashes water everywhere, waterlogging enemies. Enemy girls get reduced attack damage,
and creeps get reduced armor in addition and lasts twice as long.
AoE: 300(centered on Murasa)
Mana cost: 75
Cooldown: 15 seconds
Duration: 6/6/7/7 seconds(12/12/14/14 on creeps)
Level 1: -15 attack, -2 armor
Level 2: -20 attack, -3 armor
Level 3: -25 attack, -3 armor
Level 4: -30 attack, -4 armor
Harbor Sign "Phantom Ship Harbor"
Murasa summons the boat she crashed on, allowing her to captain it. Ship has max movement when ridden
and can traverse all terrain, but Murasa can not leave the ship without crashing it. Should the boat
sink not by Murasa crashing, Murasa will be greatly slowed. Should the boat sink in the water, Murasa
will be stuck. Crashing does 400 damage, and Murasa will not be slowed should she choose to crash.
Channeling: 1second
Mana cost: 125
Cooldown: 60/45/30
Duration: 15/20/25
Level 1: Summons a ship with 500hp, 3 armor, and cannot move nor crash unless there is a captain.(0ms)
Level 2: Summons a ship with 600hp, 4 armor, and can move on it's own, but cannot crash on its own.(200ms)
Level 3: Summons a ship with 700hp, 5 armor, and can become ethereal for 6 seconds.
Harbor Sign "Ghost of Shipwreck"
Makes Murasa's ship etheareal for 6 seconds. 30 second cooldown.
Lily White
Lily white has been somewhat re-worked as of this post, one of her skills is gone, her ulti is now a regular skill, and her old ulti is now her current ulti. I think her 2nd skill was replaced
Strength 18+1.7
Agility 20+2.0
Intelligence 23+2.6
Damage: 42-57
Armor: 2.3
Movement: 305
Attack Range: 450
Attack Animation: .6/.2
Cast Animation: .2/.2.5
*Name pending*
Throws spring around, causing enemies to be temporarily blinded for 3 seconds
Sight range becomes 500 and have 60% chance to miss all physical attacks.
Mana cost: 80/105/130/155
450 range centered on Lily
Level 1: Cooldown 28 seconds.
Level 2: Cooldown 22 seconds.
Level 3: Cooldown 16 seconds.
Level 4: Cooldown 10 seconds.
*Name pending*
Lays down spring petals on the floor at an area, causing enemies to go slower
the more they walk on the petals. Slow is removed once they go off the petals.
Lasts 7 seconds, maximum 90% movement speed reduction.
600 casting range, 400 AoE
Mana cost: 150
Level 1: 10% slow per 100 units
Level 2: 15% slow per 100 units
Level 3: 20% slow per 100 units
Level 4: 25% slow per 100 units
*Name pending*
Covers an ally with spring, slowing them by 10%, but granting them a shield
that absorbs damage. The spring does damage to those next to the shield as well.
Should the shield be broken, the slow and damage is removed.
650 casting range, single target.
Cooldown: 20 seconds
Level 1: 100hp shield, 20 damage per second. 100 mana
Level 2: 150hp shield, 30 damage per second. 115 mana
Level 3: 200hp shield, 40 damage per second. 130 mana
Level 4: 250hp shield, 50 damage per second. 145 mana
*Name pending*
A tornado of spring is summoned with Lily in the center, enemies take damage
for the longer they are in the tornado, and cannot leave the tornado immediately.
The tornado persists for 2 seconds if Lily is interrupted.
Channeling
600 range centered on Lily
Lasts 10 seconds
Mana: 150/250/350
Level 1: 5 damage every .1 seconds, enemies cannot leave the tornado for 1.5 seconds after cast.
Level 2: 8.5 damage every .1 seconds, enemies cannot leave the tornado for 2 seconds after cast.
Level 3: 12 damage every .1 seconds, enemies cannot leave the tornado for 2.5 seconds after cast.
Lunasa-Offensive Support(Slows, disables, no stuns)
Merlin-Defensive Support(Buffs, one farm)
Lyrica-Shotgun/burst(Yes, her mana pool and skill costs are supposed to be like what they are)
Technically speaking, each prismriver only has 2 spellcards, as a result the spells they have is based more on their personality and abilities rather their spellcards. Lyrica is one I almost entirely made up due to her being a middle ground between the sisters. But you know, at least her keyboard doesn't heal anyone now. I also wonder how many people will hate the girls' third skill.
Lunasa-int
Strength 16+1.5
Agility 24+1.9
Intelligence 21+2.6
Damage: 40-48
Armor: 2.3
Movement: 305
Attack Range: 600
Attack Animation: .27/.6
Cast Animation: .1/.8
*Name pending*
Lunasa plays a sharp chord on her violin, causing damage all
enemy units within a 500 range. All enemies that are hit
with this get a debuff that reduces damage for 3 seconds.
Deal more damage and reduce more damage the closer the enemy
is to you.
Centered on Lunasa
Cooldown 12 seconds
Manacost: 125
Level 1: 40 damage at max range, 75 damage at 100 range.
Damage reduced by 5% max range, damage reduced by 10% at 100 range.
Level 2: 80 damage at max range, 150 damage at 100 range.
Damage reduced by 7.5% max range, damage reduced by 15% at 100 range.
Level 3: 120 damage at max range, 225 damage at 100 range.
Damage reduced by 10% max range, damage reduced by 20% at 100 range.
Level 4: 160 damage at max range, 300 damage at 100 range.
Damage reduced by 12.5% max range, damage reduced by 25% at 100 range.
*Name pending*
Lunasa plays a depressing melody, targetted at an enemy girl.
The more lunasa plays, the more the enemy girl feels depressed.
Deals damage per second and slows the enemy girl. If the enemy
girl goes too far away, Lunasa stops playing, but does not stop otherwise.
Channeling
Targeted enemy
Cast Range: 600
Cast break: 1500(Keeps going in fog of war)
Cooldown: 50 seconds
Mana cost: 100/125/150/200
Level 1: Slows by 25% and deals 10 damage per second
Level 2: Slows by 25% and deals 15 damage per second
Level 3: Slows by 25% and deals 20 damage per second
Level 4: Slows by 25% and deals 30 damage per second
*Name pending*
Lunasa is a poltergeist, and can become incorporeal when she pleases
or make an enemy incorporeal for a short duration.
Turn on autocast to make yourself ethereal.
Targeted enemy
Initial Mana cost on enemy: 100
Initial mana cost if cast on self: 20% max mana
Mana per second(if cast on self)cost: 3% max mana
Cooldown: 12 seconds
Cast range: 550
Level 1: Enemy is Ethereal for 1.5 seconds
Level 2: Enemy is Ethereal for 2.0 seconds
Level 3: Enemy is Ethereal for 2.5 seconds
Level 4: Enemy is Ethereal for 3.0 seconds
(Enemy is 40% slowed, as is Lunasa)
*Name Pending*
Lunasa is a depressing Poltergeist to be around, and her enemies
are depressed as a result. Being too near Lunasa makes the enemies
less enthusiastic about fighting.
Passive
AoE: 800
Level 1: Slows enemy movement/attack speed by 4%, reduces armor by 2, reduces magic resist by 5%, -2hp/mp regen
Level 2: Slows enemy movement/attack speed by 8%, reduces armor by 4, reduces magic resist by 10%, -3hp/mp regen
Level 3: Slows enemy movement/attack speed by 12%, reduces armor by 6, reduces magic resist by 15%, -4hp/mp regen
Merlin-Strength
Strength 21+2.6
Agility 16+1.5
Intelligence 24+1.9
Damage: 49-53
Armor: .34
Movement: 295
Attack Range: 400
Attack Animation: .4/.64
Cast Animation: .25/.6
*Name Pending*
Merlin plays a tune to excite an ally, however that person must attack
or else she will get too excited and overwhelm herself, losing control
and attacking anything in the area until the end of the duration.
Targeted ally
Mana cost: 120
Cast range: 300
Cooldown: 30/25/20/15
Duration: 11 seconds
Level 1: +20 attack, +5% movement speed, must hit something every 5 seconds.
Level 2: +30 attack, +10% movement speed, must hit something every 4 seconds.
Level 3: +40 attack, +15% movement speed, must hit something every 3 seconds.
Level 4: +50 attack, +20% movement speed, must hit something every 2 seconds.
(I know this one is probably very very hard to do, so if necessary, make them lose control
after 5/6/7/8 seconds and make the duration 8/9/10/11 seconds instead of going crazy after not attacking)
*Name Pending*
Merlin makes all her allies excited and ready to fight, increasing many abilities slightly.
Passive
AoE: 1000
Level 1: +.5hp regen, +.5mp regen, +1 armor, +3 attack, +2% movement speed
Level 2: +1hp regen, +1mp regen, +2 armor, +6 attack, +3% movement speed
Level 3: +1.5hp regen, +1.5mp regen, +3 armor, +9 attack, +4% movement speed
Level 4: +2hp regen, +2mp regen, +3 armor, +12 attack, +5% movement speed
*Name pending*
Merlin is a poltergeist, and can become incorporeal when she pleases, but can
also enchant allies to become ethereal as well.
Targeted ally
Turn on autocast to make yourself ethereal
Initial Mana cost on enemy: 100
Initial mana cost if cast on self: 20% max mana
Mana per second(if cast on self)cost: 3% max mana
Cooldown: 12 seconds
Cast range: 550
Level 1: Ally is Ethereal for 1 seconds
Level 2: Ally is Ethereal for 2 seconds
Level 3: Ally is Ethereal for 3 seconds
Level 4: Ally is Ethereal for 4 seconds
(no movement speed loss on herself, or ally)
*Name pending*
Merlin channels for 5 seconds, and then lets out an unbelievably loud trumpet noise,
enchanting every visible enemy hero and creep, making them attack any unit closest to themselves.
If there is no enemies within sight range, the enemy will stand still.
40 Gold is given to Merlin should an enemy creep die under this effect, and 125 gold should an enemy girl die.
Global
Lasts twice as long on creeps.
Enemies will not attack towers.
Channeling
A global sound effect is made while channeling(Possibly wind blowing followed by blaaart)
Cooldown: 160/140/120
Level 1: Lasts 3 seconds
Level 2: Lasts 4 seconds
Level 3: Lasts 5 seconds
(Remember.. Every VISIBLE unit)
Lyrica-Agi
Strength 24+1.9
Agility 21+2.6
Intelligence 16+1.5
Damage: 44-51
Armor: 4
Movement: 300
Attack Range: 500
Attack Animation: .15/.9
Cast Animation: .51/.55
*Name pending*
Lyrica plays a flurry of notes on hey keyboard, which ends in a crescendo,
dealing bits of damage with one large burst.
Not channeling
Target Ground
Cast range: 700
Mana cost: 140
Cooldown: 14
AoE: 200
Level 1: Deals 2 damage per .2 seconds for 2 seconds, then deals 100 damage.
Level 2: Deals 4 damage per .2 seconds for 2 seconds, then deals 150 damage.
Level 3: Deals 6 damage per .2 seconds for 2 seconds, then deals 200 damage.
Level 4: Deals 8 damage per .2 seconds for 2 seconds, then deals 250 damage.
*Name Pending*
Lyrica slams down on her keyboard, which is directed at someone. Deals damage to that target
and everyone in between Lyrica and the target. Lyrica can also target the ground,
dealing base damage to the first target and dealing 20% less damage for each unit hit.
Targeted and target ground.
Cast range: 600
Distance travelled: 600
Mana cost: 100/120/140/160
Cooldown: 20/15/10/5
AoE: 100
Missile speed: 1400units per second
Level 1: Deals 100 damage
Level 2: Deals 170 damage
Level 3: Deals 240 damage
Level 4: Deals 310 damage
*Name pending*
Lyrica is a poltergeist, and can make herself and an enemy incorporeal
for a few seconds.
Targeted enemy
Cast range: 800
Mana cost: 100
Cooldown: 10 seconds
Level 1: 2 seconds
Level 2: 2.5 seconds
Level 3: 3 seconds
Level 4: 3.5 seconds
(Both Lyrica and the enemy unit are turned ethereal with 40% slow when cast)
*Name pending*
Lyrica plays a beautiful melody with an awful finish, causing an enemy girls spirit
to be split usunder.
For each buff and debuff on an enemy hero, this skill deals more damage and
removes all buffs and debuffs from the enemy girl.
Targeted
Cast range: 400/500/600
Mana cost: 150/175/200
Cooldown: 70/60/50
Level 1: Deals minimum 200 damage, deals 50 damage for each buff/debuff, max 10
Level 2: Deals minimum 300 damage, deals 75 damage for each buff/debuff, max 10
Level 3: Deals minimum 400 damage, deals 100 damage for each buff/debuff, max 10