Author Topic: Kisume Quest VI - A Z-Machine Adventure  (Read 46352 times)

Hello Purvis

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #540 on: September 17, 2012, 05:13:01 PM »
>Press.
>"Yeah, just looks like I got shanked with a pair of sharpened chopsticks. Nothing big really, gimme a while and it'll probably be good as new."
>Press.

>Can we crane our neck back far enough to see the other side of our injured shoulder?

>"Ah," says Yumemi. "That would be the work of an electric rifle. They are supposed to be nonlethal and just used for subduing people. Not that I imagine you could feel the difference. You'll be fine with a bit of rest, I imagine."
>You can get a sort of glimpse, but not really. You don't see any red, at least.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #541 on: September 17, 2012, 06:11:49 PM »
> Press.
> "Smashing. I think that's it, then."
> Press.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #542 on: September 17, 2012, 06:16:17 PM »
> Press.
> "Smashing. I think that's it, then."
> Press.

>"Quite better than the alternative yes," says Yumemi. You think you can hear a distant voice in the background of her communication, and she says, "Got to go, should be free in, oh, five minutes or so."

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #543 on: September 17, 2012, 07:03:39 PM »
> Press.
> "Happy hunting."
> Turn the device off and look at Ruukoto.
> "So what do you want to do for the next few minutes? Will the windows still be watched given the chaos downstairs, you think?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #544 on: September 17, 2012, 07:10:55 PM »
> Press.
> "Happy hunting."
> Turn the device off and look at Ruukoto.
> "So what do you want to do for the next few minutes? Will the windows still be watched given the chaos downstairs, you think?"

>"Probably not as much," says Ruukoto, "But it would be a good idea to keep a low profile, still, if you ask me."

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #545 on: September 17, 2012, 07:13:09 PM »
> "So what should we do in the meantime?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #546 on: September 17, 2012, 07:36:46 PM »
> "So what should we do in the meantime?"

>She shrugs. "I thought you were going to go outside, the way you were asking. Either way, I don't think this is a good place to hide in the long term."

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #547 on: September 17, 2012, 07:37:51 PM »
> "I'm not going outside until you think it's a viable option."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #548 on: September 17, 2012, 08:51:11 PM »
> "I'm not going outside until you think it's a viable option."

>"Well, I don't think it's going to get much more viable," says Ruukoto, "unless the Professor is able to make even more of a distraction. The sun will be rising in a little bit."

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #549 on: September 17, 2012, 09:03:01 PM »
> "Then we find somewhere else inside to hide."
> Could we hide in Ruukoto's outfit like we could in Yamame's?
« Last Edit: September 17, 2012, 09:14:42 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #550 on: September 17, 2012, 11:31:22 PM »
> "Then we find somewhere else inside to hide."
> Could we hide in Ruukoto's outfit like we could in Yamame's?

>"Okay," says Ruukoto.
>You doubt it.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #551 on: September 18, 2012, 12:36:35 AM »
> "Shall we take a look around, then?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #552 on: September 18, 2012, 12:38:08 AM »
> "Shall we take a look around, then?"

>She nods again.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #553 on: September 18, 2012, 01:15:04 AM »
> Go over to the door and listen at it.
> If we hear nothing, open the door and take a look out into the hallway.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #554 on: September 18, 2012, 01:59:29 AM »
> Go over to the door and listen at it.
> If we hear nothing, open the door and take a look out into the hallway.

>You head to one of the three doors in the room, picking the one that leads to the hallway, and listen out of it. You can distantly hear some kind of hubbub.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #555 on: September 18, 2012, 02:12:39 AM »
> Lower our voice.
>" Sounds like something's going on...somewhere."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #556 on: September 18, 2012, 02:14:57 AM »
> Lower our voice.
>" Sounds like something's going on...somewhere."

>Ruukoto nods. "They're probably finding what we left behind at the elevator."

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #557 on: September 18, 2012, 02:18:37 AM »
> "Wanna run in the other direction, then?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #558 on: September 18, 2012, 02:25:12 AM »
> "Wanna run in the other direction, then?"

>"Maybe we shouldn't go into the hall right now?" says Ruukoto.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #559 on: September 18, 2012, 02:28:30 AM »
> "I guess we can try another door."
> Float over to the door further away from where we were coming and listen in on that one.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #560 on: September 18, 2012, 02:34:28 AM »
> "I guess we can try another door."
> Float over to the door further away from where we were coming and listen in on that one.

>You float over to the eastern door, and listen at it. You don't hear anything of note.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #561 on: September 18, 2012, 02:37:09 AM »
> Open the door and take a look inside.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #562 on: September 18, 2012, 03:37:20 AM »
> Open the door and take a look inside.

>You open the door, and look inside to see the motif of white walls and golden trims and scrollwork has been continued. The room is smaller a bit smaller than the other one, and you can see a define curve to the outer wall.  There are more wide chairs and tables here, some one set at every window, and others at various points in the room. Some are set close to large objects that seem to be musical instruments; you see a harp larger that Ruukoto is tall and a large desk-like thing with a number of black and white keys along its side. Another large chandelier hangs from the ceiling, lighting the room. You can spot another door on the far wall, and another that would open toward the hall. Carpets cover the floor here as well, bearing an abstract design that matches that on the walls and ceiling. Obvious exits are South, East, and West.

>_


Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #563 on: September 18, 2012, 03:38:32 AM »
> "A music room...see anything you like?"
> Float on over toward the far, non-hall door.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #564 on: September 18, 2012, 03:50:17 AM »
> "A music room...see anything you like?"
> Float on over toward the far, non-hall door.

>"Well, um, I do kind of like the harpsichord," says Ruukoto, glancing toward the large keyed instrument. "The Professor promised she was going to give me some music programs, but she hasn't done it yet..."
>You make your way toward the eastern door. It is practically identical to the one you just used; the only different is the small portrait painted into the an opening in the scrollwork along its frame, of some person with a fantastically-bushy beard.

>_


O4rfish

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #565 on: September 18, 2012, 07:35:05 AM »
>Check painting to make sure it isn't a window.
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #566 on: September 18, 2012, 07:57:10 AM »
>Check painting to make sure it isn't a window.

>You're pretty sure it's not a window, while you could imagine a window being placed for decorative purposes. You also know what a flat image looks like and you're certain this is one.

>_

Hanzo K.

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #567 on: September 18, 2012, 08:50:19 AM »
>Stifle an impressed chuckle. "Lookit the beard on this mug."
>Haven't seen a beard that grand in ages, have we?
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Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #568 on: September 18, 2012, 05:55:52 PM »
>Stifle an impressed chuckle. "Lookit the beard on this mug."
>Haven't seen a beard that grand in ages, have we?

>"Yeah, isn't it huge?" says Ruukoto. "I think that's the first chancellor from Yaruna, about...um, centuries ago? I don't know, the Professor never made me with any history, so I've just had to pick up things.  But I guess it would be, the Emperor's own roots are from there and he still holds some of there old customs."
>You really haven't. Even the men you saw in the village couldn't compare to it.

>_

Kilgamayan

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Re: Kisume Quest VI - A Z-Machine Adventure
« Reply #569 on: September 18, 2012, 06:04:07 PM »
> Listen at the door.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"