Author Topic: Team Fortress 64  (Read 223227 times)

Freyband

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Re: Team Fortress 64
« Reply #450 on: March 16, 2012, 09:49:20 PM »
(god I hate it when my team has no pyros to airblast ubers).
Amen to that. Suprisingly few pyros seem to know that you even can airblast ubers away even with other flamthrowers.
Also in the beta the enforcer has been modified to have normal decloak, 20% slower fire rate, and the inability to see enemy hp if not disguised. Not sure how well that'll work for some of you enforcer haters, but hopefully it's better then the worthless decloak time nerf.
« Last Edit: March 16, 2012, 09:54:47 PM by Zeroxes »
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Re: Team Fortress 64
« Reply #451 on: March 16, 2012, 10:20:55 PM »
As for the Beta Enforcer, that's an improvement. Hope it gets fixed soon, but until then, time to resume overpowered Spying :V
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Re: Team Fortress 64
« Reply #452 on: March 17, 2012, 03:48:18 AM »
Amen to that. Suprisingly few pyros seem to know that you even can airblast ubers away even with other flamthrowers.
Also in the beta the enforcer has been modified to have normal decloak, 20% slower fire rate, and the inability to see enemy hp if not disguised. Not sure how well that'll work for some of you enforcer haters, but hopefully it's better then the worthless decloak time nerf.
As an Enforcer user, I agree with these nerfs. The decloak was stupid especially since DR players are the ones that normally use it. In fact, it made no difference to normal cloaks as well.

But I'm just a little curious. Is the enforcer a little more inaccurate than other guns. Because it certainly does feel like it a little

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Re: Team Fortress 64
« Reply #453 on: March 17, 2012, 04:17:04 AM »
Phlog and Enforcer both had it coming. Not that it will stop people from using the Phlog, but the Beta changes to the Enforcer might actually even things out a bit.

And I'm usually the one doing the uber juggling, as anyone who has played with me can attest to. :V
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Re: Team Fortress 64
« Reply #454 on: March 17, 2012, 09:52:42 AM »
Is there any way to make japanese text show properly in TF2?


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Re: Team Fortress 64
« Reply #455 on: March 17, 2012, 06:57:02 PM »
Is there any way to make japanese text show properly in TF2?
What's wrong with it?  Japanese text shows up just fine on my machine.
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

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Re: Team Fortress 64
« Reply #456 on: March 17, 2012, 08:44:05 PM »
Is there any way to make japanese text show properly in TF2?
You need the fonts for it or you need to be in Japanese locale for it. Otherwise your comp can't read text that it doesn't have.

Re: Team Fortress 64
« Reply #457 on: March 17, 2012, 10:19:49 PM »
Oh man, did I ever luck out. I managed to obtain an SF Scattergun without having to pay these insanely high markups! :getdown: At last, every class has an SF weapon!

You know what that means. My (neglected) Strange Scattergun is up for trade.

Also, Forza. I haven't forgotten about the trade for the Reserve Shooter. Hit me up anytime.
« Last Edit: March 17, 2012, 10:25:34 PM by Dr.Strafe »

Gpop

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Re: Team Fortress 64
« Reply #458 on: March 17, 2012, 10:46:21 PM »
Oh man, did I ever luck out. I managed to obtain an SF Scattergun without having to pay these insanely high markups! :getdown: At last, every class has an SF weapon!

You know what that means. My (neglected) Strange Scattergun is up for trade.

Also, Forza. I haven't forgotten about the trade for the Reserve Shooter. Hit me up anytime.
What do want for it? I've been playing Scout a lot recently, been having a lot of fun with him.

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Re: Team Fortress 64
« Reply #459 on: March 17, 2012, 10:57:30 PM »
Traded my machina for a sf rifle. Somehow I think this is for the best.

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Re: Team Fortress 64
« Reply #460 on: March 18, 2012, 12:51:39 AM »
Still have a Strange Knife and a Buccaneer's Bicorne to trade.

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Re: Team Fortress 64
« Reply #461 on: March 18, 2012, 01:02:18 AM »
I'll go for the S. Knife. Will 1 rec ref do?
« Last Edit: March 18, 2012, 02:47:27 AM by はたたた Potato Fryers »
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theshirn

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Re: Team Fortress 64
« Reply #462 on: March 18, 2012, 01:02:40 AM »
Still have a Strange Knife and a Buccaneer's Bicorne to trade.
What for the knife?

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Re: Team Fortress 64
« Reply #463 on: March 18, 2012, 02:01:33 AM »
Is anyone willing to sell name tags for 1 refined? I am looking for a few to start costumizing my items.
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N-Forza

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Re: Team Fortress 64
« Reply #464 on: March 18, 2012, 02:37:36 AM »
1 reclaimed for the knife seems a little low. I'd like 2 if possible, or at least a couple of duel games.

You should be able to find name tags for that much on tf2tp and the like.

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Re: Team Fortress 64
« Reply #465 on: March 18, 2012, 02:46:52 AM »
...whoops, I meant 1 ref, not 1 rec. :V

Will that do?
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Re: Team Fortress 64
« Reply #466 on: March 18, 2012, 03:02:05 AM »
Oh yeah, that was pretty much what I was looking for, haha.

Re: Team Fortress 64
« Reply #467 on: March 18, 2012, 03:04:36 AM »
You need the fonts for it or you need to be in Japanese locale for it. Otherwise your comp can't read text that it doesn't have.

how do I get these aformentioned fonts?


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Re: Team Fortress 64
« Reply #468 on: March 18, 2012, 07:41:02 AM »
So far I haven't experience as much lag with it now compared to it being first coming out.
I haven't noticed anything, though my computer is to blame for that. Bad specs all around and the phlog demolishes this thing. I have one of my own, but I seldom use it because I don't know what's going on when I use it, for the most part.

how do I get these aformentioned fonts?
You can just change the locale on your computer so it recognizes Japanese. (assuming Win7: Control Panel, Clock Language and Region, Region and Language, Administrative tab, Change System Locale) You'll have to reboot. The fonts are already built in with most OS's, you just have to tell it that you're using them, because by default, Japanese will read other characters since that's what their equivalences are in English or some other language. Hence, why EoSD for vsync is weird because 東方紅魔郷 = ?????g????
« Last Edit: March 18, 2012, 07:43:11 AM by Agent of the BSoD »
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Re: Team Fortress 64
« Reply #469 on: March 18, 2012, 08:43:15 AM »
What do want for it? I've been playing Scout a lot recently, been having a lot of fun with him.
I'm feeling good after my find earlier, so I'll sell the Scattergun for 2 Refined, and the Reserve Shooter for 1 Reclaimed. 50% off of the going trade price! :getdown:

Is anyone willing to sell name tags for 1 refined? I am looking for a few to start costumizing my items.
I use Name Tags quite a bit, myself. I did get two of them as random drops last week, so I'll sell you those if you'd like.

Still have a Strange Knife and a Buccaneer's Bicorne to trade.
I'll be interested in the hat once I snag some metal from some of these other trades. :V
« Last Edit: March 18, 2012, 08:48:35 AM by Dr.Strafe »

Re: Team Fortress 64
« Reply #470 on: March 18, 2012, 09:04:10 AM »
You can just change the locale on your computer so it recognizes Japanese. (assuming Win7: Control Panel, Clock Language and Region, Region and Language, Administrative tab, Change System Locale) You'll have to reboot. The fonts are already built in with most OS's, you just have to tell it that you're using them, because by default, Japanese will read other characters since that's what their equivalences are in English or some other language. Hence, why EoSD for vsync is weird because 東方紅魔郷 = ?????g????

Oh finally yes.

Now my name's Yukarin in japanese, and I intend it to stay that way. Thank you.


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Re: Team Fortress 64
« Reply #471 on: March 18, 2012, 03:34:53 PM »
I use Name Tags quite a bit, myself. I did get two of them as random drops last week, so I'll sell you those if you'd like.
I would like a Name Tag!  I'll need it for whenever I pick up a Black Rose.

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Re: Team Fortress 64
« Reply #472 on: March 18, 2012, 04:44:24 PM »
I'm feeling good after my find earlier, so I'll sell the Scattergun for 2 Refined, and the Reserve Shooter for 1 Reclaimed. 50% off of the going trade price! :getdown:
Alright lemme make 2 refined and I'll get it for you :P

I'll never get my hat at this rate D:

Re: Team Fortress 64
« Reply #473 on: March 19, 2012, 07:22:07 AM »
I would like a Name Tag!  I'll need it for whenever I pick up a Black Rose.
Sure thing. Hit me up on Steam anytime.

I'll never get my hat at this rate D:
The Fez, right? That's why I broke down and bought one from the store. It was only $5. :V

Messiah

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Re: Team Fortress 64
« Reply #474 on: March 19, 2012, 02:58:59 PM »
I use Name Tags quite a bit, myself. I did get two of them as random drops last week, so I'll sell you those if you'd like.

Okay, sent you a request.
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Re: Team Fortress 64
« Reply #475 on: March 19, 2012, 07:57:29 PM »
Selling a Honcho's Headgear for some metal. Anyone wants that ?



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« Last Edit: March 20, 2012, 06:01:08 PM by Gamecubic »

Freyband

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Re: Team Fortress 64
« Reply #476 on: March 22, 2012, 10:30:02 PM »
Kinda had to laugh when an enemy said to a teammate, "I would've had you if it wern't for those crits..." while said crits are coming from a kritzkreig that I was using. People really need to remember how deadly medics can be.  :V Also my strange scatter is leveling faster then almost all my other stranges (440 people dead in the month or so I've had it) :3
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Re: Team Fortress 64
« Reply #477 on: March 23, 2012, 12:54:08 AM »
NEW UPDATE

  • Added The Waxy Wayfinder
  • Added a new promotional item
  • Added Strange Parts that can be used to upgrade existing Strange-quality weapons
  • Updated The Cozy Camper to allow it to be used in Medieval Mode
  • Double-clicking on a tool in the backpack view will now use that tool
  • Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
  • Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
  • Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
  • Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
  • Increased Steam Workshop item description to 8000 characters
  • Updated arena_ravine
    • Minor visual and performance improvements
  • Updated cp_well
    • Performance improvements
  • Lokalisointitiedostot p?ivitetty1

Strange Parts ?

1 Updated language files and stuff

Fetch()tirade

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Re: Team Fortress 64
« Reply #478 on: March 23, 2012, 12:58:10 AM »
NEW UPDATE

  • Added Strange Parts that can be used to upgrade existing Strange-quality weapons

I am intensely interested about this as well.

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Re: Team Fortress 64
« Reply #479 on: March 23, 2012, 01:20:08 AM »
I'm in for the new pyro hat, just because it's silly. :V
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