Well okay :V
The game is for y'all to enjoy anyway.
With moderation, hand over a list of every attack that needs modification, from speed, to rate of fire to, I don't know, acceleration?
If it can't be done then I'll explain why and try to find some compromise.
I... was really hoping that the next update would be 1.0, but if something goes on, I don't know version 0.9 or something. Really hoping I don't have to, but it'll probably be better if it's full of "fixed" danmaku.
So I guess, on my fix list right now includes:
Stage 1
Storm Danmaku - make slower
Stage 2
Joy: Assault Rush - make easier
Stage 3
Starry Trap (Lunatic) - remove blindspot
Entombing Cross - remove walling tendency
Apathy: Deadly Grid - make easier
Science: Converge Cube (All difficulties) - make less impossible
Catharsis: Release Ruin (Standard) - make easier
Stage 4
Mysterious Angular Rain (All difficulties) - make easier
Trick Formation - lengthen laser wait time
Stage 5
Solitude: Divine Protection - make easier
The Final _______ of the Guardian - make easier
Stage 6
Surprise: Macro Circle (Easy) - make slower
Torment: Rainy Season - make less dense
Snow Sine: Blizzard Bullet - lessen HP
Snake Sine: Curves Barrage (Easy, Standard) - make easier, lessen HP
Lightspeed Lunagun (Easy) - make harder
First Trial: Disbelief - less bullshit
First Trial: Denial - less bullshit
Third Trial: Torment - make harder
Fourth Trial: Depression - less bullshit
Fifth Trial: Resonance - less bullshit
Fifth Trial: Realization - slower
Sixth Trial: Acceptance - make harder
Sixth Trial: Embracement - make slower
Lunacy Star Supernovae (Easy) - make harder
Anything else? Open to all suggestions!
And they have to be specific- not just "slow everything down," I mean the attack name and difficulty.
And it would be excellent if people would check out the higher difficulties :V
GOD DAMN IT I DIED ON THE LAST CARD BEFORE THE FINAL BOSS