Do the nonspell bullets change position depending on the player?
*psyduck emoticon*
so confused
Yes. they do

But the main thing is when angle to player changes Nitori fires twice less bullets.
That font looks familiar...
It's this one
http://www.dafont.com/white-rabbit.fontAll the nonspells were pretty creative and a lot of fun to dodge, my only possible complaint was that there wasn't much difference between them other than the bullet speed.
First nonspell has higher density (18 walls with bubbles between them), but with the slowest bubble aimed to player. Second is less denser (15 walls) but with fastest bubble aimed. It gives you more space but less time to react. The basic idea is to move a lot to break gaps in the walls, while fast moving against aimed bubbles is not a good idea

Third nonspell is the same as 2nd but with reversed angle tracking. It's actually easier than 2nd, but may seem confusing at the first time.
1st Spell: Awesome looking pattern! I at first thought that it was too hard to hit Nitori, but then I noticed how low the card's life was. Good job on this one.
Yeah, this card is about to focus your fire on Nitori. Though you need to misdirect the stream of small bullets at least once.
2nd Spell: First impression was that it was too random, but it turned out to work really well. This card's life also seemed a bit low.
It was inspired by Nitori's second spell in MoF (whatever it's called on any difficulty). Those pellets actually fly straight, it's only the direction from wich they come tunrs clockwise. Just avoid tight clusters and you'll be fine.
3rd Spell: Took several tries to capture, but it works pretty well. It could just be that I suck at dodging dot bullets. Once I learned Nitori's movement patterns, it was much easier. I am wondering how you got the lifebar on this spell to look really weird though...
This one is actually all about accurate streaming between the walls. You need to catch the moment when there's a "pause" between the waves of bullets to restream back, or do some fancy vertical misdirecting. Nitori movement has no patterns, it's random

And as for lifebars all spells have the same
SetLife(2600); in them, so i dunno what's weird about it.
Anyway, thanks for playing, guys! Glad, you enjoyed this little script
