Always お⑨烏Not a proper entry but I'll give my opinion anyway. This is slick, if you had bothered to make two more attacks you probably would've had something good going. I would've put the two Rumias a bit closer together so more of their spawn pattern was visible, but otherwise it looks pretty neat.
VideoGameCrackExcellent entry, this is exactly what I had in mind when I came up with the contest. Snow Flowers took me a little bit to figure out, but I was able to capture it eventually so it's a good Extra-style card. The effect of Shattered Glass was one of the coolest things I saw in the whole contest. Ghost of the Ancient Danmaku is a kinda easy but long enough for someone to mess up at least once, bezier would've been much more impressive if the code for it didn't already get released earlier, nice nonetheless.
IryanNormal version was easy easy stuff, glad you included higher difficulties. The polygon orbit shots on Wind Tunnel were neat, it would've been nice if they rotated closer together and with more density so the effect was more visible. Mirror Universe is a rather straightforward rebound pattern, unfortunately the shots were a bit too sparse and often aimed at funny angles so you didn't get much visual effect out of it; also the bullets didn't bounce off the left wall, I trust this was a bug. Ripples in Reality is what makes this set worth playing IMO, the shot circle distortion was pretty interesting, but unfortunately the pattern didn't seem polished since it doesn't seem to normalize again, only becomes more and more random. However, I must credit you by saying I played this without remembering that you aren't able to playtest your own scripts, so big thumbs up there. I look forward to seeing what you can produce when you can actually, y'know, see your patterns :V
BlargelWell done script, excellent visuals but a few playability hiccups. Dot Explosion looks super super cool but is extremely unfriendly to non-homing types, there should've been some kind of way to slide past those explosions without going to the corner (if there is one, I didn't catch it). Still, it's beatable no matter the shot type. Sprite of Atlas on the other hand is exceptionally cruel in that the boulder is aimed at you when thrown, rather than produced; I was utterly unable to capture it. Scaling is the most humorous entry and also the most entertaining to play IMO. Suika influence is obvious here.
KayoreiA WHITE05-focused script on a starfield immediately strikes me as a bit distressing. This is a good script regardless, I enjoyed the simple geometric theme. The first attack is a fine entry, with the outer rings detonating being an interesting way to add complexity to the circle barriers. The alternate attack after the rings also plays nice, though the timing in which the larger rings spawn in sequence looked a little awkward to me. The second attack, the triangles, changes things up a bit by making you move more vertically. They feel a bit like polygon brofists. :V The final attack gave me trouble at first, as it made me think there was some gimmick to dodging it at first, but I was able to capture it once I started relying on instinct. It's a bit unintuitive but once you figure it out it's a fine end to the script.
NimbleOkay, this changes things up a bit, seems like you're actually trying to kill the player.

I'm afraid I don't recognize the enemy, so if there's a reference here, I've missed it...anyway the first attack seems reasonable, you have to do a bit of switchback if you're not a homing type, decent challenge. Circular Shot...well even if it's effective at killing me I'm afraid I can't give many points since it's something we've seen many times. Capturing Laser is just pretty much broken. I had to turn on invincibility to even figure out how you were supposed to dodge it, and even then I wasn't able to do it with any sort of consistency. Sorry bro, needs more playability.
Nuclear CheeseCheese's entry is a bit different in that it's more like a set of minigames. Gravity is impressive programming-wise, but directing shots is so cumbersome that it took a while for me to finish it. The stick figures in Friends are cute but Blargel did it better, and the hangtime between attacks makes this drag on a bit. Collection is more of a proper challenge, though I think it could've done with more variety in enemy shots or manners in which the player must collect the orbs. Overall, this is an interesting tech demo but not very fun!
UltimaRepmanShot circles. Yep. Sorry, gotta do something a bit more interesting here. Well, I suppose the second attack is a bit interesting with the rings travelling at different speeds, makes it looks like the bullets are moving in pairs somehow. The presentation wasn't bad, I'm glad you included graphics and music, but I'm afraid it doesn't net you any points in this contest.
kyle_090594Neat snowflakes. The middle dot is a bit off center though! (But really, who cares...) First attack is simple and effective. The snowblower on Artificial Snow seems like a cheap shot and a big downside to the script, you both need to know it's coming and know exactly what to do about it. The main part of the attack is alright though. Playing with Tiny Snow is a good straighforward spell, though it would've been nice to have some of those snowflakes in to pretty it up.
ThawsOkay yeah this made me smile. In The Kitchen is a fun concept and also fairly challenging. Windy Day is a neat variation in effect but the gusts themselves are pretty unfair, it's pretty hard to react in time to not have them spawn on you...Out In Space on the other hand is a great finish, offering several things to dodge from multiple angles while still remaining very playable. Nice work!
ChaoStarThis is pretty okay, even if it's just shot circles. Needs more content to be in the running. Try some more stuff next time.
Blue WolfAm I fighting the FF6 save point? First attack is decent, no gimmicks, but nothing really special. Stealth Modo is...interesting. I can't decide if it's fair or not. I want to say it is, since I seem to have figured out a fairly reliable method to pass it. I think the shots start going stealth a bit too far from the player, making it impractical to always track them all; points for originality, regardless.
SuikamaDISQUALIFIEDDemonbmanAugh fuck this background, the high contrast makes it hard to track the bullets...maybe I should give points for that since that's PC-98-esque. :V The first attack is really difficult, it's hard to track the fast bullets coming at you from above when you're trying to get through the narrow openings in the spiral. The second attack is just mean when it comes from all four sides, and since it's just random spam I can't give you any points here. Third attack is AUUUUGH. The first spiral salvo is literally impossible to escape for some characters. You had something going with the missile streamers, but you can't put bullets that suddenly home in on you and look identical to the other ones in when the attack is already fairly dense. It looks like you're doing fine on the coding aspect of Danmakufu, but you need to work on the playability of your scripts. Did you playtest it thoroughly? Were you able to beat it yourself?
rdj522Even if it is random spam I must say I appreciated Light Snow. Making jokes about dodging snow like it's danmaku is one thing, actually doing it is another. I had fun with that. Spiral Flurry is a good variation on a typical double spiral, with the way it gathers before dispersing. The curve as they fall towards the player feels unpredictable though, and it killed me once since I was expecting them to travel straight, I wish the curve was telegraphed a bit before so they wouldn't turn on top of me. Snowball Fight is alright, but more could've been done with the concept, like snowballs impacting the walls and such. As it stands it plays like a fairly simple shotgun card. Decent presentation overall.
DrakeI have to say I appreciate all the effort that went into this. Is Stalker Karakasa beatable? I don't get how it works exactly, I thought I noticed you being able to control its movement somehow though. NAUT, figure it out for me. Easy War was more practical, so I was able to take it easy. An Old Man Who Appreciates the Fine Arts is a good Extra-style card, being a little difficult to figure out at first but being very playable after you do. Great piece of work you've put together here. Too bad you're still
disqualified :V (but ilu for making a Josette script)
STUFFMAN'S PICKS1ST PLACE: VideoGameCrack - best straight-up danmaku.
2ND PLACE: Blargel - most visually impressive danmaku using pure WHITE05.
3RD PLACE: Kayorei - second most playable script that also includes unique patterns.
HONORABLE MENTION: I wanted to give third place to Thaws but I couldn't forgive the gust cheap shots.
Congratulations to our winners!
I've got a few ideas for the next contest in mind, but I'll keep them to myself for now. Expect the next contest sometime in December.