Author Topic: Minecraft - The block building thread  (Read 193297 times)

HakureiSM

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Re: Minecraft - The block building thread
« Reply #720 on: December 06, 2011, 06:28:01 AM »
Welp I've only been getting Endermen during the day too :derp:
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
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Re: Minecraft - The block building thread
« Reply #721 on: December 06, 2011, 06:39:11 AM »
FUCK!! I THREW THE EYE OF ENDER A COUPLE OF TIMES AND IT DISSAPEARED!!!
To add insult to injury it started to get dark and on my way back to my house I saw 1-2 Endermen and they both got away before I could kill them.

Re: Minecraft - The block building thread
« Reply #722 on: December 06, 2011, 06:40:03 AM »
Huh. It seems that Sponge doesn't repel water anymore. I don't know if it's a bug, or if they're finally planning on phasing it out of the game.

Also, Eye of Ender is known for disappearing randomly when used. It "returns to The End"

HakureiSM

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Re: Minecraft - The block building thread
« Reply #723 on: December 06, 2011, 07:04:45 AM »
The sponge hasn't repelled water throughout all of beta, though. According to the wiki it's because of the fact that it was made for the classic's duplicating water, and that didn't work well with the flowing water in beta.
I think the opposite is more likely though, that they might bring its functionality back instead of phasing it out, and that's probably why the model's still available.
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
                                                                                   .

Re: Minecraft - The block building thread
« Reply #724 on: December 06, 2011, 07:25:18 AM »
It's odd that you say that. I've never had any issues with the sponge not repelling water before now. It really made building underwater bases a cinch. I do hope they decide to keep it in the game, but it has been "in the game, but not legitimately available" for quite some time.

EDIT- Huh. I stand corrected. I guess that I had only used Sponge as a water-repelling tool on the server and not in SSP. Weird.
« Last Edit: December 06, 2011, 08:11:15 AM by Dr.Strafe »

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Re: Minecraft - The block building thread
« Reply #725 on: December 06, 2011, 07:32:39 AM »
It's odd that you say that. I've never had any issues with the sponge not repelling water before now. It really made building underwater bases a cinch. I do hope they decide to keep it in the game, but it has been "in the game, but not legitimately available" for quite some time.
See, this was weird. Because when we found out it repelled some time back in 1.7.3, I tried it in single, along with Sunny, and it did not work. It was only on our server. Unless one of our mods was able to bring it some functionality again. Sponge has been confirmed to not work for quite the time now. Water used to act by where ever it flowed, a source block was made, and with how the water was back then (it has undergone quite a few revisions) sponge was able to work. Sponge's coding has not been updated since it was made for classic. It was very odd that it worked only in our server.
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HakureiSM

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Re: Minecraft - The block building thread
« Reply #726 on: December 06, 2011, 10:14:09 PM »
The only time I ever used the sponge was back on the first time I played the free classic creative on minecraft.net, so I guess one of the forum server mods brought it back then.
[20:45:19] Ciryano: come and behold why they call it the Panzerfaust
[20:45:39] Hakurei Reimu: ... because it shoots once and then you throw it out?
                                                                                   .

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Re: Minecraft - The block building thread
« Reply #727 on: December 06, 2011, 10:16:43 PM »
I definitely suspect it's one of the hidden server mods, as the MC Wiki has nothing on sponges working in SMP (much like how it did the same for mob spawners, which on DDR's server we were able to pick up thanks to a plugin).
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Re: Minecraft - The block building thread
« Reply #728 on: December 06, 2011, 11:41:26 PM »
Trying to find the place where these textures came from. They came in an adventure map called Haunted Adventure and is titled Hpack but they aren't up to 1.0.0.
I get the feeling they just took them from somewhere else. 

Re: Minecraft - The block building thread
« Reply #729 on: December 07, 2011, 01:12:54 AM »
Trying to find the place where these textures came from. They came in an adventure map called Haunted Adventure and is titled Hpack but they aren't up to 1.0.0.
I get the feeling they just took them from somewhere else.
Hm... Sorry, man. None of those textures look familiar, aside from the few default ones.

I spent most of yesterday getting my Strafe-o-Vision pack up to date. I'm going to have some fun with Hardcore mode while I wait for tomorrow's update insanity.

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Re: Minecraft - The block building thread
« Reply #730 on: December 07, 2011, 01:15:41 AM »
Man, I better update my textures and client-side mods too...great, and just as I find some major quirks in TGTA to fix (that, and finals).
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Re: Minecraft - The block building thread
« Reply #731 on: December 07, 2011, 01:24:38 AM »
Not happening tomorrow, sorry. I won't have the day off after all. It'll have to wait til Saturday.

Re: Minecraft - The block building thread
« Reply #732 on: December 07, 2011, 01:29:53 AM »
Not happening tomorrow, sorry. I won't have the day off after all. It'll have to wait til Saturday.


Re: Minecraft - The block building thread
« Reply #733 on: December 07, 2011, 01:56:46 AM »
Not happening tomorrow, sorry. I won't have the day off after all. It'll have to wait til Saturday.
That sucks, but I totally understand. I'll be working on Saturday, myself. :V I guess that means you folks get to wander around the new world until I'm off of work, (2-4am Central) before I can begin importing schematics.

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Re: Minecraft - The block building thread
« Reply #734 on: December 07, 2011, 02:00:01 AM »
Haha, gotcha, we can wait until then.

As for wandering before schematics, good thing we had our inventories saved...unless it's in rare situations such as myself (who plan on Nether travelling to a far location, and am not willing to disrupt Strafe's plans for having a community Nether portal schematic as the very first portal in the new world nor really bloat file size by running the needed distances).

Oh, and we still have just 3 strongholds per world in 1.0 :(
« Last Edit: December 07, 2011, 02:01:37 AM by 大諏訪子 Gang Empire »
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Re: Minecraft - The block building thread
« Reply #735 on: December 07, 2011, 02:21:33 AM »
Well, you see, that's the funny thing. The spawn area has yet to be determined, as well as its coordinates are unknown. Once I find out those coordinates, I'll have to alter everyone's positions to those coordinates. That way, people will not be spawning in random locations, where they could get stuck in some mountain or lava pit. Who knows what will happen to the people that left the server while in World2. :ohdear:

I could take this time to alter everyone's positions to 0,64,0.. but there's no guarantee that that location will be clear upon arrival. So, here are our choices:
- We take the chance that everyone enter the server from their old coordinate point and hope for the best
- Everyone enter the server from a 0,0 coordinate and hope for the best
- Wait until we can establish the spawn zone and then alter everyone's coordinates to that safe spot (more waiting until we officially open)
- Just delete everyone's data and everyone starts fresh. (worst case scenario, and the final option if need be)

I'm leaning the most toward option 3. This way, Stuffman can do the transfer while I'm at work, and I can finalize my part of the setup once I get home. We can make the Official Opening on Sunday. I'll still have to work on Sunday, but at least everyone will be safer. I don't know. What do you guys think?

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Re: Minecraft - The block building thread
« Reply #736 on: December 07, 2011, 02:30:31 AM »
Make everyone spawn at 0,128,0 and I'll make sure there's water under it so they don't fall to their death.

I'd have preferred to not bother transferring player files and just have everyone stash their stuff in chests for the transfer but I guess it's too late for that.

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Re: Minecraft - The block building thread
« Reply #737 on: December 07, 2011, 02:47:45 AM »
I'm more preferring of Strafe's Option 3 here, even if it means additional delays, but with these additions:
 - Set up the communal Nether portal alongside spawn (for those of us planning on setting up distant camps)
 - Have the people with significantly large and/or complex schematics (Sparda, PX, Dora, maybe Hourai and myself; list is not exhaustive) put their major items first - PM them ahead of time and official thread. This is to prevent tensions about lag and server downtime that would occur with a full opening.
 - After they're in, then put up the server thread with the IP address and have it as open game for all.

Of course this takes extra time - my guess is that server opening may be delayed by 2-3 days - but I feel that this works best.

Lastly, since 'put spawn platform in Hakurei City' was a popular idea I suggest PMing (or Steam IMing) Sparda whether or not he would approve it. He's already planning a second greater wall for the town....
« Last Edit: December 07, 2011, 02:59:40 AM by 大諏訪子 Gang Empire »
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InfernalExuro

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Re: Minecraft - The block building thread
« Reply #738 on: December 07, 2011, 02:54:12 AM »
Yeah, I'd rather go with Option 3 in this case. I'd rather not get my buildings spawned over a creeper-filled ravine. :V
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Re: Minecraft - The block building thread
« Reply #739 on: December 07, 2011, 03:29:46 AM »
Also nominating option 3. It seems the best to me. (hey, that rhymed :V)

And EP, I already mentioned some posts back about the 3 strongholds. :P
Hoping that will get changed soon, because just 3 pretty much sucks.
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Re: Minecraft - The block building thread
« Reply #740 on: December 07, 2011, 03:42:43 AM »
I'd rather not get my buildings spawned over a creeper-filled ravine. :V
OK then, we'll put them underwater on the bottom of a 10km-long ocean biome. >:D

And EP, I already mentioned some posts back about the 3 strongholds. :P
Hoping that will get changed soon, because just 3 pretty much sucks.
:derp:

Indeed, it does, and it makes the wild goose hunt we had back on World2 start all over again.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: Minecraft - The block building thread
« Reply #741 on: December 07, 2011, 04:18:47 AM »
Make everyone spawn at 0,128,0 and I'll make sure there's water under it so they don't fall to their death.

I'd have preferred to not bother transferring player files and just have everyone stash their stuff in chests for the transfer but I guess it's too late for that.
Affirmative. I'll get right on it. I'd like for coordinate 0,0 to be the spawn if possible, just to have a "Central" point for the map. When selecting our next seed, 0,0 doesn't necessarily have to be an ocean. Pick which ever seed looks best for you. (like I really need to tell you that. :V) Just make a modest sized pool deep enough so people don't crater. Once I establish the Spawn platform, I'll change everyone's coordinates to reflect them. If I don't people will crater on the newly established platform!

Alternatively, I could jot down everybody's inventory info while I'm poking around in their files. Then just resupply them with whatever crap they had... but that would mean that they wouldn't have anything until I joined, and it's a lot more work for me. Fuck that. I'm lazy.  :derp:

On Hakurei City becoming the new Spawn area: No, I'm not wanting to do this. Mainly because the town is too small, and half of it has already been taken over by a select few people. We'll be going with the same Yin-Yang platform, and people can establish their homes near it. One home close to spawn, please. We don't need 18 houses built by the same person encompassing the platform. When importing, I will see that this does not happen again. I'd like for it to be that once people have established a home there, then they venture out and claim property elsewhere for future projects. That way, everyone can have a Spawn home. That has always been my goal there.

On larger projects: Yes, the towns are quite large, and the grinder as well. However, they'll get the same treatment as any other schematic: first come, first served. I've never considered them a priority over other schematics. Unfortunately, the residents of Hakurei City will have to wait until Sparda chooses its location. It is his project, after all.

On strongholds: So, I found a stronghold in SSP and entered the End. I've defeated the Dragon. Just for kicks, I re-entered the portal, and a different End realm generated with a new Dragon to slay. I'm not sure if this applies to SMP, but here's my point. In the advent of the custom recipes, the only real reason to go to the strongholds is for the End Portal. That said, is it really necessary to have more than the three that generate? Can we just find them, establish a route to each of them, and be done with it? If three strongholds is all we get, then so be it. I do not want us to go through another world change.

On plugins: Since we'll be using a Dev version of Bukkit, we'll likely not have access to many of our plugins. Custom Recipes hasn't updated since 1.8.1, and likely won't until the official Bukkit is released.

I feel like I'm forgetting something.... oh well.
EDIT- *ding* I just remembered. You guys don't have to wait on me to establish the "first" Nether Portal. Just build it somewhere near 0,0 and I'll take care of the rest. I can erect the Community Portal later, and it would override the old one.

Yeah, I'd rather go with Option 3 in this case. I'd rather not get my buildings spawned over a creeper-filled ravine. :V
But you're our mobile mob spawner! You'll just end up supplying your own creepers and wolves. :V
« Last Edit: December 07, 2011, 04:23:38 AM by Dr.Strafe »

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Re: Minecraft - The block building thread
« Reply #742 on: December 07, 2011, 04:42:56 AM »
On Hakurei City becoming the new Spawn area: No, I'm not wanting to do this....
Well said. Any plans for a 'spawn area settlement buffer zone' or the sorts (I say 384x384 is ample assuming people build taller structures instead) where space will be reserved for everyone to have a decently-sized space near spawn?

Quote
On larger projects: Yes, the towns are quite large, and the grinder as well. However, they'll get the same treatment as any other schematic: first come, first served....
Very well; in this case, I take it that when they are copied over, we get advance notice about any downtime and/or lag that may result?

Quote
On strongholds: ...That said, is it really necessary to have more than the three that generate?....
I think more will generate as we expand the map in future updates. Not suggesting anything here, though.

And assuming that SMP's End also regenerates with each killing of the Dragon...well, I'm not sure what to make of it at the current time. Save thoughts on this for later.

Quote
On plugins: Since we'll be using a Dev version of Bukkit, we'll likely not have access to many of our plugins. Custom Recipes hasn't updated since 1.8.1, and likely won't until the official Bukkit is released.
Good to know ahead of time with the Custom Recipes status.

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I feel like I'm forgetting something.... oh well.
EDIT- *ding* I just remembered. You guys don't have to wait on me to establish the "first" Nether Portal. Just build it somewhere near 0,0 and I'll take care of the rest. I can erect the Community Portal later, and it would override the old one.
Oh good, that eases a few things...oh crap, I only have 16 obsidian in my inventory, expecting the community portal to come up first :V (not like 4-12 obsidian is hard to mine anyway)

Quote
But you're our mobile mob spawner! You'll just end up supplying your own creepers and wolves. :V
Want friesssss Cave Spiders with that? >:D
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Re: Minecraft - The block building thread
« Reply #743 on: December 07, 2011, 04:52:52 AM »
Well I myself have waited this long so I think I can wait a little longer. So I vote that you do what you need to with the spawn (what you think is smartest anyway)

Oh good, that eases a few things...oh crap, I only have 16 obsidian in my inventory, expecting the community portal to come up first :V (not like 4-12 obsidian is hard to mine anyway)
I'm pretty sure 16 is more then enough for a nether portal  :V (takes 10 for the smallest you could do)
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Re: Minecraft - The block building thread
« Reply #744 on: December 07, 2011, 05:11:09 AM »
Well said. Any plans for a 'spawn area settlement buffer zone' or the sorts (I say 384x384 is ample assuming people build taller structures instead) where space will be reserved for everyone to have a decently-sized space near spawn?
At this point in time, I can't really establish such a buffer zone. We'll have to see how the landforms are structured. This was more of a reminder that there are lots of other players that would like to have homes near Spawn. I'm sure Sparda would like to have the town closer to spawn than last time.

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Very well; in this case, I take it that when they are copied over, we get advance notice about any downtime and/or lag that may result?
Since there aren't any Noteblocks in any of the schematics, there is no need for my "take down the server to import" work-around. Yeah, there will likely be lag spikes, but I normally give a warning before I paste it. This is mainly so that the owner of the current schematic is aware that they might get squished. :V Of course, the large projects will bring significant amounts of lag. You'll know it when it happens.

Quote
I think more will generate as we expand the map in future updates. Not suggesting anything here, though.
Yeah, but that also depends on how much of the land we generate before then. Generate too much now, and you'll have to venture very far away for the newer strongholds. If my theory about the regenerating End works out, (as well as us getting Custom Recipes to work) then I'm fine without having more strongholds.

I'm pretty sure 16 is more then enough for a nether portal  :V (takes 10 for the smallest you could do)
He's saying he doesn't have enough for the two portals that he plans on making. EP will be using the Nether as a means of exiling himself to a far away land. :V

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Re: Minecraft - The block building thread
« Reply #745 on: December 07, 2011, 05:25:52 AM »
ALL I HAVE IN MY INVENTORY IS 6 STACKS OF SNOW! HOW WILL I LIVE?!  blah blah spawn no one even likes the spawn :V just spawn us all on a mountain like in world2. that was awesome till you pansies leveled it. =/

 
Very well; in this case, I take it that when they are copied over, we get advance notice about any downtime and/or lag that may result?
nah strafe will just cause large amounts of lag and not tell anyone.  Clearly he will he's done it for less important things why wouldnt he now?


 
And assuming that SMP's End also regenerates with each killing of the Dragon...well, I'm not sure what to make of it at the current time. Save thoughts on this for later.
I think it's great it just means I dont have to bother strafe to keep spawning them.  Cuz honestly that's the most efficient way to get experience.

 
Oh good, that eases a few things...oh crap, I only have 16 obsidian in my inventory, expecting the community portal to come up first :V (not like 4-12 obsidian is hard to mine anyway)
Just build it ep you know you want to.  I mean it's not like I can make a nether portal out of snow :V

Fake Edit:Strafe Ninja

He's saying he doesn't have enough for the two portals that he plans on making. EP will be using the Nether as a means of exiling himself to a far away land. :V
i have a similar plan but i dont plan on traveling super far in the nether.  I've got a more nether oriented goal with my portal.  Though I would like some distance as I like my natural landscape around me.
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« Last Edit: December 07, 2011, 05:32:27 AM by ShadyK »
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Re: Minecraft - The block building thread
« Reply #746 on: December 07, 2011, 05:32:38 AM »
He's saying he doesn't have enough for the two portals that he plans on making. EP will be using the Nether as a means of exiling himself to a far away land. :V

No that can't be right...

Also, strafe, assuming that the ep girlfriend murder house and plant farm are by the spawn, will any animal farming, like milk from cows or eggs from chickens be made near spawn?

pineyappled

Re: Minecraft - The block building thread
« Reply #747 on: December 07, 2011, 05:49:42 AM »
What's the IP? I can't connect with either the old one or the updated one.

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Re: Minecraft - The block building thread
« Reply #748 on: December 07, 2011, 05:53:45 AM »
ALL I HAVE IN MY INVENTORY IS 6 STACKS OF SNOW! HOW WILL I LIVE?!  blah blah spawn no one even likes the spawn :V just spawn us all on a mountain like in world2. that was awesome till you pansies leveled it. =/
Nah, it was WE'd out for the betterment of most. But spawn, pfft :V. All I have for spawn is a storefront and community centre.

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nah strafe will just cause large amounts of lag and not tell anyone.  Clearly he will he's done it for less important things why wouldnt he now?
As if. :V

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  I think it's great it just means I dont have to bother strafe to keep spawning them.  Cuz honestly that's the most efficient way to get experience.
Assuming you don't die a billion times during the fight :V (but the enchantments really easen it so yeah it's easy experience right there)

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Just build it ep you know you want to.  I mean it's not like I can make a nether portal out of snow :V
That's a given, after getting 4 more blocks of obsidian.

No that can't be right...
Nope, that is definitely incorrect.

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Also, strafe, assuming that the ep girlfriend murder house and plant farm are by the spawn, will any animal farming, like milk from cows or eggs from chickens be made near spawn?
Build your own ranches in your main off-spawn sites. And feel free to murder more of those bastards :V

What's the IP? I can't connect with either the old one or the updated one.
It's the updated IP, but the server is down until the new thread is up (update preparations).
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Re: Minecraft - The block building thread
« Reply #749 on: December 07, 2011, 05:55:37 AM »
Also, strafe, assuming that the ep girlfriend murder house and plant farm are by the spawn, will any animal farming, like milk from cows or eggs from chickens be made near spawn?
Assuming that the Sheep spawners still work with the same efficiency as before, the Wool Center will always be operational. I don't plan on making spawners for the other mobs, as that would make the game too easy. :V I suggest making your own breeding grounds for your animals. I'm not exactly sure if the animals don't de-spawn when left alone.. That will be one of the many things that we'll find out in the long run.