Make everyone spawn at 0,128,0 and I'll make sure there's water under it so they don't fall to their death.
I'd have preferred to not bother transferring player files and just have everyone stash their stuff in chests for the transfer but I guess it's too late for that.
Affirmative. I'll get right on it. I'd like for coordinate 0,0 to be the spawn if possible, just to have a "Central" point for the map. When selecting our next seed, 0,0 doesn't necessarily have to be an ocean. Pick which ever seed looks best for you. (like I really need to tell you that. :V) Just make a modest sized pool deep enough so people don't crater. Once I establish the Spawn platform, I'll change everyone's coordinates to reflect them. If I don't people will crater on the newly established platform!
Alternatively, I could jot down everybody's inventory info while I'm poking around in their files. Then just resupply them with whatever crap they had... but that would mean that they wouldn't have anything until I joined, and it's a lot more work for me. Fuck that. I'm lazy. :derp:
On Hakurei City becoming the new Spawn area: No, I'm not wanting to do this. Mainly because the town is too small, and half of it has already been taken over by a select few people. We'll be going with the same Yin-Yang platform, and people can establish their homes near it. One home close to spawn, please. We don't need 18 houses built by the same person encompassing the platform. When importing, I will see that this does not happen again. I'd like for it to be that once people have established a home there, then they venture out and claim property elsewhere for future projects. That way, everyone can have a Spawn home. That has always been my goal there.
On larger projects: Yes, the towns are quite large, and the grinder as well. However, they'll get the same treatment as any other schematic: first come, first served. I've never considered them a priority over other schematics. Unfortunately, the residents of Hakurei City will have to wait until Sparda chooses its location. It is his project, after all.
On strongholds: So, I found a stronghold in SSP and entered the End. I've defeated the Dragon. Just for kicks, I re-entered the portal, and
a different End realm generated with a new Dragon to slay. I'm not sure if this applies to SMP, but here's my point. In the advent of the custom recipes, the only real reason to go to the strongholds is for the End Portal. That said, is it really necessary to have more than the three that generate? Can we just find them, establish a route to each of them, and be done with it? If three strongholds is all we get, then so be it. I
do not want us to go through another world change.
On plugins: Since we'll be using a Dev version of Bukkit, we'll likely not have access to many of our plugins. Custom Recipes hasn't updated since 1.8.1, and likely won't until the official Bukkit is released.
I feel like I'm forgetting something.... oh well.
EDIT- *ding* I just remembered. You guys don't have to wait on me to establish the "first" Nether Portal. Just build it somewhere near 0,0 and I'll take care of the rest. I can erect the Community Portal later, and it would override the old one.
Yeah, I'd rather go with Option 3 in this case. I'd rather not get my buildings spawned over a creeper-filled ravine. :V
But you're our mobile mob spawner! You'll just end up supplying your own creepers and wolves. :V