Author Topic: Danmakufu Contest 2 - Dead Simple! (RESULTS!)  (Read 66463 times)

Stuffman

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Danmakufu Contest 2 - Dead Simple! (RESULTS!)
« on: November 08, 2009, 03:52:06 AM »
Yes, another one already - but don't worry, as the title implies, the subject matter is incredibly simple.

RULES:
- The only bullet type you are allowed to use is WHITE05. Lasers using WHITE05 are (edit:) NOT permissible.
- You may have up to three spells.
- Any kind of graphics, music, or other effects are permitted, but the only thing that is allowed to actually kill the player is WHITE05 (and of course the enemy's hitbox (don't abuse this)).

JUDGING:
- The judge is me! I will arbitrarily decide which three are my favorites. Numbers are subjective anyway. Obviously, I can't win, but I'll probably make some for chuckles anyway.
- You will be judged purely on the quality of your danmaku, in terms of visual appeal and playability. Other bells and whistles are fine (and even recommended!) to make your script more fun, but you will be judged on your patterns alone.

DEADLINE: 11/15/09, midnight EST. No exceptions. (That's next Sunday, for those of you that don't feel like checking your calendars.)

Get crackin' PC-98 style, bros.

RESULTS HERE: http://www.shrinemaiden.org/forum/index.php?topic=3665.msg165048#msg165048
« Last Edit: November 18, 2009, 09:03:02 AM by Stuffman »

Re: Danmakufu Contest 2 - Dead Simple!
« Reply #1 on: November 08, 2009, 03:54:52 AM »
Quote
[00:07]   <Stuffman>   I call it "Dead Simple", three spellcards, you may not use any bullet except WHITE05. You may include any kind of graphics or effects you wish, but nothing except WHITE05 bullets are allowed to actually kill the player.
[00:08]   <Blargel>   ....05 = super tiny dot bullets?
[00:08]   <Naut>   Those are the small dot bullet eh
[00:08]   <Stuffman>   Yeah the little white dots
[00:08]   <Stuffman>   PC-98 style brah
[00:08]   <Blargel>   hmmmm
[00:08]   <Naut>   I like this
[00:08]   <Blargel>   might be interesting :D
[00:08]   <Stuffman>   Though I'll wait a couple weeks before starting it
[00:08]   <Naut>   Has to be sufficiently before Christmas though
[00:09]   <Blargel>   what's the point of announcing it here early then? people can get a head start
[00:09]   <Blargel>   or anyone paying attention anyway :V
[00:09]   <Stuffman>   Oh whoops
[00:09]   <Stuffman>   Okay lol it's an easy contest anyway so I'll make a topic
[00:09]   <Naut>   Might as well go announce it then
[00:09]   <Naut>   haha
[00:09]   <Blargel>   hahaha
[00:10]   <Blargel>   YES I HAVE A 2 MINUTE HEAD START
[00:10]   * Blargel   goes off to script

Be sure to rate Blargel really low for having an advantage over the rest of us.

Blargel

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #2 on: November 08, 2009, 03:56:55 AM »
Be sure to rate Blargel really low for having an advantage over the rest of us.

Nuuuuuuuu, how could you Naut? D:
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Lawence Codye

  • The Nine Tails of Subconscious...
  • Come & your desires shall all become reality...
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #3 on: November 08, 2009, 04:00:33 AM »
I guess I'll try to enter this one...welp, time to get working...
I really have nothing else to do so...
I am the Nine Tails of Subconscious...

Come & your greatest desires will be reality...

Drake

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #4 on: November 08, 2009, 04:04:13 AM »
I'm entering this one so fucking hard you don't even know.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Chronojet ⚙ Dragon

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #5 on: November 08, 2009, 04:32:36 AM »
Bahhh...
Seems pretty hard to do...
My patterns all rely on more than one bullet type and stuff...

(On an unrelated note, :V looks like Pac-Man! Someone make somekind of Pac-man type thing using Danmakufu. With WHITE05 and stuff.)

EDIT: This means I'm sitting this one out and just seeing the entries.
« Last Edit: November 08, 2009, 04:21:24 PM by Always お⑨ »

Re: Danmakufu Contest 2 - Dead Simple!
« Reply #6 on: November 08, 2009, 05:14:25 AM »
...Did you seriously just announce a Tiny Bullet Blizzard making contest?


This is going to be very, very amusing.
The SoEW patch has had its second release, come and get it!

Thaws

  • _m廿廿m_
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #7 on: November 08, 2009, 05:29:45 AM »
So difficult T_T.
My mind is blank, no idea what to make. ;-;

By the way, can we have more time for contests in the future? (Because it seemed like there's like one week only every contest :/)

Stuffman

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #8 on: November 08, 2009, 05:41:29 AM »
Part of the fun is to see what people can put together in a limited amount of time, so I doubt contests will ever be longer than two full weeks or so.

But yes, this one is a bit short since the subject is simple.

Blargel

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #9 on: November 08, 2009, 05:44:41 AM »
I'm just bursting with ideas here... But I just pulled an all-nighter and I can't get myself to concentrate on scripting... And tomorrow starts another work week... GAH! NO TIME!

EDIT: Btw, midnight of Sunday... does that mean we have till the very end of Sunday or till the very end of Saturday?
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Thaws

  • _m廿廿m_
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #10 on: November 08, 2009, 05:48:49 AM »
Part of the fun is to see what people can put together in a limited amount of time, so I doubt contests will ever be longer than two full weeks or so.

But yes, this one is a bit short since the subject is simple.

I'm not asking for a extra full week or something...
It'd be nice if contests are announced on Thursday/Friday so there's two weekends to work on the script. :P
But it's your choice since you're the one holding these contests. You do have a point though, it's interesting to see what people can come up with in just one week. :P

Stuffman

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #11 on: November 08, 2009, 05:55:33 AM »
Quote
Btw, midnight of Sunday... does that mean we have till the very end of Sunday or till the very end of Saturday?

Til the end of Sunday. In other words, you have tomorrow and all of next weekend to make it. (And also during the work week if you find time.)

8lue Wizard

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #12 on: November 08, 2009, 06:38:16 AM »
ooh, this looks interesting. Might actually jump in on this one. Generic bullets call for an equally generic enemy! *goes to scrounge up some FF6 save point sprites*

Nimble

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  • Rushing toward the bullet!
    • Viewmix
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #13 on: November 08, 2009, 08:12:35 AM »
Wow, for me without object knowledge again.....
I see nothing but a field of tiny dot.

Anyway, I'll try if possible.


Up to three spell, only spell without regular attack?

Pesco

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #14 on: November 08, 2009, 08:25:15 AM »
I'd like to participate by giving ideas to those that want it.

Helepolis

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #15 on: November 08, 2009, 08:25:55 AM »
Not in this.

Stuffman

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #16 on: November 08, 2009, 08:39:25 AM »
Quote
Up to three spell, only spell without regular attack?
You can have them all be attacks if you want, doesn't really matter. Just three, uh, things max.

Quote
Not in this.
:<

KomeijiKoishi

Re: Danmakufu Contest 2 - Dead Simple!
« Reply #17 on: November 08, 2009, 09:11:04 AM »
Two very stupid questions:

1. What kind of bullet is WHITE05 again? (I don't script my spellcards like that)

2. Does it need to have a dialogue?

Lawence Codye

  • The Nine Tails of Subconscious...
  • Come & your desires shall all become reality...
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #18 on: November 08, 2009, 09:16:20 AM »
Two very stupid questions:

1. What kind of bullet is WHITE05 again? (I don't script my spellcards like that)

2. Does it need to have a dialogue?

1. The very tiny dot like bullets(mostly seen in the PC-98 Touhou Games)...
this bullet...

2. ...no(it doesn't "have" to)...
« Last Edit: November 08, 2009, 09:20:26 AM by UltimaRepman »
I am the Nine Tails of Subconscious...

Come & your greatest desires will be reality...

Nimble

  • Broken English Fox
  • Rushing toward the bullet!
    • Viewmix
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #19 on: November 08, 2009, 09:38:46 AM »
You can have them all be attacks if you want, doesn't really matter. Just three, uh, things max.
:<

Roger.
Monochrome time :V

Pesco

  • Trickster Rabbit Tewi
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  • Make a yukkuri and take it easy with me
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #20 on: November 08, 2009, 09:50:22 AM »
Hele: Could I dictate my idea to you to program for me?

PT8Sceptile

  • All hail Giant Catfish!
Re: Danmakufu Contest 2 - Dead Simple!
« Reply #21 on: November 08, 2009, 10:56:00 AM »
- The only bullet type you are allowed to use is WHITE05. Lasers using WHITE05 are (edit:) NOT permissible.

A small question pertaining this rule:

Are object bullets that don't check collision with the player (and thus can't kill you) but have a graphic other than WHITE05 allowed? Or am I stuck with using effect objects in this regard?

Iryan

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #22 on: November 08, 2009, 01:27:13 PM »
You know that making a contest like this will force me to do yet another entry that I cannot see, and that this time it may even be something other than last place, right..?

Gnahahahaha...


Edit: So... anyone up to testing the erroneousity of my first script?  :V
« Last Edit: November 08, 2009, 02:52:49 PM by Iryan »
Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."

Helepolis

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #23 on: November 08, 2009, 02:29:30 PM »
Hele: Could I dictate my idea to you to program for me?

I am sorry Pesco, but I am not joining any contests, even if I have to program it for someone.

Cabble

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #24 on: November 08, 2009, 03:07:09 PM »
I would join but events are beyond me. They just won't work.
I had a teacher who used to play radiohead during class once.

ONCE.

Stuffman

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #25 on: November 08, 2009, 03:13:25 PM »
Quote
Are object bullets that don't check collision with the player (and thus can't kill you) but have a graphic other than WHITE05 allowed? Or am I stuck with using effect objects in this regard?

Yes, they are allowed.

DgBarca

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #26 on: November 08, 2009, 05:46:33 PM »
Is SetShotColor allowed ?
[21:16] <redacted> dgbarca makes great work
[21:16] <redacted> i hope he'll make a full game once

Gc

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #27 on: November 08, 2009, 06:42:32 PM »
Is SetShotColor allowed ?
I think it would defeat the purpose of being WHITE only...

Stuffman

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #28 on: November 08, 2009, 07:58:34 PM »
Is SetShotColor allowed ?

Technically yes, but not on the WHITE05's.

Any bullet that can kill you must not deviate from the normal appearance of a WHITE05.

Also, I'm kind of hoping you guys make true danmaku rather than just trying to come up with ways to trick the player into getting hit by WHITE05's.

Quote
I am sorry Pesco, but I am not joining any contests, even if I have to program it for someone.
Why not? Your scripts are so fun.
« Last Edit: November 08, 2009, 08:06:58 PM by Stuffman »

Iryan

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Re: Danmakufu Contest 2 - Dead Simple!
« Reply #29 on: November 08, 2009, 08:09:42 PM »
Also, I'm kind of hoping you guys make true danmaku rather than just trying to come up with ways to trick the player into getting hit by WHITE05's.

CreateShot01(GetPlayerX, GetPlayerY, 0, 0, WH -

Oh, hi Stuffman, how did you get in here?  :V


Seriously, though, what iabout WHITE05 bullets leaving trails of colored pre-bullet-smoke to make bullets which behave differently distinguishable from each other? Using colours for bullet distinction can make the difference between a fun card and a pile of cheapness. Or am I to assume that bullet patterns which would require this sort of distinction are too complex for a dead simple contest anyways..?


Old Danmakufu stuff can be found here!

"As the size of an explosion increases, the numbers of social situations it is incapable of solving approaches zero."