https://sites.google.com/site/sparensprojects/danmakufu-0-12m-tutorials/005-introduction-to-danmakufu-part-3I think for the initialize part, bold all the things:
SetLife states how much HP the enemy has.
SetDamageRate is for damage percentage (shot damage, then bomb damage, respectively).
SetTimer sets how long the spell is (the timeout meter is on the upper right of the screen).
etc.
Concentration01 is how many frames to charge energy before the script starts (I have never seen it work correctly).
Concentration02 is similar to 01, but has icy graphics.
Concentration01(frames); There are ovals that go to the enemy like a chargeup
Concentration02(frames); Instead of ovals, it is snow.
I use Concentration01 and 02 in my game that youve played, so you seen it happen but don't realize it
You should put it instead of:
SetEffectForZeroLife is for when the player shoots down the enemy. The arguments are the time (in frames) for the effect, the intensity (how much the screen shakes), and slowdown.
Like:
SetEffectForZeroLife is for when the player shoots down the enemy.
SetEffectForZeroLife(amount of frames, intensity (0 - 255) (The screen bets bright), slowdown (1 = 1/2 speed 2 = 1/4 etc.)
And about it all, are you going to teach tasks? liek: task fire{ loop{ BULLET yield; } }
You should include more diagrams/pictures!
https://sites.google.com/site/sparensprojects/danmakufu-0-12m-tutorials/002-wat-is-touhou-how-to-play-and-navigate-danmakufuYou could list things? I find lists easier to understand than paragraphs.
EX:
In Touhou, you have a player character that you control with the arrow keys. Usually, the Z button is for shooting, X is for bombing, C is for special things, and shift is for focusing. Shooting is self explanatory. C depends on the game.
Bombing is a special move that takes up a bomb point (or 1 power level, depending on the game). It usually wipes bullets off of the screen and deals heavy damage. They're spell cards. Enemy spellcards are different, but... yeah. Very similar.
Focusing concentrates your shots, may give different things based on the player, and usually gives a different bomb.
Deathbombing is when you get hit by a bullet and bomb immediately, saving a life in exchange for a bomb.
The hitbox is the space that controls whether or not you die. If you are hit there, you die. You can view it by focusing.
to...
Arrow keys: Control charcter's movement.
Z: Shooting (usually).
-You're player can shoot at the enemy, causing damage.
X: Bombing.
-It usually wipes all bullets off of the screen and deals heavy damage.
-Bombing is a special move that takes up a bomb point (or 1 power level, depending on the game).
-They're spell cards. Enemy spellcards are different, but... yeah. Very similar.
-It makes you invincible for a few seconds.
-Deathbombing is when you get hit by a bullet and bomb immediately, saving a life in exchange for a bomb.
Shift: Focusing.
-You slow down the player making it easier to dodge bullets.
-Focusing concentrates your shots, may give different things based on the player, and usually gives a different bomb.
-The hitbox is the space that you die from being hit there. It's usually a small white dot in the center of the player that you can view by focusing.
C - Special things that depend on the game.
http://www.shrinemaiden.org/forum/index.php?topic=385.0For the resources maybe? I know you already have another thing like this in it.
I don't know, just my opinion.
(This is one HUGE post)