Aki Sisters v1.0 by Maths ~Angelic Version~
Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points.
Nonspells: Worth 10 points each
Stages: Worth 10 points per phase (determined by self)
Backgrounds, music, sound and effects: merged into the scores for each attack
Organization: Not graded
Replayability: Not graded
Shizuha Nonspell 1: Nice job here. Like the background. Lags like hell though. As for the bullet patterns, they're quite nice and the colors are fitting. [9/10]
Shizuha Spell 1: The lack of a SFX was weird at first. And the cutin covered the bullets, which wasn't so great. The spell itself was pretty lackluster. Nothing new here. Like the shape that the items spawned in though. [13/20]
Shizuha Nonspell 2: This is interesting. But it's a little too random, which makes it a little harder to dodge. [7/10]
Shizuha Spell 2: I like the idea, but the first and third waves' bullets go and come much too close to the player. Also, too many bullets. I like the second phase though; it's mathy. [13/20]
Shizuha Nonspell 3: Very nice, like the first nonspell. However, the bubbles keep on shooting for too long, and the bullets can form too close to the player at times. [8/10]
Shizuha Spell 3: Nice idea, once again. However, it's too random, and arrow graphics are... unexpected. [14/20]
Minoriko Nonspell 1: Nice idea, nice use of color and canon attacks. But the blue phase lasts too long, and the color sort of interferes with the background and nature of the script theme. [7/10]
Minoriko Spell 1: Nice idea, once again. But once again, pretty random and... meh. Feels like ExSanae. But beautiful item spawn shape. [13/20]
Minoriko Nonspell 2: Meh. Random, dense. Not very interesting. [6/10]
Minoriko Spell 2: Great idea. But.. a little too random, once again. [14/20]
Minoriko Nonspell 3: MATH. ME LIKE. Nice use of color and technique. Nice to see something less randomized. [8/10]
Minoriko Spell 3: Great idea, beautiful execution, but WAY. TOO. RANDOM. Still, pretty nice. [15/20]
I died on Perfect Harvester. The rest are from the individual boss files.
Dual Nonspell 1: Beautiful but overwhelming [9/10]
Dual Spell 1: Shizuha's portion is really ugly compared to Minoriko's. But a nice spell that went down in about 15 seconds with the RPG. [17/20]
Dual Nonspell 2: Minoriko's portion is amazing. Shizuha's... not as much. [8/10]
Dual Spell 2: THIS IS BEAUTIFUL. THIS IS WANT I WANT MORE OF. [20/20]
Dual Nonspell 3: Interesting idea. But Minoriko's portion turns ugly at first. Shizuha's portion is fabulous. [8/10]
Dual Spell 3: The spell is OK. Minoriko's bullet graphic choice is just really unfitting though. [13/20]
Dual Nonspell 4: Shizuha's portion is fabulous. Minoriko's is... well... too many bullets, too random. [7/10]
Dual Spell 4 (SURVIVAL): This is a really random attack. The ending looks OK at first, but then it turns into random overkill. Bad. [8/20]
Dual Spell 5 (FINAL): This spell is beautiful. The flower bursts are great, the manipulation of Shizuha's movement to create a pattern is awesome, and the randomness seems to have fallen. Also, I love the ellipse bullet hitboxes. So nice~ [16/20]
Finale: AWESOME FLOWER ITEMS. But they need to last a bit longer so that the pattern can be seen. ^_^ [+10]
Overall: [243/320] ~ 76/100
Comments
Not much time to POC in your script, and the music cuts off abruptly. Also, those item spawn patterns are amazing. You inspire me to do the same. Especially that last one, which was unfortunately cut off.