I need help with the Extra Stage of Touhou 6.
Here Is video from my best try so far:
http://www.youtube.com/watch?v=5TgvPSILIbI&list=UUD-BN_9ePC_msHhutNfV6rw&feature=plcp
if you have anything that would help me, please reply 
First off, I hope that slowdown only came up when you were recording this. Because if it's that slow during an actual run, most wouldn't consider it legit.
You should be trying to collect more Power items at the start. Stream a few shots to the right, then turn back to the left and restart the stream underneath all those items.
Royal Flare is a static pattern. ReimuA will have to go through more of this pattern than other shottypes, but if you learn where it's safest to go, you can perform the same movements each time without fail.
You really shouldn't need a bomb for the books. It looks hectic, but since there are aimed shots buried in there you can misdirect them away from where you feel like dodging the rest. Though if you're gonna use a bomb, I would use it a bit later than where you did, namely once the last set of books fully appears.
Don't know why you were trying to fit through that space in Cranberry Trap. Aside from the fact that you should be trying to stay under Flandre as much as possible (she moved to the left before), keep in mind that the blue bullets are aimed right at you. You can have them head towards one spot away from Flandre then move over where it's more spacious.
Nasty death on Four of a Kind. Don't know if you thought the bullet would pass your hitbox, but generally you want to keep yourself farther away than that. Don't risk grazing any bullets like that unless you're
really familiar with where their hitboxes (and yours) are. You also panicked too much with the bombs right after. The metal-fatigue bullets in EoSD have bigger hitboxes than in future games, but they're no bigger than the sprites. Just sidestep them.
Don't feel like you have to stay 100% unfocused during Maze of Love - you're bound to repeatedly overshoot where you want to go, like what happened in this run. Use whatever combination of focused and unfocused movement will get you through this attack (it's also static, so learn where the holes are and circle Flandre appropriately).