Name: Zand Uhrenburg
Tittle: The Drunk Perverted Lich Priest
Species: Lich, formerly presumed human.
Ability: Weak elemental magic, using the Air/Fire/Water/Earth system, capable of "summoning" five elemental beasts, capable of "Holy Necromancy"
Location: Moves about a still unknown land.
Age: Unknown, but not all that old apparently.
Occupation: Priest of her own religion not entirely unlike Catholicism.
Description: She is a skeleton missing everything from the Pelvic Bones down. She usually wears a crimson cloak about her to hide her missing body parts and come off as semi normal at least. She wears a tiara with four different gems embedded into it, a ruby, a sapphire, an emerald and a tiger eye.
She is a lecherous lesbian, always interested more in her surrounding girl's panties than in reading some boring scripture. Also despite her inability to keep any alcohol in her she is a severe drunkard, almost always draining some form of spirit from a bottle.
Despite the above, she does believe in her Gods, and does worship them...mainly because they are the ones that gave her this shot at life. She will try to help those in need and will get angry at whatever she perceives as injustice. She also tends to be a deadpan snarker that will talk at you, the one reading this, instead of whoever she is facing. Also she keeps forgetting that she is female, her voice being deep and raspy and rather masculine in this form.
Relationships: Chalchihuitl, Phyrros, Ridley, Pebble and the nameless serpent: Summons.
Purvis: Wait, she is in this world?
Anybody else: Probably forgot all about the drunken thing in the ditch, looking up their skirts.
Elaboration on abilities:
Summons: Zand is able to summon five elemental creatures from another world in which summons live much like we humans live in our world. They go to work, have dates, rob banks, just like we...however they have some form of contract with various other worlds that when their Summon Lock is open, they might be called on by summoners to do their bidding. Note that the summoner's time and the summon's time do not flow together, like at all...a summon's job is done instantly in their world, but can take god knows how long in our world. Summoning a creature takes a decent amount of energy from the summoner, however the maintenance is low cost and mainly uses the summon's energy. However knocking out the summon will dismiss it back to its world.
Zand has the following summons available: Chalchihuitl, a down to earth tortoise with water affinity, Phyrros a vain cardinal with fire affinity, Ridley, the quick tempered but sensitive serpent with a wood affinity, Pebble, an ancient, stoic, and sad tiger with a metal affinity, and a nameless golden serpent and love freak with an earth and void affinity.
Necromancy: Zand has necromantic abilities, but not of the usual kind. She can not simply raise the corpses of the dead as soulless automatons to do her bidding. She uses something called "Holy Necromancy" for now...the ability to guide the souls of the righteous back to their corpse to once again rise and fight for the glory of the Gods. Of course requires the consensus of the souls required, and the corpses raised to have personalities and the like. They are also easier to kill with normal means than most undead, however do not have a weakness to Holy attacks.
As an aside, Zand herself is practically immune to holy damage, but has a weakness to dark damage.
Name: Irmingard von Stein
Tittle: The Noble Dark Knight
Species: Robot/Eldritch Abomination?
Ability: Magical weaponry; Manipulation of Gravity, minor manipulation of the remaining fundamental forces of the universe (Magnetism, Weak Force and Strong Force)
Location: A pocket of space from which she controls a "puppet" version of herself.
Age: Turned 64 digits recently.
Occupation: Knight, Maid, occasional destroyer of dimensions, uneasy ally of Dimensional Police Forces.
Description: Depending on necessity/mood she may be a fairly generic dark knight armor, with a few spikes here and there, and optionally dirty green flame wings, glowing red horns in varying forms, and a glowing red lizard style tail. Dominant colors are black and red for the underlying chain mail, and a golden cross that has the head section broken off on her chest plate, with rubies on the ends and center of it, over a relief of a wolf head, the rubies of the cross acting as its eyes, and nose. She has long brown hair, pale skin and red eyes in this form.
She also has a maid outfit, white and blue in colors, with a white shirt and a blue vest over it, with straps holding the vest together in the front, a long tasset-esque skirt that only goes around her sides and the back, leaving the front open to be covered by an apron. She has thigh high leather boots. She sports wolf ears and a wolf tail in this form, as more normal looking skin and brown eyes. (
Visual aid~)
Her personality is generally jovial, but distant, she mostly observes and amuses herself with whatever the civilization around her is currently mucking up or getting right. She may help or hinder anybody she deems interesting and generally is either True Neutral or completely outside the usual scope of alignments. She can come across as the epitome of the orange and blue morality at times...
Of note that she does seem to have some form of code of honor, but nobody really knows what it is...
Relationships: Radicum and Daemon Prince: Her "Super Ego" and "Ego" respectively.
Tania: Her mace, if available.
Elaboration of abilities:
Magic Weaponry: Irmingard has 18 magical weapons she can summon and dismiss into pocket Hammerspaces at will, allowing her to cast magic of whatever "element" the weapon happens to possess. She has Fire, Water, Wind, Earth, Light, Dark, Death and Live, Wounding, Cursing, Time, Disease, Greed, Wrath, Hatred, Deceit and three different Magic Resistance plus element weapons.
Manipulation of Gravity: Both her biggest power, and her power source. She is powered by changes in gravitational fields, similar as to how Induction can power things through changes in magnetic fields. She can manipulate gravity in a lot of different ways, from simple levitation, to exerting massive pressure on items, creating black and white holes, creating wormholes, bending space to allow for higher movement speed, etc. She can also use the Weak and Strong Forces to rearrange matter at the subatomic level, being able to transmute it to pretty much whatever.
Her Mind: She is a robot, and while she was designed with free will, she was not designed with emotions or higher moral judgment abilities...so how the hell does she have them? Her mind has been inhabited by two creatures, Radicum and Daemon Prince. The two of them where rivals from a war wrecked world and where locked in an eternal battle in the limbo between dimensions...and eventually ended up getting tossed into Irmingard's mind. Radicum is a warrior entombed in a large suit of armor to fight for order and light until he can no longer, while Daemon Prince is an entity literally consisting of nothing but emotions, living by those emotions, feeding off of others' emotions (at least before the two got turned into mental cases in a literal sense). Now Radicum acts as Irmingard's conscious, her Super Ego, allowing her to sort of judge right from wrong, and to do what she considers the best, and Daemon Prince acts as her source of emotions, allowing her to literally feel sadness and joy and all that jazz. At times one or the other of the two entities will completely take over the mind and the body of Irmingard in an attempt to beat their eternal rival...but usually they are just locked in their eternal stalemate because Irmingard's force of will is strong enough...however if her concentration breaks too much, or she gets blinded by emotions or righteousness too much, she might end up possessed.
Possessed Irmingard: Possessed Irmingard is invariably in her dark armor form, and only able to access a fraction of her powers, because neither Radicum nor Daemon prince have Irmingard's massive processing power (Which has only increased through updates over the eons)
Because I was bored...one is a "serious" attempt at an OC, the other is a "silly" attempt at a Mary Sue...or whatever Sue, really... Guess which is which. >>;;