Yuyuko halp.
EVERYTHING (normal)
yep.
EVERYTHING
Except Resurrection Butterfly (that's easy)
For the other stuff not included in the thread Angel on the Steps linked to. Right, so, I hope it's fine without pictures.
Lost Soul's VillageCan be a bit of a time eater. You can stay near Yuyuko's marker for the first few waves until the lasers really start to cross over, and that should do it for high-powered shots. A time consuming (but safer for each wave) method is to meet the arrowhead bullets head-on along the side of the screen so they're coming straight down on you. Be careful of spending too much time underneath Yuyuko, especially if you didn't push up to exit the wave earlier.
Second NoncardSlowly stream from one side and it should be down before you hit the end with the shot types you mentioned. If you need to turn around then you should create your gap pretty early for the best chance. It'll take some time for the old wall of purple bullets to settle down.
Deadly DanceSo we have a static butterfly pattern and aimed bubble bullets. One way to supposedly simplify the beginning is to start underneath and close to Yuyuko then circle around her (so the blue/purple 'arm' spawning to her right is behind you). Once you've made two complete laps you'll prepare to exit the loop on her left side when the pattern changes directions. The bubbles should be more manageable, but it really shouldn't matter on Normal because you can pass through gaps everywhere without really thinking about it.
Aside from that it's working a route and sticking to it for an easy capture. The biggest hurdle at this point should be in navigating the butterfly bullets, but the pattern is spread in a way that you can make quick dashes across the bottom when you need to cover distance. It'll probably be one of the later spells in the game for you to conquer if you put equal time into everything.
Flowery SoulHard to give a good explanation for this. Okay, so my take on this spell is to navigate through as few medium-sized bullets as possible in between the spirit bursts. Because of how the bullets are fired the best way is to direct the spirits up and down. You don't have to overcompensate for the spirits when they come your way, but that can change with your position and the higher difficulties. A tap should do, but larger than a hitbox's worth because the spirits expand into a clump when they congregate. The red 'cloud' before you see before the butterfly bullets appear is a safe zone, so don't panic but sure as hell get out of there.
It may be better to throw a replay this way then focus on whatever method you use.
Final NoncardOnly problem that should come here is tapping a bit early to avoid one of the green butterfly bullets, then getting hit by an arrowhead that didn't re-orient to your position until after the tap. Just don't drag through this attack like a zombie, and you shouldn't be caught off-guard. Unlikely to happen on this difficulty, but you may encounter butterfly waves positioned in such a way to keep you moving more to the side than you'd like. If you don't make larger-than-necessary movements then you shouldn't run into the bullets fired away from you.
Sumizome Perfect BlossomWhat do we have here...
Yuyuko can occupy one of three positions on the screen, affected by your character's position relative to her. Each of those three positions is a variable location and may change over time. I don't know how much the player's position relative to her has an impact on this. For simplicity's sake you can refer to them as left, center, and right. She'll first fire a purple butterfly wave then move one position over in the direction of your character. After that it'll be after every set of blue / purple butterflies. Now, she doesn't have to move and you can be to her left while she's on the left side, and she may stay put. This should only raise concerns about the angle of the launched butterfly wave and possibly your ability to stay underneath her.
Each butterfly wave has an aimed component. The left 'arm' for the purple wave and right for the blue wave. I haven't bothered to determine the exact moment the waves lock on your position, but right as they fire is a simple assumption. You shouldn't be moving much, anyway. It's streaming, but a little messy.
Okay, the actual method. I like to take the left corner as the initial bubble wave passes through, and I'll blast away as Yuyuko fires the next two butterfly waves after the first one. When she moves to the center you can still stay to her left for the next two waves and bunch the bullets closer together. Hurry after that if you still want to lead her to the right. When you drag her to the right side you'll make sure you create some space between the last butterfly wave and the one that's about to come. Because it's a blue wave the arm will be on the right side, and you'll be safe to turn around (while minding the random pellets). Continue as before, but for the left side you should be a little up on the screen to direct the blue wave, then slip under them. It can be a bit of a hassle because the petal bullets should be dense by now, but keep your calm (or bomb) and she should be down by the time you lead her back to the right. If you were directly underneath her most of the time.
Another way is to take is extremely slow and disregard her position. Just stream the butterfly waves as slowly as possible and repeat with the same misdirect method. At least you'll be making smaller strides through the petals.
Eh, this post is enough for now.
Replay (Reimu-B Deadly Dance slight alternative)Replay (Marisa-A Deadly Dance standard)