OnBomb is true when the bomb is still effective, right?
as long as the player is currently on the bomb, yes...
Ok... my question :V
Collision_Obj_Objは未定義の識別子です(33行目)
if(Collision_Obj_Obj(obj, hitbox)==true){
^this says that the function Collision_Obj_Obj is undefined... what's weird is... I know I called it right... 2 arguments, the 2 objects... I'm 100% sure that both obj and hitbox are shot objects, etc...
I would just use the distance formula, but the problem is that different bullets would have different sizes...