Okay well lots to catch up on once everything is up on youtube. Anyway,
Okay prediction time!
- Starting class will either be knight, warrior, or assassin as the wild card.
- The only type of magic to be use will be the assassin's Spook if the assassin is used at all.
- The player will stick with the starting weapon, regardless of use. Warrior gets the pick here due to default weapon power and single stat scaling. Assassin is the only class that might switch to another weapon. Also, the weapon will be stuck at around 2 levels lower than average per area, but will still reach level 10 around Lothric Castle.
- The only change in armor or shield will be exclusively for some quick fashion souls.
- Item pickups will be limited to souls and consumables. The only items purchased would likewise be consumables and would come from a very limited stock of supplies from the handmaiden.
- Any shield will be used almost exclusively for parrying purposes. Almost all other damage prevention will be the spammable dodge roll.
- Barely any ring use. GIT GUD.
- Bonfire use will be drastically cut unless it is readily convenient and be used more for warp use than a save point.
- Yhorm will be defeated before Aldritch, and the Dancer of Boreal Valley skip will not be used.
- The number of estus shards will be around 6-8 and the bonfire level will be 5-6.
- Final soul level will be... 70?? Vig. 25, End. mid 30's, Str. upper 30's, base Att., Vit., Dex., Int., Fai., and Luck.
And watch this list go completely out the window after the first 20 minutes.
Starting class was the assassin! :toot:
Only magic used was Spook! :toot:
The estoc, was swapped out for sellsword's twinblades. It's a move I still don't fully understand. It stayed at a lower level, but jumped to +10 at the end.
The target shield was swapped for the grass cress shield. Armor served no function. Partial victory?
Pickups were limited to consumables and only some handmaiden items were used! :toot:
The target shield was used for parrying, but the grass crest shield, easily available as it is, was swapped in.
Ring use stuck to the max HP attack boost ring and that was about it. :toot:
Bonfires were used as warp points, not save points. :toot:
Aldritch first then Yhorm. No DoBV skip.
While the estus uses were pretty spot on, the bonfire level was less I think.
Final soul level was 71! The main attack stat was shifted to dex though.
:toot:
I feel like my aptitude with the game has sufficiently reach a point where I should be glad that I'm not playing it anymore. I've wasted too much of my time on it.