//To better explain what I'm getting at with the whole timeline thing, consider the information below.
//
Here is an update at some point in time, on that contains actions immediately affecting Secunde, SumiDai, and FlanDai. This update also contained actions immediately affecting the Rikako situation. Let's say this update happened at Time N.
//
Here is an update that contains actions immediately affecting Secunde, SumiDai, and KoishiDai. This could be considered Time N for KoishiDai, but it is Time N+1 for Secunde and SumiDai. Note that this update did
not contain anything about the Rikako situation.
//
Here is an update that contains actions immediately affecting Secunde, SumiDai, KoishiDai, and FlanDai. This could be considered Time N+1 for FlanDai and KoishiDai, but it is now Time N+2 for Secunde and SumiDai. This update also contains actions immediately affecting the Rikako situation, bring that situation to Time N+1.
//The prompts inputted
here contain actions for Secunde, SumiDai, KoishiDai, and FlanDai. This would being FlanDai and KoishiDai to Time N+2, which is safe, but it would also bring Secunde and SumiDai to Time N+3, which is not safe (Rikako situation is still only at Time N+1).
//Given this, I'll greenlight the time lapse commands for FlanDai and KoishiDai (bringing them to Time N+2), but still submit for holding off on making the Secunde and SumiDai updates until after the next Rikako situation update (which would bring the Rikako situation to Time N+2 as well, catching it up with Secunde and SumiDai's current states).